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https://github.com/dborth/snes9xgx.git
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(Re)added Frameskip option and added PAL 576p support (Tanooki16) (#1045)
* (Re)added frameskip option and added PAL 576p support (Tanooki16) * Fix mistake with number of total video modes (fixes PAL 60Hz option not appearing)
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d193277eca
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@ -3666,6 +3666,7 @@ static int MenuSettingsVideo()
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sprintf(options.name[i++], "Video Mode");
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sprintf(options.name[i++], "SNES Hi-Res Mode");
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sprintf(options.name[i++], "Sprites Per-Line Limit");
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sprintf(options.name[i++], "Frame Skipping");
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sprintf(options.name[i++], "Crosshair");
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sprintf(options.name[i++], "Show Framerate");
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sprintf(options.name[i++], "Show Local Time");
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@ -3757,7 +3758,7 @@ static int MenuSettingsVideo()
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case 5:
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GCSettings.videomode++;
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if(GCSettings.videomode > 4)
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if(GCSettings.videomode > 5)
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GCSettings.videomode = 0;
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break;
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@ -3770,18 +3771,22 @@ static int MenuSettingsVideo()
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break;
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case 8:
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GCSettings.crosshair ^= 1;
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GCSettings.FrameSkip ^= 1;
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break;
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case 9:
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Settings.DisplayFrameRate ^= 1;
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GCSettings.crosshair ^= 1;
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break;
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case 10:
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Settings.DisplayTime ^= 1;
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Settings.DisplayFrameRate ^= 1;
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break;
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case 11:
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Settings.DisplayTime ^= 1;
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break;
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case 12:
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#ifdef HW_RVL
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GCSettings.sfxOverclock++;
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if (GCSettings.sfxOverclock > 6) {
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@ -3842,15 +3847,18 @@ static int MenuSettingsVideo()
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case 2:
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sprintf (options.value[5], "Progressive (480p)"); break;
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case 3:
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sprintf (options.value[5], "PAL (50Hz)"); break;
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sprintf (options.value[5], "Progressive (576p)"); break;
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case 4:
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sprintf (options.value[5], "PAL (50Hz)"); break;
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case 5:
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sprintf (options.value[5], "PAL (60Hz)"); break;
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}
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sprintf (options.value[6], "%s", GCSettings.HiResolution == 1 ? "On" : "Off");
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sprintf (options.value[7], "%s", GCSettings.SpriteLimit == 1 ? "On" : "Off");
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sprintf (options.value[8], "%s", GCSettings.crosshair == 1 ? "On" : "Off");
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sprintf (options.value[9], "%s", Settings.DisplayFrameRate ? "On" : "Off");
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sprintf (options.value[10], "%s", Settings.DisplayTime ? "On" : "Off");
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sprintf (options.value[8], "%s", GCSettings.FrameSkip == 1 ? "On" : "Off");
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sprintf (options.value[9], "%s", GCSettings.crosshair == 1 ? "On" : "Off");
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sprintf (options.value[10], "%s", Settings.DisplayFrameRate ? "On" : "Off");
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sprintf (options.value[11], "%s", Settings.DisplayTime ? "On" : "Off");
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switch(GCSettings.sfxOverclock)
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{
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case 0:
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@ -153,6 +153,7 @@ preparePrefsData ()
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createXMLSetting("FilterMethod", "Filter Method", toStr(GCSettings.FilterMethod));
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createXMLSetting("HiResolution", "SNES Hi-Res Mode", toStr(GCSettings.HiResolution));
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createXMLSetting("SpriteLimit", "Sprites per-line Limit", toStr(GCSettings.SpriteLimit));
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createXMLSetting("FrameSkip", "Frame Skipping", toStr(GCSettings.FrameSkip));
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createXMLSetting("xshift", "Horizontal Video Shift", toStr(GCSettings.xshift));
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createXMLSetting("yshift", "Vertical Video Shift", toStr(GCSettings.yshift));
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createXMLSetting("sfxOverclock", "SuperFX Overclock", toStr(GCSettings.sfxOverclock));
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@ -346,6 +347,7 @@ decodePrefsData ()
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loadXMLSetting(&GCSettings.FilterMethod, "FilterMethod");
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loadXMLSetting(&GCSettings.HiResolution, "HiResolution");
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loadXMLSetting(&GCSettings.SpriteLimit, "SpriteLimit");
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loadXMLSetting(&GCSettings.FrameSkip, "FrameSkip");
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loadXMLSetting(&GCSettings.xshift, "xshift");
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loadXMLSetting(&GCSettings.yshift, "yshift");
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loadXMLSetting(&GCSettings.TurboModeEnabled, "TurboModeEnabled");
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@ -426,7 +428,7 @@ void FixInvalidSettings()
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GCSettings.Controller = CTRL_PAD2;
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if(!(GCSettings.render >= 0 && GCSettings.render < 5))
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GCSettings.render = 3;
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if(!(GCSettings.videomode >= 0 && GCSettings.videomode < 5))
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if(!(GCSettings.videomode >= 0 && GCSettings.videomode < 6))
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GCSettings.videomode = 0;
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}
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@ -533,6 +535,7 @@ DefaultSettings ()
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Settings.DisplayTime = false;
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GCSettings.HiResolution = 1; // Enabled by default
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GCSettings.SpriteLimit = 1; // Enabled by default
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GCSettings.FrameSkip = 1; // Enabled by default
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// Frame timings in 50hz and 60hz cpu mode
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Settings.FrameTimePAL = 20000;
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@ -534,6 +534,7 @@ int main(int argc, char *argv[])
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Settings.Mute = GCSettings.MuteAudio;
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Settings.SupportHiRes = (GCSettings.HiResolution == 1);
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Settings.MaxSpriteTilesPerLine = (GCSettings.SpriteLimit ? 34 : 128);
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Settings.SkipFrames = (GCSettings.FrameSkip ? AUTO_FRAMERATE : 0);
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Settings.AutoDisplayMessages = (Settings.DisplayFrameRate || Settings.DisplayTime ? true : false);
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Settings.MultiPlayer5Master = (GCSettings.Controller == CTRL_PAD4 ? true : false);
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Settings.SuperScopeMaster = (GCSettings.Controller == CTRL_SCOPE ? true : false);
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@ -133,12 +133,13 @@ struct SGCSettings{
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float zoomHor; // horizontal zoom amount
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float zoomVert; // vertical zoom amount
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int videomode; // 0 - automatic, 1 - NTSC (480i), 2 - Progressive (480p), 3 - PAL (50Hz), 4 - PAL (60Hz)
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int videomode; // 0 - automatic, 1 - NTSC (480i), 2 - Progressive (480p), 3 - Progressive (576p), 4 - PAL (50Hz), 5 - PAL (60Hz)
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int render; // 0 - original, 1 - filtered, 2 - unfiltered
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int FilterMethod; // convert to RenderFilter
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int Controller;
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int HiResolution;
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int SpriteLimit;
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int FrameSkip;
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int crosshair;
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int widescreen; // 0 - 4:3 aspect, 1 - 16:9 aspect
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int xshift; // video output shift
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@ -108,9 +108,7 @@ static camera cam = {
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};
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/***
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*** Custom Video modes (used to emulate original console video modes)
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***/
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/*** Custom Video modes (used to emulate original console video modes) ***/
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/** Original SNES PAL Resolutions: **/
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@ -261,8 +259,8 @@ static GXRModeObj TV_Custom;
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/* TV Modes table */
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static GXRModeObj *tvmodes[4] = {
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&TV_239p, &TV_478i, /* Snes PAL video modes */
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&TV_224p, &TV_448i, /* Snes NTSC video modes */
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&TV_239p, &TV_478i, /* SNES PAL video modes */
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&TV_224p, &TV_448i, /* SNES NTSC video modes */
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};
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/****************************************************************************
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@ -401,10 +399,13 @@ static GXRModeObj * FindVideoMode()
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case 2: // Progressive (480p)
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mode = &TVNtsc480Prog;
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break;
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case 3: // PAL (50Hz)
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case 3: // Progressive (576p)
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mode = &TVPal576ProgScale;
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break;
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case 4: // PAL (50Hz)
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mode = &TVPal576IntDfScale;
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break;
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case 4: // PAL (60Hz)
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case 5: // PAL (60Hz)
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mode = &TVEurgb60Hz480IntDf;
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break;
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default:
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@ -416,6 +417,8 @@ static GXRModeObj * FindVideoMode()
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* on the Wii, the user can do this themselves on their Wii Settings */
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if(VIDEO_HaveComponentCable())
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mode = &TVNtsc480Prog;
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else
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mode = &TVPal576ProgScale;
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#endif
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break;
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@ -430,9 +433,13 @@ static GXRModeObj * FindVideoMode()
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// Original Video modes (forced to PAL 50Hz)
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// set video signal mode
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TV_239p.viTVMode = VI_TVMODE_PAL_DS;
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TV_478i.viTVMode = VI_TVMODE_PAL_INT;
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TV_224p.viTVMode = VI_TVMODE_PAL_DS;
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TV_448i.viTVMode = VI_TVMODE_PAL_INT;
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// set VI position
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TV_239p.viYOrigin = (VI_MAX_HEIGHT_PAL/2 - 478/2)/2;
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TV_478i.viYOrigin = (VI_MAX_HEIGHT_PAL - 478)/2;
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TV_224p.viYOrigin = (VI_MAX_HEIGHT_PAL/2 - 448/2)/2;
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TV_448i.viYOrigin = (VI_MAX_HEIGHT_PAL - 448)/2;
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break;
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@ -473,7 +480,7 @@ static GXRModeObj * FindVideoMode()
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}
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// check for progressive scan
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if (mode->viTVMode == VI_TVMODE_NTSC_PROG)
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if (mode->viTVMode == VI_TVMODE_NTSC_PROG || VI_TVMODE_PAL_PROG)
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progressive = true;
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else
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progressive = false;
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@ -538,7 +545,6 @@ static void SetupVideoMode(GXRModeObj * mode)
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* This function MUST be called at startup.
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* - also sets up menu video mode
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***************************************************************************/
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void
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InitGCVideo ()
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{
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@ -635,6 +641,10 @@ ResetVideo_Emu ()
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rmode->xfbMode = VI_XFBMODE_DF;
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rmode->viTVMode |= VI_INTERLACE;
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}
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if (Settings.PAL == 1)
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Settings.SoundInputRate = 32090;
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else
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Settings.SoundInputRate = 31894;
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UpdatePlaybackRate();
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}
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