mirror of
https://github.com/dborth/snes9xgx.git
synced 2024-11-01 00:15:14 +01:00
rename ROMSize to SNESROMSize (ROMSize name already in use!)
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parent
eba96bba07
commit
c92f97b4f6
@ -45,7 +45,7 @@ int selection;
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char currentdir[MAXPATHLEN];
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int maxfiles;
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extern int screenheight;
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unsigned long ROMSize = 0;
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unsigned long SNESROMSize = 0;
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int havedir = -1;
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extern u64 dvddir;
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@ -387,21 +387,21 @@ int FileSelector (int method)
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{
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case METHOD_SD:
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case METHOD_USB:
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ROMSize = LoadFATFile ((char *)Memory.ROM, 0);
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SNESROMSize = LoadFATFile ((char *)Memory.ROM, 0);
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break;
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case METHOD_DVD:
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dvddir = filelist[selection].offset;
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dvddirlength = filelist[selection].length;
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ROMSize = LoadDVDFile (Memory.ROM, 0);
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SNESROMSize = LoadDVDFile (Memory.ROM, 0);
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break;
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case METHOD_SMB:
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ROMSize = LoadSMBFile ((char *)Memory.ROM, 0);
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SNESROMSize = LoadSMBFile ((char *)Memory.ROM, 0);
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break;
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}
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if (ROMSize > 0)
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if (SNESROMSize > 0)
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{
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Memory.LoadROM ("BLANK.SMC");
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Memory.LoadSRAM ("BLANK");
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@ -36,7 +36,7 @@ extern int offset;
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extern int selection;
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extern char currentdir[MAXPATHLEN];
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extern int maxfiles;
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extern unsigned long ROMSize;
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extern unsigned long SNESROMSize;
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void AllocSaveBuffer();
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void FreeSaveBuffer();
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@ -1051,7 +1051,7 @@ MainMenu (int selectedMenu)
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int ret;
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// disable game-specific menu items if a ROM isn't loaded
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if (ROMSize == 0)
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if (SNESROMSize == 0)
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menuitems[2][0] = '\0';
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else
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sprintf (menuitems[2], "Game Menu");
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@ -235,16 +235,16 @@ main ()
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if (memcmp ((char *) romptr, "SNESROM0", 8) == 0)
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{
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ROMSize = romptr[2];
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SNESROMSize = romptr[2];
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if(ROMSize > (1024*128) && ROMSize < (1024*1024*8))
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if(SNESROMSize > (1024*128) && SNESROMSize < (1024*1024*8))
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{
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romptr = (int *) 0x81000020;
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ARAMPut ((char *) romptr, (char *) AR_SNESROM, ROMSize);
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ARAMPut ((char *) romptr, (char *) AR_SNESROM, SNESROMSize);
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}
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else // not a valid ROM size
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{
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ROMSize = 0;
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SNESROMSize = 0;
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}
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}
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#endif
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@ -311,16 +311,16 @@ main ()
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// from ARAM into main memory
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#ifdef HW_DOL
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if(ROMSize > 0)
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if(SNESROMSize > 0)
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{
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ARAMFetchSlow( (char *)Memory.ROM, (char *)AR_SNESROM, ROMSize);
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ARAMFetchSlow( (char *)Memory.ROM, (char *)AR_SNESROM, SNESROMSize);
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Memory.LoadROM ("BLANK.SMC");
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Memory.LoadSRAM ("BLANK");
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}
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#endif
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// Get the user to load a ROM
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while (ROMSize <= 0)
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while (SNESROMSize <= 0)
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{
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MainMenu (selectedMenu);
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}
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