proper code to change video modes, remove some legacy code

This commit is contained in:
dborth 2009-09-16 07:54:34 +00:00
parent 02cba69962
commit ca7efcdb45
3 changed files with 70 additions and 88 deletions

View File

@ -96,23 +96,6 @@ void UpdateCheck()
}
}
}
else // temporary, for compatibility
{
int versionnum = atoi(version);
if(versionnum > 19) // 019 (4.0.9)
{
item = mxmlFindElement(xml, xml, "file", NULL, NULL, MXML_DESCEND);
if(item)
{
const char * tmp = mxmlElementGetAttr(item, "url");
if(tmp)
{
snprintf(updateURL, 128, "%s", tmp);
updateFound = true;
}
}
}
}
}
mxmlDelete(xml);
}

View File

@ -1,6 +1,9 @@
/*
Copyright (c) 2008 Francisco Muñoz 'Hermes' <www.elotrolado.net>
All rights reserved.
Proper (standard) vorbis usage by Tantric, 2009
Threading modifications/corrections by Tantric, 2009
Redistribution and use in source and binary forms, with or without modification, are
permitted provided that the following conditions are met:

View File

@ -41,10 +41,9 @@ unsigned char * filtermem = NULL; // only want ((512*2) X (239*2))
/*** 2D Video ***/
static unsigned int *xfb[2] = { NULL, NULL }; // Double buffered
static int whichfb = 0; // Switch
static GXRModeObj *vmode; // Menu video mode
int screenheight;
int screenwidth;
static int currentVideoMode = -1; // -1 - not set, 0 - automatic, 1 - NTSC (480i), 2 - Progressive (480p), 3 - PAL (50Hz), 4 - PAL (60Hz)
static GXRModeObj *vmode = NULL; // Current video mode
int screenheight = 480;
int screenwidth = 640;
static int oldRenderMode = -1; // set to GCSettings.render when changing (temporarily) to another mode
int CheckVideo = 0; // for forcing video reset
@ -417,50 +416,49 @@ void StopGX()
}
/****************************************************************************
* SetupVideoMode
* FindVideoMode
*
* Finds the optimal video mode, or uses the user-specified one
* Also configures original video modes
***************************************************************************/
static void SetupVideoMode()
static GXRModeObj * FindVideoMode()
{
if(currentVideoMode == GCSettings.videomode)
return; // no need to do anything
GXRModeObj * mode;
// choose the desired video mode
switch(GCSettings.videomode)
{
case 1: // NTSC (480i)
vmode = &TVNtsc480IntDf;
mode = &TVNtsc480IntDf;
break;
case 2: // Progressive (480p)
vmode = &TVNtsc480Prog;
mode = &TVNtsc480Prog;
break;
case 3: // PAL (50Hz)
vmode = &TVPal574IntDfScale;
mode = &TVPal574IntDfScale;
break;
case 4: // PAL (60Hz)
vmode = &TVEurgb60Hz480IntDf;
mode = &TVEurgb60Hz480IntDf;
break;
default:
vmode = VIDEO_GetPreferredMode(NULL);
mode = VIDEO_GetPreferredMode(NULL);
#ifdef HW_DOL
/* we have component cables, but the preferred mode is interlaced
* why don't we switch into progressive?
* on the Wii, the user can do this themselves on their Wii Settings */
if(VIDEO_HaveComponentCable())
vmode = &TVNtsc480Prog;
mode = &TVNtsc480Prog;
#endif
// use hardware vertical scaling to fill screen
if(vmode->viTVMode >> 2 == VI_PAL)
vmode = &TVPal574IntDfScale;
if(mode->viTVMode >> 2 == VI_PAL)
mode = &TVPal574IntDfScale;
break;
}
// configure original modes
switch (vmode->viTVMode >> 2)
switch (mode->viTVMode >> 2)
{
case VI_PAL:
// 576 lines (PAL 50Hz)
@ -511,7 +509,7 @@ static void SetupVideoMode()
}
// check for progressive scan
if (vmode->viTVMode == VI_TVMODE_NTSC_PROG)
if (mode->viTVMode == VI_TVMODE_NTSC_PROG)
progressive = true;
else
progressive = false;
@ -520,11 +518,50 @@ static void SetupVideoMode()
// widescreen fix
if(CONF_GetAspectRatio() == CONF_ASPECT_16_9)
{
vmode->viWidth = VI_MAX_WIDTH_PAL;
mode->viWidth = VI_MAX_WIDTH_PAL;
}
#endif
return mode;
}
currentVideoMode = GCSettings.videomode;
/****************************************************************************
* SetupVideoMode
*
* Sets up the given video mode
***************************************************************************/
static void SetupVideoMode(GXRModeObj * mode)
{
if(vmode == mode)
return;
VIDEO_SetPostRetraceCallback (NULL);
copynow = GX_FALSE;
VIDEO_Configure (mode);
VIDEO_Flush();
// Allocate the video buffers
if(xfb[0]) free(MEM_K1_TO_K0(xfb[0]));
if(xfb[1]) free(MEM_K1_TO_K0(xfb[1]));
xfb[0] = (u32 *) MEM_K0_TO_K1 (SYS_AllocateFramebuffer (mode));
xfb[1] = (u32 *) MEM_K0_TO_K1 (SYS_AllocateFramebuffer (mode));
// Clear framebuffers etc.
VIDEO_ClearFrameBuffer (mode, xfb[0], COLOR_BLACK);
VIDEO_ClearFrameBuffer (mode, xfb[1], COLOR_BLACK);
VIDEO_SetNextFramebuffer (xfb[0]);
VIDEO_SetBlack (FALSE);
VIDEO_Flush ();
VIDEO_WaitVSync ();
if (mode->viTVMode & VI_NON_INTERLACE)
VIDEO_WaitVSync();
else
while (VIDEO_GetNextField())
VIDEO_WaitVSync();
VIDEO_SetPostRetraceCallback ((VIRetraceCallback)copy_to_xfb);
vmode = mode;
}
/****************************************************************************
@ -537,39 +574,11 @@ static void SetupVideoMode()
void
InitGCVideo ()
{
SetupVideoMode();
VIDEO_Configure (vmode);
screenheight = 480;
screenwidth = 640;
// Allocate the video buffers
xfb[0] = (u32 *) MEM_K0_TO_K1 (SYS_AllocateFramebuffer (vmode));
xfb[1] = (u32 *) MEM_K0_TO_K1 (SYS_AllocateFramebuffer (vmode));
// A console is always useful while debugging
//console_init (xfb[0], 20, 64, vmode->fbWidth, vmode->xfbHeight, vmode->fbWidth * 2);
// Clear framebuffers etc.
VIDEO_ClearFrameBuffer (vmode, xfb[0], COLOR_BLACK);
VIDEO_ClearFrameBuffer (vmode, xfb[1], COLOR_BLACK);
VIDEO_SetNextFramebuffer (xfb[0]);
// video callbacks
VIDEO_SetPostRetraceCallback ((VIRetraceCallback)copy_to_xfb);
VIDEO_SetBlack (FALSE);
VIDEO_Flush ();
VIDEO_WaitVSync ();
if (vmode->viTVMode & VI_NON_INTERLACE)
VIDEO_WaitVSync ();
copynow = GX_FALSE;
GXRModeObj *rmode = FindVideoMode();
SetupVideoMode(rmode);
StartGX ();
InitLUTs(); // init LUTs for hq2x
InitVideoThread ();
// Finally, the video is up and ready for use :)
}
/****************************************************************************
@ -580,8 +589,7 @@ InitGCVideo ()
void
ResetVideo_Emu ()
{
SetupVideoMode();
GXRModeObj *rmode = vmode; // same mode as menu
GXRModeObj *rmode;
Mtx44 p;
int i = -1;
@ -615,16 +623,12 @@ ResetVideo_Emu ()
rmode->viTVMode |= VI_INTERLACE;
}
}
VIDEO_Configure (rmode);
VIDEO_Flush();
VIDEO_WaitVSync();
if (rmode->viTVMode & VI_NON_INTERLACE)
VIDEO_WaitVSync();
else
while (VIDEO_GetNextField())
VIDEO_WaitVSync();
{
rmode = FindVideoMode();
}
SetupVideoMode(rmode); // reconfigure VI
VIDEO_SetPreRetraceCallback(NULL);
GXColor background = {0, 0, 0, 255};
@ -929,17 +933,9 @@ ResetVideo_Menu ()
Mtx44 p;
f32 yscale;
u32 xfbHeight;
GXRModeObj * rmode = FindVideoMode();
SetupVideoMode();
VIDEO_Configure (vmode);
VIDEO_Flush();
VIDEO_WaitVSync();
if (vmode->viTVMode & VI_NON_INTERLACE)
VIDEO_WaitVSync();
else
while (VIDEO_GetNextField())
VIDEO_WaitVSync();
SetupVideoMode(rmode); // reconfigure VI
VIDEO_SetPreRetraceCallback((VIRetraceCallback)UpdatePads);
// clears the bg to color and clears the z buffer