new video code

This commit is contained in:
dborth 2010-08-31 06:14:45 +00:00
parent e103c7bd4d
commit d0813f8281
3 changed files with 23 additions and 42 deletions

View File

@ -195,12 +195,12 @@ void setFrameTimerMethod()
(timerstyle: 0=NTSC vblank, 1=PAL int timer) (timerstyle: 0=NTSC vblank, 1=PAL int timer)
*/ */
if ( Settings.PAL ) { if ( Settings.PAL ) {
if(vmode_60hz == 1) if(vmode_60hz)
timerstyle = 1; timerstyle = 1;
else else
timerstyle = 0; timerstyle = 0;
} else { } else {
if(vmode_60hz == 1) if(vmode_60hz)
timerstyle = 0; timerstyle = 0;
else else
timerstyle = 1; timerstyle = 1;

View File

@ -67,7 +67,7 @@ int gameScreenPngSize = 0;
u32 FrameTimer = 0; u32 FrameTimer = 0;
u8 vmode_60hz = 0; bool vmode_60hz = true;
int timerstyle = 0; int timerstyle = 0;
bool progressive = 0; bool progressive = 0;
@ -401,7 +401,7 @@ static GXRModeObj * FindVideoMode()
mode = &TVNtsc480Prog; mode = &TVNtsc480Prog;
break; break;
case 3: // PAL (50Hz) case 3: // PAL (50Hz)
mode = &TVPal528IntDf; mode = &TVPal574IntDfScale;
break; break;
case 4: // PAL (60Hz) case 4: // PAL (60Hz)
mode = &TVEurgb60Hz480IntDf; mode = &TVEurgb60Hz480IntDf;
@ -409,6 +409,9 @@ static GXRModeObj * FindVideoMode()
default: default:
mode = VIDEO_GetPreferredMode(NULL); mode = VIDEO_GetPreferredMode(NULL);
if(mode == &TVPal528IntDf)
mode = &TVPal574IntDfScale;
#ifdef HW_DOL #ifdef HW_DOL
/* we have component cables, but the preferred mode is interlaced /* we have component cables, but the preferred mode is interlaced
* why don't we switch into progressive? * why don't we switch into progressive?
@ -425,7 +428,7 @@ static GXRModeObj * FindVideoMode()
{ {
case VI_PAL: case VI_PAL:
// 576 lines (PAL 50Hz) // 576 lines (PAL 50Hz)
vmode_60hz = 0; vmode_60hz = false;
// Original Video modes (forced to PAL 50Hz) // Original Video modes (forced to PAL 50Hz)
// set video signal mode // set video signal mode
@ -438,7 +441,7 @@ static GXRModeObj * FindVideoMode()
case VI_NTSC: case VI_NTSC:
// 480 lines (NTSC 60Hz) // 480 lines (NTSC 60Hz)
vmode_60hz = 1; vmode_60hz = true;
// Original Video modes (forced to NTSC 60hz) // Original Video modes (forced to NTSC 60hz)
// set video signal mode // set video signal mode
@ -455,7 +458,7 @@ static GXRModeObj * FindVideoMode()
default: default:
// 480 lines (PAL 60Hz) // 480 lines (PAL 60Hz)
vmode_60hz = 1; vmode_60hz = true;
// Original Video modes (forced to PAL 60hz) // Original Video modes (forced to PAL 60hz)
// set video signal mode // set video signal mode
@ -478,46 +481,21 @@ static GXRModeObj * FindVideoMode()
progressive = false; progressive = false;
#ifdef HW_RVL #ifdef HW_RVL
bool pal = false;
if (mode == &TVPal528IntDf)
pal = true;
if (CONF_GetAspectRatio() == CONF_ASPECT_16_9) if (CONF_GetAspectRatio() == CONF_ASPECT_16_9)
{ mode->viWidth = 678;
mode->fbWidth = 640;
mode->efbHeight = 456;
mode->viWidth = 686;
if (pal)
{
mode->xfbHeight = 542;
mode->viHeight = 542;
}
else else
{
mode->xfbHeight = 456;
mode->viHeight = 456;
}
}
else
{
if (pal)
mode = &TVPal574IntDfScale;
mode->viWidth = 672; mode->viWidth = 672;
}
if (pal) if (vmode_60hz)
{
mode->viXOrigin = (VI_MAX_WIDTH_PAL - mode->viWidth) / 2;
mode->viYOrigin = (VI_MAX_HEIGHT_PAL - mode->viHeight) / 2;
}
else
{ {
mode->viXOrigin = (VI_MAX_WIDTH_NTSC - mode->viWidth) / 2; mode->viXOrigin = (VI_MAX_WIDTH_NTSC - mode->viWidth) / 2;
mode->viYOrigin = (VI_MAX_HEIGHT_NTSC - mode->viHeight) / 2; mode->viYOrigin = (VI_MAX_HEIGHT_NTSC - mode->viHeight) / 2;
} }
else
{
mode->viXOrigin = (VI_MAX_WIDTH_PAL - mode->viWidth) / 2;
mode->viYOrigin = (VI_MAX_HEIGHT_PAL - mode->viHeight) / 2;
}
#endif #endif
return mode; return mode;
} }
@ -767,7 +745,10 @@ update_video (int width, int height)
else // unfiltered and filtered mode else // unfiltered and filtered mode
{ {
xscale = 320; xscale = 320;
yscale = vmode->efbHeight/2; if(vheight == 224 || vheight == 448)
yscale = 224;
else
yscale = 239;
} }
if (GCSettings.widescreen) if (GCSettings.widescreen)

View File

@ -36,7 +36,7 @@ extern bool progressive;
extern u8 * gameScreenPng; extern u8 * gameScreenPng;
extern int gameScreenPngSize; extern int gameScreenPngSize;
extern u32 FrameTimer; extern u32 FrameTimer;
extern u8 vmode_60hz; extern bool vmode_60hz;
extern int timerstyle; extern int timerstyle;
extern int CheckVideo; extern int CheckVideo;