fixed controller mapping Reset button bug

This commit is contained in:
dborth 2009-07-01 17:15:47 +00:00
parent 5515cde35c
commit d59ec81978
2 changed files with 11 additions and 11 deletions

View File

@ -62,7 +62,7 @@ void ResetControls(int consoleCtrl, int wiiCtrl)
{
int i;
/*** Gamecube controller Padmap ***/
if(consoleCtrl == 0 || (consoleCtrl == CTRL_PAD && wiiCtrl == CTRLR_GCPAD))
if(consoleCtrl == -1 || (consoleCtrl == CTRL_PAD && wiiCtrl == CTRLR_GCPAD))
{
i=0;
btnmap[CTRL_PAD][CTRLR_GCPAD][i++] = PAD_BUTTON_A;
@ -80,7 +80,7 @@ void ResetControls(int consoleCtrl, int wiiCtrl)
}
/*** Wiimote Padmap ***/
if(consoleCtrl == 0 || (consoleCtrl == CTRL_PAD && wiiCtrl == CTRLR_WIIMOTE))
if(consoleCtrl == -1 || (consoleCtrl == CTRL_PAD && wiiCtrl == CTRLR_WIIMOTE))
{
i=0;
btnmap[CTRL_PAD][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_B;
@ -98,7 +98,7 @@ void ResetControls(int consoleCtrl, int wiiCtrl)
}
/*** Classic Controller Padmap ***/
if(consoleCtrl == 0 || (consoleCtrl == CTRL_PAD && wiiCtrl == CTRLR_CLASSIC))
if(consoleCtrl == -1 || (consoleCtrl == CTRL_PAD && wiiCtrl == CTRLR_CLASSIC))
{
i=0;
btnmap[CTRL_PAD][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_A;
@ -116,7 +116,7 @@ void ResetControls(int consoleCtrl, int wiiCtrl)
}
/*** Nunchuk + wiimote Padmap ***/
if(consoleCtrl == 0 || (consoleCtrl == CTRL_PAD && wiiCtrl == CTRLR_NUNCHUK))
if(consoleCtrl == -1 || (consoleCtrl == CTRL_PAD && wiiCtrl == CTRLR_NUNCHUK))
{
i=0;
btnmap[CTRL_PAD][CTRLR_NUNCHUK][i++] = WPAD_BUTTON_A;
@ -134,7 +134,7 @@ void ResetControls(int consoleCtrl, int wiiCtrl)
}
/*** Superscope : GC controller button mapping ***/
if(consoleCtrl == 0 || (consoleCtrl == CTRL_SCOPE && wiiCtrl == CTRLR_GCPAD))
if(consoleCtrl == -1 || (consoleCtrl == CTRL_SCOPE && wiiCtrl == CTRLR_GCPAD))
{
i=0;
btnmap[CTRL_SCOPE][CTRLR_GCPAD][i++] = PAD_BUTTON_A;
@ -146,7 +146,7 @@ void ResetControls(int consoleCtrl, int wiiCtrl)
}
/*** Superscope : wiimote button mapping ***/
if(consoleCtrl == 0 || (consoleCtrl == CTRL_SCOPE && wiiCtrl == CTRLR_WIIMOTE))
if(consoleCtrl == -1 || (consoleCtrl == CTRL_SCOPE && wiiCtrl == CTRLR_WIIMOTE))
{
i=0;
btnmap[CTRL_SCOPE][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_B;
@ -158,7 +158,7 @@ void ResetControls(int consoleCtrl, int wiiCtrl)
}
/*** Mouse : GC controller button mapping ***/
if(consoleCtrl == 0 || (consoleCtrl == CTRL_MOUSE && wiiCtrl == CTRLR_GCPAD))
if(consoleCtrl == -1 || (consoleCtrl == CTRL_MOUSE && wiiCtrl == CTRLR_GCPAD))
{
i=0;
btnmap[CTRL_MOUSE][CTRLR_GCPAD][i++] = PAD_BUTTON_A;
@ -166,7 +166,7 @@ void ResetControls(int consoleCtrl, int wiiCtrl)
}
/*** Mouse : wiimote button mapping ***/
if(consoleCtrl == 0 || (consoleCtrl == CTRL_MOUSE && wiiCtrl == CTRLR_WIIMOTE))
if(consoleCtrl == -1 || (consoleCtrl == CTRL_MOUSE && wiiCtrl == CTRLR_WIIMOTE))
{
i=0;
btnmap[CTRL_MOUSE][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_A;
@ -174,7 +174,7 @@ void ResetControls(int consoleCtrl, int wiiCtrl)
}
/*** Justifier : GC controller button mapping ***/
if(consoleCtrl == 0 || (consoleCtrl == CTRL_JUST && wiiCtrl == CTRLR_GCPAD))
if(consoleCtrl == -1 || (consoleCtrl == CTRL_JUST && wiiCtrl == CTRLR_GCPAD))
{
i=0;
btnmap[CTRL_JUST][CTRLR_GCPAD][i++] = PAD_BUTTON_B;
@ -183,7 +183,7 @@ void ResetControls(int consoleCtrl, int wiiCtrl)
}
/*** Justifier : wiimote button mapping ***/
if(consoleCtrl == 0 || (consoleCtrl == CTRL_JUST && wiiCtrl == CTRLR_WIIMOTE))
if(consoleCtrl == -1 || (consoleCtrl == CTRL_JUST && wiiCtrl == CTRLR_WIIMOTE))
{
i=0;
btnmap[CTRL_JUST][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_B;

View File

@ -24,7 +24,7 @@
extern u32 btnmap[4][4][12];
extern int rumbleRequest[4];
void ResetControls(int cc = 0, int wc = 0);
void ResetControls(int cc = -1, int wc = -1);
void ShutoffRumble();
void DoRumble(int i);
s8 WPAD_Stick(u8 chan, u8 right, int axis);