mirror of
https://github.com/dborth/snes9xgx.git
synced 2024-11-27 21:14:21 +01:00
jump to last file, improved auto update, make folders if not present
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parent
0e5d796a44
commit
db140261aa
@ -472,6 +472,8 @@ int BrowserLoadFile()
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if(!IsValidROM())
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goto done;
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strcpy(loadedFile, browserList[browser.selIndex].filename);
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// store the filename (w/o ext) - used for sram/freeze naming
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StripExt(Memory.ROMFilename, browserList[browser.selIndex].filename);
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@ -33,6 +33,7 @@
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#include "gcunzip.h"
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#include "menu.h"
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#include "filebrowser.h"
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#include "gui/gui.h"
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#define THREAD_SLEEP 100
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@ -57,6 +58,7 @@ static lwp_t parsethread = LWP_THREAD_NULL;
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static DIR_ITER * dirIter = NULL;
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static bool parseHalt = true;
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bool ParseDirEntries();
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int selectLoadedFile = 0;
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// device thread
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static lwp_t devicethread = LWP_THREAD_NULL;
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@ -527,10 +529,42 @@ bool ParseDirEntries()
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// Sort the file list
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if(i >= 0)
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{
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browser.numEntries += i;
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qsort(browserList, browser.numEntries, sizeof(BROWSERENTRY), FileSortCallback);
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qsort(browserList, browser.numEntries+i, sizeof(BROWSERENTRY), FileSortCallback);
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}
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// try to find and select the last loaded file
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if(selectLoadedFile == 1 && res != 0 && loadedFile[0] != 0 && browser.dir[0] != 0)
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{
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int indexFound = -1;
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for(int j=1; j < browser.numEntries + i; j++)
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{
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if(strcmp(browserList[j].filename, loadedFile) == 0)
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{
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indexFound = j;
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break;
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}
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}
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// move to this file
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if(indexFound > 0)
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{
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if(indexFound > FILE_PAGESIZE)
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{
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browser.pageIndex = (ceil(indexFound/FILE_PAGESIZE*1.0)) * FILE_PAGESIZE;
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if(browser.pageIndex + FILE_PAGESIZE > browser.numEntries + i)
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{
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browser.pageIndex = browser.numEntries + i - FILE_PAGESIZE;
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}
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}
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browser.selIndex = indexFound;
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}
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selectLoadedFile = 2; // selecting done
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}
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browser.numEntries += i;
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if(res != 0 || parseHalt)
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{
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dirclose(dirIter); // close directory
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@ -47,5 +47,6 @@ extern unsigned char savebuffer[SAVEBUFFERSIZE];
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extern FILE * file;
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extern bool unmountRequired[];
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extern bool isMounted[];
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extern int selectLoadedFile;
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#endif
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@ -963,6 +963,7 @@ static int MenuGameSelection()
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#endif
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// populate initial directory listing
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selectLoadedFile = 1;
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OpenGameList();
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gameBrowser.ResetState();
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@ -973,6 +974,13 @@ static int MenuGameSelection()
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{
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usleep(THREAD_SLEEP);
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if(selectLoadedFile == 2)
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{
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selectLoadedFile = 0;
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mainWindow->ChangeFocus(&gameBrowser);
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gameBrowser.TriggerUpdate();
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}
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// update gameWindow based on arrow buttons
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// set MENU_EXIT if A button pressed on a game
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for(i=0; i < FILE_PAGESIZE; i++)
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@ -47,7 +47,7 @@ bool updateFound = false; // true if an app update was found
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void UpdateCheck()
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{
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// we can only check for the update if we have internet + SD
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if(!updateChecked && networkInit && isMounted[DEVICE_SD])
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if(!updateChecked && networkInit && (isMounted[DEVICE_SD] || isMounted[DEVICE_USB]))
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{
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static char url[128];
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int retval;
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@ -135,43 +135,45 @@ static bool unzipArchive(char * zipfilepath, char * unzipfolderpath)
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bool DownloadUpdate()
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{
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bool result = false;
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if(strlen(updateURL) > 0)
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if(strlen(updateURL) == 0 || strlen(appPath) == 0)
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goto done;
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if(!ChangeInterface(appPath, NOTSILENT))
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goto done;
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// stop checking if devices were removed/inserted
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// since we're saving a file
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HaltDeviceThread();
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int device;
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FindDevice(appPath, &device);
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FILE * hfile;
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char updateFile[50];
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sprintf(updateFile, "%s%s Update.zip", pathPrefix[device], APPNAME);
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hfile = fopen (updateFile, "wb");
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if (hfile > 0)
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{
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// stop checking if devices were removed/inserted
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// since we're saving a file
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HaltDeviceThread();
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FILE * hfile;
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char updateFile[50];
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sprintf(updateFile, "sd:/%s Update.zip", APPNAME);
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hfile = fopen (updateFile, "wb");
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if (hfile > 0)
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{
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int retval;
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retval = http_request(updateURL, hfile, NULL, (1024*1024*5));
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fclose (hfile);
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}
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bool unzipResult = unzipArchive(updateFile, (char *)"sd:/");
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remove(updateFile); // delete update file
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if(unzipResult)
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{
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result = true;
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InfoPrompt("Update successful!");
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}
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else
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{
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result = false;
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ErrorPrompt("Update failed!");
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}
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updateFound = false; // updating is finished (successful or not!)
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// go back to checking if devices were inserted/removed
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ResumeDeviceThread();
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int retval;
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retval = http_request(updateURL, hfile, NULL, (1024*1024*5));
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fclose (hfile);
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}
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result = unzipArchive(updateFile, (char *)pathPrefix[device]);
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remove(updateFile); // delete update file
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// go back to checking if devices were inserted/removed
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ResumeDeviceThread();
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done:
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if(result)
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InfoPrompt("Update successful!");
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else
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ErrorPrompt("Update failed!");
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updateFound = false; // updating is finished (successful or not!)
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return result;
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}
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@ -11,6 +11,7 @@
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#include <gccore.h>
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#include <stdio.h>
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#include <string.h>
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#include <sys/dir.h>
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#include <ogcsys.h>
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#include <mxml.h>
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@ -357,12 +358,13 @@ SavePrefs (bool silent)
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if(prefpath[0] != 0)
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{
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strcpy(filepath, prefpath);
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sprintf(filepath, "%s/%s", prefpath, PREF_FILE_NAME);
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FindDevice(filepath, &device);
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}
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else if(appPath[0] != 0)
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{
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sprintf(filepath, "%s/%s", appPath, PREF_FILE_NAME);
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strcpy(prefpath, appPath);
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FindDevice(filepath, &device);
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}
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else
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@ -372,7 +374,18 @@ SavePrefs (bool silent)
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if(device == 0)
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return false;
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sprintf(filepath, "%s%s", pathPrefix[device], APPFOLDER);
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if (!diropen(filepath))
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{
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mkdir(filepath, 0777);
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sprintf(filepath, "%s%s/roms", pathPrefix[device], APPFOLDER);
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mkdir(filepath, 0777);
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sprintf(filepath, "%s%s/saves", pathPrefix[device], APPFOLDER);
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mkdir(filepath, 0777);
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}
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sprintf(filepath, "%s%s/%s", pathPrefix[device], APPFOLDER, PREF_FILE_NAME);
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sprintf(prefpath, "%s%s", pathPrefix[device], APPFOLDER);
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}
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if(device == 0)
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@ -405,10 +418,12 @@ SavePrefs (bool silent)
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* Load Preferences from specified filepath
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***************************************************************************/
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bool
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LoadPrefsFromMethod (char * filepath)
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LoadPrefsFromMethod (char * path)
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{
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bool retval = false;
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int offset = 0;
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char filepath[MAXPATHLEN];
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sprintf(filepath, "%s/%s", path, PREF_FILE_NAME);
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AllocSaveBuffer ();
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@ -420,9 +435,7 @@ LoadPrefsFromMethod (char * filepath)
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FreeSaveBuffer ();
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if(retval)
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{
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strcpy(prefpath, filepath);
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}
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strcpy(prefpath, path);
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return retval;
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}
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@ -444,13 +457,13 @@ bool LoadPrefs()
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#ifdef HW_RVL
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numDevices = 3;
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sprintf(filepath[0], "%s/%s", appPath, PREF_FILE_NAME);
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sprintf(filepath[1], "sd:/%s/%s", APPFOLDER, PREF_FILE_NAME);
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sprintf(filepath[2], "usb:/%s/%s", APPFOLDER, PREF_FILE_NAME);
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sprintf(filepath[0], "%s", appPath);
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sprintf(filepath[1], "sd:/%s", APPFOLDER);
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sprintf(filepath[2], "usb:/%s", APPFOLDER);
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#else
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numDevices = 2;
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sprintf(filepath[0], "carda:/%s/%s", APPFOLDER, PREF_FILE_NAME);
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sprintf(filepath[1], "cardb:/%s/%s", APPFOLDER, PREF_FILE_NAME);
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sprintf(filepath[0], "carda:/%s", APPFOLDER);
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sprintf(filepath[1], "cardb:/%s", APPFOLDER);
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#endif
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for(int i=0; i<numDevices; i++)
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@ -62,6 +62,7 @@ int ShutdownRequested = 0;
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int ResetRequested = 0;
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int ExitRequested = 0;
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char appPath[1024] = { 0 };
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char loadedFile[1024] = { 0 };
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extern "C" {
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extern void __exception_setreload(int t);
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@ -99,6 +99,7 @@ extern int ConfigRequested;
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extern int ShutdownRequested;
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extern int ExitRequested;
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extern char appPath[];
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extern char loadedFile[];
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extern FreeTypeGX *fontSystem[];
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void WiiSetupCheats();
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