mirror of
https://github.com/dborth/snes9xgx.git
synced 2024-11-30 14:34:22 +01:00
fix for SMB, misc improvements
This commit is contained in:
parent
57c250c1e5
commit
dc87d5ec4a
@ -536,7 +536,7 @@ LoadFile (char * rbuffer, char *filepath, u32 length, int method, bool silent)
|
||||
u32 nextread = 0;
|
||||
while(offset < size)
|
||||
{
|
||||
if(size - offset > 1024*512) nextread = 1024*512;
|
||||
if(size - offset > 4*1024) nextread = 4*1024;
|
||||
else nextread = size-offset;
|
||||
ShowProgress ("Loading...", offset, size);
|
||||
readsize = fread (rbuffer + offset, 1, nextread, file); // read in next chunk
|
||||
@ -623,7 +623,7 @@ SaveFile (char * buffer, char *filepath, u32 datasize, int method, bool silent)
|
||||
u32 writesize, nextwrite;
|
||||
while(written < datasize)
|
||||
{
|
||||
if(datasize - written > 16*1024) nextwrite=16*1024;
|
||||
if(datasize - written > 4*1024) nextwrite=4*1024;
|
||||
else nextwrite = datasize-written;
|
||||
writesize = fwrite (buffer+written, 1, nextwrite, file);
|
||||
if(writesize != nextwrite) break; // write failure
|
||||
|
@ -100,7 +100,7 @@ GuiFileBrowser::GuiFileBrowser(int w, int h)
|
||||
|
||||
for(int i=0; i<PAGESIZE; i++)
|
||||
{
|
||||
gameListText[i] = new GuiText("Game",22, (GXColor){0, 0, 0, 0xff});
|
||||
gameListText[i] = new GuiText(NULL,22, (GXColor){0, 0, 0, 0xff});
|
||||
gameListText[i]->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
|
||||
gameListText[i]->SetPosition(5,0);
|
||||
|
||||
|
@ -163,7 +163,7 @@ void GuiSaveBrowser::SetFocus(int f)
|
||||
for(int i=0; i<SAVELISTSIZE; i++)
|
||||
saveBtn[i]->ResetState();
|
||||
|
||||
if(f == 1)
|
||||
if(f == 1 && selectedItem >= 0)
|
||||
saveBtn[selectedItem]->SetState(STATE_SELECTED);
|
||||
}
|
||||
|
||||
@ -334,7 +334,7 @@ void GuiSaveBrowser::Update(GuiTrigger * t)
|
||||
}
|
||||
else if(listOffset+i < saves->length)
|
||||
{
|
||||
if(saveBtn[i]->GetState() == STATE_DISABLED)
|
||||
if(saveBtn[i]->GetState() == STATE_DISABLED || !saveBtn[i]->IsVisible())
|
||||
{
|
||||
saveBtn[i]->SetVisible(true);
|
||||
saveBtn[i]->SetState(STATE_DEFAULT);
|
||||
@ -379,12 +379,17 @@ void GuiSaveBrowser::Update(GuiTrigger * t)
|
||||
saveBtn[i]->SetState(STATE_DISABLED);
|
||||
}
|
||||
|
||||
if(focus)
|
||||
if(i != selectedItem && saveBtn[i]->GetState() == STATE_SELECTED)
|
||||
saveBtn[i]->ResetState();
|
||||
else if(focus && i == selectedItem && saveBtn[i]->GetState() == STATE_DEFAULT)
|
||||
saveBtn[selectedItem]->SetState(STATE_SELECTED, t->chan);
|
||||
|
||||
if(t->wpad.ir.valid && !saveBtn[i]->IsInside(t->wpad.ir.x, t->wpad.ir.y)
|
||||
&& saveBtn[i]->GetState() == STATE_SELECTED)
|
||||
{
|
||||
if(i != selectedItem && saveBtn[i]->GetState() == STATE_SELECTED)
|
||||
saveBtn[i]->ResetState();
|
||||
else if(i == selectedItem && saveBtn[i]->GetState() == STATE_DEFAULT)
|
||||
saveBtn[selectedItem]->SetState(STATE_SELECTED, t->chan);
|
||||
saveBtn[i]->ResetState();
|
||||
if(selectedItem == i)
|
||||
selectedItem = -1;
|
||||
}
|
||||
|
||||
saveBtn[i]->Update(t);
|
||||
|
@ -238,7 +238,7 @@ WindowPrompt(const char *title, const char *msg, const char *btn1Label, const ch
|
||||
static void *
|
||||
EmulatorUpdate (void *arg)
|
||||
{
|
||||
sleep(5);
|
||||
sleep(3);
|
||||
bool installUpdate = WindowPrompt(
|
||||
"Update Available",
|
||||
"An update is available!",
|
||||
@ -504,7 +504,7 @@ ShowProgress (const char *msg, int done, int total)
|
||||
void
|
||||
ShowAction (const char *msg)
|
||||
{
|
||||
if(showProgress != 2)
|
||||
if(showProgress != 0)
|
||||
CancelAction(); // wait for previous progress window to finish
|
||||
|
||||
strncpy(progressMsg, msg, 200);
|
||||
@ -869,25 +869,6 @@ static void WindowCredits(void * ptr)
|
||||
***************************************************************************/
|
||||
static int MenuGameSelection()
|
||||
{
|
||||
#ifdef HW_RVL
|
||||
ShutoffRumble();
|
||||
#endif
|
||||
|
||||
// populate initial directory listing
|
||||
if(OpenGameList() <= 0)
|
||||
{
|
||||
int choice = WindowPrompt(
|
||||
"Error",
|
||||
"Games directory is inaccessible on selected load device.",
|
||||
"Retry",
|
||||
"Check Settings");
|
||||
|
||||
if(choice)
|
||||
return MENU_GAMESELECTION;
|
||||
else
|
||||
return MENU_SETTINGS_FILE;
|
||||
}
|
||||
|
||||
int menu = MENU_NONE;
|
||||
|
||||
GuiText titleTxt("Choose Game", 28, (GXColor){255, 255, 255, 255});
|
||||
@ -951,6 +932,7 @@ static int MenuGameSelection()
|
||||
|
||||
GuiFileBrowser gameBrowser(424, 248);
|
||||
gameBrowser.SetPosition(50, 108);
|
||||
ResetBrowser();
|
||||
|
||||
HaltGui();
|
||||
btnLogo->SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
|
||||
@ -960,57 +942,82 @@ static int MenuGameSelection()
|
||||
mainWindow->Append(&buttonWindow);
|
||||
ResumeGui();
|
||||
|
||||
while(menu == MENU_NONE)
|
||||
#ifdef HW_RVL
|
||||
ShutoffRumble();
|
||||
#endif
|
||||
|
||||
// populate initial directory listing
|
||||
if(OpenGameList() <= 0)
|
||||
{
|
||||
usleep(THREAD_SLEEP);
|
||||
int choice = WindowPrompt(
|
||||
"Error",
|
||||
"Games directory is inaccessible on selected load device.",
|
||||
"Retry",
|
||||
"Check Settings");
|
||||
|
||||
// update gameWindow based on arrow buttons
|
||||
// set MENU_EXIT if A button pressed on a game
|
||||
for(int i=0; i<PAGESIZE; i++)
|
||||
if(choice)
|
||||
menu = MENU_GAMESELECTION;
|
||||
else
|
||||
menu = MENU_SETTINGS_FILE;
|
||||
}
|
||||
else
|
||||
{
|
||||
gameBrowser.ResetState();
|
||||
gameBrowser.gameList[0]->SetState(STATE_SELECTED);
|
||||
gameBrowser.TriggerUpdate();
|
||||
|
||||
while(menu == MENU_NONE)
|
||||
{
|
||||
if(gameBrowser.gameList[i]->GetState() == STATE_CLICKED)
|
||||
usleep(THREAD_SLEEP);
|
||||
|
||||
// update gameWindow based on arrow buttons
|
||||
// set MENU_EXIT if A button pressed on a game
|
||||
for(int i=0; i<PAGESIZE; i++)
|
||||
{
|
||||
gameBrowser.gameList[i]->ResetState();
|
||||
// check corresponding browser entry
|
||||
if(browserList[browser.selIndex].isdir || IsSz())
|
||||
if(gameBrowser.gameList[i]->GetState() == STATE_CLICKED)
|
||||
{
|
||||
bool res;
|
||||
|
||||
if(IsSz())
|
||||
res = BrowserLoadSz(GCSettings.LoadMethod);
|
||||
else
|
||||
res = BrowserChangeFolder(GCSettings.LoadMethod);
|
||||
|
||||
if(res)
|
||||
gameBrowser.gameList[i]->ResetState();
|
||||
// check corresponding browser entry
|
||||
if(browserList[browser.selIndex].isdir || IsSz())
|
||||
{
|
||||
gameBrowser.ResetState();
|
||||
gameBrowser.gameList[0]->SetState(STATE_SELECTED);
|
||||
gameBrowser.TriggerUpdate();
|
||||
bool res;
|
||||
|
||||
if(IsSz())
|
||||
res = BrowserLoadSz(GCSettings.LoadMethod);
|
||||
else
|
||||
res = BrowserChangeFolder(GCSettings.LoadMethod);
|
||||
|
||||
if(res)
|
||||
{
|
||||
gameBrowser.ResetState();
|
||||
gameBrowser.gameList[0]->SetState(STATE_SELECTED);
|
||||
gameBrowser.TriggerUpdate();
|
||||
}
|
||||
else
|
||||
{
|
||||
menu = MENU_GAMESELECTION;
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
menu = MENU_GAMESELECTION;
|
||||
break;
|
||||
#ifdef HW_RVL
|
||||
ShutoffRumble();
|
||||
#endif
|
||||
mainWindow->SetState(STATE_DISABLED);
|
||||
if(BrowserLoadFile(GCSettings.LoadMethod))
|
||||
menu = MENU_EXIT;
|
||||
else
|
||||
mainWindow->SetState(STATE_DEFAULT);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
#ifdef HW_RVL
|
||||
ShutoffRumble();
|
||||
#endif
|
||||
mainWindow->SetState(STATE_DISABLED);
|
||||
if(BrowserLoadFile(GCSettings.LoadMethod))
|
||||
menu = MENU_EXIT;
|
||||
else
|
||||
mainWindow->SetState(STATE_DEFAULT);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(settingsBtn.GetState() == STATE_CLICKED)
|
||||
menu = MENU_SETTINGS;
|
||||
else if(exitBtn.GetState() == STATE_CLICKED)
|
||||
ExitRequested = 1;
|
||||
if(settingsBtn.GetState() == STATE_CLICKED)
|
||||
menu = MENU_SETTINGS;
|
||||
else if(exitBtn.GetState() == STATE_CLICKED)
|
||||
ExitRequested = 1;
|
||||
}
|
||||
}
|
||||
HaltGui();
|
||||
mainWindow->Remove(&titleTxt);
|
||||
|
@ -224,8 +224,6 @@ void InitializeNetwork(bool silent)
|
||||
ErrorPrompt(msg);
|
||||
}
|
||||
}
|
||||
if(!silent)
|
||||
CancelAction();
|
||||
inNetworkInit = false;
|
||||
}
|
||||
|
||||
@ -296,8 +294,6 @@ ConnectShare (bool silent)
|
||||
{
|
||||
networkShareInit = true;
|
||||
}
|
||||
if(!silent)
|
||||
CancelAction();
|
||||
}
|
||||
|
||||
if(!networkShareInit && !silent)
|
||||
|
@ -149,6 +149,7 @@ preparePrefsData (int method)
|
||||
createXMLSetting("ExitAction", "Exit Action", toStr(GCSettings.ExitAction));
|
||||
createXMLSetting("MusicVolume", "Music Volume", toStr(GCSettings.MusicVolume));
|
||||
createXMLSetting("SFXVolume", "Sound Effects Volume", toStr(GCSettings.SFXVolume));
|
||||
createXMLSetting("Rumble", "Rumble", toStr(GCSettings.Rumble));
|
||||
|
||||
createXMLSection("Controller", "Controller Settings");
|
||||
|
||||
@ -320,6 +321,7 @@ decodePrefsData (int method)
|
||||
loadXMLSetting(&GCSettings.ExitAction, "ExitAction");
|
||||
loadXMLSetting(&GCSettings.MusicVolume, "MusicVolume");
|
||||
loadXMLSetting(&GCSettings.SFXVolume, "SFXVolume");
|
||||
loadXMLSetting(&GCSettings.Rumble, "Rumble");
|
||||
|
||||
// Controller Settings
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user