move savebuffer on gamecube from ARAM to MEM1. fixes browser game images

not working on gamecube.
This commit is contained in:
Daryl Borth 2020-02-16 17:55:53 -07:00
parent 839db27a7f
commit dd4f8f1d94

View File

@ -449,11 +449,10 @@ int main(int argc, char *argv[])
savebuffer = (unsigned char *)mem2_malloc(SAVEBUFFERSIZE); savebuffer = (unsigned char *)mem2_malloc(SAVEBUFFERSIZE);
browserList = (BROWSERENTRY *)mem2_malloc(sizeof(BROWSERENTRY)*MAX_BROWSER_SIZE); browserList = (BROWSERENTRY *)mem2_malloc(sizeof(BROWSERENTRY)*MAX_BROWSER_SIZE);
#else #else
savebuffer = (unsigned char *)memalign(32,SAVEBUFFERSIZE);
#ifdef USE_VM #ifdef USE_VM
savebuffer = (unsigned char *)vm_malloc(SAVEBUFFERSIZE);
browserList = (BROWSERENTRY *)vm_malloc(sizeof(BROWSERENTRY)*MAX_BROWSER_SIZE); browserList = (BROWSERENTRY *)vm_malloc(sizeof(BROWSERENTRY)*MAX_BROWSER_SIZE);
#else #else
savebuffer = (unsigned char *)memalign(32,SAVEBUFFERSIZE);
browserList = (BROWSERENTRY *)memalign(32,sizeof(BROWSERENTRY)*MAX_BROWSER_SIZE); browserList = (BROWSERENTRY *)memalign(32,sizeof(BROWSERENTRY)*MAX_BROWSER_SIZE);
#endif #endif
#endif #endif