Get SuperFX Overclock working, APU hacks to fix Earthworm Jim 2, adjust SA1 settings to fix Super Mario RPG slowdowns

* Get SuperFX Overclock working with core 1.57
* Get APU Hacks working with core 1.57 to fix Earthworm Jim 2
* Adjusted SA1 settings to fix Super Mario RPG slowdowns with core 1.57
This commit is contained in:
bladeoner 2018-11-14 03:24:16 +01:00 committed by dborth
parent 8b73ba1913
commit e04cb171ee
15 changed files with 61 additions and 599 deletions

View File

@ -19,8 +19,8 @@ TARGET := snes9xgx-gc
TARGETDIR := executables
BUILD := build_gc
SOURCES := source source/images source/sounds source/fonts source/lang \
source/gui source/utils source/utils/sz \
source/snes9x source/snes9x/apu source/utils/vm
source/gui source/utils source/utils/sz source/utils/vm \
source/snes9x source/snes9x/apu
INCLUDES := source source/snes9x
#---------------------------------------------------------------------------------

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@ -2,8 +2,8 @@
<app version="1">
<name>Snes9x GX</name>
<coder>Tantric, Zopenko, Askot</coder>
<version>4.3.9</version>
<release_date>20180824</release_date>
<version>4.4.0</version>
<release_date>20181113</release_date>
<short_description>Super Nintendo Emulator</short_description>
<long_description>A port of Snes9x to the Wii.</long_description>
<ahb_access />

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@ -41,6 +41,11 @@ Wii homebrew is WiiBrew (www.wiibrew.org).
* Fixed mangled image when switching between HQ2x and scanlines filters
* Added Wii U GamePad support (thanks Fix94!)
* Added BS-X BIOS loading
* Fixed Tengai Mekyou Zero black screen
* Fixed Chou Aniki black screen
* Get SuperFX Overclock working with core 1.57
* Get APU Hacks working with core 1.57 to fix Earthworm Jim 2
* Adjusted SA1 settings to fix Super Mario RPG slowdowns with core 1.57
[4.3.9 - August 24, 2018]

View File

@ -3256,7 +3256,7 @@ static int MenuSettingsVideo()
}
switch(GCSettings.sfxOverclock)
{
case 0: Settings.SuperFXSpeedPerLine = 0.417 * 10.5e6; break;
case 0: Settings.SuperFXSpeedPerLine = 5823405; break;
case 1: Settings.SuperFXSpeedPerLine = 0.417 * 40.5e6; break;
case 2: Settings.SuperFXSpeedPerLine = 0.417 * 60.5e6; break;
}

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@ -492,6 +492,7 @@ DefaultSettings ()
// Graphics
Settings.Transparency = true;
Settings.SupportHiRes = true;
Settings.MaxSpriteTilesPerLine = 34;
Settings.SkipFrames = AUTO_FRAMERATE;
Settings.TurboSkipFrames = 19;
Settings.DisplayFrameRate = false;
@ -504,8 +505,13 @@ DefaultSettings ()
GCSettings.sfxOverclock = 0;
/* Initialize SuperFX CPU to normal speed by default */
Settings.SuperFXSpeedPerLine = 0.417 * 10.5e6;
Settings.SuperFXSpeedPerLine = 5823405;
Settings.SuperFXClockMultiplier = 100;
Settings.OneClockCycle = 6;
Settings.OneSlowClockCycle = 8;
Settings.TwoClockCycles = 12;
}
/****************************************************************************

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@ -215,7 +215,11 @@ void S9xResetSuperFX (void)
{
// FIXME: Snes9x only runs the SuperFX at the end of every line.
// 5823405 is a magic number that seems to work for most games.
SuperFX.speedPerLine = (uint32) (5823405 * ((1.0 / (float) Memory.ROMFramesPerSecond) / ((float) (Timings.V_Max))));
#ifdef GEKKO
SuperFX.speedPerLine = (uint32) (Settings.SuperFXSpeedPerLine * ((1.0f / Memory.ROMFramesPerSecond) / ((float) (Timings.V_Max))));
#else
SuperFX.speedPerLine = (uint32) (5823405 * ((1.0 / (float) Memory.ROMFramesPerSecond) / ((float) (Timings.V_Max))));
#endif
SuperFX.oneLineDone = FALSE;
SuperFX.vFlags = 0;
CPU.IRQExternal = FALSE;

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@ -189,6 +189,12 @@
Nintendo Co., Limited and its subsidiary companies.
***********************************************************************************/
#ifdef GEKKO
void S9xResetLogger (void) { }
void S9xCloseLogger (void) { }
void S9xVideoLogger (void *pixels, int width, int height, int depth, int bytes_per_line) { }
void S9xAudioLogger (void *samples, int length) { }
#else
#include "snes9x.h"
#include "movie.h"
@ -280,3 +286,5 @@ void S9xAudioLogger (void *samples, int length)
ignore = fwrite(samples, 1, length, audio);
}
}
#endif

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@ -3819,6 +3819,9 @@ void CMemory::ApplyROMFixes (void)
//// APU timing hacks :(
Timings.APUSpeedup = 0;
#ifdef GEKKO
Timings.APUAllowTimeOverflow = FALSE;
#endif
if (!Settings.DisableGameSpecificHacks)
{
@ -3864,10 +3867,24 @@ void CMemory::ApplyROMFixes (void)
match_na("HEIWA Parlor!Mini8") || // Parlor mini 8
match_nn("SANKYO Fever! \xCC\xA8\xB0\xCA\xDE\xB0!")) // SANKYO Fever! Fever!
Timings.APUSpeedup = 1; */
#ifdef GEKKO
if (match_na ("EARTHWORM JIM 2") || // Earthworm Jim 2
match_na ("NBA Hangtime") || // NBA Hang Time
match_na ("MSPACMAN") || // Ms Pacman
match_na ("THE MASK") || // The Mask
match_na ("PRIMAL RAGE") || // Primal Rage
match_na ("PORKY PIGS HAUNTED") || // Porky Pig's Haunted Holiday
match_na ("Big Sky Trooper") || // Big Sky Trooper
match_id ("A35") || // Mechwarrior 3050 / Battle Tech 3050
match_na ("DOOM TROOPERS")) // Doom Troopers
Timings.APUAllowTimeOverflow = TRUE;
#endif
}
S9xAPUTimingSetSpeedup(Timings.APUSpeedup);
#ifdef GEKKO
S9xAPUAllowTimeOverflow(Timings.APUAllowTimeOverflow);
#endif
//// Other timing hacks :(
Timings.HDMAStart = SNES_HDMA_START_HC + Settings.HDMATimingHack - 100;

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@ -197,7 +197,6 @@
#include "display.h"
#include "msu1.h"
#include "apu/blargg_endian.h"
#include "snes9xgx.h"
#include <fstream>
#include <sys/stat.h>
@ -246,11 +245,12 @@ static int unzFindExtension(unzFile &file, const char *ext, bool restart = TRUE,
STREAM S9xMSU1OpenFile(const char *msu_ext, bool skip_unpacked)
{
#ifdef GEKKO
char filename[MAXPATHLEN];
char filename[1024];
sprintf(filename, "%s%s%s", Memory.ROMFilePath, Memory.ROMFilename, msu_ext);
#else
const char *filename = S9xGetFilename(msu_ext, ROMFILENAME_DIR);
const char *filename = S9xGetFilename(msu_ext, ROMFILENAME_DIR);
#endif
STREAM file = 0;
if (!skip_unpacked)

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@ -1,353 +0,0 @@
/***********************************************************************************
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
Jerremy Koot (jkoot@snes9x.com)
(c) Copyright 2002 - 2004 Matthew Kendora
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
Kris Bleakley (codeviolation@hotmail.com)
(c) Copyright 2002 - 2010 Brad Jorsch (anomie@users.sourceforge.net),
Nach (n-a-c-h@users.sourceforge.net),
zones (kasumitokoduck@yahoo.com)
(c) Copyright 2006 - 2007 nitsuja
(c) Copyright 2009 - 2010 BearOso,
OV2
BS-X C emulator code
(c) Copyright 2005 - 2006 Dreamer Nom,
zones
C4 x86 assembler and some C emulation code
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
Nach,
zsKnight (zsknight@zsnes.com)
C4 C++ code
(c) Copyright 2003 - 2006 Brad Jorsch,
Nach
DSP-1 emulator code
(c) Copyright 1998 - 2006 _Demo_,
Andreas Naive (andreasnaive@gmail.com),
Gary Henderson,
Ivar (ivar@snes9x.com),
John Weidman,
Kris Bleakley,
Matthew Kendora,
Nach,
neviksti (neviksti@hotmail.com)
DSP-2 emulator code
(c) Copyright 2003 John Weidman,
Kris Bleakley,
Lord Nightmare (lord_nightmare@users.sourceforge.net),
Matthew Kendora,
neviksti
DSP-3 emulator code
(c) Copyright 2003 - 2006 John Weidman,
Kris Bleakley,
Lancer,
z80 gaiden
DSP-4 emulator code
(c) Copyright 2004 - 2006 Dreamer Nom,
John Weidman,
Kris Bleakley,
Nach,
z80 gaiden
OBC1 emulator code
(c) Copyright 2001 - 2004 zsKnight,
pagefault (pagefault@zsnes.com),
Kris Bleakley
Ported from x86 assembler to C by sanmaiwashi
SPC7110 and RTC C++ emulator code used in 1.39-1.51
(c) Copyright 2002 Matthew Kendora with research by
zsKnight,
John Weidman,
Dark Force
SPC7110 and RTC C++ emulator code used in 1.52+
(c) Copyright 2009 byuu,
neviksti
S-DD1 C emulator code
(c) Copyright 2003 Brad Jorsch with research by
Andreas Naive,
John Weidman
S-RTC C emulator code
(c) Copyright 2001 - 2006 byuu,
John Weidman
ST010 C++ emulator code
(c) Copyright 2003 Feather,
John Weidman,
Kris Bleakley,
Matthew Kendora
Super FX x86 assembler emulator code
(c) Copyright 1998 - 2003 _Demo_,
pagefault,
zsKnight
Super FX C emulator code
(c) Copyright 1997 - 1999 Ivar,
Gary Henderson,
John Weidman
Sound emulator code used in 1.5-1.51
(c) Copyright 1998 - 2003 Brad Martin
(c) Copyright 1998 - 2006 Charles Bilyue'
Sound emulator code used in 1.52+
(c) Copyright 2004 - 2007 Shay Green (gblargg@gmail.com)
SH assembler code partly based on x86 assembler code
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
2xSaI filter
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
HQ2x, HQ3x, HQ4x filters
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
NTSC filter
(c) Copyright 2006 - 2007 Shay Green
GTK+ GUI code
(c) Copyright 2004 - 2010 BearOso
Win32 GUI code
(c) Copyright 2003 - 2006 blip,
funkyass,
Matthew Kendora,
Nach,
nitsuja
(c) Copyright 2009 - 2010 OV2
Mac OS GUI code
(c) Copyright 1998 - 2001 John Stiles
(c) Copyright 2001 - 2010 zones
Specific ports contains the works of other authors. See headers in
individual files.
Snes9x homepage: http://www.snes9x.com/
Permission to use, copy, modify and/or distribute Snes9x in both binary
and source form, for non-commercial purposes, is hereby granted without
fee, providing that this license information and copyright notice appear
with all copies and any derived work.
This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software or it's derivatives.
Snes9x is freeware for PERSONAL USE only. Commercial users should
seek permission of the copyright holders first. Commercial use includes,
but is not limited to, charging money for Snes9x or software derived from
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
using Snes9x as a promotion for your commercial product.
The copyright holders request that bug fixes and improvements to the code
should be forwarded to them so everyone can benefit from the modifications
in future versions.
Super NES and Super Nintendo Entertainment System are trademarks of
Nintendo Co., Limited and its subsidiary companies.
***********************************************************************************/
// Abstract the details of reading from zip files versus FILE *'s.
#include <string>
#ifdef UNZIP_SUPPORT
#include "unzip.h"
#endif
#include "snes9x.h"
#include "reader.h"
// Generic constructor/destructor
Reader::Reader (void)
{
return;
}
Reader::~Reader (void)
{
return;
}
// Generic getline function, based on gets. Reimlpement if you can do better.
char * Reader::getline (void)
{
bool eof;
std::string ret;
ret = getline(eof);
if (ret.size() == 0 && eof)
return (NULL);
return (strdup(ret.c_str()));
}
std::string Reader::getline (bool &eof)
{
char buf[1024];
std::string ret;
eof = false;
ret.clear();
do
{
if (gets(buf, sizeof(buf)) == NULL)
{
eof = true;
break;
}
ret.append(buf);
}
while (*ret.rbegin() != '\n');
return (ret);
}
// snes9x.h STREAM reader
fReader::fReader (STREAM f)
{
fp = f;
}
fReader::~fReader (void)
{
return;
}
int fReader::get_char (void)
{
return (GETC_STREAM(fp));
}
char * fReader::gets (char *buf, size_t len)
{
return (GETS_STREAM(buf, len, fp));
}
size_t fReader::read (char *buf, size_t len)
{
return (READ_STREAM(buf, len, fp));
}
// unzip reader
#ifdef UNZIP_SUPPORT
unzReader::unzReader (unzFile &v)
{
file = v;
head = NULL;
numbytes = 0;
}
unzReader::~unzReader (void)
{
return;
}
int unzReader::get_char (void)
{
unsigned char c;
if (numbytes <= 0)
{
numbytes = unzReadCurrentFile(file, buffer, unz_BUFFSIZ);
if (numbytes <= 0)
return (EOF);
head = buffer;
}
c = *head;
head++;
numbytes--;
return ((int) c);
}
char * unzReader::gets (char *buf, size_t len)
{
size_t i;
int c;
for (i = 0; i < len - 1; i++)
{
c = get_char();
if (c == EOF)
{
if (i == 0)
return (NULL);
break;
}
buf[i] = (char) c;
if (buf[i] == '\n')
break;
}
buf[i] = '\0';
return (buf);
}
size_t unzReader::read (char *buf, size_t len)
{
if (len == 0)
return (len);
if (len <= numbytes)
{
memcpy(buf, head, len);
numbytes -= len;
head += len;
return (len);
}
size_t numread = 0;
if (numbytes > 0)
{
memcpy(buf, head, numbytes);
numread += numbytes;
head = NULL;
numbytes = 0;
}
int l = unzReadCurrentFile(file, buf + numread, len - numread);
if (l > 0)
numread += l;
return (numread);
}
#endif

View File

@ -1,228 +0,0 @@
/***********************************************************************************
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
Jerremy Koot (jkoot@snes9x.com)
(c) Copyright 2002 - 2004 Matthew Kendora
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
Kris Bleakley (codeviolation@hotmail.com)
(c) Copyright 2002 - 2010 Brad Jorsch (anomie@users.sourceforge.net),
Nach (n-a-c-h@users.sourceforge.net),
zones (kasumitokoduck@yahoo.com)
(c) Copyright 2006 - 2007 nitsuja
(c) Copyright 2009 - 2010 BearOso,
OV2
BS-X C emulator code
(c) Copyright 2005 - 2006 Dreamer Nom,
zones
C4 x86 assembler and some C emulation code
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
Nach,
zsKnight (zsknight@zsnes.com)
C4 C++ code
(c) Copyright 2003 - 2006 Brad Jorsch,
Nach
DSP-1 emulator code
(c) Copyright 1998 - 2006 _Demo_,
Andreas Naive (andreasnaive@gmail.com),
Gary Henderson,
Ivar (ivar@snes9x.com),
John Weidman,
Kris Bleakley,
Matthew Kendora,
Nach,
neviksti (neviksti@hotmail.com)
DSP-2 emulator code
(c) Copyright 2003 John Weidman,
Kris Bleakley,
Lord Nightmare (lord_nightmare@users.sourceforge.net),
Matthew Kendora,
neviksti
DSP-3 emulator code
(c) Copyright 2003 - 2006 John Weidman,
Kris Bleakley,
Lancer,
z80 gaiden
DSP-4 emulator code
(c) Copyright 2004 - 2006 Dreamer Nom,
John Weidman,
Kris Bleakley,
Nach,
z80 gaiden
OBC1 emulator code
(c) Copyright 2001 - 2004 zsKnight,
pagefault (pagefault@zsnes.com),
Kris Bleakley
Ported from x86 assembler to C by sanmaiwashi
SPC7110 and RTC C++ emulator code used in 1.39-1.51
(c) Copyright 2002 Matthew Kendora with research by
zsKnight,
John Weidman,
Dark Force
SPC7110 and RTC C++ emulator code used in 1.52+
(c) Copyright 2009 byuu,
neviksti
S-DD1 C emulator code
(c) Copyright 2003 Brad Jorsch with research by
Andreas Naive,
John Weidman
S-RTC C emulator code
(c) Copyright 2001 - 2006 byuu,
John Weidman
ST010 C++ emulator code
(c) Copyright 2003 Feather,
John Weidman,
Kris Bleakley,
Matthew Kendora
Super FX x86 assembler emulator code
(c) Copyright 1998 - 2003 _Demo_,
pagefault,
zsKnight
Super FX C emulator code
(c) Copyright 1997 - 1999 Ivar,
Gary Henderson,
John Weidman
Sound emulator code used in 1.5-1.51
(c) Copyright 1998 - 2003 Brad Martin
(c) Copyright 1998 - 2006 Charles Bilyue'
Sound emulator code used in 1.52+
(c) Copyright 2004 - 2007 Shay Green (gblargg@gmail.com)
SH assembler code partly based on x86 assembler code
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
2xSaI filter
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
HQ2x, HQ3x, HQ4x filters
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
NTSC filter
(c) Copyright 2006 - 2007 Shay Green
GTK+ GUI code
(c) Copyright 2004 - 2010 BearOso
Win32 GUI code
(c) Copyright 2003 - 2006 blip,
funkyass,
Matthew Kendora,
Nach,
nitsuja
(c) Copyright 2009 - 2010 OV2
Mac OS GUI code
(c) Copyright 1998 - 2001 John Stiles
(c) Copyright 2001 - 2010 zones
Specific ports contains the works of other authors. See headers in
individual files.
Snes9x homepage: http://www.snes9x.com/
Permission to use, copy, modify and/or distribute Snes9x in both binary
and source form, for non-commercial purposes, is hereby granted without
fee, providing that this license information and copyright notice appear
with all copies and any derived work.
This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software or it's derivatives.
Snes9x is freeware for PERSONAL USE only. Commercial users should
seek permission of the copyright holders first. Commercial use includes,
but is not limited to, charging money for Snes9x or software derived from
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
using Snes9x as a promotion for your commercial product.
The copyright holders request that bug fixes and improvements to the code
should be forwarded to them so everyone can benefit from the modifications
in future versions.
Super NES and Super Nintendo Entertainment System are trademarks of
Nintendo Co., Limited and its subsidiary companies.
***********************************************************************************/
#ifndef _READER_H_
#define _READER_H_
class Reader
{
public:
Reader (void);
virtual ~Reader (void);
virtual int get_char (void) = 0;
virtual char * gets (char *, size_t) = 0;
virtual char * getline (void); // free() when done
virtual std::string getline (bool &);
virtual size_t read (char *, size_t) = 0;
};
class fReader : public Reader
{
public:
fReader (STREAM);
virtual ~fReader (void);
virtual int get_char (void);
virtual char * gets (char *, size_t);
virtual size_t read (char *, size_t);
private:
STREAM fp;
};
#ifdef UNZIP_SUPPORT
#define unz_BUFFSIZ 1024
class unzReader : public Reader
{
public:
unzReader (unzFile &);
virtual ~unzReader (void);
virtual int get_char (void);
virtual char * gets (char *, size_t);
virtual size_t read (char *, size_t);
private:
unzFile file;
char buffer[unz_BUFFSIZ];
char *head;
size_t numbytes;
};
#endif
#endif

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@ -311,8 +311,12 @@ void S9xSA1MainLoop (void)
S9xSA1Opcode_IRQ();
}
}
for (int i = 0; i < 5 && !(Memory.FillRAM[0x2200] & 0x60); i++)
#ifdef GEKKO
for (int i = 0; i < 3 && !(Memory.FillRAM[0x2200] & 0x60); i++)
#else
for (int i = 0; i < 5 && !(Memory.FillRAM[0x2200] & 0x60); i++)
#endif
{
#ifdef DEBUGGER
if (SA1.Flags & TRACE_FLAG)

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@ -485,14 +485,13 @@ struct SSettings
bool8 UpAndDown;
bool8 OpenGLEnable;
float SuperFXSpeedPerLine;
uint32 SuperFXClockMultiplier;
int OneClockCycle;
int OneSlowClockCycle;
int TwoClockCycles;
int MaxSpriteTilesPerLine;
float SuperFXSpeedPerLine;
};
struct SSNESGameFixes

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@ -480,7 +480,7 @@ int main(int argc, char *argv[])
switch (GCSettings.sfxOverclock)
{
case 0: Settings.SuperFXSpeedPerLine = 0.417 * 10.5e6; break;
case 0: Settings.SuperFXSpeedPerLine = 5823405; break;
case 1: Settings.SuperFXSpeedPerLine = 0.417 * 40.5e6; break;
case 2: Settings.SuperFXSpeedPerLine = 0.417 * 60.5e6; break;
S9xResetSuperFX();

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@ -20,7 +20,7 @@
#include "filelist.h"
#define APPNAME "Snes9x GX"
#define APPVERSION "4.3.9"
#define APPVERSION "4.4.0"
#define APPFOLDER "snes9xgx"
#define PREF_FILE_NAME "settings.xml"