mirror of
https://github.com/dborth/snes9xgx.git
synced 2024-11-23 19:19:22 +01:00
Get SuperFX Overclock working, APU hacks to fix Earthworm Jim 2, adjust SA1 settings to fix Super Mario RPG slowdowns
* Get SuperFX Overclock working with core 1.57 * Get APU Hacks working with core 1.57 to fix Earthworm Jim 2 * Adjusted SA1 settings to fix Super Mario RPG slowdowns with core 1.57
This commit is contained in:
parent
8b73ba1913
commit
e04cb171ee
@ -19,8 +19,8 @@ TARGET := snes9xgx-gc
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TARGETDIR := executables
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BUILD := build_gc
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SOURCES := source source/images source/sounds source/fonts source/lang \
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source/gui source/utils source/utils/sz \
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source/snes9x source/snes9x/apu source/utils/vm
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source/gui source/utils source/utils/sz source/utils/vm \
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source/snes9x source/snes9x/apu
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INCLUDES := source source/snes9x
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#---------------------------------------------------------------------------------
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@ -2,8 +2,8 @@
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<app version="1">
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<name>Snes9x GX</name>
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<coder>Tantric, Zopenko, Askot</coder>
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<version>4.3.9</version>
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<release_date>20180824</release_date>
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<version>4.4.0</version>
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<release_date>20181113</release_date>
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<short_description>Super Nintendo Emulator</short_description>
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<long_description>A port of Snes9x to the Wii.</long_description>
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<ahb_access />
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@ -41,6 +41,11 @@ Wii homebrew is WiiBrew (www.wiibrew.org).
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* Fixed mangled image when switching between HQ2x and scanlines filters
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* Added Wii U GamePad support (thanks Fix94!)
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* Added BS-X BIOS loading
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* Fixed Tengai Mekyou Zero black screen
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* Fixed Chou Aniki black screen
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* Get SuperFX Overclock working with core 1.57
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* Get APU Hacks working with core 1.57 to fix Earthworm Jim 2
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* Adjusted SA1 settings to fix Super Mario RPG slowdowns with core 1.57
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[4.3.9 - August 24, 2018]
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@ -3256,7 +3256,7 @@ static int MenuSettingsVideo()
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}
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switch(GCSettings.sfxOverclock)
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{
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case 0: Settings.SuperFXSpeedPerLine = 0.417 * 10.5e6; break;
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case 0: Settings.SuperFXSpeedPerLine = 5823405; break;
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case 1: Settings.SuperFXSpeedPerLine = 0.417 * 40.5e6; break;
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case 2: Settings.SuperFXSpeedPerLine = 0.417 * 60.5e6; break;
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}
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@ -492,6 +492,7 @@ DefaultSettings ()
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// Graphics
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Settings.Transparency = true;
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Settings.SupportHiRes = true;
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Settings.MaxSpriteTilesPerLine = 34;
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Settings.SkipFrames = AUTO_FRAMERATE;
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Settings.TurboSkipFrames = 19;
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Settings.DisplayFrameRate = false;
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@ -504,8 +505,13 @@ DefaultSettings ()
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GCSettings.sfxOverclock = 0;
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/* Initialize SuperFX CPU to normal speed by default */
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Settings.SuperFXSpeedPerLine = 0.417 * 10.5e6;
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Settings.SuperFXSpeedPerLine = 5823405;
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Settings.SuperFXClockMultiplier = 100;
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Settings.OneClockCycle = 6;
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Settings.OneSlowClockCycle = 8;
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Settings.TwoClockCycles = 12;
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}
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/****************************************************************************
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@ -215,7 +215,11 @@ void S9xResetSuperFX (void)
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{
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// FIXME: Snes9x only runs the SuperFX at the end of every line.
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// 5823405 is a magic number that seems to work for most games.
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SuperFX.speedPerLine = (uint32) (5823405 * ((1.0 / (float) Memory.ROMFramesPerSecond) / ((float) (Timings.V_Max))));
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#ifdef GEKKO
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SuperFX.speedPerLine = (uint32) (Settings.SuperFXSpeedPerLine * ((1.0f / Memory.ROMFramesPerSecond) / ((float) (Timings.V_Max))));
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#else
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SuperFX.speedPerLine = (uint32) (5823405 * ((1.0 / (float) Memory.ROMFramesPerSecond) / ((float) (Timings.V_Max))));
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#endif
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SuperFX.oneLineDone = FALSE;
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SuperFX.vFlags = 0;
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CPU.IRQExternal = FALSE;
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@ -189,6 +189,12 @@
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Nintendo Co., Limited and its subsidiary companies.
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***********************************************************************************/
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#ifdef GEKKO
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void S9xResetLogger (void) { }
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void S9xCloseLogger (void) { }
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void S9xVideoLogger (void *pixels, int width, int height, int depth, int bytes_per_line) { }
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void S9xAudioLogger (void *samples, int length) { }
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#else
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#include "snes9x.h"
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#include "movie.h"
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@ -280,3 +286,5 @@ void S9xAudioLogger (void *samples, int length)
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ignore = fwrite(samples, 1, length, audio);
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}
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}
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#endif
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@ -3819,6 +3819,9 @@ void CMemory::ApplyROMFixes (void)
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//// APU timing hacks :(
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Timings.APUSpeedup = 0;
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#ifdef GEKKO
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Timings.APUAllowTimeOverflow = FALSE;
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#endif
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if (!Settings.DisableGameSpecificHacks)
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{
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@ -3864,10 +3867,24 @@ void CMemory::ApplyROMFixes (void)
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match_na("HEIWA Parlor!Mini8") || // Parlor mini 8
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match_nn("SANKYO Fever! \xCC\xA8\xB0\xCA\xDE\xB0!")) // SANKYO Fever! Fever!
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Timings.APUSpeedup = 1; */
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#ifdef GEKKO
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if (match_na ("EARTHWORM JIM 2") || // Earthworm Jim 2
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match_na ("NBA Hangtime") || // NBA Hang Time
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match_na ("MSPACMAN") || // Ms Pacman
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match_na ("THE MASK") || // The Mask
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match_na ("PRIMAL RAGE") || // Primal Rage
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match_na ("PORKY PIGS HAUNTED") || // Porky Pig's Haunted Holiday
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match_na ("Big Sky Trooper") || // Big Sky Trooper
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match_id ("A35") || // Mechwarrior 3050 / Battle Tech 3050
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match_na ("DOOM TROOPERS")) // Doom Troopers
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Timings.APUAllowTimeOverflow = TRUE;
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#endif
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}
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S9xAPUTimingSetSpeedup(Timings.APUSpeedup);
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#ifdef GEKKO
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S9xAPUAllowTimeOverflow(Timings.APUAllowTimeOverflow);
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#endif
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//// Other timing hacks :(
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Timings.HDMAStart = SNES_HDMA_START_HC + Settings.HDMATimingHack - 100;
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@ -197,7 +197,6 @@
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#include "display.h"
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#include "msu1.h"
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#include "apu/blargg_endian.h"
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#include "snes9xgx.h"
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#include <fstream>
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#include <sys/stat.h>
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@ -246,11 +245,12 @@ static int unzFindExtension(unzFile &file, const char *ext, bool restart = TRUE,
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STREAM S9xMSU1OpenFile(const char *msu_ext, bool skip_unpacked)
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{
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#ifdef GEKKO
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char filename[MAXPATHLEN];
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char filename[1024];
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sprintf(filename, "%s%s%s", Memory.ROMFilePath, Memory.ROMFilename, msu_ext);
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#else
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const char *filename = S9xGetFilename(msu_ext, ROMFILENAME_DIR);
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const char *filename = S9xGetFilename(msu_ext, ROMFILENAME_DIR);
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#endif
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STREAM file = 0;
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if (!skip_unpacked)
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@ -1,353 +0,0 @@
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/***********************************************************************************
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Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
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(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
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Jerremy Koot (jkoot@snes9x.com)
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(c) Copyright 2002 - 2004 Matthew Kendora
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(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
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(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
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(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
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(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
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Kris Bleakley (codeviolation@hotmail.com)
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(c) Copyright 2002 - 2010 Brad Jorsch (anomie@users.sourceforge.net),
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Nach (n-a-c-h@users.sourceforge.net),
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zones (kasumitokoduck@yahoo.com)
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(c) Copyright 2006 - 2007 nitsuja
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(c) Copyright 2009 - 2010 BearOso,
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OV2
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BS-X C emulator code
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(c) Copyright 2005 - 2006 Dreamer Nom,
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zones
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C4 x86 assembler and some C emulation code
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(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
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Nach,
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zsKnight (zsknight@zsnes.com)
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C4 C++ code
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(c) Copyright 2003 - 2006 Brad Jorsch,
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Nach
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DSP-1 emulator code
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(c) Copyright 1998 - 2006 _Demo_,
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Andreas Naive (andreasnaive@gmail.com),
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Gary Henderson,
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Ivar (ivar@snes9x.com),
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John Weidman,
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Kris Bleakley,
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Matthew Kendora,
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Nach,
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neviksti (neviksti@hotmail.com)
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DSP-2 emulator code
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(c) Copyright 2003 John Weidman,
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Kris Bleakley,
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Lord Nightmare (lord_nightmare@users.sourceforge.net),
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Matthew Kendora,
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neviksti
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DSP-3 emulator code
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(c) Copyright 2003 - 2006 John Weidman,
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Kris Bleakley,
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Lancer,
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z80 gaiden
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DSP-4 emulator code
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(c) Copyright 2004 - 2006 Dreamer Nom,
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John Weidman,
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Kris Bleakley,
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Nach,
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z80 gaiden
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OBC1 emulator code
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(c) Copyright 2001 - 2004 zsKnight,
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pagefault (pagefault@zsnes.com),
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Kris Bleakley
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Ported from x86 assembler to C by sanmaiwashi
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SPC7110 and RTC C++ emulator code used in 1.39-1.51
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(c) Copyright 2002 Matthew Kendora with research by
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zsKnight,
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John Weidman,
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Dark Force
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SPC7110 and RTC C++ emulator code used in 1.52+
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(c) Copyright 2009 byuu,
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neviksti
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S-DD1 C emulator code
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(c) Copyright 2003 Brad Jorsch with research by
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Andreas Naive,
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John Weidman
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S-RTC C emulator code
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(c) Copyright 2001 - 2006 byuu,
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John Weidman
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ST010 C++ emulator code
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(c) Copyright 2003 Feather,
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John Weidman,
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Kris Bleakley,
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Matthew Kendora
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Super FX x86 assembler emulator code
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(c) Copyright 1998 - 2003 _Demo_,
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pagefault,
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zsKnight
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Super FX C emulator code
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(c) Copyright 1997 - 1999 Ivar,
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Gary Henderson,
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John Weidman
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Sound emulator code used in 1.5-1.51
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(c) Copyright 1998 - 2003 Brad Martin
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(c) Copyright 1998 - 2006 Charles Bilyue'
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Sound emulator code used in 1.52+
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(c) Copyright 2004 - 2007 Shay Green (gblargg@gmail.com)
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SH assembler code partly based on x86 assembler code
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(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
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2xSaI filter
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(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
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HQ2x, HQ3x, HQ4x filters
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(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
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NTSC filter
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(c) Copyright 2006 - 2007 Shay Green
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GTK+ GUI code
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(c) Copyright 2004 - 2010 BearOso
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Win32 GUI code
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(c) Copyright 2003 - 2006 blip,
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funkyass,
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Matthew Kendora,
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Nach,
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nitsuja
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(c) Copyright 2009 - 2010 OV2
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Mac OS GUI code
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(c) Copyright 1998 - 2001 John Stiles
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(c) Copyright 2001 - 2010 zones
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Specific ports contains the works of other authors. See headers in
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individual files.
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Snes9x homepage: http://www.snes9x.com/
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Permission to use, copy, modify and/or distribute Snes9x in both binary
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and source form, for non-commercial purposes, is hereby granted without
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fee, providing that this license information and copyright notice appear
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with all copies and any derived work.
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This software is provided 'as-is', without any express or implied
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warranty. In no event shall the authors be held liable for any damages
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arising from the use of this software or it's derivatives.
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Snes9x is freeware for PERSONAL USE only. Commercial users should
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seek permission of the copyright holders first. Commercial use includes,
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but is not limited to, charging money for Snes9x or software derived from
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Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
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using Snes9x as a promotion for your commercial product.
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The copyright holders request that bug fixes and improvements to the code
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should be forwarded to them so everyone can benefit from the modifications
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in future versions.
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Super NES and Super Nintendo Entertainment System are trademarks of
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Nintendo Co., Limited and its subsidiary companies.
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***********************************************************************************/
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// Abstract the details of reading from zip files versus FILE *'s.
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#include <string>
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#ifdef UNZIP_SUPPORT
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#include "unzip.h"
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#endif
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#include "snes9x.h"
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#include "reader.h"
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// Generic constructor/destructor
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Reader::Reader (void)
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{
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return;
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}
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Reader::~Reader (void)
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{
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return;
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}
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// Generic getline function, based on gets. Reimlpement if you can do better.
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char * Reader::getline (void)
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{
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bool eof;
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std::string ret;
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ret = getline(eof);
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if (ret.size() == 0 && eof)
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return (NULL);
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return (strdup(ret.c_str()));
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}
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std::string Reader::getline (bool &eof)
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{
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char buf[1024];
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std::string ret;
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eof = false;
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ret.clear();
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do
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{
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if (gets(buf, sizeof(buf)) == NULL)
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{
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eof = true;
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break;
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}
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ret.append(buf);
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}
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while (*ret.rbegin() != '\n');
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return (ret);
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}
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// snes9x.h STREAM reader
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fReader::fReader (STREAM f)
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{
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fp = f;
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}
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fReader::~fReader (void)
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{
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return;
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}
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int fReader::get_char (void)
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{
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return (GETC_STREAM(fp));
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}
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char * fReader::gets (char *buf, size_t len)
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{
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return (GETS_STREAM(buf, len, fp));
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}
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size_t fReader::read (char *buf, size_t len)
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{
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return (READ_STREAM(buf, len, fp));
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}
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// unzip reader
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#ifdef UNZIP_SUPPORT
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unzReader::unzReader (unzFile &v)
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{
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file = v;
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head = NULL;
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numbytes = 0;
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}
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unzReader::~unzReader (void)
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{
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return;
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}
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|
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int unzReader::get_char (void)
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{
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unsigned char c;
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|
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if (numbytes <= 0)
|
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{
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numbytes = unzReadCurrentFile(file, buffer, unz_BUFFSIZ);
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if (numbytes <= 0)
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return (EOF);
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head = buffer;
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}
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c = *head;
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head++;
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numbytes--;
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return ((int) c);
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}
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char * unzReader::gets (char *buf, size_t len)
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{
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size_t i;
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int c;
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for (i = 0; i < len - 1; i++)
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{
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c = get_char();
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if (c == EOF)
|
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{
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if (i == 0)
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return (NULL);
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break;
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}
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buf[i] = (char) c;
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if (buf[i] == '\n')
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break;
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}
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buf[i] = '\0';
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|
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return (buf);
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}
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size_t unzReader::read (char *buf, size_t len)
|
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{
|
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if (len == 0)
|
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return (len);
|
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|
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if (len <= numbytes)
|
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{
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memcpy(buf, head, len);
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numbytes -= len;
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head += len;
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return (len);
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}
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size_t numread = 0;
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if (numbytes > 0)
|
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{
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memcpy(buf, head, numbytes);
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numread += numbytes;
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head = NULL;
|
||||
numbytes = 0;
|
||||
}
|
||||
|
||||
int l = unzReadCurrentFile(file, buf + numread, len - numread);
|
||||
if (l > 0)
|
||||
numread += l;
|
||||
|
||||
return (numread);
|
||||
}
|
||||
|
||||
#endif
|
@ -1,228 +0,0 @@
|
||||
/***********************************************************************************
|
||||
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
|
||||
|
||||
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
|
||||
Jerremy Koot (jkoot@snes9x.com)
|
||||
|
||||
(c) Copyright 2002 - 2004 Matthew Kendora
|
||||
|
||||
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
|
||||
|
||||
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
|
||||
|
||||
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
|
||||
|
||||
(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
|
||||
Kris Bleakley (codeviolation@hotmail.com)
|
||||
|
||||
(c) Copyright 2002 - 2010 Brad Jorsch (anomie@users.sourceforge.net),
|
||||
Nach (n-a-c-h@users.sourceforge.net),
|
||||
zones (kasumitokoduck@yahoo.com)
|
||||
|
||||
(c) Copyright 2006 - 2007 nitsuja
|
||||
|
||||
(c) Copyright 2009 - 2010 BearOso,
|
||||
OV2
|
||||
|
||||
|
||||
BS-X C emulator code
|
||||
(c) Copyright 2005 - 2006 Dreamer Nom,
|
||||
zones
|
||||
|
||||
C4 x86 assembler and some C emulation code
|
||||
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
|
||||
Nach,
|
||||
zsKnight (zsknight@zsnes.com)
|
||||
|
||||
C4 C++ code
|
||||
(c) Copyright 2003 - 2006 Brad Jorsch,
|
||||
Nach
|
||||
|
||||
DSP-1 emulator code
|
||||
(c) Copyright 1998 - 2006 _Demo_,
|
||||
Andreas Naive (andreasnaive@gmail.com),
|
||||
Gary Henderson,
|
||||
Ivar (ivar@snes9x.com),
|
||||
John Weidman,
|
||||
Kris Bleakley,
|
||||
Matthew Kendora,
|
||||
Nach,
|
||||
neviksti (neviksti@hotmail.com)
|
||||
|
||||
DSP-2 emulator code
|
||||
(c) Copyright 2003 John Weidman,
|
||||
Kris Bleakley,
|
||||
Lord Nightmare (lord_nightmare@users.sourceforge.net),
|
||||
Matthew Kendora,
|
||||
neviksti
|
||||
|
||||
DSP-3 emulator code
|
||||
(c) Copyright 2003 - 2006 John Weidman,
|
||||
Kris Bleakley,
|
||||
Lancer,
|
||||
z80 gaiden
|
||||
|
||||
DSP-4 emulator code
|
||||
(c) Copyright 2004 - 2006 Dreamer Nom,
|
||||
John Weidman,
|
||||
Kris Bleakley,
|
||||
Nach,
|
||||
z80 gaiden
|
||||
|
||||
OBC1 emulator code
|
||||
(c) Copyright 2001 - 2004 zsKnight,
|
||||
pagefault (pagefault@zsnes.com),
|
||||
Kris Bleakley
|
||||
Ported from x86 assembler to C by sanmaiwashi
|
||||
|
||||
SPC7110 and RTC C++ emulator code used in 1.39-1.51
|
||||
(c) Copyright 2002 Matthew Kendora with research by
|
||||
zsKnight,
|
||||
John Weidman,
|
||||
Dark Force
|
||||
|
||||
SPC7110 and RTC C++ emulator code used in 1.52+
|
||||
(c) Copyright 2009 byuu,
|
||||
neviksti
|
||||
|
||||
S-DD1 C emulator code
|
||||
(c) Copyright 2003 Brad Jorsch with research by
|
||||
Andreas Naive,
|
||||
John Weidman
|
||||
|
||||
S-RTC C emulator code
|
||||
(c) Copyright 2001 - 2006 byuu,
|
||||
John Weidman
|
||||
|
||||
ST010 C++ emulator code
|
||||
(c) Copyright 2003 Feather,
|
||||
John Weidman,
|
||||
Kris Bleakley,
|
||||
Matthew Kendora
|
||||
|
||||
Super FX x86 assembler emulator code
|
||||
(c) Copyright 1998 - 2003 _Demo_,
|
||||
pagefault,
|
||||
zsKnight
|
||||
|
||||
Super FX C emulator code
|
||||
(c) Copyright 1997 - 1999 Ivar,
|
||||
Gary Henderson,
|
||||
John Weidman
|
||||
|
||||
Sound emulator code used in 1.5-1.51
|
||||
(c) Copyright 1998 - 2003 Brad Martin
|
||||
(c) Copyright 1998 - 2006 Charles Bilyue'
|
||||
|
||||
Sound emulator code used in 1.52+
|
||||
(c) Copyright 2004 - 2007 Shay Green (gblargg@gmail.com)
|
||||
|
||||
SH assembler code partly based on x86 assembler code
|
||||
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
|
||||
|
||||
2xSaI filter
|
||||
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
|
||||
|
||||
HQ2x, HQ3x, HQ4x filters
|
||||
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
|
||||
|
||||
NTSC filter
|
||||
(c) Copyright 2006 - 2007 Shay Green
|
||||
|
||||
GTK+ GUI code
|
||||
(c) Copyright 2004 - 2010 BearOso
|
||||
|
||||
Win32 GUI code
|
||||
(c) Copyright 2003 - 2006 blip,
|
||||
funkyass,
|
||||
Matthew Kendora,
|
||||
Nach,
|
||||
nitsuja
|
||||
(c) Copyright 2009 - 2010 OV2
|
||||
|
||||
Mac OS GUI code
|
||||
(c) Copyright 1998 - 2001 John Stiles
|
||||
(c) Copyright 2001 - 2010 zones
|
||||
|
||||
|
||||
Specific ports contains the works of other authors. See headers in
|
||||
individual files.
|
||||
|
||||
|
||||
Snes9x homepage: http://www.snes9x.com/
|
||||
|
||||
Permission to use, copy, modify and/or distribute Snes9x in both binary
|
||||
and source form, for non-commercial purposes, is hereby granted without
|
||||
fee, providing that this license information and copyright notice appear
|
||||
with all copies and any derived work.
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event shall the authors be held liable for any damages
|
||||
arising from the use of this software or it's derivatives.
|
||||
|
||||
Snes9x is freeware for PERSONAL USE only. Commercial users should
|
||||
seek permission of the copyright holders first. Commercial use includes,
|
||||
but is not limited to, charging money for Snes9x or software derived from
|
||||
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
|
||||
using Snes9x as a promotion for your commercial product.
|
||||
|
||||
The copyright holders request that bug fixes and improvements to the code
|
||||
should be forwarded to them so everyone can benefit from the modifications
|
||||
in future versions.
|
||||
|
||||
Super NES and Super Nintendo Entertainment System are trademarks of
|
||||
Nintendo Co., Limited and its subsidiary companies.
|
||||
***********************************************************************************/
|
||||
|
||||
|
||||
#ifndef _READER_H_
|
||||
#define _READER_H_
|
||||
|
||||
class Reader
|
||||
{
|
||||
public:
|
||||
Reader (void);
|
||||
virtual ~Reader (void);
|
||||
virtual int get_char (void) = 0;
|
||||
virtual char * gets (char *, size_t) = 0;
|
||||
virtual char * getline (void); // free() when done
|
||||
virtual std::string getline (bool &);
|
||||
virtual size_t read (char *, size_t) = 0;
|
||||
};
|
||||
|
||||
class fReader : public Reader
|
||||
{
|
||||
public:
|
||||
fReader (STREAM);
|
||||
virtual ~fReader (void);
|
||||
virtual int get_char (void);
|
||||
virtual char * gets (char *, size_t);
|
||||
virtual size_t read (char *, size_t);
|
||||
|
||||
private:
|
||||
STREAM fp;
|
||||
};
|
||||
|
||||
#ifdef UNZIP_SUPPORT
|
||||
|
||||
#define unz_BUFFSIZ 1024
|
||||
|
||||
class unzReader : public Reader
|
||||
{
|
||||
public:
|
||||
unzReader (unzFile &);
|
||||
virtual ~unzReader (void);
|
||||
virtual int get_char (void);
|
||||
virtual char * gets (char *, size_t);
|
||||
virtual size_t read (char *, size_t);
|
||||
|
||||
private:
|
||||
unzFile file;
|
||||
char buffer[unz_BUFFSIZ];
|
||||
char *head;
|
||||
size_t numbytes;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
#endif
|
@ -311,8 +311,12 @@ void S9xSA1MainLoop (void)
|
||||
S9xSA1Opcode_IRQ();
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < 5 && !(Memory.FillRAM[0x2200] & 0x60); i++)
|
||||
|
||||
#ifdef GEKKO
|
||||
for (int i = 0; i < 3 && !(Memory.FillRAM[0x2200] & 0x60); i++)
|
||||
#else
|
||||
for (int i = 0; i < 5 && !(Memory.FillRAM[0x2200] & 0x60); i++)
|
||||
#endif
|
||||
{
|
||||
#ifdef DEBUGGER
|
||||
if (SA1.Flags & TRACE_FLAG)
|
||||
|
@ -485,14 +485,13 @@ struct SSettings
|
||||
bool8 UpAndDown;
|
||||
|
||||
bool8 OpenGLEnable;
|
||||
float SuperFXSpeedPerLine;
|
||||
|
||||
uint32 SuperFXClockMultiplier;
|
||||
int OneClockCycle;
|
||||
int OneSlowClockCycle;
|
||||
int TwoClockCycles;
|
||||
int MaxSpriteTilesPerLine;
|
||||
|
||||
float SuperFXSpeedPerLine;
|
||||
};
|
||||
|
||||
struct SSNESGameFixes
|
||||
|
@ -480,7 +480,7 @@ int main(int argc, char *argv[])
|
||||
|
||||
switch (GCSettings.sfxOverclock)
|
||||
{
|
||||
case 0: Settings.SuperFXSpeedPerLine = 0.417 * 10.5e6; break;
|
||||
case 0: Settings.SuperFXSpeedPerLine = 5823405; break;
|
||||
case 1: Settings.SuperFXSpeedPerLine = 0.417 * 40.5e6; break;
|
||||
case 2: Settings.SuperFXSpeedPerLine = 0.417 * 60.5e6; break;
|
||||
S9xResetSuperFX();
|
||||
|
@ -20,7 +20,7 @@
|
||||
#include "filelist.h"
|
||||
|
||||
#define APPNAME "Snes9x GX"
|
||||
#define APPVERSION "4.3.9"
|
||||
#define APPVERSION "4.4.0"
|
||||
#define APPFOLDER "snes9xgx"
|
||||
#define PREF_FILE_NAME "settings.xml"
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user