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Added Download buttons to README.md (#1084)
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README.md
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README.md
@ -27,17 +27,24 @@ Wii homebrew is WiiBrew (www.wiibrew.org).
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## NIGHTLY BUILDS
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|Download nightly builds from continuous integration: | [![Build Status][Build]][Actions]
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|-------------------------------------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------|
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### Download the latest builds from continuous integration:
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| Name | Status | File |
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|-------------------------|-----------------------------------|--------------------------------------------|
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| Snes9x GX Wii/Wii U | [![Build Status][Build]][Actions] | [![Emulator][Download]][snes9xgx-wiiu] |
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| Snex9x GX GameCube | [![Build Status][Build]][Actions] | [![Emulator][Download]][snes9xgx-gamecube] |
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[Actions]: https://github.com/dborth/snes9xgx/actions/workflows/build.yml
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[Build]: https://github.com/dborth/snes9xgx/actions/workflows/build.yml/badge.svg
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[Download]: https://img.shields.io/badge/Download-blue
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[snes9xgx-wiiu]: https://github.com/dborth/snes9xgx/releases/download/Pre-release/Snes9xGX.zip
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[snes9xgx-gamecube]: https://github.com/dborth/snes9xgx/releases/download/Pre-release/Snes9xGX-GameCube.zip
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## FEATURES
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* Based on Snes9x 1.62.3 (with faster Blargg S-SMP module)
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* Wiimote, Nunchuk, Wii Classic, Wii Pro, Wii Super NES Classic,
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* Wiimote, Nunchuk, Wii Classic, Wii Pro, Wii Super NES Classic,
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Wii U Pro, and Gamecube controller support
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* Wii U GamePad support (requires homebrew injection into Wii U VC title)
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* Retrode/Xbox 360/Hornet controller support
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@ -125,7 +132,7 @@ Wii homebrew is WiiBrew (www.wiibrew.org).
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[4.4.7 - March 4, 2020]
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* Fixed 3rd party controllers (again)
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* Fixed GameCube version issues with SD2SP2
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* Fixed GameCube version issues with SD2SP2
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[4.4.6 - February 16, 2020]
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@ -170,7 +177,7 @@ Wii homebrew is WiiBrew (www.wiibrew.org).
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[4.4.2 - January 25, 2019]
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* Fixed Wii U GamePad support
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* Added ability to load external fonts and activated Japanese/Korean
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* Added ability to load external fonts and activated Japanese/Korean
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translations. Simply put the ko.ttf or jp.ttf in the app directory
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* Added ability to customize background music. Simply put a bg_music.ogg
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in the app directory
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@ -238,7 +245,7 @@ Wii homebrew is WiiBrew (www.wiibrew.org).
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[4.3.5 - February 06, 2016]
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* Added Fix94 wiiflow plugin mode
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* Removed sound from GUI and now gets better perfomance/FPS on games like
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* Removed sound from GUI and now gets better perfomance/FPS on games like
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Yoshi's Island and Kirby Dream Land 3.
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[4.3.4 - February 2, 2016]
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@ -286,8 +293,8 @@ Wii homebrew is WiiBrew (www.wiibrew.org).
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[4.2.8 - May 15, 2011]
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* Ported a few upstream game fixes for: Mutant Chronicles - Doom Troopers,
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Porky Pig's Haunted Holiday, Big Sky Trooper, and Mechwarrior 3050 / Battle
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* Ported a few upstream game fixes for: Mutant Chronicles - Doom Troopers,
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Porky Pig's Haunted Holiday, Big Sky Trooper, and Mechwarrior 3050 / Battle
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Tech 3050
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* Added Turkish translation
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@ -332,7 +339,7 @@ Wii homebrew is WiiBrew (www.wiibrew.org).
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* Improved audio timing
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* Fixed 16:9 correction in Original mode
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* Ability to use both USB ports (requires updated IOS 202 - WARNING: older
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* Ability to use both USB ports (requires updated IOS 202 - WARNING: older
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versions of IOS 202 are NO LONGER supported)
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* Fixed issue with IPS patch files
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* Hide non-ROM files
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@ -511,10 +518,10 @@ Wii homebrew is WiiBrew (www.wiibrew.org).
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[4.0.0 - April 4, 2009]
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* New GX-based menu, with a completely redesigned layout. Has Wiimote IR
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* New GX-based menu, with a completely redesigned layout. Has Wiimote IR
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support, sounds, graphics, animation effects, and more
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* Thanks to the3seashells for designing some top-notch artwork, to
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Peter de Man for composing the music, and a special thanks to shagkur for
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* Thanks to the3seashells for designing some top-notch artwork, to
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Peter de Man for composing the music, and a special thanks to shagkur for
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fixing libogc bugs that would have otherwise prevented the release
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* Onscreen keyboard for changing save/load folders and network settings
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* Menu configuration options (configurable exit button, wiimote orientation,
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@ -600,17 +607,17 @@ michniewski
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Tantric
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* added: now uses SNES 1.51 core (thanks to eke-eke for help with this)
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* added: cheats menu! Loads .CHT file from /snes9x/cheats folder,
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* added: cheats menu! Loads .CHT file from /snes9x/cheats folder,
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.CHT file name must match file name of ROM
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* added: load/save preference selector. ROM, SRAM, Freeze, and preferences
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* added: load/save preference selector. ROM, SRAM, Freeze, and preferences
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are saved/loaded according to these
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* added: preliminary Windows file share loading/saving (SMB) support on Wii:
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You can input your network settings into snes9xGX.xml, or edit
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You can input your network settings into snes9xGX.xml, or edit
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s9xconfig.cpp from the source code and compile.
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* added: 'Auto' settings for save/load - attempts to automatically determine
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your load/save device(s) - SD, USB, Memory Card, DVD, SMB
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* added: ROM Information page
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* added: Game Menu - all game-specific options are here now:
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* added: Game Menu - all game-specific options are here now:
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SRAM save/load, Snapshot save/load, game reload, etc
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* added: Credits page
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* fixed: sd gecko works now
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@ -620,19 +627,19 @@ Tantric
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snes9xGX.xml edit all settings, including some not available within
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the program
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* changed: if Home button is pressed when a game is running, Game Menu pops up
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* changed: if preferences can't be loaded at the start and/or are reset,
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* changed: if preferences can't be loaded at the start and/or are reset,
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preferences menu pops up - remove to save your preferences!
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* changed: SRAM load - game reloaded automatically after loading SRAM
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[004 - August 5, 2008]
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* added: option to disable AA filtering
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* added: option to disable AA filtering
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(snes graphics 'crisper', AA now default OFF)
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* added: mapped zooming and turbo mode to classic controller
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* added: preliminary usb support (loading)
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* changed: sram and freezes now saved by filename, not internal romname.
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If you have multiple versions of the same game, you can now have
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srams and freezes for each version. A prompt to convert to the
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* changed: sram and freezes now saved by filename, not internal romname.
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If you have multiple versions of the same game, you can now have
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srams and freezes for each version. A prompt to convert to the
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new naming is provided for sram only.
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* changed: by default, autoload/save sram and freeze enabled
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@ -646,10 +653,10 @@ Tantric
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* fixed: zipped ROMS should now load in a reasonable time
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* fixed: precompiled dols for autosaving to various locations (see readme)
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* changed: GC default quickload slot (to sd) (thanks kerframil)
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* changed: default load/save dirs are now "/snes9x/roms" and
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* changed: default load/save dirs are now "/snes9x/roms" and
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"/snes9x/saves/" (thanks kerframil)
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* changed: Classic X and Y defaults aren't switched
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* changed: if autosave is enabled, it doesn't ask to save SRAM
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* changed: if autosave is enabled, it doesn't ask to save SRAM
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anymore. It is saved in the background.
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* updated README
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@ -657,8 +664,8 @@ Tantric
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* added: classic and nunchuk support
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* added: all controllers can now be configured
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* added: GC version (untested)
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* changed: mappings are no longer stored in SRAM, but in config file.
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This means no per-game configurations, but one global
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* changed: mappings are no longer stored in SRAM, but in config file.
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This means no per-game configurations, but one global
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config per controller.
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* one makefile to make all versions. (thanks to snes9x143 SVN)
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@ -676,10 +683,10 @@ Tantric
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## INSTALLATION
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To install Snes9x GX you will need to copy over the "apps" and "snes9xgx"
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folders (directories) from this archive to your SD Card. It comes
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pre-packaged in the Homebrew Channel format (which you will use to launch
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the emulator). Once you've copied the directories to your SD Card you will
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To install Snes9x GX you will need to copy over the "apps" and "snes9xgx"
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folders (directories) from this archive to your SD Card. It comes
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pre-packaged in the Homebrew Channel format (which you will use to launch
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the emulator). Once you've copied the directories to your SD Card you will
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need to place your ROM image(s) into "\snes9xgx\roms" directory and place any
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cheat code files (optional) in the "\snes9xgx\cheats" directory. Once this is
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done you can proceed to run the emulator via the Homebrew Channel.
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@ -687,8 +694,8 @@ done you can proceed to run the emulator via the Homebrew Channel.
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### Satellaview (BS-X)
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Snes9x GX supports loading BS games. The BSX BIOS is not required.
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If you wish to use one, download the English + No DRM BS-X ROM here:
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https://project.satellaview.org/downloads.htm
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If you wish to use one, download the English + No DRM BS-X ROM here:
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https://project.satellaview.org/downloads.htm
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Put it in your snes9xgx folder, renamed to BS-X.bin.
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@ -698,35 +705,35 @@ Put it in your snes9xgx folder, renamed to BS-X.bin.
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The first time you run Snes9x GX it will create a new "settings.xml" file on
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the SD Card which stores the configuration of the emulator. So when you run
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Snes9x GX it will automatically detect your storage medium and will bring you
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to the ROM selection screen. If you want to run a game with the default
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settings then just highlight the game and press "A" on it and it will load.
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to the ROM selection screen. If you want to run a game with the default
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settings then just highlight the game and press "A" on it and it will load.
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However, you can configure Snes9x GX to your liking.
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## CONFIGURATION
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To configure Snes9x GX press "A" on the "Settings" box. This will brings up
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the "Settings" screen where you can configure the Button Mappings, Video,
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Saving, Menu and Network. You can also restore the settings to their initial
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values by clicking on the "Reset Settings" and you can return to the ROM
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To configure Snes9x GX press "A" on the "Settings" box. This will brings up
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the "Settings" screen where you can configure the Button Mappings, Video,
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Saving, Menu and Network. You can also restore the settings to their initial
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values by clicking on the "Reset Settings" and you can return to the ROM
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selection screen by clicking on "Go Back".
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### Button Mappings
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Once in the Button Mappings settings menu you'll have the option to pick to
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configure the SNES Controller, Super Scope, SNES Mouse and the Justifier.
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Once you select a controller to configure you will be presented with which
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input device you would like to configure. To set the button simply click on
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the input device you wish to use and then pick the button you wish to map.
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the input device you wish to use and then pick the button you wish to map.
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After you select a button to configure Snes9x GX will prompt you to press
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the button you wish to assign to the button you've selected. Below is a list
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of each controller followed by the input devices and the default values for
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those devices.
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#### SNES Controller
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GameCube Controller
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A = A
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B = B
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X = X
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@ -739,9 +746,9 @@ those devices.
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DOWN = DOWN
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LEFT = LEFT
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RIGHT = RIGHT
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Wiimote
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A = B
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B = 2
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X = 1
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@ -752,7 +759,7 @@ those devices.
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DOWN = DOWN
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LEFT = LEFT
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RIGHT = RIGHT
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Classic Controller
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A = A
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@ -767,7 +774,7 @@ those devices.
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RIGHT = RIGHT
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Wiimote Nunchuck + Wiimote
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A = A
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B = B
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X = C
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@ -780,7 +787,7 @@ those devices.
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DOWN = DOWN
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LEFT = LEFT
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RIGHT = RIGHT
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#### Super Scope
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GameCube Controller
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@ -793,7 +800,7 @@ those devices.
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PAUSE = START
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Wiimote
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FIRE = B
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AIM OFFSCREEN = A
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CURSOR = MINUS
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@ -802,45 +809,45 @@ those devices.
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PAUSE = PLUS
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#### SNES Mouse
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GameCube Controller
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LEFT BUTTON = A
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RIGHT BUTTON = B
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Wiimote
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LEFT BUTTON = A
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RIGHT BUTTON = B
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#### Justifier
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GameCube Controller
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FIRE = B
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AIM OFFSCREEN = A
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START = START
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Wiimote
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FIRE = B
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AIM OFFSCREEN = A
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START = PLUS
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### VIDEO
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The Video settings screen will allow you to configure various video settings
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including the Rendering method, Scaling, Filtering, Screen Zoom and Screen
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Position. You can toggle the options for the first three selections by
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including the Rendering method, Scaling, Filtering, Screen Zoom and Screen
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Position. You can toggle the options for the first three selections by
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clicking on them. To make the Filtering option you select you must enable
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Filtering under the Rendering setting.
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#### Rendering
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#### Rendering
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* Unfiltered
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* Original
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* Filtered
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#### Scaling
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#### Scaling
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* Default
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* 16:9 Correction
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@ -849,12 +856,12 @@ Filtering under the Rendering setting.
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* hq2x
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* hq2x Soft
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* hq2x Bold
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Screen Zoom will bring up a menu where you can adjust the Zoom level by using
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the left and right arrows that you can click on. The default setting is 100%.
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The Screen Position option will bring up a screen with four arrows that
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allows you to move the position of the output. You'll only need to use this
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The Screen Position option will bring up a screen with four arrows that
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allows you to move the position of the output. You'll only need to use this
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option if the screen is not centered. Combining this with the Zoom and
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Scaling you should be able to get a proper display on your television.
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@ -866,13 +873,13 @@ Load and Auto Save. Clicking on all of the options except the folders will
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let you toggle through their settings. Clicking on the folder options will
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bring up a text box where you can enter in the folder you wish to use for
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your save data. Snes9x GX has two types of saves - one is the SRAM which is
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the save game data (this is only applicable if the game you're playing
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the save game data (this is only applicable if the game you're playing
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supports saving) and the other is Snapshots which are real time saves. Real
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time saves allow you to save your game in it's current state and resume it
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at a later time.
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* Load Method - SD, USB, DVD, Network and Auto
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* Save Method - SD, USB, Network and Auto
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* Auto Load - SRAM, Snapshot and Off
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@ -881,7 +888,7 @@ at a later time.
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### MENU
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This settings screen will allow you to customize a few aspects on how the
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This settings screen will allow you to customize a few aspects on how the
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Menu works including the Exit Action, Wiimote Orientation, Music Volume and
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the Sound Effects Volume. The Exit Action can be set to "Return to Loader",
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"Return to Wii Menu" and "Power off Wii". The Wiimote Orientation can be set
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@ -893,8 +900,8 @@ and Sound Effects Volume.
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Artwork, covers or screenshots will be displayed on the main menu when
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each game is selected. Select which type to display on the menu by going
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to Settings > Menu > Preview Image. Each image resides in the respectively
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named folder (eg: sd:/snes9xgx/covers). They should be a PNG named exactly
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the same as as the rom and sized no more than 640px by 480px. Recommendend
|
||||
named folder (eg: sd:/snes9xgx/covers). They should be a PNG named exactly
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the same as as the rom and sized no more than 640px by 480px. Recommendend
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format is 316px x 224px PNG with a 32bit depth.
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### NETWORK
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@ -911,34 +918,34 @@ your SMB share then set the SMB Share Password to "0".
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The File Browser will automatically load when you start the emulator and it
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will automatically list the contents of the "\snes9xgx\roms\" directory on
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your SD card. Like mentioned above in the Configuration -> Saving & Loading
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you can specifically a different directory to load from. To launch a game
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(the game can either be uncompressed or inside a ZIP archive) simply click
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on it and it will load. You may also change the directory you're in by
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you can specifically a different directory to load from. To launch a game
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(the game can either be uncompressed or inside a ZIP archive) simply click
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on it and it will load. You may also change the directory you're in by
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clicking on "Up One Level".
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## GAMEPLAY
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Once you load a game you can access another option menu by pressing the
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"Home" button. This will bring up the Save, Load, Reset, Controller and
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Once you load a game you can access another option menu by pressing the
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"Home" button. This will bring up the Save, Load, Reset, Controller and
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Cheats options. From this menu you can also return to the File Browser by
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selecting "Main Menu". To leave the menu and resume game play select "Close".
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The Save option will allow you to save either your SRAM or a Snapshot. Once
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||||
you've selected Save two options will appear named "New SRAM" and "New
|
||||
you've selected Save two options will appear named "New SRAM" and "New
|
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Snapshot". Clicking on these will create a new save. Once you have a save
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you can save over it by selecting it instead of a "New" option. The Load
|
||||
option will allow you to load your saved SRAM or Snapshot. Reset will reset
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||||
the game. If you pick Controller you can toggle between which controller you
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wish to use to control your game with. The last option, Cheats, will allow you
|
||||
to toggle your cheat codes (see below).
|
||||
to toggle your cheat codes (see below).
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||||
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## CHEATS
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||||
|
||||
Cheats are loaded from the "\snes9xgx\cheats" directory and must be in the
|
||||
SNES9X .CHT file format. They also must be named the same name as the game
|
||||
you're playing with the .cht extentsion. An example would be if you have a
|
||||
you're playing with the .cht extentsion. An example would be if you have a
|
||||
ROM called "Super Mario World.smc" you would need to name your .cht file to
|
||||
"Super Mario World.cht". You can find a link to a massive collection of Super
|
||||
NES cheat codes in the Links section (below).
|
||||
@ -946,23 +953,23 @@ NES cheat codes in the Links section (below).
|
||||
|
||||
## TURBO MODE
|
||||
|
||||
TurboMode increases the playback speed of the game by about 2x. To use
|
||||
TurboMode simply press the c-stick (yellow control stick) to the right and
|
||||
hold it right as long as you want playback to be double-speed. Release the
|
||||
TurboMode increases the playback speed of the game by about 2x. To use
|
||||
TurboMode simply press the c-stick (yellow control stick) to the right and
|
||||
hold it right as long as you want playback to be double-speed. Release the
|
||||
c-stick when you want normal playback speed to resume.
|
||||
|
||||
|
||||
## IMPORTING AND EXPORTING SRAM
|
||||
|
||||
Snes9x GX now includes the ability to load SRAM from Snes9x on other
|
||||
platforms (Mac/PC/Linux/etc) and to save back to those platforms.
|
||||
platforms (Mac/PC/Linux/etc) and to save back to those platforms.
|
||||
|
||||
To load a SRAM file on the Wii or Gamecube from another platform, ensure the
|
||||
name of the SRM file matches the filename of the ROM (except with an SRM
|
||||
name of the SRM file matches the filename of the ROM (except with an SRM
|
||||
extension).
|
||||
|
||||
To use a Wii/GameCube SRAM file on another platform just do the opposite:
|
||||
copy the saved SRAM file to the other platform. You may have to rename the
|
||||
To use a Wii/GameCube SRAM file on another platform just do the opposite:
|
||||
copy the saved SRAM file to the other platform. You may have to rename the
|
||||
file to be what that version of snes9x expects it to be.
|
||||
|
||||
|
||||
@ -1003,14 +1010,14 @@ file to be what that version of snes9x expects it to be.
|
||||
* Experimental DVD support for reading beyond 1.36 GB barrier on Wii. I have
|
||||
no way to test this, so please report on whether or not it works! Based on
|
||||
svpe's code.
|
||||
|
||||
|
||||
NOTE: due to changes in the settings, this version will reset your emulator
|
||||
options settings, so if you had saved preferences you will need to make your
|
||||
changes to the emulator settings again and save them.
|
||||
|
||||
[2.0.1b6a]
|
||||
* Fixed: Going up a directory when selecting a rom on a DVD wasn't working
|
||||
|
||||
|
||||
[2.0.1b6]
|
||||
* PAL Wii support - no separate version necessary! - eke-eke
|
||||
* PAL roms now play at correct speed via internal timer, ntsc roms still use
|
||||
@ -1051,7 +1058,7 @@ changes to the emulator settings again and save them.
|
||||
location: mcslota, mcslotb, sdslota, sdslotb, smb, and noload
|
||||
* ROM injector works again
|
||||
* A number of small improvements and bug fixes
|
||||
|
||||
|
||||
[2.0 WIP6]
|
||||
* Port of SNES9X 1.50
|
||||
* SMB support
|
||||
@ -1094,4 +1101,4 @@ changes to the emulator settings again and save them.
|
||||
|
||||
Cheat Codes
|
||||
www.cheatzilla.com
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user