initial port of snes9x 1.52 beta

This commit is contained in:
dborth 2009-11-25 06:35:14 +00:00
parent fd42a7091b
commit e7d0b3df78
132 changed files with 46222 additions and 46668 deletions

View File

@ -19,19 +19,16 @@ TARGET := snes9xgx-gc
TARGETDIR := executables
BUILD := build_gc
SOURCES := source/ngc/images source/ngc/sounds source/ngc/fonts \
source/ngc/gui source/ngc source/snes9x source/sz
source/ngc/gui source/ngc source/snes9x source/snes9x/apu \
source/sz
INCLUDES := source/snes9x source/ngc
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
CFLAGS = -g -O3 -Wall $(MACHDEP) $(INCLUDE) \
-DNGC -DNO_SOUND \
-DNO_ASM -DRIGHTSHIFT_IS_SAR \
-DCPU_SHUTDOWN -DSPC700_SHUTDOWN \
-DSPC700_C -DSDD1_DECOMP \
-DCORRECT_VRAM_READS -DNEW_COLOUR_BLENDING \
CFLAGS = -g -O3 -Wall $(MACHDEP) $(INCLUDE) -DNO_SOUND \
-DZLIB -DRIGHTSHIFT_IS_SAR -DCPU_SHUTDOWN -DCORRECT_VRAM_READS \
-D_SZ_ONE_DIRECTORY -D_LZMA_IN_CB -D_LZMA_OUT_READ \
-fomit-frame-pointer \
-Wno-unused-parameter -Wno-strict-aliasing \

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@ -19,7 +19,8 @@ TARGET := snes9xgx-wii
TARGETDIR := executables
BUILD := build_wii
SOURCES := source/ngc/images source/ngc/sounds source/ngc/fonts \
source/ngc/gui source/ngc source/snes9x source/sz source/unzip
source/ngc/gui source/ngc source/snes9x source/snes9x/apu \
source/sz source/unzip
INCLUDES := source/snes9x source/ngc source/unzip
#---------------------------------------------------------------------------------
@ -27,11 +28,7 @@ INCLUDES := source/snes9x source/ngc source/unzip
#---------------------------------------------------------------------------------
CFLAGS = -g -O3 -Wall $(MACHDEP) $(INCLUDE) \
-DNGC \
-DNO_ASM -DRIGHTSHIFT_IS_SAR \
-DCPU_SHUTDOWN -DSPC700_SHUTDOWN \
-DSPC700_C -DSDD1_DECOMP \
-DCORRECT_VRAM_READS -DNEW_COLOUR_BLENDING \
-DZLIB -DRIGHTSHIFT_IS_SAR -DCPU_SHUTDOWN -DCORRECT_VRAM_READS \
-D_SZ_ONE_DIRECTORY -D_LZMA_IN_CB -D_LZMA_OUT_READ \
-fomit-frame-pointer \
-Wno-unused-parameter -Wno-strict-aliasing \

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@ -18,14 +18,11 @@
#include "snes9x.h"
#include "memmap.h"
#include "s9xdebug.h"
#include "cpuexec.h"
#include "ppu.h"
#include "apu.h"
#include "apu/apu.h"
#include "display.h"
#include "gfx.h"
#include "soundux.h"
#include "spc700.h"
#include "spc7110.h"
#include "controls.h"
@ -42,6 +39,7 @@ static int whichab = 0; /*** Audio buffer flip switch ***/
static lwpq_t audioqueue;
static lwp_t athread;
static uint8 astack[AUDIOSTACK];
static mutex_t audiomutex = LWP_MUTEX_NULL;
/****************************************************************************
* Audio Threading
@ -58,8 +56,9 @@ AudioThread (void *arg)
memset (soundbuffer[whichab], 0, AUDIOBUFFER);
else
{
so.samples_mixed_so_far = so.play_position = 0;
LWP_MutexLock(audiomutex);
S9xMixSamples (soundbuffer[whichab], AUDIOBUFFER >> 1);
LWP_MutexUnlock(audiomutex);
}
LWP_ThreadSleep (audioqueue);
}
@ -85,6 +84,13 @@ GCMixSamples ()
}
}
static void FinalizeSamplesCallback (void *data)
{
LWP_MutexLock(audiomutex);
S9xFinalizeSamples();
LWP_MutexUnlock(audiomutex);
}
/****************************************************************************
* InitAudio
***************************************************************************/
@ -98,6 +104,7 @@ InitAudio ()
#else
ASND_Init();
#endif
LWP_MutexInit(&audiomutex, false);
LWP_CreateThread (&athread, AudioThread, NULL, astack, AUDIOSTACK, 70);
}
@ -117,9 +124,11 @@ SwitchAudioMode(int mode)
AUDIO_SetDSPSampleRate(AI_SAMPLERATE_32KHZ);
AUDIO_RegisterDMACallback(GCMixSamples);
#endif
S9xSetSamplesAvailableCallback(FinalizeSamplesCallback, NULL);
}
else // menu
{
S9xSetSamplesAvailableCallback(NULL, NULL);
#ifndef NO_SOUND
ASND_Init();
ASND_Pause(0);

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@ -8,7 +8,7 @@
* Cheat handling
***************************************************************************/
#include "memmap.h"
#include "port.h"
#include "cheats.h"
#include "snes9xGX.h"
@ -58,7 +58,7 @@ static bool NGCLoadCheatFile (int length)
* Called when a ROM is first loaded
***************************************************************************/
void
SetupCheats()
WiiSetupCheats()
{
char filepath[1024];
int offset = 0;

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@ -1,14 +0,0 @@
/****************************************************************************
* Snes9x 1.51 Nintendo Wii/Gamecube Port
*
* Tantric August 2008
*
* cheatmgr.h
*
* Cheat handling
***************************************************************************/
#include "cheats.h"
void SetupCheats();
extern SCheatData Cheat;

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@ -26,6 +26,7 @@
#include "snes9x.h"
#include "memmap.h"
#include "cheats.h"
#include "filebrowser.h"
#include "snes9xGX.h"
@ -37,8 +38,6 @@
#include "memcardop.h"
#include "input.h"
#include "gcunzip.h"
#include "cheatmgr.h"
#include "patch.h"
#include "freeze.h"
#include "sram.h"
@ -490,6 +489,39 @@ int BrowserLoadSz()
return szfiles;
}
int WiiFileLoader()
{
int size;
char filepath[1024];
memset(Memory.NSRTHeader, 0, sizeof(Memory.NSRTHeader));
Memory.HeaderCount = 0;
if(!inSz)
{
if(!MakeFilePath(filepath, FILE_ROM))
return 0;
size = LoadFile ((char *)Memory.ROM, filepath, browserList[browser.selIndex].length, NOTSILENT);
}
else
{
size = LoadSzFile(szpath, (unsigned char *)Memory.ROM);
if(size <= 0)
{
browser.selIndex = 0;
BrowserChangeFolder();
}
}
if(size <= 0)
return 0;
SNESROMSize = Memory.HeaderRemove(size, Memory.HeaderCount, Memory.ROM);
return SNESROMSize;
}
/****************************************************************************
* BrowserLoadFile
*
@ -497,11 +529,9 @@ int BrowserLoadSz()
***************************************************************************/
int BrowserLoadFile()
{
char filepath[1024];
int loaded = 0;
int device;
if(!FindDevice(browser.dir, &device))
return 0;
@ -514,24 +544,7 @@ int BrowserLoadFile()
SNESROMSize = 0;
S9xDeleteCheats();
if(!inSz)
{
if(!MakeFilePath(filepath, FILE_ROM))
goto done;
SNESROMSize = LoadFile ((char *)Memory.ROM, filepath, browserList[browser.selIndex].length, NOTSILENT);
}
else
{
SNESROMSize = LoadSzFile(szpath, (unsigned char *)Memory.ROM);
if(SNESROMSize <= 0)
{
browser.selIndex = 0;
BrowserChangeFolder();
}
}
Memory.LoadROM("ROM");
if (SNESROMSize <= 0)
{
@ -539,22 +552,11 @@ int BrowserLoadFile()
}
else
{
// load UPS/IPS/PPF patch
LoadPatch();
Memory.LoadROM ("BLANK.SMC");
Memory.LoadSRAM ("BLANK");
// load SRAM or snapshot
if (GCSettings.AutoLoad == 1)
LoadSRAMAuto(SILENT);
else if (GCSettings.AutoLoad == 2)
NGCUnfreezeGameAuto(SILENT);
// setup cheats
if(GCSettings.SaveMethod != DEVICE_MC_SLOTA &&
GCSettings.SaveMethod != DEVICE_MC_SLOTB)
SetupCheats();
LoadSnapshotAuto(SILENT);
ResetBrowser();
loaded = 1;

View File

@ -7,127 +7,42 @@
* Tantric 2008-2009
*
* freeze.cpp
*
* Snapshots Memory File System
*
* This is a single global memory file controller.
* Don't even think of opening two at the same time!
***************************************************************************/
#include <malloc.h>
#include <gccore.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <fat.h>
#include <zlib.h>
#include "pngu.h"
#include "snes9x.h"
#include "port.h"
#include "memmap.h"
#include "soundux.h"
#include "snapshot.h"
#include "srtc.h"
#include "snes9xGX.h"
#include "memcardop.h"
#include "freeze.h"
#include "fileop.h"
#include "filebrowser.h"
#include "menu.h"
#include "video.h"
#include "pngu.h"
extern void S9xSRTCPreSaveState ();
extern void NGCFreezeStruct ();
extern bool8 S9xUnfreezeGame (const char *filename);
bool8 S9xOpenSnapshotFile(const char *filepath, bool8 readonly, STREAM *file)
{
return FALSE;
}
static int bufoffset;
void S9xCloseSnapshotFile(STREAM s)
{
}
/****************************************************************************
* GetMem
*
* Return x bytes from memory buffer
* SaveSnapshot
***************************************************************************/
int
GetMem (char *buffer, int len)
SaveSnapshot (char * filepath, bool silent)
{
memcpy (buffer, savebuffer + bufoffset, len);
bufoffset += len;
return len;
}
/****************************************************************************
* PutMem
*
* Put some values in memory buffer
***************************************************************************/
static void
PutMem (char *buffer, int len)
{
memcpy (savebuffer + bufoffset, buffer, len);
bufoffset += len;
}
void
NGCFreezeBlock (char *name, uint8 * block, int size)
{
char buffer[512];
sprintf (buffer, "%s:%06d:", name, size);
PutMem (buffer, strlen (buffer));
PutMem ((char *) block, size);
}
/****************************************************************************
* NGCFreezeMembuffer
*
* Copies a snapshot of Snes9x state into memory
***************************************************************************/
static int
NGCFreezeMemBuffer ()
{
int i;
char buffer[1024];
bufoffset = 0;
S9xUpdateRTC ();
S9xSRTCPreSaveState ();
for (i = 0; i < 8; i++)
{
SoundData.channels[i].previous16[0] =
(int16) SoundData.channels[i].previous[0];
SoundData.channels[i].previous16[1] =
(int16) SoundData.channels[i].previous[1];
}
sprintf (buffer, "%s:%04d\n", SNAPSHOT_MAGIC, SNAPSHOT_VERSION);
PutMem (buffer, strlen (buffer));
sprintf (buffer, "NAM:%06d:%s%c", (int) strlen (Memory.ROMFilename) + 1,
Memory.ROMFilename, 0);
PutMem (buffer, strlen (buffer) + 1);
NGCFreezeStruct ();
return 0;
}
/****************************************************************************
* NGCFreezeGame
*
* Do freeze game for Nintendo Gamecube
***************************************************************************/
int
NGCFreezeGame (char * filepath, bool silent)
{
int offset = 0; // bytes written (actual)
int woffset = 0; // bytes written (expected)
int imgSize = 0; // image screenshot bytes written
char msg[100];
int device;
if(!FindDevice(filepath, &device))
@ -158,191 +73,85 @@ NGCFreezeGame (char * filepath, bool silent)
FreeSaveBuffer ();
}
S9xSetSoundMute (TRUE);
S9xPrepareSoundForSnapshotSave (FALSE);
AllocSaveBuffer ();
// copy freeze mem into savebuffer - bufoffset contains # bytes written
NGCFreezeMemBuffer ();
woffset = bufoffset;
S9xPrepareSoundForSnapshotSave (TRUE);
S9xSetSoundMute (FALSE);
if(device == DEVICE_MC_SLOTA || device == DEVICE_MC_SLOTB) // MC Slot A or B
{
// set freezecomment
char freezecomment[2][32];
memset(freezecomment, 0, 64);
sprintf (freezecomment[0], "%s Snapshot", APPNAME);
sprintf (freezecomment[1], Memory.ROMName);
SetMCSaveComments(freezecomment);
char * zipbuffer = (char *)memalign(32, SAVEBUFFERSIZE);
// Zip and copy in the freeze
uLongf DestBuffSize = (uLongf) SAVEBUFFERSIZE;
int err = compress2((Bytef*)(zipbuffer), (uLongf*)&DestBuffSize, (const Bytef*)savebuffer, (uLongf)bufoffset, Z_BEST_COMPRESSION);
if(err!=Z_OK)
{
sprintf (msg, "Zip error %s",zError(err));
ErrorPrompt(msg);
goto done;
}
int zippedsize = (int)DestBuffSize;
int decompressedsize = (int)bufoffset;
memset(savebuffer, 0, SAVEBUFFERSIZE);
memcpy(savebuffer, &zippedsize, 4);
memcpy(savebuffer+4, &decompressedsize, 4);
memcpy(savebuffer+8, zipbuffer, DestBuffSize);
free(zipbuffer);
woffset = zippedsize + 8;
}
offset = SaveFile(filepath, woffset, silent);
done:
FreeSaveBuffer ();
if(offset > 0) // save successful!
STREAM fp = OPEN_STREAM(filepath, "wb");
if(!fp)
{
if(!silent)
InfoPrompt("Save successful");
return 1;
ErrorPrompt("Save failed!");
return 0;
}
return 0;
S9xFreezeToStream(fp);
CLOSE_STREAM(fp);
if(!silent)
InfoPrompt("Save successful");
return 1;
}
int
NGCFreezeGameAuto (bool silent)
SaveSnapshotAuto (bool silent)
{
char filepath[1024];
if(!MakeFilePath(filepath, FILE_SNAPSHOT, Memory.ROMFilename, 0))
return false;
return NGCFreezeGame(filepath, silent);
return SaveSnapshot(filepath, silent);
}
/****************************************************************************
* NGCUnFreezeBlock
* LoadSnapshot
***************************************************************************/
int
NGCUnFreezeBlock (char *name, uint8 * block, int size)
LoadSnapshot (char * filepath, bool silent)
{
char buffer[20], *e;
int len = 0;
int rem = 0;
GetMem (buffer, 11);
if (strncmp (buffer, name, 3) != 0 || buffer[3] != ':' ||
buffer[10] != ':' || (len = strtol (&buffer[4], &e, 10)) == 0 ||
e != buffer + 10)
{
bufoffset -= 11; // go back to where we started
return WRONG_FORMAT;
}
if (len > size)
{
rem = len - size;
len = size;
}
ZeroMemory (block, size);
GetMem ((char *) block, len);
if (rem)
{
bufoffset += rem;
}
return SUCCESS;
}
/****************************************************************************
* NGCUnfreezeGame
***************************************************************************/
int
NGCUnfreezeGame (char * filepath, bool silent)
{
int offset = 0;
int result = 0;
char msg[80];
bufoffset = 0;
int device;
if(!FindDevice(filepath, &device))
return 0;
AllocSaveBuffer();
offset = LoadFile(filepath, silent);
STREAM fp = OPEN_STREAM(filepath, "rb");
if(device == DEVICE_MC_SLOTA || device == DEVICE_MC_SLOTB) // MC in slot A or slot B
{
if (offset)
{
char * zipbuffer = (char *)memalign(32, SAVEBUFFERSIZE);
memset (zipbuffer, 0, SAVEBUFFERSIZE);
uLongf zipsize = 0;
uLongf decompressedsize = 0;
uLongf DestBuffSize = SAVEBUFFERSIZE;
memcpy (&zipsize, savebuffer, 4);
memcpy (&decompressedsize, savebuffer+4, 4);
int err= uncompress((Bytef*)zipbuffer, (uLongf*)&DestBuffSize, (const Bytef*)(savebuffer+8), zipsize);
if ( err!=Z_OK )
{
offset = 0;
sprintf (msg, "Unzip error %s",zError(err));
ErrorPrompt(msg);
}
else if ( DestBuffSize != decompressedsize )
{
offset = 0;
ErrorPrompt("Unzipped size doesn't match expected size!");
}
else
{
offset = decompressedsize;
memset(savebuffer, 0, SAVEBUFFERSIZE);
memcpy (savebuffer, zipbuffer, decompressedsize);
}
free(zipbuffer);
}
}
if(offset > 0)
{
if (S9xUnfreezeGame ("AGAME") == SUCCESS)
result = 1;
else
ErrorPrompt("Error thawing");
}
else
if(!fp)
{
if(!silent)
ErrorPrompt("Freeze file not found");
ErrorPrompt("Unable to open snapshot!");
return 0;
}
FreeSaveBuffer();
return result;
int result = S9xUnfreezeFromStream(fp);
CLOSE_STREAM(fp);
if (result == SUCCESS)
return 1;
/*
switch (result)
{
case WRONG_FORMAT:
S9xMessage(S9X_ERROR, S9X_WRONG_FORMAT, SAVE_ERR_WRONG_FORMAT);
break;
case WRONG_VERSION:
S9xMessage(S9X_ERROR, S9X_WRONG_VERSION, SAVE_ERR_WRONG_VERSION);
break;
case SNAPSHOT_INCONSISTENT:
S9xMessage(S9X_ERROR, S9X_SNAPSHOT_INCONSISTENT, MOVIE_ERR_SNAPSHOT_INCONSISTENT);
break;
}
*/
return 0;
}
int
NGCUnfreezeGameAuto (bool silent)
LoadSnapshotAuto (bool silent)
{
char filepath[1024];
if(!MakeFilePath(filepath, FILE_SNAPSHOT, Memory.ROMFilename, 0))
return false;
return NGCUnfreezeGame(filepath, silent);
return LoadSnapshot(filepath, silent);
}

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@ -7,30 +7,14 @@
* Tantric August 2008
*
* freeze.h
*
* Snapshots Memory File System
*
* This is a single global memory file controller.
* Don't even think of opening two at the same time!
***************************************************************************/
#ifndef _NGCMEMFILE_
#define _NGCMEMFILE_
#ifndef _FREEZE_H_
#define _FREEZE_H_
typedef struct
{
char filename[512]; /*** Way over size - but who cares -;) ***/
int filehandle;
int currpos;
int length;
int mode;
char *buffer; /*** Memspace for read / write ***/
}
MEMFILE;
int NGCFreezeGame (char * filepath, bool silent);
int NGCFreezeGameAuto (bool silent);
int NGCUnfreezeGame (char * filepath, bool silent);
int NGCUnfreezeGameAuto (bool silent);
int SaveSnapshot (char * filepath, bool silent);
int SaveSnapshotAuto (bool silent);
int LoadSnapshot (char * filepath, bool silent);
int LoadSnapshotAuto (bool silent);
#endif

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@ -22,16 +22,6 @@
#include "snes9x.h"
#include "memmap.h"
#include "s9xdebug.h"
#include "cpuexec.h"
#include "ppu.h"
#include "apu.h"
#include "display.h"
#include "gfx.h"
#include "soundux.h"
#include "spc700.h"
#include "spc7110.h"
#include "controls.h"
#include "cheats.h"
#include "snes9xGX.h"
@ -46,9 +36,7 @@
#include "freeze.h"
#include "preferences.h"
#include "button_mapping.h"
#include "cheatmgr.h"
#include "input.h"
#include "patch.h"
#include "filter.h"
#include "filelist.h"
#include "gui/gui.h"
@ -567,14 +555,14 @@ void AutoSave()
else if (GCSettings.AutoSave == 2)
{
if (WindowPrompt("Save", "Save Snapshot?", "Save", "Don't Save") )
NGCFreezeGameAuto(NOTSILENT);
SaveSnapshotAuto(NOTSILENT);
}
else if (GCSettings.AutoSave == 3)
{
if (WindowPrompt("Save", "Save SRAM and Snapshot?", "Save", "Don't Save") )
{
SaveSRAMAuto(NOTSILENT);
NGCFreezeGameAuto(NOTSILENT);
SaveSnapshotAuto(NOTSILENT);
}
}
}
@ -1712,7 +1700,7 @@ static int MenuGameSaves(int action)
result = LoadSRAM(filepath, NOTSILENT);
break;
case FILE_SNAPSHOT:
result = NGCUnfreezeGame (filepath, NOTSILENT);
result = LoadSnapshot (filepath, NOTSILENT);
break;
}
if(result)
@ -1742,7 +1730,7 @@ static int MenuGameSaves(int action)
if(i < 100)
{
MakeFilePath(filepath, FILE_SNAPSHOT, Memory.ROMFilename, i);
NGCFreezeGame (filepath, NOTSILENT);
SaveSnapshot (filepath, NOTSILENT);
menu = MENU_GAME_SAVE;
}
}
@ -1755,7 +1743,7 @@ static int MenuGameSaves(int action)
SaveSRAM(filepath, NOTSILENT);
break;
case FILE_SNAPSHOT:
NGCFreezeGame (filepath, NOTSILENT);
SaveSnapshot (filepath, NOTSILENT);
break;
}
menu = MENU_GAME_SAVE;

View File

@ -10,6 +10,7 @@
#include <zlib.h>
#include "snes9x.h"
#include "memmap.h"
#include "snes9xGX.h"
@ -406,7 +407,7 @@ bool patchApplyPPF(MFILE *f, u8 **rom, int *size)
return res;
}
void LoadPatch()
void WiiLoadPatch()
{
int patchsize = 0;
int patchtype;

View File

@ -1,18 +0,0 @@
/****************************************************************************
* Snes9x 1.51 Nintendo Wii/Gamecube Port
*
* Tantric October 2008
*
* patch.h
*
* IPS/UPS/PPF patch support
***************************************************************************/
#ifndef PATCH_H
#define PATCH_H
#include "memfile.h"
void LoadPatch();
#endif

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@ -105,28 +105,21 @@ DefaultSettings ()
memset (&Settings, 0, sizeof (Settings));
// General
Settings.MouseMaster = false;
Settings.SuperScopeMaster = false;
Settings.MultiPlayer5Master = false;
Settings.JustifierMaster = false;
Settings.ShutdownMaster = true; // needs to be on for ActRaiser 2
Settings.ApplyCheats = true;
Settings.BlockInvalidVRAMAccess = false;
Settings.BlockInvalidVRAMAccessMaster = false;
Settings.HDMATimingHack = 100;
Settings.ApplyCheats = true;
Settings.DontSaveOopsSnapshot = true;
// Sound defaults. On GC this is 32Khz/16bit/Stereo/InterpolatedSound
Settings.APUEnabled = true;
Settings.NextAPUEnabled = true;
// Sound
Settings.SoundPlaybackRate = 32000;
Settings.Stereo = true;
Settings.SixteenBitSound = true;
Settings.SoundEnvelopeHeightReading = true;
Settings.SoundSync = true;
Settings.FixFrequency = false;
Settings.DisableSampleCaching = true;
Settings.InterpolatedSound = true;
Settings.ReverseStereo = true;
// Graphics
@ -142,22 +135,14 @@ DefaultSettings ()
Settings.FrameTimePAL = 20000;
Settings.FrameTimeNTSC = 16667;
// SDD1 - Star Ocean Returns
Settings.SDD1Pack = true;
Settings.ForceNTSC = 0;
Settings.ForcePAL = 0;
Settings.ForceHiROM = 0;
Settings.ForceLoROM = 0;
Settings.ForceHeader = 0;
Settings.ForceNoHeader = 0;
Settings.ForceTransparency = 0;
Settings.ForceInterleaved = 0;
Settings.ForceInterleaved2 = 0;
Settings.ForceInterleaveGD24 = 0;
Settings.ForceNotInterleaved = 0;
Settings.ForceNoSuperFX = 0;
Settings.ForceSuperFX = 0;
Settings.ForceDSP1 = 0;
Settings.ForceNoDSP1 = 0;
}

View File

@ -8,8 +8,7 @@
*
* s9xsupport.cpp
*
* This file contains the supporting functions defined in porting.html, with
* others taken from unix/x11.cpp and unix/unix.cpp
* Snes9x support functions
***************************************************************************/
#include <gccore.h>
@ -22,15 +21,8 @@
#include "snes9x.h"
#include "memmap.h"
#include "s9xdebug.h"
#include "cpuexec.h"
#include "ppu.h"
#include "apu.h"
#include "display.h"
#include "gfx.h"
#include "soundux.h"
#include "spc700.h"
#include "spc7110.h"
#include "apu/apu.h"
#include "controls.h"
#include "snes9xGX.h"
@ -41,6 +33,11 @@ static long long prev;
static long long now;
/*** Miscellaneous Functions ***/
void S9xExit()
{
ExitApp();
}
void S9xMessage(int /*type */, int /*number */, const char *message)
{
#define MAX_MESSAGE_LEN (36 * 3)
@ -51,43 +48,6 @@ void S9xMessage(int /*type */, int /*number */, const char *message)
S9xSetInfoString(buffer);
}
void S9xExit()
{
ExitApp();
}
/*** File based functions ***/
const char *
S9xChooseFilename(bool8 read_only)
{
return NULL;
}
const char *
S9xChooseMovieFilename(bool8 read_only)
{
return NULL;
}
const char *
S9xGetDirectory(enum s9x_getdirtype dirtype)
{
return NULL;
}
const char *
S9xGetFilename(const char *ex, enum s9x_getdirtype dirtype)
{
return NULL;
}
const char *
S9xGetFilenameInc(const char *e, enum s9x_getdirtype dirtype)
{
return NULL;
}
/*** Memory based functions ***/
void S9xAutoSaveSRAM()
{
@ -96,37 +56,27 @@ void S9xAutoSaveSRAM()
/*** Sound based functions ***/
void S9xToggleSoundChannel(int c)
{
if (c == 8)
so.sound_switch = 255;
else
so.sound_switch ^= 1 << c;
S9xSetSoundControl(so.sound_switch);
static int sound_switch = 255;
if (c == 8)
sound_switch = 255;
else
sound_switch ^= 1 << c;
S9xSetSoundControl (sound_switch);
}
/****************************************************************************
* OpenSoundDevice
*
* Main initialisation for NGC sound system
* Main initialisation for Wii sound system
***************************************************************************/
bool8 S9xOpenSoundDevice(int mode, bool8 stereo, int buffer_size)
bool8 S9xOpenSoundDevice(int buffer_size)
{
so.stereo = TRUE;
so.playback_rate = 32000;
so.sixteen_bit = TRUE;
so.encoded = 0;
so.buffer_size = 4096;
so.sound_switch = 255;
S9xSetPlaybackRate(so.playback_rate);
InitAudio();
return TRUE;
}
/*** Deprecated function. NGC uses threaded sound ***/
void S9xGenerateSound()
{
}
/* eke-eke */
void S9xInitSync()
{
@ -246,41 +196,72 @@ bool S9xPollPointer(uint32 id, int16 * x, int16 * y)
return 0;
}
void S9xLoadSDD1Data()
{
Memory.FreeSDD1Data();
Settings.SDD1Pack = FALSE;
if (strncmp(Memory.ROMName, "Star Ocean", 10) == 0)
Settings.SDD1Pack = TRUE;
if (strncmp(Memory.ROMName, "STREET FIGHTER ALPHA2", 21) == 0)
Settings.SDD1Pack = TRUE;
return;
}
/****************************************************************************
* Note that these are DUMMY functions, and only allow Snes9x to
* compile. Where possible, they will return an error signal.
***************************************************************************/
/*** splitpath function ***/
void _splitpath(char const *buffer, char *drive, char *dir, char *fname,
char *ext)
const char *S9xChooseFilename(bool8 read_only)
{
return; // Do nothing - NGC code should NEVER call a function which relies on it
ExitApp();
return NULL;
}
const char * S9xChooseMovieFilename(bool8 read_only)
{
ExitApp();
return NULL;
}
const char * S9xGetDirectory(enum s9x_getdirtype dirtype)
{
ExitApp();
return NULL;
}
const char * S9xGetFilename(const char *ex, enum s9x_getdirtype dirtype)
{
ExitApp();
return NULL;
}
const char * S9xGetFilenameInc(const char *e, enum s9x_getdirtype dirtype)
{
ExitApp();
return NULL;
}
const char * S9xBasename(const char *name)
{
ExitApp();
return name;
}
const char * S9xStringInput (const char * s)
{
ExitApp();
return s;
}
void _splitpath(char const *buf, char *drive, char *dir, char *fname, char *ext)
{
ExitApp();
}
void _makepath(char *filename, const char *drive, const char *dir,
const char *fname, const char *ext)
{
return; // Do nothing - NGC code should NEVER call a function which relies on it
ExitApp();
}
char *
S9xBasename(char *name)
int dup(int fildes)
{
return name;
ExitApp();
return 1;
}
int access(const char *pathname, int mode)
{
ExitApp();
return 1;
}

View File

@ -31,15 +31,7 @@
#include "snes9x.h"
#include "memmap.h"
#include "s9xdebug.h"
#include "cpuexec.h"
#include "ppu.h"
#include "apu.h"
#include "display.h"
#include "gfx.h"
#include "soundux.h"
#include "spc700.h"
#include "spc7110.h"
#include "apu/apu.h"
#include "controls.h"
#include "snes9xGX.h"
@ -343,24 +335,10 @@ void USBGeckoOutput()
devoptab_list[STD_ERR] = &gecko_out;
}
/****************************************************************************
* MAIN
*
* Steps to Snes9x Emulation :
* 1. Initialise GC Video
* 2. Initialise libfreetype (Nice to read something)
* 3. Set S9xSettings to standard defaults (s9xconfig.h)
* 4. Allocate Snes9x Memory
* 5. Allocate APU Memory
* 6. Set Pixel format to RGB565 for GL Rendering
* 7. Initialise Snes9x/GC Sound System
* 8. Initialise Snes9x Graphics subsystem
* 9. Let's Party!
***************************************************************************/
int
main(int argc, char *argv[])
{
//USBGeckoOutput(); // uncomment to enable USB gecko output
USBGeckoOutput(); // uncomment to enable USB gecko output
__exception_setreload(8);
#ifdef HW_DOL
@ -432,6 +410,7 @@ main(int argc, char *argv[])
S9xUnmapAllControls ();
SetDefaultButtonMap ();
S9xReportControllers();
// Allocate SNES Memory
if (!Memory.Init ())
@ -444,15 +423,14 @@ main(int argc, char *argv[])
// Set Pixel Renderer to match 565
S9xSetRenderPixelFormat (RGB565);
// Initialise Snes Sound System
S9xInitSound (5, TRUE, 1024);
// Initialise Sound System
S9xInitSound (512, 0);
// Initialise Graphics
setGFX ();
if (!S9xGraphicsInit ())
ExitApp();
S9xSetSoundMute (TRUE);
S9xInitSync(); // initialize frame sync
// Initialize font system

View File

@ -32,55 +32,47 @@
bool
LoadSRAM (char * filepath, bool silent)
{
int offset = 0;
int len = 0;
int device;
bool result = false;
if(!FindDevice(filepath, &device))
return 0;
AllocSaveBuffer();
Memory.ClearSRAM();
offset = LoadFile(filepath, silent);
int size = Memory.SRAMSize ? (1 << (Memory.SRAMSize + 3)) * 128 : 0;
if (offset > 0)
if (size > 0x20000)
size = 0x20000;
if (size)
{
int size = Memory.SRAMSize ? (1 << (Memory.SRAMSize + 3)) * 128 : 0;
len = LoadFile((char *)Memory.SRAM, filepath, size, silent);
if (size > 0x20000)
size = 0x20000;
if (device == DEVICE_MC_SLOTA || device == DEVICE_MC_SLOTB ||
offset == size + 512 || offset == size + 512 + SRTC_SRAM_PAD)
if (len > 0)
{
// SRAM has a 512 byte header - remove it, then import the SRAM,
// ignoring anything after the SRAM
memcpy(Memory.SRAM, savebuffer+512, size);
}
else if (offset == size || offset == size + SRTC_SRAM_PAD)
{
// SRAM data should be at the start of the file, just import it and
// ignore anything after the SRAM
memcpy (Memory.SRAM, savebuffer, size);
}
else
{
ErrorPrompt("Incompatible SRAM save!");
}
if (len - size == 512)
memmove(Memory.SRAM, Memory.SRAM + 512, size);
S9xSoftReset();
FreeSaveBuffer ();
return true;
}
else
{
FreeSaveBuffer ();
// if we reached here, nothing was done!
if(!silent)
if (Settings.SRTC || Settings.SPC7110RTC)
{
int pathlen = strlen(filepath);
filepath[pathlen-3] = 'r';
filepath[pathlen-2] = 't';
filepath[pathlen-1] = 'c';
LoadFile((char *)RTCData.reg, filepath, 20, silent);
}
result = true;
}
else if(!silent)
{
// if we reached here, nothing was done!
ErrorPrompt("SRAM file not found");
return false;
}
S9xSoftReset();
}
return result;
}
bool
@ -122,6 +114,12 @@ SaveSRAM (char * filepath, bool silent)
if(!FindDevice(filepath, &device))
return 0;
if (Settings.SuperFX && Memory.ROMType < 0x15) // doesn't have SRAM
return true;
if (Settings.SA1 && Memory.ROMType == 0x34) // doesn't have SRAM
return true;
// determine SRAM size
int size = Memory.SRAMSize ? (1 << (Memory.SRAMSize + 3)) * 128 : 0;
@ -130,22 +128,17 @@ SaveSRAM (char * filepath, bool silent)
if (size > 0)
{
if(device == DEVICE_MC_SLOTA || device == DEVICE_MC_SLOTB)
offset = SaveFile((char *)Memory.SRAM, filepath, size, silent);
if (Settings.SRTC || Settings.SPC7110RTC)
{
// Set the sramcomments
char sramcomment[2][32];
memset(sramcomment, 0, 64);
sprintf (sramcomment[0], "%s SRAM", APPNAME);
sprintf (sramcomment[1], Memory.ROMName);
SetMCSaveComments(sramcomment);
int pathlen = strlen(filepath);
filepath[pathlen-3] = 'r';
filepath[pathlen-2] = 't';
filepath[pathlen-1] = 'c';
SaveFile((char *)RTCData.reg, filepath, 20, silent);
}
AllocSaveBuffer ();
// copy in the SRAM, leaving a 512 byte header (for compatibility with other platforms)
memcpy(savebuffer+512, Memory.SRAM, size);
offset = SaveFile(filepath, size+512, silent);
FreeSaveBuffer ();
if (offset > 0)
{
if (!silent)

View File

@ -159,104 +159,102 @@
**********************************************************************************/
#ifndef _65C816_H_
#define _65C816_H_
#define Carry 1
#define Zero 2
#define IRQ 4
#define Decimal 8
#define IndexFlag 16
#define MemoryFlag 32
#define Overflow 64
#define Negative 128
#define Emulation 256
#ifndef _65c816_h_
#define _65c816_h_
#define SetCarry() (ICPU._Carry = 1)
#define ClearCarry() (ICPU._Carry = 0)
#define SetZero() (ICPU._Zero = 0)
#define ClearZero() (ICPU._Zero = 1)
#define SetIRQ() (Registers.PL |= IRQ)
#define ClearIRQ() (Registers.PL &= ~IRQ)
#define SetDecimal() (Registers.PL |= Decimal)
#define ClearDecimal() (Registers.PL &= ~Decimal)
#define SetIndex() (Registers.PL |= IndexFlag)
#define ClearIndex() (Registers.PL &= ~IndexFlag)
#define SetMemory() (Registers.PL |= MemoryFlag)
#define ClearMemory() (Registers.PL &= ~MemoryFlag)
#define SetOverflow() (ICPU._Overflow = 1)
#define ClearOverflow() (ICPU._Overflow = 0)
#define SetNegative() (ICPU._Negative = 0x80)
#define ClearNegative() (ICPU._Negative = 0)
#define AL A.B.l
#define AH A.B.h
#define XL X.B.l
#define XH X.B.h
#define YL Y.B.l
#define YH Y.B.h
#define SL S.B.l
#define SH S.B.h
#define DL D.B.l
#define DH D.B.h
#define PL P.B.l
#define PH P.B.h
#define CheckCarry() (ICPU._Carry)
#define CheckZero() (ICPU._Zero == 0)
#define CheckIRQ() (Registers.PL & IRQ)
#define CheckDecimal() (Registers.PL & Decimal)
#define CheckIndex() (Registers.PL & IndexFlag)
#define CheckMemory() (Registers.PL & MemoryFlag)
#define CheckOverflow() (ICPU._Overflow)
#define CheckNegative() (ICPU._Negative & 0x80)
#define CheckEmulation() (Registers.P.W & Emulation)
#define Carry 1
#define Zero 2
#define IRQ 4
#define Decimal 8
#define IndexFlag 16
#define MemoryFlag 32
#define Overflow 64
#define Negative 128
#define Emulation 256
#define ClearCarry() (ICPU._Carry = 0)
#define SetCarry() (ICPU._Carry = 1)
#define SetZero() (ICPU._Zero = 0)
#define ClearZero() (ICPU._Zero = 1)
#define SetIRQ() (Registers.PL |= IRQ)
#define ClearIRQ() (Registers.PL &= ~IRQ)
#define SetDecimal() (Registers.PL |= Decimal)
#define ClearDecimal() (Registers.PL &= ~Decimal)
#define SetIndex() (Registers.PL |= IndexFlag)
#define ClearIndex() (Registers.PL &= ~IndexFlag)
#define SetMemory() (Registers.PL |= MemoryFlag)
#define ClearMemory() (Registers.PL &= ~MemoryFlag)
#define SetOverflow() (ICPU._Overflow = 1)
#define ClearOverflow() (ICPU._Overflow = 0)
#define SetNegative() (ICPU._Negative = 0x80)
#define ClearNegative() (ICPU._Negative = 0)
#define CheckZero() (ICPU._Zero == 0)
#define CheckCarry() (ICPU._Carry)
#define CheckIRQ() (Registers.PL & IRQ)
#define CheckDecimal() (Registers.PL & Decimal)
#define CheckIndex() (Registers.PL & IndexFlag)
#define CheckMemory() (Registers.PL & MemoryFlag)
#define CheckOverflow() (ICPU._Overflow)
#define CheckNegative() (ICPU._Negative & 0x80)
#define CheckEmulation() (Registers.P.W & Emulation)
#define ClearFlags(f) (Registers.P.W &= ~(f))
#define SetFlags(f) (Registers.P.W |= (f))
#define CheckFlag(f) (Registers.PL & (f))
#define SetFlags(f) (Registers.P.W |= (f))
#define ClearFlags(f) (Registers.P.W &= ~(f))
#define CheckFlag(f) (Registers.PL & (f))
typedef union
{
#ifdef LSB_FIRST
struct { uint8 l,h; } B;
struct { uint8 l, h; } B;
#else
struct { uint8 h,l; } B;
struct { uint8 h, l; } B;
#endif
uint16 W;
} pair;
uint16 W;
} pair;
typedef union {
typedef union
{
#ifdef LSB_FIRST
struct { uint8 xPCl, xPCh, xPB, z; } B;
struct { uint16 xPC, d; } W;
struct { uint8 xPCl, xPCh, xPB, z; } B;
struct { uint16 xPC, d; } W;
#else
struct { uint8 z, xPB, xPCh, xPCl; } B;
struct { uint16 d, xPC; } W;
struct { uint8 z, xPB, xPCh, xPCl; } B;
struct { uint16 d, xPC; } W;
#endif
uint32 xPBPC;
} PC_t;
uint32 xPBPC;
} PC_t;
struct SRegisters{
uint8 DB;
pair P;
pair A;
pair D;
pair S;
pair X;
pair Y;
PC_t PC;
struct SRegisters
{
uint8 DB;
pair P;
pair A;
pair D;
pair S;
pair X;
pair Y;
PC_t PC;
};
#define PBPC PC.xPBPC
#define PCw PC.W.xPC
#define PCh PC.B.xPCh
#define PCl PC.B.xPCl
#define PB PC.B.xPB
#define AL A.B.l
#define AH A.B.h
#define XL X.B.l
#define XH X.B.h
#define YL Y.B.l
#define YH Y.B.h
#define SL S.B.l
#define SH S.B.h
#define DL D.B.l
#define DH D.B.h
#define PL P.B.l
#define PH P.B.h
#define PBPC PC.xPBPC
#define PCw PC.W.xPC
#define PCh PC.B.xPCh
#define PCl PC.B.xPCl
#define PB PC.B.xPB
EXTERN_C struct SRegisters Registers;
extern struct SRegisters Registers;
#endif

File diff suppressed because it is too large Load Diff

View File

@ -1,297 +0,0 @@
/**********************************************************************************
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
Jerremy Koot (jkoot@snes9x.com)
(c) Copyright 2002 - 2004 Matthew Kendora
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
Kris Bleakley (codeviolation@hotmail.com)
(c) Copyright 2002 - 2007 Brad Jorsch (anomie@users.sourceforge.net),
Nach (n-a-c-h@users.sourceforge.net),
zones (kasumitokoduck@yahoo.com)
(c) Copyright 2006 - 2007 nitsuja
BS-X C emulator code
(c) Copyright 2005 - 2006 Dreamer Nom,
zones
C4 x86 assembler and some C emulation code
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
Nach,
zsKnight (zsknight@zsnes.com)
C4 C++ code
(c) Copyright 2003 - 2006 Brad Jorsch,
Nach
DSP-1 emulator code
(c) Copyright 1998 - 2006 _Demo_,
Andreas Naive (andreasnaive@gmail.com)
Gary Henderson,
Ivar (ivar@snes9x.com),
John Weidman,
Kris Bleakley,
Matthew Kendora,
Nach,
neviksti (neviksti@hotmail.com)
DSP-2 emulator code
(c) Copyright 2003 John Weidman,
Kris Bleakley,
Lord Nightmare (lord_nightmare@users.sourceforge.net),
Matthew Kendora,
neviksti
DSP-3 emulator code
(c) Copyright 2003 - 2006 John Weidman,
Kris Bleakley,
Lancer,
z80 gaiden
DSP-4 emulator code
(c) Copyright 2004 - 2006 Dreamer Nom,
John Weidman,
Kris Bleakley,
Nach,
z80 gaiden
OBC1 emulator code
(c) Copyright 2001 - 2004 zsKnight,
pagefault (pagefault@zsnes.com),
Kris Bleakley,
Ported from x86 assembler to C by sanmaiwashi
SPC7110 and RTC C++ emulator code
(c) Copyright 2002 Matthew Kendora with research by
zsKnight,
John Weidman,
Dark Force
S-DD1 C emulator code
(c) Copyright 2003 Brad Jorsch with research by
Andreas Naive,
John Weidman
S-RTC C emulator code
(c) Copyright 2001-2006 byuu,
John Weidman
ST010 C++ emulator code
(c) Copyright 2003 Feather,
John Weidman,
Kris Bleakley,
Matthew Kendora
Super FX x86 assembler emulator code
(c) Copyright 1998 - 2003 _Demo_,
pagefault,
zsKnight,
Super FX C emulator code
(c) Copyright 1997 - 1999 Ivar,
Gary Henderson,
John Weidman
Sound DSP emulator code is derived from SNEeSe and OpenSPC:
(c) Copyright 1998 - 2003 Brad Martin
(c) Copyright 1998 - 2006 Charles Bilyue'
SH assembler code partly based on x86 assembler code
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
2xSaI filter
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
HQ2x, HQ3x, HQ4x filters
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
Win32 GUI code
(c) Copyright 2003 - 2006 blip,
funkyass,
Matthew Kendora,
Nach,
nitsuja
Mac OS GUI code
(c) Copyright 1998 - 2001 John Stiles
(c) Copyright 2001 - 2007 zones
Specific ports contains the works of other authors. See headers in
individual files.
Snes9x homepage: http://www.snes9x.com
Permission to use, copy, modify and/or distribute Snes9x in both binary
and source form, for non-commercial purposes, is hereby granted without
fee, providing that this license information and copyright notice appear
with all copies and any derived work.
This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software or it's derivatives.
Snes9x is freeware for PERSONAL USE only. Commercial users should
seek permission of the copyright holders first. Commercial use includes,
but is not limited to, charging money for Snes9x or software derived from
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
using Snes9x as a promotion for your commercial product.
The copyright holders request that bug fixes and improvements to the code
should be forwarded to them so everyone can benefit from the modifications
in future versions.
Super NES and Super Nintendo Entertainment System are trademarks of
Nintendo Co., Limited and its subsidiary companies.
**********************************************************************************/
#ifndef _apu_h_
#define _apu_h_
#include "spc700.h"
struct SIAPU
{
uint8 *PC;
uint8 *RAM;
uint8 *DirectPage;
bool8 APUExecuting;
uint8 Bit;
uint32 Address;
uint8 *WaitAddress1;
uint8 *WaitAddress2;
uint32 WaitCounter;
uint8 *ShadowRAM; // unused
uint8 *CachedSamples; // unused
uint8 _Carry;
uint8 _Zero;
uint8 _Overflow;
uint32 TimerErrorCounter;
uint32 Scanline;
int32 OneCycle;
int32 TwoCycles;
bool8 KONNotifier;
bool8 KOFFNotifier;
bool8 OUTXNotifier;
bool8 ENVXNotifier;
bool8 ENDXNotifier;
};
struct SAPU
{
int32 OldCycles; // unused
bool8 ShowROM;
uint32 Flags;
uint8 KeyedChannels;
uint8 OutPorts [4];
uint8 DSP [0x80];
uint8 ExtraRAM [64];
uint16 Timer [3];
uint16 TimerTarget [3];
bool8 TimerEnabled [3];
bool8 TimerValueWritten [3];
int32 Cycles;
int32 NextAPUTimerPos;
int32 APUTimerCounter;
};
EXTERN_C struct SAPU APU;
EXTERN_C struct SIAPU IAPU;
extern int spc_is_dumping;
extern int spc_is_dumping_temp;
extern uint8 spc_dump_dsp[0x100];
STATIC inline void S9xAPUUnpackStatus()
{
IAPU._Zero = ((APURegisters.P & Zero) == 0) | (APURegisters.P & Negative);
IAPU._Carry = (APURegisters.P & Carry);
IAPU._Overflow = (APURegisters.P & Overflow) >> 6;
}
STATIC inline void S9xAPUPackStatus()
{
APURegisters.P &= ~(Zero | Negative | Carry | Overflow);
APURegisters.P |= IAPU._Carry | ((IAPU._Zero == 0) << 1) |
(IAPU._Zero & 0x80) | (IAPU._Overflow << 6);
}
START_EXTERN_C
void S9xResetAPU (void);
bool8 S9xInitAPU ();
void S9xDeinitAPU ();
void S9xDecacheSamples ();
int S9xTraceAPU ();
int S9xAPUOPrint (char *buffer, uint16 Address);
void S9xSetAPUControl (uint8 byte);
void S9xSetAPUDSP (uint8 byte);
uint8 S9xGetAPUDSP ();
void S9xSetAPUTimer (uint16 Address, uint8 byte);
void S9xAPUExecute (void);
bool8 S9xInitSound (int quality, bool8 stereo, int buffer_size);
void S9xOpenCloseSoundTracingFile (bool8);
void S9xPrintAPUState ();
extern int32 S9xAPUCycles [256]; // Scaled cycle lengths
extern int32 S9xAPUCycleLengths [256]; // Raw data.
extern void (*S9xApuOpcodes [256]) (void);
END_EXTERN_C
#define APU_VOL_LEFT 0x00
#define APU_VOL_RIGHT 0x01
#define APU_P_LOW 0x02
#define APU_P_HIGH 0x03
#define APU_SRCN 0x04
#define APU_ADSR1 0x05
#define APU_ADSR2 0x06
#define APU_GAIN 0x07
#define APU_ENVX 0x08
#define APU_OUTX 0x09
#define APU_MVOL_LEFT 0x0c
#define APU_MVOL_RIGHT 0x1c
#define APU_EVOL_LEFT 0x2c
#define APU_EVOL_RIGHT 0x3c
#define APU_KON 0x4c
#define APU_KOFF 0x5c
#define APU_FLG 0x6c
#define APU_ENDX 0x7c
#define APU_EFB 0x0d
#define APU_PMON 0x2d
#define APU_NON 0x3d
#define APU_EON 0x4d
#define APU_DIR 0x5d
#define APU_ESA 0x6d
#define APU_EDL 0x7d
#define APU_C0 0x0f
#define APU_C1 0x1f
#define APU_C2 0x2f
#define APU_C3 0x3f
#define APU_C4 0x4f
#define APU_C5 0x5f
#define APU_C6 0x6f
#define APU_C7 0x7f
#define APU_SOFT_RESET 0x80
#define APU_MUTE 0x40
#define APU_ECHO_DISABLED 0x20
#define FREQUENCY_MASK 0x3fff
#endif

View File

@ -0,0 +1,564 @@
// Core SPC emulation: CPU, timers, SMP registers, memory
// snes_spc 0.9.0. http://www.slack.net/~ant/
#include "SNES_SPC.h"
#include <string.h>
/* Copyright (C) 2004-2007 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
#define RAM (m.ram.ram)
#define REGS (m.smp_regs [0])
#define REGS_IN (m.smp_regs [1])
// (n ? n : 256)
#define IF_0_THEN_256( n ) ((uint8_t) ((n) - 1) + 1)
// Note: SPC_MORE_ACCURACY exists mainly so I can run my validation tests, which
// do crazy echo buffer accesses.
#ifndef SPC_MORE_ACCURACY
#define SPC_MORE_ACCURACY 0
#endif
#ifdef BLARGG_ENABLE_OPTIMIZER
#include BLARGG_ENABLE_OPTIMIZER
#endif
//// Timers
#if SPC_DISABLE_TEMPO
#define TIMER_DIV( t, n ) ((n) >> t->prescaler)
#define TIMER_MUL( t, n ) ((n) << t->prescaler)
#else
#define TIMER_DIV( t, n ) ((n) / t->prescaler)
#define TIMER_MUL( t, n ) ((n) * t->prescaler)
#endif
SNES_SPC::Timer* SNES_SPC::run_timer_( Timer* t, rel_time_t time )
{
int elapsed = TIMER_DIV( t, time - t->next_time ) + 1;
t->next_time += TIMER_MUL( t, elapsed );
if ( t->enabled )
{
int remain = IF_0_THEN_256( t->period - t->divider );
int divider = t->divider + elapsed;
int over = elapsed - remain;
if ( over >= 0 )
{
int n = over / t->period;
t->counter = (t->counter + 1 + n) & 0x0F;
divider = over - n * t->period;
}
t->divider = (uint8_t) divider;
}
return t;
}
inline SNES_SPC::Timer* SNES_SPC::run_timer( Timer* t, rel_time_t time )
{
if ( time >= t->next_time )
t = run_timer_( t, time );
return t;
}
//// ROM
void SNES_SPC::enable_rom( int enable )
{
if ( m.rom_enabled != enable )
{
m.rom_enabled = enable;
if ( enable )
memcpy( m.hi_ram, &RAM [rom_addr], sizeof m.hi_ram );
memcpy( &RAM [rom_addr], (enable ? m.rom : m.hi_ram), rom_size );
// TODO: ROM can still get overwritten when DSP writes to echo buffer
}
}
//// DSP
#if SPC_LESS_ACCURATE
int const max_reg_time = 29;
signed char const SNES_SPC::reg_times_ [256] =
{
-1, 0,-11,-10,-15,-11, -2, -2, 4, 3, 14, 14, 26, 26, 14, 22,
2, 3, 0, 1,-12, 0, 1, 1, 7, 6, 14, 14, 27, 14, 14, 23,
5, 6, 3, 4, -1, 3, 4, 4, 10, 9, 14, 14, 26, -5, 14, 23,
8, 9, 6, 7, 2, 6, 7, 7, 13, 12, 14, 14, 27, -4, 14, 24,
11, 12, 9, 10, 5, 9, 10, 10, 16, 15, 14, 14, -2, -4, 14, 24,
14, 15, 12, 13, 8, 12, 13, 13, 19, 18, 14, 14, -2,-36, 14, 24,
17, 18, 15, 16, 11, 15, 16, 16, 22, 21, 14, 14, 28, -3, 14, 25,
20, 21, 18, 19, 14, 18, 19, 19, 25, 24, 14, 14, 14, 29, 14, 25,
29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29,
29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29,
29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29,
29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29,
29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29,
29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29,
29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29,
29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29,
};
#define RUN_DSP( time, offset ) \
int count = (time) - (offset) - m.dsp_time;\
if ( count >= 0 )\
{\
int clock_count = (count & ~(clocks_per_sample - 1)) + clocks_per_sample;\
m.dsp_time += clock_count;\
dsp.run( clock_count );\
}
#else
#define RUN_DSP( time, offset ) \
{\
int count = (time) - m.dsp_time;\
if ( !SPC_MORE_ACCURACY || count )\
{\
assert( count > 0 );\
m.dsp_time = (time);\
dsp.run( count );\
}\
}
#endif
int SNES_SPC::dsp_read( rel_time_t time )
{
RUN_DSP( time, reg_times [REGS [r_dspaddr] & 0x7F] );
int result = dsp.read( REGS [r_dspaddr] & 0x7F );
#ifdef SPC_DSP_READ_HOOK
SPC_DSP_READ_HOOK( spc_time + time, (REGS [r_dspaddr] & 0x7F), result );
#endif
return result;
}
inline void SNES_SPC::dsp_write( int data, rel_time_t time )
{
RUN_DSP( time, reg_times [REGS [r_dspaddr]] )
#if SPC_LESS_ACCURATE
else if ( m.dsp_time == skipping_time )
{
int r = REGS [r_dspaddr];
if ( r == SPC_DSP::r_kon )
m.skipped_kon |= data & ~dsp.read( SPC_DSP::r_koff );
if ( r == SPC_DSP::r_koff )
{
m.skipped_koff |= data;
m.skipped_kon &= ~data;
}
}
#endif
#ifdef SPC_DSP_WRITE_HOOK
SPC_DSP_WRITE_HOOK( m.spc_time + time, REGS [r_dspaddr], (uint8_t) data );
#endif
if ( REGS [r_dspaddr] <= 0x7F )
dsp.write( REGS [r_dspaddr], data );
else if ( !SPC_MORE_ACCURACY )
dprintf( "SPC wrote to DSP register > $7F\n" );
}
//// Memory access extras
#if SPC_MORE_ACCURACY
#define MEM_ACCESS( time, addr ) \
{\
if ( time >= m.dsp_time )\
{\
RUN_DSP( time, max_reg_time );\
}\
}
#elif !defined (NDEBUG)
// Debug-only check for read/write within echo buffer, since this might result in
// inaccurate emulation due to the DSP not being caught up to the present.
bool SNES_SPC::check_echo_access( int addr )
{
if ( !(dsp.read( SPC_DSP::r_flg ) & 0x20) )
{
int start = 0x100 * dsp.read( SPC_DSP::r_esa );
int size = 0x800 * (dsp.read( SPC_DSP::r_edl ) & 0x0F);
int end = start + (size ? size : 4);
if ( start <= addr && addr < end )
{
if ( !m.echo_accessed )
{
m.echo_accessed = 1;
return true;
}
}
}
return false;
}
#define MEM_ACCESS( time, addr ) check( !check_echo_access( (uint16_t) addr ) );
#else
#define MEM_ACCESS( time, addr )
#endif
//// CPU write
#if SPC_MORE_ACCURACY
static unsigned char const glitch_probs [3] [256] =
{
0xC3,0x92,0x5B,0x1C,0xD1,0x92,0x5B,0x1C,0xDB,0x9C,0x72,0x18,0xCD,0x5C,0x38,0x0B,
0xE1,0x9C,0x74,0x17,0xCF,0x75,0x45,0x0C,0xCF,0x6E,0x4A,0x0D,0xA3,0x3A,0x1D,0x08,
0xDB,0xA0,0x82,0x19,0xD9,0x73,0x3C,0x0E,0xCB,0x76,0x52,0x0B,0xA5,0x46,0x1D,0x09,
0xDA,0x74,0x55,0x0F,0xA2,0x3F,0x21,0x05,0x9A,0x40,0x20,0x07,0x63,0x1E,0x10,0x01,
0xDF,0xA9,0x85,0x1D,0xD3,0x84,0x4B,0x0E,0xCF,0x6F,0x49,0x0F,0xB3,0x48,0x1E,0x05,
0xD8,0x77,0x52,0x12,0xB7,0x49,0x23,0x06,0xAA,0x45,0x28,0x07,0x7D,0x28,0x0F,0x07,
0xCC,0x7B,0x4A,0x0E,0xB2,0x4F,0x24,0x07,0xAD,0x43,0x2C,0x06,0x86,0x29,0x11,0x07,
0xAE,0x48,0x1F,0x0A,0x76,0x21,0x19,0x05,0x76,0x21,0x14,0x05,0x44,0x11,0x0B,0x01,
0xE7,0xAD,0x96,0x23,0xDC,0x86,0x59,0x0E,0xDC,0x7C,0x5F,0x15,0xBB,0x53,0x2E,0x09,
0xD6,0x7C,0x4A,0x16,0xBB,0x4A,0x25,0x08,0xB3,0x4F,0x28,0x0B,0x8E,0x23,0x15,0x08,
0xCF,0x7F,0x57,0x11,0xB5,0x4A,0x23,0x0A,0xAA,0x42,0x28,0x05,0x7D,0x22,0x12,0x03,
0xA6,0x49,0x28,0x09,0x82,0x2B,0x0D,0x04,0x7A,0x20,0x0F,0x04,0x3D,0x0F,0x09,0x03,
0xD1,0x7C,0x4C,0x0F,0xAF,0x4E,0x21,0x09,0xA8,0x46,0x2A,0x07,0x85,0x1F,0x0E,0x07,
0xA6,0x3F,0x26,0x07,0x7C,0x24,0x14,0x07,0x78,0x22,0x16,0x04,0x46,0x12,0x0A,0x02,
0xA6,0x41,0x2C,0x0A,0x7E,0x28,0x11,0x05,0x73,0x1B,0x14,0x05,0x3D,0x11,0x0A,0x02,
0x70,0x22,0x17,0x05,0x48,0x13,0x08,0x03,0x3C,0x07,0x0D,0x07,0x26,0x07,0x06,0x01,
0xE0,0x9F,0xDA,0x7C,0x4F,0x18,0x28,0x0D,0xE9,0x9F,0xDA,0x7C,0x4F,0x18,0x1F,0x07,
0xE6,0x97,0xD8,0x72,0x64,0x13,0x26,0x09,0xDC,0x67,0xA9,0x38,0x21,0x07,0x15,0x06,
0xE9,0x91,0xD2,0x6B,0x63,0x14,0x2B,0x0E,0xD6,0x61,0xB7,0x41,0x2B,0x0E,0x10,0x09,
0xCF,0x59,0xB0,0x2F,0x35,0x08,0x0F,0x07,0xB6,0x30,0x7A,0x21,0x17,0x07,0x09,0x03,
0xE7,0xA3,0xE5,0x6B,0x65,0x1F,0x34,0x09,0xD8,0x6B,0xBE,0x45,0x27,0x07,0x10,0x07,
0xDA,0x54,0xB1,0x39,0x2E,0x0E,0x17,0x08,0xA9,0x3C,0x86,0x22,0x16,0x06,0x07,0x03,
0xD4,0x51,0xBC,0x3D,0x38,0x0A,0x13,0x06,0xB2,0x37,0x79,0x1C,0x17,0x05,0x0E,0x06,
0xA7,0x31,0x74,0x1C,0x11,0x06,0x0C,0x02,0x6D,0x1A,0x38,0x10,0x0B,0x05,0x06,0x03,
0xEB,0x9A,0xE1,0x7A,0x6F,0x13,0x34,0x0E,0xE6,0x75,0xC5,0x45,0x3E,0x0B,0x1A,0x05,
0xD8,0x63,0xC1,0x40,0x3C,0x1B,0x19,0x06,0xB3,0x42,0x83,0x29,0x18,0x0A,0x08,0x04,
0xD4,0x58,0xBA,0x43,0x3F,0x0A,0x1F,0x09,0xB1,0x33,0x8A,0x1F,0x1F,0x06,0x0D,0x05,
0xAF,0x3C,0x7A,0x1F,0x16,0x08,0x0A,0x01,0x72,0x1B,0x52,0x0D,0x0B,0x09,0x06,0x01,
0xCF,0x63,0xB7,0x47,0x40,0x10,0x14,0x06,0xC0,0x41,0x96,0x20,0x1C,0x09,0x10,0x05,
0xA6,0x35,0x82,0x1A,0x20,0x0C,0x0E,0x04,0x80,0x1F,0x53,0x0F,0x0B,0x02,0x06,0x01,
0xA6,0x31,0x81,0x1B,0x1D,0x01,0x08,0x08,0x7B,0x20,0x4D,0x19,0x0E,0x05,0x07,0x03,
0x6B,0x17,0x49,0x07,0x0E,0x03,0x0A,0x05,0x37,0x0B,0x1F,0x06,0x04,0x02,0x07,0x01,
0xF0,0xD6,0xED,0xAD,0xEC,0xB1,0xEB,0x79,0xAC,0x22,0x47,0x1E,0x6E,0x1B,0x32,0x0A,
0xF0,0xD6,0xEA,0xA4,0xED,0xC4,0xDE,0x82,0x98,0x1F,0x50,0x13,0x52,0x15,0x2A,0x0A,
0xF1,0xD1,0xEB,0xA2,0xEB,0xB7,0xD8,0x69,0xA2,0x1F,0x5B,0x18,0x55,0x18,0x2C,0x0A,
0xED,0xB5,0xDE,0x7E,0xE6,0x85,0xD3,0x59,0x59,0x0F,0x2C,0x09,0x24,0x07,0x15,0x09,
0xF1,0xD6,0xEA,0xA0,0xEC,0xBB,0xDA,0x77,0xA9,0x23,0x58,0x14,0x5D,0x12,0x2F,0x09,
0xF1,0xC1,0xE3,0x86,0xE4,0x87,0xD2,0x4E,0x68,0x15,0x26,0x0B,0x27,0x09,0x15,0x02,
0xEE,0xA6,0xE0,0x5C,0xE0,0x77,0xC3,0x41,0x67,0x1B,0x3C,0x07,0x2A,0x06,0x19,0x07,
0xE4,0x75,0xC6,0x43,0xCC,0x50,0x95,0x23,0x35,0x09,0x14,0x04,0x15,0x05,0x0B,0x04,
0xEE,0xD6,0xED,0xAD,0xEC,0xB1,0xEB,0x79,0xAC,0x22,0x56,0x14,0x5A,0x12,0x26,0x0A,
0xEE,0xBB,0xE7,0x7E,0xE9,0x8D,0xCB,0x49,0x67,0x11,0x34,0x07,0x2B,0x0B,0x14,0x07,
0xED,0xA7,0xE5,0x76,0xE3,0x7E,0xC4,0x4B,0x77,0x14,0x34,0x08,0x27,0x07,0x14,0x04,
0xE7,0x8B,0xD2,0x4C,0xCA,0x56,0x9E,0x31,0x36,0x0C,0x11,0x07,0x14,0x04,0x0A,0x02,
0xF0,0x9B,0xEA,0x6F,0xE5,0x81,0xC4,0x43,0x74,0x10,0x30,0x0B,0x2D,0x08,0x1B,0x06,
0xE6,0x83,0xCA,0x48,0xD9,0x56,0xA7,0x23,0x3B,0x09,0x12,0x09,0x15,0x07,0x0A,0x03,
0xE5,0x5F,0xCB,0x3C,0xCF,0x48,0x91,0x22,0x31,0x0A,0x17,0x08,0x15,0x04,0x0D,0x02,
0xD1,0x43,0x91,0x20,0xA9,0x2D,0x54,0x12,0x17,0x07,0x09,0x02,0x0C,0x04,0x05,0x03,
};
#endif
// divided into multiple functions to keep rarely-used functionality separate
// so often-used functionality can be optimized better by compiler
// If write isn't preceded by read, data has this added to it
int const no_read_before_write = 0x2000;
void SNES_SPC::cpu_write_smp_reg_( int data, rel_time_t time, int addr )
{
switch ( addr )
{
case r_t0target:
case r_t1target:
case r_t2target: {
Timer* t = &m.timers [addr - r_t0target];
int period = IF_0_THEN_256( data );
if ( t->period != period )
{
t = run_timer( t, time );
#if SPC_MORE_ACCURACY
// Insane behavior when target is written just after counter is
// clocked and counter matches new period and new period isn't 1, 2, 4, or 8
if ( t->divider == (period & 0xFF) &&
t->next_time == time + TIMER_MUL( t, 1 ) &&
((period - 1) | ~0x0F) & period )
{
//dprintf( "SPC pathological timer target write\n" );
// If the period is 3, 5, or 9, there's a probability this behavior won't occur,
// based on the previous period
int prob = 0xFF;
int old_period = t->period & 0xFF;
if ( period == 3 ) prob = glitch_probs [0] [old_period];
if ( period == 5 ) prob = glitch_probs [1] [old_period];
if ( period == 9 ) prob = glitch_probs [2] [old_period];
// The glitch suppresses incrementing of one of the counter bits, based on
// the lowest set bit in the new period
int b = 1;
while ( !(period & b) )
b <<= 1;
if ( (rand() >> 4 & 0xFF) <= prob )
t->divider = (t->divider - b) & 0xFF;
}
#endif
t->period = period;
}
break;
}
case r_t0out:
case r_t1out:
case r_t2out:
if ( !SPC_MORE_ACCURACY )
dprintf( "SPC wrote to counter %d\n", (int) addr - r_t0out );
if ( data < no_read_before_write / 2 )
run_timer( &m.timers [addr - r_t0out], time - 1 )->counter = 0;
break;
// Registers that act like RAM
case 0x8:
case 0x9:
REGS_IN [addr] = (uint8_t) data;
break;
case r_test:
if ( (uint8_t) data != 0x0A )
dprintf( "SPC wrote to test register\n" );
break;
case r_control:
// port clears
if ( data & 0x10 )
{
REGS_IN [r_cpuio0] = 0;
REGS_IN [r_cpuio1] = 0;
}
if ( data & 0x20 )
{
REGS_IN [r_cpuio2] = 0;
REGS_IN [r_cpuio3] = 0;
}
// timers
{
for ( int i = 0; i < timer_count; i++ )
{
Timer* t = &m.timers [i];
int enabled = data >> i & 1;
if ( t->enabled != enabled )
{
t = run_timer( t, time );
t->enabled = enabled;
if ( enabled )
{
t->divider = 0;
t->counter = 0;
}
}
}
}
enable_rom( data & 0x80 );
break;
}
}
void SNES_SPC::cpu_write_smp_reg( int data, rel_time_t time, int addr )
{
if ( addr == r_dspdata ) // 99%
dsp_write( data, time );
else
cpu_write_smp_reg_( data, time, addr );
}
void SNES_SPC::cpu_write_high( int data, int i, rel_time_t time )
{
if ( i < rom_size )
{
m.hi_ram [i] = (uint8_t) data;
if ( m.rom_enabled )
RAM [i + rom_addr] = m.rom [i]; // restore overwritten ROM
}
else
{
assert( RAM [i + rom_addr] == (uint8_t) data );
RAM [i + rom_addr] = cpu_pad_fill; // restore overwritten padding
cpu_write( data, i + rom_addr - 0x10000, time );
}
}
int const bits_in_int = CHAR_BIT * sizeof (int);
void SNES_SPC::cpu_write( int data, int addr, rel_time_t time )
{
MEM_ACCESS( time, addr )
// RAM
RAM [addr] = (uint8_t) data;
int reg = addr - 0xF0;
if ( reg >= 0 ) // 64%
{
// $F0-$FF
if ( reg < reg_count ) // 87%
{
REGS [reg] = (uint8_t) data;
// Ports
#ifdef SPC_PORT_WRITE_HOOK
if ( (unsigned) (reg - r_cpuio0) < port_count )
SPC_PORT_WRITE_HOOK( m.spc_time + time, (reg - r_cpuio0),
(uint8_t) data, &REGS [r_cpuio0] );
#endif
// Registers other than $F2 and $F4-$F7
//if ( reg != 2 && reg != 4 && reg != 5 && reg != 6 && reg != 7 )
// TODO: this is a bit on the fragile side
if ( ((~0x2F00 << (bits_in_int - 16)) << reg) < 0 ) // 36%
cpu_write_smp_reg( data, time, reg );
}
// High mem/address wrap-around
else
{
reg -= rom_addr - 0xF0;
if ( reg >= 0 ) // 1% in IPL ROM area or address wrapped around
cpu_write_high( data, reg, time );
}
}
}
//// CPU read
inline int SNES_SPC::cpu_read_smp_reg( int reg, rel_time_t time )
{
int result = REGS_IN [reg];
reg -= r_dspaddr;
// DSP addr and data
if ( (unsigned) reg <= 1 ) // 4% 0xF2 and 0xF3
{
result = REGS [r_dspaddr];
if ( (unsigned) reg == 1 )
result = dsp_read( time ); // 0xF3
}
return result;
}
int SNES_SPC::cpu_read( int addr, rel_time_t time )
{
MEM_ACCESS( time, addr )
// RAM
int result = RAM [addr];
int reg = addr - 0xF0;
if ( reg >= 0 ) // 40%
{
reg -= 0x10;
if ( (unsigned) reg >= 0xFF00 ) // 21%
{
reg += 0x10 - r_t0out;
// Timers
if ( (unsigned) reg < timer_count ) // 90%
{
Timer* t = &m.timers [reg];
if ( time >= t->next_time )
t = run_timer_( t, time );
result = t->counter;
t->counter = 0;
}
// Other registers
else if ( reg < 0 ) // 10%
{
result = cpu_read_smp_reg( reg + r_t0out, time );
}
else // 1%
{
assert( reg + (r_t0out + 0xF0 - 0x10000) < 0x100 );
result = cpu_read( reg + (r_t0out + 0xF0 - 0x10000), time );
}
}
}
return result;
}
//// Run
// Prefix and suffix for CPU emulator function
#define SPC_CPU_RUN_FUNC \
BOOST::uint8_t* SNES_SPC::run_until_( time_t end_time )\
{\
rel_time_t rel_time = m.spc_time - end_time;\
assert( rel_time <= 0 );\
m.spc_time = end_time;\
m.dsp_time += rel_time;\
m.timers [0].next_time += rel_time;\
m.timers [1].next_time += rel_time;\
m.timers [2].next_time += rel_time;
#define SPC_CPU_RUN_FUNC_END \
m.spc_time += rel_time;\
m.dsp_time -= rel_time;\
m.timers [0].next_time -= rel_time;\
m.timers [1].next_time -= rel_time;\
m.timers [2].next_time -= rel_time;\
assert( m.spc_time <= end_time );\
return &REGS [r_cpuio0];\
}
int const cpu_lag_max = 12 - 1; // DIV YA,X takes 12 clocks
void SNES_SPC::end_frame( time_t end_time )
{
// Catch CPU up to as close to end as possible. If final instruction
// would exceed end, does NOT execute it and leaves m.spc_time < end.
if ( end_time > m.spc_time )
run_until_( end_time );
m.spc_time -= end_time;
m.extra_clocks += end_time;
// Greatest number of clocks early that emulation can stop early due to
// not being able to execute current instruction without going over
// allowed time.
assert( -cpu_lag_max <= m.spc_time && m.spc_time <= 0 );
// Catch timers up to CPU
for ( int i = 0; i < timer_count; i++ )
run_timer( &m.timers [i], 0 );
// Catch DSP up to CPU
if ( m.dsp_time < 0 )
{
RUN_DSP( 0, max_reg_time );
}
// Save any extra samples beyond what should be generated
if ( m.buf_begin )
save_extra();
}
// Inclusion here allows static memory access functions and better optimization
#include "SPC_CPU.h"

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@ -0,0 +1,287 @@
// SNES SPC-700 APU emulator
// snes_spc 0.9.0
#ifndef SNES_SPC_H
#define SNES_SPC_H
#include "SPC_DSP.h"
#include "blargg_endian.h"
struct SNES_SPC {
public:
typedef BOOST::uint8_t uint8_t;
// Must be called once before using
blargg_err_t init();
// Sample pairs generated per second
enum { sample_rate = 32000 };
// Emulator use
// Sets IPL ROM data. Library does not include ROM data. Most SPC music files
// don't need ROM, but a full emulator must provide this.
enum { rom_size = 0x40 };
void init_rom( uint8_t const rom [rom_size] );
// Sets destination for output samples
typedef short sample_t;
void set_output( sample_t* out, int out_size );
// Number of samples written to output since last set
int sample_count() const;
// Resets SPC to power-on state. This resets your output buffer, so you must
// call set_output() after this.
void reset();
// Emulates pressing reset switch on SNES. This resets your output buffer, so
// you must call set_output() after this.
void soft_reset();
// 1024000 SPC clocks per second, sample pair every 32 clocks
typedef int time_t;
enum { clock_rate = 1024000 };
enum { clocks_per_sample = 32 };
// Emulated port read/write at specified time
enum { port_count = 4 };
int read_port ( time_t, int port );
void write_port( time_t, int port, int data );
// Runs SPC to end_time and starts a new time frame at 0
void end_frame( time_t end_time );
// Sound control
// Mutes voices corresponding to non-zero bits in mask (issues repeated KOFF events).
// Reduces emulation accuracy.
enum { voice_count = 8 };
void mute_voices( int mask );
// If true, prevents channels and global volumes from being phase-negated.
// Only supported by fast DSP.
void disable_surround( bool disable = true );
// Sets tempo, where tempo_unit = normal, tempo_unit / 2 = half speed, etc.
enum { tempo_unit = 0x100 };
void set_tempo( int );
// SPC music files
// Loads SPC data into emulator
enum { spc_min_file_size = 0x10180 };
enum { spc_file_size = 0x10200 };
blargg_err_t load_spc( void const* in, long size );
// Clears echo region. Useful after loading an SPC as many have garbage in echo.
void clear_echo();
// Plays for count samples and write samples to out. Discards samples if out
// is NULL. Count must be a multiple of 2 since output is stereo.
blargg_err_t play( int count, sample_t* out );
// Skips count samples. Several times faster than play() when using fast DSP.
blargg_err_t skip( int count );
// State save/load (only available with accurate DSP)
#if !SPC_NO_COPY_STATE_FUNCS
// Saves/loads state
enum { state_size = 68 * 1024L }; // maximum space needed when saving
typedef SPC_DSP::copy_func_t copy_func_t;
void copy_state( unsigned char** io, copy_func_t );
// Writes minimal header to spc_out
static void init_header( void* spc_out );
// Saves emulator state as SPC file data. Writes spc_file_size bytes to spc_out.
// Does not set up SPC header; use init_header() for that.
void save_spc( void* spc_out );
// Returns true if new key-on events occurred since last check. Useful for
// trimming silence while saving an SPC.
bool check_kon();
#endif
//// Snes9x Accessor
void dsp_set_spc_snapshot_callback( void (*callback) (void) );
void dsp_dump_spc_snapshot( void );
void dsp_set_stereo_switch( int );
uint8_t dsp_reg_value( int, int );
int dsp_envx_value( int );
public:
BLARGG_DISABLE_NOTHROW
typedef BOOST::uint16_t uint16_t;
// Time relative to m_spc_time. Speeds up code a bit by eliminating need to
// constantly add m_spc_time to time from CPU. CPU uses time that ends at
// 0 to eliminate reloading end time every instruction. It pays off.
typedef int rel_time_t;
struct Timer
{
rel_time_t next_time; // time of next event
int prescaler;
int period;
int divider;
int enabled;
int counter;
};
enum { reg_count = 0x10 };
enum { timer_count = 3 };
enum { extra_size = SPC_DSP::extra_size };
enum { signature_size = 35 };
private:
SPC_DSP dsp;
#if SPC_LESS_ACCURATE
static signed char const reg_times_ [256];
signed char reg_times [256];
#endif
struct state_t
{
Timer timers [timer_count];
uint8_t smp_regs [2] [reg_count];
struct
{
int pc;
int a;
int x;
int y;
int psw;
int sp;
} cpu_regs;
rel_time_t dsp_time;
time_t spc_time;
bool echo_accessed;
int tempo;
int skipped_kon;
int skipped_koff;
const char* cpu_error;
int extra_clocks;
sample_t* buf_begin;
sample_t const* buf_end;
sample_t* extra_pos;
sample_t extra_buf [extra_size];
int rom_enabled;
uint8_t rom [rom_size];
uint8_t hi_ram [rom_size];
unsigned char cycle_table [256];
struct
{
// padding to neutralize address overflow
union {
uint8_t padding1 [0x100];
uint16_t align; // makes compiler align data for 16-bit access
} padding1 [1];
uint8_t ram [0x10000];
uint8_t padding2 [0x100];
} ram;
};
state_t m;
enum { rom_addr = 0xFFC0 };
enum { skipping_time = 127 };
// Value that padding should be filled with
enum { cpu_pad_fill = 0xFF };
enum {
r_test = 0x0, r_control = 0x1,
r_dspaddr = 0x2, r_dspdata = 0x3,
r_cpuio0 = 0x4, r_cpuio1 = 0x5,
r_cpuio2 = 0x6, r_cpuio3 = 0x7,
r_f8 = 0x8, r_f9 = 0x9,
r_t0target = 0xA, r_t1target = 0xB, r_t2target = 0xC,
r_t0out = 0xD, r_t1out = 0xE, r_t2out = 0xF
};
void timers_loaded();
void enable_rom( int enable );
void reset_buf();
void save_extra();
void load_regs( uint8_t const in [reg_count] );
void ram_loaded();
void regs_loaded();
void reset_time_regs();
void reset_common( int timer_counter_init );
Timer* run_timer_ ( Timer* t, rel_time_t );
Timer* run_timer ( Timer* t, rel_time_t );
int dsp_read ( rel_time_t );
void dsp_write ( int data, rel_time_t );
void cpu_write_smp_reg_( int data, rel_time_t, int addr );
void cpu_write_smp_reg ( int data, rel_time_t, int addr );
void cpu_write_high ( int data, int i, rel_time_t );
void cpu_write ( int data, int addr, rel_time_t );
int cpu_read_smp_reg ( int i, rel_time_t );
int cpu_read ( int addr, rel_time_t );
unsigned CPU_mem_bit ( uint8_t const* pc, rel_time_t );
bool check_echo_access ( int addr );
uint8_t* run_until_( time_t end_time );
struct spc_file_t
{
char signature [signature_size];
uint8_t has_id666;
uint8_t version;
uint8_t pcl, pch;
uint8_t a;
uint8_t x;
uint8_t y;
uint8_t psw;
uint8_t sp;
char text [212];
uint8_t ram [0x10000];
uint8_t dsp [128];
uint8_t unused [0x40];
uint8_t ipl_rom [0x40];
};
static char const signature [signature_size + 1];
void save_regs( uint8_t out [reg_count] );
};
#include <assert.h>
inline int SNES_SPC::sample_count() const { return (m.extra_clocks >> 5) * 2; }
inline int SNES_SPC::read_port( time_t t, int port )
{
assert( (unsigned) port < port_count );
return run_until_( t ) [port];
}
inline void SNES_SPC::write_port( time_t t, int port, int data )
{
assert( (unsigned) port < port_count );
run_until_( t ) [0x10 + port] = data;
}
inline void SNES_SPC::mute_voices( int mask ) { dsp.mute_voices( mask ); }
inline void SNES_SPC::disable_surround( bool disable ) { dsp.disable_surround( disable ); }
#if !SPC_NO_COPY_STATE_FUNCS
inline bool SNES_SPC::check_kon() { return dsp.check_kon(); }
#endif
#endif

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// SPC emulation support: init, sample buffering, reset, SPC loading
// snes_spc 0.9.0. http://www.slack.net/~ant/
#include "SNES_SPC.h"
#include <string.h>
/* Copyright (C) 2004-2007 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
#define RAM (m.ram.ram)
#define REGS (m.smp_regs [0])
#define REGS_IN (m.smp_regs [1])
// (n ? n : 256)
#define IF_0_THEN_256( n ) ((uint8_t) ((n) - 1) + 1)
//// Init
blargg_err_t SNES_SPC::init()
{
memset( &m, 0, sizeof m );
dsp.init( RAM );
m.tempo = tempo_unit;
// Most SPC music doesn't need ROM, and almost all the rest only rely
// on these two bytes
m.rom [0x3E] = 0xFF;
m.rom [0x3F] = 0xC0;
static unsigned char const cycle_table [128] =
{// 01 23 45 67 89 AB CD EF
0x28,0x47,0x34,0x36,0x26,0x54,0x54,0x68, // 0
0x48,0x47,0x45,0x56,0x55,0x65,0x22,0x46, // 1
0x28,0x47,0x34,0x36,0x26,0x54,0x54,0x74, // 2
0x48,0x47,0x45,0x56,0x55,0x65,0x22,0x38, // 3
0x28,0x47,0x34,0x36,0x26,0x44,0x54,0x66, // 4
0x48,0x47,0x45,0x56,0x55,0x45,0x22,0x43, // 5
0x28,0x47,0x34,0x36,0x26,0x44,0x54,0x75, // 6
0x48,0x47,0x45,0x56,0x55,0x55,0x22,0x36, // 7
0x28,0x47,0x34,0x36,0x26,0x54,0x52,0x45, // 8
0x48,0x47,0x45,0x56,0x55,0x55,0x22,0xC5, // 9
0x38,0x47,0x34,0x36,0x26,0x44,0x52,0x44, // A
0x48,0x47,0x45,0x56,0x55,0x55,0x22,0x34, // B
0x38,0x47,0x45,0x47,0x25,0x64,0x52,0x49, // C
0x48,0x47,0x56,0x67,0x45,0x55,0x22,0x83, // D
0x28,0x47,0x34,0x36,0x24,0x53,0x43,0x40, // E
0x48,0x47,0x45,0x56,0x34,0x54,0x22,0x60, // F
};
// unpack cycle table
for ( int i = 0; i < 128; i++ )
{
int n = cycle_table [i];
m.cycle_table [i * 2 + 0] = n >> 4;
m.cycle_table [i * 2 + 1] = n & 0x0F;
}
#if SPC_LESS_ACCURATE
memcpy( reg_times, reg_times_, sizeof reg_times );
#endif
reset();
return 0;
}
void SNES_SPC::init_rom( uint8_t const in [rom_size] )
{
memcpy( m.rom, in, sizeof m.rom );
}
void SNES_SPC::set_tempo( int t )
{
m.tempo = t;
int const timer2_shift = 4; // 64 kHz
int const other_shift = 3; // 8 kHz
#if SPC_DISABLE_TEMPO
m.timers [2].prescaler = timer2_shift;
m.timers [1].prescaler = timer2_shift + other_shift;
m.timers [0].prescaler = timer2_shift + other_shift;
#else
if ( !t )
t = 1;
int const timer2_rate = 1 << timer2_shift;
int rate = (timer2_rate * tempo_unit + (t >> 1)) / t;
if ( rate < timer2_rate / 4 )
rate = timer2_rate / 4; // max 4x tempo
m.timers [2].prescaler = rate;
m.timers [1].prescaler = rate << other_shift;
m.timers [0].prescaler = rate << other_shift;
#endif
}
// Timer registers have been loaded. Applies these to the timers. Does not
// reset timer prescalers or dividers.
void SNES_SPC::timers_loaded()
{
int i;
for ( i = 0; i < timer_count; i++ )
{
Timer* t = &m.timers [i];
t->period = IF_0_THEN_256( REGS [r_t0target + i] );
t->enabled = REGS [r_control] >> i & 1;
t->counter = REGS_IN [r_t0out + i] & 0x0F;
}
set_tempo( m.tempo );
}
// Loads registers from unified 16-byte format
void SNES_SPC::load_regs( uint8_t const in [reg_count] )
{
memcpy( REGS, in, reg_count );
//memcpy( REGS_IN, REGS, reg_count );
// These always read back as 0
REGS_IN [r_test ] = 0;
REGS_IN [r_control ] = 0;
REGS_IN [r_t0target] = 0;
REGS_IN [r_t1target] = 0;
REGS_IN [r_t2target] = 0;
}
// RAM was just loaded from SPC, with $F0-$FF containing SMP registers
// and timer counts. Copies these to proper registers.
void SNES_SPC::ram_loaded()
{
m.rom_enabled = 0;
load_regs( &RAM [0xF0] );
// Put STOP instruction around memory to catch PC underflow/overflow
memset( m.ram.padding1, cpu_pad_fill, sizeof m.ram.padding1 );
memset( m.ram.padding2, cpu_pad_fill, sizeof m.ram.padding2 );
}
// Registers were just loaded. Applies these new values.
void SNES_SPC::regs_loaded()
{
enable_rom( REGS [r_control] & 0x80 );
timers_loaded();
}
void SNES_SPC::reset_time_regs()
{
m.cpu_error = 0;
m.echo_accessed = 0;
m.spc_time = 0;
m.dsp_time = 0;
#if SPC_LESS_ACCURATE
m.dsp_time = clocks_per_sample + 1;
#endif
for ( int i = 0; i < timer_count; i++ )
{
Timer* t = &m.timers [i];
t->next_time = 1;
t->divider = 0;
}
regs_loaded();
m.extra_clocks = 0;
reset_buf();
}
void SNES_SPC::reset_common( int timer_counter_init )
{
int i;
for ( i = 0; i < timer_count; i++ )
REGS_IN [r_t0out + i] = timer_counter_init;
// Run IPL ROM
memset( &m.cpu_regs, 0, sizeof m.cpu_regs );
m.cpu_regs.pc = rom_addr;
REGS [r_test ] = 0x0A;
REGS [r_control] = 0xB0; // ROM enabled, clear ports
for ( i = 0; i < port_count; i++ )
REGS_IN [r_cpuio0 + i] = 0;
reset_time_regs();
}
void SNES_SPC::soft_reset()
{
reset_common( 0 );
dsp.soft_reset();
}
void SNES_SPC::reset()
{
memset( RAM, 0xFF, 0x10000 );
ram_loaded();
reset_common( 0x0F );
dsp.reset();
}
char const SNES_SPC::signature [signature_size + 1] =
"SNES-SPC700 Sound File Data v0.30\x1A\x1A";
blargg_err_t SNES_SPC::load_spc( void const* data, long size )
{
spc_file_t const* const spc = (spc_file_t const*) data;
// be sure compiler didn't insert any padding into fle_t
assert( sizeof (spc_file_t) == spc_min_file_size + 0x80 );
// Check signature and file size
if ( size < signature_size || memcmp( spc, signature, 27 ) )
return "Not an SPC file";
if ( size < spc_min_file_size )
return "Corrupt SPC file";
// CPU registers
m.cpu_regs.pc = spc->pch * 0x100 + spc->pcl;
m.cpu_regs.a = spc->a;
m.cpu_regs.x = spc->x;
m.cpu_regs.y = spc->y;
m.cpu_regs.psw = spc->psw;
m.cpu_regs.sp = spc->sp;
// RAM and registers
memcpy( RAM, spc->ram, 0x10000 );
ram_loaded();
// DSP registers
dsp.load( spc->dsp );
reset_time_regs();
return 0;
}
void SNES_SPC::clear_echo()
{
if ( !(dsp.read( SPC_DSP::r_flg ) & 0x20) )
{
int addr = 0x100 * dsp.read( SPC_DSP::r_esa );
int end = addr + 0x800 * (dsp.read( SPC_DSP::r_edl ) & 0x0F);
if ( end > 0x10000 )
end = 0x10000;
memset( &RAM [addr], 0xFF, end - addr );
}
}
//// Sample output
void SNES_SPC::reset_buf()
{
// Start with half extra buffer of silence
sample_t* out = m.extra_buf;
while ( out < &m.extra_buf [extra_size / 2] )
*out++ = 0;
m.extra_pos = out;
m.buf_begin = 0;
dsp.set_output( 0, 0 );
}
void SNES_SPC::set_output( sample_t* out, int size )
{
require( (size & 1) == 0 ); // size must be even
m.extra_clocks &= clocks_per_sample - 1;
if ( out )
{
sample_t const* out_end = out + size;
m.buf_begin = out;
m.buf_end = out_end;
// Copy extra to output
sample_t const* in = m.extra_buf;
while ( in < m.extra_pos && out < out_end )
*out++ = *in++;
// Handle output being full already
if ( out >= out_end )
{
// Have DSP write to remaining extra space
out = dsp.extra();
out_end = &dsp.extra() [extra_size];
// Copy any remaining extra samples as if DSP wrote them
while ( in < m.extra_pos )
*out++ = *in++;
assert( out <= out_end );
}
dsp.set_output( out, out_end - out );
}
else
{
reset_buf();
}
}
void SNES_SPC::save_extra()
{
// Get end pointers
sample_t const* main_end = m.buf_end; // end of data written to buf
sample_t const* dsp_end = dsp.out_pos(); // end of data written to dsp.extra()
if ( m.buf_begin <= dsp_end && dsp_end <= main_end )
{
main_end = dsp_end;
dsp_end = dsp.extra(); // nothing in DSP's extra
}
// Copy any extra samples at these ends into extra_buf
sample_t* out = m.extra_buf;
sample_t const* in;
for ( in = m.buf_begin + sample_count(); in < main_end; in++ )
*out++ = *in;
for ( in = dsp.extra(); in < dsp_end ; in++ )
*out++ = *in;
m.extra_pos = out;
assert( out <= &m.extra_buf [extra_size] );
}
blargg_err_t SNES_SPC::play( int count, sample_t* out )
{
require( (count & 1) == 0 ); // must be even
if ( count )
{
set_output( out, count );
end_frame( count * (clocks_per_sample / 2) );
}
const char* err = m.cpu_error;
m.cpu_error = 0;
return err;
}
blargg_err_t SNES_SPC::skip( int count )
{
#if SPC_LESS_ACCURATE
if ( count > 2 * sample_rate * 2 )
{
set_output( 0, 0 );
// Skip a multiple of 4 samples
time_t end = count;
count = (count & 3) + 1 * sample_rate * 2;
end = (end - count) * (clocks_per_sample / 2);
m.skipped_kon = 0;
m.skipped_koff = 0;
// Preserve DSP and timer synchronization
// TODO: verify that this really preserves it
int old_dsp_time = m.dsp_time + m.spc_time;
m.dsp_time = end - m.spc_time + skipping_time;
end_frame( end );
m.dsp_time = m.dsp_time - skipping_time + old_dsp_time;
dsp.write( SPC_DSP::r_koff, m.skipped_koff & ~m.skipped_kon );
dsp.write( SPC_DSP::r_kon , m.skipped_kon );
clear_echo();
}
#endif
return play( count, 0 );
}
//// Snes9x Accessor
void SNES_SPC::dsp_set_spc_snapshot_callback( void (*callback) (void) )
{
dsp.set_spc_snapshot_callback( callback );
}
void SNES_SPC::dsp_dump_spc_snapshot( void )
{
dsp.dump_spc_snapshot();
}
void SNES_SPC::dsp_set_stereo_switch( int value )
{
dsp.set_stereo_switch( value );
}
uint8_t SNES_SPC::dsp_reg_value( int ch, int addr )
{
return dsp.reg_value( ch, addr );
}
int SNES_SPC::dsp_envx_value( int ch )
{
return dsp.envx_value( ch );
}

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// SPC emulation state save/load: copy_state(), save_spc()
// Separate file to avoid linking in unless needed
// snes_spc 0.9.0. http://www.slack.net/‾ant/
#include "SNES_SPC.h"
#if !SPC_NO_COPY_STATE_FUNCS
#include <string.h>
/* Copyright (C) 2004-2007 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include <stdio.h>
#include "blargg_source.h"
#define RAM (m.ram.ram)
#define REGS (m.smp_regs [0])
#define REGS_IN (m.smp_regs [1])
void SNES_SPC::save_regs( uint8_t out [reg_count] )
{
// Use current timer counter values
for ( int i = 0; i < timer_count; i++ )
out [r_t0out + i] = m.timers [i].counter;
// Last written values
memcpy( out, REGS, r_t0out );
}
void SNES_SPC::init_header( void* spc_out )
{
spc_file_t* const spc = (spc_file_t*) spc_out;
spc->has_id666 = 26; // has none
spc->version = 30;
memcpy( spc, signature, sizeof spc->signature );
memset( spc->text, 0, sizeof spc->text );
}
void SNES_SPC::save_spc( void* spc_out )
{
spc_file_t* const spc = (spc_file_t*) spc_out;
// CPU
spc->pcl = (uint8_t) (m.cpu_regs.pc >> 0);
spc->pch = (uint8_t) (m.cpu_regs.pc >> 8);
spc->a = m.cpu_regs.a;
spc->x = m.cpu_regs.x;
spc->y = m.cpu_regs.y;
spc->psw = m.cpu_regs.psw;
spc->sp = m.cpu_regs.sp;
// RAM, ROM
memcpy( spc->ram, RAM, sizeof spc->ram );
if ( m.rom_enabled )
memcpy( spc->ram + rom_addr, m.hi_ram, sizeof m.hi_ram );
memset( spc->unused, 0, sizeof spc->unused );
memcpy( spc->ipl_rom, m.rom, sizeof spc->ipl_rom );
// SMP registers
save_regs( &spc->ram [0xF0] );
int i;
for ( i = 0; i < port_count; i++ )
spc->ram [0xF0 + r_cpuio0 + i] = REGS_IN [r_cpuio0 + i];
// DSP registers
for ( i = 0; i < SPC_DSP::register_count; i++ )
spc->dsp [i] = dsp.read( i );
}
#undef IF_0_THEN_256
#define IF_0_THEN_256( n ) ((uint8_t) ((n) - 1) + 1)
void SNES_SPC::copy_state( unsigned char** io, copy_func_t copy )
{
SPC_State_Copier copier( io, copy );
// Make state data more readable by putting 64K RAM, 16 SMP registers,
// then DSP (with its 128 registers) first
// RAM
enable_rom( 0 ); // will get re-enabled if necessary in regs_loaded() below
copier.copy( RAM, 0x10000 );
{
// SMP registers
uint8_t regs [reg_count];
uint8_t regs_in [reg_count];
memcpy( regs, REGS, reg_count );
memcpy( regs_in, REGS_IN, reg_count );
copier.copy( regs, sizeof regs );
copier.copy( regs_in, sizeof regs_in );
memcpy( REGS, regs, reg_count);
memcpy( REGS_IN, regs_in, reg_count );
enable_rom( REGS [r_control] & 0x80 );
}
// CPU registers
SPC_COPY( uint16_t, m.cpu_regs.pc );
SPC_COPY( uint8_t, m.cpu_regs.a );
SPC_COPY( uint8_t, m.cpu_regs.x );
SPC_COPY( uint8_t, m.cpu_regs.y );
SPC_COPY( uint8_t, m.cpu_regs.psw );
SPC_COPY( uint8_t, m.cpu_regs.sp );
copier.extra();
SPC_COPY( int16_t, m.spc_time );
SPC_COPY( int16_t, m.dsp_time );
// DSP
dsp.copy_state( io, copy );
// Timers
for ( int i = 0; i < timer_count; i++ )
{
Timer* t = &m.timers [i];
t->period = IF_0_THEN_256( REGS [r_t0target + i] );
t->enabled = REGS [r_control] >> i & 1;
SPC_COPY( int16_t, t->next_time );
SPC_COPY( uint8_t, t->divider );
SPC_COPY( uint8_t, t->counter );
copier.extra();
}
set_tempo( m.tempo );
copier.extra();
}
#endif

1220
source/snes9x/apu/SPC_CPU.h Normal file

File diff suppressed because it is too large Load Diff

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// Highly accurate SNES SPC-700 DSP emulator
// snes_spc 0.9.0
#ifndef SPC_DSP_H
#define SPC_DSP_H
#include "blargg_common.h"
extern "C" { typedef void (*dsp_copy_func_t)( unsigned char** io, void* state, size_t ); }
class SPC_DSP {
public:
typedef BOOST::uint8_t uint8_t;
// Setup
// Initializes DSP and has it use the 64K RAM provided
void init( void* ram_64k );
// Sets destination for output samples. If out is NULL or out_size is 0,
// doesn't generate any.
typedef short sample_t;
void set_output( sample_t* out, int out_size );
// Number of samples written to output since it was last set, always
// a multiple of 2. Undefined if more samples were generated than
// output buffer could hold.
int sample_count() const;
// Emulation
// Resets DSP to power-on state
void reset();
// Emulates pressing reset switch on SNES
void soft_reset();
// Reads/writes DSP registers. For accuracy, you must first call run()
// to catch the DSP up to present.
int read ( int addr ) const;
void write( int addr, int data );
// Runs DSP for specified number of clocks (~1024000 per second). Every 32 clocks
// a pair of samples is be generated.
void run( int clock_count );
// Sound control
// Mutes voices corresponding to non-zero bits in mask (issues repeated KOFF events).
// Reduces emulation accuracy.
enum { voice_count = 8 };
void mute_voices( int mask );
// State
// Resets DSP and uses supplied values to initialize registers
enum { register_count = 128 };
void load( uint8_t const regs [register_count] );
// Saves/loads exact emulator state
enum { state_size = 640 }; // maximum space needed when saving
typedef dsp_copy_func_t copy_func_t;
void copy_state( unsigned char** io, copy_func_t );
// Returns non-zero if new key-on events occurred since last call
bool check_kon();
// Snes9x Accessor
int stereo_switch;
int take_spc_snapshot;
void (*spc_snapshot_callback) (void);
void set_spc_snapshot_callback( void (*callback) (void) );
void dump_spc_snapshot( void );
void set_stereo_switch( int );
uint8_t reg_value( int, int );
int envx_value( int );
// DSP register addresses
// Global registers
enum {
r_mvoll = 0x0C, r_mvolr = 0x1C,
r_evoll = 0x2C, r_evolr = 0x3C,
r_kon = 0x4C, r_koff = 0x5C,
r_flg = 0x6C, r_endx = 0x7C,
r_efb = 0x0D, r_pmon = 0x2D,
r_non = 0x3D, r_eon = 0x4D,
r_dir = 0x5D, r_esa = 0x6D,
r_edl = 0x7D,
r_fir = 0x0F // 8 coefficients at 0x0F, 0x1F ... 0x7F
};
// Voice registers
enum {
v_voll = 0x00, v_volr = 0x01,
v_pitchl = 0x02, v_pitchh = 0x03,
v_srcn = 0x04, v_adsr0 = 0x05,
v_adsr1 = 0x06, v_gain = 0x07,
v_envx = 0x08, v_outx = 0x09
};
public:
enum { extra_size = 16 };
sample_t* extra() { return m.extra; }
sample_t const* out_pos() const { return m.out; }
void disable_surround( bool ) { } // not supported
public:
BLARGG_DISABLE_NOTHROW
typedef BOOST::int8_t int8_t;
typedef BOOST::int16_t int16_t;
enum { echo_hist_size = 8 };
enum env_mode_t { env_release, env_attack, env_decay, env_sustain };
enum { brr_buf_size = 12 };
struct voice_t
{
int buf [brr_buf_size*2];// decoded samples (twice the size to simplify wrap handling)
int buf_pos; // place in buffer where next samples will be decoded
int interp_pos; // relative fractional position in sample (0x1000 = 1.0)
int brr_addr; // address of current BRR block
int brr_offset; // current decoding offset in BRR block
uint8_t* regs; // pointer to voice's DSP registers
int vbit; // bitmask for voice: 0x01 for voice 0, 0x02 for voice 1, etc.
int kon_delay; // KON delay/current setup phase
env_mode_t env_mode;
int env; // current envelope level
int hidden_env; // used by GAIN mode 7, very obscure quirk
uint8_t t_envx_out;
int voice_number;
};
private:
enum { brr_block_size = 9 };
struct state_t
{
uint8_t regs [register_count];
// Echo history keeps most recent 8 samples (twice the size to simplify wrap handling)
int echo_hist [echo_hist_size * 2] [2];
int (*echo_hist_pos) [2]; // &echo_hist [0 to 7]
int every_other_sample; // toggles every sample
int kon; // KON value when last checked
int noise;
int counter;
int echo_offset; // offset from ESA in echo buffer
int echo_length; // number of bytes that echo_offset will stop at
int phase; // next clock cycle to run (0-31)
bool kon_check; // set when a new KON occurs
// Hidden registers also written to when main register is written to
int new_kon;
uint8_t endx_buf;
uint8_t envx_buf;
uint8_t outx_buf;
// Temporary state between clocks
// read once per sample
int t_pmon;
int t_non;
int t_eon;
int t_dir;
int t_koff;
// read a few clocks ahead then used
int t_brr_next_addr;
int t_adsr0;
int t_brr_header;
int t_brr_byte;
int t_srcn;
int t_esa;
int t_echo_enabled;
// internal state that is recalculated every sample
int t_dir_addr;
int t_pitch;
int t_output;
int t_looped;
int t_echo_ptr;
// left/right sums
int t_main_out [2];
int t_echo_out [2];
int t_echo_in [2];
voice_t voices [voice_count];
// non-emulation state
uint8_t* ram; // 64K shared RAM between DSP and SMP
int mute_mask;
sample_t* out;
sample_t* out_end;
sample_t* out_begin;
sample_t extra [extra_size];
};
state_t m;
void init_counter();
void run_counters();
unsigned read_counter( int rate );
int interpolate( voice_t const* v );
void run_envelope( voice_t* const v );
void decode_brr( voice_t* v );
void misc_27();
void misc_28();
void misc_29();
void misc_30();
void voice_output( voice_t const* v, int ch );
void voice_V1( voice_t* const );
void voice_V2( voice_t* const );
void voice_V3( voice_t* const );
void voice_V3a( voice_t* const );
void voice_V3b( voice_t* const );
void voice_V3c( voice_t* const );
void voice_V4( voice_t* const );
void voice_V5( voice_t* const );
void voice_V6( voice_t* const );
void voice_V7( voice_t* const );
void voice_V8( voice_t* const );
void voice_V9( voice_t* const );
void voice_V7_V4_V1( voice_t* const );
void voice_V8_V5_V2( voice_t* const );
void voice_V9_V6_V3( voice_t* const );
void echo_read( int ch );
int echo_output( int ch );
void echo_write( int ch );
void echo_22();
void echo_23();
void echo_24();
void echo_25();
void echo_26();
void echo_27();
void echo_28();
void echo_29();
void echo_30();
void soft_reset_common();
};
#include <assert.h>
inline int SPC_DSP::sample_count() const { return m.out - m.out_begin; }
inline int SPC_DSP::read( int addr ) const
{
assert( (unsigned) addr < register_count );
return m.regs [addr];
}
inline void SPC_DSP::write( int addr, int data )
{
assert( (unsigned) addr < register_count );
m.regs [addr] = (uint8_t) data;
switch ( addr & 0x0F )
{
case v_envx:
m.envx_buf = (uint8_t) data;
break;
case v_outx:
m.outx_buf = (uint8_t) data;
break;
case 0x0C:
if ( addr == r_kon )
m.new_kon = (uint8_t) data;
if ( addr == r_endx ) // always cleared, regardless of data written
{
m.endx_buf = 0;
m.regs [r_endx] = 0;
}
break;
}
}
inline void SPC_DSP::mute_voices( int mask ) { m.mute_mask = mask; }
inline bool SPC_DSP::check_kon()
{
bool old = m.kon_check;
m.kon_check = 0;
return old;
}
#if !SPC_NO_COPY_STATE_FUNCS
class SPC_State_Copier {
SPC_DSP::copy_func_t func;
unsigned char** buf;
public:
SPC_State_Copier( unsigned char** p, SPC_DSP::copy_func_t f ) { func = f; buf = p; }
void copy( void* state, size_t size );
int copy_int( int state, int size );
void skip( int count );
void extra();
};
#define SPC_COPY( type, state )\
{\
state = (BOOST::type) copier.copy_int( state, sizeof (BOOST::type) );\
assert( (BOOST::type) state == state );\
}
#endif
#endif

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// snes_spc 0.9.0. http://www.slack.net/~ant/
#include "SPC_Filter.h"
#include <string.h>
/* Copyright (C) 2007 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
void SPC_Filter::clear() { memset( ch, 0, sizeof ch ); }
SPC_Filter::SPC_Filter()
{
gain = gain_unit;
bass = bass_norm;
clear();
}
void SPC_Filter::run( short* io, int count )
{
require( (count & 1) == 0 ); // must be even
int const gain = this->gain;
int const bass = this->bass;
chan_t* c = &ch [2];
do
{
// cache in registers
int sum = (--c)->sum;
int pp1 = c->pp1;
int p1 = c->p1;
for ( int i = 0; i < count; i += 2 )
{
// Low-pass filter (two point FIR with coeffs 0.25, 0.75)
int f = io [i] + p1;
p1 = io [i] * 3;
// High-pass filter ("leaky integrator")
int delta = f - pp1;
pp1 = f;
int s = sum >> (gain_bits + 2);
sum += (delta * gain) - (sum >> bass);
// Clamp to 16 bits
if ( (short) s != s )
s = (s >> 31) ^ 0x7FFF;
io [i] = (short) s;
}
c->p1 = p1;
c->pp1 = pp1;
c->sum = sum;
++io;
}
while ( c != ch );
}

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// Simple low-pass and high-pass filter to better match sound output of a SNES
// snes_spc 0.9.0
#ifndef SPC_FILTER_H
#define SPC_FILTER_H
#include "blargg_common.h"
struct SPC_Filter {
public:
// Filters count samples of stereo sound in place. Count must be a multiple of 2.
typedef short sample_t;
void run( sample_t* io, int count );
// Optional features
// Clears filter to silence
void clear();
// Sets gain (volume), where gain_unit is normal. Gains greater than gain_unit
// are fine, since output is clamped to 16-bit sample range.
enum { gain_unit = 0x100 };
void set_gain( int gain );
// Sets amount of bass (logarithmic scale)
enum { bass_none = 0 };
enum { bass_norm = 8 }; // normal amount
enum { bass_max = 31 };
void set_bass( int bass );
public:
SPC_Filter();
BLARGG_DISABLE_NOTHROW
private:
enum { gain_bits = 8 };
int gain;
int bass;
struct chan_t { int p1, pp1, sum; };
chan_t ch [2];
};
inline void SPC_Filter::set_gain( int g ) { gain = g; }
inline void SPC_Filter::set_bass( int b ) { bass = b; }
#endif

633
source/snes9x/apu/apu.cpp Normal file
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@ -0,0 +1,633 @@
/**********************************************************************************
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
Jerremy Koot (jkoot@snes9x.com)
(c) Copyright 2002 - 2004 Matthew Kendora
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
Kris Bleakley (codeviolation@hotmail.com)
(c) Copyright 2002 - 2007 Brad Jorsch (anomie@users.sourceforge.net),
Nach (n-a-c-h@users.sourceforge.net),
zones (kasumitokoduck@yahoo.com)
(c) Copyright 2006 - 2007 nitsuja
BS-X C emulator code
(c) Copyright 2005 - 2006 Dreamer Nom,
zones
C4 x86 assembler and some C emulation code
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
Nach,
zsKnight (zsknight@zsnes.com)
C4 C++ code
(c) Copyright 2003 - 2006 Brad Jorsch,
Nach
DSP-1 emulator code
(c) Copyright 1998 - 2006 _Demo_,
Andreas Naive (andreasnaive@gmail.com)
Gary Henderson,
Ivar (ivar@snes9x.com),
John Weidman,
Kris Bleakley,
Matthew Kendora,
Nach,
neviksti (neviksti@hotmail.com)
DSP-2 emulator code
(c) Copyright 2003 John Weidman,
Kris Bleakley,
Lord Nightmare (lord_nightmare@users.sourceforge.net),
Matthew Kendora,
neviksti
DSP-3 emulator code
(c) Copyright 2003 - 2006 John Weidman,
Kris Bleakley,
Lancer,
z80 gaiden
DSP-4 emulator code
(c) Copyright 2004 - 2006 Dreamer Nom,
John Weidman,
Kris Bleakley,
Nach,
z80 gaiden
OBC1 emulator code
(c) Copyright 2001 - 2004 zsKnight,
pagefault (pagefault@zsnes.com),
Kris Bleakley,
Ported from x86 assembler to C by sanmaiwashi
SPC7110 and RTC C++ emulator code
(c) Copyright 2002 Matthew Kendora with research by
zsKnight,
John Weidman,
Dark Force
S-DD1 C emulator code
(c) Copyright 2003 Brad Jorsch with research by
Andreas Naive,
John Weidman
S-RTC C emulator code
(c) Copyright 2001-2006 byuu,
John Weidman
ST010 C++ emulator code
(c) Copyright 2003 Feather,
John Weidman,
Kris Bleakley,
Matthew Kendora
Super FX x86 assembler emulator code
(c) Copyright 1998 - 2003 _Demo_,
pagefault,
zsKnight,
Super FX C emulator code
(c) Copyright 1997 - 1999 Ivar,
Gary Henderson,
John Weidman
Sound DSP emulator code is derived from SNEeSe and OpenSPC:
(c) Copyright 1998 - 2003 Brad Martin
(c) Copyright 1998 - 2006 Charles Bilyue'
SH assembler code partly based on x86 assembler code
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
2xSaI filter
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
HQ2x, HQ3x, HQ4x filters
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
Win32 GUI code
(c) Copyright 2003 - 2006 blip,
funkyass,
Matthew Kendora,
Nach,
nitsuja
Mac OS GUI code
(c) Copyright 1998 - 2001 John Stiles
(c) Copyright 2001 - 2007 zones
Specific ports contains the works of other authors. See headers in
individual files.
Snes9x homepage: http://www.snes9x.com
Permission to use, copy, modify and/or distribute Snes9x in both binary
and source form, for non-commercial purposes, is hereby granted without
fee, providing that this license information and copyright notice appear
with all copies and any derived work.
This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software or it's derivatives.
Snes9x is freeware for PERSONAL USE only. Commercial users should
seek permission of the copyright holders first. Commercial use includes,
but is not limited to, charging money for Snes9x or software derived from
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
using Snes9x as a promotion for your commercial product.
The copyright holders request that bug fixes and improvements to the code
should be forwarded to them so everyone can benefit from the modifications
in future versions.
Super NES and Super Nintendo Entertainment System are trademarks of
Nintendo Co., Limited and its subsidiary companies.
**********************************************************************************/
#include <math.h>
#include "snes9x.h"
#include "apu.h"
#include "snapshot.h"
#include "display.h"
#include "resampler.h"
#define APU_DEFAULT_INPUT_RATE 32000
#define APU_MINIMUM_SAMPLE_COUNT 512
#define APU_MINIMUM_SAMPLE_BLOCK 128
#define APU_NUMERATOR_NTSC 5632
#define APU_DENOMINATOR_NTSC 118125
#define APU_NUMERATOR_PAL 102400
#define APU_DENOMINATOR_PAL 2128137
SNES_SPC *spc_core = NULL;
static uint8 APUROM[64] =
{
0xCD, 0xEF, 0xBD, 0xE8, 0x00, 0xC6, 0x1D, 0xD0,
0xFC, 0x8F, 0xAA, 0xF4, 0x8F, 0xBB, 0xF5, 0x78,
0xCC, 0xF4, 0xD0, 0xFB, 0x2F, 0x19, 0xEB, 0xF4,
0xD0, 0xFC, 0x7E, 0xF4, 0xD0, 0x0B, 0xE4, 0xF5,
0xCB, 0xF4, 0xD7, 0x00, 0xFC, 0xD0, 0xF3, 0xAB,
0x01, 0x10, 0xEF, 0x7E, 0xF4, 0x10, 0xEB, 0xBA,
0xF6, 0xDA, 0x00, 0xBA, 0xF4, 0xC4, 0xF4, 0xDD,
0x5D, 0xD0, 0xDB, 0x1F, 0x00, 0x00, 0xC0, 0xFF
};
namespace spc
{
static apu_callback sa_callback = NULL;
static void *extra_data = NULL;
static bool8 sound_in_sync = TRUE;
static bool8 sound_enabled = FALSE;
static int buffer_size;
static int lag_master = 0;
static int lag = 0;
static uint8 *landing_buffer = NULL;
static uint8 *shrink_buffer = NULL;
static Resampler *resampler = NULL;
static int32 reference_time;
static uint32 remainder;
static const int32 timing_hack_numerator = SNES_SPC::tempo_unit;
static int32 timing_hack_denominator = SNES_SPC::tempo_unit;
}
static void EightBitize (uint8 *, int);
static void DeStereo (uint8 *, int);
static void ReverseStereo (uint8 *, int);
static void UpdatePlaybackRate (void);
static void from_apu_to_state (uint8 **, void *, size_t);
static void to_apu_from_state (uint8 **, void *, size_t);
static void SPCSnapshotCallback (void);
static inline int S9xAPUGetClock (int32);
static inline int S9xAPUGetClockRemainder (int32);
static void EightBitize (uint8 *buffer, int sample_count)
{
uint8 *buf8 = (uint8 *) buffer;
int16 *buf16 = (int16 *) buffer;
for (int i = 0; i < sample_count; i++)
buf8[i] = (uint8) ((buf16[i] / 256) + 128);
}
static void DeStereo (uint8 *buffer, int sample_count)
{
int16 *buf = (int16 *) buffer;
int32 s1, s2;
for (int i = 0; i < sample_count >> 1; i++)
{
s1 = (int32) buf[2 * i];
s2 = (int32) buf[2 * i + 1];
buf[i] = (int16) ((s1 + s2) >> 1);
}
}
static void ReverseStereo (uint8 *src_buffer, int sample_count)
{
int16 *buffer = (int16 *) src_buffer;
for (int i = 0; i < sample_count; i += 2)
{
buffer[i + 1] ^= buffer[i];
buffer[i] ^= buffer[i + 1];
buffer[i + 1] ^= buffer[i];
}
}
bool8 S9xMixSamples (uint8 *buffer, int sample_count)
{
static int shrink_buffer_size = -1;
uint8 *dest;
if (!Settings.SixteenBitSound || !Settings.Stereo)
{
/* We still need both stereo samples for generating the mono sample */
if (!Settings.Stereo)
sample_count <<= 1;
/* We still have to generate 16-bit samples for bit-dropping, too */
if (shrink_buffer_size < (sample_count << 1))
{
delete[] spc::shrink_buffer;
spc::shrink_buffer = new uint8[sample_count << 1];
shrink_buffer_size = sample_count << 1;
}
dest = spc::shrink_buffer;
}
else
dest = buffer;
if (Settings.Mute)
{
memset(dest, 0, sample_count << 1);
spc::resampler->clear();
return (FALSE);
}
else
{
if (spc::resampler->avail() >= (sample_count + spc::lag))
{
spc::resampler->read((short *) dest, sample_count);
if (spc::lag == spc::lag_master)
spc::lag = 0;
}
else
{
memset(buffer, (Settings.SixteenBitSound ? 0 : 128), (sample_count << (Settings.SixteenBitSound ? 1 : 0)) >> (Settings.Stereo ? 0 : 1));
if (spc::lag == 0)
spc::lag = spc::lag_master;
return (FALSE);
}
}
if (Settings.ReverseStereo && Settings.Stereo)
ReverseStereo(dest, sample_count);
if (!Settings.Stereo || !Settings.SixteenBitSound)
{
if (!Settings.Stereo)
{
DeStereo(dest, sample_count);
sample_count >>= 1;
}
if (!Settings.SixteenBitSound)
EightBitize(dest, sample_count);
memcpy(buffer, dest, (sample_count << (Settings.SixteenBitSound ? 1 : 0)));
}
return (TRUE);
}
int S9xGetSampleCount (void)
{
return (spc::resampler->avail());
}
void S9xFinalizeSamples (void)
{
if (!Settings.Mute)
{
if (!spc::resampler->push((short *) spc::landing_buffer, spc_core->sample_count()))
{
/* We weren't able to process the entire buffer. Potential overrun. */
spc::sound_in_sync = FALSE;
if (Settings.SoundSync && !Settings.TurboMode)
return;
}
}
if (!Settings.SoundSync || Settings.TurboMode || Settings.Mute)
spc::sound_in_sync = TRUE;
else
if (spc::resampler->space_empty() >= spc::resampler->space_filled())
spc::sound_in_sync = TRUE;
else
spc::sound_in_sync = FALSE;
spc_core->set_output((SNES_SPC::sample_t *) spc::landing_buffer, spc::buffer_size >> 1);
}
void S9xLandSamples (void)
{
if (spc::sa_callback != NULL)
spc::sa_callback(spc::extra_data);
else
S9xFinalizeSamples();
}
void S9xClearSamples (void)
{
spc::resampler->clear();
spc::lag = spc::lag_master;
}
bool8 S9xSyncSound (void)
{
if (!Settings.SoundSync || spc::sound_in_sync)
return (TRUE);
S9xLandSamples();
return (spc::sound_in_sync);
}
void S9xSetSamplesAvailableCallback (apu_callback callback, void *data)
{
spc::sa_callback = callback;
spc::extra_data = data;
}
static void UpdatePlaybackRate (void)
{
if (Settings.SoundInputRate == 0)
Settings.SoundInputRate = APU_DEFAULT_INPUT_RATE;
double time_ratio = (double) Settings.SoundInputRate * spc::timing_hack_numerator / (Settings.SoundPlaybackRate * spc::timing_hack_denominator);
spc::resampler->time_ratio(time_ratio);
}
bool8 S9xInitSound (int sample_count, int lag_sample_count)
{
// sample_count : buffer size given in samples in one channel
// lag_sample_count: allowable time-lag given in samples in one channel
spc::lag_master = lag_sample_count;
if (Settings.Stereo)
spc::lag_master <<= 1;
spc::lag = spc::lag_master;
if (sample_count < APU_MINIMUM_SAMPLE_COUNT)
sample_count = APU_MINIMUM_SAMPLE_COUNT;
spc::buffer_size = sample_count;
if (Settings.Stereo)
spc::buffer_size <<= 1;
if (Settings.SixteenBitSound)
spc::buffer_size <<= 1;
if (spc::landing_buffer)
delete[] spc::landing_buffer;
spc::landing_buffer = new uint8[spc::buffer_size * 2];
if (!spc::landing_buffer)
return (FALSE);
/* The resampler and spc unit use samples (16-bit short) as
arguments. Use 2x in the resampler for buffer leveling with SoundSync */
if (!spc::resampler)
{
spc::resampler = new Resampler(spc::buffer_size >> (Settings.SoundSync ? 0 : 1));
if (!spc::resampler)
{
delete[] spc::landing_buffer;
return (FALSE);
}
}
else
spc::resampler->resize(spc::buffer_size >> (Settings.SoundSync ? 0 : 1));
spc_core->set_output((SNES_SPC::sample_t *) spc::landing_buffer, spc::buffer_size >> 1);
UpdatePlaybackRate();
spc::sound_enabled = S9xOpenSoundDevice(spc::buffer_size);
return (spc::sound_enabled);
}
void S9xSetSoundControl (uint8 voice_switch)
{
spc_core->dsp_set_stereo_switch(voice_switch << 8 | voice_switch);
}
void S9xSetSoundMute (bool8 mute)
{
Settings.Mute = mute;
if (!spc::sound_enabled)
Settings.Mute = TRUE;
}
void S9xDumpSPCSnapshot (void)
{
spc_core->dsp_dump_spc_snapshot();
}
static void SPCSnapshotCallback (void)
{
S9xSPCDump(S9xGetFilenameInc((".spc"), SPC_DIR));
printf("Dumped key-on triggered spc snapshot.\n");
}
bool8 S9xInitAPU (void)
{
spc_core = new SNES_SPC;
if (!spc_core)
return (FALSE);
spc_core->init();
spc_core->init_rom(APUROM);
spc_core->dsp_set_spc_snapshot_callback(SPCSnapshotCallback);
spc::landing_buffer = NULL;
spc::shrink_buffer = NULL;
spc::resampler = NULL;
return (TRUE);
}
void S9xDeinitAPU (void)
{
if (spc_core)
{
delete spc_core;
spc_core = NULL;
}
if (spc::resampler)
{
delete spc::resampler;
spc::resampler = NULL;
}
if (spc::landing_buffer)
{
delete[] spc::landing_buffer;
spc::landing_buffer = NULL;
}
if (spc::shrink_buffer)
{
delete[] spc::shrink_buffer;
spc::shrink_buffer = NULL;
}
}
static inline int S9xAPUGetClock (int32 cpucycles)
{
if (Settings.PAL)
return floor((double) APU_NUMERATOR_PAL * spc::timing_hack_numerator * (cpucycles - spc::reference_time) + spc::remainder) /
(APU_DENOMINATOR_PAL * spc::timing_hack_denominator);
else
return (APU_NUMERATOR_NTSC * spc::timing_hack_numerator * (cpucycles - spc::reference_time) + spc::remainder) /
(APU_DENOMINATOR_NTSC * spc::timing_hack_denominator);
}
static inline int S9xAPUGetClockRemainder (int32 cpucycles)
{
if (Settings.PAL)
return fmod ((double) APU_NUMERATOR_PAL * spc::timing_hack_numerator * (cpucycles - spc::reference_time) + spc::remainder,
APU_DENOMINATOR_PAL * spc::timing_hack_denominator);
else
return (APU_NUMERATOR_NTSC * spc::timing_hack_numerator * (cpucycles - spc::reference_time) + spc::remainder) %
(APU_DENOMINATOR_NTSC * spc::timing_hack_denominator);
}
uint8 S9xAPUReadPort (int port)
{
return ((uint8) spc_core->read_port(S9xAPUGetClock(CPU.Cycles), port));
}
void S9xAPUWritePort (int port, uint8 byte)
{
spc_core->write_port(S9xAPUGetClock(CPU.Cycles), port, byte);
}
void S9xAPUSetReferenceTime (int32 cpucycles)
{
spc::reference_time = cpucycles;
}
void S9xAPUExecute (void)
{
/* Accumulate partial APU cycles */
spc_core->end_frame(S9xAPUGetClock(CPU.Cycles));
spc::remainder = S9xAPUGetClockRemainder(CPU.Cycles);
S9xAPUSetReferenceTime(CPU.Cycles);
}
void S9xAPUEndScanline (void)
{
S9xAPUExecute();
if (spc_core->sample_count() >= APU_MINIMUM_SAMPLE_BLOCK || !spc::sound_in_sync)
S9xLandSamples();
}
void S9xAPUTimingSetSpeedup (int ticks)
{
if (ticks != 0)
printf("APU speedup hack: %d\n", ticks);
spc_core->set_tempo(SNES_SPC::tempo_unit - ticks);
spc::timing_hack_denominator = SNES_SPC::tempo_unit - ticks;
UpdatePlaybackRate();
}
void S9xResetAPU (void)
{
spc::reference_time = 0;
spc::remainder = 0;
spc_core->reset();
spc_core->set_output((SNES_SPC::sample_t *) spc::landing_buffer, spc::buffer_size >> 1);
spc::resampler->clear();
}
void S9xSoftResetAPU (void)
{
spc::reference_time = 0;
spc::remainder = 0;
spc_core->soft_reset();
spc_core->set_output((SNES_SPC::sample_t *) spc::landing_buffer, spc::buffer_size >> 1);
spc::resampler->clear();
}
static void from_apu_to_state (uint8 **buf, void *var, size_t size)
{
memcpy(*buf, var, size);
*buf += size;
}
static void to_apu_from_state (uint8 **buf, void *var, size_t size)
{
memcpy(var, *buf, size);
*buf += size;
}
void S9xAPUSaveState (uint8 *block)
{
uint8 *ptr = block;
spc_core->copy_state(&ptr, from_apu_to_state);
SET_LE32(ptr, spc::reference_time);
ptr += sizeof(int32);
SET_LE32(ptr, spc::remainder);
}
void S9xAPULoadState (uint8 *block)
{
uint8 *ptr = block;
S9xResetAPU();
spc_core->copy_state(&ptr, to_apu_from_state);
spc::reference_time = GET_LE32(ptr);
ptr += sizeof(int32);
spc::remainder = GET_LE32(ptr);
}

201
source/snes9x/apu/apu.h Normal file
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/**********************************************************************************
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
Jerremy Koot (jkoot@snes9x.com)
(c) Copyright 2002 - 2004 Matthew Kendora
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
Kris Bleakley (codeviolation@hotmail.com)
(c) Copyright 2002 - 2007 Brad Jorsch (anomie@users.sourceforge.net),
Nach (n-a-c-h@users.sourceforge.net),
zones (kasumitokoduck@yahoo.com)
(c) Copyright 2006 - 2007 nitsuja
BS-X C emulator code
(c) Copyright 2005 - 2006 Dreamer Nom,
zones
C4 x86 assembler and some C emulation code
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
Nach,
zsKnight (zsknight@zsnes.com)
C4 C++ code
(c) Copyright 2003 - 2006 Brad Jorsch,
Nach
DSP-1 emulator code
(c) Copyright 1998 - 2006 _Demo_,
Andreas Naive (andreasnaive@gmail.com)
Gary Henderson,
Ivar (ivar@snes9x.com),
John Weidman,
Kris Bleakley,
Matthew Kendora,
Nach,
neviksti (neviksti@hotmail.com)
DSP-2 emulator code
(c) Copyright 2003 John Weidman,
Kris Bleakley,
Lord Nightmare (lord_nightmare@users.sourceforge.net),
Matthew Kendora,
neviksti
DSP-3 emulator code
(c) Copyright 2003 - 2006 John Weidman,
Kris Bleakley,
Lancer,
z80 gaiden
DSP-4 emulator code
(c) Copyright 2004 - 2006 Dreamer Nom,
John Weidman,
Kris Bleakley,
Nach,
z80 gaiden
OBC1 emulator code
(c) Copyright 2001 - 2004 zsKnight,
pagefault (pagefault@zsnes.com),
Kris Bleakley,
Ported from x86 assembler to C by sanmaiwashi
SPC7110 and RTC C++ emulator code
(c) Copyright 2002 Matthew Kendora with research by
zsKnight,
John Weidman,
Dark Force
S-DD1 C emulator code
(c) Copyright 2003 Brad Jorsch with research by
Andreas Naive,
John Weidman
S-RTC C emulator code
(c) Copyright 2001-2006 byuu,
John Weidman
ST010 C++ emulator code
(c) Copyright 2003 Feather,
John Weidman,
Kris Bleakley,
Matthew Kendora
Super FX x86 assembler emulator code
(c) Copyright 1998 - 2003 _Demo_,
pagefault,
zsKnight,
Super FX C emulator code
(c) Copyright 1997 - 1999 Ivar,
Gary Henderson,
John Weidman
Sound DSP emulator code is derived from SNEeSe and OpenSPC:
(c) Copyright 1998 - 2003 Brad Martin
(c) Copyright 1998 - 2006 Charles Bilyue'
SH assembler code partly based on x86 assembler code
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
2xSaI filter
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
HQ2x, HQ3x, HQ4x filters
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
Win32 GUI code
(c) Copyright 2003 - 2006 blip,
funkyass,
Matthew Kendora,
Nach,
nitsuja
Mac OS GUI code
(c) Copyright 1998 - 2001 John Stiles
(c) Copyright 2001 - 2007 zones
Specific ports contains the works of other authors. See headers in
individual files.
Snes9x homepage: http://www.snes9x.com
Permission to use, copy, modify and/or distribute Snes9x in both binary
and source form, for non-commercial purposes, is hereby granted without
fee, providing that this license information and copyright notice appear
with all copies and any derived work.
This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software or it's derivatives.
Snes9x is freeware for PERSONAL USE only. Commercial users should
seek permission of the copyright holders first. Commercial use includes,
but is not limited to, charging money for Snes9x or software derived from
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
using Snes9x as a promotion for your commercial product.
The copyright holders request that bug fixes and improvements to the code
should be forwarded to them so everyone can benefit from the modifications
in future versions.
Super NES and Super Nintendo Entertainment System are trademarks of
Nintendo Co., Limited and its subsidiary companies.
**********************************************************************************/
#ifndef _APU_H_
#define _APU_H_
#include "snes9x.h"
#include "SNES_SPC.h"
typedef void (*apu_callback) (void *);
#define SPC_SAVE_STATE_BLOCK_SIZE (SNES_SPC::state_size + 8)
bool8 S9xInitAPU (void);
void S9xDeinitAPU (void);
void S9xResetAPU (void);
void S9xSoftResetAPU (void);
uint8 S9xAPUReadPort (int);
void S9xAPUWritePort (int, uint8);
void S9xAPUExecute (void);
void S9xAPUEndScanline (void);
void S9xAPUSetReferenceTime (int32);
void S9xAPUTimingSetSpeedup (int);
void S9xAPULoadState (uint8 *);
void S9xAPUSaveState (uint8 *);
void S9xDumpSPCSnapshot (void);
bool8 S9xInitSound (int, int);
bool8 S9xOpenSoundDevice (int);
bool8 S9xSyncSound (void);
int S9xGetSampleCount (void);
void S9xSetSoundControl (uint8);
void S9xSetSoundMute (bool8);
void S9xLandSamples (void);
void S9xFinalizeSamples (void);
void S9xClearSamples (void);
bool8 S9xMixSamples (uint8 *, int);
void S9xSetSamplesAvailableCallback (apu_callback, void *);
extern SNES_SPC *spc_core;
#endif

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// Sets up common environment for Shay Green's libraries.
// To change configuration options, modify blargg_config.h, not this file.
// snes_spc 0.9.0
#ifndef BLARGG_COMMON_H
#define BLARGG_COMMON_H
#include <stddef.h>
#include <stdlib.h>
#include <assert.h>
#include <limits.h>
#include <stdint.h>
#undef BLARGG_COMMON_H
// allow blargg_config.h to #include blargg_common.h
#include "blargg_config.h"
#ifndef BLARGG_COMMON_H
#define BLARGG_COMMON_H
// BLARGG_RESTRICT: equivalent to restrict, where supported
#if defined (__GNUC__) || _MSC_VER >= 1100
#define BLARGG_RESTRICT __restrict
#else
#define BLARGG_RESTRICT
#endif
// STATIC_CAST(T,expr): Used in place of static_cast<T> (expr)
#ifndef STATIC_CAST
#define STATIC_CAST(T,expr) ((T) (expr))
#endif
// blargg_err_t (0 on success, otherwise error string)
#ifndef blargg_err_t
typedef const char* blargg_err_t;
#endif
// blargg_vector - very lightweight vector of POD types (no constructor/destructor)
template<class T>
class blargg_vector {
T* begin_;
size_t size_;
public:
blargg_vector() : begin_( 0 ), size_( 0 ) { }
~blargg_vector() { free( begin_ ); }
size_t size() const { return size_; }
T* begin() const { return begin_; }
T* end() const { return begin_ + size_; }
blargg_err_t resize( size_t n )
{
// TODO: blargg_common.cpp to hold this as an outline function, ugh
void* p = realloc( begin_, n * sizeof (T) );
if ( p )
begin_ = (T*) p;
else if ( n > size_ ) // realloc failure only a problem if expanding
return "Out of memory";
size_ = n;
return 0;
}
void clear() { void* p = begin_; begin_ = 0; size_ = 0; free( p ); }
T& operator [] ( size_t n ) const
{
assert( n <= size_ ); // <= to allow past-the-end value
return begin_ [n];
}
};
#ifndef BLARGG_DISABLE_NOTHROW
// throw spec mandatory in ISO C++ if operator new can return NULL
#if __cplusplus >= 199711 || defined (__GNUC__)
#define BLARGG_THROWS( spec ) throw spec
#else
#define BLARGG_THROWS( spec )
#endif
#define BLARGG_DISABLE_NOTHROW \
void* operator new ( size_t s ) BLARGG_THROWS(()) { return malloc( s ); }\
void operator delete ( void* p ) { free( p ); }
#define BLARGG_NEW new
#else
#include <new>
#define BLARGG_NEW new (std::nothrow)
#endif
// BLARGG_4CHAR('a','b','c','d') = 'abcd' (four character integer constant)
#define BLARGG_4CHAR( a, b, c, d ) \
((a&0xFF)*0x1000000L + (b&0xFF)*0x10000L + (c&0xFF)*0x100L + (d&0xFF))
// BOOST_STATIC_ASSERT( expr ): Generates compile error if expr is 0.
#ifndef BOOST_STATIC_ASSERT
#ifdef _MSC_VER
// MSVC6 (_MSC_VER < 1300) fails for use of __LINE__ when /Zl is specified
#define BOOST_STATIC_ASSERT( expr ) \
void blargg_failed_( int (*arg) [2 / (int) !!(expr) - 1] )
#else
// Some other compilers fail when declaring same function multiple times in class,
// so differentiate them by line
#define BOOST_STATIC_ASSERT( expr ) \
void blargg_failed_( int (*arg) [2 / !!(expr) - 1] [__LINE__] )
#endif
#endif
// BLARGG_COMPILER_HAS_BOOL: If 0, provides bool support for old compiler. If 1,
// compiler is assumed to support bool. If undefined, availability is determined.
#ifndef BLARGG_COMPILER_HAS_BOOL
#if defined (__MWERKS__)
#if !__option(bool)
#define BLARGG_COMPILER_HAS_BOOL 0
#endif
#elif defined (_MSC_VER)
#if _MSC_VER < 1100
#define BLARGG_COMPILER_HAS_BOOL 0
#endif
#elif defined (__GNUC__)
// supports bool
#elif __cplusplus < 199711
#define BLARGG_COMPILER_HAS_BOOL 0
#endif
#endif
#if defined (BLARGG_COMPILER_HAS_BOOL) && !BLARGG_COMPILER_HAS_BOOL
// If you get errors here, modify your blargg_config.h file
typedef int bool;
const bool true = 1;
const bool false = 0;
#endif
// blargg_long/blargg_ulong = at least 32 bits, int if it's big enough
#if INT_MAX < 0x7FFFFFFF || LONG_MAX == 0x7FFFFFFF
typedef long blargg_long;
#else
typedef int blargg_long;
#endif
#if UINT_MAX < 0xFFFFFFFF || ULONG_MAX == 0xFFFFFFFF
typedef unsigned long blargg_ulong;
#else
typedef unsigned blargg_ulong;
#endif
// BOOST::int8_t etc.
// HAVE_STDINT_H: If defined, use <stdint.h> for int8_t etc.
#if defined (HAVE_STDINT_H)
#include <stdint.h>
#define BOOST
// HAVE_INTTYPES_H: If defined, use <stdint.h> for int8_t etc.
#elif defined (HAVE_INTTYPES_H)
#include <inttypes.h>
#define BOOST
#else
struct BOOST
{
#if UCHAR_MAX == 0xFF && SCHAR_MAX == 0x7F
typedef signed char int8_t;
typedef unsigned char uint8_t;
#else
// No suitable 8-bit type available
typedef struct see_blargg_common_h int8_t;
typedef struct see_blargg_common_h uint8_t;
#endif
#if USHRT_MAX == 0xFFFF
typedef short int16_t;
typedef unsigned short uint16_t;
#else
// No suitable 16-bit type available
typedef struct see_blargg_common_h int16_t;
typedef struct see_blargg_common_h uint16_t;
#endif
#if ULONG_MAX == 0xFFFFFFFF
typedef long int32_t;
typedef unsigned long uint32_t;
#elif UINT_MAX == 0xFFFFFFFF
typedef int int32_t;
typedef unsigned int uint32_t;
#else
// No suitable 32-bit type available
typedef struct see_blargg_common_h int32_t;
typedef struct see_blargg_common_h uint32_t;
#endif
};
#endif
#endif
#endif

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// snes_spc 0.9.0 user configuration file. Don't replace when updating library.
// snes_spc 0.9.0
#ifndef BLARGG_CONFIG_H
#define BLARGG_CONFIG_H
// Uncomment to disable debugging checks
//#define NDEBUG 1
// Uncomment to enable platform-specific (and possibly non-portable) optimizations
//#define BLARGG_NONPORTABLE 1
// Uncomment if automatic byte-order determination doesn't work
//#define BLARGG_BIG_ENDIAN 1
// Uncomment if you get errors in the bool section of blargg_common.h
//#define BLARGG_COMPILER_HAS_BOOL 1
// Use standard config.h if present
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#endif

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// CPU Byte Order Utilities
// snes_spc 0.9.0
#ifndef BLARGG_ENDIAN
#define BLARGG_ENDIAN
#include "blargg_common.h"
// BLARGG_CPU_CISC: Defined if CPU has very few general-purpose registers (< 16)
#if defined (_M_IX86) || defined (_M_IA64) || defined (__i486__) || \
defined (__x86_64__) || defined (__ia64__) || defined (__i386__)
#define BLARGG_CPU_X86 1
#define BLARGG_CPU_CISC 1
#endif
#if defined (__powerpc__) || defined (__ppc__) || defined (__POWERPC__) || defined (__powerc)
#define BLARGG_CPU_POWERPC 1
#define BLARGG_CPU_RISC 1
#endif
// BLARGG_BIG_ENDIAN, BLARGG_LITTLE_ENDIAN: Determined automatically, otherwise only
// one may be #defined to 1. Only needed if something actually depends on byte order.
#if !defined (BLARGG_BIG_ENDIAN) && !defined (BLARGG_LITTLE_ENDIAN)
#ifdef __GLIBC__
// GCC handles this for us
#include <endian.h>
#if __BYTE_ORDER == __LITTLE_ENDIAN
#define BLARGG_LITTLE_ENDIAN 1
#elif __BYTE_ORDER == __BIG_ENDIAN
#define BLARGG_BIG_ENDIAN 1
#endif
#else
#if defined (LSB_FIRST) || defined (__LITTLE_ENDIAN__) || BLARGG_CPU_X86 || \
(defined (LITTLE_ENDIAN) && LITTLE_ENDIAN+0 != 1234)
#define BLARGG_LITTLE_ENDIAN 1
#endif
#if defined (MSB_FIRST) || defined (__BIG_ENDIAN__) || defined (WORDS_BIGENDIAN) || \
defined (__sparc__) || BLARGG_CPU_POWERPC || \
(defined (BIG_ENDIAN) && BIG_ENDIAN+0 != 4321)
#define BLARGG_BIG_ENDIAN 1
#elif !defined (__mips__)
// No endian specified; assume little-endian, since it's most common
#define BLARGG_LITTLE_ENDIAN 1
#endif
#endif
#endif
#if BLARGG_LITTLE_ENDIAN && BLARGG_BIG_ENDIAN
#undef BLARGG_LITTLE_ENDIAN
#undef BLARGG_BIG_ENDIAN
#endif
inline void blargg_verify_byte_order()
{
#ifndef NDEBUG
#if BLARGG_BIG_ENDIAN
volatile int i = 1;
assert( *(volatile char*) &i == 0 );
#elif BLARGG_LITTLE_ENDIAN
volatile int i = 1;
assert( *(volatile char*) &i != 0 );
#endif
#endif
}
inline unsigned get_le16( void const* p )
{
return (unsigned) ((unsigned char const*) p) [1] << 8 |
(unsigned) ((unsigned char const*) p) [0];
}
inline unsigned get_be16( void const* p )
{
return (unsigned) ((unsigned char const*) p) [0] << 8 |
(unsigned) ((unsigned char const*) p) [1];
}
inline blargg_ulong get_le32( void const* p )
{
return (blargg_ulong) ((unsigned char const*) p) [3] << 24 |
(blargg_ulong) ((unsigned char const*) p) [2] << 16 |
(blargg_ulong) ((unsigned char const*) p) [1] << 8 |
(blargg_ulong) ((unsigned char const*) p) [0];
}
inline blargg_ulong get_be32( void const* p )
{
return (blargg_ulong) ((unsigned char const*) p) [0] << 24 |
(blargg_ulong) ((unsigned char const*) p) [1] << 16 |
(blargg_ulong) ((unsigned char const*) p) [2] << 8 |
(blargg_ulong) ((unsigned char const*) p) [3];
}
inline void set_le16( void* p, unsigned n )
{
((unsigned char*) p) [1] = (unsigned char) (n >> 8);
((unsigned char*) p) [0] = (unsigned char) n;
}
inline void set_be16( void* p, unsigned n )
{
((unsigned char*) p) [0] = (unsigned char) (n >> 8);
((unsigned char*) p) [1] = (unsigned char) n;
}
inline void set_le32( void* p, blargg_ulong n )
{
((unsigned char*) p) [0] = (unsigned char) n;
((unsigned char*) p) [1] = (unsigned char) (n >> 8);
((unsigned char*) p) [2] = (unsigned char) (n >> 16);
((unsigned char*) p) [3] = (unsigned char) (n >> 24);
}
inline void set_be32( void* p, blargg_ulong n )
{
((unsigned char*) p) [3] = (unsigned char) n;
((unsigned char*) p) [2] = (unsigned char) (n >> 8);
((unsigned char*) p) [1] = (unsigned char) (n >> 16);
((unsigned char*) p) [0] = (unsigned char) (n >> 24);
}
#if BLARGG_NONPORTABLE
// Optimized implementation if byte order is known
#if BLARGG_LITTLE_ENDIAN
#define GET_LE16( addr ) (*(BOOST::uint16_t*) (addr))
#define GET_LE32( addr ) (*(BOOST::uint32_t*) (addr))
#define SET_LE16( addr, data ) (void) (*(BOOST::uint16_t*) (addr) = (data))
#define SET_LE32( addr, data ) (void) (*(BOOST::uint32_t*) (addr) = (data))
#elif BLARGG_BIG_ENDIAN
#define GET_BE16( addr ) (*(BOOST::uint16_t*) (addr))
#define GET_BE32( addr ) (*(BOOST::uint32_t*) (addr))
#define SET_BE16( addr, data ) (void) (*(BOOST::uint16_t*) (addr) = (data))
#define SET_BE32( addr, data ) (void) (*(BOOST::uint32_t*) (addr) = (data))
#if BLARGG_CPU_POWERPC
// PowerPC has special byte-reversed instructions
#if defined (__MWERKS__)
#define GET_LE16( addr ) (__lhbrx( addr, 0 ))
#define GET_LE32( addr ) (__lwbrx( addr, 0 ))
#define SET_LE16( addr, in ) (__sthbrx( in, addr, 0 ))
#define SET_LE32( addr, in ) (__stwbrx( in, addr, 0 ))
#elif defined (__GNUC__)
#define GET_LE16( addr ) ({unsigned ppc_lhbrx_; asm( "lhbrx %0,0,%1" : "=r" (ppc_lhbrx_) : "r" (addr), "0" (ppc_lhbrx_) ); ppc_lhbrx_;})
#define GET_LE32( addr ) ({unsigned ppc_lwbrx_; asm( "lwbrx %0,0,%1" : "=r" (ppc_lwbrx_) : "r" (addr), "0" (ppc_lwbrx_) ); ppc_lwbrx_;})
#define SET_LE16( addr, in ) ({asm( "sthbrx %0,0,%1" : : "r" (in), "r" (addr) );})
#define SET_LE32( addr, in ) ({asm( "stwbrx %0,0,%1" : : "r" (in), "r" (addr) );})
#endif
#endif
#endif
#endif
#ifndef GET_LE16
#define GET_LE16( addr ) get_le16( addr )
#define SET_LE16( addr, data ) set_le16( addr, data )
#endif
#ifndef GET_LE32
#define GET_LE32( addr ) get_le32( addr )
#define SET_LE32( addr, data ) set_le32( addr, data )
#endif
#ifndef GET_BE16
#define GET_BE16( addr ) get_be16( addr )
#define SET_BE16( addr, data ) set_be16( addr, data )
#endif
#ifndef GET_BE32
#define GET_BE32( addr ) get_be32( addr )
#define SET_BE32( addr, data ) set_be32( addr, data )
#endif
// auto-selecting versions
inline void set_le( BOOST::uint16_t* p, unsigned n ) { SET_LE16( p, n ); }
inline void set_le( BOOST::uint32_t* p, blargg_ulong n ) { SET_LE32( p, n ); }
inline void set_be( BOOST::uint16_t* p, unsigned n ) { SET_BE16( p, n ); }
inline void set_be( BOOST::uint32_t* p, blargg_ulong n ) { SET_BE32( p, n ); }
inline unsigned get_le( BOOST::uint16_t* p ) { return GET_LE16( p ); }
inline blargg_ulong get_le( BOOST::uint32_t* p ) { return GET_LE32( p ); }
inline unsigned get_be( BOOST::uint16_t* p ) { return GET_BE16( p ); }
inline blargg_ulong get_be( BOOST::uint32_t* p ) { return GET_BE32( p ); }
#endif

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@ -0,0 +1,100 @@
/* Included at the beginning of library source files, after all other #include lines.
Sets up helpful macros and services used in my source code. They don't need
module an annoying module prefix on their names since they are defined after
all other #include lines. */
// snes_spc 0.9.0
#ifndef BLARGG_SOURCE_H
#define BLARGG_SOURCE_H
// If debugging is enabled, abort program if expr is false. Meant for checking
// internal state and consistency. A failed assertion indicates a bug in the module.
// void assert( bool expr );
#include <assert.h>
// If debugging is enabled and expr is false, abort program. Meant for checking
// caller-supplied parameters and operations that are outside the control of the
// module. A failed requirement indicates a bug outside the module.
// void require( bool expr );
#undef require
#define require( expr ) assert( expr )
// Like printf() except output goes to debug log file. Might be defined to do
// nothing (not even evaluate its arguments).
// void dprintf( const char* format, ... );
static inline void blargg_dprintf_( const char*, ... ) { }
#undef dprintf
#define dprintf (1) ? (void) 0 : blargg_dprintf_
// If enabled, evaluate expr and if false, make debug log entry with source file
// and line. Meant for finding situations that should be examined further, but that
// don't indicate a problem. In all cases, execution continues normally.
#undef check
#define check( expr ) ((void) 0)
// If expr yields error string, return it from current function, otherwise continue.
#undef RETURN_ERR
#define RETURN_ERR( expr ) do { \
blargg_err_t blargg_return_err_ = (expr); \
if ( blargg_return_err_ ) return blargg_return_err_; \
} while ( 0 )
// If ptr is 0, return out of memory error string.
#undef CHECK_ALLOC
#define CHECK_ALLOC( ptr ) do { if ( (ptr) == 0 ) return "Out of memory"; } while ( 0 )
// Avoid any macros which evaluate their arguments multiple times
#undef min
#undef max
#define DEF_MIN_MAX( type ) \
static inline type min( type x, type y ) { if ( x < y ) return x; return y; }\
static inline type max( type x, type y ) { if ( y < x ) return x; return y; }
DEF_MIN_MAX( int )
DEF_MIN_MAX( unsigned )
DEF_MIN_MAX( long )
DEF_MIN_MAX( unsigned long )
DEF_MIN_MAX( float )
DEF_MIN_MAX( double )
#undef DEF_MIN_MAX
/*
// using const references generates crappy code, and I am currenly only using these
// for built-in types, so they take arguments by value
// TODO: remove
inline int min( int x, int y )
template<class T>
inline T min( T x, T y )
{
if ( x < y )
return x;
return y;
}
template<class T>
inline T max( T x, T y )
{
if ( x < y )
return y;
return x;
}
*/
// TODO: good idea? bad idea?
#undef byte
#define byte byte_
typedef unsigned char byte;
// deprecated
#define BLARGG_CHECK_ALLOC CHECK_ALLOC
#define BLARGG_RETURN_ERR RETURN_ERR
// BLARGG_SOURCE_BEGIN: If defined, #included, allowing redefition of dprintf and check
#ifdef BLARGG_SOURCE_BEGIN
#include BLARGG_SOURCE_BEGIN
#endif
#endif

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@ -0,0 +1,504 @@
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That's all there is to it!

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/* Simple resampler based on bsnes's ruby audio library */
#ifndef __RESAMPLER_H
#define __RESAMPLER_H
#include "ring_buffer.h"
#undef MIN
#define MIN(a, b) ((a) < (b) ? (a) : (b))
#undef CLAMP
#undef short_clamp
#define CLAMP(x, low, high) (((x) > (high)) ? (high) : (((x) < (low)) ? (low) : (x)))
#define short_clamp(n) ((short) CLAMP((n), -32768, 32767))
class Resampler : public ring_buffer
{
protected:
double r_step;
double r_frac;
int r_left[4], r_right[4];
double
hermite (double mu1, double a, double b, double c, double d)
{
const double tension = 0.0; //-1 = low, 0 = normal, 1 = high
const double bias = 0.0; //-1 = left, 0 = even, 1 = right
double mu2, mu3, m0, m1, a0, a1, a2, a3;
mu2 = mu1 * mu1;
mu3 = mu2 * mu1;
m0 = (b - a) * (1 + bias) * (1 - tension) / 2;
m0 += (c - b) * (1 - bias) * (1 - tension) / 2;
m1 = (c - b) * (1 + bias) * (1 - tension) / 2;
m1 += (d - c) * (1 - bias) * (1 - tension) / 2;
a0 = +2 * mu3 - 3 * mu2 + 1;
a1 = mu3 - 2 * mu2 + mu1;
a2 = mu3 - mu2;
a3 = -2 * mu3 + 3 * mu2;
return (a0 * b) + (a1 * m0) + (a2 * m1) + (a3 * c);
}
public:
Resampler (int num_samples) : ring_buffer (num_samples << 1)
{
r_frac = 0.0;
}
~Resampler ()
{
}
void
time_ratio (double ratio)
{
r_step = ratio;
clear ();
}
void
clear (void)
{
ring_buffer::clear ();
r_frac = 0;
r_left [0] = r_left [1] = r_left [2] = r_left [3] = 0;
r_right[0] = r_right[1] = r_right[2] = r_right[3] = 0;
}
void
read (short *data, int num_samples)
{
int i_position = start >> 1;
short *internal_buffer = (short *) buffer;
int o_position = 0;
int consumed = 0;
while (o_position < num_samples && consumed < buffer_size)
{
int s_left = internal_buffer[i_position];
int s_right = internal_buffer[i_position + 1];
if (r_step == 1.0)
{
data[o_position] = (short) s_left;
data[o_position + 1] = (short) s_right;
o_position += 2;
i_position = (i_position + 2) % (buffer_size >> 1);
consumed += 2;
continue;
}
r_left [0] = r_left [1];
r_left [1] = r_left [2];
r_left [2] = r_left [3];
r_left [3] = s_left;
r_right[0] = r_right[1];
r_right[1] = r_right[2];
r_right[2] = r_right[3];
r_right[3] = s_right;
while (r_frac <= 1.0 && o_position < num_samples)
{
data[o_position] = short_clamp (hermite (r_frac, r_left [0], r_left [1], r_left [2], r_left [3]));
data[o_position + 1] = short_clamp (hermite (r_frac, r_right[0], r_right[1], r_right[2], r_right[3]));
o_position += 2;
r_frac += r_step;
}
if (r_frac > 1.0)
{
r_frac -= 1.0;
i_position = (i_position + 2) % (buffer_size >> 1);
consumed += 2;
}
}
size -= consumed << 1;
start = (start + (consumed << 1)) % buffer_size;
}
bool
push (short *src, int num_samples)
{
if (max_write () < num_samples)
return false;
ring_buffer::push ((unsigned char *) src, num_samples << 1);
return true;
}
int
max_write (void)
{
return space_empty () >> 1;
}
void
resize (int num_samples)
{
ring_buffer::resize (num_samples << 1);
}
int
avail (void)
{
return (int) floor (((size >> 2) - r_frac) / r_step) * 2;
}
};
#endif /* __RESAMPLER_H */

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/* Simple byte-based ring buffer. Licensed under public domain (C) BearOso. */
#ifndef __RING_BUFFER_H
#define __RING_BUFFER_H
#include <string.h>
#undef MIN
#define MIN(a, b) ((a) < (b) ? (a) : (b))
class ring_buffer
{
protected:
int size;
int buffer_size;
int start;
unsigned char *buffer;
public:
ring_buffer (int buffer_size)
{
this->buffer_size = buffer_size;
buffer = new unsigned char[this->buffer_size];
memset (buffer, 0, this->buffer_size);
size = 0;
start = 0;
}
~ring_buffer (void)
{
delete[] buffer;
}
bool
push (unsigned char *src, int bytes)
{
if (space_empty () < bytes)
return false;
int end = (start + size) % buffer_size;
int first_write_size = MIN (bytes, buffer_size - end);
memcpy (buffer + end, src, first_write_size);
if (bytes > first_write_size)
memcpy (buffer, src + first_write_size, bytes - first_write_size);
size += bytes;
return true;
}
bool
pull (unsigned char *dst, int bytes)
{
if (space_filled () < bytes)
return false;
memcpy (dst, buffer + start, MIN (bytes, buffer_size - start));
if (bytes > (buffer_size - start))
memcpy (dst + (buffer_size - start), buffer, bytes - (buffer_size - start));
start = (start + bytes) % buffer_size;
size -= bytes;
return true;
}
inline int
space_empty (void)
{
return buffer_size - size;
}
inline int
space_filled (void)
{
return size;
}
void
clear (void)
{
start = 0;
size = 0;
memset (buffer, 0, buffer_size);
}
void
resize (int size)
{
delete[] buffer;
buffer_size = size;
buffer = new unsigned char[buffer_size];
memset (buffer, 0, this->buffer_size);
size = 0;
start = 0;
}
inline void
cache_silence (void)
{
clear ();
size = buffer_size;
}
};
#endif

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/**********************************************************************************
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
Jerremy Koot (jkoot@snes9x.com)
(c) Copyright 2002 - 2004 Matthew Kendora
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
Kris Bleakley (codeviolation@hotmail.com)
(c) Copyright 2002 - 2007 Brad Jorsch (anomie@users.sourceforge.net),
Nach (n-a-c-h@users.sourceforge.net),
zones (kasumitokoduck@yahoo.com)
(c) Copyright 2006 - 2007 nitsuja
BS-X C emulator code
(c) Copyright 2005 - 2006 Dreamer Nom,
zones
C4 x86 assembler and some C emulation code
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
Nach,
zsKnight (zsknight@zsnes.com)
C4 C++ code
(c) Copyright 2003 - 2006 Brad Jorsch,
Nach
DSP-1 emulator code
(c) Copyright 1998 - 2006 _Demo_,
Andreas Naive (andreasnaive@gmail.com)
Gary Henderson,
Ivar (ivar@snes9x.com),
John Weidman,
Kris Bleakley,
Matthew Kendora,
Nach,
neviksti (neviksti@hotmail.com)
DSP-2 emulator code
(c) Copyright 2003 John Weidman,
Kris Bleakley,
Lord Nightmare (lord_nightmare@users.sourceforge.net),
Matthew Kendora,
neviksti
DSP-3 emulator code
(c) Copyright 2003 - 2006 John Weidman,
Kris Bleakley,
Lancer,
z80 gaiden
DSP-4 emulator code
(c) Copyright 2004 - 2006 Dreamer Nom,
John Weidman,
Kris Bleakley,
Nach,
z80 gaiden
OBC1 emulator code
(c) Copyright 2001 - 2004 zsKnight,
pagefault (pagefault@zsnes.com),
Kris Bleakley,
Ported from x86 assembler to C by sanmaiwashi
SPC7110 and RTC C++ emulator code
(c) Copyright 2002 Matthew Kendora with research by
zsKnight,
John Weidman,
Dark Force
S-DD1 C emulator code
(c) Copyright 2003 Brad Jorsch with research by
Andreas Naive,
John Weidman
S-RTC C emulator code
(c) Copyright 2001-2006 byuu,
John Weidman
ST010 C++ emulator code
(c) Copyright 2003 Feather,
John Weidman,
Kris Bleakley,
Matthew Kendora
Super FX x86 assembler emulator code
(c) Copyright 1998 - 2003 _Demo_,
pagefault,
zsKnight,
Super FX C emulator code
(c) Copyright 1997 - 1999 Ivar,
Gary Henderson,
John Weidman
Sound DSP emulator code is derived from SNEeSe and OpenSPC:
(c) Copyright 1998 - 2003 Brad Martin
(c) Copyright 1998 - 2006 Charles Bilyue'
SH assembler code partly based on x86 assembler code
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
2xSaI filter
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
HQ2x, HQ3x, HQ4x filters
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
Win32 GUI code
(c) Copyright 2003 - 2006 blip,
funkyass,
Matthew Kendora,
Nach,
nitsuja
Mac OS GUI code
(c) Copyright 1998 - 2001 John Stiles
(c) Copyright 2001 - 2007 zones
Specific ports contains the works of other authors. See headers in
individual files.
Snes9x homepage: http://www.snes9x.com
Permission to use, copy, modify and/or distribute Snes9x in both binary
and source form, for non-commercial purposes, is hereby granted without
fee, providing that this license information and copyright notice appear
with all copies and any derived work.
This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software or it's derivatives.
Snes9x is freeware for PERSONAL USE only. Commercial users should
seek permission of the copyright holders first. Commercial use includes,
but is not limited to, charging money for Snes9x or software derived from
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
using Snes9x as a promotion for your commercial product.
The copyright holders request that bug fixes and improvements to the code
should be forwarded to them so everyone can benefit from the modifications
in future versions.
Super NES and Super Nintendo Entertainment System are trademarks of
Nintendo Co., Limited and its subsidiary companies.
**********************************************************************************/
#include "snes9x.h"
#include "spc700.h"
#include "apu.h"
#include "soundux.h"
#include "cpuexec.h"
#ifdef DEBUGGER
extern int32 env_counter_table[32];
FILE *apu_trace = NULL;
static char *S9xMnemonics [256] = {
"NOP", "TCALL 0", "SET1 $%02X.0", "BBS $%02X.0,$%04X",
"OR A,$%02X", "OR A,!$%04X", "OR A,(X)", "OR A,[$%02X+X]",
"OR A,#$%02X", "OR $%02X,$%02X", "OR1 C,$%04X.%d", "ASL $%02X",
"MOV !$%04X,Y", "PUSH PSW", "TSET1 !$%04X", "BRK",
"BPL $%04X", "TCALL 1", "CLR1 $%02X.0", "BBC $%02X.0,$%04X",
"OR A,$%02X+X", "OR A,!$%04X+X", "OR A,!$%04X+Y", "OR A,[$%02X]+Y",
"OR $%02X,#$%02X", "OR (X),(Y)", "DECW $%02X", "ASL $%02X+X",
"ASL A", "DEC X", "CMP X,!$%04X", "JMP [!$%04X+X]",
"CLRP", "TCALL 2", "SET1 $%02X.1", "BBS $%02X.1,$%04X",
"AND A,$%02X", "AND A,!$%04X", "AND A,(X)", "AND A,[$%02X+X]",
"AND A,#$%02X", "AND $%02X,$%02X", "OR1 C,/$%04X.%d", "ROL $%02X",
"ROL !$%04X", "PUSH A", "CBNE $%02X,$%04X", "BRA $%04X",
"BMI $%04X", "TCALL 3", "CLR1 $%02X.1", "BBC $%02X.1,$%04X",
"AND A,$%02X+X", "AND A,!$%04X+X", "AND A,!$%04X+Y", "AND A,[$%02X]+Y",
"AND $%02X,#$%02X", "AND (X),(Y)", "INCW $%02X", "ROL $%02X+X",
"ROL A", "INC X", "CMP X,$%02X", "CALL !$%04X",
"SETP", "TCALL 4", "SET1 $%02X.2", "BBS $%02X.2,$%04X",
"EOR A,$%02X", "EOR A,!$%04X", "EOR A,(X)", "EOR A,[$%02X+X]",
"EOR A,#$%02X", "EOR $%02X,$%02X", "AND1 C,$%04X.%d", "LSR $%02X",
"LSR !$%04X", "PUSH X", "TCLR1 !$%04X", "PCALL $%02X",
"BVC $%04X", "TCALL 5", "CLR1 $%02X.2", "BBC $%02X.2,$%04X",
"EOR A,$%02X+X", "EOR A,!$%04X+X", "EOR A,!$%04X+Y", "EOR A,[$%02X]+Y",
"EOR $%02X,#$%02X", "EOR (X),(Y)", "CMPW YA,$%02X", "LSR $%02X+X",
"LSR A", "MOV X,A", "CMP Y,!$%04X", "JMP !$%04X",
"CLRC", "TCALL 6", "SET1 $%02X.3", "BBS $%02X.3,$%04X",
"CMP A,$%02X", "CMP A,!$%04X", "CMP A,(X)", "CMP A,[$%02X+X]",
"CMP A,#$%02X", "CMP $%02X,$%02X", "AND1 C,/$%04X.%d", "ROR $%02X",
"ROR !$%04X", "PUSH Y", "DBNZ $%02X,$%04X", "RET",
"BVS $%04X", "TCALL 7", "CLR1 $%02X.3", "BBC $%02X.3,$%04X",
"CMP A,$%02X+X", "CMP A,!$%04X+X", "CMP A,!$%04X+Y", "CMP A,[$%02X]+Y",
"CMP $%02X,#$%02X", "CMP (X),(Y)", "ADDW YA,$%02X", "ROR $%02X+X",
"ROR A", "MOV A,X", "CMP Y,$%02X", "RET1",
"SETC", "TCALL 8", "SET1 $%02X.4", "BBS $%02X.4,$%04X",
"ADC A,$%02X", "ADC A,!$%04X", "ADC A,(X)", "ADC A,[$%02X+X]",
"ADC A,#$%02X", "ADC $%02X,$%02X", "EOR1 C,$%04X.%d", "DEC $%02X",
"DEC !$%04X", "MOV Y,#$%02X", "POP PSW", "MOV $%02X,#$%02X",
"BCC $%04X", "TCALL 9", "CLR1 $%02X.4", "BBC $%02X.4,$%04X",
"ADC A,$%02X+X", "ADC A,!$%04X+X", "ADC A,!$%04X+Y", "ADC A,[$%02X]+Y",
"ADC $%02X,#$%02X", "ADC (X),(Y)", "SUBW YA,$%02X", "DEC $%02X+X",
"DEC A", "MOV X,SP", "DIV YA,X", "XCN A",
"EI", "TCALL 10", "SET1 $%02X.5", "BBS $%02X.5,$%04X",
"SBC A,$%02X", "SBC A,!$%04X", "SBC A,(X)", "SBC A,[$%02X+X]",
"SBC A,#$%02X", "SBC $%02X,$%02X", "MOV1 C,$%04X.%d", "INC $%02X",
"INC !$%04X", "CMP Y,#$%02X", "POP A", "MOV (X)+,A",
"BCS $%04X", "TCALL 11", "CLR1 $%02X.5", "BBC $%02X.5,$%04X",
"SBC A,$%02X+X", "SBC A,!$%04X+X", "SBC A,!$%04X+Y", "SBC A,[$%02X]+Y",
"SBC $%02X,#$%02X", "SBC (X),(Y)", "MOVW YA,$%02X", "INC $%02X+X",
"INC A", "MOV SP,X", "DAS A", "MOV A,(X)+",
"DI", "TCALL 12", "SET1 $%02X.6", "BBS $%02X.6,$%04X",
"MOV $%02X,A", "MOV !$%04X,A", "MOV (X),A", "MOV [$%02X+X],A",
"CMP X,#$%02X", "MOV !$%04X,X", "MOV1 $%04X.%d,C", "MOV $%02X,Y",
"ASL !$%04X", "MOV X,#$%02X", "POP X", "MUL YA",
"BNE $%04X", "TCALL 13", "CLR1 $%02X.6", "BBC $%02X.6,$%04X",
"MOV $%02X+X,A", "MOV !$%04X+X,A", "MOV !$%04X+Y,A", "MOV [$%02X]+Y,A",
"MOV $%02X,X", "MOV $%02X+Y,X", "MOVW $%02X,YA", "MOV $%02X+X,Y",
"DEC Y", "MOV A,Y", "CBNE $%02X+X,$%04X", "DAA A",
"CLRV", "TCALL 14", "SET1 $%02X.7", "BBS $%02X.7,$%04X",
"MOV A,$%02X", "MOV A,!$%04X", "MOV A,(X)", "MOV A,[$%02X+X]",
"MOV A,#$%02X", "MOV X,!$%04X", "NOT1 $%04X.%d", "MOV Y,$%02X",
"MOV Y,!$%04X", "NOTC", "POP Y", "SLEEP",
"BEQ $%04X", "TCALL 15", "CLR1 $%02X.7", "BBC $%02X.7,$%04X",
"MOV A,$%02X+X", "MOV A,!$%04X+X", "MOV A,!$%04X+Y", "MOV A,[$%02X]+Y",
"MOV X,$%02X", "MOV X,$%02X+Y", "MOV $%02X,$%02X", "MOV Y,$%02X+X",
"INC Y", "MOV Y,A", "DBNZ Y,$%04X", "STOP"
};
#undef ABS
#define DP 0
#define ABS 1
#define IM 2
#define DP2DP 3
#define DPIM 4
#define DPREL 5
#define ABSBIT 6
#define REL 7
static uint8 Modes [256] = {
IM, IM, DP, DPREL,
DP, ABS, IM, DP,
DP, DP2DP, ABSBIT, DP,
ABS, IM, ABS, IM,
REL, IM, DP, DPREL,
DP, ABS, ABS, DP,
DPIM, IM, DP, DP,
IM, IM, ABS, ABS,
IM, IM, DP, DPREL,
DP, ABS, IM, DP,
DP, DP2DP, ABSBIT, DP,
ABS, IM, DPREL, REL,
REL, IM, DP, DPREL,
DP, ABS, ABS, DP,
DPIM, IM, DP, DP,
IM, IM, DP, ABS,
IM, IM, DP, DPREL,
DP, ABS, IM, DP,
DP, DP2DP, ABSBIT, DP,
ABS, IM, ABS, DP,
REL, IM, DP, DPREL,
DP, ABS, ABS, DP,
DPIM, IM, DP, DP,
IM, IM, ABS, ABS,
IM, IM, DP, DPREL,
DP, ABS, IM, DP,
DP, DP2DP, ABSBIT, DP,
ABS, IM, DPREL, IM,
REL, IM, DP, DPREL,
DP, ABS, ABS, DP,
DPIM, IM, DP, DP,
IM, IM, DP, IM,
IM, IM, DP, DPREL,
DP, ABS, IM, DP,
DP, DP2DP, ABSBIT, DP,
ABS, DP, IM, DPIM,
REL, IM, DP, DPREL,
DP, ABS, ABS, DP,
DPIM, IM, DP, DP,
IM, IM, IM, IM,
IM, IM, DP, DPREL,
DP, ABS, IM, DP,
DP, DP2DP, ABSBIT, DP,
ABS, DP, IM, IM,
REL, IM, DP, DPREL,
DP, ABS, ABS, DP,
DPIM, IM, DP, DP,
IM, IM, IM, IM,
IM, IM, DP, DPREL,
DP, ABS, IM, DP,
DP, ABS, ABSBIT, DP,
ABS, DP, IM, IM,
REL, IM, DP, DPREL,
DP, ABS, ABS, DP,
DP, DP, DP, DP,
IM, IM, DPREL, IM,
IM, IM, DP, DPREL,
DP, ABS, IM, DP,
DP, ABS, ABSBIT, DP,
ABS, IM, IM, IM,
REL, IM, DP, DPREL,
DP, ABS, ABS, DP,
DP, DP, DP2DP, DP,
IM, IM, REL, IM
};
static uint8 ModesToBytes [] = {
2, 3, 1, 3, 3, 3, 3, 2
};
static FILE *SoundTracing = NULL;
void S9xOpenCloseSoundTracingFile (bool8 open)
{
if (open && !SoundTracing)
{
SoundTracing = fopen ("sound_trace.log", "w");
}
else
if (!open && SoundTracing)
{
fclose (SoundTracing);
SoundTracing = NULL;
}
}
void S9xTraceSoundDSP (const char *s, int i1 = 0, int i2 = 0, int i3 = 0,
int i4 = 0, int i5 = 0, int i6 = 0, int i7 = 0)
{
fprintf (SoundTracing, s, i1, i2, i3, i4, i5, i6, i7);
}
int S9xTraceAPU ()
{
char buffer [200];
uint8 b = S9xAPUOPrint (buffer, IAPU.PC - IAPU.RAM);
if (apu_trace == NULL)
apu_trace = fopen ("apu_trace.log", "wb");
fprintf (apu_trace, "%s\n", buffer);
return (b);
}
int S9xAPUOPrint (char *buffer, uint16 Address)
{
char mnem [100];
uint8 *p = IAPU.RAM + Address;
int mode = Modes [*p];
int bytes = ModesToBytes [mode];
switch (bytes)
{
case 1:
sprintf (buffer, "%04X %02X ", p - IAPU.RAM, *p);
break;
case 2:
sprintf (buffer, "%04X %02X %02X ", p - IAPU.RAM, *p,
*(p + 1));
break;
case 3:
sprintf (buffer, "%04X %02X %02X %02X ", p - IAPU.RAM, *p,
*(p + 1), *(p + 2));
break;
}
switch (mode)
{
case DP:
sprintf (mnem, S9xMnemonics [*p], *(p + 1));
break;
case ABS:
sprintf (mnem, S9xMnemonics [*p], *(p + 1) + (*(p + 2) << 8));
break;
case IM:
sprintf (mnem, S9xMnemonics [*p]);
break;
case DP2DP:
sprintf (mnem, S9xMnemonics [*p], *(p + 2), *(p + 1));;
break;
case DPIM:
sprintf (mnem, S9xMnemonics [*p], *(p + 2), *(p + 1));;
break;
case DPREL:
sprintf (mnem, S9xMnemonics [*p], *(p + 1),
(int) (p + 3 - IAPU.RAM) + (signed char) *(p + 2));
break;
case ABSBIT:
sprintf (mnem, S9xMnemonics [*p], (*(p + 1) + (*(p + 2) << 8)) & 0x1fff,
*(p + 2) >> 5);
break;
case REL:
sprintf (mnem, S9xMnemonics [*p],
(int) (p + 2 - IAPU.RAM) + (signed char) *(p + 1));
break;
}
sprintf (buffer, "%s %-20s A:%02X X:%02X Y:%02X S:%02X P:%c%c%c%c%c%c%c%c %03ld %04ld %04d",
buffer, mnem,
APURegisters.YA.B.A, APURegisters.X, APURegisters.YA.B.Y,
APURegisters.S,
APUCheckNegative () ? 'N' : 'n',
APUCheckOverflow () ? 'V' : 'v',
APUCheckDirectPage () ? 'P' : 'p',
APUCheckBreak () ? 'B' : 'b',
APUCheckHalfCarry () ? 'H' : 'h',
APUCheckInterrupt () ? 'I' : 'i',
APUCheckZero () ? 'Z' : 'z',
APUCheckCarry () ? 'C' : 'c',
CPU.V_Counter,
CPU.Cycles,
APU.Cycles >> SNES_APU_ACCURACY);
return (bytes);
}
const char *as_binary (uint8 data)
{
static char buf [9];
for (int i = 7; i >= 0; i--)
buf [7 - i] = ((data & (1 << i)) != 0) + '0';
buf [8] = 0;
return (buf);
}
void S9xPrintAPUState ()
{
printf ("Master volume left: %d, right: %d\n",
SoundData.master_volume_left, SoundData.master_volume_right);
printf ("Echo: %s %s, Delay: %d Feedback: %d Left: %d Right: %d\n",
SoundData.echo_write_enabled ? "on" : "off",
as_binary (SoundData.echo_enable),
SoundData.echo_buffer_size >> 9,
SoundData.echo_feedback, SoundData.echo_volume_left,
SoundData.echo_volume_right);
printf ("Noise: %s, Frequency: %d, Pitch mod: %s\n", as_binary (APU.DSP [APU_NON]),
env_counter_table [APU.DSP [APU_FLG] & 0x1f],
as_binary (SoundData.pitch_mod));
extern int FilterTaps [8];
printf ("Filter: ");
for (int i = 0; i < 8; i++)
printf ("%03d, ", FilterTaps [i]);
printf ("\n");
for (int J = 0; J < 8; J++)
{
register Channel *ch = &SoundData.channels[J];
printf ("%d: ", J);
if (ch->state == SOUND_SILENT)
{
printf ("off\n");
}
else
if (!(so.sound_switch & (1 << J)))
printf ("muted by user using channel on/off toggle\n");
else
{
int freq = ch->hertz;
if (APU.DSP [APU_NON] & (1 << J)) //ch->type == SOUND_NOISE)
{
freq = env_counter_table [APU.DSP [APU_FLG] & 0x1f];
printf ("noise, ");
}
else
printf ("sample %d, ", APU.DSP [APU_SRCN + J * 0x10]);
printf ("freq: %d", freq);
if (J > 0 && (SoundData.pitch_mod & (1 << J)) &&
ch->type != SOUND_NOISE)
{
printf ("(mod), ");
}
else
printf (", ");
printf ("left: %d, right: %d, ",
ch->volume_left, ch->volume_right);
static char* envelope [] =
{
"silent", "attack", "decay", "sustain", "release", "gain",
"inc_lin", "inc_bent", "dec_lin", "dec_exp"
};
printf ("%s envx: %d, target: %d, %ld", ch->state > 9 ? "???" : envelope [ch->state],
ch->envx, ch->envx_target, ch->erate);
printf ("\n");
}
}
}
#endif

View File

@ -158,49 +158,47 @@
Nintendo Co., Limited and its subsidiary companies.
**********************************************************************************/
// Anonymous wrote:
// Dreamer Nom wrote:
// Large thanks to John Weidman for all his initial research
// Thanks to Seph3 for his modem notes
#include <time.h>
#include "snes9x.h"
#include "memmap.h"
#include "display.h"
#include "bsx.h"
//#define BSX_DEBUG
//#define BSX_DEBUG
#define BIOS_SIZE 0x100000
#define FLASH_SIZE 0x200000
#define PSRAM_SIZE 0x80000
#define BIOS_SIZE 0x100000
#define FLASH_SIZE 0x200000
#define PSRAM_SIZE 0x80000
#define Map Memory.Map
#define BlockIsRAM Memory.BlockIsRAM
#define BlockIsROM Memory.BlockIsROM
#define RAM Memory.RAM
#define SRAM Memory.SRAM
#define PSRAM Memory.BSRAM
#define BIOSROM Memory.BIOSROM
#define MAP_BSX Memory.MAP_BSX
#define MAP_CPU Memory.MAP_CPU
#define MAP_PPU Memory.MAP_PPU
#define MAP_NONE Memory.MAP_NONE
#define Map Memory.Map
#define BlockIsRAM Memory.BlockIsRAM
#define BlockIsROM Memory.BlockIsROM
#define RAM Memory.RAM
#define SRAM Memory.SRAM
#define PSRAM Memory.BSRAM
#define BIOSROM Memory.BIOSROM
#define MAP_BSX Memory.MAP_BSX
#define MAP_CPU Memory.MAP_CPU
#define MAP_PPU Memory.MAP_PPU
#define MAP_NONE Memory.MAP_NONE
#define BSXPPUBASE 0x2180
struct SBSX_RTC
{
int hours;
int minutes;
int seconds;
int ticks;
int hours;
int minutes;
int seconds;
int ticks;
};
struct SBSX_RTC BSX_RTC;
static struct SBSX_RTC BSX_RTC;
// flash card vendor information
const uint8 flashcard[20] =
static const uint8 flashcard[20] =
{
0x4D, 0x00, 0x50, 0x00, // vendor id
0x00, 0x00, // ?
@ -209,7 +207,7 @@ const uint8 flashcard[20] =
0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};
const uint8 init2192[32] = // FIXME
static const uint8 init2192[32] = // FIXME
{
00, 00, 00, 00, 00, // unknown
01, 01, 00, 00, 00,
@ -221,29 +219,29 @@ const uint8 init2192[32] = // FIXME
00, 00, 00, 00, 00, 00, 00, 00, 00
};
bool8 FlashMode;
uint32 FlashSize;
uint8 *MapROM, *FlashROM;
static bool8 FlashMode;
static uint32 FlashSize;
static uint8 *MapROM, *FlashROM;
static void BSX_Map_SNES(void);
static void BSX_Map_LoROM(void);
static void BSX_Map_HiROM(void);
static void BSX_Map_MMC(void);
static void BSX_Map_FlashIO(void);
static void BSX_Map_SRAM(void);
static void BSX_Map_PSRAM(void);
static void BSX_Map_BIOS(void);
static void BSX_Map_RAM(void);
static void BSX_Map_Dirty(void);
static void BSX_Map(void);
static void BSX_Set_Bypass_FlashIO(uint16, uint8);
static uint8 BSX_Get_Bypass_FlashIO(uint16);
static bool8 BSX_LoadBIOS(void);
static void map_psram_mirror_sub(uint32);
static int is_bsx(unsigned char *);
static void BSX_Map_SNES (void);
static void BSX_Map_LoROM (void);
static void BSX_Map_HiROM (void);
static void BSX_Map_MMC (void);
static void BSX_Map_FlashIO (void);
static void BSX_Map_SRAM (void);
static void BSX_Map_PSRAM (void);
static void BSX_Map_BIOS (void);
static void BSX_Map_RAM (void);
static void BSX_Map_Dirty (void);
static void BSX_Map (void);
static void BSX_Set_Bypass_FlashIO (uint16, uint8);
static uint8 BSX_Get_Bypass_FlashIO (uint16);
static bool8 BSX_LoadBIOS (void);
static void map_psram_mirror_sub (uint32);
static int is_bsx (unsigned char *);
static void BSX_Map_SNES(void)
static void BSX_Map_SNES (void)
{
// These maps will be partially overwritten
@ -266,7 +264,7 @@ static void BSX_Map_SNES(void)
}
}
static void BSX_Map_LoROM(void)
static void BSX_Map_LoROM (void)
{
// These maps will be partially overwritten
@ -300,7 +298,7 @@ static void BSX_Map_LoROM(void)
}
}
static void BSX_Map_HiROM(void)
static void BSX_Map_HiROM (void)
{
// These maps will be partially overwritten
@ -329,7 +327,7 @@ static void BSX_Map_HiROM(void)
}
}
static void BSX_Map_MMC(void)
static void BSX_Map_MMC (void)
{
int c;
@ -341,7 +339,7 @@ static void BSX_Map_MMC(void)
}
}
static void BSX_Map_FlashIO(void)
static void BSX_Map_FlashIO (void)
{
int c;
@ -357,7 +355,7 @@ static void BSX_Map_FlashIO(void)
}
}
static void BSX_Map_SRAM(void)
static void BSX_Map_SRAM (void)
{
int c;
@ -370,7 +368,7 @@ static void BSX_Map_SRAM(void)
}
}
static void map_psram_mirror_sub(uint32 bank)
static void map_psram_mirror_sub (uint32 bank)
{
int i, c;
@ -407,7 +405,7 @@ static void map_psram_mirror_sub(uint32 bank)
}
}
static void BSX_Map_PSRAM(void)
static void BSX_Map_PSRAM (void)
{
int c;
@ -445,7 +443,7 @@ static void BSX_Map_PSRAM(void)
map_psram_mirror_sub(0x60);
}
static void BSX_Map_BIOS(void)
static void BSX_Map_BIOS (void)
{
int i,c;
@ -478,7 +476,7 @@ static void BSX_Map_BIOS(void)
}
}
static void BSX_Map_RAM(void)
static void BSX_Map_RAM (void)
{
int c;
@ -494,7 +492,7 @@ static void BSX_Map_RAM(void)
}
}
static void BSX_Map_Dirty(void)
static void BSX_Map_Dirty (void)
{
// for the quick bank change
@ -527,7 +525,7 @@ static void BSX_Map_Dirty(void)
}
}
static void BSX_Map(void)
static void BSX_Map (void)
{
#ifdef BSX_DEBUG
printf("BS: Remapping\n");
@ -582,20 +580,20 @@ static void BSX_Map(void)
Memory.map_WriteProtectROM();
}
static uint8 BSX_Get_Bypass_FlashIO(uint16 offset)
static uint8 BSX_Get_Bypass_FlashIO (uint16 offset)
{
if (BSX.MMC[0x02])
return MapROM[offset];
return (MapROM[offset]);
else
{
if (offset < 0x8000)
return MapROM[offset];
return (MapROM[offset]);
else
return MapROM[offset - 0x8000];
return (MapROM[offset - 0x8000]);
}
}
static void BSX_Set_Bypass_FlashIO(uint16 offset, uint8 byte)
static void BSX_Set_Bypass_FlashIO (uint16 offset, uint8 byte)
{
if (BSX.MMC[0x02])
MapROM[offset] = byte;
@ -608,7 +606,7 @@ static void BSX_Set_Bypass_FlashIO(uint16 offset, uint8 byte)
}
}
uint8 S9xGetBSX(uint32 address)
uint8 S9xGetBSX (uint32 address)
{
uint8 bank = (address >> 16) & 0xFF;
uint16 offset = address & 0xFFFF;
@ -616,7 +614,7 @@ uint8 S9xGetBSX(uint32 address)
// MMC
if ((bank >= 0x01 && bank <= 0x0E) && (offset == 0x5000))
return BSX.MMC[bank];
return (BSX.MMC[bank]);
// Flash IO
if (bank == 0xC0)
@ -654,10 +652,10 @@ uint8 S9xGetBSX(uint32 address)
}
}
return t;
return (t);
}
void S9xSetBSX(uint8 byte, uint32 address)
void S9xSetBSX (uint8 byte, uint32 address)
{
uint8 bank = (address >> 16) & 0xFF;
uint16 offset = address & 0xFFFF;
@ -776,210 +774,207 @@ void S9xSetBSX(uint8 byte, uint32 address)
}
}
uint8 S9xGetBSXPPU(uint16 address)
uint8 S9xGetBSXPPU (uint16 address)
{
uint8 t = 0;
uint8 t;
if (address >= 0x2188 && address <= 0x219F)
// known read registers
switch (address)
{
// known read registers
switch(address)
{
// Test register low? (r/w)
case 0x2188:
t = BSX.PPU[0x2188];
break;
// Test register low? (r/w)
case 0x2188:
t = BSX.PPU[0x2188 - BSXPPUBASE];
break;
// Test register high? (r/w)
case 0x2189:
t = BSX.PPU[0x2189];
break;
// Test register high? (r/w)
case 0x2189:
t = BSX.PPU[0x2189 - BSXPPUBASE];
break;
case 0x218A:
t = BSX.PPU[0x218A];
break;
case 0x218A:
t = BSX.PPU[0x218A - BSXPPUBASE];
break;
case 0x218C:
t = BSX.PPU[0x218C];
break;
case 0x218C:
t = BSX.PPU[0x218C - BSXPPUBASE];
break;
// Transmission number low? (r/w)
case 0x218E:
t = BSX.PPU[0x218E];
break;
// Transmission number low? (r/w)
case 0x218E:
t = BSX.PPU[0x218E - BSXPPUBASE];
break;
// Transmission number high? (r/w)
case 0x218F:
t = BSX.PPU[0x218F];
break;
// Transmission number high? (r/w)
case 0x218F:
t = BSX.PPU[0x218F - BSXPPUBASE];
break;
// Status register? (r)
case 0x2190:
t = BSX.PPU[0x2190];
break;
// Status register? (r)
case 0x2190:
t = BSX.PPU[0x2190 - BSXPPUBASE];
break;
// Data register? (r/w)
case 0x2192:
t = BSX.PPU[0x2192];
// Data register? (r/w)
case 0x2192:
t = BSX.PPU[0x2192 - BSXPPUBASE];
// test
t = BSX.test2192[BSX.out_index++];
if (BSX.out_index == 32)
BSX.out_index = 0;
BSX_RTC.ticks++;
if (BSX_RTC.ticks >= 1000)
{
BSX_RTC.ticks = 0;
BSX_RTC.seconds++;
}
if (BSX_RTC.seconds >= 60)
{
BSX_RTC.seconds = 0;
BSX_RTC.minutes++;
}
if (BSX_RTC.minutes >= 60)
{
BSX_RTC.minutes = 0;
BSX_RTC.hours++;
}
if (BSX_RTC.hours >= 24)
BSX_RTC.hours = 0;
BSX.test2192[10] = BSX_RTC.seconds;
BSX.test2192[11] = BSX_RTC.minutes;
BSX.test2192[12] = BSX_RTC.hours;
break;
// Transmission status? (r/w)
case 0x2193:
// Data ready when bits 2/3 clear?
t = BSX.PPU[0x2193] & ~0x0C;
break;
// Reset? (r/w)
case 0x2194:
t = BSX.PPU[0x2194];
break;
// Unknown (r)
case 0x2196:
t = BSX.PPU[0x2196];
break;
// Unknown (r/w)
case 0x2197:
t = BSX.PPU[0x2197];
break;
// Modem protocol? (r/w)
case 0x2199:
t = BSX.PPU[0x2199];
break;
default:
t = OpenBus;
break;
}
}
return t;
}
void S9xSetBSXPPU(uint8 byte, uint16 address)
{
if (address >= 0x2188 && address <= 0x219F)
{
// known write registers
switch(address)
{
// Test register low? (r/w)
case 0x2188:
BSX.PPU[0x2188] = byte;
break;
// Test register high? (r/w)
case 0x2189:
BSX.PPU[0x2189] = byte;
break;
case 0x218A:
BSX.PPU[0x218A] = byte;
break;
case 0x218B:
BSX.PPU[0x218B] = byte;
break;
case 0x218C:
BSX.PPU[0x218C] = byte;
break;
// Transmission number low? (r/w)
case 0x218E:
BSX.PPU[0x218E] = byte;
break;
// Transmission number high? (r/w)
case 0x218F:
BSX.PPU[0x218F] = byte;
// ?
BSX.PPU[0x218E] >>= 1;
BSX.PPU[0x218E] = BSX.PPU[0x218F] - BSX.PPU[0x218E];
BSX.PPU[0x218F] >>= 1;
BSX.PPU[0x2190] = 0x80; // ?
break;
// Strobe assert? (w)
case 0x2191:
BSX.PPU[0x2191] = byte;
// test
t = BSX.test2192[BSX.out_index++];
if (BSX.out_index == 32)
BSX.out_index = 0;
break;
// Data register? (r/w)
case 0x2192:
BSX.PPU[0x2192] = 0x01; // ?
BSX.PPU[0x2190] = 0x80; // ?
break;
BSX_RTC.ticks++;
if (BSX_RTC.ticks >= 1000)
{
BSX_RTC.ticks = 0;
BSX_RTC.seconds++;
}
if (BSX_RTC.seconds >= 60)
{
BSX_RTC.seconds = 0;
BSX_RTC.minutes++;
}
if (BSX_RTC.minutes >= 60)
{
BSX_RTC.minutes = 0;
BSX_RTC.hours++;
}
if (BSX_RTC.hours >= 24)
BSX_RTC.hours = 0;
// Transmission status? (r/w)
case 0x2193:
BSX.PPU[0x2193] = byte;
break;
BSX.test2192[10] = BSX_RTC.seconds;
BSX.test2192[11] = BSX_RTC.minutes;
BSX.test2192[12] = BSX_RTC.hours;
// Reset? (r/w)
case 0x2194:
BSX.PPU[0x2194] = byte;
break;
break;
// Unknown (r/w)
case 0x2197:
BSX.PPU[0x2197] = byte;
break;
// Transmission status? (r/w)
case 0x2193:
// Data ready when bits 2/3 clear?
t = BSX.PPU[0x2193 - BSXPPUBASE] & ~0x0C;
break;
// Modem protocol? (r/w)
case 0x2199:
// Lots of modem strings written here when
// connection is lost or no uplink established
BSX.PPU[0x2199] = byte;
break;
}
// Reset? (r/w)
case 0x2194:
t = BSX.PPU[0x2194 - BSXPPUBASE];
break;
// Unknown (r)
case 0x2196:
t = BSX.PPU[0x2196 - BSXPPUBASE];
break;
// Unknown (r/w)
case 0x2197:
t = BSX.PPU[0x2197 - BSXPPUBASE];
break;
// Modem protocol? (r/w)
case 0x2199:
t = BSX.PPU[0x2199 - BSXPPUBASE];
break;
default:
t = OpenBus;
break;
}
return (t);
}
void S9xSetBSXPPU (uint8 byte, uint16 address)
{
// known write registers
switch (address)
{
// Test register low? (r/w)
case 0x2188:
BSX.PPU[0x2188 - BSXPPUBASE] = byte;
break;
// Test register high? (r/w)
case 0x2189:
BSX.PPU[0x2189 - BSXPPUBASE] = byte;
break;
case 0x218A:
BSX.PPU[0x218A - BSXPPUBASE] = byte;
break;
case 0x218B:
BSX.PPU[0x218B - BSXPPUBASE] = byte;
break;
case 0x218C:
BSX.PPU[0x218C - BSXPPUBASE] = byte;
break;
// Transmission number low? (r/w)
case 0x218E:
BSX.PPU[0x218E - BSXPPUBASE] = byte;
break;
// Transmission number high? (r/w)
case 0x218F:
BSX.PPU[0x218F - BSXPPUBASE] = byte;
// ?
BSX.PPU[0x218E - BSXPPUBASE] >>= 1;
BSX.PPU[0x218E - BSXPPUBASE] = BSX.PPU[0x218F - BSXPPUBASE] - BSX.PPU[0x218E - BSXPPUBASE];
BSX.PPU[0x218F - BSXPPUBASE] >>= 1;
BSX.PPU[0x2190 - BSXPPUBASE] = 0x80; // ?
break;
// Strobe assert? (w)
case 0x2191:
BSX.PPU[0x2191 - BSXPPUBASE] = byte;
BSX.out_index = 0;
break;
// Data register? (r/w)
case 0x2192:
BSX.PPU[0x2192 - BSXPPUBASE] = 0x01; // ?
BSX.PPU[0x2190 - BSXPPUBASE] = 0x80; // ?
break;
// Transmission status? (r/w)
case 0x2193:
BSX.PPU[0x2193 - BSXPPUBASE] = byte;
break;
// Reset? (r/w)
case 0x2194:
BSX.PPU[0x2194 - BSXPPUBASE] = byte;
break;
// Unknown (r/w)
case 0x2197:
BSX.PPU[0x2197 - BSXPPUBASE] = byte;
break;
// Modem protocol? (r/w)
case 0x2199:
// Lots of modem strings written here when
// connection is lost or no uplink established
BSX.PPU[0x2199 - BSXPPUBASE] = byte;
break;
}
}
uint8 * S9xGetBasePointerBSX(uint32 address)
uint8 * S9xGetBasePointerBSX (uint32 address)
{
return MapROM;
return (MapROM);
}
static bool8 BSX_LoadBIOS(void)
static bool8 BSX_LoadBIOS (void)
{
#ifdef GEKKO
return FALSE; // We're not loading the BIOS!
#endif
FILE *fp;
char path[_MAX_PATH + 1], name[_MAX_PATH + 1];
char path[PATH_MAX + 1], name[PATH_MAX + 1];
bool8 r = FALSE;
strcpy(path, S9xGetDirectory(BIOS_DIR));
@ -1012,10 +1007,10 @@ static bool8 BSX_LoadBIOS(void)
printf("BS: BIOS not found!\n");
#endif
return r;
return (r);
}
void S9xInitBSX(void)
void S9xInitBSX (void)
{
Settings.BS = FALSE;
@ -1097,7 +1092,7 @@ void S9xInitBSX(void)
}
}
void S9xResetBSX(void)
void S9xResetBSX (void)
{
if (Settings.BSXItself)
memset(Memory.ROM, 0, FLASH_SIZE);
@ -1149,7 +1144,7 @@ void S9xResetBSX(void)
BSX_Map();
}
void S9xFixBSXAfterSnapshotLoad(void)
void S9xBSXPostLoadState (void)
{
uint8 temp[16];
bool8 pd1, pd2;
@ -1166,34 +1161,30 @@ void S9xFixBSXAfterSnapshotLoad(void)
BSX.dirty2 = pd2;
}
static bool valid_normal_bank(unsigned char bankbyte)
static bool valid_normal_bank (unsigned char bankbyte)
{
switch (bankbyte)
{
case 32: case 33: case 48: case 49:
return(true);
break;
}
return(false);
switch (bankbyte)
{
case 32: case 33: case 48: case 49:
return (true);
break;
}
return (false);
}
static int is_bsx(unsigned char *p)
static int is_bsx (unsigned char *p)
{
if ((p[26] == 0x33 || p[26] == 0xFF) &&
(!p[21] || (p[21] & 131) == 128) &&
valid_normal_bank(p[24]))
{
unsigned char m = p[22];
if (!m && !p[23])
{
return(2);
}
if ((m == 0xFF && p[23] == 0xFF) ||
(!(m & 0xF) && ((m >> 4) - 1 < 12)))
{
return(1);
}
}
return(0);
}
if ((p[26] == 0x33 || p[26] == 0xFF) && (!p[21] || (p[21] & 131) == 128) && valid_normal_bank(p[24]))
{
unsigned char m = p[22];
if (!m && !p[23])
return (2);
if ((m == 0xFF && p[23] == 0xFF) || (!(m & 0xF) && ((m >> 4) - 1 < 12)))
return (1);
}
return (0);
}

View File

@ -159,8 +159,6 @@
**********************************************************************************/
#ifndef _BSX_H_
#define _BSX_H_
@ -183,17 +181,15 @@ struct SBSX
uint8 test2192[32];
};
START_EXTERN_C
extern struct SBSX BSX;
uint8 S9xGetBSX(uint32);
void S9xSetBSX(uint8, uint32);
uint8 S9xGetBSXPPU(uint16);
void S9xSetBSXPPU(uint8, uint16);
uint8 * S9xGetBasePointerBSX(uint32);
void S9xInitBSX(void);
void S9xResetBSX(void);
void S9xFixBSXAfterSnapshotLoad(void);
END_EXTERN_C
uint8 S9xGetBSX (uint32);
void S9xSetBSX (uint8, uint32);
uint8 S9xGetBSXPPU (uint16);
void S9xSetBSXPPU (uint8, uint16);
uint8 * S9xGetBasePointerBSX (uint32);
void S9xInitBSX (void);
void S9xResetBSX (void);
void S9xBSXPostLoadState (void);
#endif

View File

@ -159,155 +159,146 @@
**********************************************************************************/
#include <math.h>
#include <stdlib.h>
#include "c4.h"
#include "snes9x.h"
#include "memmap.h"
extern "C" {
short C4WFXVal;
short C4WFYVal;
short C4WFZVal;
short C4WFX2Val;
short C4WFY2Val;
short C4WFDist;
short C4WFScale;
#define C4_PI 3.14159265
static double tanval;
static double c4x, c4y, c4z;
static double c4x2, c4y2, c4z2;
int16 C4WFXVal;
int16 C4WFYVal;
int16 C4WFZVal;
int16 C4WFX2Val;
int16 C4WFY2Val;
int16 C4WFDist;
int16 C4WFScale;
int16 C41FXVal;
int16 C41FYVal;
int16 C41FAngleRes;
int16 C41FDist;
int16 C41FDistVal;
void C4TransfWireFrame ()
static double tanval;
static double c4x, c4y, c4z;
static double c4x2, c4y2, c4z2;
void C4TransfWireFrame (void)
{
c4x = (double) C4WFXVal;
c4y = (double) C4WFYVal;
c4z = (double) C4WFZVal - 0x95;
c4x = (double) C4WFXVal;
c4y = (double) C4WFYVal;
c4z = (double) C4WFZVal - 0x95;
// Rotate X
tanval = -(double) C4WFX2Val * 3.14159265 * 2 / 128;
c4y2 = c4y * cos (tanval) - c4z * sin (tanval);
c4z2 = c4y * sin (tanval) + c4z * cos (tanval);
// Rotate X
tanval = -(double) C4WFX2Val * C4_PI * 2 / 128;
c4y2 = c4y * cos(tanval) - c4z * sin(tanval);
c4z2 = c4y * sin(tanval) + c4z * cos(tanval);
// Rotate Y
tanval = -(double)C4WFY2Val*3.14159265*2/128;
c4x2 = c4x * cos (tanval) + c4z2 * sin (tanval);
c4z = c4x * - sin (tanval) + c4z2 * cos (tanval);
// Rotate Y
tanval = -(double) C4WFY2Val * C4_PI * 2 / 128;
c4x2 = c4x * cos(tanval) + c4z2 * sin(tanval);
c4z = c4x * -sin(tanval) + c4z2 * cos(tanval);
// Rotate Z
tanval = -(double) C4WFDist * 3.14159265*2 / 128;
c4x = c4x2 * cos (tanval) - c4y2 * sin (tanval);
c4y = c4x2 * sin (tanval) + c4y2 * cos (tanval);
// Rotate Z
tanval = -(double) C4WFDist * C4_PI * 2 / 128;
c4x = c4x2 * cos(tanval) - c4y2 * sin(tanval);
c4y = c4x2 * sin(tanval) + c4y2 * cos(tanval);
// Scale
C4WFXVal = (short) (c4x*(double)C4WFScale/(0x90*(c4z+0x95))*0x95);
C4WFYVal = (short) (c4y*(double)C4WFScale/(0x90*(c4z+0x95))*0x95);
// Scale
C4WFXVal = (int16) (c4x * (double) C4WFScale / (0x90 * (c4z + 0x95)) * 0x95);
C4WFYVal = (int16) (c4y * (double) C4WFScale / (0x90 * (c4z + 0x95)) * 0x95);
}
void C4TransfWireFrame2 ()
void C4TransfWireFrame2 (void)
{
c4x = (double)C4WFXVal;
c4y = (double)C4WFYVal;
c4z = (double)C4WFZVal;
c4x = (double) C4WFXVal;
c4y = (double) C4WFYVal;
c4z = (double) C4WFZVal;
// Rotate X
tanval = -(double) C4WFX2Val * 3.14159265 * 2 / 128;
c4y2 = c4y * cos (tanval) - c4z * sin (tanval);
c4z2 = c4y * sin (tanval) + c4z * cos (tanval);
// Rotate X
tanval = -(double) C4WFX2Val * C4_PI * 2 / 128;
c4y2 = c4y * cos(tanval) - c4z * sin(tanval);
c4z2 = c4y * sin(tanval) + c4z * cos(tanval);
// Rotate Y
tanval = -(double) C4WFY2Val * 3.14159265 * 2 / 128;
c4x2 = c4x * cos (tanval) + c4z2 * sin (tanval);
c4z = c4x * -sin (tanval) + c4z2 * cos (tanval);
// Rotate Y
tanval = -(double) C4WFY2Val * C4_PI * 2 / 128;
c4x2 = c4x * cos(tanval) + c4z2 * sin(tanval);
c4z = c4x * -sin(tanval) + c4z2 * cos(tanval);
// Rotate Z
tanval = -(double)C4WFDist * 3.14159265 * 2 / 128;
c4x = c4x2 * cos (tanval) - c4y2 * sin (tanval);
c4y = c4x2 * sin (tanval) + c4y2 * cos (tanval);
// Rotate Z
tanval = -(double) C4WFDist * C4_PI * 2 / 128;
c4x = c4x2 * cos(tanval) - c4y2 * sin(tanval);
c4y = c4x2 * sin(tanval) + c4y2 * cos(tanval);
// Scale
C4WFXVal =(short)(c4x * (double)C4WFScale / 0x100);
C4WFYVal =(short)(c4y * (double)C4WFScale / 0x100);
// Scale
C4WFXVal = (int16) (c4x * (double) C4WFScale / 0x100);
C4WFYVal = (int16) (c4y * (double) C4WFScale / 0x100);
}
void C4CalcWireFrame ()
void C4CalcWireFrame (void)
{
C4WFXVal = C4WFX2Val - C4WFXVal;
C4WFYVal = C4WFY2Val - C4WFYVal;
if (abs (C4WFXVal) > abs (C4WFYVal))
{
C4WFDist = abs (C4WFXVal) + 1;
C4WFYVal = (short) (256 * (double) C4WFYVal / abs (C4WFXVal));
if (C4WFXVal < 0)
C4WFXVal = -256;
else
C4WFXVal = 256;
}
else
{
if (C4WFYVal != 0)
{
C4WFDist = abs(C4WFYVal)+1;
C4WFXVal = (short) (256 * (double)C4WFXVal / abs (C4WFYVal));
if (C4WFYVal < 0)
C4WFYVal = -256;
else
C4WFYVal = 256;
}
else
C4WFDist = 0;
}
C4WFXVal = C4WFX2Val - C4WFXVal;
C4WFYVal = C4WFY2Val - C4WFYVal;
if (abs(C4WFXVal) > abs(C4WFYVal))
{
C4WFDist = abs(C4WFXVal) + 1;
C4WFYVal = (int16) (256 * (double) C4WFYVal / abs(C4WFXVal));
if (C4WFXVal < 0)
C4WFXVal = -256;
else
C4WFXVal = 256;
}
else
{
if (C4WFYVal != 0)
{
C4WFDist = abs(C4WFYVal) + 1;
C4WFXVal = (int16) (256 * (double) C4WFXVal / abs(C4WFYVal));
if (C4WFYVal < 0)
C4WFYVal = -256;
else
C4WFYVal = 256;
}
else
C4WFDist = 0;
}
}
short C41FXVal;
short C41FYVal;
short C41FAngleRes;
short C41FDist;
short C41FDistVal;
void C4Op1F ()
void C4Op1F (void)
{
if (C41FXVal == 0)
{
if (C41FYVal > 0)
C41FAngleRes = 0x80;
else
C41FAngleRes = 0x180;
}
else
{
tanval = (double) C41FYVal / C41FXVal;
C41FAngleRes = (short) (atan (tanval) / (3.141592675 * 2) * 512);
C41FAngleRes = C41FAngleRes;
if (C41FXVal< 0)
C41FAngleRes += 0x100;
C41FAngleRes &= 0x1FF;
}
if (C41FXVal == 0)
{
if (C41FYVal > 0)
C41FAngleRes = 0x80;
else
C41FAngleRes = 0x180;
}
else
{
tanval = (double) C41FYVal / C41FXVal;
C41FAngleRes = (int16) (atan(tanval) / (C4_PI * 2) * 512);
C41FAngleRes = C41FAngleRes;
if (C41FXVal< 0)
C41FAngleRes += 0x100;
C41FAngleRes &= 0x1FF;
}
}
void C4Op15()
void C4Op15 (void)
{
tanval = sqrt ((double) C41FYVal * C41FYVal + (double) C41FXVal * C41FXVal);
C41FDist = (short) tanval;
tanval = sqrt((double) C41FYVal * C41FYVal + (double) C41FXVal * C41FXVal);
C41FDist = (int16) tanval;
}
void C4Op0D()
void C4Op0D (void)
{
tanval = sqrt ((double) C41FYVal * C41FYVal + (double) C41FXVal * C41FXVal);
tanval = C41FDistVal / tanval;
C41FYVal = (short) (C41FYVal * tanval * 0.99);
C41FXVal = (short) (C41FXVal * tanval * 0.98);
tanval = sqrt((double) C41FYVal * C41FYVal + (double) C41FXVal * C41FXVal);
tanval = C41FDistVal / tanval;
C41FYVal = (int16) (C41FYVal * tanval * 0.99);
C41FXVal = (int16) (C41FXVal * tanval * 0.98);
}
#ifdef ZSNES_C4
EXTERN_C void C4LoaDMem(char *C4RAM)
{
memmove(C4RAM+(READ_WORD(C4RAM+0x1f45)&0x1fff),
C4GetMemPointer(READ_3WORD(C4RAM+0x1f40)),
READ_WORD(C4RAM+0x1f43));
}
#endif
uint8 * S9xGetBasePointerC4 (uint16 Address)
{
if (Address >= 0x7f40 && Address <= 0x7f5e)
@ -322,4 +313,13 @@ uint8 * S9xGetMemPointerC4 (uint16 Address)
return (Memory.C4RAM - 0x6000 + (Address & 0xffff));
}
}//end extern C
#ifdef ZSNES_C4
START_EXTERN_C
void C4LoaDMem (char *C4RAM)
{
memmove(C4RAM + (READ_WORD(C4RAM + 0x1f45) & 0x1fff), C4GetMemPointer(READ_3WORD(C4RAM + 0x1f40)), READ_WORD(C4RAM + 0x1f43));
}
END_EXTERN_C
#endif

View File

@ -159,45 +159,50 @@
**********************************************************************************/
#ifndef _C4_H_
#define _C4_H_
#include "port.h"
#include "memmap.h"
extern int16 C4WFXVal;
extern int16 C4WFYVal;
extern int16 C4WFZVal;
extern int16 C4WFX2Val;
extern int16 C4WFY2Val;
extern int16 C4WFDist;
extern int16 C4WFScale;
extern int16 C41FXVal;
extern int16 C41FYVal;
extern int16 C41FAngleRes;
extern int16 C41FDist;
extern int16 C41FDistVal;
extern "C" {
#ifdef ZSNES_C4
extern uint8 *C4Ram;
#endif
extern int16 C4WFXVal;
extern int16 C4WFYVal;
extern int16 C4WFZVal;
extern int16 C4WFX2Val;
extern int16 C4WFY2Val;
extern int16 C4WFDist;
extern int16 C4WFScale;
#ifdef ZSNES_C4
START_EXTERN_C
#endif
void C4TransfWireFrame();
void C4TransfWireFrame2();
void C4CalcWireFrame();
void C4TransfWireFrame (void);
void C4TransfWireFrame2 (void);
void C4CalcWireFrame (void);
void C4Op0D (void);
void C4Op15 (void);
void C4Op1F (void);
void S9xInitC4 (void);
void S9xSetC4 (uint8, uint16);
uint8 S9xGetC4 (uint16);
extern int16 C41FXVal;
extern int16 C41FYVal;
extern int16 C41FAngleRes;
extern int16 C41FDist;
extern int16 C41FDistVal;
#ifdef ZSNES_C4
END_EXTERN_C
#endif
void C4Op1F();
void C4Op15();
void C4Op0D();
uint8 * S9xGetBasePointerC4 (uint16);
uint8 * S9xGetMemPointerC4 (uint16);
extern int16 C4CosTable[];
extern int16 C4SinTable[];
}
static inline uint8 *C4GetMemPointer(uint32 Address){
return (Memory.ROM + ((Address&0xff0000)>>1) + (Address&0x7fff));
static inline uint8 * C4GetMemPointer (uint32 Address)
{
return (Memory.ROM + ((Address & 0xff0000) >> 1) + (Address & 0x7fff));
}
#endif

File diff suppressed because it is too large Load Diff

View File

@ -159,426 +159,404 @@
**********************************************************************************/
#include <stdio.h>
#include <ctype.h>
#include <string.h>
#include "snes9x.h"
#include "cheats.h"
#include "memmap.h"
#include "cheats.h"
#define WRAM_BITS ALL_BITS
#define SRAM_BITS ALL_BITS + (0x20000 >> 5)
#define IRAM_BITS ALL_BITS + (0x30000 >> 5)
#define BIT_CLEAR(a, v) (a)[(v) >> 5] &= ~(1 << ((v) & 31))
#define TEST_BIT(a, v) ((a)[(v) >> 5] & (1 << ((v) & 31)))
#define _S9XCHTC(c, a, b) \
((c) == S9X_LESS_THAN ? (a) < (b) : \
(c) == S9X_GREATER_THAN ? (a) > (b) : \
(c) == S9X_LESS_THAN_OR_EQUAL ? (a) <= (b) : \
(c) == S9X_GREATER_THAN_OR_EQUAL ? (a) >= (b) : \
(c) == S9X_EQUAL ? (a) == (b) : \
(a) != (b))
#define _S9XCHTD(s, m, o) \
((s) == S9X_8_BITS ? ((uint8) (*((m) + (o)))) : \
(s) == S9X_16_BITS ? ((uint16) (*((m) + (o)) + (*((m) + (o) + 1) << 8))) : \
(s) == S9X_24_BITS ? ((uint32) (*((m) + (o)) + (*((m) + (o) + 1) << 8) + (*((m) + (o) + 2) << 16))) : \
((uint32) (*((m) + (o)) + (*((m) + (o) + 1) << 8) + (*((m) + (o) + 2) << 16) + (*((m) + (o) + 3) << 24))))
#define _S9XCHTDS(s, m, o) \
((s) == S9X_8_BITS ? ((int8) (*((m) + (o)))) : \
(s) == S9X_16_BITS ? ((int16) (*((m) + (o)) + (*((m) + (o) + 1) << 8))) : \
(s) == S9X_24_BITS ? (((int32) ((*((m) + (o)) + (*((m) + (o) + 1) << 8) + (*((m) + (o) + 2) << 16)) << 8)) >> 8): \
((int32) (*((m) + (o)) + (*((m) + (o) + 1) << 8) + (*((m) + (o) + 2) << 16) + (*((m) + (o) + 3) << 24))))
static bool8 S9xAllHex (const char *, int);
static bool8 S9xAllHex (const char *code, int len)
{
for (int i = 0; i < len; i++)
if ((code [i] < '0' || code [i] > '9') &&
(code [i] < 'a' || code [i] > 'f') &&
(code [i] < 'A' || code [i] > 'F'))
return (FALSE);
for (int i = 0; i < len; i++)
if ((code[i] < '0' || code[i] > '9') && (code[i] < 'a' || code[i] > 'f') && (code[i] < 'A' || code[i] > 'F'))
return (FALSE);
return (TRUE);
return (TRUE);
}
const char *S9xProActionReplayToRaw (const char *code, uint32 &address, uint8 &byte)
const char * S9xProActionReplayToRaw (const char *code, uint32 &address, uint8 &byte)
{
uint32 data = 0;
if (strlen (code) != 8 || !S9xAllHex (code, 8) ||
sscanf (code, "%x", &data) != 1)
return ("Invalid Pro Action Replay code - should be 8 hex digits in length.");
uint32 data = 0;
address = data >> 8;
byte = (uint8) data;
return (NULL);
if (strlen(code) != 8 || !S9xAllHex(code, 8) || sscanf(code, "%x", &data) != 1)
return ("Invalid Pro Action Replay code - should be 8 hex digits in length.");
address = data >> 8;
byte = (uint8) data;
return (NULL);
}
const char *S9xGoldFingerToRaw (const char *code, uint32 &address, bool8 &sram,
uint8 &num_bytes, uint8 bytes[3])
const char * S9xGoldFingerToRaw (const char *code, uint32 &address, bool8 &sram, uint8 &num_bytes, uint8 bytes[3])
{
char tmp [15];
if (strlen (code) != 14)
return ("Invalid Gold Finger code should be 14 hex digits in length.");
char tmp[15];
int i;
strncpy (tmp, code, 5);
tmp [5] = 0;
if (sscanf (tmp, "%x", &address) != 1)
return ("Invalid Gold Finger code.");
if (strlen(code) != 14)
return ("Invalid Gold Finger code - should be 14 hex digits in length.");
int i;
for (i = 0; i < 3; i++)
{
strncpy (tmp, code + 5 + i * 2, 2);
tmp [2] = 0;
unsigned int byte;
if (sscanf (tmp, "%x", &byte) != 1)
break;
bytes [i] = (uint8) byte;
}
num_bytes = i;
sram = code [13] == '1';
return (NULL);
}
strncpy(tmp, code, 5);
tmp[5] = 0;
if (sscanf(tmp, "%x", &address) != 1)
return ("Invalid Gold Finger code.");
const char *S9xGameGenieToRaw (const char *code, uint32 &address, uint8 &byte)
{
char new_code [12];
if (strlen (code) != 9 || *(code + 4) != '-' || !S9xAllHex (code, 4) ||
!S9xAllHex (code + 5, 4))
return ("Invalid Game Genie(tm) code - should be 'xxxx-xxxx'.");
strcpy (new_code, "0x");
strncpy (new_code + 2, code, 4);
strcpy (new_code + 6, code + 5);
static char *real_hex = "0123456789ABCDEF";
static char *genie_hex = "DF4709156BC8A23E";
for (int i = 2; i < 10; i++)
{
if (islower (new_code [i]))
new_code [i] = toupper (new_code [i]);
int j;
for (j = 0; j < 16; j++)
for (i = 0; i < 3; i++)
{
if (new_code [i] == genie_hex [j])
{
new_code [i] = real_hex [j];
break;
}
}
if (j == 16)
return ("Invalid hex-character in Game Genie(tm) code");
}
uint32 data = 0;
sscanf (new_code, "%x", &data);
byte = (uint8)(data >> 24);
address = data & 0xffffff;
address = ((address & 0x003c00) << 10) +
((address & 0x00003c) << 14) +
((address & 0xf00000) >> 8) +
((address & 0x000003) << 10) +
((address & 0x00c000) >> 6) +
((address & 0x0f0000) >> 12) +
((address & 0x0003c0) >> 6);
unsigned int byte;
return (NULL);
strncpy(tmp, code + 5 + i * 2, 2);
tmp[2] = 0;
if (sscanf(tmp, "%x", &byte) != 1)
break;
bytes[i] = (uint8) byte;
}
num_bytes = i;
sram = code[13] == '1';
return (NULL);
}
const char * S9xGameGenieToRaw (const char *code, uint32 &address, uint8 &byte)
{
char new_code[12];
if (strlen(code) != 9 || *(code + 4) != '-' || !S9xAllHex(code, 4) || !S9xAllHex(code + 5, 4))
return ("Invalid Game Genie(tm) code - should be 'xxxx-xxxx'.");
strcpy(new_code, "0x");
strncpy(new_code + 2, code, 4);
strcpy(new_code + 6, code + 5);
static const char *real_hex = "0123456789ABCDEF";
static const char *genie_hex = "DF4709156BC8A23E";
for (int i = 2; i < 10; i++)
{
if (islower(new_code[i]))
new_code[i] = toupper(new_code[i]);
int j;
for (j = 0; j < 16; j++)
{
if (new_code[i] == genie_hex[j])
{
new_code[i] = real_hex[j];
break;
}
}
if (j == 16)
return ("Invalid hex-character in Game Genie(tm) code.");
}
uint32 data = 0;
sscanf(new_code, "%x", &data);
byte = (uint8) (data >> 24);
address = data & 0xffffff;
address = ((address & 0x003c00) << 10) +
((address & 0x00003c) << 14) +
((address & 0xf00000) >> 8) +
((address & 0x000003) << 10) +
((address & 0x00c000) >> 6) +
((address & 0x0f0000) >> 12) +
((address & 0x0003c0) >> 6);
return (NULL);
}
void S9xStartCheatSearch (SCheatData *d)
{
memmove (d->CWRAM, d->RAM, 0x20000);
memmove (d->CSRAM, d->SRAM, 0x10000);
memmove (d->CIRAM, &d->FillRAM [0x3000], 0x2000);
memset ((char *) d->ALL_BITS, 0xff, 0x32000 >> 3);
memmove(d->CWRAM, d->RAM, 0x20000);
memmove(d->CSRAM, d->SRAM, 0x10000);
memmove(d->CIRAM, &d->FillRAM[0x3000], 0x2000);
memset((char *) d->ALL_BITS, 0xff, 0x32000 >> 3);
}
#define BIT_CLEAR(a,v) \
(a)[(v) >> 5] &= ~(1 << ((v) & 31))
#define BIT_SET(a,v) \
(a)[(v) >> 5] |= 1 << ((v) & 31)
#define TEST_BIT(a,v) \
((a)[(v) >> 5] & (1 << ((v) & 31)))
#ifdef NGC
#undef _C /*** Stops powerpc-gekko-g++ complaining -;) ***/
#endif
#define _C(c,a,b) \
((c) == S9X_LESS_THAN ? (a) < (b) : \
(c) == S9X_GREATER_THAN ? (a) > (b) : \
(c) == S9X_LESS_THAN_OR_EQUAL ? (a) <= (b) : \
(c) == S9X_GREATER_THAN_OR_EQUAL ? (a) >= (b) : \
(c) == S9X_EQUAL ? (a) == (b) : \
(a) != (b))
#define _D(s,m,o) \
((s) == S9X_8_BITS ? (uint8) (*((m) + (o))) : \
(s) == S9X_16_BITS ? ((uint16) (*((m) + (o)) + (*((m) + (o) + 1) << 8))) : \
(s) == S9X_24_BITS ? ((uint32) (*((m) + (o)) + (*((m) + (o) + 1) << 8) + (*((m) + (o) + 2) << 16))) : \
((uint32) (*((m) + (o)) + (*((m) + (o) + 1) << 8) + (*((m) + (o) + 2) << 16) + (*((m) + (o) + 3) << 24))))
#define _DS(s,m,o) \
((s) == S9X_8_BITS ? ((int8) *((m) + (o))) : \
(s) == S9X_16_BITS ? ((int16) (*((m) + (o)) + (*((m) + (o) + 1) << 8))) : \
(s) == S9X_24_BITS ? (((int32) ((*((m) + (o)) + (*((m) + (o) + 1) << 8) + (*((m) + (o) + 2) << 16)) << 8)) >> 8): \
((int32) (*((m) + (o)) + (*((m) + (o) + 1) << 8) + (*((m) + (o) + 2) << 16) + (*((m) + (o) + 3) << 24))))
void S9xSearchForChange (SCheatData *d, S9xCheatComparisonType cmp,
S9xCheatDataSize size, bool8 is_signed, bool8 update)
void S9xSearchForChange (SCheatData *d, S9xCheatComparisonType cmp, S9xCheatDataSize size, bool8 is_signed, bool8 update)
{
int l;
int l, i;
switch (size)
{
case S9X_8_BITS: l = 0; break;
case S9X_16_BITS: l = 1; break;
case S9X_24_BITS: l = 2; break;
default:
case S9X_32_BITS: l = 3; break;
}
switch (size)
{
case S9X_8_BITS: l = 0; break;
case S9X_16_BITS: l = 1; break;
case S9X_24_BITS: l = 2; break;
default:
case S9X_32_BITS: l = 3; break;
}
int i;
if (is_signed)
{
for (i = 0; i < 0x20000 - l; i++)
{
if (TEST_BIT (d->WRAM_BITS, i) &&
_C(cmp, _DS(size, d->RAM, i), _DS(size, d->CWRAM, i)))
{
if (update)
d->CWRAM [i] = d->RAM [i];
}
else
BIT_CLEAR (d->WRAM_BITS, i);
}
if (is_signed)
{
for (i = 0; i < 0x20000 - l; i++)
{
if (TEST_BIT(d->WRAM_BITS, i) && _S9XCHTC(cmp, _S9XCHTDS(size, d->RAM, i), _S9XCHTDS(size, d->CWRAM, i)))
{
if (update)
d->CWRAM[i] = d->RAM[i];
}
else
BIT_CLEAR(d->WRAM_BITS, i);
}
for (i = 0; i < 0x10000 - l; i++)
{
if (TEST_BIT (d->SRAM_BITS, i) &&
_C(cmp, _DS(size, d->SRAM, i), _DS(size, d->CSRAM, i)))
{
if (update)
d->CSRAM [i] = d->SRAM [i];
}
else
BIT_CLEAR (d->SRAM_BITS, i);
}
for (i = 0; i < 0x10000 - l; i++)
{
if (TEST_BIT(d->SRAM_BITS, i) && _S9XCHTC(cmp, _S9XCHTDS(size, d->SRAM, i), _S9XCHTDS(size, d->CSRAM, i)))
{
if (update)
d->CSRAM[i] = d->SRAM[i];
}
else
BIT_CLEAR(d->SRAM_BITS, i);
}
for (i = 0; i < 0x2000 - l; i++)
{
if (TEST_BIT (d->IRAM_BITS, i) &&
_C(cmp, _DS(size, d->FillRAM + 0x3000, i), _DS(size, d->CIRAM, i)))
{
if (update)
d->CIRAM [i] = d->FillRAM [i + 0x3000];
}
else
BIT_CLEAR (d->IRAM_BITS, i);
}
}
else
{
for (i = 0; i < 0x20000 - l; i++)
{
if (TEST_BIT (d->WRAM_BITS, i) &&
_C(cmp, _D(size, d->RAM, i), _D(size, d->CWRAM, i)))
{
if (update)
d->CWRAM [i] = d->RAM [i];
}
else
BIT_CLEAR (d->WRAM_BITS, i);
}
for (i = 0; i < 0x2000 - l; i++)
{
if (TEST_BIT(d->IRAM_BITS, i) && _S9XCHTC(cmp, _S9XCHTDS(size, d->FillRAM + 0x3000, i), _S9XCHTDS(size, d->CIRAM, i)))
{
if (update)
d->CIRAM[i] = d->FillRAM[i + 0x3000];
}
else
BIT_CLEAR(d->IRAM_BITS, i);
}
}
else
{
for (i = 0; i < 0x20000 - l; i++)
{
if (TEST_BIT(d->WRAM_BITS, i) && _S9XCHTC(cmp, _S9XCHTD(size, d->RAM, i), _S9XCHTD(size, d->CWRAM, i)))
{
if (update)
d->CWRAM[i] = d->RAM[i];
}
else
BIT_CLEAR(d->WRAM_BITS, i);
}
for (i = 0; i < 0x10000 - l; i++)
{
if (TEST_BIT (d->SRAM_BITS, i) &&
_C(cmp, _D(size, d->SRAM, i), _D(size, d->CSRAM, i)))
{
if (update)
d->CSRAM [i] = d->SRAM [i];
}
else
BIT_CLEAR (d->SRAM_BITS, i);
}
for (i = 0; i < 0x10000 - l; i++)
{
if (TEST_BIT(d->SRAM_BITS, i) && _S9XCHTC(cmp, _S9XCHTD(size, d->SRAM, i), _S9XCHTD(size, d->CSRAM, i)))
{
if (update)
d->CSRAM[i] = d->SRAM[i];
}
else
BIT_CLEAR(d->SRAM_BITS, i);
}
for (i = 0; i < 0x2000 - l; i++)
{
if (TEST_BIT (d->IRAM_BITS, i) &&
_C(cmp, _D(size, d->FillRAM + 0x3000, i), _D(size, d->CIRAM, i)))
{
if (update)
d->CIRAM [i] = d->FillRAM [i + 0x3000];
}
else
BIT_CLEAR (d->IRAM_BITS, i);
}
}
for (i = 0x20000 - l; i < 0x20000; i++)
BIT_CLEAR (d->WRAM_BITS, i);
for (i = 0x10000 - l; i < 0x10000; i++)
BIT_CLEAR (d->SRAM_BITS, i);
for (i = 0; i < 0x2000 - l; i++)
{
if (TEST_BIT(d->IRAM_BITS, i) && _S9XCHTC(cmp, _S9XCHTD(size, d->FillRAM + 0x3000, i), _S9XCHTD(size, d->CIRAM, i)))
{
if (update)
d->CIRAM[i] = d->FillRAM[i + 0x3000];
}
else
BIT_CLEAR(d->IRAM_BITS, i);
}
}
for (i = 0x20000 - l; i < 0x20000; i++)
BIT_CLEAR(d->WRAM_BITS, i);
for (i = 0x10000 - l; i < 0x10000; i++)
BIT_CLEAR(d->SRAM_BITS, i);
}
void S9xSearchForValue (SCheatData *d, S9xCheatComparisonType cmp,
S9xCheatDataSize size, uint32 value,
bool8 is_signed, bool8 update)
void S9xSearchForValue (SCheatData *d, S9xCheatComparisonType cmp, S9xCheatDataSize size, uint32 value, bool8 is_signed, bool8 update)
{
int l;
int l, i;
switch (size)
{
case S9X_8_BITS: l = 0; break;
case S9X_16_BITS: l = 1; break;
case S9X_24_BITS: l = 2; break;
default:
case S9X_32_BITS: l = 3; break;
}
switch (size)
{
case S9X_8_BITS: l = 0; break;
case S9X_16_BITS: l = 1; break;
case S9X_24_BITS: l = 2; break;
default:
case S9X_32_BITS: l = 3; break;
}
int i;
if (is_signed)
{
for (i = 0; i < 0x20000 - l; i++)
{
if (TEST_BIT(d->WRAM_BITS, i) && _S9XCHTC(cmp, _S9XCHTDS(size, d->RAM, i), (int32) value))
{
if (update)
d->CWRAM[i] = d->RAM[i];
}
else
BIT_CLEAR(d->WRAM_BITS, i);
}
if (is_signed)
{
for (i = 0; i < 0x20000 - l; i++)
{
if (TEST_BIT (d->WRAM_BITS, i) &&
_C(cmp, _DS(size, d->RAM, i), (int32) value))
{
if (update)
d->CWRAM [i] = d->RAM [i];
}
else
BIT_CLEAR (d->WRAM_BITS, i);
}
for (i = 0; i < 0x10000 - l; i++)
{
if (TEST_BIT(d->SRAM_BITS, i) && _S9XCHTC(cmp, _S9XCHTDS(size, d->SRAM, i), (int32) value))
{
if (update)
d->CSRAM[i] = d->SRAM[i];
}
else
BIT_CLEAR(d->SRAM_BITS, i);
}
for (i = 0; i < 0x10000 - l; i++)
{
if (TEST_BIT (d->SRAM_BITS, i) &&
_C(cmp, _DS(size, d->SRAM, i), (int32) value))
{
if (update)
d->CSRAM [i] = d->SRAM [i];
}
else
BIT_CLEAR (d->SRAM_BITS, i);
}
for (i = 0; i < 0x2000 - l; i++)
{
if (TEST_BIT(d->IRAM_BITS, i) && _S9XCHTC(cmp, _S9XCHTDS(size, d->FillRAM + 0x3000, i), (int32) value))
{
if (update)
d->CIRAM[i] = d->FillRAM[i + 0x3000];
}
else
BIT_CLEAR(d->IRAM_BITS, i);
}
}
else
{
for (i = 0; i < 0x20000 - l; i++)
{
if (TEST_BIT(d->WRAM_BITS, i) && _S9XCHTC(cmp, _S9XCHTD(size, d->RAM, i), value))
{
if (update)
d->CWRAM[i] = d->RAM[i];
}
else
BIT_CLEAR(d->WRAM_BITS, i);
}
for (i = 0; i < 0x2000 - l; i++)
{
if (TEST_BIT (d->IRAM_BITS, i) &&
_C(cmp, _DS(size, d->FillRAM + 0x3000, i), (int32) value))
{
if (update)
d->CIRAM [i] = d->FillRAM [i + 0x3000];
}
else
BIT_CLEAR (d->IRAM_BITS, i);
}
}
else
{
for (i = 0; i < 0x20000 - l; i++)
{
if (TEST_BIT (d->WRAM_BITS, i) &&
_C(cmp, _D(size, d->RAM, i), value))
{
if (update)
d->CWRAM [i] = d->RAM [i];
}
else
BIT_CLEAR (d->WRAM_BITS, i);
}
for (i = 0; i < 0x10000 - l; i++)
{
if (TEST_BIT(d->SRAM_BITS, i) && _S9XCHTC(cmp, _S9XCHTD(size, d->SRAM, i), value))
{
if (update)
d->CSRAM[i] = d->SRAM[i];
}
else
BIT_CLEAR(d->SRAM_BITS, i);
}
for (i = 0; i < 0x10000 - l; i++)
{
if (TEST_BIT (d->SRAM_BITS, i) &&
_C(cmp, _D(size, d->SRAM, i), value))
{
if (update)
d->CSRAM [i] = d->SRAM [i];
}
else
BIT_CLEAR (d->SRAM_BITS, i);
}
for (i = 0; i < 0x2000 - l; i++)
{
if (TEST_BIT(d->IRAM_BITS, i) && _S9XCHTC(cmp, _S9XCHTD(size, d->FillRAM + 0x3000, i), value))
{
if (update)
d->CIRAM[i] = d->FillRAM[i + 0x3000];
}
else
BIT_CLEAR(d->IRAM_BITS, i);
}
}
for (i = 0; i < 0x2000 - l; i++)
{
if (TEST_BIT (d->IRAM_BITS, i) &&
_C(cmp, _D(size, d->FillRAM + 0x3000, i), value))
{
if (update)
d->CIRAM [i] = d->FillRAM [i + 0x3000];
}
else
BIT_CLEAR (d->IRAM_BITS, i);
}
}
for (i = 0x20000 - l; i < 0x20000; i++)
BIT_CLEAR (d->WRAM_BITS, i);
for (i = 0x10000 - l; i < 0x10000; i++)
BIT_CLEAR (d->SRAM_BITS, i);
for (i = 0x20000 - l; i < 0x20000; i++)
BIT_CLEAR(d->WRAM_BITS, i);
for (i = 0x10000 - l; i < 0x10000; i++)
BIT_CLEAR(d->SRAM_BITS, i);
}
void S9xSearchForAddress (SCheatData *d, S9xCheatComparisonType cmp,
S9xCheatDataSize size, uint32 value, bool8 update)
void S9xSearchForAddress (SCheatData *d, S9xCheatComparisonType cmp, S9xCheatDataSize size, uint32 value, bool8 update)
{
int l;
int l, i;
switch (size)
{
case S9X_8_BITS: l = 0; break;
case S9X_16_BITS: l = 1; break;
case S9X_24_BITS: l = 2; break;
default:
case S9X_32_BITS: l = 3; break;
}
switch (size)
{
case S9X_8_BITS: l = 0; break;
case S9X_16_BITS: l = 1; break;
case S9X_24_BITS: l = 2; break;
default:
case S9X_32_BITS: l = 3; break;
}
int i;
for (i = 0; i < 0x20000 - l; i++)
{
if (TEST_BIT(d->WRAM_BITS, i) && _S9XCHTC(cmp, i, (int32) value))
{
if (update)
d->CWRAM[i] = d->RAM[i];
}
else
BIT_CLEAR(d->WRAM_BITS, i);
}
{
for (i = 0; i < 0x10000 - l; i++)
{
if (TEST_BIT(d->SRAM_BITS, i) && _S9XCHTC(cmp, i + 0x20000, (int32) value))
{
if (update)
d->CSRAM[i] = d->SRAM[i];
}
else
BIT_CLEAR(d->SRAM_BITS, i);
}
for (i = 0; i < 0x20000 - l; i++)
{
if (TEST_BIT (d->WRAM_BITS, i) &&
_C(cmp, i, (int)value))
{
if (update)
d->CWRAM [i] = d->RAM [i];
}
else
BIT_CLEAR (d->WRAM_BITS, i);
}
for (i = 0; i < 0x2000 - l; i++)
{
if (TEST_BIT(d->IRAM_BITS, i) && _S9XCHTC(cmp, i + 0x30000, (int32) value))
{
if (update)
d->CIRAM[i] = d->FillRAM[i + 0x3000];
}
else
BIT_CLEAR(d->IRAM_BITS, i);
}
for (i = 0; i < 0x10000 - l; i++)
{
if (TEST_BIT (d->SRAM_BITS, i) &&
_C(cmp, i+0x20000, (int)value))
{
if (update)
d->CSRAM [i] = d->SRAM [i];
}
else
BIT_CLEAR (d->SRAM_BITS, i);
}
for (i = 0x20000 - l; i < 0x20000; i++)
BIT_CLEAR(d->WRAM_BITS, i);
for (i = 0; i < 0x2000 - l; i++)
{
if (TEST_BIT (d->IRAM_BITS, i) &&
_C(cmp, i+0x30000, (int)value))
{
if (update)
d->CIRAM [i] = d->FillRAM [i + 0x3000];
}
else
BIT_CLEAR (d->IRAM_BITS, i);
}
}
for (i = 0x20000 - l; i < 0x20000; i++)
BIT_CLEAR (d->WRAM_BITS, i);
for (i = 0x10000 - l; i < 0x10000; i++)
BIT_CLEAR (d->SRAM_BITS, i);
for (i = 0x10000 - l; i < 0x10000; i++)
BIT_CLEAR(d->SRAM_BITS, i);
}
void S9xOutputCheatSearchResults (SCheatData *d)
{
int i;
for (i = 0; i < 0x20000; i++)
{
if (TEST_BIT (d->WRAM_BITS, i))
printf ("WRAM: %05x: %02x\n", i, d->RAM [i]);
}
int i;
for (i = 0; i < 0x10000; i++)
{
if (TEST_BIT (d->SRAM_BITS, i))
printf ("SRAM: %04x: %02x\n", i, d->SRAM [i]);
}
for (i = 0; i < 0x20000; i++)
{
if (TEST_BIT(d->WRAM_BITS, i))
printf("WRAM: %05x: %02x\n", i, d->RAM[i]);
}
for (i = 0; i < 0x2000; i++)
{
if (TEST_BIT (d->IRAM_BITS, i))
printf ("IRAM: %05x: %02x\n", i, d->FillRAM [i + 0x3000]);
}
for (i = 0; i < 0x10000; i++)
{
if (TEST_BIT(d->SRAM_BITS, i))
printf("SRAM: %04x: %02x\n", i, d->SRAM[i]);
}
for (i = 0; i < 0x2000; i++)
{
if (TEST_BIT(d->IRAM_BITS, i))
printf("IRAM: %05x: %02x\n", i, d->FillRAM[i + 0x3000]);
}
}

View File

@ -159,89 +159,88 @@
**********************************************************************************/
#ifndef _CHEATS_H_
#define _CHEATS_H_
#define MAX_CHEATS 150
struct SCheat
{
uint32 address;
uint8 byte;
uint8 saved_byte;
bool8 enabled;
bool8 saved;
char name [22];
uint32 address;
uint8 byte;
uint8 saved_byte;
bool8 enabled;
bool8 saved;
char name[22];
};
#define MAX_CHEATS 150
struct SCheatData
{
struct SCheat c [MAX_CHEATS];
uint32 num_cheats;
uint8 CWRAM [0x20000];
uint8 CSRAM [0x10000];
uint8 CIRAM [0x2000];
uint8 *RAM;
uint8 *FillRAM;
uint8 *SRAM;
uint32 ALL_BITS [(0x32000 >> 5)];
#define WRAM_BITS ALL_BITS
#define SRAM_BITS ALL_BITS + (0x20000 >> 5)
#define IRAM_BITS ALL_BITS + (0x30000 >> 5)
uint8 CWatchRAM [0x32000];
struct SCheat c[MAX_CHEATS];
uint32 num_cheats;
uint8 CWRAM[0x20000];
uint8 CSRAM[0x10000];
uint8 CIRAM[0x2000];
uint8 *RAM;
uint8 *FillRAM;
uint8 *SRAM;
uint32 ALL_BITS[0x32000 >> 5];
uint8 CWatchRAM[0x32000];
};
struct Watch {
bool on;
int size;
int format;
uint32 address;
char buf[12];
char desc[32];
struct Watch
{
bool on;
int size;
int format;
uint32 address;
char buf[12];
char desc[32];
};
extern Watch watches [16];
typedef enum
{
S9X_LESS_THAN, S9X_GREATER_THAN, S9X_LESS_THAN_OR_EQUAL,
S9X_GREATER_THAN_OR_EQUAL, S9X_EQUAL, S9X_NOT_EQUAL
} S9xCheatComparisonType;
S9X_LESS_THAN,
S9X_GREATER_THAN,
S9X_LESS_THAN_OR_EQUAL,
S9X_GREATER_THAN_OR_EQUAL,
S9X_EQUAL,
S9X_NOT_EQUAL
} S9xCheatComparisonType;
typedef enum
{
S9X_8_BITS, S9X_16_BITS, S9X_24_BITS, S9X_32_BITS
} S9xCheatDataSize;
S9X_8_BITS,
S9X_16_BITS,
S9X_24_BITS,
S9X_32_BITS
} S9xCheatDataSize;
void S9xInitCheatData ();
extern SCheatData Cheat;
extern Watch watches[16];
const char *S9xGameGenieToRaw (const char *code, uint32 &address, uint8 &byte);
const char *S9xProActionReplayToRaw (const char *code, uint32 &address, uint8 &byte);
const char *S9xGoldFingerToRaw (const char *code, uint32 &address, bool8 &sram,
uint8 &num_bytes, uint8 bytes[3]);
void S9xApplyCheats ();
void S9xApplyCheat (uint32 which1);
void S9xRemoveCheats ();
void S9xRemoveCheat (uint32 which1);
void S9xEnableCheat (uint32 which1);
void S9xDisableCheat (uint32 which1);
void S9xAddCheat (bool8 enable, bool8 save_current_value, uint32 address,
uint8 byte);
void S9xDeleteCheats ();
void S9xDeleteCheat (uint32 which1);
bool8 S9xLoadCheatFile (const char *filename);
bool8 S9xSaveCheatFile (const char *filename);
void S9xApplyCheat (uint32);
void S9xApplyCheats (void);
void S9xRemoveCheat (uint32);
void S9xRemoveCheats (void);
void S9xDeleteCheat (uint32);
void S9xDeleteCheats (void);
void S9xEnableCheat (uint32);
void S9xDisableCheat (uint32);
void S9xAddCheat (bool8, bool8, uint32, uint8);
void S9xInitCheatData (void);
void S9xInitWatchedAddress (void);
bool8 S9xLoadCheatFile (const char *);
bool8 S9xSaveCheatFile (const char *);
void S9xStartCheatSearch (SCheatData *);
void S9xSearchForChange (SCheatData *, S9xCheatComparisonType cmp,
S9xCheatDataSize size, bool8 is_signed, bool8 update);
void S9xSearchForValue (SCheatData *, S9xCheatComparisonType cmp,
S9xCheatDataSize size, uint32 value,
bool8 is_signed, bool8 update);
void S9xSearchForAddress (SCheatData *, S9xCheatComparisonType cmp,
S9xCheatDataSize size, uint32 address, bool8 update);
void S9xSearchForChange (SCheatData *, S9xCheatComparisonType, S9xCheatDataSize, bool8, bool8);
void S9xSearchForValue (SCheatData *, S9xCheatComparisonType, S9xCheatDataSize, uint32, bool8, bool8);
void S9xSearchForAddress (SCheatData *, S9xCheatComparisonType, S9xCheatDataSize, uint32, bool8);
void S9xOutputCheatSearchResults (SCheatData *);
#endif
const char * S9xGameGenieToRaw (const char *, uint32 &, uint8 &);
const char * S9xProActionReplayToRaw (const char *, uint32 &, uint8 &);
const char * S9xGoldFingerToRaw (const char *, uint32 &, bool8 &, uint8 &, uint8 bytes[3]);
#endif

View File

@ -159,223 +159,232 @@
**********************************************************************************/
#include <stdio.h>
#include <ctype.h>
#include <string.h>
#include "snes9x.h"
#include "cheats.h"
#include "memmap.h"
#include "cheats.h"
#ifndef INLINE
#define INLINE inline
#endif
static uint8 S9xGetByteFree (uint32);
static void S9xSetByteFree (uint8, uint32);
extern SCheatData Cheat;
Watch watches [16];
// read a byte without altering CPU
INLINE uint8 S9xGetByteFree (uint32 Address)
static uint8 S9xGetByteFree (uint32 address)
{
uint32 Cycles = CPU.Cycles;
uint32 WaitAddress = CPU.WaitAddress;
uint8 rv = S9xGetByte (Address);
uint32 Cycles = CPU.Cycles;
uint32 WaitAddress = CPU.WaitAddress;
uint8 byte;
byte = S9xGetByte(address);
CPU.WaitAddress = WaitAddress;
CPU.Cycles = Cycles;
return rv;
return (byte);
}
INLINE void S9xSetByteFree (uint8 Byte, uint32 Address)
static void S9xSetByteFree (uint8 byte, uint32 address)
{
uint32 Cycles = CPU.Cycles;
uint32 WaitAddress = CPU.WaitAddress;
S9xSetByte (Byte, Address);
uint32 Cycles = CPU.Cycles;
uint32 WaitAddress = CPU.WaitAddress;
S9xSetByte(byte, address);
CPU.WaitAddress = WaitAddress;
CPU.Cycles = Cycles;
}
void S9xInitCheatData ()
void S9xInitWatchedAddress (void)
{
Cheat.RAM = Memory.RAM;
Cheat.SRAM = Memory.SRAM;
Cheat.FillRAM = Memory.FillRAM;
for (unsigned int i = 0; i < sizeof(watches) / sizeof(watches[0]); i++)
watches[i].on = false;
}
void S9xAddCheat (bool8 enable, bool8 save_current_value,
uint32 address, uint8 byte)
void S9xInitCheatData (void)
{
if (Cheat.num_cheats < sizeof (Cheat.c) / sizeof (Cheat. c [0]))
{
Cheat.c [Cheat.num_cheats].address = address;
Cheat.c [Cheat.num_cheats].byte = byte;
#ifdef __MACOSX__
Cheat.c [Cheat.num_cheats].enabled = enable;
#else
Cheat.c [Cheat.num_cheats].enabled = TRUE;
#endif
if (save_current_value)
Cheat.RAM = Memory.RAM;
Cheat.SRAM = Memory.SRAM;
Cheat.FillRAM = Memory.FillRAM;
}
void S9xAddCheat (bool8 enable, bool8 save_current_value, uint32 address, uint8 byte)
{
if (Cheat.num_cheats < sizeof(Cheat.c) / sizeof(Cheat.c[0]))
{
Cheat.c [Cheat.num_cheats].saved_byte = S9xGetByteFree (address);
Cheat.c [Cheat.num_cheats].saved = TRUE;
Cheat.c[Cheat.num_cheats].address = address;
Cheat.c[Cheat.num_cheats].byte = byte;
Cheat.c[Cheat.num_cheats].enabled = enable;
if (save_current_value)
{
Cheat.c[Cheat.num_cheats].saved_byte = S9xGetByteFree(address);
Cheat.c[Cheat.num_cheats].saved = TRUE;
}
Cheat.num_cheats++;
}
Cheat.num_cheats++;
}
}
void S9xDeleteCheat (uint32 which1)
{
if (which1 < Cheat.num_cheats)
{
if (Cheat.c [which1].enabled)
S9xRemoveCheat (which1);
if (which1 < Cheat.num_cheats)
{
if (Cheat.c[which1].enabled)
S9xRemoveCheat(which1);
memmove (&Cheat.c [which1], &Cheat.c [which1 + 1],
sizeof (Cheat.c [0]) * (Cheat.num_cheats - which1 - 1));
Cheat.num_cheats--; //MK: This used to set it to 0??
}
memmove(&Cheat.c[which1], &Cheat.c[which1 + 1], sizeof(Cheat.c[0]) * (Cheat.num_cheats - which1 - 1));
Cheat.num_cheats--;
}
}
void S9xDeleteCheats ()
void S9xDeleteCheats (void)
{
S9xRemoveCheats ();
Cheat.num_cheats = 0;
}
void S9xEnableCheat (uint32 which1)
{
if (which1 < Cheat.num_cheats && !Cheat.c [which1].enabled)
{
Cheat.c [which1].enabled = TRUE;
S9xApplyCheat (which1);
}
}
void S9xDisableCheat (uint32 which1)
{
if (which1 < Cheat.num_cheats && Cheat.c [which1].enabled)
{
S9xRemoveCheat (which1);
Cheat.c [which1].enabled = FALSE;
}
S9xRemoveCheats();
Cheat.num_cheats = 0;
}
void S9xRemoveCheat (uint32 which1)
{
if (Cheat.c [which1].saved)
{
uint32 address = Cheat.c [which1].address;
if (Cheat.c[which1].saved)
{
uint32 address = Cheat.c[which1].address;
int block = ((address&0xffffff) >> MEMMAP_SHIFT);
uint8 *ptr = Memory.Map [block];
int block = (address & 0xffffff) >> MEMMAP_SHIFT;
uint8 *ptr = Memory.Map[block];
if (ptr >= (uint8 *) CMemory::MAP_LAST)
*(ptr + (address & 0xffff)) = Cheat.c [which1].saved_byte;
else
S9xSetByte (Cheat.c [which1].saved_byte, address);
}
if (ptr >= (uint8 *) CMemory::MAP_LAST)
*(ptr + (address & 0xffff)) = Cheat.c[which1].saved_byte;
else
S9xSetByteFree(Cheat.c[which1].saved_byte, address);
}
}
void S9xRemoveCheats (void)
{
for (uint32 i = 0; i < Cheat.num_cheats; i++)
if (Cheat.c[i].enabled)
S9xRemoveCheat(i);
}
void S9xEnableCheat (uint32 which1)
{
if (which1 < Cheat.num_cheats && !Cheat.c[which1].enabled)
{
Cheat.c[which1].enabled = TRUE;
S9xApplyCheat(which1);
}
}
void S9xDisableCheat (uint32 which1)
{
if (which1 < Cheat.num_cheats && Cheat.c[which1].enabled)
{
S9xRemoveCheat(which1);
Cheat.c[which1].enabled = FALSE;
}
}
void S9xApplyCheat (uint32 which1)
{
uint32 address = Cheat.c [which1].address;
uint32 address = Cheat.c[which1].address;
if (!Cheat.c [which1].saved)
Cheat.c [which1].saved_byte = S9xGetByteFree (address);
if (!Cheat.c[which1].saved)
{
Cheat.c[which1].saved_byte = S9xGetByteFree(address);
Cheat.c[which1].saved = TRUE;
}
int block = ((address&0xffffff) >> MEMMAP_SHIFT);
uint8 *ptr = Memory.Map [block];
int block = (address & 0xffffff) >> MEMMAP_SHIFT;
uint8 *ptr = Memory.Map[block];
if (ptr >= (uint8 *) CMemory::MAP_LAST)
*(ptr + (address & 0xffff)) = Cheat.c [which1].byte;
else
S9xSetByte (Cheat.c [which1].byte, address);
Cheat.c [which1].saved = TRUE;
if (ptr >= (uint8 *) CMemory::MAP_LAST)
*(ptr + (address & 0xffff)) = Cheat.c[which1].byte;
else
S9xSetByteFree(Cheat.c[which1].byte, address);
}
void S9xApplyCheats ()
void S9xApplyCheats (void)
{
if (Settings.ApplyCheats)
{
for (uint32 i = 0; i < Cheat.num_cheats; i++)
if (Cheat.c [i].enabled)
S9xApplyCheat (i);
}
}
void S9xRemoveCheats ()
{
for (uint32 i = 0; i < Cheat.num_cheats; i++)
if (Cheat.c [i].enabled)
S9xRemoveCheat (i);
if (Settings.ApplyCheats)
{
for (uint32 i = 0; i < Cheat.num_cheats; i++)
if (Cheat.c[i].enabled)
S9xApplyCheat(i);
}
}
bool8 S9xLoadCheatFile (const char *filename)
{
Cheat.num_cheats = 0;
FILE *fs;
uint8 data[28];
FILE *fs = fopen (filename, "rb");
uint8 data [28];
Cheat.num_cheats = 0;
if (!fs)
return (FALSE);
fs = fopen(filename, "rb");
if (!fs)
return (FALSE);
while (fread ((void *) data, 1, 28, fs) == 28)
{
Cheat.c [Cheat.num_cheats].enabled = (data [0] & 4) == 0;
Cheat.c [Cheat.num_cheats].byte = data [1];
Cheat.c [Cheat.num_cheats].address = data [2] | (data [3] << 8) | (data [4] << 16);
Cheat.c [Cheat.num_cheats].saved_byte = data [5];
Cheat.c [Cheat.num_cheats].saved = (data [0] & 8) != 0;
memmove (Cheat.c [Cheat.num_cheats].name, &data [8], 20);
Cheat.c [Cheat.num_cheats++].name [20] = 0;
}
fclose (fs);
while (fread((void *) data, 1, 28, fs) == 28)
{
Cheat.c[Cheat.num_cheats].enabled = (data[0] & 4) == 0;
Cheat.c[Cheat.num_cheats].byte = data[1];
Cheat.c[Cheat.num_cheats].address = data[2] | (data[3] << 8) | (data[4] << 16);
Cheat.c[Cheat.num_cheats].saved_byte = data[5];
Cheat.c[Cheat.num_cheats].saved = (data[0] & 8) != 0;
memmove(Cheat.c[Cheat.num_cheats].name, &data[8], 20);
Cheat.c[Cheat.num_cheats++].name[20] = 0;
}
return (TRUE);
fclose(fs);
return (TRUE);
}
bool8 S9xSaveCheatFile (const char *filename)
{
if (Cheat.num_cheats == 0)
{
(void) remove (filename);
return (TRUE);
}
FILE *fs = fopen (filename, "wb");
uint8 data [28];
if (!fs)
return (FALSE);
uint32 i;
for (i = 0; i < Cheat.num_cheats; i++)
{
memset (data, 0, 28);
if (i == 0)
if (Cheat.num_cheats == 0)
{
data [6] = 254;
data [7] = 252;
remove(filename);
return (TRUE);
}
if (!Cheat.c [i].enabled)
data [0] |= 4;
if (Cheat.c [i].saved)
data [0] |= 8;
FILE *fs;
uint8 data[28];
data [1] = Cheat.c [i].byte;
data [2] = (uint8) Cheat.c [i].address;
data [3] = (uint8) (Cheat.c [i].address >> 8);
data [4] = (uint8) (Cheat.c [i].address >> 16);
data [5] = Cheat.c [i].saved_byte;
fs = fopen(filename, "wb");
if (!fs)
return (FALSE);
memmove (&data [8], Cheat.c [i].name, 19);
if (fwrite (data, 28, 1, fs) != 1)
for (uint32 i = 0; i < Cheat.num_cheats; i++)
{
fclose (fs);
return (FALSE);
ZeroMemory(data, 28);
if (i == 0)
{
data[6] = 254;
data[7] = 252;
}
if (!Cheat.c[i].enabled)
data[0] |= 4;
if (Cheat.c[i].saved)
data[0] |= 8;
data[1] = Cheat.c[i].byte;
data[2] = (uint8) (Cheat.c[i].address >> 0);
data[3] = (uint8) (Cheat.c[i].address >> 8);
data[4] = (uint8) (Cheat.c[i].address >> 16);
data[5] = Cheat.c[i].saved_byte;
memmove(&data[8], Cheat.c[i].name, 19);
if (fwrite(data, 28, 1, fs) != 1)
{
fclose(fs);
return (FALSE);
}
}
}
return (fclose (fs) == 0);
return (fclose(fs) == 0);
}

View File

@ -159,189 +159,231 @@
**********************************************************************************/
#include "snes9x.h"
#include "memmap.h"
#include "ppu.h"
static uint8 region_map[6][6]={
{0, 0x01, 0x03, 0x07, 0x0f, 0x1f },
{0, 0, 0x02, 0x06, 0x0e, 0x1e },
{0, 0, 0, 0x04, 0x0c, 0x1c },
{0, 0, 0, 0, 0x08, 0x18 },
{0, 0, 0, 0, 0, 0x10 }
static uint8 region_map[6][6] =
{
{ 0, 0x01, 0x03, 0x07, 0x0f, 0x1f },
{ 0, 0, 0x02, 0x06, 0x0e, 0x1e },
{ 0, 0, 0, 0x04, 0x0c, 0x1c },
{ 0, 0, 0, 0, 0x08, 0x18 },
{ 0, 0, 0, 0, 0, 0x10 }
};
static inline uint8 CalcWindowMask(int i, uint8 W1, uint8 W2){
if(!PPU.ClipWindow1Enable[i]){
if(!PPU.ClipWindow2Enable[i]){
return 0;
} else {
if(!PPU.ClipWindow2Inside[i]) return ~W2;
return W2;
}
} else {
if(!PPU.ClipWindow2Enable[i]){
if(!PPU.ClipWindow1Inside[i]) return ~W1;
return W1;
} else {
if(!PPU.ClipWindow1Inside[i]) W1=~W1;
if(!PPU.ClipWindow2Inside[i]) W2=~W2;
switch(PPU.ClipWindowOverlapLogic[i]){
case 0: // OR
return W1|W2;
case 1: // AND
return W1&W2;
case 2: // XOR
return W1^W2;
case 3: // XNOR
return ~(W1^W2);
}
}
}
static inline uint8 CalcWindowMask (int, uint8, uint8);
static inline void StoreWindowRegions (uint8, struct ClipData *, int, int16 *, uint8 *, bool8, bool8 s = FALSE);
// Never get here
return 0;
static inline uint8 CalcWindowMask (int i, uint8 W1, uint8 W2)
{
if (!PPU.ClipWindow1Enable[i])
{
if (!PPU.ClipWindow2Enable[i])
return (0);
else
{
if (!PPU.ClipWindow2Inside[i])
return (~W2);
return (W2);
}
}
else
{
if (!PPU.ClipWindow2Enable[i])
{
if (!PPU.ClipWindow1Inside[i])
return (~W1);
return (W1);
}
else
{
if (!PPU.ClipWindow1Inside[i])
W1 = ~W1;
if (!PPU.ClipWindow2Inside[i])
W2 = ~W2;
switch (PPU.ClipWindowOverlapLogic[i])
{
case 0: // OR
return (W1 | W2);
case 1: // AND
return (W1 & W2);
case 2: // XOR
return (W1 ^ W2);
case 3: // XNOR
return (~(W1 ^ W2));
}
}
}
// Never get here
return (0);
}
static inline void StoreWindowRegions(uint8 Mask, struct ClipData *Clip, int n_regions, int16 *windows, uint8 *drawing_modes, bool8 sub, bool8 StoreMode0=FALSE){
int ct=0;
for(int j=0; j<n_regions; j++){
int DrawMode=drawing_modes[j];
if(sub) DrawMode|=1;
if((Mask&(1<<j))) DrawMode=0;
if(!StoreMode0 && !DrawMode) continue;
if(ct>0 && Clip->Right[ct-1]==windows[j] && Clip->DrawMode[ct-1]==DrawMode){
// This region borders with and has the same drawing mode as the
// previous region: merge them.
Clip->Right[ct-1]=windows[j+1];
} else {
// Add a new region to the BG
Clip->Left[ct]=windows[j];
Clip->Right[ct]=windows[j+1];
Clip->DrawMode[ct]=DrawMode;
ct++;
}
}
Clip->Count=ct;
static inline void StoreWindowRegions (uint8 Mask, struct ClipData *Clip, int n_regions, int16 *windows, uint8 *drawing_modes, bool8 sub, bool8 StoreMode0)
{
int ct = 0;
for (int j = 0; j < n_regions; j++)
{
int DrawMode = drawing_modes[j];
if (sub)
DrawMode |= 1;
if (Mask & (1 << j))
DrawMode = 0;
if (!StoreMode0 && !DrawMode)
continue;
if (ct > 0 && Clip->Right[ct - 1] == windows[j] && Clip->DrawMode[ct - 1] == DrawMode)
Clip->Right[ct - 1] = windows[j + 1]; // This region borders with and has the same drawing mode as the previous region: merge them.
else
{
// Add a new region to the BG
Clip->Left[ct] = windows[j];
Clip->Right[ct] = windows[j + 1];
Clip->DrawMode[ct] = DrawMode;
ct++;
}
}
Clip->Count = ct;
}
void ComputeClipWindows () {
int16 windows[6]={0,256,256,256,256,256};
uint8 drawing_modes[5]={0,0,0,0,0};
int n_regions=1;
int i, j;
void S9xComputeClipWindows (void)
{
int16 windows[6] = { 0, 256, 256, 256, 256, 256 };
uint8 drawing_modes[5] = { 0, 0, 0, 0, 0 };
int n_regions = 1;
int i, j;
// Calculate window regions. We have at most 5 regions, because we have 6
// control points (screen edges, window 1 left & right, and window 2 left &
// right).
if(PPU.Window1Left<=PPU.Window1Right){
if(PPU.Window1Left>0){
windows[2]=256;
windows[1]=PPU.Window1Left;
n_regions=2;
}
if(PPU.Window1Right<255){
windows[n_regions+1]=256;
windows[n_regions]=PPU.Window1Right+1;
n_regions++;
}
}
if(PPU.Window2Left<=PPU.Window2Right){
for(i=0; i<=n_regions; i++){
if(PPU.Window2Left==windows[i]) break;
if(PPU.Window2Left<windows[i]){
for(j=n_regions; j>=i; j--){
windows[j+1]=windows[j];
}
windows[i]=PPU.Window2Left;
n_regions++;
break;
}
}
for(; i<=n_regions; i++){
if(PPU.Window2Right+1==windows[i]) break;
if(PPU.Window2Right+1<windows[i]){
for(j=n_regions; j>=i; j--){
windows[j+1]=windows[j];
}
windows[i]=PPU.Window2Right+1;
n_regions++;
break;
}
}
}
// Calculate window regions. We have at most 5 regions, because we have 6 control points
// (screen edges, window 1 left & right, and window 2 left & right).
// Get a bitmap of which regions correspond to each window.
uint8 W1, W2;
if (PPU.Window1Left <= PPU.Window1Right)
{
if (PPU.Window1Left > 0)
{
windows[2] = 256;
windows[1] = PPU.Window1Left;
n_regions = 2;
}
if(PPU.Window1Left<=PPU.Window1Right){
for(i=0; windows[i]!=PPU.Window1Left; i++);
for(j=i; windows[j]!=PPU.Window1Right+1; j++);
W1=region_map[i][j];
} else {
W1=0;
}
if(PPU.Window2Left<=PPU.Window2Right){
for(i=0; windows[i]!=PPU.Window2Left; i++);
for(j=i; windows[j]!=PPU.Window2Right+1; j++);
W2=region_map[i][j];
} else {
W2=0;
}
if (PPU.Window1Right < 255)
{
windows[n_regions + 1] = 256;
windows[n_regions] = PPU.Window1Right + 1;
n_regions++;
}
}
// Color Window affects the drawing mode for each region. Modes are: 3=Draw
// as normal, 2=clip color (math only), 1=no math (draw only), 0=nothing.
uint8 CW_color=0, CW_math=0;
uint8 CW=CalcWindowMask(5,W1,W2);
if (PPU.Window2Left <= PPU.Window2Right)
{
for (i = 0; i <= n_regions; i++)
{
if (PPU.Window2Left == windows[i])
break;
switch(Memory.FillRAM[0x2130]&0xc0){
case 0x00:
CW_color=0;
break;
case 0x40:
CW_color=~CW;
break;
case 0x80:
CW_color=CW;
break;
case 0xc0:
CW_color=0xff;
break;
}
switch(Memory.FillRAM[0x2130]&0x30){
case 0x00:
CW_math=0;
break;
case 0x10:
CW_math=~CW;
break;
case 0x20:
CW_math=CW;
break;
case 0x30:
CW_math=0xff;
break;
}
for(i=0; i<n_regions; i++){
if(!(CW_color&(1<<i))) drawing_modes[i]|=1;
if(!(CW_math&(1<<i))) drawing_modes[i]|=2;
}
if (PPU.Window2Left < windows[i])
{
for (j = n_regions; j >= i; j--)
windows[j + 1] = windows[j];
// Store backdrop clip window (draw everywhere color window allows)
StoreWindowRegions(0, &IPPU.Clip[0][5], n_regions, windows, drawing_modes, FALSE, TRUE);
StoreWindowRegions(0, &IPPU.Clip[1][5], n_regions, windows, drawing_modes, TRUE, TRUE);
windows[i] = PPU.Window2Left;
n_regions++;
break;
}
}
// Store per-BG and OBJ clip windows
for(j=0; j<5; j++){
uint8 W=Settings.DisableGraphicWindows?0:CalcWindowMask(j,W1,W2);
for(int sub=0; sub<2; sub++){
if(Memory.FillRAM[sub+0x212e]&(1<<j)){
StoreWindowRegions(W, &IPPU.Clip[sub][j], n_regions, windows, drawing_modes, sub);
} else {
StoreWindowRegions(0, &IPPU.Clip[sub][j], n_regions, windows, drawing_modes, sub);
}
}
}
for (; i <= n_regions; i++)
{
if (PPU.Window2Right + 1 == windows[i])
break;
if (PPU.Window2Right + 1 < windows[i])
{
for (j = n_regions; j >= i; j--)
windows[j + 1] = windows[j];
windows[i] = PPU.Window2Right + 1;
n_regions++;
break;
}
}
}
// Get a bitmap of which regions correspond to each window.
uint8 W1, W2;
if (PPU.Window1Left <= PPU.Window1Right)
{
for (i = 0; windows[i] != PPU.Window1Left; i++) ;
for (j = i; windows[j] != PPU.Window1Right + 1; j++) ;
W1 = region_map[i][j];
}
else
W1 = 0;
if (PPU.Window2Left <= PPU.Window2Right)
{
for (i = 0; windows[i] != PPU.Window2Left; i++) ;
for (j = i; windows[j] != PPU.Window2Right + 1; j++) ;
W2 = region_map[i][j];
}
else
W2 = 0;
// Color Window affects the drawing mode for each region.
// Modes are: 3=Draw as normal, 2=clip color (math only), 1=no math (draw only), 0=nothing.
uint8 CW_color = 0, CW_math = 0;
uint8 CW = CalcWindowMask(5, W1, W2);
switch (Memory.FillRAM[0x2130] & 0xc0)
{
case 0x00: CW_color = 0; break;
case 0x40: CW_color = ~CW; break;
case 0x80: CW_color = CW; break;
case 0xc0: CW_color = 0xff; break;
}
switch (Memory.FillRAM[0x2130] & 0x30)
{
case 0x00: CW_math = 0; break;
case 0x10: CW_math = ~CW; break;
case 0x20: CW_math = CW; break;
case 0x30: CW_math = 0xff; break;
}
for (i = 0; i < n_regions; i++)
{
if (!(CW_color & (1 << i)))
drawing_modes[i] |= 1;
if (!(CW_math & (1 << i)))
drawing_modes[i] |= 2;
}
// Store backdrop clip window (draw everywhere color window allows)
StoreWindowRegions(0, &IPPU.Clip[0][5], n_regions, windows, drawing_modes, FALSE, TRUE);
StoreWindowRegions(0, &IPPU.Clip[1][5], n_regions, windows, drawing_modes, TRUE, TRUE);
// Store per-BG and OBJ clip windows
for (j = 0; j < 5; j++)
{
uint8 W = Settings.DisableGraphicWindows ? 0 : CalcWindowMask(j, W1, W2);
for (int sub = 0; sub < 2; sub++)
{
if (Memory.FillRAM[sub + 0x212e] & (1 << j))
StoreWindowRegions(W, &IPPU.Clip[sub][j], n_regions, windows, drawing_modes, sub);
else
StoreWindowRegions(0, &IPPU.Clip[sub][j], n_regions, windows, drawing_modes, sub);
}
}
}

File diff suppressed because it is too large Load Diff

View File

@ -159,292 +159,279 @@
**********************************************************************************/
#ifndef _CONTROLS_H_
#define _CONTROLS_H_
#ifndef FOO_H
#define FOO_H
#define S9xNoMapping 0
#define S9xButtonJoypad 1
#define S9xButtonMouse 2
#define S9xButtonSuperscope 3
#define S9xButtonJustifier 4
#define S9xButtonCommand 5
#define S9xButtonMulti 6
#define S9xAxisJoypad 7
#define S9xPointer 8
#include "port.h"
#define S9xButtonPseudopointer 254
#define S9xAxisPseudopointer 253
#define S9xAxisPseudobuttons 252
#define S9xNoMapping 0
#define S9xButtonJoypad 1
#define S9xButtonMouse 2
#define S9xButtonSuperscope 3
#define S9xButtonJustifier 4
#define S9xButtonCommand 5
#define S9xButtonMulti 6
#define S9xAxisJoypad 7
#define S9xPointer 8
// These are automatically kicked out to the S9xHandlePortCommand function.
// If your port wants to define port-specific commands or whatever, use these values for the s9xcommand_t type field.
#define S9xButtonPseudopointer 254
#define S9xAxisPseudopointer 253
#define S9xAxisPseudobuttons 252
#define S9xButtonPort 251
#define S9xAxisPort 250
#define S9xPointerPort 249
// These are automatically kicked out to the S9xHandlePortCommand function. If
// your port wants to define port-specific commands or whatever, use these
// values for the s9xcommand_t type field.
#define S9xButtonPort 251
#define S9xAxisPort 250
#define S9xPointerPort 249
#define S9xBadMapping 255
#define InvalidControlID ((uint32) -1)
#define S9xBadMapping 255
#define InvalidControlID ((uint32)-1)
// S9xButtonPseudopointer and S9xAxisPseudopointer will report pointer motion using IDs PseudoPointerBase through PseudoPointerBase+7.
// S9xAxisPseudopointer command types. S9xAxisPseudobuttons will report buttons with IDs PseudoButtonBase to PseudoButtonBase+255.
// S9xButtonPseudopointer and S9xAxisPseudopointer will report pointer motion
// using IDs PseudoPointerBase through PseudoPointerBase+7.
// S9xAxisPseudopointer command types. S9xAxisPseudobuttons will report buttons
// with IDs PseudoButtonBase to PseudoButtonBase+255.
#define PseudoPointerBase (InvalidControlID-8)
#define PseudoButtonBase (PseudoPointerBase-256)
#define PseudoPointerBase (InvalidControlID - 8)
#define PseudoButtonBase (PseudoPointerBase - 256)
// Yes, this struct looks huge. But gcc makes it 6 bytes (the minimum), so it's
// not that bad.
typedef struct {
uint8 type;
uint8 multi_press:2;
uint8 button_norpt:1;
typedef struct
{
uint8 type;
uint8 multi_press:2;
uint8 button_norpt:1;
union {
union {
struct {
uint8 idx:3; // Pad number 0-7
uint8 toggle:1; // If set, toggle turbo/sticky for the button
uint8 turbo:1; // If set, be a 'turbo' button
uint8 sticky:1; // If set, toggle button state (on/turbo or off)
// when pressed and do nothing on release
uint16 buttons; // Which buttons to actuate.
// Use SNES_*_MASK constants from snes9x.h
} joypad;
union
{
union
{
struct
{
uint8 idx:3; // Pad number 0-7
uint8 toggle:1; // If set, toggle turbo/sticky for the button
uint8 turbo:1; // If set, be a 'turbo' button
uint8 sticky:1; // If set, toggle button state (on/turbo or off) when pressed and do nothing on release
uint16 buttons; // Which buttons to actuate. Use SNES_*_MASK constants from snes9x.h
} joypad;
struct {
uint8 idx:1; // Mouse number 0-1
uint8 left:1; // buttons
uint8 right:1;
} mouse;
struct
{
uint8 idx:1; // Mouse number 0-1
uint8 left:1; // buttons
uint8 right:1;
} mouse;
struct {
uint8 fire:1;
uint8 cursor:1;
uint8 turbo:1;
uint8 pause:1;
uint8 aim_offscreen:1; // Pretend we're pointing the gun
// offscreen (ignore the pointer)
} scope;
struct
{
uint8 fire:1;
uint8 cursor:1;
uint8 turbo:1;
uint8 pause:1;
uint8 aim_offscreen:1; // Pretend we're pointing the gun offscreen (ignore the pointer)
} scope;
struct {
uint8 idx:3; // Pseudo-pointer number 0-7
uint8 speed_type:2; // 0=variable, 1=slow, 2=med, 3=fast
int8 UD:2; // -1=up, 1=down, 0=no vertical motion
int8 LR:2; // -1=left, 1=right, 0=no horizontal motion
} pointer;
struct
{
uint8 idx:3; // Pseudo-pointer number 0-7
uint8 speed_type:2; // 0=variable, 1=slow, 2=med, 3=fast
int8 UD:2; // -1=up, 1=down, 0=no vertical motion
int8 LR:2; // -1=left, 1=right, 0=no horizontal motion
} pointer;
struct {
uint8 idx:1; // Justifier number 0-1
uint8 trigger:1; // buttons
uint8 start:1;
uint8 aim_offscreen:1; // Pretend we're pointing the gun
// offscreen (ignore the pointer)
} justifier;
struct
{
uint8 idx:1; // Justifier number 0-1
uint8 trigger:1; // buttons
uint8 start:1;
uint8 aim_offscreen:1; // Pretend we're pointing the gun offscreen (ignore the pointer)
} justifier;
int32 multi_idx;
uint16 command;
} button;
int32 multi_idx;
uint16 command;
} button;
union {
struct {
uint8 idx:3; // Pad number 0-7
uint8 invert:1; // 1 = positive is Left/Up/Y/X/L
uint8 axis:3; // 0=Left/Right, 1=Up/Down,
// 2=Y/A, 3=X/B, 4=L/R
uint8 threshold; // (threshold+1)/256% deflection is a
// button press
} joypad;
union
{
struct
{
uint8 idx:3; // Pad number 0-7
uint8 invert:1; // 1 = positive is Left/Up/Y/X/L
uint8 axis:3; // 0=Left/Right, 1=Up/Down, 2=Y/A, 3=X/B, 4=L/R
uint8 threshold; // (threshold+1)/256% deflection is a button press
} joypad;
struct {
uint8 idx:3; // Pseudo-pointer number 0-7
uint8 speed_type:2; // 0=variable, 1=slow, 2=med, 3=fast
uint8 invert:1; // 1 = invert axis, so positive is up/left
uint8 HV:1; // 0=horizontal, 1=vertical
} pointer;
struct
{
uint8 idx:3; // Pseudo-pointer number 0-7
uint8 speed_type:2; // 0=variable, 1=slow, 2=med, 3=fast
uint8 invert:1; // 1 = invert axis, so positive is up/left
uint8 HV:1; // 0=horizontal, 1=vertical
} pointer;
struct {
uint8 threshold; // (threshold+1)/256% deflection is a
// button press
uint8 negbutton; // Button ID for negative deflection
uint8 posbutton; // Button ID for positive deflection
} button;
} axis;
struct
{
uint8 threshold; // (threshold+1)/256% deflection is a button press
uint8 negbutton; // Button ID for negative deflection
uint8 posbutton; // Button ID for positive deflection
} button;
} axis;
struct {
// Which SNES-pointers to control with this pointer
uint16 aim_mouse0:1;
uint16 aim_mouse1:1;
uint16 aim_scope:1;
uint16 aim_justifier0:1;
uint16 aim_justifier1:1;
} pointer;
struct // Which SNES-pointers to control with this pointer
{
uint16 aim_mouse0:1;
uint16 aim_mouse1:1;
uint16 aim_scope:1;
uint16 aim_justifier0:1;
uint16 aim_justifier1:1;
} pointer;
uint8 port[4];
};
} s9xcommand_t;
uint8 port[4];
};
} s9xcommand_t;
// Starting out...
/* Starting out... */
void S9xUnmapAllControls(void);
void S9xUnmapAllControls (void);
/* Setting which controllers are plugged in */
enum controllers {
CTL_NONE, /* all ids ignored */
CTL_JOYPAD, /* use id1 to specify 0-7 */
CTL_MOUSE, /* use id1 to specify 0-1 */
CTL_SUPERSCOPE,
CTL_JUSTIFIER, /* use id1: 0=one justifier, 1=two justifiers */
CTL_MP5 /* use id1-id4 to specify pad 0-7 (or -1) */
// Setting which controllers are plugged in.
enum controllers
{
CTL_NONE, // all ids ignored
CTL_JOYPAD, // use id1 to specify 0-7
CTL_MOUSE, // use id1 to specify 0-1
CTL_SUPERSCOPE,
CTL_JUSTIFIER, // use id1: 0=one justifier, 1=two justifiers
CTL_MP5 // use id1-id4 to specify pad 0-7 (or -1)
};
void S9xSetController(int port, enum controllers controller, int8 id1, int8 id2, int8 id3, int8 id4); /* port=0-1 */
void S9xGetController(int port, enum controllers *controller, int8 *id1, int8 *id2, int8 *id3, int8 *id4);
void S9xReportControllers(void);
/* Call this when you're done with S9xSetController, or if you change any of
* the controller Settings.*Master flags. Returns true if something was
* disabled */
bool S9xVerifyControllers(void);
void S9xSetController (int port, enum controllers controller, int8 id1, int8 id2, int8 id3, int8 id4); // port=0-1
void S9xGetController (int port, enum controllers *controller, int8 *id1, int8 *id2, int8 *id3, int8 *id4);
void S9xReportControllers (void);
/*
* Functions for translation s9xcommand_t's into strings, and vice versa.
* free() the returned string after you're done with it.
*/
char *S9xGetCommandName(s9xcommand_t command);
s9xcommand_t S9xGetCommandT(const char *name);
// Call this when you're done with S9xSetController, or if you change any of the controller Settings.*Master flags.
// Returns true if something was disabled.
/*
* Returns an array of strings naming all the snes9x commands. Note that this
* is only the strings for S9xButtonCommand! The idea is that this would be
* used for a pull-down list in a config GUI. DO NOT free() the returned value.
*/
const char **S9xGetAllSnes9xCommands(void);
bool S9xVerifyControllers (void);
/*
* Generic mapping functions
*/
s9xcommand_t S9xGetMapping(uint32 id);
void S9xUnmapID(uint32 id);
// Functions for translation s9xcommand_t's into strings, and vice versa.
// free() the returned string after you're done with it.
/*
* Button mapping functions. If a button is mapped with poll=TRUE, then
* S9xPollButton will be called whenever snes9x feels a need for that mapping.
* Otherwise, snes9x will assume you will call S9xReportButton() whenever the
* button state changes. S9xMapButton() will fail and return FALSE if
* mapping.type isn't a S9xButton* type.
*/
bool S9xMapButton(uint32 id, s9xcommand_t mapping, bool poll);
void S9xReportButton(uint32 id, bool pressed);
char * S9xGetCommandName (s9xcommand_t command);
s9xcommand_t S9xGetCommandT (const char *name);
/*
* Pointer mapping functions. If a button is mapped with poll=TRUE, then
* S9xPollPointer will be called whenever snes9x feels a need for that mapping.
* Otherwise, snes9x will assume you will call S9xReportPointer() whenever the
* pointer position changes. S9xMapPointer() will fail and return FALSE if
* mapping.type isn't S9xPointer.
*
* Note that position [0,0] is considered the upper-left corner of the
* 'screen', and either [255,223] or [255,239] is the lower-right. Note that
* the SNES mouse doesn't aim at a particular point, so the SNES's idea of
* where the mouse pointer is will probably differ from your OS's idea.
*/
bool S9xMapPointer(uint32 id, s9xcommand_t mapping, bool poll);
void S9xReportPointer(uint32 id, int16 x, int16 y);
// Returns an array of strings naming all the snes9x commands.
// Note that this is only the strings for S9xButtonCommand!
// The idea is that this would be used for a pull-down list in a config GUI. DO NOT free() the returned value.
/*
* Axis mapping functions. If a button is mapped with poll=TRUE, then
* S9xPollAxis will be called whenever snes9x feels a need for that mapping.
* Otherwise, snes9x will assume you will call S9xReportAxis() whenever the
* axis deflection changes. S9xMapAxis() will fail and return FALSE if
* mapping.type isn't a S9xAxis* type.
*
* Note that value is linear -32767 through 32767 with 0 being no
* deflection. If your axis reports differently you should transform the
* value before passing it to S9xReportAxis().
*/
bool S9xMapAxis(uint32 id, s9xcommand_t mapping, bool poll);
void S9xReportAxis(uint32 id, int16 value);
const char ** S9xGetAllSnes9xCommands (void);
/*
* Do whatever the s9xcommand_t says to do. If cmd.type is a button type, data1
* should be TRUE (non-0) or FALSE (0) to indicate whether the 'button' is
* pressed or released. If cmd.type is an axis, data1 holds the deflection
* value. If cmd.type is a pointer, data1 and data2 are the positions of the
* pointer.
*/
void S9xApplyCommand(s9xcommand_t cmd, int16 data1, int16 data2);
// Generic mapping functions
/*******
* These functions are called by snes9x into your port, so each port should
* implement them.
*/
s9xcommand_t S9xGetMapping (uint32 id);
void S9xUnmapID (uint32 id);
/*
* If something was mapped with poll=TRUE, these functions will be called when
* snes9x needs the button/axis/pointer state. Fill in the reference options as
* appropriate.
*/
bool S9xPollButton(uint32 id, bool *pressed);
bool S9xPollPointer(uint32 id, int16 *x, int16 *y);
bool S9xPollAxis(uint32 id, int16 *value);
// Button mapping functions.
// If a button is mapped with poll=TRUE, then S9xPollButton will be called whenever snes9x feels a need for that mapping.
// Otherwise, snes9x will assume you will call S9xReportButton() whenever the button state changes.
// S9xMapButton() will fail and return FALSE if mapping.type isn't an S9xButton* type.
/*
* These are called when snes9x tries to apply a command with a S9x*Port type.
* data1 and data2 are filled in like S9xApplyCommand.
*/
void S9xHandlePortCommand(s9xcommand_t cmd, int16 data1, int16 data2);
bool S9xMapButton (uint32 id, s9xcommand_t mapping, bool poll);
void S9xReportButton (uint32 id, bool pressed);
// Pointer mapping functions.
// If a pointer is mapped with poll=TRUE, then S9xPollPointer will be called whenever snes9x feels a need for that mapping.
// Otherwise, snes9x will assume you will call S9xReportPointer() whenever the pointer position changes.
// S9xMapPointer() will fail and return FALSE if mapping.type isn't an S9xPointer* type.
// Note that position [0,0] is considered the upper-left corner of the 'screen',
// and either [255,223] or [255,239] is the lower-right.
// Note that the SNES mouse doesn't aim at a particular point,
// so the SNES's idea of where the mouse pointer is will probably differ from your OS's idea.
bool S9xMapPointer (uint32 id, s9xcommand_t mapping, bool poll);
void S9xReportPointer (uint32 id, int16 x, int16 y);
// Axis mapping functions.
// If an axis is mapped with poll=TRUE, then S9xPollAxis will be called whenever snes9x feels a need for that mapping.
// Otherwise, snes9x will assume you will call S9xReportAxis() whenever the axis deflection changes.
// S9xMapAxis() will fail and return FALSE if mapping.type isn't an S9xAxis* type.
// Note that value is linear -32767 through 32767 with 0 being no deflection.
// If your axis reports differently you should transform the value before passing it to S9xReportAxis().
bool S9xMapAxis (uint32 id, s9xcommand_t mapping, bool poll);
void S9xReportAxis (uint32 id, int16 value);
// Do whatever the s9xcommand_t says to do.
// If cmd.type is a button type, data1 should be TRUE (non-0) or FALSE (0) to indicate whether the 'button' is pressed or released.
// If cmd.type is an axis, data1 holds the deflection value.
// If cmd.type is a pointer, data1 and data2 are the positions of the pointer.
void S9xApplyCommand (s9xcommand_t cmd, int16 data1, int16 data2);
//////////
// These functions are called by snes9x into your port, so each port should implement them.
// If something was mapped with poll=TRUE, these functions will be called when snes9x needs the button/axis/pointer state.
// Fill in the reference options as appropriate.
bool S9xPollButton (uint32 id, bool *pressed);
bool S9xPollPointer (uint32 id, int16 *x, int16 *y);
bool S9xPollAxis (uint32 id, int16 *value);
// These are called when snes9x tries to apply a command with a S9x*Port type.
// data1 and data2 are filled in like S9xApplyCommand.
void S9xHandlePortCommand (s9xcommand_t cmd, int16 data1, int16 data2);
// Called before already-read SNES joypad data is being used by the game if your port defines SNES_JOY_READ_CALLBACKS.
/*
* Called before already-read SNES joypad data is being used by the game
* if your port defines SNES_JOY_READ_CALLBACKS
*/
#ifdef SNES_JOY_READ_CALLBACKS
void S9xOnSNESPadRead();
void S9xOnSNESPadRead (void);
#endif
/* These are for your use */
s9xcommand_t S9xGetPortCommandT(const char *name);
char *S9xGetPortCommandName(s9xcommand_t command);
void S9xSetupDefaultKeymap(void);
bool8 S9xMapInput(const char *name, s9xcommand_t *cmd);
// These are for your use.
s9xcommand_t S9xGetPortCommandT (const char *name);
char * S9xGetPortCommandName (s9xcommand_t command);
void S9xSetupDefaultKeymap (void);
bool8 S9xMapInput (const char *name, s9xcommand_t *cmd);
/*******
* These functions are called from snes9x into this subsystem. No need to use
* them from a port.
*/
//////////
// These functions are called from snes9x into this subsystem. No need to use them from a port.
/* Use when resetting snes9x */
void S9xControlsReset(void);
void S9xControlsSoftReset(void);
// Use when resetting snes9x.
/* Use when writing to $4016 */
void S9xSetJoypadLatch(bool latch);
void S9xControlsReset (void);
void S9xControlsSoftReset (void);
/* Use when reading $4016/7 (JOYSER0 and JOYSER1) */
uint8 S9xReadJOYSERn(int n);
// Use when writing to $4016.
/* End-Of-Frame processing. Sets gun latch variables and tries to draw
* crosshairs */
void S9xControlEOF(void);
void S9xSetJoypadLatch (bool latch);
struct SControlSnapshot {
uint8 ver;
uint8 port1_read_idx[2];
uint8 dummy1[4]; // for future expansion
uint8 port2_read_idx[2];
uint8 dummy2[4];
uint8 mouse_speed[2];
uint8 justifier_select;
uint8 dummy3[8];
bool8 pad_read, pad_read_last;
uint8 internal[60]; // yes, we need to save this!
// Use when reading $4016/7 (JOYSER0 and JOYSER1).
uint8 S9xReadJOYSERn (int n);
// End-Of-Frame processing. Sets gun latch variables and tries to draw crosshairs
void S9xControlEOF (void);
// Functions and a structure for snapshot.
struct SControlSnapshot
{
uint8 ver;
uint8 port1_read_idx[2];
uint8 dummy1[4]; // for future expansion
uint8 port2_read_idx[2];
uint8 dummy2[4];
uint8 mouse_speed[2];
uint8 justifier_select;
uint8 dummy3[8];
bool8 pad_read, pad_read_last;
uint8 internal[60]; // yes, we need to save this!
};
void S9xControlPreSave(struct SControlSnapshot *s);
void S9xControlPostLoad(struct SControlSnapshot *s);
void S9xControlPreSaveState (struct SControlSnapshot *s);
void S9xControlPostLoadState (struct SControlSnapshot *s);
#endif

View File

@ -1,233 +0,0 @@
/**********************************************************************************
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
Jerremy Koot (jkoot@snes9x.com)
(c) Copyright 2002 - 2004 Matthew Kendora
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
Kris Bleakley (codeviolation@hotmail.com)
(c) Copyright 2002 - 2007 Brad Jorsch (anomie@users.sourceforge.net),
Nach (n-a-c-h@users.sourceforge.net),
zones (kasumitokoduck@yahoo.com)
(c) Copyright 2006 - 2007 nitsuja
BS-X C emulator code
(c) Copyright 2005 - 2006 Dreamer Nom,
zones
C4 x86 assembler and some C emulation code
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
Nach,
zsKnight (zsknight@zsnes.com)
C4 C++ code
(c) Copyright 2003 - 2006 Brad Jorsch,
Nach
DSP-1 emulator code
(c) Copyright 1998 - 2006 _Demo_,
Andreas Naive (andreasnaive@gmail.com)
Gary Henderson,
Ivar (ivar@snes9x.com),
John Weidman,
Kris Bleakley,
Matthew Kendora,
Nach,
neviksti (neviksti@hotmail.com)
DSP-2 emulator code
(c) Copyright 2003 John Weidman,
Kris Bleakley,
Lord Nightmare (lord_nightmare@users.sourceforge.net),
Matthew Kendora,
neviksti
DSP-3 emulator code
(c) Copyright 2003 - 2006 John Weidman,
Kris Bleakley,
Lancer,
z80 gaiden
DSP-4 emulator code
(c) Copyright 2004 - 2006 Dreamer Nom,
John Weidman,
Kris Bleakley,
Nach,
z80 gaiden
OBC1 emulator code
(c) Copyright 2001 - 2004 zsKnight,
pagefault (pagefault@zsnes.com),
Kris Bleakley,
Ported from x86 assembler to C by sanmaiwashi
SPC7110 and RTC C++ emulator code
(c) Copyright 2002 Matthew Kendora with research by
zsKnight,
John Weidman,
Dark Force
S-DD1 C emulator code
(c) Copyright 2003 Brad Jorsch with research by
Andreas Naive,
John Weidman
S-RTC C emulator code
(c) Copyright 2001-2006 byuu,
John Weidman
ST010 C++ emulator code
(c) Copyright 2003 Feather,
John Weidman,
Kris Bleakley,
Matthew Kendora
Super FX x86 assembler emulator code
(c) Copyright 1998 - 2003 _Demo_,
pagefault,
zsKnight,
Super FX C emulator code
(c) Copyright 1997 - 1999 Ivar,
Gary Henderson,
John Weidman
Sound DSP emulator code is derived from SNEeSe and OpenSPC:
(c) Copyright 1998 - 2003 Brad Martin
(c) Copyright 1998 - 2006 Charles Bilyue'
SH assembler code partly based on x86 assembler code
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
2xSaI filter
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
HQ2x, HQ3x, HQ4x filters
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
Win32 GUI code
(c) Copyright 2003 - 2006 blip,
funkyass,
Matthew Kendora,
Nach,
nitsuja
Mac OS GUI code
(c) Copyright 1998 - 2001 John Stiles
(c) Copyright 2001 - 2007 zones
Specific ports contains the works of other authors. See headers in
individual files.
Snes9x homepage: http://www.snes9x.com
Permission to use, copy, modify and/or distribute Snes9x in both binary
and source form, for non-commercial purposes, is hereby granted without
fee, providing that this license information and copyright notice appear
with all copies and any derived work.
This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software or it's derivatives.
Snes9x is freeware for PERSONAL USE only. Commercial users should
seek permission of the copyright holders first. Commercial use includes,
but is not limited to, charging money for Snes9x or software derived from
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
using Snes9x as a promotion for your commercial product.
The copyright holders request that bug fixes and improvements to the code
should be forwarded to them so everyone can benefit from the modifications
in future versions.
Super NES and Super Nintendo Entertainment System are trademarks of
Nintendo Co., Limited and its subsidiary companies.
**********************************************************************************/
/*
* Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
*
* (c) Copyright 1996 - 2001 Gary Henderson (gary.henderson@ntlworld.com) and
* Jerremy Koot (jkoot@snes9x.com)
*
* Super FX C emulator code
* (c) Copyright 1997 - 1999 Ivar (ivar@snes9x.com) and
* Gary Henderson.
* Super FX assembler emulator code (c) Copyright 1998 zsKnight and _Demo_.
*
* DSP1 emulator code (c) Copyright 1998 Ivar, _Demo_ and Gary Henderson.
* C4 asm and some C emulation code (c) Copyright 2000 zsKnight and _Demo_.
* C4 C code (c) Copyright 2001 Gary Henderson (gary.henderson@ntlworld.com).
*
* DOS port code contains the works of other authors. See headers in
* individual files.
*
* Snes9x homepage: http://www.snes9x.com
*
* Permission to use, copy, modify and distribute Snes9x in both binary and
* source form, for non-commercial purposes, is hereby granted without fee,
* providing that this license information and copyright notice appear with
* all copies and any derived work.
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event shall the authors be held liable for any damages
* arising from the use of this software.
*
* Snes9x is freeware for PERSONAL USE only. Commercial users should
* seek permission of the copyright holders first. Commercial use includes
* charging money for Snes9x or software derived from Snes9x.
*
* The copyright holders request that bug fixes and improvements to the code
* should be forwarded to them so everyone can benefit from the modifications
* in future versions.
*
* Super NES and Super Nintendo Entertainment System are trademarks of
* Nintendo Co., Limited and its subsidiary companies.
*/
/*
* Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
*
* (c) Copyright 1996, 1997, 1998, 1999 Gary Henderson (gary@daniver.demon.co.uk) and
* Jerremy Koot (jkoot@snes9x.com)
*
* Super FX C emulator code (c) Copyright 1997, 1998 Ivar and
* Gary Henderson.
* Super FX assembler emulator code (c) Copyright 1998 zsKnight and _Demo_.
*
* Permission to use, copy, modify and distribute Snes9x in both binary and
* source form, for non-commercial purposes, is hereby granted without fee,
* providing that this license information and copyright notice appear with
* all copies and any derived work.
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event shall the authors be held liable for any damages
* arising from the use of this software.
*
* Snes9x is freeware for PERSONAL USE only. Commercial users should
* seek permission of the copyright holders first. Commercial use includes
* charging money for Snes9x or software derived from Snes9x.
*
* The copyright holders request that bug fixes and improvements to the code
* should be forwarded to them so everyone can benefit from the modifications
* in future versions.
*
* Super NES and Super Nintendo Entertainment System are trademarks of
* Nintendo Co., Limited and its subsidiary companies.
*/

View File

@ -159,283 +159,165 @@
**********************************************************************************/
#include "snes9x.h"
#include "memmap.h"
#include "ppu.h"
#include "dsp1.h"
#include "cpuexec.h"
#include "s9xdebug.h"
#include "apu.h"
#include "dma.h"
#include "sa1.h"
#include "cheats.h"
#include "srtc.h"
#include "sdd1.h"
#include "spc7110.h"
#include "obc1.h"
#include "bsx.h"
#include "snapshot.h"
#ifndef NGC
#include "logger.h"
#endif
#ifndef ZSNES_FX
#include "apu/apu.h"
#include "fxemu.h"
extern struct FxInit_s SuperFX;
void S9xResetSuperFX ()
{
SuperFX.vFlags = 0; //FX_FLAG_ROM_BUFFER;// | FX_FLAG_ADDRESS_CHECKING;
// FIXME: Snes9x can't execute CPU and SuperFX at a time. Don't ask me what is 0.417 :P
SuperFX.speedPerLine = (uint32) (0.417 * 10.5e6 * ((1.0 / (float) Memory.ROMFramesPerSecond) / ((float) (Timings.V_Max))));
//printf("SFX:%d\n", SuperFX.speedPerLine);
SuperFX.oneLineDone = FALSE;
FxReset (&SuperFX);
}
#include "sdd1.h"
#include "srtc.h"
#include "snapshot.h"
#include "cheats.h"
#include "logger.h"
#ifdef DEBUGGER
#include "debug.h"
#endif
void S9xSoftResetCPU ()
static void S9xResetCPU (void);
static void S9xSoftResetCPU (void);
static void S9xResetCPU (void)
{
Registers.PBPC = 0;
Registers.PB = 0;
Registers.PCw = S9xGetWord (0xFFFC);
OpenBus = Registers.PCh;
Registers.D.W = 0;
Registers.DB = 0;
Registers.SH = 1;
Registers.SL -= 3;
Registers.XH = 0;
Registers.YH = 0;
S9xSoftResetCPU();
Registers.SL = 0xff;
Registers.P.W = 0;
Registers.A.W = 0;
Registers.X.W = 0;
Registers.Y.W = 0;
SetFlags(MemoryFlag | IndexFlag | IRQ | Emulation);
ClearFlags(Decimal);
}
ICPU.ShiftedPB = 0;
ICPU.ShiftedDB = 0;
SetFlags (MemoryFlag | IndexFlag | IRQ | Emulation);
ClearFlags (Decimal);
static void S9xSoftResetCPU (void)
{
Registers.PBPC = 0;
Registers.PB = 0;
Registers.PCw = S9xGetWord(0xfffc);
OpenBus = Registers.PCh;
Registers.D.W = 0;
Registers.DB = 0;
Registers.SH = 1;
Registers.SL -= 3;
Registers.XH = 0;
Registers.YH = 0;
CPU.Flags = CPU.Flags & (DEBUG_MODE_FLAG | TRACE_FLAG);
CPU.BranchSkip = FALSE;
CPU.NMIActive = FALSE;
CPU.IRQActive = FALSE;
CPU.WaitingForInterrupt = FALSE;
ICPU.ShiftedPB = 0;
ICPU.ShiftedDB = 0;
SetFlags(MemoryFlag | IndexFlag | IRQ | Emulation);
ClearFlags(Decimal);
CPU.Cycles = 182; // Or 188. This is the cycle count just after the jump to the Reset Vector.
CPU.PrevCycles = -1;
CPU.V_Counter = 0;
CPU.Flags = CPU.Flags & (DEBUG_MODE_FLAG | TRACE_FLAG);
CPU.PCBase = NULL;
CPU.IRQActive = FALSE;
CPU.IRQPending = 0;
CPU.MemSpeed = SLOW_ONE_CYCLE;
CPU.MemSpeedx2 = SLOW_ONE_CYCLE * 2;
CPU.FastROMSpeed = SLOW_ONE_CYCLE;
CPU.InDMA = FALSE;
CPU.InHDMA = FALSE;
CPU.InDMAorHDMA = FALSE;
CPU.InDMAorHDMA = FALSE;
CPU.InWRAMDMAorHDMA = FALSE;
CPU.HDMARanInDMA = 0;
CPU.PCBase = NULL;
CPU.PBPCAtOpcodeStart = 0xffffffff;
CPU.WaitAddress = 0xffffffff;
CPU.WaitCounter = 0;
CPU.Cycles = 182; // Or 188. This is the cycle count just after the jump to the Reset Vector.
CPU.PrevCycles = -1;
CPU.V_Counter = 0;
CPU.MemSpeed = SLOW_ONE_CYCLE;
CPU.MemSpeedx2 = SLOW_ONE_CYCLE * 2;
CPU.FastROMSpeed = SLOW_ONE_CYCLE;
CPU.AutoSaveTimer = 0;
CPU.SRAMModified = FALSE;
CPU.BRKTriggered = FALSE;
CPU.IRQPending = 0;
CPU.CurrentDMAorHDMAChannel = -1;
CPU.WhichEvent = HC_RENDER_EVENT;
CPU.NextEvent = Timings.RenderPos;
CPU.WaitingForInterrupt = FALSE;
CPU.WaitAddress = 0xffffffff;
CPU.WaitCounter = 0;
CPU.PBPCAtOpcodeStart = 0xffffffff;
CPU.AutoSaveTimer = 0;
CPU.SRAMModified = FALSE;
Timings.InterlaceField = FALSE;
Timings.H_Max = Timings.H_Max_Master;
Timings.V_Max = Timings.V_Max_Master;
Timings.NMITriggerPos = 0xffff;
Timings.NMITriggerPos = 0xffff;
if (Model->_5A22 == 2)
Timings.WRAMRefreshPos = SNES_WRAM_REFRESH_HC_v2;
else
Timings.WRAMRefreshPos = SNES_WRAM_REFRESH_HC_v1;
CPU.WhichEvent = HC_RENDER_EVENT;
CPU.NextEvent = Timings.RenderPos;
S9xSetPCBase(Registers.PBPC);
S9xSetPCBase (Registers.PBPC);
ICPU.S9xOpcodes = S9xOpcodesE1;
ICPU.S9xOpLengths = S9xOpLengthsM1X1;
ICPU.CPUExecuting = TRUE;
ICPU.S9xOpcodes = S9xOpcodesE1;
ICPU.S9xOpLengths = S9xOpLengthsM1X1;
ICPU.CPUExecuting = TRUE;
S9xUnpackStatus();
S9xUnpackStatus();
}
void S9xResetCPU ()
{
S9xSoftResetCPU ();
Registers.SL = 0xFF;
Registers.P.W = 0;
Registers.A.W = 0;
Registers.X.W = 0;
Registers.Y.W = 0;
SetFlags (MemoryFlag | IndexFlag | IRQ | Emulation);
ClearFlags (Decimal);
}
#ifdef ZSNES_FX
START_EXTERN_C
void S9xResetSuperFX ();
bool8 WinterGold = 0;
extern uint8 *C4Ram;
END_EXTERN_C
#endif
void S9xReset (void)
{
#ifndef NGC
ResetLogger();
S9xResetSaveTimer (FALSE);
#endif
S9xResetSaveTimer(FALSE);
S9xResetLogger();
ZeroMemory (Memory.FillRAM, 0x8000);
memset (Memory.VRAM, 0x00, 0x10000);
memset (Memory.RAM, 0x55, 0x20000);
memset(Memory.RAM, 0x55, 0x20000);
memset(Memory.VRAM, 0x00, 0x10000);
ZeroMemory(Memory.FillRAM, 0x8000);
if (Settings.BS)
S9xResetBSX();
if(Settings.SPC7110)
S9xSpc7110Reset();
S9xResetCPU ();
S9xResetPPU ();
S9xResetSRTC ();
if (Settings.SDD1)
S9xResetSDD1 ();
S9xResetDMA ();
S9xResetAPU ();
S9xResetDSP1 ();
S9xSA1Init ();
if (Settings.C4)
S9xInitC4 ();
S9xInitCheatData ();
S9xResetCPU();
S9xResetPPU();
S9xResetDMA();
S9xResetAPU();
if (Settings.DSP)
S9xResetDSP();
if (Settings.SuperFX)
S9xResetSuperFX();
if (Settings.SA1)
S9xSA1Init();
if (Settings.SDD1)
S9xResetSDD1();
if (Settings.SPC7110)
S9xResetSPC7110();
if (Settings.C4)
S9xInitC4();
if (Settings.OBC1)
ResetOBC1();
if (Settings.SuperFX)
S9xResetSuperFX ();
#ifdef ZSNES_FX
WinterGold = Settings.WinterGold;
#endif
// Settings.Paused = FALSE;
S9xResetOBC1();
if (Settings.SRTC)
S9xResetSRTC();
S9xInitCheatData();
}
void S9xSoftReset (void)
{
#ifndef NGC
S9xResetSaveTimer (FALSE);
#endif
S9xResetSaveTimer(FALSE);
memset(Memory.VRAM, 0x00, 0x10000);
ZeroMemory(Memory.FillRAM, 0x8000);
if (Settings.BS)
S9xResetBSX();
if (Settings.SuperFX)
S9xResetSuperFX ();
#ifdef ZSNES_FX
WinterGold = Settings.WinterGold;
#endif
ZeroMemory (Memory.FillRAM, 0x8000);
memset (Memory.VRAM, 0x00, 0x10000);
// memset (Memory.RAM, 0x55, 0x20000);
if(Settings.SPC7110)
S9xSpc7110Reset();
S9xSoftResetCPU ();
S9xSoftResetPPU ();
S9xResetSRTC ();
if (Settings.SDD1)
S9xResetSDD1 ();
S9xSoftResetCPU();
S9xSoftResetPPU();
S9xResetDMA();
S9xSoftResetAPU();
S9xResetDMA ();
S9xResetAPU ();
S9xResetDSP1 ();
if(Settings.OBC1)
ResetOBC1();
S9xSA1Init ();
if (Settings.C4)
S9xInitC4 ();
if (Settings.DSP)
S9xResetDSP();
if (Settings.SuperFX)
S9xResetSuperFX();
if (Settings.SA1)
S9xSA1Init();
if (Settings.SDD1)
S9xResetSDD1();
if (Settings.SPC7110)
S9xResetSPC7110();
if (Settings.C4)
S9xInitC4();
if (Settings.OBC1)
S9xResetOBC1();
if (Settings.SRTC)
S9xResetSRTC();
S9xInitCheatData ();
// Settings.Paused = FALSE;
S9xInitCheatData();
}
uint8 S9xOpLengthsM0X0[256] = {
// 0 1 2 3 4 5 6 7 8 9 A B C D E F
2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 0
2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 1
3, 2, 4, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 2
2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 3
1, 2, 2, 2, 3, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 4
2, 2, 2, 2, 3, 2, 2, 2, 1, 3, 1, 1, 4, 3, 3, 4, // 5
1, 2, 3, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 6
2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 7
2, 2, 3, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 8
2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 9
3, 2, 3, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // A
2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // B
3, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // C
2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // D
3, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // E
2, 2, 2, 2, 3, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4 // F
};
uint8 S9xOpLengthsM0X1[256] = {
// 0 1 2 3 4 5 6 7 8 9 A B C D E F
2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 0
2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 1
3, 2, 4, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 2
2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 3
1, 2, 2, 2, 3, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 4
2, 2, 2, 2, 3, 2, 2, 2, 1, 3, 1, 1, 4, 3, 3, 4, // 5
1, 2, 3, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 6
2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 7
2, 2, 3, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 8
2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 9
2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // A
2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // B
2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // C
2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // D
2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // E
2, 2, 2, 2, 3, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4 // F
};
uint8 S9xOpLengthsM1X0[256] = {
// 0 1 2 3 4 5 6 7 8 9 A B C D E F
2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 1, 1, 3, 3, 3, 4, // 0
2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 1
3, 2, 4, 2, 2, 2, 2, 2, 1, 2, 1, 1, 3, 3, 3, 4, // 2
2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 3
1, 2, 2, 2, 3, 2, 2, 2, 1, 2, 1, 1, 3, 3, 3, 4, // 4
2, 2, 2, 2, 3, 2, 2, 2, 1, 3, 1, 1, 4, 3, 3, 4, // 5
1, 2, 3, 2, 2, 2, 2, 2, 1, 2, 1, 1, 3, 3, 3, 4, // 6
2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 7
2, 2, 3, 2, 2, 2, 2, 2, 1, 2, 1, 1, 3, 3, 3, 4, // 8
2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 9
3, 2, 3, 2, 2, 2, 2, 2, 1, 2, 1, 1, 3, 3, 3, 4, // A
2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // B
3, 2, 2, 2, 2, 2, 2, 2, 1, 2, 1, 1, 3, 3, 3, 4, // C
2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // D
3, 2, 2, 2, 2, 2, 2, 2, 1, 2, 1, 1, 3, 3, 3, 4, // E
2, 2, 2, 2, 3, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4 // F
};
uint8 S9xOpLengthsM1X1[256] = {
// 0 1 2 3 4 5 6 7 8 9 A B C D E F
2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 1, 1, 3, 3, 3, 4, // 0
2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 1
3, 2, 4, 2, 2, 2, 2, 2, 1, 2, 1, 1, 3, 3, 3, 4, // 2
2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 3
1, 2, 2, 2, 3, 2, 2, 2, 1, 2, 1, 1, 3, 3, 3, 4, // 4
2, 2, 2, 2, 3, 2, 2, 2, 1, 3, 1, 1, 4, 3, 3, 4, // 5
1, 2, 3, 2, 2, 2, 2, 2, 1, 2, 1, 1, 3, 3, 3, 4, // 6
2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 7
2, 2, 3, 2, 2, 2, 2, 2, 1, 2, 1, 1, 3, 3, 3, 4, // 8
2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 9
2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 1, 1, 3, 3, 3, 4, // A
2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // B
2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 1, 1, 3, 3, 3, 4, // C
2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // D
2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 1, 1, 3, 3, 3, 4, // E
2, 2, 2, 2, 3, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4 // F
};

View File

@ -159,395 +159,516 @@
**********************************************************************************/
#ifndef _CPUADDR_H_
#define _CPUADDR_H_
typedef enum {
NONE = 0,
READ = 1,
WRITE = 2,
MODIFY = 3,
JUMP = 5,
JSR = 8
} AccessMode;
typedef enum
{
NONE = 0,
READ = 1,
WRITE = 2,
MODIFY = 3,
JUMP = 5,
JSR = 8
} AccessMode;
STATIC inline uint8 Immediate8 (AccessMode a) {
uint8 val = CPU.PCBase[Registers.PCw];
if(a&READ) OpenBus = val;
AddCycles(CPU.MemSpeed);
Registers.PCw++;
return val;
static inline uint8 Immediate8Slow (AccessMode a)
{
uint8 val = S9xGetByte(Registers.PBPC);
if (a & READ)
OpenBus = val;
Registers.PCw++;
return (val);
}
STATIC inline uint8 Immediate8Slow (AccessMode a) {
uint8 val = S9xGetByte(Registers.PBPC);
if(a&READ) OpenBus = val;
Registers.PCw++;
return val;
static inline uint8 Immediate8 (AccessMode a)
{
uint8 val = CPU.PCBase[Registers.PCw];
if (a & READ)
OpenBus = val;
AddCycles(CPU.MemSpeed);
Registers.PCw++;
return (val);
}
STATIC inline uint16 Immediate16 (AccessMode a) {
uint16 val = READ_WORD(CPU.PCBase+Registers.PCw);
if(a&READ) OpenBus = (uint8)(val>>8);
AddCycles(CPU.MemSpeedx2);
Registers.PCw+=2;
return val;
static inline uint16 Immediate16Slow (AccessMode a)
{
uint16 val = S9xGetWord(Registers.PBPC, WRAP_BANK);
if (a & READ)
OpenBus = (uint8) (val >> 8);
Registers.PCw += 2;
return (val);
}
STATIC inline uint16 Immediate16Slow (AccessMode a) {
uint16 val = S9xGetWord(Registers.PBPC, WRAP_BANK);
if(a&READ) OpenBus = (uint8)(val>>8);
Registers.PCw+=2;
return val;
static inline uint16 Immediate16 (AccessMode a)
{
uint16 val = READ_WORD(CPU.PCBase + Registers.PCw);
if (a & READ)
OpenBus = (uint8) (val >> 8);
AddCycles(CPU.MemSpeedx2);
Registers.PCw += 2;
return (val);
}
static inline uint32 RelativeSlow (AccessMode a) // branch $xx
{
int8 offset = Immediate8Slow(a);
STATIC inline uint32 RelativeSlow (AccessMode a) { // branch $xx
int8 offset = Immediate8Slow(a);
return ((int16)Registers.PCw + offset) & 0xffff;
return ((int16) Registers.PCw + offset) & 0xffff;
}
STATIC inline uint32 Relative (AccessMode a) { // branch $xx
int8 offset = Immediate8(a);
return ((int16)Registers.PCw + offset) & 0xffff;
static inline uint32 Relative (AccessMode a) // branch $xx
{
int8 offset = Immediate8(a);
return ((int16) Registers.PCw + offset) & 0xffff;
}
STATIC inline uint32 RelativeLongSlow (AccessMode a) { // BRL $xxxx
int16 offset = Immediate16Slow(a);
return ((int32)Registers.PCw + offset) & 0xffff;
static inline uint32 RelativeLongSlow (AccessMode a) // BRL $xxxx
{
int16 offset = Immediate16Slow(a);
return ((int32) Registers.PCw + offset) & 0xffff;
}
STATIC inline uint32 RelativeLong (AccessMode a) { // BRL $xxxx
int16 offset = Immediate16(a);
return ((int32)Registers.PCw + offset) & 0xffff;
static inline uint32 RelativeLong (AccessMode a) // BRL $xxxx
{
int16 offset = Immediate16(a);
return ((int32) Registers.PCw + offset) & 0xffff;
}
STATIC inline uint32 AbsoluteIndexedIndirectSlow (AccessMode a) { // (a,X)
uint16 addr;
if(a&JSR){
// JSR (a,X) pushes the old address in the middle of loading the new.
// OpenBus needs to be set to account for this.
addr = Immediate8Slow(READ);
if(a==JSR) OpenBus = Registers.PCl;
addr |= Immediate8Slow(READ)<<8;
} else {
addr = Immediate16Slow(READ);
}
AddCycles(ONE_CYCLE);
addr+=Registers.X.W;
static inline uint32 AbsoluteIndexedIndirectSlow (AccessMode a) // (a,X)
{
uint16 addr;
// Address load wraps within the bank
uint16 addr2 = S9xGetWord(ICPU.ShiftedPB | addr, WRAP_BANK);
OpenBus = addr2>>8;
return addr2;
if (a & JSR)
{
// JSR (a,X) pushes the old address in the middle of loading the new.
// OpenBus needs to be set to account for this.
addr = Immediate8Slow(READ);
if (a == JSR)
OpenBus = Registers.PCl;
addr |= Immediate8Slow(READ) << 8;
}
else
addr = Immediate16Slow(READ);
AddCycles(ONE_CYCLE);
addr += Registers.X.W;
// Address load wraps within the bank
uint16 addr2 = S9xGetWord(ICPU.ShiftedPB | addr, WRAP_BANK);
OpenBus = addr2 >> 8;
return (addr2);
}
STATIC inline uint32 AbsoluteIndexedIndirect (AccessMode a) { // (a,X)
uint16 addr = Immediate16Slow(READ);
addr+=Registers.X.W;
static inline uint32 AbsoluteIndexedIndirect (AccessMode a) // (a,X)
{
uint16 addr = Immediate16Slow(READ);
addr += Registers.X.W;
// Address load wraps within the bank
uint16 addr2 = S9xGetWord(ICPU.ShiftedPB | addr, WRAP_BANK);
OpenBus = addr2>>8;
return addr2;
// Address load wraps within the bank
uint16 addr2 = S9xGetWord(ICPU.ShiftedPB | addr, WRAP_BANK);
OpenBus = addr2 >> 8;
return (addr2);
}
STATIC inline uint32 AbsoluteIndirectLongSlow (AccessMode a) { // [a]
uint16 addr = Immediate16Slow(READ);
static inline uint32 AbsoluteIndirectLongSlow (AccessMode a) // [a]
{
uint16 addr = Immediate16Slow(READ);
// No info on wrapping, but it doesn't matter anyway due to mirroring
uint32 addr2 = S9xGetWord(addr);
OpenBus=addr2>>8;
addr2 |= (OpenBus = S9xGetByte(addr+2))<<16;
return addr2;
// No info on wrapping, but it doesn't matter anyway due to mirroring
uint32 addr2 = S9xGetWord(addr);
OpenBus = addr2 >> 8;
addr2 |= (OpenBus = S9xGetByte(addr + 2)) << 16;
return (addr2);
}
STATIC inline uint32 AbsoluteIndirectLong (AccessMode a) { // [a]
uint16 addr = Immediate16(READ);
static inline uint32 AbsoluteIndirectLong (AccessMode a) // [a]
{
uint16 addr = Immediate16(READ);
// No info on wrapping, but it doesn't matter anyway due to mirroring
uint32 addr2 = S9xGetWord(addr);
OpenBus=addr2>>8;
addr2 |= (OpenBus = S9xGetByte(addr+2))<<16;
return addr2;
// No info on wrapping, but it doesn't matter anyway due to mirroring
uint32 addr2 = S9xGetWord(addr);
OpenBus = addr2 >> 8;
addr2 |= (OpenBus = S9xGetByte(addr + 2)) << 16;
return (addr2);
}
STATIC inline uint32 AbsoluteIndirectSlow (AccessMode a) { // (a)
// No info on wrapping, but it doesn't matter anyway due to mirroring
uint16 addr2 = S9xGetWord(Immediate16Slow(READ));
OpenBus=addr2>>8;
return addr2;
static inline uint32 AbsoluteIndirectSlow (AccessMode a) // (a)
{
// No info on wrapping, but it doesn't matter anyway due to mirroring
uint16 addr2 = S9xGetWord(Immediate16Slow(READ));
OpenBus = addr2 >> 8;
return (addr2);
}
STATIC inline uint32 AbsoluteIndirect (AccessMode a) { // (a)
// No info on wrapping, but it doesn't matter anyway due to mirroring
uint16 addr2 = S9xGetWord(Immediate16(READ));
OpenBus=addr2>>8;
return addr2;
static inline uint32 AbsoluteIndirect (AccessMode a) // (a)
{
// No info on wrapping, but it doesn't matter anyway due to mirroring
uint16 addr2 = S9xGetWord(Immediate16(READ));
OpenBus = addr2 >> 8;
return (addr2);
}
STATIC inline uint32 AbsoluteSlow (AccessMode a) { // a
return ICPU.ShiftedDB|Immediate16Slow(a);
static inline uint32 AbsoluteSlow (AccessMode a) // a
{
return (ICPU.ShiftedDB | Immediate16Slow(a));
}
STATIC inline uint32 Absolute (AccessMode a) { // a
return ICPU.ShiftedDB|Immediate16(a);
static inline uint32 Absolute (AccessMode a) // a
{
return (ICPU.ShiftedDB | Immediate16(a));
}
STATIC inline uint32 AbsoluteLongSlow (AccessMode a) { // l
uint32 addr = Immediate16Slow(READ);
static inline uint32 AbsoluteLongSlow (AccessMode a) // l
{
uint32 addr = Immediate16Slow(READ);
// JSR l pushes the old bank in the middle of loading the new.
// OpenBus needs to be set to account for this.
if(a==JSR) OpenBus = Registers.PB;
// JSR l pushes the old bank in the middle of loading the new.
// OpenBus needs to be set to account for this.
if (a == JSR)
OpenBus = Registers.PB;
addr |= Immediate8Slow(a)<<16;
return addr;
addr |= Immediate8Slow(a) << 16;
return (addr);
}
STATIC inline uint32 AbsoluteLong (AccessMode a) { // l
uint32 addr = READ_3WORD(CPU.PCBase+Registers.PCw);
AddCycles(CPU.MemSpeedx2+CPU.MemSpeed);
if(a&READ) OpenBus = addr>>16;
Registers.PCw+=3;
return addr;
static inline uint32 AbsoluteLong (AccessMode a) // l
{
uint32 addr = READ_3WORD(CPU.PCBase + Registers.PCw);
AddCycles(CPU.MemSpeedx2 + CPU.MemSpeed);
if (a & READ)
OpenBus = addr >> 16;
Registers.PCw += 3;
return (addr);
}
STATIC inline uint32 DirectSlow (AccessMode a) { // d
uint16 addr = Immediate8Slow(a) + Registers.D.W;
if(Registers.DL!=0) AddCycles(ONE_CYCLE);
return addr;
static inline uint32 DirectSlow (AccessMode a) // d
{
uint16 addr = Immediate8Slow(a) + Registers.D.W;
if (Registers.DL != 0)
AddCycles(ONE_CYCLE);
return (addr);
}
STATIC inline uint32 Direct (AccessMode a) { // d
uint16 addr = Immediate8(a) + Registers.D.W;
if(Registers.DL!=0) AddCycles(ONE_CYCLE);
return addr;
static inline uint32 Direct (AccessMode a) // d
{
uint16 addr = Immediate8(a) + Registers.D.W;
if (Registers.DL != 0)
AddCycles(ONE_CYCLE);
return (addr);
}
STATIC inline uint32 DirectIndirectSlow (AccessMode a) { // (d)
uint32 addr = S9xGetWord(DirectSlow(READ),
(!CheckEmulation() || Registers.DL)?WRAP_BANK:WRAP_PAGE);
if(a&READ) OpenBus=(uint8)(addr>>8);
addr |= ICPU.ShiftedDB;
return addr;
static inline uint32 DirectIndirectSlow (AccessMode a) // (d)
{
uint32 addr = S9xGetWord(DirectSlow(READ), (!CheckEmulation() || Registers.DL) ? WRAP_BANK : WRAP_PAGE);
if (a & READ)
OpenBus = (uint8) (addr >> 8);
addr |= ICPU.ShiftedDB;
return (addr);
}
STATIC inline uint32 DirectIndirectE0 (AccessMode a) { // (d)
uint32 addr = S9xGetWord(Direct(READ));
if(a&READ) OpenBus = (uint8)(addr>>8);
addr |= ICPU.ShiftedDB;
return addr;
static inline uint32 DirectIndirectE0 (AccessMode a) // (d)
{
uint32 addr = S9xGetWord(Direct(READ));
if (a & READ)
OpenBus = (uint8) (addr >> 8);
addr |= ICPU.ShiftedDB;
return (addr);
}
STATIC inline uint32 DirectIndirectE1 (AccessMode a) { // (d)
uint32 addr = S9xGetWord(DirectSlow(READ),
Registers.DL?WRAP_BANK:WRAP_PAGE);
if(a&READ) OpenBus=(uint8)(addr>>8);
addr |= ICPU.ShiftedDB;
return addr;
static inline uint32 DirectIndirectE1 (AccessMode a) // (d)
{
uint32 addr = S9xGetWord(DirectSlow(READ), Registers.DL ? WRAP_BANK : WRAP_PAGE);
if (a & READ)
OpenBus = (uint8) (addr >> 8);
addr |= ICPU.ShiftedDB;
return (addr);
}
STATIC inline uint32 DirectIndirectIndexedSlow (AccessMode a) { // (d),Y
uint32 addr = DirectIndirectSlow(a);
if(a&WRITE || !CheckIndex() || (addr&0xff)+Registers.YL>=0x100) AddCycles(ONE_CYCLE);
return (addr + Registers.Y.W);
static inline uint32 DirectIndirectIndexedSlow (AccessMode a) // (d),Y
{
uint32 addr = DirectIndirectSlow(a);
if (a & WRITE || !CheckIndex() || (addr & 0xff) + Registers.YL >= 0x100)
AddCycles(ONE_CYCLE);
return (addr + Registers.Y.W);
}
STATIC inline uint32 DirectIndirectIndexedE0X0 (AccessMode a) { // (d),Y
uint32 addr = DirectIndirectE0(a);
AddCycles(ONE_CYCLE);
return (addr + Registers.Y.W);
static inline uint32 DirectIndirectIndexedE0X0 (AccessMode a) // (d),Y
{
uint32 addr = DirectIndirectE0(a);
AddCycles(ONE_CYCLE);
return (addr + Registers.Y.W);
}
STATIC inline uint32 DirectIndirectIndexedE0X1 (AccessMode a) { // (d),Y
uint32 addr = DirectIndirectE0(a);
if(a&WRITE || (addr&0xff)+Registers.YL>=0x100) AddCycles(ONE_CYCLE);
return (addr + Registers.Y.W);
static inline uint32 DirectIndirectIndexedE0X1 (AccessMode a) // (d),Y
{
uint32 addr = DirectIndirectE0(a);
if (a & WRITE || (addr & 0xff) + Registers.YL >= 0x100)
AddCycles(ONE_CYCLE);
return (addr + Registers.Y.W);
}
STATIC inline uint32 DirectIndirectIndexedE1 (AccessMode a) { // (d),Y
uint32 addr = DirectIndirectE1(a);
if(a&WRITE || (addr&0xff)+Registers.YL>=0x100) AddCycles(ONE_CYCLE);
return (addr + Registers.Y.W);
static inline uint32 DirectIndirectIndexedE1 (AccessMode a) // (d),Y
{
uint32 addr = DirectIndirectE1(a);
if (a & WRITE || (addr & 0xff) + Registers.YL >= 0x100)
AddCycles(ONE_CYCLE);
return (addr + Registers.Y.W);
}
STATIC inline uint32 DirectIndirectLongSlow (AccessMode a) { // [d]
uint16 addr = DirectSlow(READ);
uint32 addr2 = S9xGetWord(addr);
OpenBus=addr2>>8;
addr2 |= (OpenBus = S9xGetByte(addr+2))<<16;
return addr2;
static inline uint32 DirectIndirectLongSlow (AccessMode a) // [d]
{
uint16 addr = DirectSlow(READ);
uint32 addr2 = S9xGetWord(addr);
OpenBus = addr2 >> 8;
addr2 |= (OpenBus = S9xGetByte(addr + 2)) << 16;
return (addr2);
}
STATIC inline uint32 DirectIndirectLong (AccessMode a) { // [d]
uint16 addr = Direct(READ);
uint32 addr2 = S9xGetWord(addr);
OpenBus=addr2>>8;
addr2 |= (OpenBus = S9xGetByte(addr+2))<<16;
return addr2;
static inline uint32 DirectIndirectLong (AccessMode a) // [d]
{
uint16 addr = Direct(READ);
uint32 addr2 = S9xGetWord(addr);
OpenBus = addr2 >> 8;
addr2 |= (OpenBus = S9xGetByte(addr + 2)) << 16;
return (addr2);
}
STATIC inline uint32 DirectIndirectIndexedLongSlow (AccessMode a) { // [d],Y
return DirectIndirectLongSlow(a) + Registers.Y.W;
static inline uint32 DirectIndirectIndexedLongSlow (AccessMode a) // [d],Y
{
return (DirectIndirectLongSlow(a) + Registers.Y.W);
}
STATIC inline uint32 DirectIndirectIndexedLong (AccessMode a) { // [d],Y
return DirectIndirectLong(a) + Registers.Y.W;
static inline uint32 DirectIndirectIndexedLong (AccessMode a) // [d],Y
{
return (DirectIndirectLong(a) + Registers.Y.W);
}
STATIC inline uint32 DirectIndexedXSlow (AccessMode a) { // d,X
pair addr;
addr.W = DirectSlow(a);
if(!CheckEmulation() || Registers.DL){
addr.W+=Registers.X.W;
} else {
addr.B.l+=Registers.XL;
}
AddCycles(ONE_CYCLE);
return addr.W;
static inline uint32 DirectIndexedXSlow (AccessMode a) // d,X
{
pair addr;
addr.W = DirectSlow(a);
if (!CheckEmulation() || Registers.DL)
addr.W += Registers.X.W;
else
addr.B.l += Registers.XL;
AddCycles(ONE_CYCLE);
return (addr.W);
}
STATIC inline uint32 DirectIndexedXE0 (AccessMode a) { // d,X
uint16 addr = Direct(a) + Registers.X.W;
AddCycles(ONE_CYCLE);
return addr;
static inline uint32 DirectIndexedXE0 (AccessMode a) // d,X
{
uint16 addr = Direct(a) + Registers.X.W;
AddCycles(ONE_CYCLE);
return (addr);
}
STATIC inline uint32 DirectIndexedXE1 (AccessMode a) { // d,X
if(Registers.DL){
return DirectIndexedXE0(a);
} else {
pair addr;
addr.W = Direct(a);
addr.B.l+=Registers.XL;
AddCycles(ONE_CYCLE);
return addr.W;
}
static inline uint32 DirectIndexedXE1 (AccessMode a) // d,X
{
if (Registers.DL)
return (DirectIndexedXE0(a));
else
{
pair addr;
addr.W = Direct(a);
addr.B.l += Registers.XL;
AddCycles(ONE_CYCLE);
return (addr.W);
}
}
STATIC inline uint32 DirectIndexedYSlow (AccessMode a) { // d,Y
pair addr;
addr.W = DirectSlow(a);
if(!CheckEmulation() || Registers.DL){
addr.W+=Registers.Y.W;
} else {
addr.B.l+=Registers.YL;
}
AddCycles(ONE_CYCLE);
return addr.W;
static inline uint32 DirectIndexedYSlow (AccessMode a) // d,Y
{
pair addr;
addr.W = DirectSlow(a);
if (!CheckEmulation() || Registers.DL)
addr.W += Registers.Y.W;
else
addr.B.l += Registers.YL;
AddCycles(ONE_CYCLE);
return (addr.W);
}
STATIC inline uint32 DirectIndexedYE0 (AccessMode a) { // d,Y
uint16 addr = Direct(a) + Registers.Y.W;
AddCycles(ONE_CYCLE);
return addr;
static inline uint32 DirectIndexedYE0 (AccessMode a) // d,Y
{
uint16 addr = Direct(a) + Registers.Y.W;
AddCycles(ONE_CYCLE);
return (addr);
}
STATIC inline uint32 DirectIndexedYE1 (AccessMode a) { // d,Y
if(Registers.DL){
return DirectIndexedYE0(a);
} else {
pair addr;
addr.W = Direct(a);
addr.B.l+=Registers.YL;
AddCycles(ONE_CYCLE);
return addr.W;
}
static inline uint32 DirectIndexedYE1 (AccessMode a) // d,Y
{
if (Registers.DL)
return (DirectIndexedYE0(a));
else
{
pair addr;
addr.W = Direct(a);
addr.B.l += Registers.YL;
AddCycles(ONE_CYCLE);
return (addr.W);
}
}
STATIC inline uint32 DirectIndexedIndirectSlow (AccessMode a) { // (d,X)
uint32 addr = S9xGetWord(DirectIndexedXSlow(READ),
(!CheckEmulation() || Registers.DL)?WRAP_BANK:WRAP_PAGE);
if(a&READ) OpenBus=(uint8)(addr>>8);
return ICPU.ShiftedDB|addr;
static inline uint32 DirectIndexedIndirectSlow (AccessMode a) // (d,X)
{
uint32 addr = S9xGetWord(DirectIndexedXSlow(READ), (!CheckEmulation() || Registers.DL) ? WRAP_BANK : WRAP_PAGE);
if (a & READ)
OpenBus = (uint8) (addr >> 8);
return (ICPU.ShiftedDB | addr);
}
STATIC inline uint32 DirectIndexedIndirectE0 (AccessMode a) { // (d,X)
uint32 addr = S9xGetWord(DirectIndexedXE0(READ));
if(a&READ) OpenBus = (uint8)(addr>>8);
return ICPU.ShiftedDB|addr;
static inline uint32 DirectIndexedIndirectE0 (AccessMode a) // (d,X)
{
uint32 addr = S9xGetWord(DirectIndexedXE0(READ));
if (a & READ)
OpenBus = (uint8) (addr >> 8);
return (ICPU.ShiftedDB | addr);
}
STATIC inline uint32 DirectIndexedIndirectE1 (AccessMode a) { // (d,X)
uint32 addr = S9xGetWord(DirectIndexedXE1(READ),
Registers.DL?WRAP_BANK:WRAP_PAGE);
if(a&READ) OpenBus=(uint8)(addr>>8);
return ICPU.ShiftedDB|addr;
static inline uint32 DirectIndexedIndirectE1 (AccessMode a) // (d,X)
{
uint32 addr = S9xGetWord(DirectIndexedXE1(READ), Registers.DL ? WRAP_BANK : WRAP_PAGE);
if (a & READ)
OpenBus = (uint8) (addr >> 8);
return (ICPU.ShiftedDB | addr);
}
STATIC inline uint32 AbsoluteIndexedXSlow (AccessMode a) { // a,X
uint32 addr = AbsoluteSlow(a);
if(a&WRITE || !CheckIndex() || (addr&0xff)+Registers.XL>=0x100) AddCycles(ONE_CYCLE);
return (addr + Registers.X.W);
static inline uint32 AbsoluteIndexedXSlow (AccessMode a) // a,X
{
uint32 addr = AbsoluteSlow(a);
if (a & WRITE || !CheckIndex() || (addr & 0xff) + Registers.XL >= 0x100)
AddCycles(ONE_CYCLE);
return (addr + Registers.X.W);
}
STATIC inline uint32 AbsoluteIndexedXX0 (AccessMode a) { // a,X
uint32 addr = Absolute(a);
AddCycles(ONE_CYCLE);
return (addr + Registers.X.W);
static inline uint32 AbsoluteIndexedXX0 (AccessMode a) // a,X
{
uint32 addr = Absolute(a);
AddCycles(ONE_CYCLE);
return (addr + Registers.X.W);
}
STATIC inline uint32 AbsoluteIndexedXX1 (AccessMode a) { // a,X
uint32 addr = Absolute(a);
if(a&WRITE || (addr&0xff)+Registers.XL>=0x100) AddCycles(ONE_CYCLE);
return (addr + Registers.X.W);
static inline uint32 AbsoluteIndexedXX1 (AccessMode a) // a,X
{
uint32 addr = Absolute(a);
if (a & WRITE || (addr & 0xff) + Registers.XL >= 0x100)
AddCycles(ONE_CYCLE);
return (addr + Registers.X.W);
}
STATIC inline uint32 AbsoluteIndexedYSlow (AccessMode a) { // a,Y
uint32 addr = AbsoluteSlow(a);
if(a&WRITE || !CheckIndex() || (addr&0xff)+Registers.YL>=0x100) AddCycles(ONE_CYCLE);
return (addr + Registers.Y.W);
static inline uint32 AbsoluteIndexedYSlow (AccessMode a) // a,Y
{
uint32 addr = AbsoluteSlow(a);
if (a & WRITE || !CheckIndex() || (addr & 0xff) + Registers.YL >= 0x100)
AddCycles(ONE_CYCLE);
return (addr + Registers.Y.W);
}
STATIC inline uint32 AbsoluteIndexedYX0 (AccessMode a) { // a,Y
uint32 addr = Absolute(a);
AddCycles(ONE_CYCLE);
return (addr + Registers.Y.W);
static inline uint32 AbsoluteIndexedYX0 (AccessMode a) // a,Y
{
uint32 addr = Absolute(a);
AddCycles(ONE_CYCLE);
return (addr + Registers.Y.W);
}
STATIC inline uint32 AbsoluteIndexedYX1 (AccessMode a) { // a,Y
uint32 addr = Absolute(a);
if(a&WRITE || (addr&0xff)+Registers.YL>=0x100) AddCycles(ONE_CYCLE);
return (addr + Registers.Y.W);
static inline uint32 AbsoluteIndexedYX1 (AccessMode a) // a,Y
{
uint32 addr = Absolute(a);
if (a & WRITE || (addr & 0xff) + Registers.YL >= 0x100)
AddCycles(ONE_CYCLE);
return (addr + Registers.Y.W);
}
STATIC inline uint32 AbsoluteLongIndexedXSlow (AccessMode a) { // l,X
return (AbsoluteLongSlow(a) + Registers.X.W);
static inline uint32 AbsoluteLongIndexedXSlow (AccessMode a) // l,X
{
return (AbsoluteLongSlow(a) + Registers.X.W);
}
STATIC inline uint32 AbsoluteLongIndexedX (AccessMode a) { // l,X
return (AbsoluteLong(a) + Registers.X.W);
static inline uint32 AbsoluteLongIndexedX (AccessMode a) // l,X
{
return (AbsoluteLong(a) + Registers.X.W);
}
STATIC inline uint32 StackRelativeSlow (AccessMode a) { // d,S
uint16 addr = Immediate8Slow(a) + Registers.S.W;
AddCycles(ONE_CYCLE);
return addr;
static inline uint32 StackRelativeSlow (AccessMode a) // d,S
{
uint16 addr = Immediate8Slow(a) + Registers.S.W;
AddCycles(ONE_CYCLE);
return (addr);
}
STATIC inline uint32 StackRelative (AccessMode a) { // d,S
uint16 addr = Immediate8(a) + Registers.S.W;
AddCycles(ONE_CYCLE);
return addr;
static inline uint32 StackRelative (AccessMode a) // d,S
{
uint16 addr = Immediate8(a) + Registers.S.W;
AddCycles(ONE_CYCLE);
return (addr);
}
STATIC inline uint32 StackRelativeIndirectIndexedSlow (AccessMode a) { // (d,S),Y
uint32 addr=S9xGetWord(StackRelativeSlow(READ));
if(a&READ) OpenBus = (uint8)(addr>>8);
addr = (addr+Registers.Y.W+ICPU.ShiftedDB)&0xffffff;
AddCycles(ONE_CYCLE);
return addr;
static inline uint32 StackRelativeIndirectIndexedSlow (AccessMode a) // (d,S),Y
{
uint32 addr = S9xGetWord(StackRelativeSlow(READ));
if (a & READ)
OpenBus = (uint8) (addr >> 8);
addr = (addr + Registers.Y.W + ICPU.ShiftedDB) & 0xffffff;
AddCycles(ONE_CYCLE);
return (addr);
}
STATIC inline uint32 StackRelativeIndirectIndexed (AccessMode a) { // (d,S),Y
uint32 addr=S9xGetWord(StackRelative(READ));
if(a&READ) OpenBus = (uint8)(addr>>8);
addr = (addr+Registers.Y.W+ICPU.ShiftedDB)&0xffffff;
AddCycles(ONE_CYCLE);
return addr;
static inline uint32 StackRelativeIndirectIndexed (AccessMode a) // (d,S),Y
{
uint32 addr = S9xGetWord(StackRelative(READ));
if (a & READ)
OpenBus = (uint8) (addr >> 8);
addr = (addr + Registers.Y.W + ICPU.ShiftedDB) & 0xffffff;
AddCycles(ONE_CYCLE);
return (addr);
}
#endif

View File

@ -159,38 +159,21 @@
**********************************************************************************/
#include "snes9x.h"
#include "memmap.h"
#include "cpuops.h"
#include "ppu.h"
#include "cpuexec.h"
#include "s9xdebug.h"
#include "snapshot.h"
#include "gfx.h"
#include "missing.h"
#include "apu.h"
#include "dma.h"
#include "sa1.h"
#include "spc7110.h"
#ifndef ZSNES_FX
#include "apu/apu.h"
#include "fxemu.h"
extern struct FxInit_s SuperFX;
#include "snapshot.h"
#ifdef DEBUGGER
#include "debug.h"
#include "missing.h"
#endif
void S9xMainLoop (void)
{
if(ICPU.SavedAtOp)
{
ICPU.SavedAtOp = FALSE;
Registers.PCw = CPU.PBPCAtOpcodeStart;
if(CPU.PCBase)
CPU.Cycles -= CPU.MemSpeed;
goto doOp;
}
for (;;)
{
if (CPU.Flags)
@ -211,7 +194,7 @@ void S9xMainLoop (void)
}
}
#ifdef DEBUGGER
#ifdef DEBUGGER
if ((CPU.Flags & BREAK_FLAG) && !(CPU.Flags & SINGLE_STEP_FLAG))
{
for (int Break = 0; Break != 6; Break++)
@ -227,7 +210,7 @@ void S9xMainLoop (void)
}
}
}
#endif
#endif
CHECK_SOUND();
@ -235,7 +218,7 @@ void S9xMainLoop (void)
{
if (CPU.IRQPending)
// FIXME: In case of IRQ during WRAM refresh
CPU.IRQPending = 0;
CPU.IRQPending--;
else
{
if (CPU.WaitingForInterrupt)
@ -258,7 +241,7 @@ void S9xMainLoop (void)
if (CPU.Flags & SCAN_KEYS_FLAG)
break;
#ifdef DEBUGGER
#ifdef DEBUGGER
if (CPU.Flags & DEBUG_MODE_FLAG)
break;
@ -270,13 +253,13 @@ void S9xMainLoop (void)
CPU.Flags &= ~SINGLE_STEP_FLAG;
CPU.Flags |= DEBUG_MODE_FLAG;
}
#endif
#endif
}
#ifdef CPU_SHUTDOWN
#ifdef CPU_SHUTDOWN
CPU.PBPCAtOpcodeStart = Registers.PBPC;
#endif
doOp:
#endif
register uint8 Op;
register struct SOpcodes *Opcodes;
@ -295,50 +278,41 @@ void S9xMainLoop (void)
Opcodes = S9xOpcodesSlow;
}
if ((Registers.PCw&MEMMAP_MASK) + ICPU.S9xOpLengths[Op] >= MEMMAP_BLOCK_SIZE)
if ((Registers.PCw & MEMMAP_MASK) + ICPU.S9xOpLengths[Op] >= MEMMAP_BLOCK_SIZE)
{
uint8 *oldPCBase = CPU.PCBase;
CPU.PCBase = GetBasePointer(ICPU.ShiftedPB + ((uint16) (Registers.PCw + 4)));
if (oldPCBase!=CPU.PCBase || (Registers.PCw&~MEMMAP_MASK) == (0xffff & ~MEMMAP_MASK))
CPU.PCBase = S9xGetBasePointer(ICPU.ShiftedPB + ((uint16) (Registers.PCw + 4)));
if (oldPCBase != CPU.PCBase || (Registers.PCw & ~MEMMAP_MASK) == (0xffff & ~MEMMAP_MASK))
Opcodes = S9xOpcodesSlow;
}
Registers.PCw++;
(*Opcodes[Op].S9xOpcode)();
if(ICPU.SavedAtOp)
{
ICPU.SavedAtOp = false;
continue;
}
S9xAPUExecute();
if (SA1.Executing)
S9xSA1MainLoop();
while (CPU.Cycles >= CPU.NextEvent)
S9xDoHEventProcessing();
}
}
S9xPackStatus();
APURegisters.PC = IAPU.PC - IAPU.RAM;
S9xAPUPackStatus();
S9xPackStatus();
if (CPU.Flags & SCAN_KEYS_FLAG)
{
#ifdef DEBUGGER
if (CPU.Flags & SCAN_KEYS_FLAG)
{
#ifdef DEBUGGER
if (!(CPU.Flags & FRAME_ADVANCE_FLAG))
#endif
#endif
S9xSyncSpeed();
CPU.Flags &= ~SCAN_KEYS_FLAG;
}
}
}
void S9xSetIRQ (uint32 source)
{
CPU.IRQActive |= source;
CPU.IRQPending = Timings.IRQPendCount;
CPU.Flags |= IRQ_FLAG;
if (CPU.WaitingForInterrupt)
@ -348,22 +322,35 @@ void S9xSetIRQ (uint32 source)
CPU.WaitingForInterrupt = FALSE;
Registers.PCw++;
}
#ifdef DEBUGGER
S9xTraceMessage("--- /IRQ low");
#endif
}
void S9xClearIRQ (uint32 source)
{
CLEAR_IRQ_SOURCE(source);
CPU.IRQActive &= ~source;
if (!CPU.IRQActive)
CPU.Flags &= ~IRQ_FLAG;
#ifdef DEBUGGER
S9xTraceMessage("--- /IRQ high");
#endif
}
void S9xDoHEventProcessing (void)
{
#ifdef DEBUGGER
char mes[256];
if (Settings.TraceHCEvent)
S9xTraceFormattedMessage("--- HC event processing (%02d) expected HC:%04d executed HC:%04d",
CPU.WhichEvent, CPU.NextEvent, CPU.Cycles);
#endif
#ifdef CPU_SHUTDOWN
CPU.WaitCounter++;
#endif
switch (CPU.WhichEvent)
{
case HC_HBLANK_START_EVENT:
@ -375,8 +362,7 @@ void S9xDoHEventProcessing (void)
if (PPU.HDMA && CPU.V_Counter <= PPU.ScreenHeight)
{
#ifdef DEBUGGER
sprintf(mes, "*** HDMA HC:%04d, Channel:%02x", CPU.Cycles, PPU.HDMA);
S9xTraceMessage(mes);
S9xTraceFormattedMessage("*** HDMA HC:%04d, Channel:%02x", CPU.Cycles, PPU.HDMA);
#endif
PPU.HDMA = S9xDoHDMA(PPU.HDMA);
}
@ -397,20 +383,13 @@ void S9xDoHEventProcessing (void)
S9xSuperFXExec();
#endif
#ifndef STORM
if (Settings.SoundSync)
S9xGenerateSound();
#endif
S9xAPUEndScanline();
CPU.Cycles -= Timings.H_Max;
APU.NextAPUTimerPos -= (Timings.H_Max << SNES_APU_ACCURACY);
APU.Cycles -= (Timings.H_Max << SNES_APU_ACCURACY);
S9xAPUSetReferenceTime(CPU.Cycles);
if ((Timings.NMITriggerPos != 0xffff) && (Timings.NMITriggerPos >= Timings.H_Max))
Timings.NMITriggerPos -= Timings.H_Max;
ICPU.Scanline++;
CPU.V_Counter++;
if (CPU.V_Counter >= Timings.V_Max) // V ranges from 0 to Timings.V_Max - 1
{
@ -487,7 +466,7 @@ void S9xDoHEventProcessing (void)
if (PPU.OAMPriorityRotation)
tmp = (PPU.OAMAddr & 0xFE) >> 1;
if ((PPU.OAMFlip & 1) || PPU.FirstSprite!=tmp)
if ((PPU.OAMFlip & 1) || PPU.FirstSprite != tmp)
{
PPU.FirstSprite = tmp;
IPPU.OBJChanged = TRUE;
@ -531,7 +510,7 @@ void S9xDoHEventProcessing (void)
case HC_RENDER_EVENT:
if (CPU.V_Counter >= FIRST_VISIBLE_LINE && CPU.V_Counter <= PPU.ScreenHeight)
RenderLine((uint8)(CPU.V_Counter - FIRST_VISIBLE_LINE));
RenderLine((uint8) (CPU.V_Counter - FIRST_VISIBLE_LINE));
S9xCheckMissingHTimerPosition(Timings.RenderPos);
@ -539,12 +518,10 @@ void S9xDoHEventProcessing (void)
case HC_WRAM_REFRESH_EVENT:
#ifdef DEBUGGER
sprintf(mes, "*** WRAM Refresh HC:%04d", CPU.Cycles);
S9xTraceMessage(mes);
S9xTraceFormattedMessage("*** WRAM Refresh HC:%04d", CPU.Cycles);
#endif
S9xCheckMissingHTimerHalt(Timings.WRAMRefreshPos, SNES_WRAM_REFRESH_CYCLES);
CPU.Cycles += SNES_WRAM_REFRESH_CYCLES;
S9xAPUExecute();
S9xCheckMissingHTimerPosition(Timings.WRAMRefreshPos);
@ -557,13 +534,18 @@ void S9xDoHEventProcessing (void)
case HC_IRQ_9_A_EVENT:
case HC_IRQ_A_1_EVENT:
if (PPU.HTimerEnabled && (!PPU.VTimerEnabled || (CPU.V_Counter == PPU.VTimerPosition)))
S9xSetIRQ(PPU_H_BEAM_IRQ_SOURCE);
S9xSetIRQ(PPU_IRQ_SOURCE);
else
if (PPU.VTimerEnabled && (CPU.V_Counter == PPU.VTimerPosition))
S9xSetIRQ(PPU_V_BEAM_IRQ_SOURCE);
S9xSetIRQ(PPU_IRQ_SOURCE);
break;
}
S9xReschedule();
#ifdef DEBUGGER
if (Settings.TraceHCEvent)
S9xTraceFormattedMessage("--- HC event rescheduled (%02d) expected HC:%04d", CPU.WhichEvent, CPU.NextEvent);
#endif
}

View File

@ -159,126 +159,102 @@
**********************************************************************************/
#ifndef _CPUEXEC_H_
#define _CPUEXEC_H_
#include "snes9x.h"
#include "ppu.h"
struct SOpcodes {
#ifdef __WIN32__
void (__cdecl *S9xOpcode)( void);
#else
void (*S9xOpcode)( void);
#endif
struct SOpcodes
{
void (*S9xOpcode) (void);
};
struct SICPU
{
uint8 *Speed; // unused
struct SOpcodes *S9xOpcodes;
uint8 *S9xOpLengths;
uint8 _Carry;
uint8 _Zero;
uint8 _Negative;
uint8 _Overflow;
bool8 CPUExecuting;
uint32 ShiftedPB;
uint32 ShiftedDB;
uint32 Frame;
uint32 Scanline;
uint32 FrameAdvanceCount;
bool8 SavedAtOp;
struct SOpcodes *S9xOpcodes;
uint8 *S9xOpLengths;
uint8 _Carry;
uint8 _Zero;
uint8 _Negative;
uint8 _Overflow;
bool8 CPUExecuting;
uint32 ShiftedPB;
uint32 ShiftedDB;
uint32 Frame;
uint32 FrameAdvanceCount;
};
START_EXTERN_C
extern struct SICPU ICPU;
END_EXTERN_C
extern struct SICPU ICPU;
#include "ppu.h"
#include "memmap.h"
#include "65c816.h"
extern struct SOpcodes S9xOpcodesE1[256];
extern struct SOpcodes S9xOpcodesM1X1[256];
extern struct SOpcodes S9xOpcodesM1X0[256];
extern struct SOpcodes S9xOpcodesM0X1[256];
extern struct SOpcodes S9xOpcodesM0X0[256];
extern struct SOpcodes S9xOpcodesSlow[256];
extern uint8 S9xOpLengthsM1X1[256];
extern uint8 S9xOpLengthsM1X0[256];
extern uint8 S9xOpLengthsM0X1[256];
extern uint8 S9xOpLengthsM0X0[256];
START_EXTERN_C
void S9xMainLoop (void);
void S9xReset (void);
void S9xSoftReset (void);
void S9xDoHEventProcessing ();
void S9xDoHEventProcessing (void);
void S9xClearIRQ (uint32);
void S9xSetIRQ (uint32);
extern struct SOpcodes S9xOpcodesE1 [256];
extern struct SOpcodes S9xOpcodesM1X1 [256];
extern struct SOpcodes S9xOpcodesM1X0 [256];
extern struct SOpcodes S9xOpcodesM0X1 [256];
extern struct SOpcodes S9xOpcodesM0X0 [256];
extern struct SOpcodes S9xOpcodesSlow [256];
extern uint8 S9xOpLengthsM1X1 [256];
extern uint8 S9xOpLengthsM1X0 [256];
extern uint8 S9xOpLengthsM0X1 [256];
extern uint8 S9xOpLengthsM0X0 [256];
END_EXTERN_C
STATIC inline void S9xUnpackStatus()
static inline void S9xUnpackStatus (void)
{
ICPU._Zero = (Registers.PL & Zero) == 0;
ICPU._Negative = (Registers.PL & Negative);
ICPU._Carry = (Registers.PL & Carry);
ICPU._Overflow = (Registers.PL & Overflow) >> 6;
ICPU._Zero = (Registers.PL & Zero) == 0;
ICPU._Negative = (Registers.PL & Negative);
ICPU._Carry = (Registers.PL & Carry);
ICPU._Overflow = (Registers.PL & Overflow) >> 6;
}
STATIC inline void S9xPackStatus()
static inline void S9xPackStatus (void)
{
Registers.PL &= ~(Zero | Negative | Carry | Overflow);
Registers.PL |= ICPU._Carry | ((ICPU._Zero == 0) << 1) |
(ICPU._Negative & 0x80) | (ICPU._Overflow << 6);
Registers.PL &= ~(Zero | Negative | Carry | Overflow);
Registers.PL |= ICPU._Carry | ((ICPU._Zero == 0) << 1) | (ICPU._Negative & 0x80) | (ICPU._Overflow << 6);
}
STATIC inline void CLEAR_IRQ_SOURCE (uint32 M)
static inline void S9xFixCycles (void)
{
CPU.IRQActive &= ~M;
if (!CPU.IRQActive)
CPU.Flags &= ~IRQ_FLAG;
}
STATIC inline void S9xFixCycles ()
{
if (CheckEmulation ())
{
ICPU.S9xOpcodes = S9xOpcodesE1;
ICPU.S9xOpLengths = S9xOpLengthsM1X1;
}
else
if (CheckMemory ())
{
if (CheckIndex ())
if (CheckEmulation())
{
ICPU.S9xOpcodes = S9xOpcodesM1X1;
ICPU.S9xOpLengths = S9xOpLengthsM1X1;
ICPU.S9xOpcodes = S9xOpcodesE1;
ICPU.S9xOpLengths = S9xOpLengthsM1X1;
}
else
if (CheckMemory())
{
if (CheckIndex())
{
ICPU.S9xOpcodes = S9xOpcodesM1X1;
ICPU.S9xOpLengths = S9xOpLengthsM1X1;
}
else
{
ICPU.S9xOpcodes = S9xOpcodesM1X0;
ICPU.S9xOpLengths = S9xOpLengthsM1X0;
}
}
else
{
ICPU.S9xOpcodes = S9xOpcodesM1X0;
ICPU.S9xOpLengths = S9xOpLengthsM1X0;
if (CheckIndex())
{
ICPU.S9xOpcodes = S9xOpcodesM0X1;
ICPU.S9xOpLengths = S9xOpLengthsM0X1;
}
else
{
ICPU.S9xOpcodes = S9xOpcodesM0X0;
ICPU.S9xOpLengths = S9xOpLengthsM0X0;
}
}
}
else
{
if (CheckIndex ())
{
ICPU.S9xOpcodes = S9xOpcodesM0X1;
ICPU.S9xOpLengths = S9xOpLengthsM0X1;
}
else
{
ICPU.S9xOpcodes = S9xOpcodesM0X0;
ICPU.S9xOpLengths = S9xOpLengthsM0X0;
}
}
}
STATIC inline void S9xReschedule (void)
static inline void S9xReschedule (void)
{
uint8 next = 0;
int32 hpos = 0;

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -159,16 +159,14 @@
**********************************************************************************/
#ifndef _CPUOPS_H_
#define _CPUOPS_H_
void S9xOpcode_NMI ();
void S9xOpcode_IRQ ();
void S9xOpcode_NMI (void);
void S9xOpcode_IRQ (void);
#define CHECK_FOR_IRQ() \
if (CPU.IRQActive && !CheckFlag (IRQ) && !Settings.DisableIRQ) \
S9xOpcode_IRQ()
if (CPU.IRQActive && !CheckFlag(IRQ) && !Settings.DisableIRQ) \
S9xOpcode_IRQ()
#endif

View File

@ -159,487 +159,508 @@
**********************************************************************************/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include <stdio.h>
#include <stdlib.h>
#ifdef HAVE_LIBPNG
#include <png.h>
#endif
#include "port.h"
#include "crosshairs.h"
static char *crosshairs[32]={
"` " /* Crosshair 0 (no image) */
" "
" "
" "
" "
" "
" "
" "
" "
" "
" "
" "
" "
" "
" ",
static const char *crosshairs[32] =
{
"` " // Crosshair 0 (no image)
" "
" "
" "
" "
" "
" "
" "
" "
" "
" "
" "
" "
" "
" ",
"` " /* Crosshair 1 (the classic small dot) */
" "
" "
" "
" "
" "
" "
" #. "
" "
" "
" "
" "
" "
" "
" ",
"` " // Crosshair 1 (the classic small dot)
" "
" "
" "
" "
" "
" "
" #. "
" "
" "
" "
" "
" "
" "
" ",
"` " /* Crosshair 2 (a standard cross) */
" "
" "
" "
" .#. "
" .#. "
" ...#... "
" ####### "
" ...#... "
" .#. "
" .#. "
" "
" "
" "
" ",
"` " // Crosshair 2 (a standard cross)
" "
" "
" "
" .#. "
" .#. "
" ...#... "
" ####### "
" ...#... "
" .#. "
" .#. "
" "
" "
" "
" ",
"` .#. " /* Crosshair 3 (a standard cross) */
" .#. "
" .#. "
" .#. "
" .#. "
" .#. "
".......#......."
"###############"
".......#......."
" .#. "
" .#. "
" .#. "
" .#. "
" .#. "
" .#. ",
"` .#. " // Crosshair 3 (a standard cross)
" .#. "
" .#. "
" .#. "
" .#. "
" .#. "
".......#......."
"###############"
".......#......."
" .#. "
" .#. "
" .#. "
" .#. "
" .#. "
" .#. ",
"` " /* Crosshair 4 (an X) */
" "
" "
" . . "
" .#. .#. "
" .#. .#. "
" .#.#. "
" .#. "
" .#.#. "
" .#. .#. "
" .#. .#. "
" . . "
" "
" "
" ",
"` " // Crosshair 4 (an X)
" "
" "
" . . "
" .#. .#. "
" .#. .#. "
" .#.#. "
" .#. "
" .#.#. "
" .#. .#. "
" .#. .#. "
" . . "
" "
" "
" ",
"`. . " /* Crosshair 5 (an X) */
".#. .#."
" .#. .#. "
" .#. .#. "
" .#. .#. "
" .#. .#. "
" .#.#. "
" .#. "
" .#.#. "
" .#. .#. "
" .#. .#. "
" .#. .#. "
" .#. .#. "
".#. .#."
" . . ",
"`. . " // Crosshair 5 (an X)
".#. .#."
" .#. .#. "
" .#. .#. "
" .#. .#. "
" .#. .#. "
" .#.#. "
" .#. "
" .#.#. "
" .#. .#. "
" .#. .#. "
" .#. .#. "
" .#. .#. "
".#. .#."
" . . ",
"` " /* Crosshair 6 (a combo) */
" "
" "
" "
" # . # "
" # . # "
" #.# "
" ...#... "
" #.# "
" # . # "
" # . # "
" "
" "
" "
" ",
"` " // Crosshair 6 (a combo)
" "
" "
" "
" # . # "
" # . # "
" #.# "
" ...#... "
" #.# "
" # . # "
" # . # "
" "
" "
" "
" ",
"` . " /* Crosshair 7 (a combo) */
" # . # "
" # . # "
" # . # "
" # . # "
" # . # "
" #.# "
".......#......."
" #.# "
" # . # "
" # . # "
" # . # "
" # . # "
" # . # "
" . ",
"` . " // Crosshair 7 (a combo)
" # . # "
" # . # "
" # . # "
" # . # "
" # . # "
" #.# "
".......#......."
" #.# "
" # . # "
" # . # "
" # . # "
" # . # "
" # . # "
" . ",
"` # " /* Crosshair 8 (a diamond cross) */
" #.# "
" # . # "
" # . # "
" # . # "
" # . # "
" # . # "
"#......#......#"
" # . # "
" # . # "
" # . # "
" # . # "
" # . # "
" #.# "
" # ",
"` # " // Crosshair 8 (a diamond cross)
" #.# "
" # . # "
" # . # "
" # . # "
" # . # "
" # . # "
"#......#......#"
" # . # "
" # . # "
" # . # "
" # . # "
" # . # "
" #.# "
" # ",
"` ### " /* Crosshair 9 (a circle cross) */
" ## . ## "
" # . # "
" # . # "
" # . # "
" # . # "
"# . #"
"#......#......#"
"# . #"
" # . # "
" # . # "
" # . # "
" # . # "
" ## . ## "
" ### ",
"` ### " // Crosshair 9 (a circle cross)
" ## . ## "
" # . # "
" # . # "
" # . # "
" # . # "
"# . #"
"#......#......#"
"# . #"
" # . # "
" # . # "
" # . # "
" # . # "
" ## . ## "
" ### ",
"` .#. " /* Crosshair 10 (a square cross) */
" .#. "
" .#. "
" ....#.... "
" .#######. "
" .# #. "
"....# #...."
"##### #####"
"....# #...."
" .# #. "
" .#######. "
" ....#.... "
" .#. "
" .#. "
" .#. ",
"` .#. " // Crosshair 10 (a square cross)
" .#. "
" .#. "
" ....#.... "
" .#######. "
" .# #. "
"....# #...."
"##### #####"
"....# #...."
" .# #. "
" .#######. "
" ....#.... "
" .#. "
" .#. "
" .#. ",
"` .#. " /* Crosshair 11 (an interrupted cross) */
" .#. "
" .#. "
" .#. "
" .#. "
" "
"..... ....."
"##### #####"
"..... ....."
" "
" .#. "
" .#. "
" .#. "
" .#. "
" .#. ",
"` .#. " // Crosshair 11 (an interrupted cross)
" .#. "
" .#. "
" .#. "
" .#. "
" "
"..... ....."
"##### #####"
"..... ....."
" "
" .#. "
" .#. "
" .#. "
" .#. "
" .#. ",
"`. . " /* Crosshair 12 (an interrupted X) */
".#. .#."
" .#. .#. "
" .#. .#. "
" .#. .#. "
" "
" "
" "
" "
" "
" .#. .#. "
" .#. .#. "
" .#. .#. "
".#. .#."
" . . ",
"`. . " // Crosshair 12 (an interrupted X)
".#. .#."
" .#. .#. "
" .#. .#. "
" .#. .#. "
" "
" "
" "
" "
" "
" .#. .#. "
" .#. .#. "
" .#. .#. "
".#. .#."
" . . ",
"` . " /* Crosshair 13 (an interrupted combo) */
" # . # "
" # . # "
" # . # "
" # . # "
" "
" "
"..... ....."
" "
" "
" # . # "
" # . # "
" # . # "
" # . # "
" . ",
"` . " // Crosshair 13 (an interrupted combo)
" # . # "
" # . # "
" # . # "
" # . # "
" "
" "
"..... ....."
" "
" "
" # . # "
" # . # "
" # . # "
" # . # "
" . ",
"`#### #### " /* Crosshair 14 */
"#.... ....#"
"#. .#"
"#. .#"
"#. .#"
" # "
" # "
" ##### "
" # "
" # "
"#. .#"
"#. .#"
"#. .#"
"#.... ....#"
" #### #### ",
"`#### #### " // Crosshair 14
"#.... ....#"
"#. .#"
"#. .#"
"#. .#"
" # "
" # "
" ##### "
" # "
" # "
"#. .#"
"#. .#"
"#. .#"
"#.... ....#"
" #### #### ",
"` .# #. " /* Crosshair 15 */
" .# #. "
" .# #. "
"....# #...."
"##### #####"
" "
" "
" "
" "
" "
"##### #####"
"....# #...."
" .# #. "
" .# #. "
" .# #. ",
"` .# #. " // Crosshair 15
" .# #. "
" .# #. "
"....# #...."
"##### #####"
" "
" "
" "
" "
" "
"##### #####"
"....# #...."
" .# #. "
" .# #. "
" .# #. ",
"` # " /* Crosshair 16 */
" # "
" # "
" ....#.... "
" . # . "
" . # . "
" . # . "
"###############"
" . # . "
" . # . "
" . # . "
" ....#.... "
" # "
" # "
" # ",
"` # " // Crosshair 16
" # "
" # "
" ....#.... "
" . # . "
" . # . "
" . # . "
"###############"
" . # . "
" . # . "
" . # . "
" ....#.... "
" # "
" # "
" # ",
NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL,
NULL, NULL, NULL
NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL
};
bool S9xLoadCrosshairFile(int idx, const char *filename){
int i, r;
char *s;
FILE *fp;
if(idx<1 || idx>31) return false;
if((s=(char *)calloc(15*15+1, sizeof(char)))==NULL){
fprintf(stderr, "S9xLoadCrosshairFile: malloc error while reading ");
perror(filename);
return false;
}
bool S9xLoadCrosshairFile (int idx, const char *filename)
{
if (idx < 1 || idx > 31)
return (false);
if((fp=fopen(filename, "rb"))==NULL){
fprintf(stderr, "S9xLoadCrosshairFile: Couldn't open ");
perror(filename);
free(s);
return false;
}
char *s = (char *) calloc(15 * 15 + 1, sizeof(char));
if (s == NULL)
{
fprintf(stderr, "S9xLoadCrosshairFile: malloc error while reading ");
perror(filename);
return (false);
}
FILE *fp = fopen(filename, "rb");
if (fp == NULL)
{
fprintf(stderr, "S9xLoadCrosshairFile: Couldn't open ");
perror(filename);
free(s);
return (false);
}
size_t l = fread(s, 1, 8, fp);
if (l != 8)
{
fprintf(stderr, "S9xLoadCrosshairFile: File is too short!\n");
free(s);
fclose(fp);
return (false);
}
i=fread(s, 1, 8, fp);
if(i!=8){
fprintf(stderr, "S9xLoadCrosshairFile: File is too short!\n");
free(s);
fclose(fp);
return false;
}
#ifdef HAVE_LIBPNG
png_structp png_ptr;
png_infop info_ptr;
png_structp png_ptr;
png_infop info_ptr;
if(!png_sig_cmp((png_byte *)s, 0, 8)){
png_ptr=png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
if (!png_ptr){
free(s);
fclose(fp);
return false;
}
info_ptr=png_create_info_struct(png_ptr);
if(!info_ptr){
png_destroy_read_struct(&png_ptr, (png_infopp)NULL, (png_infopp)NULL);
free(s);
fclose(fp);
return false;
}
if (!png_sig_cmp((png_byte *) s, 0, 8))
{
png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
if (!png_ptr)
{
free(s);
fclose(fp);
return (false);
}
png_init_io(png_ptr, fp);
png_set_sig_bytes(png_ptr, 8);
png_read_info(png_ptr, info_ptr);
info_ptr = png_create_info_struct(png_ptr);
if (!info_ptr)
{
png_destroy_read_struct(&png_ptr, (png_infopp) NULL, (png_infopp) NULL);
free(s);
fclose(fp);
return (false);
}
png_uint_32 width, height;
int bit_depth, color_type;
png_init_io(png_ptr, fp);
png_set_sig_bytes(png_ptr, 8);
png_read_info(png_ptr, info_ptr);
png_get_IHDR(png_ptr, info_ptr, &width, &height, &bit_depth, &color_type, NULL, NULL, NULL);
if(color_type!=PNG_COLOR_TYPE_PALETTE){
fprintf(stderr, "S9xLoadCrosshairFile: Input PNG is not a palettized image!\n");
png_destroy_read_struct(&png_ptr, &info_ptr, (png_infopp)NULL);
free(s);
fclose(fp);
return false;
}
if(bit_depth==16)
png_set_strip_16(png_ptr);
png_uint_32 width, height;
int bit_depth, color_type;
if(width!=15 || height!=15){
fprintf(stderr, "S9xLoadCrosshairFile: Expecting a 15x15 PNG\n");
png_destroy_read_struct(&png_ptr, &info_ptr, (png_infopp)NULL);
free(s);
fclose(fp);
return false;
}
png_get_IHDR(png_ptr, info_ptr, &width, &height, &bit_depth, &color_type, NULL, NULL, NULL);
if (color_type != PNG_COLOR_TYPE_PALETTE)
{
fprintf(stderr, "S9xLoadCrosshairFile: Input PNG is not a palettized image!\n");
png_destroy_read_struct(&png_ptr, &info_ptr, (png_infopp) NULL);
free(s);
fclose(fp);
return (false);
}
int num_palette=0, num_trans=0;
int fgcol=-1, bgcol=-1, transcol=-1;
png_color *pngpal;
png_byte *trans;
if (bit_depth == 16)
png_set_strip_16(png_ptr);
png_get_PLTE(png_ptr, info_ptr, &pngpal, &num_palette);
png_get_tRNS(png_ptr, info_ptr, &trans, &num_trans, NULL);
if (width != 15 || height != 15)
{
fprintf(stderr, "S9xLoadCrosshairFile: Expecting a 15x15 PNG\n");
png_destroy_read_struct(&png_ptr, &info_ptr, (png_infopp) NULL);
free(s);
fclose(fp);
return (false);
}
if(num_palette!=3 || num_trans!=1){
fprintf(stderr, "S9xLoadCrosshairFile: Expecting a 3-color PNG with 1 trasnparent color\n");
png_destroy_read_struct(&png_ptr, &info_ptr, (png_infopp)NULL);
free(s);
fclose(fp);
return false;
}
png_color *pngpal;
png_byte *trans;
int num_palette = 0, num_trans = 0;
int transcol = -1, fgcol = -1, bgcol = -1;
for(i=0; i<3; i++){
if(trans[0]==i){
transcol=i;
} else if(pngpal[i].red==0 && pngpal[i].green==0 && pngpal[i].blue==0){
bgcol=i;
} else if(pngpal[i].red==255 && pngpal[i].green==255 && pngpal[i].blue==255){
fgcol=i;
}
}
png_get_PLTE(png_ptr, info_ptr, &pngpal, &num_palette);
png_get_tRNS(png_ptr, info_ptr, &trans, &num_trans, NULL);
if(transcol<0 || fgcol<0 || bgcol<0){
fprintf(stderr, "S9xLoadCrosshairFile: PNG must have 3 colors: white (fg), black (bg), and transparent.\n");
png_destroy_read_struct(&png_ptr, &info_ptr, (png_infopp)NULL);
free(s);
fclose(fp);
return false;
}
if (num_palette != 3 || num_trans != 1)
{
fprintf(stderr, "S9xLoadCrosshairFile: Expecting a 3-color PNG with 1 trasnparent color\n");
png_destroy_read_struct(&png_ptr, &info_ptr, (png_infopp) NULL);
free(s);
fclose(fp);
return (false);
}
png_set_packing(png_ptr);
png_read_update_info(png_ptr, info_ptr);
png_byte *row_pointer = new png_byte [png_get_rowbytes(png_ptr, info_ptr)];
for (int i = 0; i < 3; i++)
{
if (trans[0] == i)
transcol = i;
else
if (pngpal[i].red == 0 && pngpal[i].green == 0 && pngpal[i].blue == 0)
bgcol = i;
else
if (pngpal[i].red == 255 && pngpal[i].green == 255 && pngpal[i].blue == 255)
fgcol = i;
}
for(r=0; r<15*15; r+=15){
png_read_row(png_ptr, row_pointer, NULL);
for(i=0; i<15; i++){
if(row_pointer[i]==transcol) s[r+i]=' ';
else if(row_pointer[i]==fgcol) s[r+i]='#';
else if(row_pointer[i]==bgcol) s[r+i]='.';
else {
fprintf(stderr, "S9xLoadCrosshairFile: WTF? This was supposed to be a 3-color PNG!\n");
png_destroy_read_struct(&png_ptr, &info_ptr, (png_infopp)NULL);
free(s);
fclose(fp);
return false;
}
}
}
s[15*15]=0;
png_destroy_read_struct(&png_ptr, &info_ptr, (png_infopp)NULL);
} else
if (transcol < 0 || fgcol < 0 || bgcol < 0)
{
fprintf(stderr, "S9xLoadCrosshairFile: PNG must have 3 colors: white (fg), black (bg), and transparent.\n");
png_destroy_read_struct(&png_ptr, &info_ptr, (png_infopp) NULL);
free(s);
fclose(fp);
return (false);
}
png_set_packing(png_ptr);
png_read_update_info(png_ptr, info_ptr);
png_byte *row_pointer = new png_byte[png_get_rowbytes(png_ptr, info_ptr)];
for (int r = 0; r < 15 * 15; r += 15)
{
png_read_row(png_ptr, row_pointer, NULL);
for (int i = 0; i < 15; i++)
{
if (row_pointer[i] == transcol)
s[r + i] = ' ';
else
if (row_pointer[i] == fgcol)
s[r + i] = '#';
else
if (row_pointer[i] == bgcol)
s[r + i] = '.';
else
{
fprintf(stderr, "S9xLoadCrosshairFile: WTF? This was supposed to be a 3-color PNG!\n");
png_destroy_read_struct(&png_ptr, &info_ptr, (png_infopp) NULL);
free(s);
fclose(fp);
return (false);
}
}
}
s[15 * 15] = 0;
png_destroy_read_struct(&png_ptr, &info_ptr, (png_infopp) NULL);
}
else
#endif
{
i=fread(s+8, 1, 15-8, fp);
if(i!=15-8){
fprintf(stderr, "S9xLoadCrosshairFile: File is too short!\n");
free(s);
fclose(fp);
return false;
}
if(getc(fp)!='\n'){
fprintf(stderr, "S9xLoadCrosshairFile: Invalid file format!");
#ifndef HAVE_LIBPNG
fprintf(stderr, " (note: PNG support is not available)");
#endif
fprintf(stderr, "\n");
free(s);
fclose(fp);
return false;
}
for(r=1; r<15; r++){
i=fread(s+r*15, 1, 15, fp);
if(i!=15){
fprintf(stderr, "S9xLoadCrosshairFile: File is too short!");
#ifndef HAVE_LIBPNG
fprintf(stderr, " (note: PNG support is not available)");
#endif
fprintf(stderr, "\n");
free(s);
fclose(fp);
return false;
}
if(getc(fp)!='\n'){
fprintf(stderr, "S9xLoadCrosshairFile: Invalid file format!");
#ifndef HAVE_LIBPNG
fprintf(stderr, " (note: PNG support is not available)");
#endif
fprintf(stderr, "\n");
free(s);
fclose(fp);
return false;
}
}
for(i=0; i<15*15; i++){
if(s[i]!=' ' && s[i]!='#' && s[i]!='.'){
fprintf(stderr, "S9xLoadCrosshairFile: Invalid file format!");
#ifndef HAVE_LIBPNG
fprintf(stderr, " (note: PNG support is not available)");
#endif
fprintf(stderr, "\n");
free(s);
fclose(fp);
return false;
}
}
}
fclose(fp);
{
l = fread(s + 8, 1, 15 - 8, fp);
if (l != 15 - 8)
{
fprintf(stderr, "S9xLoadCrosshairFile: File is too short!\n");
free(s);
fclose(fp);
return (false);
}
if(crosshairs[idx]!=NULL && crosshairs[idx][0]!='`') free(crosshairs[idx]);
crosshairs[idx]=s;
return true;
if (getc(fp) != '\n')
{
fprintf(stderr, "S9xLoadCrosshairFile: Invalid file format! (note: PNG support is not available)\n");
free(s);
fclose(fp);
return (false);
}
for (int r = 1; r < 15; r++)
{
l = fread(s + r * 15, 1, 15, fp);
if (l != 15)
{
fprintf(stderr, "S9xLoadCrosshairFile: File is too short! (note: PNG support is not available)\n");
free(s);
fclose(fp);
return (false);
}
if (getc(fp) != '\n')
{
fprintf(stderr, "S9xLoadCrosshairFile: Invalid file format! (note: PNG support is not available)\n");
free(s);
fclose(fp);
return (false);
}
}
for (int i = 0; i < 15 * 15; i++)
{
if (s[i] != ' ' && s[i] != '#' && s[i] != '.')
{
fprintf(stderr, "S9xLoadCrosshairFile: Invalid file format! (note: PNG support is not available)\n");
free(s);
fclose(fp);
return (false);
}
}
}
fclose(fp);
if (crosshairs[idx] != NULL && crosshairs[idx][0] != '`')
free((void *) crosshairs[idx]);
crosshairs[idx] = s;
return (true);
}
const char *S9xGetCrosshair(int idx){
if(idx<0 || idx>31) return NULL;
return crosshairs[idx];
const char * S9xGetCrosshair (int idx)
{
if (idx < 0 || idx > 31)
return (NULL);
return (crosshairs[idx]);
}

View File

@ -159,62 +159,59 @@
**********************************************************************************/
#ifndef _CROSSHAIRS_H_
#define _CROSSHAIRS_H_
#ifndef CROSSHAIRS_H
#define CROSSHAIRS_H
// Read in the specified crosshair file, replacing whatever data might be in that slot.
// Available slots are 1-31.
// The input file must be a PNG or a text file.
// PNG: 15x15 pixels, palettized, with 3 colors (white, black, and transparent).
// text: 15 lines of 16 characters (counting the \n), consisting of ' ', '#', or '.'.
/*
* Read in the specified crosshair file, replacing whatever data might be in
* that slot. Available slots are 1-31. The input file must be a PNG file,
* 15x15 pixels, palettized, with 3 colors: white, black, and transparent. Or a
* text file, 15 lines of 16 characters (counting the \n), consisting of ' ',
* '#', or '.'.
*/
bool S9xLoadCrosshairFile(int idx, const char *filename);
bool S9xLoadCrosshairFile (int idx, const char *filename);
/*
* Return the specified crosshair. Woo-hoo. char * to a 225-byte string, with
* '#' marking foreground, '.' marking background, and anything else
* transparent.
*/
const char *S9xGetCrosshair(int idx);
// Return the specified crosshair. Woo-hoo.
// char * to a 225-byte string, with '#' marking foreground, '.' marking background,
// and anything else transparent.
/*
* In controls.cpp. Sets the crosshair for the specified device. Defaults are:
* cross fgcolor bgcolor
* Mouse 1: 1 White Black
* Mouse 2: 1 Purple White
* Superscope: 2 White Black
* Justifier 1: 4 Blue Black
* Justifier 2: 4 MagicPink Black
*
* Available colors are: Trans, Black, 25Grey, 50Grey, 75Grey, White, Red,
* Orange, Yellow, Green, Cyan, Sky, Blue, Violet, MagicPink, and Purple. You
* may also prefix a 't' (e.g. tBlue) for a 50%-transparent version.
*
* Use idx=-1 or fg/bg=NULL to keep the current setting.
*/
enum crosscontrols {
X_MOUSE1,
X_MOUSE2,
X_SUPERSCOPE,
X_JUSTIFIER1,
X_JUSTIFIER2
const char * S9xGetCrosshair (int idx);
// In controls.cpp. Sets the crosshair for the specified device. Defaults are:
// cross fgcolor bgcolor
// Mouse 1: 1 White Black
// Mouse 2: 1 Purple White
// Superscope: 2 White Black
// Justifier 1: 4 Blue Black
// Justifier 2: 4 MagicPink Black
//
// Available colors are: Trans, Black, 25Grey, 50Grey, 75Grey, White, Red, Orange,
// Yellow, Green, Cyan, Sky, Blue, Violet, MagicPink, and Purple.
// You may also prefix a 't' (e.g. tBlue) for a 50%-transparent version.
// Use idx = -1 or fg/bg = NULL to keep the current setting.
enum crosscontrols
{
X_MOUSE1,
X_MOUSE2,
X_SUPERSCOPE,
X_JUSTIFIER1,
X_JUSTIFIER2
};
void S9xSetControllerCrosshair(enum crosscontrols ctl, int8 idx, const char *fg, const char *bg);
void S9xGetControllerCrosshair(enum crosscontrols ctl, int8 *idx, const char **fg, const char **bg);
/*
* In gfx.cpp, much like DisplayChar() except it takes the parameters listed
* and looks up GFX.Screen. The 'crosshair' arg is a 15x15 image, with '#'
* meaning fgcolor, '.' meaning bgcolor, and anything else meaning transparent.
* Color values should be (RGB):
* 0 = transparent 4=23 23 23 8=31 31 0 12= 0 0 31
* 1 = 0 0 0 5=31 31 31 9= 0 31 0 13=23 0 31
* 2 = 8 8 8 6=31 00 00 10= 0 31 31 14=31 0 31
* 3 = 16 16 16 7=31 16 00 11= 0 23 31 15=31 0 16
* 16-31 are 50% transparent versions of 0-15.
*/
void S9xDrawCrosshair(const char *crosshair, uint8 fgcolor, uint8 bgcolor, int16 x, int16 y);
void S9xSetControllerCrosshair (enum crosscontrols ctl, int8 idx, const char *fg, const char *bg);
void S9xGetControllerCrosshair (enum crosscontrols ctl, int8 *idx, const char **fg, const char **bg);
// In gfx.cpp, much like S9xDisplayChar() except it takes the parameters
// listed and looks up GFX.Screen.
// The 'crosshair' arg is a 15x15 image, with '#' meaning fgcolor,
// '.' meaning bgcolor, and anything else meaning transparent.
// Color values should be (RGB):
// 0 = transparent 4 = 23 23 23 8 = 31 31 0 12 = 0 0 31
// 1 = 0 0 0 5 = 31 31 31 9 = 0 31 0 13 = 23 0 31
// 2 = 8 8 8 6 = 31 0 0 10 = 0 31 31 14 = 31 0 31
// 3 = 16 16 16 7 = 31 16 0 11 = 0 23 31 15 = 31 0 16
// 16-31 are 50% transparent versions of 0-15.
void S9xDrawCrosshair (const char *crosshair, uint8 fgcolor, uint8 bgcolor, int16 x, int16 y);
#endif

View File

@ -1,613 +0,0 @@
/**********************************************************************************
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
Jerremy Koot (jkoot@snes9x.com)
(c) Copyright 2002 - 2004 Matthew Kendora
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
Kris Bleakley (codeviolation@hotmail.com)
(c) Copyright 2002 - 2007 Brad Jorsch (anomie@users.sourceforge.net),
Nach (n-a-c-h@users.sourceforge.net),
zones (kasumitokoduck@yahoo.com)
(c) Copyright 2006 - 2007 nitsuja
BS-X C emulator code
(c) Copyright 2005 - 2006 Dreamer Nom,
zones
C4 x86 assembler and some C emulation code
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
Nach,
zsKnight (zsknight@zsnes.com)
C4 C++ code
(c) Copyright 2003 - 2006 Brad Jorsch,
Nach
DSP-1 emulator code
(c) Copyright 1998 - 2006 _Demo_,
Andreas Naive (andreasnaive@gmail.com)
Gary Henderson,
Ivar (ivar@snes9x.com),
John Weidman,
Kris Bleakley,
Matthew Kendora,
Nach,
neviksti (neviksti@hotmail.com)
DSP-2 emulator code
(c) Copyright 2003 John Weidman,
Kris Bleakley,
Lord Nightmare (lord_nightmare@users.sourceforge.net),
Matthew Kendora,
neviksti
DSP-3 emulator code
(c) Copyright 2003 - 2006 John Weidman,
Kris Bleakley,
Lancer,
z80 gaiden
DSP-4 emulator code
(c) Copyright 2004 - 2006 Dreamer Nom,
John Weidman,
Kris Bleakley,
Nach,
z80 gaiden
OBC1 emulator code
(c) Copyright 2001 - 2004 zsKnight,
pagefault (pagefault@zsnes.com),
Kris Bleakley,
Ported from x86 assembler to C by sanmaiwashi
SPC7110 and RTC C++ emulator code
(c) Copyright 2002 Matthew Kendora with research by
zsKnight,
John Weidman,
Dark Force
S-DD1 C emulator code
(c) Copyright 2003 Brad Jorsch with research by
Andreas Naive,
John Weidman
S-RTC C emulator code
(c) Copyright 2001-2006 byuu,
John Weidman
ST010 C++ emulator code
(c) Copyright 2003 Feather,
John Weidman,
Kris Bleakley,
Matthew Kendora
Super FX x86 assembler emulator code
(c) Copyright 1998 - 2003 _Demo_,
pagefault,
zsKnight,
Super FX C emulator code
(c) Copyright 1997 - 1999 Ivar,
Gary Henderson,
John Weidman
Sound DSP emulator code is derived from SNEeSe and OpenSPC:
(c) Copyright 1998 - 2003 Brad Martin
(c) Copyright 1998 - 2006 Charles Bilyue'
SH assembler code partly based on x86 assembler code
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
2xSaI filter
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
HQ2x, HQ3x, HQ4x filters
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
Win32 GUI code
(c) Copyright 2003 - 2006 blip,
funkyass,
Matthew Kendora,
Nach,
nitsuja
Mac OS GUI code
(c) Copyright 1998 - 2001 John Stiles
(c) Copyright 2001 - 2007 zones
Specific ports contains the works of other authors. See headers in
individual files.
Snes9x homepage: http://www.snes9x.com
Permission to use, copy, modify and/or distribute Snes9x in both binary
and source form, for non-commercial purposes, is hereby granted without
fee, providing that this license information and copyright notice appear
with all copies and any derived work.
This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software or it's derivatives.
Snes9x is freeware for PERSONAL USE only. Commercial users should
seek permission of the copyright holders first. Commercial use includes,
but is not limited to, charging money for Snes9x or software derived from
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
using Snes9x as a promotion for your commercial product.
The copyright holders request that bug fixes and improvements to the code
should be forwarded to them so everyone can benefit from the modifications
in future versions.
Super NES and Super Nintendo Entertainment System are trademarks of
Nintendo Co., Limited and its subsidiary companies.
**********************************************************************************/
#include "snes9x.h"
uint8 add32_32 [32][32] = {
{ 0x00,0x01,0x02,0x03,0x04,0x05,0x06,0x07,0x08,0x09,0x0a,0x0b,0x0c,0x0d,0x0e,
0x0f,0x10,0x11,0x12,0x13,0x14,0x15,0x16,0x17,0x18,0x19,0x1a,0x1b,0x1c,0x1d,
0x1e,0x1f},
{ 0x01,0x02,0x03,0x04,0x05,0x06,0x07,0x08,0x09,0x0a,0x0b,0x0c,0x0d,0x0e,0x0f,
0x10,0x11,0x12,0x13,0x14,0x15,0x16,0x17,0x18,0x19,0x1a,0x1b,0x1c,0x1d,0x1e,
0x1f,0x1f},
{ 0x02,0x03,0x04,0x05,0x06,0x07,0x08,0x09,0x0a,0x0b,0x0c,0x0d,0x0e,0x0f,0x10,
0x11,0x12,0x13,0x14,0x15,0x16,0x17,0x18,0x19,0x1a,0x1b,0x1c,0x1d,0x1e,0x1f,
0x1f,0x1f},
{ 0x03,0x04,0x05,0x06,0x07,0x08,0x09,0x0a,0x0b,0x0c,0x0d,0x0e,0x0f,0x10,0x11,
0x12,0x13,0x14,0x15,0x16,0x17,0x18,0x19,0x1a,0x1b,0x1c,0x1d,0x1e,0x1f,0x1f,
0x1f,0x1f},
{ 0x04,0x05,0x06,0x07,0x08,0x09,0x0a,0x0b,0x0c,0x0d,0x0e,0x0f,0x10,0x11,0x12,
0x13,0x14,0x15,0x16,0x17,0x18,0x19,0x1a,0x1b,0x1c,0x1d,0x1e,0x1f,0x1f,0x1f,
0x1f,0x1f},
{ 0x05,0x06,0x07,0x08,0x09,0x0a,0x0b,0x0c,0x0d,0x0e,0x0f,0x10,0x11,0x12,0x13,
0x14,0x15,0x16,0x17,0x18,0x19,0x1a,0x1b,0x1c,0x1d,0x1e,0x1f,0x1f,0x1f,0x1f,
0x1f,0x1f},
{ 0x06,0x07,0x08,0x09,0x0a,0x0b,0x0c,0x0d,0x0e,0x0f,0x10,0x11,0x12,0x13,0x14,
0x15,0x16,0x17,0x18,0x19,0x1a,0x1b,0x1c,0x1d,0x1e,0x1f,0x1f,0x1f,0x1f,0x1f,
0x1f,0x1f},
{ 0x07,0x08,0x09,0x0a,0x0b,0x0c,0x0d,0x0e,0x0f,0x10,0x11,0x12,0x13,0x14,0x15,
0x16,0x17,0x18,0x19,0x1a,0x1b,0x1c,0x1d,0x1e,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,
0x1f,0x1f},
{ 0x08,0x09,0x0a,0x0b,0x0c,0x0d,0x0e,0x0f,0x10,0x11,0x12,0x13,0x14,0x15,0x16,
0x17,0x18,0x19,0x1a,0x1b,0x1c,0x1d,0x1e,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,
0x1f,0x1f},
{ 0x09,0x0a,0x0b,0x0c,0x0d,0x0e,0x0f,0x10,0x11,0x12,0x13,0x14,0x15,0x16,0x17,
0x18,0x19,0x1a,0x1b,0x1c,0x1d,0x1e,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,
0x1f,0x1f},
{ 0x0a,0x0b,0x0c,0x0d,0x0e,0x0f,0x10,0x11,0x12,0x13,0x14,0x15,0x16,0x17,0x18,
0x19,0x1a,0x1b,0x1c,0x1d,0x1e,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,
0x1f,0x1f},
{ 0x0b,0x0c,0x0d,0x0e,0x0f,0x10,0x11,0x12,0x13,0x14,0x15,0x16,0x17,0x18,0x19,
0x1a,0x1b,0x1c,0x1d,0x1e,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,
0x1f,0x1f},
{ 0x0c,0x0d,0x0e,0x0f,0x10,0x11,0x12,0x13,0x14,0x15,0x16,0x17,0x18,0x19,0x1a,
0x1b,0x1c,0x1d,0x1e,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,
0x1f,0x1f},
{ 0x0d,0x0e,0x0f,0x10,0x11,0x12,0x13,0x14,0x15,0x16,0x17,0x18,0x19,0x1a,0x1b,
0x1c,0x1d,0x1e,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,
0x1f,0x1f},
{ 0x0e,0x0f,0x10,0x11,0x12,0x13,0x14,0x15,0x16,0x17,0x18,0x19,0x1a,0x1b,0x1c,
0x1d,0x1e,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,
0x1f,0x1f},
{ 0x0f,0x10,0x11,0x12,0x13,0x14,0x15,0x16,0x17,0x18,0x19,0x1a,0x1b,0x1c,0x1d,
0x1e,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,
0x1f,0x1f},
{ 0x10,0x11,0x12,0x13,0x14,0x15,0x16,0x17,0x18,0x19,0x1a,0x1b,0x1c,0x1d,0x1e,
0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,
0x1f,0x1f},
{ 0x11,0x12,0x13,0x14,0x15,0x16,0x17,0x18,0x19,0x1a,0x1b,0x1c,0x1d,0x1e,0x1f,
0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,
0x1f,0x1f},
{ 0x12,0x13,0x14,0x15,0x16,0x17,0x18,0x19,0x1a,0x1b,0x1c,0x1d,0x1e,0x1f,0x1f,
0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,
0x1f,0x1f},
{ 0x13,0x14,0x15,0x16,0x17,0x18,0x19,0x1a,0x1b,0x1c,0x1d,0x1e,0x1f,0x1f,0x1f,
0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,
0x1f,0x1f},
{ 0x14,0x15,0x16,0x17,0x18,0x19,0x1a,0x1b,0x1c,0x1d,0x1e,0x1f,0x1f,0x1f,0x1f,
0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,
0x1f,0x1f},
{ 0x15,0x16,0x17,0x18,0x19,0x1a,0x1b,0x1c,0x1d,0x1e,0x1f,0x1f,0x1f,0x1f,0x1f,
0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,
0x1f,0x1f},
{ 0x16,0x17,0x18,0x19,0x1a,0x1b,0x1c,0x1d,0x1e,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,
0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,
0x1f,0x1f},
{ 0x17,0x18,0x19,0x1a,0x1b,0x1c,0x1d,0x1e,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,
0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,
0x1f,0x1f},
{ 0x18,0x19,0x1a,0x1b,0x1c,0x1d,0x1e,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,
0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,
0x1f,0x1f},
{ 0x19,0x1a,0x1b,0x1c,0x1d,0x1e,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,
0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,
0x1f,0x1f},
{ 0x1a,0x1b,0x1c,0x1d,0x1e,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,
0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,
0x1f,0x1f},
{ 0x1b,0x1c,0x1d,0x1e,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,
0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,
0x1f,0x1f},
{ 0x1c,0x1d,0x1e,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,
0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,
0x1f,0x1f},
{ 0x1d,0x1e,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,
0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,
0x1f,0x1f},
{ 0x1e,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,
0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,
0x1f,0x1f},
{ 0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,
0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,
0x1f,0x1f}
};
uint8 add32_32_half [32][32] = {
{ 0x00,0x00,0x01,0x01,0x02,0x02,0x03,0x03,0x04,0x04,0x05,0x05,0x06,0x06,0x07,
0x07,0x08,0x08,0x09,0x09,0x0a,0x0a,0x0b,0x0b,0x0c,0x0c,0x0d,0x0d,0x0e,0x0e,
0x0f,0x0f},
{ 0x00,0x01,0x01,0x02,0x02,0x03,0x03,0x04,0x04,0x05,0x05,0x06,0x06,0x07,0x07,
0x08,0x08,0x09,0x09,0x0a,0x0a,0x0b,0x0b,0x0c,0x0c,0x0d,0x0d,0x0e,0x0e,0x0f,
0x0f,0x10},
{ 0x01,0x01,0x02,0x02,0x03,0x03,0x04,0x04,0x05,0x05,0x06,0x06,0x07,0x07,0x08,
0x08,0x09,0x09,0x0a,0x0a,0x0b,0x0b,0x0c,0x0c,0x0d,0x0d,0x0e,0x0e,0x0f,0x0f,
0x10,0x10},
{ 0x01,0x02,0x02,0x03,0x03,0x04,0x04,0x05,0x05,0x06,0x06,0x07,0x07,0x08,0x08,
0x09,0x09,0x0a,0x0a,0x0b,0x0b,0x0c,0x0c,0x0d,0x0d,0x0e,0x0e,0x0f,0x0f,0x10,
0x10,0x11},
{ 0x02,0x02,0x03,0x03,0x04,0x04,0x05,0x05,0x06,0x06,0x07,0x07,0x08,0x08,0x09,
0x09,0x0a,0x0a,0x0b,0x0b,0x0c,0x0c,0x0d,0x0d,0x0e,0x0e,0x0f,0x0f,0x10,0x10,
0x11,0x11},
{ 0x02,0x03,0x03,0x04,0x04,0x05,0x05,0x06,0x06,0x07,0x07,0x08,0x08,0x09,0x09,
0x0a,0x0a,0x0b,0x0b,0x0c,0x0c,0x0d,0x0d,0x0e,0x0e,0x0f,0x0f,0x10,0x10,0x11,
0x11,0x12},
{ 0x03,0x03,0x04,0x04,0x05,0x05,0x06,0x06,0x07,0x07,0x08,0x08,0x09,0x09,0x0a,
0x0a,0x0b,0x0b,0x0c,0x0c,0x0d,0x0d,0x0e,0x0e,0x0f,0x0f,0x10,0x10,0x11,0x11,
0x12,0x12},
{ 0x03,0x04,0x04,0x05,0x05,0x06,0x06,0x07,0x07,0x08,0x08,0x09,0x09,0x0a,0x0a,
0x0b,0x0b,0x0c,0x0c,0x0d,0x0d,0x0e,0x0e,0x0f,0x0f,0x10,0x10,0x11,0x11,0x12,
0x12,0x13},
{ 0x04,0x04,0x05,0x05,0x06,0x06,0x07,0x07,0x08,0x08,0x09,0x09,0x0a,0x0a,0x0b,
0x0b,0x0c,0x0c,0x0d,0x0d,0x0e,0x0e,0x0f,0x0f,0x10,0x10,0x11,0x11,0x12,0x12,
0x13,0x13},
{ 0x04,0x05,0x05,0x06,0x06,0x07,0x07,0x08,0x08,0x09,0x09,0x0a,0x0a,0x0b,0x0b,
0x0c,0x0c,0x0d,0x0d,0x0e,0x0e,0x0f,0x0f,0x10,0x10,0x11,0x11,0x12,0x12,0x13,
0x13,0x14},
{ 0x05,0x05,0x06,0x06,0x07,0x07,0x08,0x08,0x09,0x09,0x0a,0x0a,0x0b,0x0b,0x0c,
0x0c,0x0d,0x0d,0x0e,0x0e,0x0f,0x0f,0x10,0x10,0x11,0x11,0x12,0x12,0x13,0x13,
0x14,0x14},
{ 0x05,0x06,0x06,0x07,0x07,0x08,0x08,0x09,0x09,0x0a,0x0a,0x0b,0x0b,0x0c,0x0c,
0x0d,0x0d,0x0e,0x0e,0x0f,0x0f,0x10,0x10,0x11,0x11,0x12,0x12,0x13,0x13,0x14,
0x14,0x15},
{ 0x06,0x06,0x07,0x07,0x08,0x08,0x09,0x09,0x0a,0x0a,0x0b,0x0b,0x0c,0x0c,0x0d,
0x0d,0x0e,0x0e,0x0f,0x0f,0x10,0x10,0x11,0x11,0x12,0x12,0x13,0x13,0x14,0x14,
0x15,0x15},
{ 0x06,0x07,0x07,0x08,0x08,0x09,0x09,0x0a,0x0a,0x0b,0x0b,0x0c,0x0c,0x0d,0x0d,
0x0e,0x0e,0x0f,0x0f,0x10,0x10,0x11,0x11,0x12,0x12,0x13,0x13,0x14,0x14,0x15,
0x15,0x16},
{ 0x07,0x07,0x08,0x08,0x09,0x09,0x0a,0x0a,0x0b,0x0b,0x0c,0x0c,0x0d,0x0d,0x0e,
0x0e,0x0f,0x0f,0x10,0x10,0x11,0x11,0x12,0x12,0x13,0x13,0x14,0x14,0x15,0x15,
0x16,0x16},
{ 0x07,0x08,0x08,0x09,0x09,0x0a,0x0a,0x0b,0x0b,0x0c,0x0c,0x0d,0x0d,0x0e,0x0e,
0x0f,0x0f,0x10,0x10,0x11,0x11,0x12,0x12,0x13,0x13,0x14,0x14,0x15,0x15,0x16,
0x16,0x17},
{ 0x08,0x08,0x09,0x09,0x0a,0x0a,0x0b,0x0b,0x0c,0x0c,0x0d,0x0d,0x0e,0x0e,0x0f,
0x0f,0x10,0x10,0x11,0x11,0x12,0x12,0x13,0x13,0x14,0x14,0x15,0x15,0x16,0x16,
0x17,0x17},
{ 0x08,0x09,0x09,0x0a,0x0a,0x0b,0x0b,0x0c,0x0c,0x0d,0x0d,0x0e,0x0e,0x0f,0x0f,
0x10,0x10,0x11,0x11,0x12,0x12,0x13,0x13,0x14,0x14,0x15,0x15,0x16,0x16,0x17,
0x17,0x18},
{ 0x09,0x09,0x0a,0x0a,0x0b,0x0b,0x0c,0x0c,0x0d,0x0d,0x0e,0x0e,0x0f,0x0f,0x10,
0x10,0x11,0x11,0x12,0x12,0x13,0x13,0x14,0x14,0x15,0x15,0x16,0x16,0x17,0x17,
0x18,0x18},
{ 0x09,0x0a,0x0a,0x0b,0x0b,0x0c,0x0c,0x0d,0x0d,0x0e,0x0e,0x0f,0x0f,0x10,0x10,
0x11,0x11,0x12,0x12,0x13,0x13,0x14,0x14,0x15,0x15,0x16,0x16,0x17,0x17,0x18,
0x18,0x19},
{ 0x0a,0x0a,0x0b,0x0b,0x0c,0x0c,0x0d,0x0d,0x0e,0x0e,0x0f,0x0f,0x10,0x10,0x11,
0x11,0x12,0x12,0x13,0x13,0x14,0x14,0x15,0x15,0x16,0x16,0x17,0x17,0x18,0x18,
0x19,0x19},
{ 0x0a,0x0b,0x0b,0x0c,0x0c,0x0d,0x0d,0x0e,0x0e,0x0f,0x0f,0x10,0x10,0x11,0x11,
0x12,0x12,0x13,0x13,0x14,0x14,0x15,0x15,0x16,0x16,0x17,0x17,0x18,0x18,0x19,
0x19,0x1a},
{ 0x0b,0x0b,0x0c,0x0c,0x0d,0x0d,0x0e,0x0e,0x0f,0x0f,0x10,0x10,0x11,0x11,0x12,
0x12,0x13,0x13,0x14,0x14,0x15,0x15,0x16,0x16,0x17,0x17,0x18,0x18,0x19,0x19,
0x1a,0x1a},
{ 0x0b,0x0c,0x0c,0x0d,0x0d,0x0e,0x0e,0x0f,0x0f,0x10,0x10,0x11,0x11,0x12,0x12,
0x13,0x13,0x14,0x14,0x15,0x15,0x16,0x16,0x17,0x17,0x18,0x18,0x19,0x19,0x1a,
0x1a,0x1b},
{ 0x0c,0x0c,0x0d,0x0d,0x0e,0x0e,0x0f,0x0f,0x10,0x10,0x11,0x11,0x12,0x12,0x13,
0x13,0x14,0x14,0x15,0x15,0x16,0x16,0x17,0x17,0x18,0x18,0x19,0x19,0x1a,0x1a,
0x1b,0x1b},
{ 0x0c,0x0d,0x0d,0x0e,0x0e,0x0f,0x0f,0x10,0x10,0x11,0x11,0x12,0x12,0x13,0x13,
0x14,0x14,0x15,0x15,0x16,0x16,0x17,0x17,0x18,0x18,0x19,0x19,0x1a,0x1a,0x1b,
0x1b,0x1c},
{ 0x0d,0x0d,0x0e,0x0e,0x0f,0x0f,0x10,0x10,0x11,0x11,0x12,0x12,0x13,0x13,0x14,
0x14,0x15,0x15,0x16,0x16,0x17,0x17,0x18,0x18,0x19,0x19,0x1a,0x1a,0x1b,0x1b,
0x1c,0x1c},
{ 0x0d,0x0e,0x0e,0x0f,0x0f,0x10,0x10,0x11,0x11,0x12,0x12,0x13,0x13,0x14,0x14,
0x15,0x15,0x16,0x16,0x17,0x17,0x18,0x18,0x19,0x19,0x1a,0x1a,0x1b,0x1b,0x1c,
0x1c,0x1d},
{ 0x0e,0x0e,0x0f,0x0f,0x10,0x10,0x11,0x11,0x12,0x12,0x13,0x13,0x14,0x14,0x15,
0x15,0x16,0x16,0x17,0x17,0x18,0x18,0x19,0x19,0x1a,0x1a,0x1b,0x1b,0x1c,0x1c,
0x1d,0x1d},
{ 0x0e,0x0f,0x0f,0x10,0x10,0x11,0x11,0x12,0x12,0x13,0x13,0x14,0x14,0x15,0x15,
0x16,0x16,0x17,0x17,0x18,0x18,0x19,0x19,0x1a,0x1a,0x1b,0x1b,0x1c,0x1c,0x1d,
0x1d,0x1e},
{ 0x0f,0x0f,0x10,0x10,0x11,0x11,0x12,0x12,0x13,0x13,0x14,0x14,0x15,0x15,0x16,
0x16,0x17,0x17,0x18,0x18,0x19,0x19,0x1a,0x1a,0x1b,0x1b,0x1c,0x1c,0x1d,0x1d,
0x1e,0x1e},
{ 0x0f,0x10,0x10,0x11,0x11,0x12,0x12,0x13,0x13,0x14,0x14,0x15,0x15,0x16,0x16,
0x17,0x17,0x18,0x18,0x19,0x19,0x1a,0x1a,0x1b,0x1b,0x1c,0x1c,0x1d,0x1d,0x1e,
0x1e,0x1f}
};
uint8 sub32_32 [32][32] = {
{ 0x00,0x01,0x02,0x03,0x04,0x05,0x06,0x07,0x08,0x09,0x0a,0x0b,0x0c,0x0d,0x0e,
0x0f,0x10,0x11,0x12,0x13,0x14,0x15,0x16,0x17,0x18,0x19,0x1a,0x1b,0x1c,0x1d,
0x1e,0x1f},
{ 0x00,0x00,0x01,0x02,0x03,0x04,0x05,0x06,0x07,0x08,0x09,0x0a,0x0b,0x0c,0x0d,
0x0e,0x0f,0x10,0x11,0x12,0x13,0x14,0x15,0x16,0x17,0x18,0x19,0x1a,0x1b,0x1c,
0x1d,0x1e},
{ 0x00,0x00,0x00,0x01,0x02,0x03,0x04,0x05,0x06,0x07,0x08,0x09,0x0a,0x0b,0x0c,
0x0d,0x0e,0x0f,0x10,0x11,0x12,0x13,0x14,0x15,0x16,0x17,0x18,0x19,0x1a,0x1b,
0x1c,0x1d},
{ 0x00,0x00,0x00,0x00,0x01,0x02,0x03,0x04,0x05,0x06,0x07,0x08,0x09,0x0a,0x0b,
0x0c,0x0d,0x0e,0x0f,0x10,0x11,0x12,0x13,0x14,0x15,0x16,0x17,0x18,0x19,0x1a,
0x1b,0x1c},
{ 0x00,0x00,0x00,0x00,0x00,0x01,0x02,0x03,0x04,0x05,0x06,0x07,0x08,0x09,0x0a,
0x0b,0x0c,0x0d,0x0e,0x0f,0x10,0x11,0x12,0x13,0x14,0x15,0x16,0x17,0x18,0x19,
0x1a,0x1b},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x02,0x03,0x04,0x05,0x06,0x07,0x08,0x09,
0x0a,0x0b,0x0c,0x0d,0x0e,0x0f,0x10,0x11,0x12,0x13,0x14,0x15,0x16,0x17,0x18,
0x19,0x1a},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x02,0x03,0x04,0x05,0x06,0x07,0x08,
0x09,0x0a,0x0b,0x0c,0x0d,0x0e,0x0f,0x10,0x11,0x12,0x13,0x14,0x15,0x16,0x17,
0x18,0x19},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x02,0x03,0x04,0x05,0x06,0x07,
0x08,0x09,0x0a,0x0b,0x0c,0x0d,0x0e,0x0f,0x10,0x11,0x12,0x13,0x14,0x15,0x16,
0x17,0x18},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x02,0x03,0x04,0x05,0x06,
0x07,0x08,0x09,0x0a,0x0b,0x0c,0x0d,0x0e,0x0f,0x10,0x11,0x12,0x13,0x14,0x15,
0x16,0x17},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x02,0x03,0x04,0x05,
0x06,0x07,0x08,0x09,0x0a,0x0b,0x0c,0x0d,0x0e,0x0f,0x10,0x11,0x12,0x13,0x14,
0x15,0x16},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x02,0x03,0x04,
0x05,0x06,0x07,0x08,0x09,0x0a,0x0b,0x0c,0x0d,0x0e,0x0f,0x10,0x11,0x12,0x13,
0x14,0x15},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x02,0x03,
0x04,0x05,0x06,0x07,0x08,0x09,0x0a,0x0b,0x0c,0x0d,0x0e,0x0f,0x10,0x11,0x12,
0x13,0x14},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x02,
0x03,0x04,0x05,0x06,0x07,0x08,0x09,0x0a,0x0b,0x0c,0x0d,0x0e,0x0f,0x10,0x11,
0x12,0x13},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,
0x02,0x03,0x04,0x05,0x06,0x07,0x08,0x09,0x0a,0x0b,0x0c,0x0d,0x0e,0x0f,0x10,
0x11,0x12},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x01,0x02,0x03,0x04,0x05,0x06,0x07,0x08,0x09,0x0a,0x0b,0x0c,0x0d,0x0e,0x0f,
0x10,0x11},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x01,0x02,0x03,0x04,0x05,0x06,0x07,0x08,0x09,0x0a,0x0b,0x0c,0x0d,0x0e,
0x0f,0x10},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x01,0x02,0x03,0x04,0x05,0x06,0x07,0x08,0x09,0x0a,0x0b,0x0c,0x0d,
0x0e,0x0f},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x01,0x02,0x03,0x04,0x05,0x06,0x07,0x08,0x09,0x0a,0x0b,0x0c,
0x0d,0x0e},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x01,0x02,0x03,0x04,0x05,0x06,0x07,0x08,0x09,0x0a,0x0b,
0x0c,0x0d},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x01,0x02,0x03,0x04,0x05,0x06,0x07,0x08,0x09,0x0a,
0x0b,0x0c},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x02,0x03,0x04,0x05,0x06,0x07,0x08,0x09,
0x0a,0x0b},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x02,0x03,0x04,0x05,0x06,0x07,0x08,
0x09,0x0a},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x02,0x03,0x04,0x05,0x06,0x07,
0x08,0x09},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x02,0x03,0x04,0x05,0x06,
0x07,0x08},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x02,0x03,0x04,0x05,
0x06,0x07},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x02,0x03,0x04,
0x05,0x06},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x02,0x03,
0x04,0x05},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x02,
0x03,0x04},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,
0x02,0x03},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x01,0x02},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x01},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00}
};
uint8 sub32_32_half [32][32] = {
{ 0x00,0x00,0x01,0x01,0x02,0x02,0x03,0x03,0x04,0x04,0x05,0x05,0x06,0x06,0x07,
0x07,0x08,0x08,0x09,0x09,0x0a,0x0a,0x0b,0x0b,0x0c,0x0c,0x0d,0x0d,0x0e,0x0e,
0x0f,0x0f},
{ 0x00,0x00,0x00,0x01,0x01,0x02,0x02,0x03,0x03,0x04,0x04,0x05,0x05,0x06,0x06,
0x07,0x07,0x08,0x08,0x09,0x09,0x0a,0x0a,0x0b,0x0b,0x0c,0x0c,0x0d,0x0d,0x0e,
0x0e,0x0f},
{ 0x00,0x00,0x00,0x00,0x01,0x01,0x02,0x02,0x03,0x03,0x04,0x04,0x05,0x05,0x06,
0x06,0x07,0x07,0x08,0x08,0x09,0x09,0x0a,0x0a,0x0b,0x0b,0x0c,0x0c,0x0d,0x0d,
0x0e,0x0e},
{ 0x00,0x00,0x00,0x00,0x00,0x01,0x01,0x02,0x02,0x03,0x03,0x04,0x04,0x05,0x05,
0x06,0x06,0x07,0x07,0x08,0x08,0x09,0x09,0x0a,0x0a,0x0b,0x0b,0x0c,0x0c,0x0d,
0x0d,0x0e},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x01,0x02,0x02,0x03,0x03,0x04,0x04,0x05,
0x05,0x06,0x06,0x07,0x07,0x08,0x08,0x09,0x09,0x0a,0x0a,0x0b,0x0b,0x0c,0x0c,
0x0d,0x0d},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x01,0x02,0x02,0x03,0x03,0x04,0x04,
0x05,0x05,0x06,0x06,0x07,0x07,0x08,0x08,0x09,0x09,0x0a,0x0a,0x0b,0x0b,0x0c,
0x0c,0x0d},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x01,0x02,0x02,0x03,0x03,0x04,
0x04,0x05,0x05,0x06,0x06,0x07,0x07,0x08,0x08,0x09,0x09,0x0a,0x0a,0x0b,0x0b,
0x0c,0x0c},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x01,0x02,0x02,0x03,0x03,
0x04,0x04,0x05,0x05,0x06,0x06,0x07,0x07,0x08,0x08,0x09,0x09,0x0a,0x0a,0x0b,
0x0b,0x0c},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x01,0x02,0x02,0x03,
0x03,0x04,0x04,0x05,0x05,0x06,0x06,0x07,0x07,0x08,0x08,0x09,0x09,0x0a,0x0a,
0x0b,0x0b},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x01,0x02,0x02,
0x03,0x03,0x04,0x04,0x05,0x05,0x06,0x06,0x07,0x07,0x08,0x08,0x09,0x09,0x0a,
0x0a,0x0b},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x01,0x02,
0x02,0x03,0x03,0x04,0x04,0x05,0x05,0x06,0x06,0x07,0x07,0x08,0x08,0x09,0x09,
0x0a,0x0a},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x01,
0x02,0x02,0x03,0x03,0x04,0x04,0x05,0x05,0x06,0x06,0x07,0x07,0x08,0x08,0x09,
0x09,0x0a},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,
0x01,0x02,0x02,0x03,0x03,0x04,0x04,0x05,0x05,0x06,0x06,0x07,0x07,0x08,0x08,
0x09,0x09},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x01,0x01,0x02,0x02,0x03,0x03,0x04,0x04,0x05,0x05,0x06,0x06,0x07,0x07,0x08,
0x08,0x09},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x01,0x01,0x02,0x02,0x03,0x03,0x04,0x04,0x05,0x05,0x06,0x06,0x07,0x07,
0x08,0x08},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x01,0x01,0x02,0x02,0x03,0x03,0x04,0x04,0x05,0x05,0x06,0x06,0x07,
0x07,0x08},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x01,0x01,0x02,0x02,0x03,0x03,0x04,0x04,0x05,0x05,0x06,0x06,
0x07,0x07},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x01,0x01,0x02,0x02,0x03,0x03,0x04,0x04,0x05,0x05,0x06,
0x06,0x07},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x01,0x01,0x02,0x02,0x03,0x03,0x04,0x04,0x05,0x05,
0x06,0x06},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x01,0x02,0x02,0x03,0x03,0x04,0x04,0x05,
0x05,0x06},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x01,0x02,0x02,0x03,0x03,0x04,0x04,
0x05,0x05},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x01,0x02,0x02,0x03,0x03,0x04,
0x04,0x05},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x01,0x02,0x02,0x03,0x03,
0x04,0x04},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x01,0x02,0x02,0x03,
0x03,0x04},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x01,0x02,0x02,
0x03,0x03},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x01,0x02,
0x02,0x03},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x01,
0x02,0x02},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,
0x01,0x02},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x01,0x01},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x01},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00}
};
uint8 mul_brightness [16][32] = {
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00},
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x01,0x01,0x01,0x01,0x01,0x01,
0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x02,0x02,0x02,0x02,0x02,0x02,0x02,
0x02,0x02},
{ 0x00,0x00,0x00,0x00,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x02,0x02,0x02,
0x02,0x02,0x02,0x02,0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x04,0x04,0x04,
0x04,0x04},
{ 0x00,0x00,0x00,0x01,0x01,0x01,0x01,0x01,0x02,0x02,0x02,0x02,0x02,0x03,0x03,
0x03,0x03,0x03,0x04,0x04,0x04,0x04,0x04,0x05,0x05,0x05,0x05,0x05,0x06,0x06,
0x06,0x06},
{ 0x00,0x00,0x01,0x01,0x01,0x01,0x02,0x02,0x02,0x02,0x03,0x03,0x03,0x03,0x04,
0x04,0x04,0x05,0x05,0x05,0x05,0x06,0x06,0x06,0x06,0x07,0x07,0x07,0x07,0x08,
0x08,0x08},
{ 0x00,0x00,0x01,0x01,0x01,0x02,0x02,0x02,0x03,0x03,0x03,0x04,0x04,0x04,0x05,
0x05,0x05,0x06,0x06,0x06,0x07,0x07,0x07,0x08,0x08,0x08,0x09,0x09,0x09,0x0a,
0x0a,0x0a},
{ 0x00,0x00,0x01,0x01,0x02,0x02,0x02,0x03,0x03,0x04,0x04,0x04,0x05,0x05,0x06,
0x06,0x06,0x07,0x07,0x08,0x08,0x08,0x09,0x09,0x0a,0x0a,0x0a,0x0b,0x0b,0x0c,
0x0c,0x0c},
{ 0x00,0x00,0x01,0x01,0x02,0x02,0x03,0x03,0x04,0x04,0x05,0x05,0x06,0x06,0x07,
0x07,0x07,0x08,0x08,0x09,0x09,0x0a,0x0a,0x0b,0x0b,0x0c,0x0c,0x0d,0x0d,0x0e,
0x0e,0x0e},
{ 0x00,0x01,0x01,0x02,0x02,0x03,0x03,0x04,0x04,0x05,0x05,0x06,0x06,0x07,0x07,
0x08,0x09,0x09,0x0a,0x0a,0x0b,0x0b,0x0c,0x0c,0x0d,0x0d,0x0e,0x0e,0x0f,0x0f,
0x10,0x11},
{ 0x00,0x01,0x01,0x02,0x02,0x03,0x04,0x04,0x05,0x05,0x06,0x07,0x07,0x08,0x08,
0x09,0x0a,0x0a,0x0b,0x0b,0x0c,0x0d,0x0d,0x0e,0x0e,0x0f,0x10,0x10,0x11,0x11,
0x12,0x13},
{ 0x00,0x01,0x01,0x02,0x03,0x03,0x04,0x05,0x05,0x06,0x07,0x07,0x08,0x09,0x09,
0x0a,0x0b,0x0b,0x0c,0x0d,0x0d,0x0e,0x0f,0x0f,0x10,0x11,0x11,0x12,0x13,0x13,
0x14,0x15},
{ 0x00,0x01,0x01,0x02,0x03,0x04,0x04,0x05,0x06,0x07,0x07,0x08,0x09,0x0a,0x0a,
0x0b,0x0c,0x0c,0x0d,0x0e,0x0f,0x0f,0x10,0x11,0x12,0x12,0x13,0x14,0x15,0x15,
0x16,0x17},
{ 0x00,0x01,0x02,0x02,0x03,0x04,0x05,0x06,0x06,0x07,0x08,0x09,0x0a,0x0a,0x0b,
0x0c,0x0d,0x0e,0x0e,0x0f,0x10,0x11,0x12,0x12,0x13,0x14,0x15,0x16,0x16,0x17,
0x18,0x19},
{ 0x00,0x01,0x02,0x03,0x03,0x04,0x05,0x06,0x07,0x08,0x09,0x0a,0x0a,0x0b,0x0c,
0x0d,0x0e,0x0f,0x10,0x10,0x11,0x12,0x13,0x14,0x15,0x16,0x17,0x17,0x18,0x19,
0x1a,0x1b},
{ 0x00,0x01,0x02,0x03,0x04,0x05,0x06,0x07,0x07,0x08,0x09,0x0a,0x0b,0x0c,0x0d,
0x0e,0x0f,0x10,0x11,0x12,0x13,0x14,0x15,0x15,0x16,0x17,0x18,0x19,0x1a,0x1b,
0x1c,0x1d},
{ 0x00,0x01,0x02,0x03,0x04,0x05,0x06,0x07,0x08,0x09,0x0a,0x0b,0x0c,0x0d,0x0e,
0x0f,0x10,0x11,0x12,0x13,0x14,0x15,0x16,0x17,0x18,0x19,0x1a,0x1b,0x1c,0x1d,
0x1e,0x1f}
};

View File

@ -159,65 +159,63 @@
**********************************************************************************/
#ifndef _DISPLAY_H_
#define _DISPLAY_H_
START_EXTERN_C
// Routines the port specific code has to implement
void S9xSetPalette ();
void S9xTextMode ();
void S9xGraphicsMode ();
void S9xParseArg (char **argv, int &index, int argc);
void S9xExtraUsage ();
void S9xLoadConfigFiles(char **argv, int argc);
char *S9xParseArgs (char **argv, int argc);
void S9xUsage ();
void S9xInitDisplay (int argc, char **argv);
void S9xDeinitDisplay ();
void S9xInitInputDevices ();
void S9xSetTitle (const char *title);
void S9xProcessEvents (bool8 block);
void S9xPutImage (int width, int height);
void S9xParseDisplayArg (char **argv, int &index, int argc);
void S9xExtraDisplayUsage ();
void S9xToggleSoundChannel (int channel);
void S9xSetInfoString (const char *string);
int S9xMinCommandLineArgs ();
void S9xNextController ();
bool8 S9xLoadROMImage (const char *string);
const char *S9xSelectFilename (const char *def, const char *dir,
const char *ext, const char *title);
const char *S9xStringInput(const char *message);
const char *S9xChooseFilename (bool8 read_only);
bool8 S9xOpenSnapshotFile (const char *base, bool8 read_only, STREAM *file);
void S9xCloseSnapshotFile (STREAM file);
const char *S9xBasename (const char *filename);
int S9xFStrcmp (FILE *, const char *);
enum s9x_getdirtype {
DEFAULT_DIR,
HOME_DIR,
ROM_DIR,
ROMFILENAME_DIR,
SNAPSHOT_DIR,
SRAM_DIR,
SCREENSHOT_DIR,
SPC_DIR,
PATCH_DIR,
enum s9x_getdirtype
{
DEFAULT_DIR = 0,
HOME_DIR,
ROMFILENAME_DIR,
ROM_DIR,
SRAM_DIR,
SNAPSHOT_DIR,
SCREENSHOT_DIR,
SPC_DIR,
CHEAT_DIR,
PACK_DIR,
IPS_DIR,
BIOS_DIR,
LOG_DIR
LOG_DIR,
LAST_DIR
};
const char *S9xGetDirectory (enum s9x_getdirtype dirtype);
const char *S9xGetFilename (const char *extension, enum s9x_getdirtype dirtype);
const char *S9xGetFilenameInc (const char *, enum s9x_getdirtype);
END_EXTERN_C
void S9xUsage (void);
char * S9xParseArgs (char **, int);
void S9xLoadConfigFiles (char **, int);
void S9xSetInfoString (const char *);
// Routines the port has to implement even if it doesn't use them
void S9xTextMode (void);
void S9xGraphicsMode (void);
void S9xSetPalette (void);
void S9xToggleSoundChannel (int);
bool8 S9xOpenSnapshotFile (const char *, bool8, STREAM *);
void S9xCloseSnapshotFile (STREAM);
const char * S9xStringInput (const char *);
const char * S9xGetDirectory (enum s9x_getdirtype);
const char * S9xGetFilename (const char *, enum s9x_getdirtype);
const char * S9xGetFilenameInc (const char *, enum s9x_getdirtype);
const char * S9xChooseFilename (bool8);
const char * S9xBasename (const char *);
// Routines the port has to implement if it uses command-line
void S9xExtraUsage (void);
void S9xParseArg (char **, int &, int);
// Routines the port may implement as needed
void S9xExtraDisplayUsage (void);
void S9xParseDisplayArg (char **, int &, int);
int S9xMinCommandLineArgs (void);
void S9xSetTitle (const char *);
void S9xInitDisplay (int, char **);
void S9xDeinitDisplay (void);
void S9xPutImage (int, int);
void S9xInitInputDevices (void);
void S9xProcessEvents (bool8);
bool8 S9xLoadROMImage (const char *);
const char * S9xSelectFilename (const char *, const char *, const char *, const char *);
#endif

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@ -159,17 +159,37 @@
**********************************************************************************/
#ifndef _DMA_H_
#define _DMA_H_
START_EXTERN_C
void S9xResetDMA ();
uint8 S9xDoHDMA (uint8);
void S9xStartHDMA ();
struct SDMA
{
bool8 ReverseTransfer;
bool8 HDMAIndirectAddressing;
bool8 UnusedBit43x0;
bool8 AAddressFixed;
bool8 AAddressDecrement;
uint8 TransferMode;
uint8 BAddress;
uint16 AAddress;
uint8 ABank;
uint16 DMACount_Or_HDMAIndirectAddress;
uint8 IndirectBank;
uint16 Address;
uint8 Repeat;
uint8 LineCount;
uint8 UnknownByte;
uint8 DoTransfer;
};
#define TransferBytes DMACount_Or_HDMAIndirectAddress
#define IndirectAddress DMACount_Or_HDMAIndirectAddress
extern struct SDMA DMA[8];
bool8 S9xDoDMA (uint8);
END_EXTERN_C
void S9xStartHDMA (void);
uint8 S9xDoHDMA (uint8);
void S9xResetDMA (void);
#endif

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@ -159,67 +159,55 @@
**********************************************************************************/
#ifndef _3D_H_
#define _3D_H_
#if defined(USE_OPENGL)
#include <GL/gl.h>
#include <GL/glu.h>
#ifdef __linux__
#include <GL/glx.h>
#include "snes9x.h"
#include "memmap.h"
#ifdef DEBUGGER
#include "missing.h"
#endif
typedef struct
uint8 (*GetDSP) (uint16) = NULL;
void (*SetDSP) (uint8, uint16) = NULL;
void S9xResetDSP (void)
{
bool8 packed_pixels_extension_present;
bool8 draw_cube;
uint32 version;
// Texture format
GLint internal_format;
GLint format;
GLint type;
memset(&DSP1, 0, sizeof(DSP1));
DSP1.waiting4command = TRUE;
DSP1.first_parameter = TRUE;
GLint max_texture_size;// 256 or 512
GLint texture_size;
uint32 num_textures; // 1 if max_texture_size == 256, 2 otherwise
GLuint textures [2];
bool8 initialized;
} OpenGLData;
memset(&DSP2, 0, sizeof(DSP2));
DSP2.waiting4command = TRUE;
extern OpenGLData OpenGL;
memset(&DSP3, 0, sizeof(DSP3));
DSP3_Reset();
bool8 S9xOpenGLInit ();
bool8 S9xOpenGLInit2 ();
void S9xOpenGLPutImage (int width, int height);
void S9xOpenGLDeinit ();
memset(&DSP4, 0, sizeof(DSP4));
DSP4.waiting4command = TRUE;
}
#endif
#ifdef USE_GLIDE
#include <glide.h>
typedef struct
uint8 S9xGetDSP (uint16 address)
{
bool8 voodoo_present;
GrVertex sq[4];
GrTexInfo texture;
int32 texture_mem_size;
int32 texture_mem_start;
float x_offset, y_offset;
float x_scale, y_scale;
float voodoo_width;
float voodoo_height;
} GlideData;
extern GlideData Glide;
bool8 S9xGlideEnable (bool8 enable);
void S9xGlideDeinit ();
bool8 S9xGlideInit ();
bool8 S9xVoodooInitialise ();
#ifdef DEBUGGER
if (Settings.TraceDSP)
{
sprintf(String, "DSP read: 0x%04X", address);
S9xMessage(S9X_TRACE, S9X_TRACE_DSP1, String);
}
#endif
return ((*GetDSP)(address));
}
void S9xSetDSP (uint8 byte, uint16 address)
{
#ifdef DEBUGGER
missing.unknowndsp_write = address;
if (Settings.TraceDSP)
{
sprintf(String, "DSP write: 0x%04X=0x%02X", address, byte);
S9xMessage(S9X_TRACE, S9X_TRACE_DSP1, String);
}
#endif
(*SetDSP)(byte, address);
}

602
source/snes9x/dsp.h Normal file
View File

@ -0,0 +1,602 @@
/**********************************************************************************
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
Jerremy Koot (jkoot@snes9x.com)
(c) Copyright 2002 - 2004 Matthew Kendora
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
Kris Bleakley (codeviolation@hotmail.com)
(c) Copyright 2002 - 2007 Brad Jorsch (anomie@users.sourceforge.net),
Nach (n-a-c-h@users.sourceforge.net),
zones (kasumitokoduck@yahoo.com)
(c) Copyright 2006 - 2007 nitsuja
BS-X C emulator code
(c) Copyright 2005 - 2006 Dreamer Nom,
zones
C4 x86 assembler and some C emulation code
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
Nach,
zsKnight (zsknight@zsnes.com)
C4 C++ code
(c) Copyright 2003 - 2006 Brad Jorsch,
Nach
DSP-1 emulator code
(c) Copyright 1998 - 2006 _Demo_,
Andreas Naive (andreasnaive@gmail.com)
Gary Henderson,
Ivar (ivar@snes9x.com),
John Weidman,
Kris Bleakley,
Matthew Kendora,
Nach,
neviksti (neviksti@hotmail.com)
DSP-2 emulator code
(c) Copyright 2003 John Weidman,
Kris Bleakley,
Lord Nightmare (lord_nightmare@users.sourceforge.net),
Matthew Kendora,
neviksti
DSP-3 emulator code
(c) Copyright 2003 - 2006 John Weidman,
Kris Bleakley,
Lancer,
z80 gaiden
DSP-4 emulator code
(c) Copyright 2004 - 2006 Dreamer Nom,
John Weidman,
Kris Bleakley,
Nach,
z80 gaiden
OBC1 emulator code
(c) Copyright 2001 - 2004 zsKnight,
pagefault (pagefault@zsnes.com),
Kris Bleakley,
Ported from x86 assembler to C by sanmaiwashi
SPC7110 and RTC C++ emulator code
(c) Copyright 2002 Matthew Kendora with research by
zsKnight,
John Weidman,
Dark Force
S-DD1 C emulator code
(c) Copyright 2003 Brad Jorsch with research by
Andreas Naive,
John Weidman
S-RTC C emulator code
(c) Copyright 2001-2006 byuu,
John Weidman
ST010 C++ emulator code
(c) Copyright 2003 Feather,
John Weidman,
Kris Bleakley,
Matthew Kendora
Super FX x86 assembler emulator code
(c) Copyright 1998 - 2003 _Demo_,
pagefault,
zsKnight,
Super FX C emulator code
(c) Copyright 1997 - 1999 Ivar,
Gary Henderson,
John Weidman
Sound DSP emulator code is derived from SNEeSe and OpenSPC:
(c) Copyright 1998 - 2003 Brad Martin
(c) Copyright 1998 - 2006 Charles Bilyue'
SH assembler code partly based on x86 assembler code
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
2xSaI filter
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
HQ2x, HQ3x, HQ4x filters
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
Win32 GUI code
(c) Copyright 2003 - 2006 blip,
funkyass,
Matthew Kendora,
Nach,
nitsuja
Mac OS GUI code
(c) Copyright 1998 - 2001 John Stiles
(c) Copyright 2001 - 2007 zones
Specific ports contains the works of other authors. See headers in
individual files.
Snes9x homepage: http://www.snes9x.com
Permission to use, copy, modify and/or distribute Snes9x in both binary
and source form, for non-commercial purposes, is hereby granted without
fee, providing that this license information and copyright notice appear
with all copies and any derived work.
This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software or it's derivatives.
Snes9x is freeware for PERSONAL USE only. Commercial users should
seek permission of the copyright holders first. Commercial use includes,
but is not limited to, charging money for Snes9x or software derived from
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
using Snes9x as a promotion for your commercial product.
The copyright holders request that bug fixes and improvements to the code
should be forwarded to them so everyone can benefit from the modifications
in future versions.
Super NES and Super Nintendo Entertainment System are trademarks of
Nintendo Co., Limited and its subsidiary companies.
**********************************************************************************/
#ifndef _DSP1_H_
#define _DSP1_H_
enum
{
M_DSP1_LOROM_S,
M_DSP1_LOROM_L,
M_DSP1_HIROM,
M_DSP2_LOROM,
M_DSP3_LOROM,
M_DSP4_LOROM
};
struct SDSP0
{
uint32 maptype;
uint32 boundary;
};
struct SDSP1
{
bool8 waiting4command;
bool8 first_parameter;
uint8 command;
uint32 in_count;
uint32 in_index;
uint32 out_count;
uint32 out_index;
uint8 parameters[512];
uint8 output[512];
int16 CentreX;
int16 CentreY;
int16 VOffset;
int16 VPlane_C;
int16 VPlane_E;
// Azimuth and Zenith angles
int16 SinAas;
int16 CosAas;
int16 SinAzs;
int16 CosAzs;
// Clipped Zenith angle
int16 SinAZS;
int16 CosAZS;
int16 SecAZS_C1;
int16 SecAZS_E1;
int16 SecAZS_C2;
int16 SecAZS_E2;
int16 Nx;
int16 Ny;
int16 Nz;
int16 Gx;
int16 Gy;
int16 Gz;
int16 C_Les;
int16 E_Les;
int16 G_Les;
int16 matrixA[3][3];
int16 matrixB[3][3];
int16 matrixC[3][3];
int16 Op00Multiplicand;
int16 Op00Multiplier;
int16 Op00Result;
int16 Op20Multiplicand;
int16 Op20Multiplier;
int16 Op20Result;
int16 Op10Coefficient;
int16 Op10Exponent;
int16 Op10CoefficientR;
int16 Op10ExponentR;
int16 Op04Angle;
int16 Op04Radius;
int16 Op04Sin;
int16 Op04Cos;
int16 Op0CA;
int16 Op0CX1;
int16 Op0CY1;
int16 Op0CX2;
int16 Op0CY2;
int16 Op02FX;
int16 Op02FY;
int16 Op02FZ;
int16 Op02LFE;
int16 Op02LES;
int16 Op02AAS;
int16 Op02AZS;
int16 Op02VOF;
int16 Op02VVA;
int16 Op02CX;
int16 Op02CY;
int16 Op0AVS;
int16 Op0AA;
int16 Op0AB;
int16 Op0AC;
int16 Op0AD;
int16 Op06X;
int16 Op06Y;
int16 Op06Z;
int16 Op06H;
int16 Op06V;
int16 Op06M;
int16 Op01m;
int16 Op01Zr;
int16 Op01Xr;
int16 Op01Yr;
int16 Op11m;
int16 Op11Zr;
int16 Op11Xr;
int16 Op11Yr;
int16 Op21m;
int16 Op21Zr;
int16 Op21Xr;
int16 Op21Yr;
int16 Op0DX;
int16 Op0DY;
int16 Op0DZ;
int16 Op0DF;
int16 Op0DL;
int16 Op0DU;
int16 Op1DX;
int16 Op1DY;
int16 Op1DZ;
int16 Op1DF;
int16 Op1DL;
int16 Op1DU;
int16 Op2DX;
int16 Op2DY;
int16 Op2DZ;
int16 Op2DF;
int16 Op2DL;
int16 Op2DU;
int16 Op03F;
int16 Op03L;
int16 Op03U;
int16 Op03X;
int16 Op03Y;
int16 Op03Z;
int16 Op13F;
int16 Op13L;
int16 Op13U;
int16 Op13X;
int16 Op13Y;
int16 Op13Z;
int16 Op23F;
int16 Op23L;
int16 Op23U;
int16 Op23X;
int16 Op23Y;
int16 Op23Z;
int16 Op14Zr;
int16 Op14Xr;
int16 Op14Yr;
int16 Op14U;
int16 Op14F;
int16 Op14L;
int16 Op14Zrr;
int16 Op14Xrr;
int16 Op14Yrr;
int16 Op0EH;
int16 Op0EV;
int16 Op0EX;
int16 Op0EY;
int16 Op0BX;
int16 Op0BY;
int16 Op0BZ;
int16 Op0BS;
int16 Op1BX;
int16 Op1BY;
int16 Op1BZ;
int16 Op1BS;
int16 Op2BX;
int16 Op2BY;
int16 Op2BZ;
int16 Op2BS;
int16 Op28X;
int16 Op28Y;
int16 Op28Z;
int16 Op28R;
int16 Op1CX;
int16 Op1CY;
int16 Op1CZ;
int16 Op1CXBR;
int16 Op1CYBR;
int16 Op1CZBR;
int16 Op1CXAR;
int16 Op1CYAR;
int16 Op1CZAR;
int16 Op1CX1;
int16 Op1CY1;
int16 Op1CZ1;
int16 Op1CX2;
int16 Op1CY2;
int16 Op1CZ2;
uint16 Op0FRamsize;
uint16 Op0FPass;
int16 Op2FUnknown;
int16 Op2FSize;
int16 Op08X;
int16 Op08Y;
int16 Op08Z;
int16 Op08Ll;
int16 Op08Lh;
int16 Op18X;
int16 Op18Y;
int16 Op18Z;
int16 Op18R;
int16 Op18D;
int16 Op38X;
int16 Op38Y;
int16 Op38Z;
int16 Op38R;
int16 Op38D;
};
struct SDSP2
{
bool8 waiting4command;
uint8 command;
uint32 in_count;
uint32 in_index;
uint32 out_count;
uint32 out_index;
uint8 parameters[512];
uint8 output[512];
bool8 Op05HasLen;
int32 Op05Len;
uint8 Op05Transparent;
bool8 Op06HasLen;
int32 Op06Len;
uint16 Op09Word1;
uint16 Op09Word2;
bool8 Op0DHasLen;
int32 Op0DOutLen;
int32 Op0DInLen;
};
struct SDSP3
{
uint16 DR;
uint16 SR;
uint16 MemoryIndex;
int16 WinLo;
int16 WinHi;
int16 AddLo;
int16 AddHi;
uint16 Codewords;
uint16 Outwords;
uint16 Symbol;
uint16 BitCount;
uint16 Index;
uint16 Codes[512];
uint16 BitsLeft;
uint16 ReqBits;
uint16 ReqData;
uint16 BitCommand;
uint8 BaseLength;
uint16 BaseCodes;
uint16 BaseCode;
uint8 CodeLengths[8];
uint16 CodeOffsets[8];
uint16 LZCode;
uint8 LZLength;
uint16 X;
uint16 Y;
uint8 Bitmap[8];
uint8 Bitplane[8];
uint16 BMIndex;
uint16 BPIndex;
uint16 Count;
int16 op3e_x;
int16 op3e_y;
int16 op1e_terrain[0x2000];
int16 op1e_cost[0x2000];
int16 op1e_weight[0x2000];
int16 op1e_cell;
int16 op1e_turn;
int16 op1e_search;
int16 op1e_x;
int16 op1e_y;
int16 op1e_min_radius;
int16 op1e_max_radius;
int16 op1e_max_search_radius;
int16 op1e_max_path_radius;
int16 op1e_lcv_radius;
int16 op1e_lcv_steps;
int16 op1e_lcv_turns;
};
struct SDSP4
{
bool8 waiting4command;
bool8 half_command;
uint16 command;
uint32 in_count;
uint32 in_index;
uint32 out_count;
uint32 out_index;
uint8 parameters[512];
uint8 output[512];
uint8 byte;
uint16 address;
// op control
int8 Logic; // controls op flow
// projection format
int16 lcv; // loop-control variable
int16 distance; // z-position into virtual world
int16 raster; // current raster line
int16 segments; // number of raster lines drawn
// 1.15.16 or 1.15.0 [sign, integer, fraction]
int32 world_x; // line of x-projection in world
int32 world_y; // line of y-projection in world
int32 world_dx; // projection line x-delta
int32 world_dy; // projection line y-delta
int16 world_ddx; // x-delta increment
int16 world_ddy; // y-delta increment
int32 world_xenv; // world x-shaping factor
int16 world_yofs; // world y-vertical scroll
int16 view_x1; // current viewer-x
int16 view_y1; // current viewer-y
int16 view_x2; // future viewer-x
int16 view_y2; // future viewer-y
int16 view_dx; // view x-delta factor
int16 view_dy; // view y-delta factor
int16 view_xofs1; // current viewer x-vertical scroll
int16 view_yofs1; // current viewer y-vertical scroll
int16 view_xofs2; // future viewer x-vertical scroll
int16 view_yofs2; // future viewer y-vertical scroll
int16 view_yofsenv; // y-scroll shaping factor
int16 view_turnoff_x; // road turnoff data
int16 view_turnoff_dx; // road turnoff delta factor
// drawing area
int16 viewport_cx; // x-center of viewport window
int16 viewport_cy; // y-center of render window
int16 viewport_left; // x-left of viewport
int16 viewport_right; // x-right of viewport
int16 viewport_top; // y-top of viewport
int16 viewport_bottom; // y-bottom of viewport
// sprite structure
int16 sprite_x; // projected x-pos of sprite
int16 sprite_y; // projected y-pos of sprite
int16 sprite_attr; // obj attributes
bool8 sprite_size; // sprite size: 8x8 or 16x16
int16 sprite_clipy; // visible line to clip pixels off
int16 sprite_count;
// generic projection variables designed for two solid polygons + two polygon sides
int16 poly_clipLf[2][2]; // left clip boundary
int16 poly_clipRt[2][2]; // right clip boundary
int16 poly_ptr[2][2]; // HDMA structure pointers
int16 poly_raster[2][2]; // current raster line below horizon
int16 poly_top[2][2]; // top clip boundary
int16 poly_bottom[2][2]; // bottom clip boundary
int16 poly_cx[2][2]; // center for left/right points
int16 poly_start[2]; // current projection points
int16 poly_plane[2]; // previous z-plane distance
// OAM
int16 OAM_attr[16]; // OAM (size, MSB) data
int16 OAM_index; // index into OAM table
int16 OAM_bits; // offset into OAM table
int16 OAM_RowMax; // maximum number of tiles per 8 aligned pixels (row)
int16 OAM_Row[32]; // current number of tiles per row
};
extern struct SDSP0 DSP0;
extern struct SDSP1 DSP1;
extern struct SDSP2 DSP2;
extern struct SDSP3 DSP3;
extern struct SDSP4 DSP4;
uint8 S9xGetDSP (uint16);
void S9xSetDSP (uint8, uint16);
void S9xResetDSP (void);
uint8 DSP1GetByte (uint16);
void DSP1SetByte (uint8, uint16);
uint8 DSP2GetByte (uint16);
void DSP2SetByte (uint8, uint16);
uint8 DSP3GetByte (uint16);
void DSP3SetByte (uint8, uint16);
uint8 DSP4GetByte (uint16);
void DSP4SetByte (uint8, uint16);
void DSP3_Reset (void);
extern uint8 (*GetDSP) (uint16);
extern void (*SetDSP) (uint8, uint16);
#endif

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@ -159,20 +159,84 @@
**********************************************************************************/
#include "snes9x.h"
#include "memmap.h"
static void DSP2_Op01 (void);
static void DSP2_Op03 (void);
static void DSP2_Op05 (void);
static void DSP2_Op06 (void);
static void DSP2_Op09 (void);
static void DSP2_Op0D (void);
uint16 DSP2Op09Word1=0;
uint16 DSP2Op09Word2=0;
bool DSP2Op05HasLen=false;
int DSP2Op05Len=0;
bool DSP2Op06HasLen=false;
int DSP2Op06Len=0;
uint8 DSP2Op05Transparent=0;
void DSP2_Op05 ()
// convert bitmap to bitplane tile
static void DSP2_Op01 (void)
{
// Op01 size is always 32 bytes input and output
// The hardware does strange things if you vary the size
uint8 c0, c1, c2, c3;
uint8 *p1 = DSP2.parameters;
uint8 *p2a = DSP2.output;
uint8 *p2b = DSP2.output + 16; // halfway
// Process 8 blocks of 4 bytes each
for (int j = 0; j < 8; j++)
{
c0 = *p1++;
c1 = *p1++;
c2 = *p1++;
c3 = *p1++;
*p2a++ = (c0 & 0x10) << 3 |
(c0 & 0x01) << 6 |
(c1 & 0x10) << 1 |
(c1 & 0x01) << 4 |
(c2 & 0x10) >> 1 |
(c2 & 0x01) << 2 |
(c3 & 0x10) >> 3 |
(c3 & 0x01);
*p2a++ = (c0 & 0x20) << 2 |
(c0 & 0x02) << 5 |
(c1 & 0x20) |
(c1 & 0x02) << 3 |
(c2 & 0x20) >> 2 |
(c2 & 0x02) << 1 |
(c3 & 0x20) >> 4 |
(c3 & 0x02) >> 1;
*p2b++ = (c0 & 0x40) << 1 |
(c0 & 0x04) << 4 |
(c1 & 0x40) >> 1 |
(c1 & 0x04) << 2 |
(c2 & 0x40) >> 3 |
(c2 & 0x04) |
(c3 & 0x40) >> 5 |
(c3 & 0x04) >> 2;
*p2b++ = (c0 & 0x80) |
(c0 & 0x08) << 3 |
(c1 & 0x80) >> 2 |
(c1 & 0x08) << 1 |
(c2 & 0x80) >> 4 |
(c2 & 0x08) >> 1 |
(c3 & 0x80) >> 6 |
(c3 & 0x08) >> 3;
}
}
// set transparent color
static void DSP2_Op03 (void)
{
DSP2.Op05Transparent = DSP2.parameters[0];
}
// replace bitmap using transparent color
static void DSP2_Op05 (void)
{
uint8 color;
// Overlay bitmap with transparency.
// Input:
//
@ -198,136 +262,52 @@ void DSP2_Op05 ()
// size = 0. I don't think it's worth implementing this quirk unless it's
// proven necessary.
int n;
unsigned char c1;
unsigned char c2;
unsigned char *p1 = DSP1.parameters;
unsigned char *p2 = &DSP1.parameters[DSP2Op05Len];
unsigned char *p3 = DSP1.output;
uint8 color;
uint8 c1, c2;
uint8 *p1 = DSP2.parameters;
uint8 *p2 = DSP2.parameters + DSP2.Op05Len;
uint8 *p3 = DSP2.output;
color = DSP2Op05Transparent&0x0f;
color = DSP2.Op05Transparent & 0x0f;
for( n = 0; n < DSP2Op05Len; n++ )
for (int32 n = 0; n < DSP2.Op05Len; n++)
{
c1 = *p1++;
c2 = *p2++;
*p3++ = ( ((c2 >> 4) == color ) ? c1 & 0xf0: c2 & 0xf0 ) |
( ((c2 & 0x0f)==color) ? c1 & 0x0f: c2 & 0x0f );
*p3++ = (((c2 >> 4) == color) ? c1 & 0xf0: c2 & 0xf0) | (((c2 & 0x0f) == color) ? c1 & 0x0f: c2 & 0x0f);
}
}
void DSP2_Op01 ()
{
// Op01 size is always 32 bytes input and output.
// The hardware does strange things if you vary the size.
int j;
unsigned char c0, c1, c2, c3;
unsigned char *p1 = DSP1.parameters;
unsigned char *p2a = DSP1.output;
unsigned char *p2b = &DSP1.output[16]; // halfway
// Process 8 blocks of 4 bytes each
for ( j = 0; j < 8; j++ )
{
c0 = *p1++;
c1 = *p1++;
c2 = *p1++;
c3 = *p1++;
*p2a++ = (c0 & 0x10) << 3 |
(c0 & 0x01) << 6 |
(c1 & 0x10) << 1 |
(c1 & 0x01) << 4 |
(c2 & 0x10) >> 1 |
(c2 & 0x01) << 2 |
(c3 & 0x10) >> 3 |
(c3 & 0x01);
*p2a++ = (c0 & 0x20) << 2 |
(c0 & 0x02) << 5 |
(c1 & 0x20) |
(c1 & 0x02) << 3 |
(c2 & 0x20) >> 2 |
(c2 & 0x02) << 1 |
(c3 & 0x20) >> 4 |
(c3 & 0x02) >> 1;
*p2b++ = (c0 & 0x40) << 1 |
(c0 & 0x04) << 4 |
(c1 & 0x40) >> 1 |
(c1 & 0x04) << 2 |
(c2 & 0x40) >> 3 |
(c2 & 0x04) |
(c3 & 0x40) >> 5 |
(c3 & 0x04) >> 2;
*p2b++ = (c0 & 0x80) |
(c0 & 0x08) << 3 |
(c1 & 0x80) >> 2 |
(c1 & 0x08) << 1 |
(c2 & 0x80) >> 4 |
(c2 & 0x08) >> 1 |
(c3 & 0x80) >> 6 |
(c3 & 0x08) >> 3;
}
return;
}
void DSP2_Op06 ()
// reverse bitmap
static void DSP2_Op06 (void)
{
// Input:
// size
// bitmap
int i, j;
for ( i = 0, j = DSP2Op06Len - 1; i < DSP2Op06Len; i++, j-- )
{
DSP1.output[j] = (DSP1.parameters[i] << 4) | (DSP1.parameters[i] >> 4);
}
for (int32 i = 0, j = DSP2.Op06Len - 1; i < DSP2.Op06Len; i++, j--)
DSP2.output[j] = (DSP2.parameters[i] << 4) | (DSP2.parameters[i] >> 4);
}
bool DSP2Op0DHasLen=false;
int DSP2Op0DOutLen=0;
int DSP2Op0DInLen=0;
#ifndef DSP2_BIT_ACCURRATE_CODE
// Scale bitmap based on input length out output length
void DSP2_Op0D()
// multiply
static void DSP2_Op09 (void)
{
// Overload's algorithm - use this unless doing hardware testing
DSP2.Op09Word1 = DSP2.parameters[0] | (DSP2.parameters[1] << 8);
DSP2.Op09Word2 = DSP2.parameters[2] | (DSP2.parameters[3] << 8);
// One note: the HW can do odd byte scaling but since we divide
// by two to get the count of bytes this won't work well for
// odd byte scaling (in any of the current algorithm implementations).
// So far I haven't seen Dungeon Master use it.
// If it does we can adjust the parameters and code to work with it
int i;
int pixel_offset;
uint8 pixelarray[512];
for(i=0; i<DSP2Op0DOutLen*2; i++)
{
pixel_offset = (i * DSP2Op0DInLen) / DSP2Op0DOutLen;
if ( (pixel_offset&1) == 0 )
pixelarray[i] = DSP1.parameters[pixel_offset>>1] >> 4;
else
pixelarray[i] = DSP1.parameters[pixel_offset>>1] & 0x0f;
}
for ( i=0; i < DSP2Op0DOutLen; i++ )
DSP1.output[i] = ( pixelarray[i<<1] << 4 ) | pixelarray[(i<<1)+1];
#ifdef FAST_LSB_WORD_ACCESS
*(uint32 *) DSP2.output = DSP2.Op09Word1 * DSP2.Op09Word2;
#else
uint32 temp = DSP2.Op09Word1 * DSP2.Op09Word2;
DSP2.output[0] = temp & 0xFF;
DSP2.output[1] = (temp >> 8) & 0xFF;
DSP2.output[2] = (temp >> 16) & 0xFF;
DSP2.output[3] = (temp >> 24) & 0xFF;
#endif
}
#else
void DSP2_Op0D()
// scale bitmap
static void DSP2_Op0D (void)
{
// Bit accurate hardware algorithm - uses fixed point math
// This should match the DSP2 Op0D output exactly
@ -343,74 +323,198 @@ void DSP2_Op0D()
// So far I haven't seen Dungeon Master use it.
// If it does we can adjust the parameters and code to work with it
uint32 multiplier; // Any size int >= 32-bits
uint32 pixloc; // match size of multiplier
uint8 pixelarray[512];
uint32 multiplier; // Any size int >= 32-bits
uint32 pixloc; // match size of multiplier
int i, j;
uint8 pixelarray[512];
if (DSP2Op0DInLen <= DSP2Op0DOutLen)
multiplier = 0x10000; // In our self defined fixed point 0x10000 == 1
if (DSP2.Op0DInLen <= DSP2.Op0DOutLen)
multiplier = 0x10000; // In our self defined fixed point 0x10000 == 1
else
multiplier = (DSP2Op0DInLen << 17) / ((DSP2Op0DOutLen<<1) + 1);
multiplier = (DSP2.Op0DInLen << 17) / ((DSP2.Op0DOutLen << 1) + 1);
pixloc = 0;
for ( i=0; i < DSP2Op0DOutLen * 2; i++ )
{
j = pixloc >> 16;
if ( j & 1 )
pixelarray[i] = DSP1.parameters[j>>1] & 0x0f;
for (int32 i = 0; i < DSP2.Op0DOutLen * 2; i++)
{
int32 j = pixloc >> 16;
if (j & 1)
pixelarray[i] = DSP2.parameters[j >> 1] & 0x0f;
else
pixelarray[i] = (DSP1.parameters[j>>1] & 0xf0) >> 4;
pixelarray[i] = (DSP2.parameters[j >> 1] & 0xf0) >> 4;
pixloc += multiplier;
}
for ( i=0; i < DSP2Op0DOutLen; i++ )
DSP1.output[i] = ( pixelarray[i<<1] << 4 ) | pixelarray[(i<<1)+1];
for (int32 i = 0; i < DSP2.Op0DOutLen; i++)
DSP2.output[i] = (pixelarray[i << 1] << 4) | pixelarray[(i << 1) + 1];
}
#endif
#if 0 // Probably no reason to use this code - it's not quite bit accurate and it doesn't look as good as Overload's algorithm
void DSP2_Op0D()
/*
static void DSP2_Op0D (void)
{
// Float implementation of Neviksti's algorithm
// This is the right algorithm to match the DSP2 bits but the precision
// of the PC float does not match the precision of the fixed point math
// on the DSP2 causing occasional one off data mismatches (which should
// be no problem because its just a one pixel difference in a scaled image
// to be displayed).
// Overload's algorithm - use this unless doing hardware testing
float multiplier;
float pixloc;
int i, j;
uint8 pixelarray[512];
// One note: the HW can do odd byte scaling but since we divide
// by two to get the count of bytes this won't work well for
// odd byte scaling (in any of the current algorithm implementations).
// So far I haven't seen Dungeon Master use it.
// If it does we can adjust the parameters and code to work with it
if (DSP2Op0DInLen <= DSP2Op0DOutLen)
multiplier = (float) 1.0;
else
multiplier = (float) ((DSP2Op0DInLen * 2.0) / (DSP2Op0DOutLen * 2.0 + 1.0));
int32 pixel_offset;
uint8 pixelarray[512];
pixloc = 0.0;
for ( i=0; i < DSP2Op0DOutLen * 2; i++ )
for (int32 i = 0; i < DSP2.Op0DOutLen * 2; i++)
{
// j = (int)(i * multiplier);
j = (int) pixloc;
pixel_offset = (i * DSP2.Op0DInLen) / DSP2.Op0DOutLen;
if ( j & 1 )
pixelarray[i] = DSP1.parameters[j>>1] & 0x0f;
if ((pixel_offset & 1) == 0)
pixelarray[i] = DSP2.parameters[pixel_offset >> 1] >> 4;
else
pixelarray[i] = (DSP1.parameters[j>>1] & 0xf0) >> 4;
pixloc += multiplier; // use an add in the loop instead of multiply to increase loop speed
pixelarray[i] = DSP2.parameters[pixel_offset >> 1] & 0x0f;
}
for ( i=0; i < DSP2Op0DOutLen; i++ )
DSP1.output[i] = ( pixelarray[i<<1] << 4 ) | pixelarray[(i<<1)+1];
for (int32 i = 0; i < DSP2.Op0DOutLen; i++)
DSP2.output[i] = (pixelarray[i << 1] << 4) | pixelarray[(i << 1) + 1];
}
*/
void DSP2SetByte (uint8 byte, uint16 address)
{
if ((address & 0xf000) == 0x6000 || (address >= 0x8000 && address < 0xc000))
{
if (DSP2.waiting4command)
{
DSP2.command = byte;
DSP2.in_index = 0;
DSP2.waiting4command = FALSE;
switch (byte)
{
case 0x01: DSP2.in_count = 32; break;
case 0x03: DSP2.in_count = 1; break;
case 0x05: DSP2.in_count = 1; break;
case 0x06: DSP2.in_count = 1; break;
case 0x09: DSP2.in_count = 4; break;
case 0x0D: DSP2.in_count = 2; break;
default:
#ifdef DEBUGGER
//printf("Op%02X\n", byte);
#endif
case 0x0f: DSP2.in_count = 0; break;
}
}
else
{
DSP2.parameters[DSP2.in_index] = byte;
DSP2.in_index++;
}
if (DSP2.in_count == DSP2.in_index)
{
DSP2.waiting4command = TRUE;
DSP2.out_index = 0;
switch (DSP2.command)
{
case 0x01:
DSP2.out_count = 32;
DSP2_Op01();
break;
case 0x03:
DSP2_Op03();
break;
case 0x05:
if (DSP2.Op05HasLen)
{
DSP2.Op05HasLen = FALSE;
DSP2.out_count = DSP2.Op05Len;
DSP2_Op05();
}
else
{
DSP2.Op05Len = DSP2.parameters[0];
DSP2.in_index = 0;
DSP2.in_count = 2 * DSP2.Op05Len;
DSP2.Op05HasLen = TRUE;
if (byte)
DSP2.waiting4command = FALSE;
}
break;
case 0x06:
if (DSP2.Op06HasLen)
{
DSP2.Op06HasLen = FALSE;
DSP2.out_count = DSP2.Op06Len;
DSP2_Op06();
}
else
{
DSP2.Op06Len = DSP2.parameters[0];
DSP2.in_index = 0;
DSP2.in_count = DSP2.Op06Len;
DSP2.Op06HasLen = TRUE;
if (byte)
DSP2.waiting4command = FALSE;
}
break;
case 0x09:
DSP2.out_count = 4;
DSP2_Op09();
break;
case 0x0D:
if (DSP2.Op0DHasLen)
{
DSP2.Op0DHasLen = FALSE;
DSP2.out_count = DSP2.Op0DOutLen;
DSP2_Op0D();
}
else
{
DSP2.Op0DInLen = DSP2.parameters[0];
DSP2.Op0DOutLen = DSP2.parameters[1];
DSP2.in_index = 0;
DSP2.in_count = (DSP2.Op0DInLen + 1) >> 1;
DSP2.Op0DHasLen = TRUE;
if (byte)
DSP2.waiting4command = FALSE;
}
break;
case 0x0f:
default:
break;
}
}
}
}
#endif
uint8 DSP2GetByte (uint16 address)
{
uint8 t;
if ((address & 0xf000) == 0x6000 || (address >= 0x8000 && address < 0xc000))
{
if (DSP2.out_count)
{
t = (uint8) DSP2.output[DSP2.out_index];
DSP2.out_index++;
if (DSP2.out_count == DSP2.out_index)
DSP2.out_count = 0;
}
else
t = 0xff;
}
else
t = 0x80;
return (t);
}

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source/snes9x/dsp4.cpp Normal file

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@ -159,142 +159,151 @@
**********************************************************************************/
#ifndef _FONT_H_
#define _FONT_H_
static char *font[] = {
" . . . . .. . . ",
" .#. .#.#. . . ... .#. . . .##. .#. .#. . . . . ",
" .#. .#.#. .#.#. .###. .#..#. .#. .#. .#. .#. .#.#. .#. .#. ",
" .#. .#.#. .#####. .#.#. ..#. .#.#. .#. .#. .#. .#. ..#.. .... .#. ",
" .#. . . .#.#. .###. .#.. .#. . .#. .#. .###. .#####. .. .####. .. .#. ",
" . .#####. .#.#. .#..#. .#.#. .#. .#. .#. ..#.. .##. .... .##. .#. ",
" .#. .#.#. .###. . .#. .#.#. .#. .#. .#.#. .#. .#. .##. . ",
" . . . ... . . . . . . . . .#. .. ",
" . ",
" . . .. .... . .... .. .... .. .. . ",
" .#. .#. .##. .####. .#. .####. .##. .####. .##. .##. .. .. . . .#. ",
".#.#. .##. .#..#. ...#. .##. .#... .#.. ...#. .#..#. .#..#. .##. .##. .#. .... .#. .#.#. ",
".#.#. .#. . .#. .##. .#.#. .###. .###. .#. .##. .#..#. .##. .##. .#. .####. .#. ..#. ",
".#.#. .#. .#. ...#. .####. ...#. .#..#. .#. .#..#. .###. .. .. .#. .... .#. .#. ",
".#.#. .#. .#.. .#..#. ..#. .#..#. .#..#. .#. .#..#. ..#. .##. .##. .#. .####. .#. . ",
" .#. .###. .####. .##. .#. .##. .##. .#. .##. .##. .##. .#. .#. .... .#. .#. ",
" . ... .... .. . .. .. . .. .. .. .#. . . . ",
" . ",
" .. .. ... .. ... .... .... .. . . ... . . . . . . . . .. ",
" .##. .##. .###. .##. .###. .####. .####. .##. .#..#. .###. .#. .#..#. .#. .#. .#. .#. .#. .##. ",
".#..#. .#..#. .#..#. .#..#. .#..#. .#... .#... .#..#. .#..#. .#. .#. .#.#. .#. .##.##. .##..#. .#..#. ",
".#.##. .#..#. .###. .#. . .#..#. .###. .###. .#... .####. .#. .#. .##. .#. .#.#.#. .#.#.#. .#..#. ",
".#.##. .####. .#..#. .#. . .#..#. .#.. .#.. .#.##. .#..#. .#. . .#. .##. .#. .#...#. .#.#.#. .#..#. ",
".#... .#..#. .#..#. .#..#. .#..#. .#... .#. .#..#. .#..#. .#. .#..#. .#.#. .#... .#. .#. .#..##. .#..#. ",
" .##. .#..#. .###. .##. .###. .####. .#. .###. .#..#. .###. .##. .#..#. .####. .#. .#. .#. .#. .##. ",
" .. . . ... .. ... .... . ... . . ... .. . . .... . . . . .. ",
" ",
" ... .. ... .. ... . . . . . . . . . . .... ... ... . ",
".###. .##. .###. .##. .###. .#. .#. .#. .#. .#. .#. .#..#. .#.#. .####. .###. . .###. .#. ",
".#..#. .#..#. .#..#. .#..#. .#. .#. .#. .#. .#. .#...#. .#..#. .#.#. ...#. .#.. .#. ..#. .#.#. ",
".#..#. .#..#. .#..#. .#.. .#. .#. .#. .#. .#. .#.#.#. .##. .#.#. .#. .#. .#. .#. . . ",
".###. .#..#. .###. ..#. .#. .#. .#. .#. .#. .#.#.#. .#..#. .#. .#. .#. .#. .#. ",
".#.. .##.#. .#.#. .#..#. .#. .#...#. .#.#. .##.##. .#..#. .#. .#... .#.. .#. ..#. .... ",
".#. .##. .#..#. .##. .#. .###. .#. .#. .#. .#..#. .#. .####. .###. . .###. .####. ",
" . ..#. . . .. . ... . . . . . . .... ... ... .... ",
" . ",
" .. . . . . . . . .. ",
".##. .#. .#. .#. .#. .#. .#. .#. .##. ",
" .#. ... .#.. .. ..#. .. .#.#. ... .#.. .. . .#.. .#. .. .. ... .. ",
" .#. .###. .###. .##. .###. .##. .#.. .###. .###. .##. .#. .#.#. .#. .##.##. .###. .##. ",
" . .#..#. .#..#. .#.. .#..#. .#.##. .###. .#..#. .#..#. .#. .#. .##. .#. .#.#.#. .#..#. .#..#. ",
" .#.##. .#..#. .#.. .#..#. .##.. .#. .##. .#..#. .#. ..#. .#.#. .#. .#...#. .#..#. .#..#. ",
" .#.#. .###. .##. .###. .##. .#. .#... .#..#. .###. .#.#. .#..#. .###. .#. .#. .#..#. .##. ",
" . . ... .. ... .. . .###. . . ... .#. . . ... . . . . .. ",
" ... . ",
" . . . . . . ",
" .#. .#. .#. .#. .#.#. ",
" ... ... ... ... .#. . . . . . . . . . . .... .#. .#. .#. .#.#. ",
".###. .###. .###. .###. .###. .#..#. .#.#. .#...#. .#..#. .#..#. .####. .##. .#. .##. . . ",
".#..#. .#..#. .#..#. .##.. .#. .#..#. .#.#. .#.#.#. .##. .#..#. ..#. .#. .#. .#. ",
".#..#. .#..#. .#. . ..##. .#.. .#..#. .#.#. .#.#.#. .##. .#.#. .#.. .#. .#. .#. ",
".###. .###. .#. .###. .##. .###. .#. .#.#. .#..#. .#. .####. .#. .#. .#. ",
".#.. ..#. . ... .. ... . . . . . .#. .... . . . ",
" . . . ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
//2345678/2345678/2345678/2345678/2345678/2345678/2345678/2345678/2345678/2345678/2345678/2345678/2345678/2345678/2345678/2345678
" .. ..... ",
" .##. .#####. ... . . . . .. ",
" .#. . .. ....#. .###. .#. .#. .#. .#.. .##. . . . ",
" .#. .#. .##. .#####. .#. .#. .###. ... .###. .###. .. .#. .#.#.#. ",
" . .#. .#. . .##. ....#. .#. .##. .#.#. .###. .#. .##.#. .##. .##. .#.#.#. ",
" .#. . .#. .#. .. ...#. .#. .#. ..#. .#. .##. .#.. ..#. .#. ...#. ",
" .#.#. .##. .#. .###. .#. .#. .#. .###. .#. .#. .####. .##. .##. ",
" .#. .. .#. ... . . . ... . . .... .. .. ",
" . . ",
//2345678/2345678/2345678/2345678/2345678/2345678/2345678/2345678/2345678/2345678/2345678/2345678/2345678/2345678/2345678/2345678
" .... . . ... . . . .... . . . .. . ..... . . . ",
" .####. .#. ..#.. .###. ...#. ..#.. ..#.. .####. .#... .... .#.#. .##..#. .#####. .#... .#. .#. ",
" .... ...#. .#. .#####. .#. .#####. .#####. .#####. .#..#. .####. .####. .#####. .. .#. ....#. .#####. .#. .#. ",
".####. .##. .## .#...#. .#. ...#. ..#.#. ..#.. .# .#. .#..#. ...#. .#.#. .##..#. .#. .#..#. .#..#. ",
" .... .#. .#.# . .#. .#. .##. .#..#. .#####. .#. .#. . .#. .#. ..#. .. .#. .#. .#.#. . .#. ",
" .#. .#. ..#. ..#.. .#.#. .#..#. ..#.. . .#. .#. ...#. .#. ...#. .#.#. .#... ...#. ",
" .#. .#. .##. .#####. .#..#. .#..#. .#. .#. .#. .####. .#. .###. .#. .#. .###. .###. ",
" . . .. ..... . . . . . . . .... . ... . . ... ... ",
" ",
//2345678/2345678/2345678/2345678/2345678/2345678/2345678/2345678/2345678/2345678/2345678/2345678/2345678/2345678/2345678/2345678
" .... .. . . . ... . . ... .... . . . ..... . . ",
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//2345678/2345678/2345678/2345678/2345678/2345678/2345678/2345678/2345678/2345678/2345678/2345678/2345678/2345678/2345678/2345678
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" .##. .#. . .#.#. .#####. .##.#. .#. .###. .#####. .#..#. .#.#. .#. . .#...#. . .#. ....#. . . .#. ",
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static const char *font[] =
{
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" .#. .#.#. . . ... .#. . . .##. .#. .#. . . . . ",
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" .#. .#.#. .#####. .#.#. ..#. .#.#. .#. .#. .#. .#. ..#.. .... .#. ",
" .#. . . .#.#. .###. .#.. .#. . .#. .#. .###. .#####. .. .####. .. .#. ",
" . .#####. .#.#. .#..#. .#.#. .#. .#. .#. ..#.. .##. .... .##. .#. ",
" .#. .#.#. .###. . .#. .#.#. .#. .#. .#.#. .#. .#. .##. . ",
" . . . ... . . . . . . . . .#. .. ",
" . ",
//2345678/2345678/2345678/2345678/2345678/2345678/2345678/2345678/2345678/2345678/2345678/2345678/2345678/2345678/2345678/2345678
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".#.#. .##. .#..#. ...#. .##. .#... .#.. ...#. .#..#. .#..#. .##. .##. .#. .... .#. .#.#. ",
".#.#. .#. . .#. .##. .#.#. .###. .###. .#. .##. .#..#. .##. .##. .#. .####. .#. ..#. ",
".#.#. .#. .#. ...#. .####. ...#. .#..#. .#. .#..#. .###. .. .. .#. .... .#. .#. ",
".#.#. .#. .#.. .#..#. ..#. .#..#. .#..#. .#. .#..#. ..#. .##. .##. .#. .####. .#. . ",
" .#. .###. .####. .##. .#. .##. .##. .#. .##. .##. .##. .#. .#. .... .#. .#. ",
" . ... .... .. . .. .. . .. .. .. .#. . . . ",
" . ",
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" .. .. ... .. ... .... .... .. . . ... . . . . . . . . .. ",
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//2345678/2345678/2345678/2345678/2345678/2345678/2345678/2345678/2345678/2345678/2345678/2345678/2345678/2345678/2345678/2345678
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".#.. ..#. . ... .. ... . . . . . .#. .... . . . ",
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" .... . . ... . . . .... . . . .. . ..... . . . ",
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" .... ...#. .#. .#####. .#. .#####. .#####. .#####. .#..#. .####. .####. .#####. .. .#. ....#. .#####. .#. .#. ",
".####. .##. .## .#...#. .#. ...#. ..#.#. ..#.. .# .#. .#..#. ...#. .#.#. .##..#. .#. .#..#. .#..#. ",
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" .##. .#. . .#.#. .#####. .##.#. .#. .###. .#####. .#..#. .#.#. .#. . .#...#. . .#. ....#. . . .#. ",
" ..#. .#..#. .##. ..#.. .#.#. ..#. ..#. ....#. . .#. .#.#. .#..#. .#...#. .#. .#. . ",
" .##. .####. ..#.#. .#.. .#. ...#. ...#. ..#. ..#. .#.#. .#.#. .#####. ..#. ...#. ",
" ..#. ...#. .##. . .###. .#. .#####. .####. .##. .##. .#..##. .##. .#...#. .##. .###. ",
" . . .. ... . ..... .... .. ... . .. .. . . .. ... ",
" ",
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};
#endif

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@ -159,76 +159,62 @@
**********************************************************************************/
#ifndef _FXEMU_H_
#define _FXEMU_H_ 1
#define _FXEMU_H_
#include "port.h"
#ifndef ZSNES_FX
/* The FxInfo_s structure, the link between the FxEmulator and the Snes Emulator */
struct FxInit_s
// The FxInfo_s structure, the link between the FxEmulator and the Snes Emulator
struct FxInfo_s
{
uint32 vFlags;
uint8 * pvRegisters; /* 768 bytes located in the memory at address 0x3000 */
uint32 nRamBanks; /* Number of 64kb-banks in GSU-RAM/BackupRAM (banks 0x70-0x73) */
uint8 * pvRam; /* Pointer to GSU-RAM */
uint32 nRomBanks; /* Number of 32kb-banks in Cart-ROM */
uint8 * pvRom; /* Pointer to Cart-ROM */
uint32 vFlags;
uint8 *pvRegisters; // 768 bytes located in the memory at address 0x3000
uint32 nRamBanks; // Number of 64kb-banks in GSU-RAM/BackupRAM (banks 0x70-0x73)
uint8 *pvRam; // Pointer to GSU-RAM
uint32 nRomBanks; // Number of 32kb-banks in Cart-ROM
uint8 *pvRom; // Pointer to Cart-ROM
uint32 speedPerLine;
bool8 oneLineDone;
};
/* Reset the FxChip */
extern void FxReset(struct FxInit_s *psFxInfo);
extern struct FxInfo_s SuperFX;
/* Execute until the next stop instruction */
extern int FxEmulate(uint32 nInstructions);
void S9xInitSuperFX (void);
void S9xSetSuperFX (uint8, uint16);
uint8 S9xGetSuperFX (uint16);
void fx_flushCache (void);
void fx_computeScreenPointers (void);
uint32 fx_run (uint32);
/* Write access to the cache */
extern void FxCacheWriteAccess(uint16 vAddress);
extern void FxFlushCache(); /* Callled when the G flag in SFR is set to zero */
#define FX_BREAKPOINT (-1)
#define FX_ERROR_ILLEGAL_ADDRESS (-2)
/* Breakpoint */
extern void FxBreakPointSet(uint32 vAddress);
extern void FxBreakPointClear();
#else
/* Step by step execution */
extern int FxStepOver(uint32 nInstructions);
extern uint8 *SFXPlotTable;
/* Errors */
extern int FxGetErrorCode();
extern int FxGetIllegalAddress();
#define S9xSetSuperFX S9xSuperFXWriteReg
#define S9xGetSuperFX S9xSuperFXReadReg
/* Access to internal registers */
extern uint32 FxGetColorRegister();
extern uint32 FxGetPlotOptionRegister();
extern uint32 FxGetSourceRegisterIndex();
extern uint32 FxGetDestinationRegisterIndex();
/* Get string for opcode currently in the pipe */
extern void FxPipeString(char * pvString);
/* Get the byte currently in the pipe */
extern uint8 FxPipe();
/* SCBR write seen. We need to update our cached screen pointers */
extern void fx_dirtySCBR (void);
/* Update RamBankReg and RAM Bank pointer */
extern void fx_updateRamBank(uint8 Byte);
/* Option flags */
#define FX_FLAG_ADDRESS_CHECKING 0x01
#define FX_FLAG_ROM_BUFFER 0x02
/* Return codes from FxEmulate(), FxStepInto() or FxStepOver() */
#define FX_BREAKPOINT -1
#define FX_ERROR_ILLEGAL_ADDRESS -2
/* Return the number of bytes in an opcode */
#define OPCODE_BYTES(op) ((((op)>=0x05&&(op)<=0xf)||((op)>=0xa0&&(op)<=0xaf))?2:(((op)>=0xf0)?3:1))
extern void fx_computeScreenPointers ();
START_EXTERN_C
void S9xSuperFXWriteReg (uint8, uint32);
uint8 S9xSuperFXReadReg (uint32);
void S9xSuperFXPreSaveState (void);
void S9xSuperFXPostSaveState (void);
void S9xSuperFXPostLoadState (void);
END_EXTERN_C
#endif
#ifdef ZSNES_FX
START_EXTERN_C
#endif
void S9xResetSuperFX (void);
void S9xSuperFXExec (void);
#ifdef ZSNES_FX
END_EXTERN_C
#endif
#endif

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@ -159,73 +159,74 @@
**********************************************************************************/
#ifndef _FXINST_H_
#define _FXINST_H_ 1
#define _FXINST_H_
#ifndef ZSNES_FX
/*
* FxChip(GSU) register space specification
* (Register address space 3000->32ff)
* (Register address space 3000-32ff)
*
* The 16 generic 16 bit registers:
* (Some have a special function in special circumstances)
* 3000 - R0 default source/destination register
* 3002 - R1 pixel plot X position register
* 3004 - R2 pixel plot Y position register
* 3000 - R0 default source/destination register
* 3002 - R1 pixel plot X position register
* 3004 - R2 pixel plot Y position register
* 3006 - R3
* 3008 - R4 lower 16 bit result of lmult
* 3008 - R4 lower 16 bit result of lmult
* 300a - R5
* 300c - R6 multiplier for fmult and lmult
* 300e - R7 fixed point texel X position for merge
* 3010 - R8 fixed point texel Y position for merge
* 300c - R6 multiplier for fmult and lmult
* 300e - R7 fixed point texel X position for merge
* 3010 - R8 fixed point texel Y position for merge
* 3012 - R9
* 3014 - R10
* 3016 - R11 return address set by link
* 3018 - R12 loop counter
* 301a - R13 loop point address
* 301c - R14 rom address for getb, getbh, getbl, getbs
* 301e - R15 program counter
* 3016 - R11 return address set by link
* 3018 - R12 loop counter
* 301a - R13 loop point address
* 301c - R14 rom address for getb, getbh, getbl, getbs
* 301e - R15 program counter
*
* 3020-302f - unused
* 3020-302f - unused
*
* Other internal registers
* 3030 - SFR status flag register (16bit)
* 3032 - unused
* 3033 - BRAMR Backup RAM register (8bit)
* 3034 - PBR program bank register (8bit)
* 3035 - unused
* 3036 - ROMBR rom bank register (8bit)
* 3037 - CFGR control flags register (8bit)
* 3038 - SCBR screen base register (8bit)
* 3039 - CLSR clock speed register (8bit)
* 303a - SCMR screen mode register (8bit)
* 303b - VCR version code register (8bit) (read only)
* 303c - RAMBR ram bank register (8bit)
* 303d - unused
* 303e - CBR cache base register (16bit)
* 3030 - SFR status flag register (16bit)
* 3032 - unused
* 3033 - BRAMR Backup RAM register (8bit)
* 3034 - PBR program bank register (8bit)
* 3035 - unused
* 3036 - ROMBR rom bank register (8bit)
* 3037 - CFGR control flags register (8bit)
* 3038 - SCBR screen base register (8bit)
* 3039 - CLSR clock speed register (8bit)
* 303a - SCMR screen mode register (8bit)
* 303b - VCR version code register (8bit) (read only)
* 303c - RAMBR ram bank register (8bit)
* 303d - unused
* 303e - CBR cache base register (16bit)
*
* 3040-30ff - unused
* 3040-30ff - unused
*
* 3100-32ff - CACHERAM 512 bytes of GSU cache memory
* 3100-32ff - CACHERAM 512 bytes of GSU cache memory
*
* SFR status flag register bits:
* 0 -
* 1 Z Zero flag
* 2 CY Carry flag
* 3 S Sign flag
* 4 OV Overflow flag
* 5 G Go flag (set to 1 when the GSU is running)
* 6 R Set to 1 when reading ROM using R14 address
* 1 Z Zero flag
* 2 CY Carry flag
* 3 S Sign flag
* 4 OV Overflow flag
* 5 G Go flag (set to 1 when the GSU is running)
* 6 R Set to 1 when reading ROM using R14 address
* 7 -
* 8 ALT1 Mode set-up flag for the next instruction
* 9 ALT2 Mode set-up flag for the next instruction
* 10 IL Immediate lower 8-bit flag
* 11 IH Immediate higher 8-bit flag
* 12 B Set to 1 when the WITH instruction is executed
* 8 ALT1 Mode set-up flag for the next instruction
* 9 ALT2 Mode set-up flag for the next instruction
* 10 IL Immediate lower 8-bit flag
* 11 IH Immediate higher 8-bit flag
* 12 B Set to 1 when the WITH instruction is executed
* 13 -
* 14 -
* 15 IRQ Set to 1 when GSU caused an interrupt
* Set to 0 when read by 658c16
* 15 IRQ Set to 1 when GSU caused an interrupt
* Set to 0 when read by 658c16
*
* BRAMR = 0, BackupRAM is disabled
* BRAMR = 1, BackupRAM is enabled
@ -236,44 +237,44 @@
* 2 -
* 3 -
* 4 -
* 5 MS0 Multiplier speed, 0=standard, 1=high speed
* 5 MS0 Multiplier speed, 0=standard, 1=high speed
* 6 -
* 7 IRQ Set to 1 when GSU interrupt request is masked
* 7 IRQ Set to 1 when GSU interrupt request is masked
*
* CLSR clock speed register bits:
* 0 CLSR clock speed, 0 = 10.7Mhz, 1 = 21.4Mhz
* 0 CLSR clock speed, 0 = 10.7Mhz, 1 = 21.4Mhz
*
* SCMR screen mode register bits:
* 0 MD0 color depth mode bit 0
* 1 MD1 color depth mode bit 1
* 2 HT0 screen height bit 1
* 3 RAN RAM access control
* 4 RON ROM access control
* 5 HT1 screen height bit 2
* 0 MD0 color depth mode bit 0
* 1 MD1 color depth mode bit 1
* 2 HT0 screen height bit 1
* 3 RAN RAM access control
* 4 RON ROM access control
* 5 HT1 screen height bit 2
* 6 -
* 7 -
*
* RON = 0 SNES CPU has ROM access
* RON = 1 GSU has ROM access
* RON = 0 SNES CPU has ROM access
* RON = 1 GSU has ROM access
*
* RAN = 0 SNES has game pak RAM access
* RAN = 1 GSU has game pak RAM access
* RAN = 0 SNES has game pak RAM access
* RAN = 1 GSU has game pak RAM access
*
* HT1 HT0 Screen height mode
* 0 0 128 pixels high
* 0 1 160 pixels high
* 1 0 192 pixels high
* 1 1 OBJ mode
* HT1 HT0 Screen height mode
* 0 0 128 pixels high
* 0 1 160 pixels high
* 1 0 192 pixels high
* 1 1 OBJ mode
*
* MD1 MD0 Color depth mode
* 0 0 4 color mode
* 0 1 16 color mode
* 1 0 not used
* 1 1 256 color mode
* MD1 MD0 Color depth mode
* 0 0 4 color mode
* 0 1 16 color mode
* 1 0 not used
* 1 1 256 color mode
*
* CBR cache base register bits:
* 15-4 Specify base address for data to cache from ROM or RAM
* 3-0 Are 0 when address is read
* 15-4 Specify base address for data to cache from ROM or RAM
* 3-0 Are 0 when address is read
*
* Write access to the program counter (301e) from
* the SNES-CPU will start the GSU, and it will not
@ -281,270 +282,247 @@
*
*/
/* Number of banks in GSU RAM */
#define FX_RAM_BANKS 4
// Number of banks in GSU RAM
#define FX_RAM_BANKS 4
/* Emulate proper R14 ROM access (slower, but safer) */
/* #define FX_DO_ROMBUFFER */
// Emulate proper R14 ROM access (slower, but safer)
#define FX_DO_ROMBUFFER
/* Address checking (definately slow) */
/* #define FX_ADDRESS_CHECK */
// Address checking (definately slow)
//#define FX_ADDRESS_CHECK
struct FxRegs_s
{
/* FxChip registers */
uint32 avReg[16]; /* 16 Generic registers */
uint32 vColorReg; /* Internal color register */
uint32 vPlotOptionReg; /* Plot option register */
uint32 vStatusReg; /* Status register */
uint32 vPrgBankReg; /* Program bank index register */
uint32 vRomBankReg; /* Rom bank index register */
uint32 vRamBankReg; /* Ram bank index register */
uint32 vCacheBaseReg; /* Cache base address register */
uint32 vCacheFlags; /* Saying what parts of the cache was written to */
uint32 vLastRamAdr; /* Last RAM address accessed */
uint32 * pvDreg; /* Pointer to current destination register */
uint32 * pvSreg; /* Pointer to current source register */
uint8 vRomBuffer; /* Current byte read by R14 */
uint8 vPipe; /* Instructionset pipe */
uint32 vPipeAdr; /* The address of where the pipe was read from */
// FxChip registers
uint32 avReg[16]; // 16 Generic registers
uint32 vColorReg; // Internal color register
uint32 vPlotOptionReg; // Plot option register
uint32 vStatusReg; // Status register
uint32 vPrgBankReg; // Program bank index register
uint32 vRomBankReg; // Rom bank index register
uint32 vRamBankReg; // Ram bank index register
uint32 vCacheBaseReg; // Cache base address register
uint32 vCacheFlags; // Saying what parts of the cache was written to
uint32 vLastRamAdr; // Last RAM address accessed
uint32 *pvDreg; // Pointer to current destination register
uint32 *pvSreg; // Pointer to current source register
uint8 vRomBuffer; // Current byte read by R14
uint8 vPipe; // Instructionset pipe
uint32 vPipeAdr; // The address of where the pipe was read from
/* status register optimization stuff */
uint32 vSign; /* v & 0x8000 */
uint32 vZero; /* v == 0 */
uint32 vCarry; /* a value of 1 or 0 */
int32 vOverflow; /* (v >= 0x8000 || v < -0x8000) */
// Status register optimization stuff
uint32 vSign; // v & 0x8000
uint32 vZero; // v == 0
uint32 vCarry; // a value of 1 or 0
int32 vOverflow; // (v >= 0x8000 || v < -0x8000)
/* Other emulator variables */
// Other emulator variables
int32 vErrorCode;
uint32 vIllegalAddress;
int32 vErrorCode;
uint32 vIllegalAddress;
uint8 bBreakPoint;
uint32 vBreakPoint;
uint32 vStepPoint;
uint8 bBreakPoint;
uint32 vBreakPoint;
uint32 vStepPoint;
uint8 *pvRegisters; // 768 bytes located in the memory at address 0x3000
uint32 nRamBanks; // Number of 64kb-banks in FxRam (Don't confuse it with SNES-Ram!!!)
uint8 *pvRam; // Pointer to FxRam
uint32 nRomBanks; // Number of 32kb-banks in Cart-ROM
uint8 *pvRom; // Pointer to Cart-ROM
uint8 * pvRegisters; /* 768 bytes located in the memory at address 0x3000 */
uint32 nRamBanks; /* Number of 64kb-banks in FxRam (Don't confuse it with SNES-Ram!!!) */
uint8 * pvRam; /* Pointer to FxRam */
uint32 nRomBanks; /* Number of 32kb-banks in Cart-ROM */
uint8 * pvRom; /* Pointer to Cart-ROM */
uint32 vMode; // Color depth/mode
uint32 vPrevMode; // Previous depth
uint8 *pvScreenBase;
uint8 *apvScreen[32]; // Pointer to each of the 32 screen colums
int32 x[32];
uint32 vScreenHeight; // 128, 160, 192 or 256 (could be overriden by cmode)
uint32 vScreenRealHeight; // 128, 160, 192 or 256
uint32 vPrevScreenHeight;
uint32 vScreenSize;
void (*pfPlot) (void);
void (*pfRpix) (void);
uint32 vMode; /* Color depth/mode */
uint32 vPrevMode; /* Previous depth */
uint8 * pvScreenBase;
uint8 * apvScreen[32]; /* Pointer to each of the 32 screen colums */
int32 x[32];
uint32 vScreenHeight; /* 128, 160, 192 or 256 (could be overriden by cmode) */
uint32 vScreenRealHeight; /* 128, 160, 192 or 256 */
uint32 vPrevScreenHeight;
uint32 vScreenSize;
void (*pfPlot)();
void (*pfRpix)();
uint8 *pvRamBank; // Pointer to current RAM-bank
uint8 *pvRomBank; // Pointer to current ROM-bank
uint8 *pvPrgBank; // Pointer to current program ROM-bank
uint8 * pvRamBank; /* Pointer to current RAM-bank */
uint8 * pvRomBank; /* Pointer to current ROM-bank */
uint8 * pvPrgBank; /* Pointer to current program ROM-bank */
uint8 *apvRamBank[FX_RAM_BANKS]; // Ram bank table (max 256kb)
uint8 *apvRomBank[256]; // Rom bank table
uint8 * apvRamBank[FX_RAM_BANKS];/* Ram bank table (max 256kb) */
uint8 * apvRomBank[256]; /* Rom bank table */
uint8 bCacheActive;
uint8 * pvCache; /* Pointer to the GSU cache */
uint8 avCacheBackup[512]; /* Backup of ROM when the cache has replaced it */
uint32 vCounter;
uint32 vInstCount;
uint32 vSCBRDirty; /* if SCBR is written, our cached screen pointers need updating */
uint8 bCacheActive;
uint8 *pvCache; // Pointer to the GSU cache
uint8 avCacheBackup[512]; // Backup of ROM when the cache has replaced it
uint32 vCounter;
uint32 vInstCount;
uint32 vSCBRDirty; // If SCBR is written, our cached screen pointers need updating
};
#define FxRegs_s_null { \
{0}, 0, 0, 0, 0, 0, 0, 0, 0, 0, \
NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, \
0, 0, 0, 0, NULL, 0, NULL, 0, NULL, 0, \
0, NULL, {NULL}, {0}, 0, 0, 0, 0, NULL, NULL, \
NULL, NULL, NULL, {NULL}, {NULL}, 0, NULL, {0}, 0, 0, \
0, \
}
extern struct FxRegs_s GSU;
/* GSU registers */
#define GSU_R0 0x000
#define GSU_R1 0x002
#define GSU_R2 0x004
#define GSU_R3 0x006
#define GSU_R4 0x008
#define GSU_R5 0x00a
#define GSU_R6 0x00c
#define GSU_R7 0x00e
#define GSU_R8 0x010
#define GSU_R9 0x012
#define GSU_R10 0x014
#define GSU_R11 0x016
#define GSU_R12 0x018
#define GSU_R13 0x01a
#define GSU_R14 0x01c
#define GSU_R15 0x01e
#define GSU_SFR 0x030
#define GSU_BRAMR 0x033
#define GSU_PBR 0x034
#define GSU_ROMBR 0x036
#define GSU_CFGR 0x037
#define GSU_SCBR 0x038
#define GSU_CLSR 0x039
#define GSU_SCMR 0x03a
#define GSU_VCR 0x03b
#define GSU_RAMBR 0x03c
#define GSU_CBR 0x03e
#define GSU_CACHERAM 0x100
// GSU registers
#define GSU_R0 0x000
#define GSU_R1 0x002
#define GSU_R2 0x004
#define GSU_R3 0x006
#define GSU_R4 0x008
#define GSU_R5 0x00a
#define GSU_R6 0x00c
#define GSU_R7 0x00e
#define GSU_R8 0x010
#define GSU_R9 0x012
#define GSU_R10 0x014
#define GSU_R11 0x016
#define GSU_R12 0x018
#define GSU_R13 0x01a
#define GSU_R14 0x01c
#define GSU_R15 0x01e
#define GSU_SFR 0x030
#define GSU_BRAMR 0x033
#define GSU_PBR 0x034
#define GSU_ROMBR 0x036
#define GSU_CFGR 0x037
#define GSU_SCBR 0x038
#define GSU_CLSR 0x039
#define GSU_SCMR 0x03a
#define GSU_VCR 0x03b
#define GSU_RAMBR 0x03c
#define GSU_CBR 0x03e
#define GSU_CACHERAM 0x100
/* SFR flags */
#define FLG_Z (1<<1)
#define FLG_CY (1<<2)
#define FLG_S (1<<3)
#define FLG_OV (1<<4)
#define FLG_G (1<<5)
#define FLG_R (1<<6)
#define FLG_ALT1 (1<<8)
#define FLG_ALT2 (1<<9)
#define FLG_IL (1<<10)
#define FLG_IH (1<<11)
#define FLG_B (1<<12)
#define FLG_IRQ (1<<15)
// SFR flags
#define FLG_Z (1 << 1)
#define FLG_CY (1 << 2)
#define FLG_S (1 << 3)
#define FLG_OV (1 << 4)
#define FLG_G (1 << 5)
#define FLG_R (1 << 6)
#define FLG_ALT1 (1 << 8)
#define FLG_ALT2 (1 << 9)
#define FLG_IL (1 << 10)
#define FLG_IH (1 << 11)
#define FLG_B (1 << 12)
#define FLG_IRQ (1 << 15)
/* Test flag */
#define TF(a) (GSU.vStatusReg & FLG_##a )
#define CF(a) (GSU.vStatusReg &= ~FLG_##a )
#define SF(a) (GSU.vStatusReg |= FLG_##a )
// Test flag
#define TF(a) (GSU.vStatusReg & FLG_##a)
#define CF(a) (GSU.vStatusReg &= ~FLG_##a)
#define SF(a) (GSU.vStatusReg |= FLG_##a)
/* Test and set flag if condition, clear if not */
#define TS(a,b) GSU.vStatusReg = ( (GSU.vStatusReg & (~FLG_##a)) | ( (!!(##b)) * FLG_##a ) )
// Test and set flag if condition, clear if not
#define TS(a, b) GSU.vStatusReg = ((GSU.vStatusReg & (~FLG_##a)) | ((!!(##b)) * FLG_##a))
/* Testing ALT1 & ALT2 bits */
#define ALT0 (!TF(ALT1)&&!TF(ALT2))
#define ALT1 (TF(ALT1)&&!TF(ALT2))
#define ALT2 (!TF(ALT1)&&TF(ALT2))
#define ALT3 (TF(ALT1)&&TF(ALT2))
// Testing ALT1 & ALT2 bits
#define ALT0 (!TF(ALT1) && !TF(ALT2))
#define ALT1 ( TF(ALT1) && !TF(ALT2))
#define ALT2 (!TF(ALT1) && TF(ALT2))
#define ALT3 ( TF(ALT1) && TF(ALT2))
/* Sign extend from 8/16 bit to 32 bit */
#define SEX16(a) ((int32)((int16)(a)))
#define SEX8(a) ((int32)((int8)(a)))
// Sign extend from 8/16 bit to 32 bit
#define SEX8(a) ((int32) ((int8) (a)))
#define SEX16(a) ((int32) ((int16) (a)))
/* Unsign extend from 8/16 bit to 32 bit */
#define USEX16(a) ((uint32)((uint16)(a)))
#define USEX8(a) ((uint32)((uint8)(a)))
// Unsign extend from 8/16 bit to 32 bit
#define USEX8(a) ((uint32) ((uint8) (a)))
#define USEX16(a) ((uint32) ((uint16) (a)))
#define SUSEX16(a) ((int32) ((uint16) (a)))
#define SUSEX16(a) ((int32)((uint16)(a)))
// Set/Clr Sign and Zero flag
#define TSZ(num) TS(S, ((num) & 0x8000)); TS(Z, (!USEX16(num)))
/* Set/Clr Sign and Zero flag */
#define TSZ(num) TS(S, (num & 0x8000)); TS(Z, (!USEX16(num)) )
// Clear flags
#define CLRFLAGS GSU.vStatusReg &= ~(FLG_ALT1 | FLG_ALT2 | FLG_B); GSU.pvDreg = GSU.pvSreg = &R0
/* Clear flags */
#define CLRFLAGS GSU.vStatusReg &= ~(FLG_ALT1|FLG_ALT2|FLG_B); GSU.pvDreg = GSU.pvSreg = &R0;
// Read current RAM-Bank
#define RAM(adr) GSU.pvRamBank[USEX16(adr)]
/* Read current RAM-Bank */
#define RAM(adr) GSU.pvRamBank[USEX16(adr)]
// Read current ROM-Bank
#define ROM(idx) GSU.pvRomBank[USEX16(idx)]
/* Read current ROM-Bank */
#define ROM(idx) (GSU.pvRomBank[USEX16(idx)])
// Access the current value in the pipe
#define PIPE GSU.vPipe
/* Access the current value in the pipe */
#define PIPE GSU.vPipe
// Access data in the current program bank
#define PRGBANK(idx) GSU.pvPrgBank[USEX16(idx)]
/* Access data in the current program bank */
#define PRGBANK(idx) GSU.pvPrgBank[USEX16(idx)]
/* Update pipe from ROM */
// Update pipe from ROM
#if 0
#define FETCHPIPE { PIPE = PRGBANK(R15); GSU.vPipeAdr = (GSU.vPrgBankReg<<16) + R15; }
#define FETCHPIPE { PIPE = PRGBANK(R15); GSU.vPipeAdr = (GSU.vPrgBankReg << 16) + R15; }
#else
#define FETCHPIPE { PIPE = PRGBANK(R15); }
#define FETCHPIPE { PIPE = PRGBANK(R15); }
#endif
/* ABS */
#define ABS(x) ((x)<0?-(x):(x))
// ABS
#define ABS(x) ((x) < 0 ? -(x) : (x))
/* Access source register */
#define SREG (*GSU.pvSreg)
// Access source register
#define SREG (*GSU.pvSreg)
/* Access destination register */
#define DREG (*GSU.pvDreg)
// Access destination register
#define DREG (*GSU.pvDreg)
#ifndef FX_DO_ROMBUFFER
/* Don't read R14 */
// Don't read R14
#define READR14
/* Don't test and/or read R14 */
// Don't test and/or read R14
#define TESTR14
#else
/* Read R14 */
#define READR14 GSU.vRomBuffer = ROM(R14)
// Read R14
#define READR14 GSU.vRomBuffer = ROM(R14)
/* Test and/or read R14 */
#define TESTR14 if(GSU.pvDreg == &R14) READR14
// Test and/or read R14
#define TESTR14 if (GSU.pvDreg == &R14) READR14
#endif
/* Access to registers */
#define R0 GSU.avReg[0]
#define R1 GSU.avReg[1]
#define R2 GSU.avReg[2]
#define R3 GSU.avReg[3]
#define R4 GSU.avReg[4]
#define R5 GSU.avReg[5]
#define R6 GSU.avReg[6]
#define R7 GSU.avReg[7]
#define R8 GSU.avReg[8]
#define R9 GSU.avReg[9]
#define R10 GSU.avReg[10]
#define R11 GSU.avReg[11]
#define R12 GSU.avReg[12]
#define R13 GSU.avReg[13]
#define R14 GSU.avReg[14]
#define R15 GSU.avReg[15]
#define SFR GSU.vStatusReg
#define PBR GSU.vPrgBankReg
#define ROMBR GSU.vRomBankReg
#define RAMBR GSU.vRamBankReg
#define CBR GSU.vCacheBaseReg
#define SCBR USEX8(GSU.pvRegisters[GSU_SCBR])
#define SCMR USEX8(GSU.pvRegisters[GSU_SCMR])
#define COLR GSU.vColorReg
#define POR GSU.vPlotOptionReg
#define BRAMR USEX8(GSU.pvRegisters[GSU_BRAMR])
#define VCR USEX8(GSU.pvRegisters[GSU_VCR])
#define CFGR USEX8(GSU.pvRegisters[GSU_CFGR])
#define CLSR USEX8(GSU.pvRegisters[GSU_CLSR])
// Access to registers
#define R0 GSU.avReg[0]
#define R1 GSU.avReg[1]
#define R2 GSU.avReg[2]
#define R3 GSU.avReg[3]
#define R4 GSU.avReg[4]
#define R5 GSU.avReg[5]
#define R6 GSU.avReg[6]
#define R7 GSU.avReg[7]
#define R8 GSU.avReg[8]
#define R9 GSU.avReg[9]
#define R10 GSU.avReg[10]
#define R11 GSU.avReg[11]
#define R12 GSU.avReg[12]
#define R13 GSU.avReg[13]
#define R14 GSU.avReg[14]
#define R15 GSU.avReg[15]
#define SFR GSU.vStatusReg
#define PBR GSU.vPrgBankReg
#define ROMBR GSU.vRomBankReg
#define RAMBR GSU.vRamBankReg
#define CBR GSU.vCacheBaseReg
#define SCBR USEX8(GSU.pvRegisters[GSU_SCBR])
#define SCMR USEX8(GSU.pvRegisters[GSU_SCMR])
#define COLR GSU.vColorReg
#define POR GSU.vPlotOptionReg
#define BRAMR USEX8(GSU.pvRegisters[GSU_BRAMR])
#define VCR USEX8(GSU.pvRegisters[GSU_VCR])
#define CFGR USEX8(GSU.pvRegisters[GSU_CFGR])
#define CLSR USEX8(GSU.pvRegisters[GSU_CLSR])
/* Execute instruction from the pipe, and fetch next byte to the pipe */
#define FX_STEP { uint32 vOpcode = (uint32)PIPE; FETCHPIPE; \
(*fx_ppfOpcodeTable[ (GSU.vStatusReg & 0x300) | vOpcode ])(); } \
// Execute instruction from the pipe, and fetch next byte to the pipe
#define FX_STEP \
{ \
uint32 vOpcode = (uint32) PIPE; \
FETCHPIPE; \
(*fx_OpcodeTable[(GSU.vStatusReg & 0x300) | vOpcode])(); \
}
#define FX_FUNCTION_RUN 0
#define FX_FUNCTION_RUN_TO_BREAKPOINT 1
#define FX_FUNCTION_STEP_OVER 2
extern void (*fx_PlotTable[]) (void);
extern void (*fx_OpcodeTable[]) (void);
extern uint32 (**fx_ppfFunctionTable)(uint32);
extern void (**fx_ppfPlotTable)();
extern void (**fx_ppfOpcodeTable)();
extern uint32 (*fx_apfFunctionTable[])(uint32);
extern void (*fx_apfOpcodeTable[])();
extern void (*fx_apfPlotTable[])();
extern uint32 (*fx_a_apfFunctionTable[])(uint32);
extern void (*fx_a_apfOpcodeTable[])();
extern void (*fx_a_apfPlotTable[])();
extern uint32 (*fx_r_apfFunctionTable[])(uint32);
extern void (*fx_r_apfOpcodeTable[])();
extern void (*fx_r_apfPlotTable[])();
extern uint32 (*fx_ar_apfFunctionTable[])(uint32);
extern void (*fx_ar_apfOpcodeTable[])();
extern void (*fx_ar_apfPlotTable[])();
/* Set this define if branches are relative to the instruction in the delay slot */
/* (I think they are) */
// Set this define if branches are relative to the instruction in the delay slot (I think they are)
#define BRANCH_DELAY_RELATIVE
#endif
#endif

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@ -159,177 +159,150 @@
**********************************************************************************/
#ifndef _GFX_H_
#define _GFX_H_
#include "port.h"
#include "snes9x.h"
struct SGFX
{
uint16 *Screen;
uint16 *SubScreen;
uint8 *ZBuffer;
uint8 *SubZBuffer;
uint32 Pitch;
uint32 ScreenSize;
uint16 *S;
uint8 *DB;
uint16 *X2;
uint16 *ZERO;
uint32 RealPPL; // true PPL of Screen buffer
uint32 PPL; // number of pixels on each of Screen buffer
uint32 LinesPerTile; // number of lines in 1 tile (4 or 8 due to interlace)
uint16 *ScreenColors; // screen colors for rendering main
uint16 *RealScreenColors; // screen colors, ignoring color window clipping
uint8 Z1; // depth for comparison
uint8 Z2; // depth to save
uint32 FixedColour;
uint8 DoInterlace;
uint8 InterlaceFrame;
uint32 StartY;
uint32 EndY;
bool8 ClipColors;
uint8 OBJWidths[128];
uint8 OBJVisibleTiles[128];
struct SGFX{
// Initialize these variables
uint16 *Screen;
uint16 *SubScreen;
uint8 *ZBuffer;
uint8 *SubZBuffer;
uint32 Pitch;
uint32 ScreenSize;
struct ClipData *Clip;
uint16 *S;
uint8 *DB;
struct
{
uint8 RTOFlags;
int16 Tiles;
// Setup in call to S9xGraphicsInit()
uint16 *X2;
uint16 *ZERO_OR_X2;
uint16 *ZERO;
uint32 RealPPL; // True PPL of Screen buffer.
uint32 PPL; // Number of pixels on each of Screen buffer
uint32 LinesPerTile; // number of lines in 1 tile (4 or 8 due to interlace)
uint16 *ScreenColors; // Screen colors for rendering main
uint16 *RealScreenColors; // Screen colors, ignoring color window clipping
uint8 Z1; // Depth for comparison
uint8 Z2; // Depth to save
uint32 FixedColour;
const char *InfoString;
uint32 InfoStringTimeout;
char FrameDisplayString[256];
bool8 FrameDisplay;
bool8 Repainting; // True if the frame is being re-drawn
uint8 DoInterlace;
uint8 InterlaceFrame;
uint32 StartY;
uint32 EndY;
struct ClipData *Clip;
bool8 ClipColors;
uint8 OBJWidths[128];
uint8 OBJVisibleTiles[128];
struct {
uint8 RTOFlags;
int16 Tiles;
struct {
int8 Sprite;
uint8 Line;
} OBJ[32];
} OBJLines [SNES_HEIGHT_EXTENDED];
struct
{
int8 Sprite;
uint8 Line;
} OBJ[32];
} OBJLines[SNES_HEIGHT_EXTENDED];
#ifdef GFX_MULTI_FORMAT
uint32 PixelFormat;
uint32 (*BuildPixel) (uint32 R, uint32 G, uint32 B);
uint32 (*BuildPixel2) (uint32 R, uint32 G, uint32 B);
void (*DecomposePixel) (uint32 Pixel, uint32 &R, uint32 &G, uint32 &B);
uint32 PixelFormat;
uint32 (*BuildPixel) (uint32, uint32, uint32);
uint32 (*BuildPixel2) (uint32, uint32, uint32);
void (*DecomposePixel) (uint32, uint32 &, uint32 &, uint32 &);
#endif
void (*DrawBackdropMath)(uint32,uint32,uint32);
void (*DrawBackdropNomath)(uint32,uint32,uint32);
void (*DrawTileMath)(uint32,uint32,uint32,uint32);
void (*DrawTileNomath)(uint32,uint32,uint32,uint32);
void (*DrawClippedTileMath)(uint32,uint32,uint32,uint32,uint32,uint32);
void (*DrawClippedTileNomath)(uint32,uint32,uint32,uint32,uint32,uint32);
void (*DrawMosaicPixelMath)(uint32,uint32,uint32,uint32,uint32,uint32);
void (*DrawMosaicPixelNomath)(uint32,uint32,uint32,uint32,uint32,uint32);
void (*DrawMode7BG1Math)(uint32,uint32,int);
void (*DrawMode7BG1Nomath)(uint32,uint32,int);
void (*DrawMode7BG2Math)(uint32,uint32,int);
void (*DrawMode7BG2Nomath)(uint32,uint32,int);
void (*DrawBackdropMath) (uint32, uint32, uint32);
void (*DrawBackdropNomath) (uint32, uint32, uint32);
void (*DrawTileMath) (uint32, uint32, uint32, uint32);
void (*DrawTileNomath) (uint32, uint32, uint32, uint32);
void (*DrawClippedTileMath) (uint32, uint32, uint32, uint32, uint32, uint32);
void (*DrawClippedTileNomath) (uint32, uint32, uint32, uint32, uint32, uint32);
void (*DrawMosaicPixelMath) (uint32, uint32, uint32, uint32, uint32, uint32);
void (*DrawMosaicPixelNomath) (uint32, uint32, uint32, uint32, uint32, uint32);
void (*DrawMode7BG1Math) (uint32, uint32, int);
void (*DrawMode7BG1Nomath) (uint32, uint32, int);
void (*DrawMode7BG2Math) (uint32, uint32, int);
void (*DrawMode7BG2Nomath) (uint32, uint32, int);
const char *InfoString;
uint32 InfoStringTimeout;
char FrameDisplayString[256];
};
struct SLineData {
struct {
uint16 VOffset;
uint16 HOffset;
} BG [4];
struct SBG
{
uint8 (*ConvertTile) (uint8 *, uint32, uint32);
uint8 (*ConvertTileFlip) (uint8 *, uint32, uint32);
uint32 TileSizeH;
uint32 TileSizeV;
uint32 OffsetSizeH;
uint32 OffsetSizeV;
uint32 TileShift;
uint32 TileAddress;
uint32 NameSelect;
uint32 SCBase;
uint32 StartPalette;
uint32 PaletteShift;
uint32 PaletteMask;
uint8 EnableMath;
uint8 InterlaceLine;
uint8 *Buffer;
uint8 *BufferFlip;
uint8 *Buffered;
uint8 *BufferedFlip;
bool8 DirectColourMode;
};
#define H_FLIP 0x4000
#define V_FLIP 0x8000
#define BLANK_TILE 2
struct SBG {
uint8 (*ConvertTile)(uint8 *,uint32,uint32);
uint8 (*ConvertTileFlip)(uint8 *,uint32,uint32);
uint32 TileSizeH;
uint32 TileSizeV;
uint32 OffsetSizeH;
uint32 OffsetSizeV;
uint32 TileShift;
uint32 TileAddress;
uint32 NameSelect;
uint32 SCBase;
uint32 StartPalette;
uint32 PaletteShift;
uint32 PaletteMask;
uint8 EnableMath;
uint8 InterlaceLine;
uint8 *Buffer, *BufferFlip;
uint8 *Buffered, *BufferedFlip;
bool8 DirectColourMode;
struct SLineData
{
struct
{
uint16 VOffset;
uint16 HOffset;
} BG[4];
};
struct SLineMatrixData
{
short MatrixA;
short MatrixB;
short MatrixC;
short MatrixD;
short CentreX;
short CentreY;
short M7HOFS;
short M7VOFS;
short MatrixA;
short MatrixB;
short MatrixC;
short MatrixD;
short CentreX;
short CentreY;
short M7HOFS;
short M7VOFS;
};
extern SBG BG;
extern uint16 BlackColourMap [256];
extern uint16 DirectColourMaps [8][256];
extern uint16 BlackColourMap[256];
extern uint16 DirectColourMaps[8][256];
extern uint8 mul_brightness[16][32];
extern struct SBG BG;
extern struct SGFX GFX;
extern uint8 add32_32 [32][32];
extern uint8 add32_32_half [32][32];
extern uint8 sub32_32 [32][32];
extern uint8 sub32_32_half [32][32];
extern uint8 mul_brightness [16][32];
// Could use BSWAP instruction on Intel port...
#define SWAP_DWORD(dw) dw = ((dw & 0xff) << 24) | ((dw & 0xff00) << 8) | \
((dw & 0xff0000) >> 8) | ((dw & 0xff000000) >> 24)
#define SUB_SCREEN_DEPTH 0
#define MAIN_SCREEN_DEPTH 32
#if defined(OLD_COLOUR_BLENDING)
#define COLOR_ADD(C1, C2) \
GFX.X2 [((((C1) & RGB_REMOVE_LOW_BITS_MASK) + \
((C2) & RGB_REMOVE_LOW_BITS_MASK)) >> 1) + \
((C1) & (C2) & RGB_LOW_BITS_MASK)]
#else
#define COLOR_ADD(C1, C2) \
(GFX.X2 [((((C1) & RGB_REMOVE_LOW_BITS_MASK) + \
((C2) & RGB_REMOVE_LOW_BITS_MASK)) >> 1) + \
((C1) & (C2) & RGB_LOW_BITS_MASK)] | \
(((C1) ^ (C2)) & RGB_LOW_BITS_MASK))
#endif
#define H_FLIP 0x4000
#define V_FLIP 0x8000
#define BLANK_TILE 2
#define COLOR_ADD1_2(C1, C2) \
(((((C1) & RGB_REMOVE_LOW_BITS_MASK) + \
((C2) & RGB_REMOVE_LOW_BITS_MASK)) >> 1) + \
((C1) & (C2) & RGB_LOW_BITS_MASK) | ALPHA_BITS_MASK)
((((((C1) & RGB_REMOVE_LOW_BITS_MASK) + \
((C2) & RGB_REMOVE_LOW_BITS_MASK)) >> 1) + \
((C1) & (C2) & RGB_LOW_BITS_MASK)) | ALPHA_BITS_MASK)
#if defined(OLD_COLOUR_BLENDING)
#define COLOR_SUB(C1, C2) \
GFX.ZERO_OR_X2 [(((C1) | RGB_HI_BITS_MASKx2) - \
((C2) & RGB_REMOVE_LOW_BITS_MASK)) >> 1]
#elif !defined(NEW_COLOUR_BLENDING)
#define COLOR_SUB(C1, C2) \
(GFX.ZERO_OR_X2 [(((C1) | RGB_HI_BITS_MASKx2) - \
((C2) & RGB_REMOVE_LOW_BITS_MASK)) >> 1] + \
((C1) & RGB_LOW_BITS_MASK) - ((C2) & RGB_LOW_BITS_MASK))
#else
inline uint16 COLOR_SUB(uint16, uint16);
#define COLOR_ADD(C1, C2) \
(GFX.X2[((((C1) & RGB_REMOVE_LOW_BITS_MASK) + \
((C2) & RGB_REMOVE_LOW_BITS_MASK)) >> 1) + \
((C1) & (C2) & RGB_LOW_BITS_MASK)] | \
(((C1) ^ (C2)) & RGB_LOW_BITS_MASK))
inline uint16 COLOR_SUB(uint16 C1, uint16 C2)
#define COLOR_SUB1_2(C1, C2) \
GFX.ZERO[(((C1) | RGB_HI_BITS_MASKx2) - \
((C2) & RGB_REMOVE_LOW_BITS_MASK)) >> 1]
inline uint16 COLOR_SUB (uint16 C1, uint16 C2)
{
uint16 mC1, mC2, v = ALPHA_BITS_MASK;
@ -345,44 +318,33 @@ inline uint16 COLOR_SUB(uint16 C1, uint16 C2)
mC2 = C2 & THIRD_COLOR_MASK;
if (mC1 > mC2) v += (mC1 - mC2);
return v;
return (v);
}
#endif
#define COLOR_SUB1_2(C1, C2) \
GFX.ZERO [(((C1) | RGB_HI_BITS_MASKx2) - \
((C2) & RGB_REMOVE_LOW_BITS_MASK)) >> 1]
START_EXTERN_C
void S9xStartScreenRefresh ();
void S9xDrawScanLine (uint8 Line);
void S9xEndScreenRefresh ();
void S9xSetupOBJ ();
void S9xUpdateScreen ();
void RenderLine (uint8 line);
void S9xBuildDirectColourMaps ();
void S9xDisplayMessages (uint16 *screen, int ppl, int width, int height, int scale); // called automatically unless Settings.AutoDisplayMessages is false
extern struct SGFX GFX;
// External port interface which must be implemented or initialised for each
// port.
bool8 S9xGraphicsInit ();
void S9xGraphicsDeinit();
bool8 S9xInitUpdate (void);
bool8 S9xDeinitUpdate (int Width, int Height);
bool8 S9xContinueUpdate (int Width, int Height);
void S9xSetPalette ();
void S9xSyncSpeed ();
extern void (*S9xCustomDisplayString) (const char *string, int linesFromBottom, int pixelsFromLeft, bool allowWrap); // called instead of S9xDisplayString if set to non-NULL
void S9xStartScreenRefresh (void);
void S9xEndScreenRefresh (void);
void S9xUpdateScreen (void);
void S9xBuildDirectColourMaps (void);
void RenderLine (uint8);
void S9xComputeClipWindows (void);
void S9xDisplayChar (uint16 *, uint8);
// called automatically unless Settings.AutoDisplayMessages is false
void S9xDisplayMessages (uint16 *, int, int, int, int);
#ifdef GFX_MULTI_FORMAT
bool8 S9xSetRenderPixelFormat (int format);
bool8 S9xSetRenderPixelFormat (int);
#endif
END_EXTERN_C
// external port interface which must be implemented or initialised for each port
bool8 S9xGraphicsInit (void);
void S9xGraphicsDeinit (void);
bool8 S9xInitUpdate (void);
bool8 S9xDeinitUpdate (int, int);
bool8 S9xContinueUpdate (int, int);
void S9xReRefresh (void);
void S9xSetPalette (void);
void S9xSyncSpeed (void);
// called instead of S9xDisplayString if set to non-NULL
extern void (*S9xCustomDisplayString) (const char *, int, int, bool);
#endif

View File

@ -159,235 +159,236 @@
**********************************************************************************/
#include "snes9x.h"
#include "memmap.h"
#include "ppu.h"
#include "dsp1.h"
#include "missing.h"
#include "cpuexec.h"
#include "s9xdebug.h"
#include "apu.h"
#include "dma.h"
#include "apu/apu.h"
#include "fxinst.h"
#include "fxemu.h"
#include "gfx.h"
#include "soundux.h"
#include "srtc.h"
#include "cheats.h"
#include "sa1.h"
#include "bsx.h"
#include "spc7110.h"
#ifdef NETPLAY_SUPPORT
#include "netplay.h"
#endif
#ifdef DEBUGGER
#include "debug.h"
#include "missing.h"
#endif
START_EXTERN_C
char String[513];
struct SCPUState CPU;
struct SICPU ICPU;
struct SRegisters Registers;
struct SPPU PPU;
struct InternalPPU IPPU;
struct SDMA DMA[8];
struct STimings Timings;
struct SGFX GFX;
struct SBG BG;
struct SLineData LineData[240];
struct SLineMatrixData LineMatrixData[240];
struct SDSP0 DSP0;
struct SDSP1 DSP1;
struct SDSP2 DSP2;
struct SDSP3 DSP3;
struct SDSP4 DSP4;
struct SSA1 SA1;
struct SSA1Registers SA1Registers;
struct SST010 ST010;
struct SST011 ST011;
struct SST018 ST018;
struct SOBC1 OBC1;
struct SSPC7110Snapshot s7snap;
struct SSRTCSnapshot srtcsnap;
struct SRTCData RTCData;
struct SBSX BSX;
struct SMulti Multi;
struct SSettings Settings;
struct SSNESGameFixes SNESGameFixes;
#ifdef NETPLAY_SUPPORT
struct SNetPlay NetPlay;
#endif
#ifdef DEBUGGER
struct Missing missing;
#endif
struct SCheatData Cheat;
struct Watch watches[16];
#ifndef ZSNES_FX
struct FxRegs_s GSU;
struct FxInfo_s SuperFX;
#endif
CMemory Memory;
struct Missing missing;
char String[513];
uint8 OpenBus = 0;
uint8 *HDMAMemPointers[8];
uint16 BlackColourMap[256];
uint16 DirectColourMaps[8][256];
struct SICPU ICPU;
struct SCPUState CPU;
struct STimings Timings;
struct SRegisters Registers;
struct SAPU APU;
struct SIAPU IAPU;
struct SAPURegisters APURegisters;
struct SSettings Settings;
struct SSA1Registers SA1Registers;
struct SSA1 SA1;
struct SBSX BSX;
struct SMulti Multi;
SSoundData SoundData;
SnesModel M1SNES = { 1, 3, 2 };
SnesModel M2SNES = { 2, 4, 3 };
SnesModel *Model = &M1SNES;
#if defined(ZSNES_FX) || defined(ZSNES_C4)
uint8 *ROM = NULL;
uint8 *SRAM = NULL;
uint8 *RegRAM = NULL;
uint8 *ROM = NULL;
uint8 *SRAM = NULL;
uint8 *RegRAM = NULL;
#endif
CMemory Memory;
struct SSNESGameFixes SNESGameFixes;
unsigned char OpenBus = 0;
END_EXTERN_C
struct SDSP1 DSP1;
SnesModel M1SNES={1,3,2};
SnesModel M2SNES={2,4,3};
SnesModel* Model=&M1SNES;
#ifndef ZSNES_FX
struct FxInit_s SuperFX;
#else
START_EXTERN_C
uint8 *SFXPlotTable = NULL;
END_EXTERN_C
#ifdef ZSNES_FX
uint8 *SFXPlotTable = NULL;
#endif
struct SPPU PPU;
struct InternalPPU IPPU;
struct SDMA DMA[8];
uint8 *HDMAMemPointers [8];
uint8 *HDMABasePointers [8];
struct SBG BG;
struct SGFX GFX;
struct SLineData LineData[240];
struct SLineMatrixData LineMatrixData [240];
#ifdef GFX_MULTI_FORMAT
uint32 RED_LOW_BIT_MASK = RED_LOW_BIT_MASK_RGB565;
uint32 GREEN_LOW_BIT_MASK = GREEN_LOW_BIT_MASK_RGB565;
uint32 BLUE_LOW_BIT_MASK = BLUE_LOW_BIT_MASK_RGB565;
uint32 RED_HI_BIT_MASK = RED_HI_BIT_MASK_RGB565;
uint32 GREEN_HI_BIT_MASK = GREEN_HI_BIT_MASK_RGB565;
uint32 BLUE_HI_BIT_MASK = BLUE_HI_BIT_MASK_RGB565;
uint32 MAX_RED = MAX_RED_RGB565;
uint32 MAX_GREEN = MAX_GREEN_RGB565;
uint32 MAX_BLUE = MAX_BLUE_RGB565;
uint32 SPARE_RGB_BIT_MASK = SPARE_RGB_BIT_MASK_RGB565;
uint32 GREEN_HI_BIT = (MAX_GREEN_RGB565 + 1) >> 1;
uint32 RGB_LOW_BITS_MASK = (RED_LOW_BIT_MASK_RGB565 |
GREEN_LOW_BIT_MASK_RGB565 |
BLUE_LOW_BIT_MASK_RGB565);
uint32 RGB_HI_BITS_MASK = (RED_HI_BIT_MASK_RGB565 |
GREEN_HI_BIT_MASK_RGB565 |
BLUE_HI_BIT_MASK_RGB565);
uint32 RGB_HI_BITS_MASKx2 = (RED_HI_BIT_MASK_RGB565 |
GREEN_HI_BIT_MASK_RGB565 |
BLUE_HI_BIT_MASK_RGB565) << 1;
uint32 RGB_REMOVE_LOW_BITS_MASK = ~RGB_LOW_BITS_MASK;
uint32 FIRST_COLOR_MASK = FIRST_COLOR_MASK_RGB565;
uint32 SECOND_COLOR_MASK = SECOND_COLOR_MASK_RGB565;
uint32 THIRD_COLOR_MASK = THIRD_COLOR_MASK_RGB565;
uint32 ALPHA_BITS_MASK = ALPHA_BITS_MASK_RGB565;
uint32 FIRST_THIRD_COLOR_MASK = 0;
uint32 TWO_LOW_BITS_MASK = 0;
uint32 HIGH_BITS_SHIFTED_TWO_MASK = 0;
uint32 current_graphic_format = RGB565;
uint32 RED_LOW_BIT_MASK = RED_LOW_BIT_MASK_RGB565;
uint32 GREEN_LOW_BIT_MASK = GREEN_LOW_BIT_MASK_RGB565;
uint32 BLUE_LOW_BIT_MASK = BLUE_LOW_BIT_MASK_RGB565;
uint32 RED_HI_BIT_MASK = RED_HI_BIT_MASK_RGB565;
uint32 GREEN_HI_BIT_MASK = GREEN_HI_BIT_MASK_RGB565;
uint32 BLUE_HI_BIT_MASK = BLUE_HI_BIT_MASK_RGB565;
uint32 MAX_RED = MAX_RED_RGB565;
uint32 MAX_GREEN = MAX_GREEN_RGB565;
uint32 MAX_BLUE = MAX_BLUE_RGB565;
uint32 SPARE_RGB_BIT_MASK = SPARE_RGB_BIT_MASK_RGB565;
uint32 GREEN_HI_BIT = (MAX_GREEN_RGB565 + 1) >> 1;
uint32 RGB_LOW_BITS_MASK = (RED_LOW_BIT_MASK_RGB565 | GREEN_LOW_BIT_MASK_RGB565 | BLUE_LOW_BIT_MASK_RGB565);
uint32 RGB_HI_BITS_MASK = (RED_HI_BIT_MASK_RGB565 | GREEN_HI_BIT_MASK_RGB565 | BLUE_HI_BIT_MASK_RGB565);
uint32 RGB_HI_BITS_MASKx2 = (RED_HI_BIT_MASK_RGB565 | GREEN_HI_BIT_MASK_RGB565 | BLUE_HI_BIT_MASK_RGB565) << 1;
uint32 RGB_REMOVE_LOW_BITS_MASK = ~RGB_LOW_BITS_MASK;
uint32 FIRST_COLOR_MASK = FIRST_COLOR_MASK_RGB565;
uint32 SECOND_COLOR_MASK = SECOND_COLOR_MASK_RGB565;
uint32 THIRD_COLOR_MASK = THIRD_COLOR_MASK_RGB565;
uint32 ALPHA_BITS_MASK = ALPHA_BITS_MASK_RGB565;
uint32 FIRST_THIRD_COLOR_MASK = 0;
uint32 TWO_LOW_BITS_MASK = 0;
uint32 HIGH_BITS_SHIFTED_TWO_MASK = 0;
#endif
uint8 GetBank = 0;
struct SCheatData Cheat;
volatile SoundStatus so;
int32 Loop[16];
int32 Echo[24000];
int32 FilterTaps[8];
int32 MixBuffer[SOUND_BUFFER_SIZE];
int32 EchoBuffer[SOUND_BUFFER_SIZE];
int32 DummyEchoBuffer[SOUND_BUFFER_SIZE];
uint32 FIRIndex = 0;
uint16 SignExtend [2] = {
0x00, 0xff00
};
//modified per anomie Mode 5 findings
int HDMA_ModeByteCounts [8] = {
1, 2, 2, 4, 4, 4, 2, 4
};
uint16 BlackColourMap [256];
uint16 DirectColourMaps [8][256];
uint32 HeadMask [4] = {
#ifdef LSB_FIRST
0xffffffff, 0xffffff00, 0xffff0000, 0xff000000
#else
0xffffffff, 0x00ffffff, 0x0000ffff, 0x000000ff
#endif
};
uint32 TailMask [5] = {
#ifdef LSB_FIRST
0x00000000, 0x000000ff, 0x0000ffff, 0x00ffffff, 0xffffffff
#else
0x00000000, 0xff000000, 0xffff0000, 0xffffff00, 0xffffffff
#endif
};
START_EXTERN_C
uint8 APUROM [64] =
uint16 SignExtend[2] =
{
0xCD,0xEF,0xBD,0xE8,0x00,0xC6,0x1D,0xD0,0xFC,0x8F,0xAA,0xF4,0x8F,
0xBB,0xF5,0x78,0xCC,0xF4,0xD0,0xFB,0x2F,0x19,0xEB,0xF4,0xD0,0xFC,
0x7E,0xF4,0xD0,0x0B,0xE4,0xF5,0xCB,0xF4,0xD7,0x00,0xFC,0xD0,0xF3,
0xAB,0x01,0x10,0xEF,0x7E,0xF4,0x10,0xEB,0xBA,0xF6,0xDA,0x00,0xBA,
0xF4,0xC4,0xF4,0xDD,0x5D,0xD0,0xDB,0x1F,0x00,0x00,0xC0,0xFF
0x0000,
0xff00
};
#ifdef NETPLAY_SUPPORT
struct SNetPlay NetPlay;
#endif
// Raw SPC700 instruction cycle lengths
int32 S9xAPUCycleLengths [256] =
int HDMA_ModeByteCounts[8] =
{
/* 0 1 2 3 4 5 6 7 8 9 A B C D E F */
/* 00 */ 2, 8, 4, 5, 3, 4, 3, 6, 2, 6, 5, 4, 5, 4, 6, 8,
/* 10 */ 2, 8, 4, 5, 4, 5, 5, 6, 5, 5, 6, 5, 2, 2, 4, 6,
/* 20 */ 2, 8, 4, 5, 3, 4, 3, 6, 2, 6, 5, 4, 5, 4, 5, 4,
/* 30 */ 2, 8, 4, 5, 4, 5, 5, 6, 5, 5, 6, 5, 2, 2, 3, 8,
/* 40 */ 2, 8, 4, 5, 3, 4, 3, 6, 2, 6, 4, 4, 5, 4, 6, 6,
/* 50 */ 2, 8, 4, 5, 4, 5, 5, 6, 5, 5, 4, 5, 2, 2, 4, 3,
/* 60 */ 2, 8, 4, 5, 3, 4, 3, 6, 2, 6, 4, 4, 5, 4, 5, 5,
/* 70 */ 2, 8, 4, 5, 4, 5, 5, 6, 5, 5, 5, 5, 2, 2, 3, 6,
/* 80 */ 2, 8, 4, 5, 3, 4, 3, 6, 2, 6, 5, 4, 5, 2, 4, 5,
/* 90 */ 2, 8, 4, 5, 4, 5, 5, 6, 5, 5, 5, 5, 2, 2,12, 5,
/* A0 */ 3, 8, 4, 5, 3, 4, 3, 6, 2, 6, 4, 4, 5, 2, 4, 4,
/* B0 */ 2, 8, 4, 5, 4, 5, 5, 6, 5, 5, 5, 5, 2, 2, 3, 4,
/* C0 */ 3, 8, 4, 5, 4, 5, 4, 7, 2, 5, 6, 4, 5, 2, 4, 9,
/* D0 */ 2, 8, 4, 5, 5, 6, 6, 7, 4, 5, 5, 5, 2, 2, 6, 3,
/* E0 */ 2, 8, 4, 5, 3, 4, 3, 6, 2, 4, 5, 3, 4, 3, 4, 3,
/* F0 */ 2, 8, 4, 5, 4, 5, 5, 6, 3, 4, 5, 4, 2, 2, 4, 3
1, 2, 2, 4, 4, 4, 2, 4
};
// Actual data used by CPU emulation, will be scaled by APUReset routine
// to be relative to the 65c816 instruction lengths.
int32 S9xAPUCycles [256] =
uint8 mul_brightness[16][32] =
{
/* 0 1 2 3 4 5 6 7 8 9 A B C D E F */
/* 00 */ 2, 8, 4, 5, 3, 4, 3, 6, 2, 6, 5, 4, 5, 4, 6, 8,
/* 10 */ 2, 8, 4, 5, 4, 5, 5, 6, 5, 5, 6, 5, 2, 2, 4, 6,
/* 20 */ 2, 8, 4, 5, 3, 4, 3, 6, 2, 6, 5, 4, 5, 4, 5, 4,
/* 30 */ 2, 8, 4, 5, 4, 5, 5, 6, 5, 5, 6, 5, 2, 2, 3, 8,
/* 40 */ 2, 8, 4, 5, 3, 4, 3, 6, 2, 6, 4, 4, 5, 4, 6, 6,
/* 50 */ 2, 8, 4, 5, 4, 5, 5, 6, 5, 5, 4, 5, 2, 2, 4, 3,
/* 60 */ 2, 8, 4, 5, 3, 4, 3, 6, 2, 6, 4, 4, 5, 4, 5, 5,
/* 70 */ 2, 8, 4, 5, 4, 5, 5, 6, 5, 5, 5, 5, 2, 2, 3, 6,
/* 80 */ 2, 8, 4, 5, 3, 4, 3, 6, 2, 6, 5, 4, 5, 2, 4, 5,
/* 90 */ 2, 8, 4, 5, 4, 5, 5, 6, 5, 5, 5, 5, 2, 2,12, 5,
/* A0 */ 3, 8, 4, 5, 3, 4, 3, 6, 2, 6, 4, 4, 5, 2, 4, 4,
/* B0 */ 2, 8, 4, 5, 4, 5, 5, 6, 5, 5, 5, 5, 2, 2, 3, 4,
/* C0 */ 3, 8, 4, 5, 4, 5, 4, 7, 2, 5, 6, 4, 5, 2, 4, 9,
/* D0 */ 2, 8, 4, 5, 5, 6, 6, 7, 4, 5, 5, 5, 2, 2, 6, 3,
/* E0 */ 2, 8, 4, 5, 3, 4, 3, 6, 2, 4, 5, 3, 4, 3, 4, 3,
/* F0 */ 2, 8, 4, 5, 4, 5, 5, 6, 3, 4, 5, 4, 2, 2, 4, 3
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02 },
{ 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x02, 0x02, 0x02, 0x02,
0x02, 0x02, 0x02, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x04, 0x04, 0x04, 0x04, 0x04 },
{ 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x02, 0x02, 0x02, 0x02, 0x02, 0x03, 0x03, 0x03,
0x03, 0x03, 0x04, 0x04, 0x04, 0x04, 0x04, 0x05, 0x05, 0x05, 0x05, 0x05, 0x06, 0x06, 0x06, 0x06 },
{ 0x00, 0x00, 0x01, 0x01, 0x01, 0x01, 0x02, 0x02, 0x02, 0x02, 0x03, 0x03, 0x03, 0x03, 0x04, 0x04,
0x04, 0x05, 0x05, 0x05, 0x05, 0x06, 0x06, 0x06, 0x06, 0x07, 0x07, 0x07, 0x07, 0x08, 0x08, 0x08 },
{ 0x00, 0x00, 0x01, 0x01, 0x01, 0x02, 0x02, 0x02, 0x03, 0x03, 0x03, 0x04, 0x04, 0x04, 0x05, 0x05,
0x05, 0x06, 0x06, 0x06, 0x07, 0x07, 0x07, 0x08, 0x08, 0x08, 0x09, 0x09, 0x09, 0x0a, 0x0a, 0x0a },
{ 0x00, 0x00, 0x01, 0x01, 0x02, 0x02, 0x02, 0x03, 0x03, 0x04, 0x04, 0x04, 0x05, 0x05, 0x06, 0x06,
0x06, 0x07, 0x07, 0x08, 0x08, 0x08, 0x09, 0x09, 0x0a, 0x0a, 0x0a, 0x0b, 0x0b, 0x0c, 0x0c, 0x0c },
{ 0x00, 0x00, 0x01, 0x01, 0x02, 0x02, 0x03, 0x03, 0x04, 0x04, 0x05, 0x05, 0x06, 0x06, 0x07, 0x07,
0x07, 0x08, 0x08, 0x09, 0x09, 0x0a, 0x0a, 0x0b, 0x0b, 0x0c, 0x0c, 0x0d, 0x0d, 0x0e, 0x0e, 0x0e },
{ 0x00, 0x01, 0x01, 0x02, 0x02, 0x03, 0x03, 0x04, 0x04, 0x05, 0x05, 0x06, 0x06, 0x07, 0x07, 0x08,
0x09, 0x09, 0x0a, 0x0a, 0x0b, 0x0b, 0x0c, 0x0c, 0x0d, 0x0d, 0x0e, 0x0e, 0x0f, 0x0f, 0x10, 0x11 },
{ 0x00, 0x01, 0x01, 0x02, 0x02, 0x03, 0x04, 0x04, 0x05, 0x05, 0x06, 0x07, 0x07, 0x08, 0x08, 0x09,
0x0a, 0x0a, 0x0b, 0x0b, 0x0c, 0x0d, 0x0d, 0x0e, 0x0e, 0x0f, 0x10, 0x10, 0x11, 0x11, 0x12, 0x13 },
{ 0x00, 0x01, 0x01, 0x02, 0x03, 0x03, 0x04, 0x05, 0x05, 0x06, 0x07, 0x07, 0x08, 0x09, 0x09, 0x0a,
0x0b, 0x0b, 0x0c, 0x0d, 0x0d, 0x0e, 0x0f, 0x0f, 0x10, 0x11, 0x11, 0x12, 0x13, 0x13, 0x14, 0x15 },
{ 0x00, 0x01, 0x01, 0x02, 0x03, 0x04, 0x04, 0x05, 0x06, 0x07, 0x07, 0x08, 0x09, 0x0a, 0x0a, 0x0b,
0x0c, 0x0c, 0x0d, 0x0e, 0x0f, 0x0f, 0x10, 0x11, 0x12, 0x12, 0x13, 0x14, 0x15, 0x15, 0x16, 0x17 },
{ 0x00, 0x01, 0x02, 0x02, 0x03, 0x04, 0x05, 0x06, 0x06, 0x07, 0x08, 0x09, 0x0a, 0x0a, 0x0b, 0x0c,
0x0d, 0x0e, 0x0e, 0x0f, 0x10, 0x11, 0x12, 0x12, 0x13, 0x14, 0x15, 0x16, 0x16, 0x17, 0x18, 0x19 },
{ 0x00, 0x01, 0x02, 0x03, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0a, 0x0a, 0x0b, 0x0c, 0x0d,
0x0e, 0x0f, 0x10, 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x17, 0x18, 0x19, 0x1a, 0x1b },
{ 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x07, 0x08, 0x09, 0x0a, 0x0b, 0x0c, 0x0d, 0x0e,
0x0f, 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1a, 0x1b, 0x1c, 0x1d },
{ 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0a, 0x0b, 0x0c, 0x0d, 0x0e, 0x0f,
0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1a, 0x1b, 0x1c, 0x1d, 0x1e, 0x1f }
};
END_EXTERN_C
uint8 S9xOpLengthsM0X0[256] =
{
// 0 1 2 3 4 5 6 7 8 9 A B C D E F
2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 0
2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 1
3, 2, 4, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 2
2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 3
1, 2, 2, 2, 3, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 4
2, 2, 2, 2, 3, 2, 2, 2, 1, 3, 1, 1, 4, 3, 3, 4, // 5
1, 2, 3, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 6
2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 7
2, 2, 3, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 8
2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 9
3, 2, 3, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // A
2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // B
3, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // C
2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // D
3, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // E
2, 2, 2, 2, 3, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4 // F
};
uint8 S9xOpLengthsM0X1[256] =
{
// 0 1 2 3 4 5 6 7 8 9 A B C D E F
2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 0
2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 1
3, 2, 4, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 2
2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 3
1, 2, 2, 2, 3, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 4
2, 2, 2, 2, 3, 2, 2, 2, 1, 3, 1, 1, 4, 3, 3, 4, // 5
1, 2, 3, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 6
2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 7
2, 2, 3, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 8
2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 9
2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // A
2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // B
2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // C
2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // D
2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // E
2, 2, 2, 2, 3, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4 // F
};
uint8 S9xOpLengthsM1X0[256] =
{
// 0 1 2 3 4 5 6 7 8 9 A B C D E F
2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 1, 1, 3, 3, 3, 4, // 0
2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 1
3, 2, 4, 2, 2, 2, 2, 2, 1, 2, 1, 1, 3, 3, 3, 4, // 2
2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 3
1, 2, 2, 2, 3, 2, 2, 2, 1, 2, 1, 1, 3, 3, 3, 4, // 4
2, 2, 2, 2, 3, 2, 2, 2, 1, 3, 1, 1, 4, 3, 3, 4, // 5
1, 2, 3, 2, 2, 2, 2, 2, 1, 2, 1, 1, 3, 3, 3, 4, // 6
2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 7
2, 2, 3, 2, 2, 2, 2, 2, 1, 2, 1, 1, 3, 3, 3, 4, // 8
2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 9
3, 2, 3, 2, 2, 2, 2, 2, 1, 2, 1, 1, 3, 3, 3, 4, // A
2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // B
3, 2, 2, 2, 2, 2, 2, 2, 1, 2, 1, 1, 3, 3, 3, 4, // C
2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // D
3, 2, 2, 2, 2, 2, 2, 2, 1, 2, 1, 1, 3, 3, 3, 4, // E
2, 2, 2, 2, 3, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4 // F
};
uint8 S9xOpLengthsM1X1[256] =
{
// 0 1 2 3 4 5 6 7 8 9 A B C D E F
2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 1, 1, 3, 3, 3, 4, // 0
2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 1
3, 2, 4, 2, 2, 2, 2, 2, 1, 2, 1, 1, 3, 3, 3, 4, // 2
2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 3
1, 2, 2, 2, 3, 2, 2, 2, 1, 2, 1, 1, 3, 3, 3, 4, // 4
2, 2, 2, 2, 3, 2, 2, 2, 1, 3, 1, 1, 4, 3, 3, 4, // 5
1, 2, 3, 2, 2, 2, 2, 2, 1, 2, 1, 1, 3, 3, 3, 4, // 6
2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 7
2, 2, 3, 2, 2, 2, 2, 2, 1, 2, 1, 1, 3, 3, 3, 4, // 8
2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 9
2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 1, 1, 3, 3, 3, 4, // A
2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // B
2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 1, 1, 3, 3, 3, 4, // C
2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // D
2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 1, 1, 3, 3, 3, 4, // E
2, 2, 2, 2, 3, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4 // F
};

View File

@ -159,30 +159,28 @@
**********************************************************************************/
#ifndef _LANGUAGE_H_
#define _LANGUAGE_H_
// Movie Messages
#define MOVIE_ERR_SNAPSHOT_WRONG_MOVIE "Snapshot not from this movie"
#define MOVIE_ERR_SNAPSHOT_NOT_MOVIE "Not a movie snapshot"
#define MOVIE_INFO_REPLAY "Movie replay"
#define MOVIE_INFO_RECORD "Movie record"
#define MOVIE_INFO_RERECORD "Movie re-record"
#define MOVIE_INFO_REWIND "Movie rewind"
#define MOVIE_INFO_STOP "Movie stop"
#define MOVIE_INFO_END "Movie end"
#define MOVIE_INFO_SNAPSHOT "Movie snapshot"
#define MOVIE_ERR_SNAPSHOT_INCONSISTENT "Snapshot inconsistent with movie"
/* This file is for core emulator messages. Use a port-specific file for *
* GUI strings and the like. Thank you. */
/* Movie Messages */
#define MOVIE_ERR_SNAPSHOT_WRONG_MOVIE "Snapshot not from this movie"
#define MOVIE_ERR_SNAPSHOT_NOT_MOVIE "Not a movie snapshot"
#define MOVIE_INFO_REPLAY "Movie replay"
#define MOVIE_INFO_RECORD "Movie record"
#define MOVIE_INFO_RERECORD "Movie re-record"
#define MOVIE_INFO_REWIND "Movie rewind"
#define MOVIE_INFO_STOP "Movie stop"
#define MOVIE_INFO_END "Movie end"
#define MOVIE_INFO_SNAPSHOT "Movie snapshot"
#define MOVIE_ERR_SNAPSHOT_INCONSISTENT "Snapshot inconsistent with movie"
/* Snapshot Messages */
#define SAVE_INFO_SNAPSHOT "Saved"
#define SAVE_INFO_LOAD "Loaded"
#define SAVE_ERR_WRONG_FORMAT "File not in Snes9x freeze format"
#define SAVE_ERR_WRONG_VERSION "Incompatable Snes9x freeze file format version"
#define SAVE_ERR_ROM_NOT_FOUND "ROM image \"%s\" for freeze file not found"
#define SAVE_ERR_SAVE_NOT_FOUND "Save file %s does not exist."
// Snapshot Messages
#define SAVE_INFO_SNAPSHOT "Saved"
#define SAVE_INFO_LOAD "Loaded"
#define SAVE_INFO_OOPS "Auto-saving 'oops' snapshot"
#define SAVE_ERR_WRONG_FORMAT "File not in Snes9x snapshot format"
#define SAVE_ERR_WRONG_VERSION "Incompatable snapshot version"
#define SAVE_ERR_ROM_NOT_FOUND "ROM image \"%s\" for snapshot not found"
#define SAVE_ERR_SAVE_NOT_FOUND "Snapshot %s does not exist"
#endif

View File

@ -159,79 +159,89 @@
**********************************************************************************/
#include "snes9x.h"
#include "movie.h"
#include "logger.h"
#ifndef _SPC700_H_
#define _SPC700_H_
static int resetno = 0;
static int framecounter = 0;
static FILE *video = NULL;
static FILE *audio = NULL;
#define Carry 1
#define Zero 2
#define Interrupt 4
#define HalfCarry 8
#define BreakFlag 16
#define DirectPageFlag 32
#define Overflow 64
#define Negative 128
#define APUClearCarry() (IAPU._Carry = 0)
#define APUSetCarry() (IAPU._Carry = 1)
#define APUSetInterrupt() (APURegisters.P |= Interrupt)
#define APUClearInterrupt() (APURegisters.P &= ~Interrupt)
#define APUSetHalfCarry() (APURegisters.P |= HalfCarry)
#define APUClearHalfCarry() (APURegisters.P &= ~HalfCarry)
#define APUSetBreak() (APURegisters.P |= BreakFlag)
#define APUClearBreak() (APURegisters.P &= ~BreakFlag)
#define APUSetDirectPage() (APURegisters.P |= DirectPageFlag)
#define APUClearDirectPage() (APURegisters.P &= ~DirectPageFlag)
#define APUSetOverflow() (IAPU._Overflow = 1)
#define APUClearOverflow() (IAPU._Overflow = 0)
#define APUCheckZero() (IAPU._Zero == 0)
#define APUCheckCarry() (IAPU._Carry)
#define APUCheckInterrupt() (APURegisters.P & Interrupt)
#define APUCheckHalfCarry() (APURegisters.P & HalfCarry)
#define APUCheckBreak() (APURegisters.P & BreakFlag)
#define APUCheckDirectPage() (APURegisters.P & DirectPageFlag)
#define APUCheckOverflow() (IAPU._Overflow)
#define APUCheckNegative() (IAPU._Zero & 0x80)
#define APUClearFlags(f) (APURegisters.P &= ~(f))
#define APUSetFlags(f) (APURegisters.P |= (f))
#define APUCheckFlag(f) (APURegisters.P & (f))
typedef union
void S9xResetLogger (void)
{
#ifdef LSB_FIRST
struct { uint8 A, Y; } B;
#else
struct { uint8 Y, A; } B;
#endif
uint16 W;
} YAndA;
if (!Settings.DumpStreams)
return;
struct SAPURegisters{
uint8 P;
YAndA YA;
uint8 X;
uint8 S;
uint16 PC;
};
char buffer[128];
EXTERN_C struct SAPURegisters APURegisters;
S9xCloseLogger();
framecounter = 0;
#ifdef DEBUGGER
#define APU_EXECUTE1() \
{ \
if (APU.Flags & TRACE_FLAG) \
S9xTraceAPU (); \
APU.Cycles += S9xAPUCycles [*IAPU.PC]; \
(*S9xApuOpcodes[*IAPU.PC]) (); \
sprintf(buffer, "videostream%d.dat", resetno);
video = fopen(buffer, "wb");
if (!video)
{
printf("Opening %s failed. Logging cancelled.\n", buffer);
return;
}
sprintf(buffer, "audiostream%d.dat", resetno);
audio = fopen(buffer, "wb");
if (!audio)
{
printf("Opening %s failed. Logging cancelled.\n", buffer);
fclose(video);
return;
}
resetno++;
}
#else
#define APU_EXECUTE1() \
{ \
APU.Cycles += S9xAPUCycles [*IAPU.PC]; \
(*S9xApuOpcodes[*IAPU.PC]) (); \
}
#endif
#endif
void S9xCloseLogger (void)
{
if (video)
{
fclose(video);
video = NULL;
}
if (audio)
{
fclose(audio);
audio = NULL;
}
}
void S9xVideoLogger (void *pixels, int width, int height, int depth, int bytes_per_line)
{
int fc = S9xMovieGetFrameCounter();
if (fc > 0)
framecounter = fc;
else
framecounter++;
if (video)
{
char *data = (char *) pixels;
for (int i = 0; i < height; i++)
fwrite(data + i * bytes_per_line, depth, width, video);
fflush(video);
fflush(audio);
if (Settings.DumpStreamsMaxFrames > 0 && framecounter >= Settings.DumpStreamsMaxFrames)
{
printf("Logging ended.\n");
S9xCloseLogger();
}
}
}
void S9xAudioLogger (void *samples, int length)
{
if (audio)
fwrite(samples, 1, length, audio);
}

View File

@ -159,29 +159,12 @@
**********************************************************************************/
#ifndef _LOGGER_H_
#define _LOGGER_H_
void S9xResetLogger(void);
void S9xCloseLogger(void);
void S9xVideoLogger(void *, int, int, int, int);
void S9xAudioLogger(void *, int);
#ifndef _DEBUG_H_
#define _DEBUG_H_
START_EXTERN_C
void S9xDoDebug ();
void S9xTrace ();
void S9xSA1Trace ();
void S9xTraceMessage (const char *);
// Structures
struct SBreakPoint{
bool8 Enabled;
uint8 Bank;
uint16 Address;
};
uint8 S9xOPrint( char *Line, uint8 Bank, uint16 Address);
uint8 S9xSA1OPrint( char *Line, uint8 Bank, uint16 Address);
extern struct SBreakPoint S9xBreakpoint[ 6];
extern char *S9xMnemonics[256];
END_EXTERN_C
#endif

File diff suppressed because it is too large Load Diff

View File

@ -159,26 +159,19 @@
**********************************************************************************/
#ifndef _MEMMAP_H_
#define _MEMMAP_H_
#ifndef _memmap_h_
#define _memmap_h_
#include "snes9x.h"
#define MEMMAP_BLOCK_SIZE (0x1000)
#define MEMMAP_NUM_BLOCKS (0x1000000 / MEMMAP_BLOCK_SIZE)
#define MEMMAP_SHIFT (12)
#define MEMMAP_MASK (MEMMAP_BLOCK_SIZE - 1)
#define MEMMAP_MAX_SDD1_LOGGED_ENTRIES (0x10000 / 8)
#define MEMMAP_BLOCK_SIZE (0x1000)
#define MEMMAP_NUM_BLOCKS (0x1000000 / MEMMAP_BLOCK_SIZE)
#define MEMMAP_SHIFT (12)
#define MEMMAP_MASK (MEMMAP_BLOCK_SIZE - 1)
struct CMemory
{
enum
#ifdef HW_RVL
{ MAX_ROM_SIZE = 0x800000 }; // Wii - lots of memory
#else
{ MAX_ROM_SIZE = 0x500000 }; // GameCube - less memory to play with
#endif
{ MAX_ROM_SIZE = 0x800000 };
enum file_formats
{ FILE_ZIP, FILE_JMA, FILE_DEFAULT };
@ -190,26 +183,25 @@ struct CMemory
enum
{
MAP_PPU,
MAP_CPU,
MAP_PPU,
MAP_LOROM_SRAM,
MAP_LOROM_SRAM_B,
MAP_HIROM_SRAM,
MAP_DSP,
MAP_C4,
MAP_SA1RAM,
MAP_BWRAM,
MAP_BWRAM_BITMAP,
MAP_BWRAM_BITMAP2,
MAP_SA1RAM,
MAP_SPC7110_ROM,
MAP_SPC7110_DRAM,
MAP_RONLY_SRAM,
MAP_C4,
MAP_OBC_RAM,
MAP_SETA_DSP,
MAP_SETA_RISC,
MAP_BSX,
MAP_NONE,
MAP_DEBUG,
MAP_LAST
};
@ -223,6 +215,7 @@ struct CMemory
uint8 *FillRAM;
uint8 *BWRAM;
uint8 *C4RAM;
uint8 *OBC1RAM;
uint8 *BSRAM;
uint8 *BIOSROM;
@ -233,11 +226,11 @@ struct CMemory
uint8 MemorySpeed[MEMMAP_NUM_BLOCKS];
uint8 ExtendedFormat;
char ROMFilename[_MAX_PATH + 1];
char ROMFilename[PATH_MAX + 1];
char ROMName[ROM_NAME_LEN];
char RawROMName[ROM_NAME_LEN];
char ROMId[5];
char CompanyId[3];
int32 CompanyId;
uint8 ROMRegion;
uint8 ROMSpeed;
uint8 ROMType;
@ -254,19 +247,11 @@ struct CMemory
uint32 CalculatedSize;
uint32 CalculatedChecksum;
uint8 *SDD1Index;
uint8 *SDD1Data;
uint32 SDD1Entries;
uint32 SDD1LoggedDataCountPrev;
uint32 SDD1LoggedDataCount;
uint8 SDD1LoggedData[MEMMAP_MAX_SDD1_LOGGED_ENTRIES];
// ports can assign this to perform some custom action upon loading a ROM (such as adjusting controls)
void (*PostRomInitFunc) ();
void (*PostRomInitFunc) (void);
bool8 Init (void);
void Deinit (void);
void FreeSDD1Data (void);
int ScoreHiROM (bool8, int32 romoff = 0);
int ScoreLoROM (bool8, int32 romoff = 0);
@ -276,10 +261,11 @@ struct CMemory
bool8 LoadMultiCart (const char *, const char *);
bool8 LoadSufamiTurbo (const char *, const char *);
bool8 LoadSameGame (const char *, const char *);
bool8 LoadLastROM (void);
bool8 LoadSRAM (const char *);
bool8 SaveSRAM (const char *);
void ClearSRAM (bool8 onlyNonSavedSRAM = 0);
bool8 LoadSRTC (void);
bool8 SaveSRTC (void);
char * Safe (const char *);
char * SafeANK (const char *);
@ -333,13 +319,15 @@ struct CMemory
void ApplyROMFixes (void);
void CheckForIPSPatch (const char *, bool8, int32 &);
const char * TVStandard (void);
void MakeRomInfoText (char *);
const char * MapType (void);
const char * MapMode (void);
const char * StaticRAMSize (void);
const char * Size (void);
const char * Revision (void);
const char * KartContents (void);
const char * Country (void);
const char * PublishingCompany (void);
};
struct SMulti
@ -350,21 +338,20 @@ struct SMulti
uint32 sramMaskA, sramMaskB;
uint32 cartOffsetA, cartOffsetB;
uint8 *sramA, *sramB;
char fileNameA[_MAX_PATH + 1], fileNameB[_MAX_PATH + 1];
char fileNameA[PATH_MAX + 1], fileNameB[PATH_MAX + 1];
};
START_EXTERN_C
extern CMemory Memory;
extern SMulti Multi;
#if defined(ZSNES_FX) || defined(ZSNES_C4)
extern uint8 *ROM;
extern uint8 *SRAM;
extern uint8 *RegRAM;
#endif
bool8 LoadZip(const char *, int32 *, int32 *, uint8 *);
END_EXTERN_C
void S9xAutoSaveSRAM (void);
bool8 LoadZip(const char *, int32 *, int32 *, uint8 *);
enum s9xwrap_t
{
@ -379,25 +366,6 @@ enum s9xwriteorder_t
WRITE_10
};
#ifdef NO_INLINE_SET_GET
uint8 S9xGetByte (uint32);
uint16 S9xGetWord (uint32, enum s9xwrap_t w = WRAP_NONE);
void S9xSetByte (uint8, uint32);
void S9xSetWord (uint16, uint32, enum s9xwrap_t w = WRAP_NONE, enum s9xwriteorder_t o = WRITE_01);
void S9xSetPCBase (uint32);
uint8 * S9xGetMemPointer (uint32);
uint8 * GetBasePointer (uint32);
START_EXTERN_C
extern uint8 OpenBus;
END_EXTERN_C
#else
#define INLINE inline
#include "getset.h"
#endif // NO_INLINE_SET_GET
#endif // _memmap_h_
#endif

View File

@ -159,49 +159,49 @@
**********************************************************************************/
#ifndef _MESSAGES_H_
#define _MESSAGES_H_
#ifndef _messages_h_
#define _messages_h_
/* Types of message sent to S9xMessage routine */
enum {
S9X_TRACE,
S9X_DEBUG,
S9X_WARNING,
S9X_INFO,
S9X_ERROR,
S9X_FATAL_ERROR
// Types of message sent to S9xMessage()
enum
{
S9X_TRACE,
S9X_DEBUG,
S9X_WARNING,
S9X_INFO,
S9X_ERROR,
S9X_FATAL_ERROR
};
/* Individual message numbers */
enum {
S9X_ROM_INFO,
S9X_HEADERS_INFO,
S9X_CONFIG_INFO,
S9X_ROM_CONFUSING_FORMAT_INFO,
S9X_ROM_INTERLEAVED_INFO,
S9X_SOUND_DEVICE_OPEN_FAILED,
S9X_APU_STOPPED,
S9X_USAGE,
S9X_GAME_GENIE_CODE_ERROR,
S9X_ACTION_REPLY_CODE_ERROR,
S9X_GOLD_FINGER_CODE_ERROR,
S9X_DEBUG_OUTPUT,
S9X_DMA_TRACE,
S9X_HDMA_TRACE,
S9X_WRONG_FORMAT,
S9X_WRONG_VERSION,
S9X_ROM_NOT_FOUND,
S9X_FREEZE_FILE_NOT_FOUND,
S9X_PPU_TRACE,
S9X_TRACE_DSP1,
S9X_FREEZE_ROM_NAME,
S9X_HEADER_WARNING,
S9X_NETPLAY_NOT_SERVER,
S9X_FREEZE_FILE_INFO,
S9X_TURBO_MODE,
S9X_SOUND_NOT_BUILT,
// Individual message numbers
enum
{
S9X_ROM_INFO,
S9X_HEADERS_INFO,
S9X_CONFIG_INFO,
S9X_ROM_CONFUSING_FORMAT_INFO,
S9X_ROM_INTERLEAVED_INFO,
S9X_SOUND_DEVICE_OPEN_FAILED,
S9X_APU_STOPPED,
S9X_USAGE,
S9X_GAME_GENIE_CODE_ERROR,
S9X_ACTION_REPLY_CODE_ERROR,
S9X_GOLD_FINGER_CODE_ERROR,
S9X_DEBUG_OUTPUT,
S9X_DMA_TRACE,
S9X_HDMA_TRACE,
S9X_WRONG_FORMAT,
S9X_WRONG_VERSION,
S9X_ROM_NOT_FOUND,
S9X_FREEZE_FILE_NOT_FOUND,
S9X_PPU_TRACE,
S9X_TRACE_DSP1,
S9X_FREEZE_ROM_NAME,
S9X_HEADER_WARNING,
S9X_NETPLAY_NOT_SERVER,
S9X_FREEZE_FILE_INFO,
S9X_TURBO_MODE,
S9X_SOUND_NOT_BUILT,
S9X_MOVIE_INFO,
S9X_WRONG_MOVIE_SNAPSHOT,
S9X_NOT_A_MOVIE_SNAPSHOT,
@ -210,4 +210,3 @@ enum {
};
#endif

View File

@ -159,80 +159,82 @@
**********************************************************************************/
#ifdef DEBUGGER
#ifndef _MISSING_H_
#define _MISSING_H_
struct HDMA
struct MissingHDMA
{
uint8 used;
uint8 bbus_address;
uint8 abus_bank;
uint16 abus_address;
uint8 indirect_address;
uint8 force_table_address_write;
uint8 force_table_address_read;
uint8 line_count_write;
uint8 line_count_read;
uint8 used;
uint8 bbus_address;
uint8 abus_bank;
uint16 abus_address;
uint8 indirect_address;
uint8 force_table_address_write;
uint8 force_table_address_read;
uint8 line_count_write;
uint8 line_count_read;
};
struct Missing
{
uint8 emulate6502;
uint8 decimal_mode;
uint8 mv_8bit_index;
uint8 mv_8bit_acc;
uint8 interlace;
uint8 lines_239;
uint8 pseudo_512;
struct HDMA hdma [8];
uint8 modes [8];
uint8 mode7_fx;
uint8 mode7_flip;
uint8 mode7_bgmode;
uint8 direct;
uint8 matrix_multiply;
uint8 oam_read;
uint8 vram_read;
uint8 cgram_read;
uint8 wram_read;
uint8 dma_read;
uint8 vram_inc;
uint8 vram_full_graphic_inc;
uint8 virq;
uint8 hirq;
uint16 virq_pos;
uint16 hirq_pos;
uint8 h_v_latch;
uint8 h_counter_read;
uint8 v_counter_read;
uint8 fast_rom;
uint8 window1 [6];
uint8 window2 [6];
uint8 sprite_priority_rotation;
uint8 subscreen;
uint8 subscreen_add;
uint8 subscreen_sub;
uint8 fixed_colour_add;
uint8 fixed_colour_sub;
uint8 mosaic;
uint8 sprite_double_height;
uint8 dma_channels;
uint8 dma_this_frame;
uint8 oam_address_read;
uint8 bg_offset_read;
uint8 matrix_read;
uint8 hdma_channels;
uint8 hdma_this_frame;
uint16 unknownppu_read;
uint16 unknownppu_write;
uint16 unknowncpu_read;
uint16 unknowncpu_write;
uint16 unknowndsp_read;
uint16 unknowndsp_write;
struct MissingHDMA hdma[8];
uint8 emulate6502;
uint8 decimal_mode;
uint8 mv_8bit_index;
uint8 mv_8bit_acc;
uint8 interlace;
uint8 lines_239;
uint8 pseudo_512;
uint8 modes[8];
uint8 mode7_fx;
uint8 mode7_flip;
uint8 mode7_bgmode;
uint8 direct;
uint8 matrix_multiply;
uint8 oam_read;
uint8 vram_read;
uint8 cgram_read;
uint8 wram_read;
uint8 dma_read;
uint8 vram_inc;
uint8 vram_full_graphic_inc;
uint8 virq;
uint8 hirq;
uint16 virq_pos;
uint16 hirq_pos;
uint8 h_v_latch;
uint8 h_counter_read;
uint8 v_counter_read;
uint8 fast_rom;
uint8 window1[6];
uint8 window2[6];
uint8 sprite_priority_rotation;
uint8 subscreen;
uint8 subscreen_add;
uint8 subscreen_sub;
uint8 fixed_colour_add;
uint8 fixed_colour_sub;
uint8 mosaic;
uint8 sprite_double_height;
uint8 dma_channels;
uint8 dma_this_frame;
uint8 oam_address_read;
uint8 bg_offset_read;
uint8 matrix_read;
uint8 hdma_channels;
uint8 hdma_this_frame;
uint16 unknownppu_read;
uint16 unknownppu_write;
uint16 unknowncpu_read;
uint16 unknowncpu_write;
uint16 unknowndsp_read;
uint16 unknowndsp_write;
};
EXTERN_C struct Missing missing;
extern struct Missing missing;
#endif
#endif

1171
source/snes9x/movie.cpp Normal file

File diff suppressed because it is too large Load Diff

241
source/snes9x/movie.h Normal file
View File

@ -0,0 +1,241 @@
/**********************************************************************************
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
Jerremy Koot (jkoot@snes9x.com)
(c) Copyright 2002 - 2004 Matthew Kendora
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
Kris Bleakley (codeviolation@hotmail.com)
(c) Copyright 2002 - 2007 Brad Jorsch (anomie@users.sourceforge.net),
Nach (n-a-c-h@users.sourceforge.net),
zones (kasumitokoduck@yahoo.com)
(c) Copyright 2006 - 2007 nitsuja
BS-X C emulator code
(c) Copyright 2005 - 2006 Dreamer Nom,
zones
C4 x86 assembler and some C emulation code
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
Nach,
zsKnight (zsknight@zsnes.com)
C4 C++ code
(c) Copyright 2003 - 2006 Brad Jorsch,
Nach
DSP-1 emulator code
(c) Copyright 1998 - 2006 _Demo_,
Andreas Naive (andreasnaive@gmail.com)
Gary Henderson,
Ivar (ivar@snes9x.com),
John Weidman,
Kris Bleakley,
Matthew Kendora,
Nach,
neviksti (neviksti@hotmail.com)
DSP-2 emulator code
(c) Copyright 2003 John Weidman,
Kris Bleakley,
Lord Nightmare (lord_nightmare@users.sourceforge.net),
Matthew Kendora,
neviksti
DSP-3 emulator code
(c) Copyright 2003 - 2006 John Weidman,
Kris Bleakley,
Lancer,
z80 gaiden
DSP-4 emulator code
(c) Copyright 2004 - 2006 Dreamer Nom,
John Weidman,
Kris Bleakley,
Nach,
z80 gaiden
OBC1 emulator code
(c) Copyright 2001 - 2004 zsKnight,
pagefault (pagefault@zsnes.com),
Kris Bleakley,
Ported from x86 assembler to C by sanmaiwashi
SPC7110 and RTC C++ emulator code
(c) Copyright 2002 Matthew Kendora with research by
zsKnight,
John Weidman,
Dark Force
S-DD1 C emulator code
(c) Copyright 2003 Brad Jorsch with research by
Andreas Naive,
John Weidman
S-RTC C emulator code
(c) Copyright 2001-2006 byuu,
John Weidman
ST010 C++ emulator code
(c) Copyright 2003 Feather,
John Weidman,
Kris Bleakley,
Matthew Kendora
Super FX x86 assembler emulator code
(c) Copyright 1998 - 2003 _Demo_,
pagefault,
zsKnight,
Super FX C emulator code
(c) Copyright 1997 - 1999 Ivar,
Gary Henderson,
John Weidman
Sound DSP emulator code is derived from SNEeSe and OpenSPC:
(c) Copyright 1998 - 2003 Brad Martin
(c) Copyright 1998 - 2006 Charles Bilyue'
SH assembler code partly based on x86 assembler code
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
2xSaI filter
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
HQ2x, HQ3x, HQ4x filters
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
Win32 GUI code
(c) Copyright 2003 - 2006 blip,
funkyass,
Matthew Kendora,
Nach,
nitsuja
Mac OS GUI code
(c) Copyright 1998 - 2001 John Stiles
(c) Copyright 2001 - 2007 zones
Specific ports contains the works of other authors. See headers in
individual files.
Snes9x homepage: http://www.snes9x.com
Permission to use, copy, modify and/or distribute Snes9x in both binary
and source form, for non-commercial purposes, is hereby granted without
fee, providing that this license information and copyright notice appear
with all copies and any derived work.
This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software or it's derivatives.
Snes9x is freeware for PERSONAL USE only. Commercial users should
seek permission of the copyright holders first. Commercial use includes,
but is not limited to, charging money for Snes9x or software derived from
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
using Snes9x as a promotion for your commercial product.
The copyright holders request that bug fixes and improvements to the code
should be forwarded to them so everyone can benefit from the modifications
in future versions.
Super NES and Super Nintendo Entertainment System are trademarks of
Nintendo Co., Limited and its subsidiary companies.
**********************************************************************************/
// Input recording/playback code
// (c) Copyright 2004 blip
#ifndef _MOVIE_H_
#define _MOVIE_H_
#define MOVIE_OPT_FROM_SNAPSHOT 0
#define MOVIE_OPT_FROM_RESET (1 << 0)
#define MOVIE_OPT_PAL (1 << 1)
#define MOVIE_OPT_NOSAVEDATA (1 << 2)
#define MOVIE_SYNC_DATA_EXISTS 0x01
#define MOVIE_SYNC_OBSOLETE 0x02
#define MOVIE_SYNC_LEFTRIGHT 0x04
#define MOVIE_SYNC_VOLUMEENVX 0x08
#define MOVIE_SYNC_FAKEMUTE 0x10
#define MOVIE_SYNC_SYNCSOUND 0x20
#define MOVIE_SYNC_HASROMINFO 0x40
#define MOVIE_SYNC_NOCPUSHUTDOWN 0x80
#define MOVIE_MAX_METADATA 512
#define CONTROLLER_DATA_SIZE 2
#define MOUSE_DATA_SIZE 5
#define SCOPE_DATA_SIZE 6
#define JUSTIFIER_DATA_SIZE 11
struct MovieInfo
{
time_t TimeCreated;
uint32 Version;
uint32 LengthFrames;
uint32 LengthSamples;
uint32 RerecordCount;
uint8 Opts;
uint8 ControllersMask;
uint8 SyncFlags;
bool8 ReadOnly;
uint8 PortType[2];
wchar_t Metadata[MOVIE_MAX_METADATA];
uint32 ROMCRC32;
char ROMName[23];
};
// methods used by the user-interface code
int S9xMovieOpen (const char *, bool8);
int S9xMovieCreate (const char *, uint8, uint8, const wchar_t *, int);
int S9xMovieGetInfo (const char *, struct MovieInfo *);
void S9xMovieStop (bool8);
void S9xMovieToggleRecState (void);
void S9xMovieToggleFrameDisplay (void);
const char * S9xChooseMovieFilename (bool8);
// methods used by the emulation
void S9xMovieInit (void);
void S9xMovieShutdown (void);
void S9xMovieUpdate (bool a = true);
void S9xMovieUpdateOnReset (void);
void S9xUpdateFrameCounter (int o = 0);
void S9xMovieFreeze (uint8 **, uint32 *);
int S9xMovieUnfreeze (uint8 *, uint32);
// accessor functions
bool8 S9xMovieActive (void);
bool8 S9xMoviePlaying (void);
bool8 S9xMovieRecording (void);
bool8 S9xMovieReadOnly (void);
uint8 S9xMovieControllers (void);
uint32 S9xMovieGetId (void);
uint32 S9xMovieGetLength (void);
uint32 S9xMovieGetFrameCounter (void);
uint16 MovieGetJoypad (int);
void MovieSetJoypad (int, uint16);
bool MovieGetMouse (int, uint8 d[MOUSE_DATA_SIZE]);
void MovieSetMouse (int, uint8 d[MOUSE_DATA_SIZE], bool);
bool MovieGetScope (int, uint8 d[SCOPE_DATA_SIZE]);
void MovieSetScope (int, uint8 d[SCOPE_DATA_SIZE]);
bool MovieGetJustifier (int, uint8 d[JUSTIFIER_DATA_SIZE]);
void MovieSetJustifier (int, uint8 d[JUSTIFIER_DATA_SIZE]);
#endif

View File

@ -159,124 +159,102 @@
**********************************************************************************/
#include <string.h>
#include "snes9x.h"
#include "memmap.h"
#include "obc1.h"
static uint8 *OBC1_RAM = NULL;
int OBC1_Address;
int OBC1_BasePtr;
int OBC1_Shift;
extern "C"
uint8 S9xGetOBC1 (uint16 Address)
{
uint8 GetOBC1 (uint16 Address)
{
switch(Address) {
switch (Address)
{
case 0x7ff0:
return OBC1_RAM[OBC1_BasePtr + (OBC1_Address << 2)];
return (Memory.OBC1RAM[OBC1.basePtr + (OBC1.address << 2)]);
case 0x7ff1:
return OBC1_RAM[OBC1_BasePtr + (OBC1_Address << 2) + 1];
return (Memory.OBC1RAM[OBC1.basePtr + (OBC1.address << 2) + 1]);
case 0x7ff2:
return OBC1_RAM[OBC1_BasePtr + (OBC1_Address << 2) + 2];
return (Memory.OBC1RAM[OBC1.basePtr + (OBC1.address << 2) + 2]);
case 0x7ff3:
return OBC1_RAM[OBC1_BasePtr + (OBC1_Address << 2) + 3];
return (Memory.OBC1RAM[OBC1.basePtr + (OBC1.address << 2) + 3]);
case 0x7ff4:
return OBC1_RAM[OBC1_BasePtr + (OBC1_Address >> 2) + 0x200];
return (Memory.OBC1RAM[OBC1.basePtr + (OBC1.address >> 2) + 0x200]);
}
return OBC1_RAM[Address & 0x1fff];
return (Memory.OBC1RAM[Address - 0x6000]);
}
void SetOBC1 (uint8 Byte, uint16 Address)
void S9xSetOBC1 (uint8 Byte, uint16 Address)
{
switch(Address) {
switch (Address)
{
case 0x7ff0:
{
OBC1_RAM[OBC1_BasePtr + (OBC1_Address << 2)] = Byte;
Memory.OBC1RAM[OBC1.basePtr + (OBC1.address << 2)] = Byte;
break;
}
case 0x7ff1:
{
OBC1_RAM[OBC1_BasePtr + (OBC1_Address << 2) + 1] = Byte;
Memory.OBC1RAM[OBC1.basePtr + (OBC1.address << 2) + 1] = Byte;
break;
}
case 0x7ff2:
{
OBC1_RAM[OBC1_BasePtr + (OBC1_Address << 2) + 2] = Byte;
Memory.OBC1RAM[OBC1.basePtr + (OBC1.address << 2) + 2] = Byte;
break;
}
case 0x7ff3:
{
OBC1_RAM[OBC1_BasePtr + (OBC1_Address << 2) + 3] = Byte;
Memory.OBC1RAM[OBC1.basePtr + (OBC1.address << 2) + 3] = Byte;
break;
}
case 0x7ff4:
{
unsigned char Temp;
Temp = OBC1_RAM[OBC1_BasePtr + (OBC1_Address >> 2) + 0x200];
Temp = (Temp & ~(3 << OBC1_Shift)) | ((Byte & 3) << OBC1_Shift);
OBC1_RAM[OBC1_BasePtr + (OBC1_Address >> 2) + 0x200] = Temp;
uint8 Temp;
Temp = Memory.OBC1RAM[OBC1.basePtr + (OBC1.address >> 2) + 0x200];
Temp = (Temp & ~(3 << OBC1.shift)) | ((Byte & 3) << OBC1.shift);
Memory.OBC1RAM[OBC1.basePtr + (OBC1.address >> 2) + 0x200] = Temp;
break;
}
case 0x7ff5:
{
if (Byte & 1)
OBC1_BasePtr = 0x1800;
OBC1.basePtr = 0x1800;
else
OBC1_BasePtr = 0x1c00;
OBC1.basePtr = 0x1c00;
break;
}
case 0x7ff6:
{
OBC1_Address = Byte & 0x7f;
OBC1_Shift = (Byte & 3) << 1;
OBC1.address = Byte & 0x7f;
OBC1.shift = (Byte & 3) << 1;
break;
}
}
OBC1_RAM[Address & 0x1fff] = Byte;
Memory.OBC1RAM[Address - 0x6000] = Byte;
}
void S9xResetOBC1 (void)
{
for (int i = 0; i <= 0x1fff; i++)
Memory.OBC1RAM[i] = 0xff;
if (Memory.OBC1RAM[0x1ff5] & 1)
OBC1.basePtr = 0x1800;
else
OBC1.basePtr = 0x1c00;
OBC1.address = Memory.OBC1RAM[0x1ff6] & 0x7f;
OBC1.shift = (Memory.OBC1RAM[0x1ff6] & 3) << 1;
}
uint8 * S9xGetBasePointerOBC1 (uint16 Address)
{
if (Address >= 0x7ff0 && Address <= 0x7ff6)
return (NULL);
return (OBC1_RAM - 0x6000);
return (Memory.OBC1RAM - 0x6000);
}
uint8 * S9xGetMemPointerOBC1 (uint16 Address)
{
if (Address >= 0x7ff0 && Address <= 0x7ff6)
return (NULL);
return (OBC1_RAM - 0x6000 + (Address & 0xffff));
}
void ResetOBC1()
{
OBC1_RAM = &Memory.FillRAM[0x6000];
if (OBC1_RAM[0x1ff5] & 1)
OBC1_BasePtr = 0x1800;
else
OBC1_BasePtr = 0x1c00;
OBC1_Address = OBC1_RAM[0x1ff6] & 0x7f;
OBC1_Shift = (OBC1_RAM[0x1ff6] & 3) << 1;
}
return (Memory.OBC1RAM + Address - 0x6000);
}

View File

@ -159,18 +159,22 @@
**********************************************************************************/
#ifndef _OBC1_H_
#define _OBC1_H_
START_EXTERN_C
uint8 GetOBC1 (uint16 Address);
void SetOBC1 (uint8 Byte, uint16 Address);
struct SOBC1
{
uint16 address;
uint16 basePtr;
uint16 shift;
};
extern struct SOBC1 OBC1;
void S9xSetOBC1 (uint8, uint16);
uint8 S9xGetOBC1 (uint16);
void S9xResetOBC1 (void);
uint8 * S9xGetBasePointerOBC1 (uint16);
uint8 * S9xGetMemPointerOBC1 (uint16);
void ResetOBC1();//bool8 full);
END_EXTERN_C
#endif

View File

@ -159,8 +159,6 @@
**********************************************************************************/
#ifndef _PIXFORM_H_
#define _PIXFORM_H_
@ -168,229 +166,226 @@
enum { RGB565, RGB555, BGR565, BGR555, GBR565, GBR555, RGB5551 };
#define BUILD_PIXEL(R,G,B) ((*GFX.BuildPixel) (R, G, B))
#define BUILD_PIXEL2(R,G,B) ((*GFX.BuildPixel2) (R, G, B))
#define DECOMPOSE_PIXEL(Pixel,R,G,B) ((*GFX.DecomposePixel) (Pixel, R,G,B))
#define BUILD_PIXEL(R, G, B) ((*GFX.BuildPixel) (R, G, B))
#define BUILD_PIXEL2(R, G, B) ((*GFX.BuildPixel2) (R, G, B))
#define DECOMPOSE_PIXEL(PIX, R, G, B) ((*GFX.DecomposePixel) (PIX, R, G, B))
extern uint32 RED_LOW_BIT_MASK;
extern uint32 GREEN_LOW_BIT_MASK;
extern uint32 BLUE_LOW_BIT_MASK;
extern uint32 RED_HI_BIT_MASK;
extern uint32 GREEN_HI_BIT_MASK;
extern uint32 BLUE_HI_BIT_MASK;
extern uint32 MAX_RED;
extern uint32 MAX_GREEN;
extern uint32 MAX_BLUE;
extern uint32 SPARE_RGB_BIT_MASK;
extern uint32 GREEN_HI_BIT;
extern uint32 RGB_LOW_BITS_MASK;
extern uint32 RGB_HI_BITS_MASK;
extern uint32 RGB_HI_BITS_MASKx2;
extern uint32 RGB_REMOVE_LOW_BITS_MASK;
extern uint32 FIRST_COLOR_MASK;
extern uint32 SECOND_COLOR_MASK;
extern uint32 THIRD_COLOR_MASK;
extern uint32 ALPHA_BITS_MASK;
extern uint32 FIRST_THIRD_COLOR_MASK;
extern uint32 TWO_LOW_BITS_MASK;
extern uint32 HIGH_BITS_SHIFTED_TWO_MASK;
extern uint32 MAX_RED;
extern uint32 MAX_GREEN;
extern uint32 MAX_BLUE;
extern uint32 RED_LOW_BIT_MASK;
extern uint32 GREEN_LOW_BIT_MASK;
extern uint32 BLUE_LOW_BIT_MASK;
extern uint32 RED_HI_BIT_MASK;
extern uint32 GREEN_HI_BIT_MASK;
extern uint32 BLUE_HI_BIT_MASK;
extern uint32 FIRST_COLOR_MASK;
extern uint32 SECOND_COLOR_MASK;
extern uint32 THIRD_COLOR_MASK;
extern uint32 ALPHA_BITS_MASK;
extern uint32 GREEN_HI_BIT;
extern uint32 RGB_LOW_BITS_MASK;
extern uint32 RGB_HI_BITS_MASK;
extern uint32 RGB_HI_BITS_MASKx2;
extern uint32 RGB_REMOVE_LOW_BITS_MASK;
extern uint32 FIRST_THIRD_COLOR_MASK;
extern uint32 TWO_LOW_BITS_MASK;
extern uint32 HIGH_BITS_SHIFTED_TWO_MASK;
extern uint32 SPARE_RGB_BIT_MASK;
#endif
/* RGB565 format */
#define BUILD_PIXEL_RGB565(R,G,B) (((int) (R) << 11) | ((int) (G) << 6) | (int) (B))
#define BUILD_PIXEL2_RGB565(R,G,B) (((int) (R) << 11) | ((int) (G) << 5) | (int) (B))
#define DECOMPOSE_PIXEL_RGB565(PIX,R,G,B) {(R) = (PIX) >> 11; (G) = ((PIX) >> 6) & 0x1f; (B) = (PIX) & 0x1f; }
#define SPARE_RGB_BIT_MASK_RGB565 (1 << 5)
#define BUILD_PIXEL_RGB565(R, G, B) (((int) (R) << 11) | ((int) (G) << 6) | (int) (B))
#define BUILD_PIXEL2_RGB565(R, G, B) (((int) (R) << 11) | ((int) (G) << 5) | (int) (B))
#define DECOMPOSE_PIXEL_RGB565(PIX, R, G, B) { (R) = (PIX) >> 11; (G) = ((PIX) >> 6) & 0x1f; (B) = (PIX) & 0x1f; }
#define SPARE_RGB_BIT_MASK_RGB565 (1 << 5)
#define MAX_RED_RGB565 31
#define MAX_GREEN_RGB565 63
#define MAX_BLUE_RGB565 31
#define RED_LOW_BIT_MASK_RGB565 0x0800
#define GREEN_LOW_BIT_MASK_RGB565 0x0020
#define BLUE_LOW_BIT_MASK_RGB565 0x0001
#define RED_HI_BIT_MASK_RGB565 0x8000
#define GREEN_HI_BIT_MASK_RGB565 0x0400
#define BLUE_HI_BIT_MASK_RGB565 0x0010
#define FIRST_COLOR_MASK_RGB565 0xF800
#define SECOND_COLOR_MASK_RGB565 0x07E0
#define THIRD_COLOR_MASK_RGB565 0x001F
#define ALPHA_BITS_MASK_RGB565 0x0000
#define MAX_RED_RGB565 31
#define MAX_GREEN_RGB565 63
#define MAX_BLUE_RGB565 31
#define RED_LOW_BIT_MASK_RGB565 0x0800
#define GREEN_LOW_BIT_MASK_RGB565 0x0020
#define BLUE_LOW_BIT_MASK_RGB565 0x0001
#define RED_HI_BIT_MASK_RGB565 0x8000
#define GREEN_HI_BIT_MASK_RGB565 0x0400
#define BLUE_HI_BIT_MASK_RGB565 0x0010
#define FIRST_COLOR_MASK_RGB565 0xF800
#define SECOND_COLOR_MASK_RGB565 0x07E0
#define THIRD_COLOR_MASK_RGB565 0x001F
#define ALPHA_BITS_MASK_RGB565 0x0000
/* RGB555 format */
#define BUILD_PIXEL_RGB555(R,G,B) (((int) (R) << 10) | ((int) (G) << 5) | (int) (B))
#define BUILD_PIXEL2_RGB555(R,G,B) (((int) (R) << 10) | ((int) (G) << 5) | (int) (B))
#define DECOMPOSE_PIXEL_RGB555(PIX,R,G,B) {(R) = (PIX) >> 10; (G) = ((PIX) >> 5) & 0x1f; (B) = (PIX) & 0x1f; }
#define SPARE_RGB_BIT_MASK_RGB555 (1 << 15)
#define BUILD_PIXEL_RGB555(R, G, B) (((int) (R) << 10) | ((int) (G) << 5) | (int) (B))
#define BUILD_PIXEL2_RGB555(R, G, B) (((int) (R) << 10) | ((int) (G) << 5) | (int) (B))
#define DECOMPOSE_PIXEL_RGB555(PIX, R, G, B) { (R) = (PIX) >> 10; (G) = ((PIX) >> 5) & 0x1f; (B) = (PIX) & 0x1f; }
#define SPARE_RGB_BIT_MASK_RGB555 (1 << 15)
#define MAX_RED_RGB555 31
#define MAX_GREEN_RGB555 31
#define MAX_BLUE_RGB555 31
#define RED_LOW_BIT_MASK_RGB555 0x0400
#define GREEN_LOW_BIT_MASK_RGB555 0x0020
#define BLUE_LOW_BIT_MASK_RGB555 0x0001
#define RED_HI_BIT_MASK_RGB555 0x4000
#define GREEN_HI_BIT_MASK_RGB555 0x0200
#define BLUE_HI_BIT_MASK_RGB555 0x0010
#define FIRST_COLOR_MASK_RGB555 0x7C00
#define SECOND_COLOR_MASK_RGB555 0x03E0
#define THIRD_COLOR_MASK_RGB555 0x001F
#define ALPHA_BITS_MASK_RGB555 0x0000
#define MAX_RED_RGB555 31
#define MAX_GREEN_RGB555 31
#define MAX_BLUE_RGB555 31
#define RED_LOW_BIT_MASK_RGB555 0x0400
#define GREEN_LOW_BIT_MASK_RGB555 0x0020
#define BLUE_LOW_BIT_MASK_RGB555 0x0001
#define RED_HI_BIT_MASK_RGB555 0x4000
#define GREEN_HI_BIT_MASK_RGB555 0x0200
#define BLUE_HI_BIT_MASK_RGB555 0x0010
#define FIRST_COLOR_MASK_RGB555 0x7C00
#define SECOND_COLOR_MASK_RGB555 0x03E0
#define THIRD_COLOR_MASK_RGB555 0x001F
#define ALPHA_BITS_MASK_RGB555 0x0000
/* BGR565 format */
#define BUILD_PIXEL_BGR565(R,G,B) (((int) (B) << 11) | ((int) (G) << 6) | (int) (R))
#define BUILD_PIXEL2_BGR565(R,G,B) (((int) (B) << 11) | ((int) (G) << 5) | (int) (R))
#define DECOMPOSE_PIXEL_BGR565(PIX,R,G,B) {(B) = (PIX) >> 11; (G) = ((PIX) >> 6) & 0x1f; (R) = (PIX) & 0x1f; }
#define SPARE_RGB_BIT_MASK_BGR565 (1 << 5)
#define BUILD_PIXEL_BGR565(R, G, B) (((int) (B) << 11) | ((int) (G) << 6) | (int) (R))
#define BUILD_PIXEL2_BGR565(R, G, B) (((int) (B) << 11) | ((int) (G) << 5) | (int) (R))
#define DECOMPOSE_PIXEL_BGR565(PIX, R, G, B) { (B) = (PIX) >> 11; (G) = ((PIX) >> 6) & 0x1f; (R) = (PIX) & 0x1f; }
#define SPARE_RGB_BIT_MASK_BGR565 (1 << 5)
#define MAX_RED_BGR565 31
#define MAX_GREEN_BGR565 63
#define MAX_BLUE_BGR565 31
#define RED_LOW_BIT_MASK_BGR565 0x0001
#define GREEN_LOW_BIT_MASK_BGR565 0x0040
#define BLUE_LOW_BIT_MASK_BGR565 0x0800
#define RED_HI_BIT_MASK_BGR565 0x0010
#define GREEN_HI_BIT_MASK_BGR565 0x0400
#define BLUE_HI_BIT_MASK_BGR565 0x8000
#define FIRST_COLOR_MASK_BGR565 0xF800
#define SECOND_COLOR_MASK_BGR565 0x07E0
#define THIRD_COLOR_MASK_BGR565 0x001F
#define ALPHA_BITS_MASK_BGR565 0x0000
#define MAX_RED_BGR565 31
#define MAX_GREEN_BGR565 63
#define MAX_BLUE_BGR565 31
#define RED_LOW_BIT_MASK_BGR565 0x0001
#define GREEN_LOW_BIT_MASK_BGR565 0x0040
#define BLUE_LOW_BIT_MASK_BGR565 0x0800
#define RED_HI_BIT_MASK_BGR565 0x0010
#define GREEN_HI_BIT_MASK_BGR565 0x0400
#define BLUE_HI_BIT_MASK_BGR565 0x8000
#define FIRST_COLOR_MASK_BGR565 0xF800
#define SECOND_COLOR_MASK_BGR565 0x07E0
#define THIRD_COLOR_MASK_BGR565 0x001F
#define ALPHA_BITS_MASK_BGR565 0x0000
/* BGR555 format */
#define BUILD_PIXEL_BGR555(R,G,B) (((int) (B) << 10) | ((int) (G) << 5) | (int) (R))
#define BUILD_PIXEL2_BGR555(R,G,B) (((int) (B) << 10) | ((int) (G) << 5) | (int) (R))
#define DECOMPOSE_PIXEL_BGR555(PIX,R,G,B) {(B) = (PIX) >> 10; (G) = ((PIX) >> 5) & 0x1f; (R) = (PIX) & 0x1f; }
#define SPARE_RGB_BIT_MASK_BGR555 (1 << 15)
#define BUILD_PIXEL_BGR555(R, G, B) (((int) (B) << 10) | ((int) (G) << 5) | (int) (R))
#define BUILD_PIXEL2_BGR555(R, G, B) (((int) (B) << 10) | ((int) (G) << 5) | (int) (R))
#define DECOMPOSE_PIXEL_BGR555(PIX, R, G, B) { (B) = (PIX) >> 10; (G) = ((PIX) >> 5) & 0x1f; (R) = (PIX) & 0x1f; }
#define SPARE_RGB_BIT_MASK_BGR555 (1 << 15)
#define MAX_RED_BGR555 31
#define MAX_GREEN_BGR555 31
#define MAX_BLUE_BGR555 31
#define RED_LOW_BIT_MASK_BGR555 0x0001
#define GREEN_LOW_BIT_MASK_BGR555 0x0020
#define BLUE_LOW_BIT_MASK_BGR555 0x0400
#define RED_HI_BIT_MASK_BGR555 0x0010
#define GREEN_HI_BIT_MASK_BGR555 0x0200
#define BLUE_HI_BIT_MASK_BGR555 0x4000
#define FIRST_COLOR_MASK_BGR555 0x7C00
#define SECOND_COLOR_MASK_BGR555 0x03E0
#define THIRD_COLOR_MASK_BGR555 0x001F
#define ALPHA_BITS_MASK_BGR555 0x0000
#define MAX_RED_BGR555 31
#define MAX_GREEN_BGR555 31
#define MAX_BLUE_BGR555 31
#define RED_LOW_BIT_MASK_BGR555 0x0001
#define GREEN_LOW_BIT_MASK_BGR555 0x0020
#define BLUE_LOW_BIT_MASK_BGR555 0x0400
#define RED_HI_BIT_MASK_BGR555 0x0010
#define GREEN_HI_BIT_MASK_BGR555 0x0200
#define BLUE_HI_BIT_MASK_BGR555 0x4000
#define FIRST_COLOR_MASK_BGR555 0x7C00
#define SECOND_COLOR_MASK_BGR555 0x03E0
#define THIRD_COLOR_MASK_BGR555 0x001F
#define ALPHA_BITS_MASK_BGR555 0x0000
/* GBR565 format */
#define BUILD_PIXEL_GBR565(R,G,B) (((int) (G) << 11) | ((int) (B) << 6) | (int) (R))
#define BUILD_PIXEL2_GBR565(R,G,B) (((int) (G) << 11) | ((int) (B) << 5) | (int) (R))
#define DECOMPOSE_PIXEL_GBR565(PIX,R,G,B) {(G) = (PIX) >> 11; (B) = ((PIX) >> 6) & 0x1f; (R) = (PIX) & 0x1f; }
#define SPARE_RGB_BIT_MASK_GBR565 (1 << 5)
#define BUILD_PIXEL_GBR565(R, G, B) (((int) (G) << 11) | ((int) (B) << 6) | (int) (R))
#define BUILD_PIXEL2_GBR565(R, G, B) (((int) (G) << 11) | ((int) (B) << 5) | (int) (R))
#define DECOMPOSE_PIXEL_GBR565(PIX, R, G, B) { (G) = (PIX) >> 11; (B) = ((PIX) >> 6) & 0x1f; (R) = (PIX) & 0x1f; }
#define SPARE_RGB_BIT_MASK_GBR565 (1 << 5)
#define MAX_RED_GBR565 31
#define MAX_BLUE_GBR565 63
#define MAX_GREEN_GBR565 31
#define RED_LOW_BIT_MASK_GBR565 0x0001
#define BLUE_LOW_BIT_MASK_GBR565 0x0040
#define GREEN_LOW_BIT_MASK_GBR565 0x0800
#define RED_HI_BIT_MASK_GBR565 0x0010
#define BLUE_HI_BIT_MASK_GBR565 0x0400
#define GREEN_HI_BIT_MASK_GBR565 0x8000
#define FIRST_COLOR_MASK_GBR565 0xF800
#define SECOND_COLOR_MASK_GBR565 0x07E0
#define THIRD_COLOR_MASK_GBR565 0x001F
#define ALPHA_BITS_MASK_GBR565 0x0000
#define MAX_RED_GBR565 31
#define MAX_GREEN_GBR565 31
#define MAX_BLUE_GBR565 63
#define RED_LOW_BIT_MASK_GBR565 0x0001
#define GREEN_LOW_BIT_MASK_GBR565 0x0800
#define BLUE_LOW_BIT_MASK_GBR565 0x0040
#define RED_HI_BIT_MASK_GBR565 0x0010
#define GREEN_HI_BIT_MASK_GBR565 0x8000
#define BLUE_HI_BIT_MASK_GBR565 0x0400
#define FIRST_COLOR_MASK_GBR565 0xF800
#define SECOND_COLOR_MASK_GBR565 0x07E0
#define THIRD_COLOR_MASK_GBR565 0x001F
#define ALPHA_BITS_MASK_GBR565 0x0000
/* GBR555 format */
#define BUILD_PIXEL_GBR555(R,G,B) (((int) (G) << 10) | ((int) (B) << 5) | (int) (R))
#define BUILD_PIXEL2_GBR555(R,G,B) (((int) (G) << 10) | ((int) (B) << 5) | (int) (R))
#define DECOMPOSE_PIXEL_GBR555(PIX,R,G,B) {(G) = (PIX) >> 10; (B) = ((PIX) >> 5) & 0x1f; (R) = (PIX) & 0x1f; }
#define SPARE_RGB_BIT_MASK_GBR555 (1 << 15)
#define BUILD_PIXEL_GBR555(R, G, B) (((int) (G) << 10) | ((int) (B) << 5) | (int) (R))
#define BUILD_PIXEL2_GBR555(R, G, B) (((int) (G) << 10) | ((int) (B) << 5) | (int) (R))
#define DECOMPOSE_PIXEL_GBR555(PIX, R, G, B) { (G) = (PIX) >> 10; (B) = ((PIX) >> 5) & 0x1f; (R) = (PIX) & 0x1f; }
#define SPARE_RGB_BIT_MASK_GBR555 (1 << 15)
#define MAX_RED_GBR555 31
#define MAX_BLUE_GBR555 31
#define MAX_GREEN_GBR555 31
#define RED_LOW_BIT_MASK_GBR555 0x0001
#define BLUE_LOW_BIT_MASK_GBR555 0x0020
#define GREEN_LOW_BIT_MASK_GBR555 0x0400
#define RED_HI_BIT_MASK_GBR555 0x0010
#define BLUE_HI_BIT_MASK_GBR555 0x0200
#define GREEN_HI_BIT_MASK_GBR555 0x4000
#define FIRST_COLOR_MASK_GBR555 0x7C00
#define SECOND_COLOR_MASK_GBR555 0x03E0
#define THIRD_COLOR_MASK_GBR555 0x001F
#define ALPHA_BITS_MASK_GBR555 0x0000
#define MAX_RED_GBR555 31
#define MAX_GREEN_GBR555 31
#define MAX_BLUE_GBR555 31
#define RED_LOW_BIT_MASK_GBR555 0x0001
#define GREEN_LOW_BIT_MASK_GBR555 0x0400
#define BLUE_LOW_BIT_MASK_GBR555 0x0020
#define RED_HI_BIT_MASK_GBR555 0x0010
#define GREEN_HI_BIT_MASK_GBR555 0x4000
#define BLUE_HI_BIT_MASK_GBR555 0x0200
#define FIRST_COLOR_MASK_GBR555 0x7C00
#define SECOND_COLOR_MASK_GBR555 0x03E0
#define THIRD_COLOR_MASK_GBR555 0x001F
#define ALPHA_BITS_MASK_GBR555 0x0000
/* RGB5551 format */
#define BUILD_PIXEL_RGB5551(R,G,B) (((int) (R) << 11) | ((int) (G) << 6) | (int) ((B) << 1) | 1)
#define BUILD_PIXEL2_RGB5551(R,G,B) (((int) (R) << 11) | ((int) (G) << 6) | (int) ((B) << 1) | 1)
#define DECOMPOSE_PIXEL_RGB5551(PIX,R,G,B) {(R) = (PIX) >> 11; (G) = ((PIX) >> 6) & 0x1f; (B) = ((PIX) >> 1) & 0x1f; }
#define SPARE_RGB_BIT_MASK_RGB5551 (1)
#define BUILD_PIXEL_RGB5551(R, G, B) (((int) (R) << 11) | ((int) (G) << 6) | (int) ((B) << 1) | 1)
#define BUILD_PIXEL2_RGB5551(R, G, B) (((int) (R) << 11) | ((int) (G) << 6) | (int) ((B) << 1) | 1)
#define DECOMPOSE_PIXEL_RGB5551(PIX, R, G, B) { (R) = (PIX) >> 11; (G) = ((PIX) >> 6) & 0x1f; (B) = ((PIX) >> 1) & 0x1f; }
#define SPARE_RGB_BIT_MASK_RGB5551 (1)
#define MAX_RED_RGB5551 31
#define MAX_GREEN_RGB5551 31
#define MAX_BLUE_RGB5551 31
#define RED_LOW_BIT_MASK_RGB5551 0x0800
#define GREEN_LOW_BIT_MASK_RGB5551 0x0040
#define BLUE_LOW_BIT_MASK_RGB5551 0x0002
#define RED_HI_BIT_MASK_RGB5551 0x8000
#define GREEN_HI_BIT_MASK_RGB5551 0x0400
#define BLUE_HI_BIT_MASK_RGB5551 0x0020
#define FIRST_COLOR_MASK_RGB5551 0xf800
#define SECOND_COLOR_MASK_RGB5551 0x07c0
#define THIRD_COLOR_MASK_RGB5551 0x003e
#define ALPHA_BITS_MASK_RGB5551 0x0001
#define MAX_RED_RGB5551 31
#define MAX_GREEN_RGB5551 31
#define MAX_BLUE_RGB5551 31
#define RED_LOW_BIT_MASK_RGB5551 0x0800
#define GREEN_LOW_BIT_MASK_RGB5551 0x0040
#define BLUE_LOW_BIT_MASK_RGB5551 0x0002
#define RED_HI_BIT_MASK_RGB5551 0x8000
#define GREEN_HI_BIT_MASK_RGB5551 0x0400
#define BLUE_HI_BIT_MASK_RGB5551 0x0020
#define FIRST_COLOR_MASK_RGB5551 0xf800
#define SECOND_COLOR_MASK_RGB5551 0x07c0
#define THIRD_COLOR_MASK_RGB5551 0x003e
#define ALPHA_BITS_MASK_RGB5551 0x0001
#ifndef GFX_MULTI_FORMAT
#define CONCAT(X,Y) X##Y
/* C pre-processor needs a two stage macro define to enable it to concat
* to macro names together to form the name of another macro. */
#define BUILD_PIXEL_D(F,R,G,B) CONCAT(BUILD_PIXEL_,F) (R,G,B)
#define BUILD_PIXEL2_D(F,R,G,B) CONCAT(BUILD_PIXEL2_,F) (R,G,B)
#define DECOMPOSE_PIXEL_D(F,PIX,R,G,B) CONCAT(DECOMPOSE_PIXEL_,F) (PIX,R,G,B)
#define CONCAT(X, Y) X##Y
#define BUILD_PIXEL(R,G,B) BUILD_PIXEL_D(PIXEL_FORMAT,R,G,B)
#define BUILD_PIXEL2(R,G,B) BUILD_PIXEL2_D(PIXEL_FORMAT,R,G,B)
#define DECOMPOSE_PIXEL(PIX,R,G,B) DECOMPOSE_PIXEL_D(PIXEL_FORMAT,PIX,R,G,B)
// C pre-processor needs a two stage macro define to enable it to concat
// to macro names together to form the name of another macro.
#define BUILD_PIXEL_D(F, R, G, B) CONCAT(BUILD_PIXEL_,F) (R, G, B)
#define BUILD_PIXEL2_D(F, R, G, B) CONCAT(BUILD_PIXEL2_,F) (R, G, B)
#define DECOMPOSE_PIXEL_D(F, PIX, R, G, B) CONCAT(DECOMPOSE_PIXEL_,F) (PIX, R, G, B)
#define MAX_RED_D(F) CONCAT(MAX_RED_,F)
#define MAX_BLUE_D(F) CONCAT(MAX_BLUE_,F)
#define MAX_GREEN_D(F) CONCAT(MAX_GREEN_,F)
#define RED_LOW_BIT_MASK_D(F) CONCAT(RED_LOW_BIT_MASK_,F)
#define BLUE_LOW_BIT_MASK_D(F) CONCAT(BLUE_LOW_BIT_MASK_,F)
#define GREEN_LOW_BIT_MASK_D(F) CONCAT(GREEN_LOW_BIT_MASK_,F)
#define RED_HI_BIT_MASK_D(F) CONCAT(RED_HI_BIT_MASK_,F)
#define BLUE_HI_BIT_MASK_D(F) CONCAT(BLUE_HI_BIT_MASK_,F)
#define GREEN_HI_BIT_MASK_D(F) CONCAT(GREEN_HI_BIT_MASK_,F)
#define FIRST_COLOR_MASK_D(F) CONCAT(FIRST_COLOR_MASK_,F)
#define SECOND_COLOR_MASK_D(F) CONCAT(SECOND_COLOR_MASK_,F)
#define THIRD_COLOR_MASK_D(F) CONCAT(THIRD_COLOR_MASK_,F)
#define ALPHA_BITS_MASK_D(F) CONCAT(ALPHA_BITS_MASK_,F)
#define BUILD_PIXEL(R, G, B) BUILD_PIXEL_D(PIXEL_FORMAT, R, G, B)
#define BUILD_PIXEL2(R, G, B) BUILD_PIXEL2_D(PIXEL_FORMAT, R, G, B)
#define DECOMPOSE_PIXEL(PIX, R, G, B) DECOMPOSE_PIXEL_D(PIXEL_FORMAT, PIX, R, G, B)
#define MAX_RED MAX_RED_D(PIXEL_FORMAT)
#define MAX_BLUE MAX_BLUE_D(PIXEL_FORMAT)
#define MAX_GREEN MAX_GREEN_D(PIXEL_FORMAT)
#define RED_LOW_BIT_MASK RED_LOW_BIT_MASK_D(PIXEL_FORMAT)
#define BLUE_LOW_BIT_MASK BLUE_LOW_BIT_MASK_D(PIXEL_FORMAT)
#define GREEN_LOW_BIT_MASK GREEN_LOW_BIT_MASK_D(PIXEL_FORMAT)
#define RED_HI_BIT_MASK RED_HI_BIT_MASK_D(PIXEL_FORMAT)
#define BLUE_HI_BIT_MASK BLUE_HI_BIT_MASK_D(PIXEL_FORMAT)
#define GREEN_HI_BIT_MASK GREEN_HI_BIT_MASK_D(PIXEL_FORMAT)
#define FIRST_COLOR_MASK FIRST_COLOR_MASK_D(PIXEL_FORMAT)
#define SECOND_COLOR_MASK SECOND_COLOR_MASK_D(PIXEL_FORMAT)
#define THIRD_COLOR_MASK THIRD_COLOR_MASK_D(PIXEL_FORMAT)
#define ALPHA_BITS_MASK ALPHA_BITS_MASK_D(PIXEL_FORMAT)
#define MAX_RED_D(F) CONCAT(MAX_RED_, F)
#define MAX_GREEN_D(F) CONCAT(MAX_GREEN_, F)
#define MAX_BLUE_D(F) CONCAT(MAX_BLUE_, F)
#define RED_LOW_BIT_MASK_D(F) CONCAT(RED_LOW_BIT_MASK_, F)
#define GREEN_LOW_BIT_MASK_D(F) CONCAT(GREEN_LOW_BIT_MASK_, F)
#define BLUE_LOW_BIT_MASK_D(F) CONCAT(BLUE_LOW_BIT_MASK_, F)
#define RED_HI_BIT_MASK_D(F) CONCAT(RED_HI_BIT_MASK_, F)
#define GREEN_HI_BIT_MASK_D(F) CONCAT(GREEN_HI_BIT_MASK_, F)
#define BLUE_HI_BIT_MASK_D(F) CONCAT(BLUE_HI_BIT_MASK_, F)
#define FIRST_COLOR_MASK_D(F) CONCAT(FIRST_COLOR_MASK_, F)
#define SECOND_COLOR_MASK_D(F) CONCAT(SECOND_COLOR_MASK_, F)
#define THIRD_COLOR_MASK_D(F) CONCAT(THIRD_COLOR_MASK_, F)
#define ALPHA_BITS_MASK_D(F) CONCAT(ALPHA_BITS_MASK_, F)
#define GREEN_HI_BIT ((MAX_GREEN + 1) >> 1)
#define RGB_LOW_BITS_MASK (RED_LOW_BIT_MASK | GREEN_LOW_BIT_MASK | \
BLUE_LOW_BIT_MASK)
#define RGB_HI_BITS_MASK (RED_HI_BIT_MASK | GREEN_HI_BIT_MASK | \
BLUE_HI_BIT_MASK)
#define RGB_HI_BITS_MASKx2 ((RED_HI_BIT_MASK | GREEN_HI_BIT_MASK | \
BLUE_HI_BIT_MASK) << 1)
#define RGB_REMOVE_LOW_BITS_MASK (~RGB_LOW_BITS_MASK)
#define FIRST_THIRD_COLOR_MASK (FIRST_COLOR_MASK | THIRD_COLOR_MASK)
#define TWO_LOW_BITS_MASK (RGB_LOW_BITS_MASK | (RGB_LOW_BITS_MASK << 1))
#define HIGH_BITS_SHIFTED_TWO_MASK (( (FIRST_COLOR_MASK | SECOND_COLOR_MASK | THIRD_COLOR_MASK) & \
~TWO_LOW_BITS_MASK ) >> 2)
#endif
#define MAX_RED MAX_RED_D(PIXEL_FORMAT)
#define MAX_GREEN MAX_GREEN_D(PIXEL_FORMAT)
#define MAX_BLUE MAX_BLUE_D(PIXEL_FORMAT)
#define RED_LOW_BIT_MASK RED_LOW_BIT_MASK_D(PIXEL_FORMAT)
#define GREEN_LOW_BIT_MASK GREEN_LOW_BIT_MASK_D(PIXEL_FORMAT)
#define BLUE_LOW_BIT_MASK BLUE_LOW_BIT_MASK_D(PIXEL_FORMAT)
#define RED_HI_BIT_MASK RED_HI_BIT_MASK_D(PIXEL_FORMAT)
#define GREEN_HI_BIT_MASK GREEN_HI_BIT_MASK_D(PIXEL_FORMAT)
#define BLUE_HI_BIT_MASK BLUE_HI_BIT_MASK_D(PIXEL_FORMAT)
#define FIRST_COLOR_MASK FIRST_COLOR_MASK_D(PIXEL_FORMAT)
#define SECOND_COLOR_MASK SECOND_COLOR_MASK_D(PIXEL_FORMAT)
#define THIRD_COLOR_MASK THIRD_COLOR_MASK_D(PIXEL_FORMAT)
#define ALPHA_BITS_MASK ALPHA_BITS_MASK_D(PIXEL_FORMAT)
#define GREEN_HI_BIT ((MAX_GREEN + 1) >> 1)
#define RGB_LOW_BITS_MASK (RED_LOW_BIT_MASK | GREEN_LOW_BIT_MASK | BLUE_LOW_BIT_MASK)
#define RGB_HI_BITS_MASK (RED_HI_BIT_MASK | GREEN_HI_BIT_MASK | BLUE_HI_BIT_MASK)
#define RGB_HI_BITS_MASKx2 ((RED_HI_BIT_MASK | GREEN_HI_BIT_MASK | BLUE_HI_BIT_MASK) << 1)
#define RGB_REMOVE_LOW_BITS_MASK (~RGB_LOW_BITS_MASK)
#define FIRST_THIRD_COLOR_MASK (FIRST_COLOR_MASK | THIRD_COLOR_MASK)
#define TWO_LOW_BITS_MASK (RGB_LOW_BITS_MASK | (RGB_LOW_BITS_MASK << 1))
#define HIGH_BITS_SHIFTED_TWO_MASK (((FIRST_COLOR_MASK | SECOND_COLOR_MASK | THIRD_COLOR_MASK) & ~TWO_LOW_BITS_MASK ) >> 2)
#endif
#endif

View File

@ -159,243 +159,142 @@
**********************************************************************************/
#ifndef _PORT_H_
#define _PORT_H_
#include <stdio.h>
#include <stdlib.h>
#include <limits.h>
#ifndef STORM
//#include <memory.h>
#ifndef GEKKO
#include <memory.h>
#endif
#include <time.h>
#include <string.h>
#else
#ifdef HAVE_STRINGS_H
#include <strings.h>
#include <clib/powerpc_protos.h>
#endif
#ifndef ACCEPT_SIZE_T
#ifdef __WIN32__
#define ACCEPT_SIZE_T int
#else
#define ACCEPT_SIZE_T unsigned int
#endif
#endif
#include <sys/types.h>
/* #define PIXEL_FORMAT RGB565 */
#ifdef __WIN32__
#include <windows.h>
#endif
#define CHECK_SOUND()
#define GFX_MULTI_FORMAT
#ifndef NOASM
//#define USE_X86_ASM
#ifdef __WIN32__
#define RIGHTSHIFT_IS_SAR
#define SNES_JOY_READ_CALLBACKS
#endif
#ifdef __MACOSX__
#ifdef _C
#undef _C
#endif
#ifdef _D
#undef _D
#endif
#define CHECK_SOUND()
#define PIXEL_FORMAT RGB555
#undef GFX_MULTI_FORMAT
#undef USE_X86_ASM
#undef _MAX_PATH
#define SET_UI_COLOR(r,g,b) SetInfoDlgColor(r,g,b)
void SetInfoDlgColor(unsigned char, unsigned char, unsigned char);
#endif /* __MACOSX__ */
#undef GFX_MULTI_FORMAT
#define PIXEL_FORMAT RGB555
#endif
#ifndef snes9x_types_defined
#define snes9x_types_defined
typedef unsigned char bool8;
typedef unsigned char bool8;
#ifdef HAVE_STDINT_H
#include <stdint.h>
typedef int8_t int8;
typedef uint8_t uint8;
typedef int16_t int16;
typedef uint16_t uint16;
typedef int32_t int32;
typedef uint32_t uint32;
typedef int64_t int64;
typedef uint64_t uint64;
typedef intptr_t pint;
#else /* Don't have stdint.h */
typedef intptr_t pint;
typedef int8_t int8;
typedef uint8_t uint8;
typedef int16_t int16;
typedef uint16_t uint16;
typedef int32_t int32;
typedef uint32_t uint32;
typedef int64_t int64;
typedef uint64_t uint64;
#else // HAVE_STDINT_H
#ifdef PTR_NOT_INT
typedef long pint;
#else /* pointer is int */
typedef int pint;
#endif /* PTR_NOT_INT */
/* FIXME: Refactor this by moving out the BORLAND part and unifying typedefs */
#ifndef __WIN32__
typedef unsigned char uint8;
typedef unsigned short uint16;
typedef signed char int8;
typedef short int16;
typedef int int32;
typedef unsigned int uint32;
# ifdef __GNUC__ /* long long is not part of ISO C++ */
__extension__
# endif
typedef long long int64;
typedef unsigned long long uint64;
#else /* __WIN32__ */
#ifndef PATH_MAX
#define PATH_MAX _MAX_PATH
typedef long pint;
#else
typedef int pint;
#endif
# ifdef __BORLANDC__
# include <systypes.h>
# else
typedef unsigned char uint8;
typedef unsigned short uint16;
typedef signed char int8;
typedef short int16;
# ifndef WSAAPI
/* winsock2.h typedefs int32 as well. */
typedef long int32;
# define PLAT_SOUND_BUFFER SoundBuffer
# define RIGHTSHIFT_IS_SAR
# endif
# if defined(_MSC_VER) && (_MSC_VER == 1400) /* VC8.0 */
/* temporary solution for fatal error C1063 (cl.exe 14.00.50727.762) */
# ifdef RIGHTSHIFT_IS_SAR
# undef RIGHTSHIFT_IS_SAR
# endif /* RIGHTSHIFT_IS_SAR */
# define RIGHTSHIFT_INT8_IS_SAR
# define RIGHTSHIFT_INT16_IS_SAR
# define RIGHTSHIFT_INT32_IS_SAR
# endif /* VC8.0 */
typedef unsigned int uint32;
# endif /* __BORLANDC__ */
typedef __int64 int64;
typedef unsigned __int64 uint64;
#endif /* __WIN32__ */
#endif /* HAVE_STDINT_H */
#endif /* snes9x_types_defined */
#include "pixform.h"
#ifdef __WIN32__
#ifdef __BORLANDC__
#include <systypes.h>
#else
typedef signed char int8;
typedef unsigned char uint8;
typedef signed short int16;
typedef unsigned short uint16;
#ifndef WSAAP
// winsock2.h typedefs int32 as well
typedef signed int int32;
#endif
typedef unsigned int uint32;
#endif
typedef signed __int64 int64;
typedef unsigned __int64 uint64;
#else // __WIN32__
typedef signed char int8;
typedef unsigned char uint8;
typedef signed short int16;
typedef unsigned short uint16;
typedef signed int int32;
typedef unsigned int uint32;
#ifdef __GNUC__
// long long is not part of ISO C++
__extension__
#endif
typedef long long int64;
typedef unsigned long long uint64;
#endif // __WIN32__
#endif // HAVE_STDINT_H
#endif // snes9x_types_defined
#ifndef TRUE
#define TRUE 1
#define TRUE 1
#endif
#ifndef FALSE
#define FALSE 0
#define FALSE 0
#endif
#ifdef STORM
#define EXTERN_C
#define START_EXTERN_C
#define END_EXTERN_C
#define START_EXTERN_C extern "C" {
#define END_EXTERN_C }
#ifndef __WIN32__
#ifndef PATH_MAX
#define PATH_MAX 1024
#endif
#define _MAX_DRIVE 1
#define _MAX_DIR PATH_MAX
#define _MAX_FNAME PATH_MAX
#define _MAX_EXT PATH_MAX
#define _MAX_PATH PATH_MAX
#else
#if defined(__cplusplus) || defined(c_plusplus)
#define EXTERN_C extern "C"
#define START_EXTERN_C extern "C" {
#define END_EXTERN_C }
#else
#define EXTERN_C extern
#define START_EXTERN_C
#define END_EXTERN_C
#ifndef PATH_MAX
#define PATH_MAX _MAX_PATH
#endif
#endif
#ifndef __WIN32__
#ifndef PATH_MAX
#define PATH_MAX 1024
#endif
#define _MAX_DIR PATH_MAX
#define _MAX_DRIVE 1
#define _MAX_FNAME PATH_MAX
#define _MAX_EXT PATH_MAX
#define _MAX_PATH PATH_MAX
#define ZeroMemory(a,b) memset((a),0,(b))
void _makepath (char *path, const char *drive, const char *dir,
const char *fname, const char *ext);
void _splitpath (const char *path, char *drive, char *dir, char *fname,
char *ext);
#else /* __WIN32__ */
#define strcasecmp stricmp
#define strncasecmp strnicmp
#define SNES_JOY_READ_CALLBACKS
#endif
EXTERN_C void S9xGenerateSound ();
#ifdef __WIN32__
EXTERN_C void S9xGenerateFrameSound ();
#endif
#ifdef STORM
EXTERN_C int soundsignal;
EXTERN_C void MixSound(void);
/* Yes, CHECK_SOUND is getting defined correctly! */
#define CHECK_SOUND if (Settings.APUEnabled) if(SetSignalPPC(0L, soundsignal) & soundsignal) MixSound
#define ZeroMemory(a, b) memset((a), 0, (b))
void _splitpath (const char *, char *, char *, char *, char *);
void _makepath (char *, const char *, const char *, const char *, const char *);
#define S9xDisplayString DisplayStringFromBottom
#else
#define CHECK_SOUND()
#define strcasecmp stricmp
#define strncasecmp strnicmp
#define S9xDisplayString S9xCustomDisplayString
#endif
#ifdef __DJGPP
#define SLASH_STR "\\"
#define SLASH_CHAR '\\'
#define SLASH_STR "\\"
#define SLASH_CHAR '\\'
#else
#define SLASH_STR "/"
#define SLASH_CHAR '/'
#define SLASH_STR "/"
#define SLASH_CHAR '/'
#endif
/* Taken care of in signal.h on Linux.
* #ifdef __linux
* typedef void (*SignalHandler)(int);
* #define SIG_PF SignalHandler
* #endif
*/
/* If including signal.h, do it before snes9.h and port.h to avoid clashes. */
#ifndef SIG_PF
#define SIG_PF void(*)(int)
#endif
#if defined(__i386__) || defined(__i486__) || defined(__i586__) || \
defined(__x86_64__) || defined(__WIN32__) || defined(__alpha__)
#define LSB_FIRST
#define FAST_LSB_WORD_ACCESS
#else
#define MSB_FIRST
#endif
#ifdef __sun
#define TITLE "Snes9X: Solaris"
#define SIG_PF void (*) (int)
#endif
#ifdef __linux
#define TITLE "Snes9X: Linux"
#define TITLE "Snes9x: Linux"
#define SYS_CONFIG_FILE "/etc/snes9x/snes9x.conf"
#endif
@ -403,41 +302,32 @@ EXTERN_C void MixSound(void);
#define TITLE "Snes9x"
#endif
#ifdef STORM
#define STATIC
#define strncasecmp strnicmp
#if defined(__i386__) || defined(__i486__) || defined(__i586__) || defined(__i686__) || defined(__x86_64__) || defined(__alpha__) || defined(__MIPSEL__)
#define LSB_FIRST
#define FAST_LSB_WORD_ACCESS
#else
#define STATIC static
#define MSB_FIRST
#endif
#ifdef FAST_LSB_WORD_ACCESS
#define READ_WORD(s) (*(uint16 *) (s))
#define READ_3WORD(s) (0x00ffffff & *(uint32 *) (s))
#define READ_DWORD(s) (*(uint32 *) (s))
#define WRITE_WORD(s, d) (*(uint16 *) (s)) = (d)
#define WRITE_3WORD(s, d) *(uint16 *) (s) = (uint16)(d),\
*((uint8 *) (s) + 2) = (uint8) ((d) >> 16)
#define WRITE_DWORD(s, d) (*(uint32 *) (s)) = (d)
#define READ_WORD(s) (*(uint16 *) (s))
#define READ_3WORD(s) (*(uint32 *) (s) & 0x00ffffff)
#define READ_DWORD(s) (*(uint32 *) (s))
#define WRITE_WORD(s, d) *(uint16 *) (s) = (d)
#define WRITE_3WORD(s, d) *(uint16 *) (s) = (uint16) (d), *((uint8 *) (s) + 2) = (uint8) ((d) >> 16)
#define WRITE_DWORD(s, d) *(uint32 *) (s) = (d)
#else
#define READ_WORD(s) ( *(uint8 *) (s) |\
(*((uint8 *) (s) + 1) << 8))
#define READ_3WORD(s) ( *(uint8 *) (s) |\
(*((uint8 *) (s) + 1) << 8) |\
(*((uint8 *) (s) + 2) << 16))
#define READ_DWORD(s) ( *(uint8 *) (s) |\
(*((uint8 *) (s) + 1) << 8) |\
(*((uint8 *) (s) + 2) << 16) |\
(*((uint8 *) (s) + 3) << 24))
#define WRITE_WORD(s, d) *(uint8 *) (s) = (d), \
*((uint8 *) (s) + 1) = (d) >> 8
#define WRITE_3WORD(s, d) *(uint8 *) (s) = (uint8) (d), \
*((uint8 *) (s) + 1) = (uint8) ((d) >> 8),\
*((uint8 *) (s) + 2) = (uint8) ((d) >> 16)
#define WRITE_DWORD(s, d) *(uint8 *) (s) = (uint8) (d), \
*((uint8 *) (s) + 1) = (uint8) ((d) >> 8),\
*((uint8 *) (s) + 2) = (uint8) ((d) >> 16),\
*((uint8 *) (s) + 3) = (uint8) ((d) >> 24)
#define READ_WORD(s) (*(uint8 *) (s) | (*((uint8 *) (s) + 1) << 8))
#define READ_3WORD(s) (*(uint8 *) (s) | (*((uint8 *) (s) + 1) << 8) | (*((uint8 *) (s) + 2) << 16))
#define READ_DWORD(s) (*(uint8 *) (s) | (*((uint8 *) (s) + 1) << 8) | (*((uint8 *) (s) + 2) << 16) | (*((uint8 *) (s) + 3) << 24))
#define WRITE_WORD(s, d) *(uint8 *) (s) = (uint8) (d), *((uint8 *) (s) + 1) = (uint8) ((d) >> 8)
#define WRITE_3WORD(s, d) *(uint8 *) (s) = (uint8) (d), *((uint8 *) (s) + 1) = (uint8) ((d) >> 8), *((uint8 *) (s) + 2) = (uint8) ((d) >> 16)
#define WRITE_DWORD(s, d) *(uint8 *) (s) = (uint8) (d), *((uint8 *) (s) + 1) = (uint8) ((d) >> 8), *((uint8 *) (s) + 2) = (uint8) ((d) >> 16), *((uint8 *) (s) + 3) = (uint8) ((d) >> 24)
#endif
#endif
#define SWAP_WORD(s) (s) = (((s) & 0xff) << 8) | (((s) & 0xff00) >> 8)
#define SWAP_DWORD(s) (s) = (((s) & 0xff) << 24) | (((s) & 0xff00) << 8) | (((s) & 0xff0000) >> 8) | (((s) & 0xff000000) >> 24)
#include "pixform.h"
#endif

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337
source/snes9x/reader.cpp Normal file
View File

@ -0,0 +1,337 @@
/**********************************************************************************
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
Jerremy Koot (jkoot@snes9x.com)
(c) Copyright 2002 - 2004 Matthew Kendora
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
Kris Bleakley (codeviolation@hotmail.com)
(c) Copyright 2002 - 2007 Brad Jorsch (anomie@users.sourceforge.net),
Nach (n-a-c-h@users.sourceforge.net),
zones (kasumitokoduck@yahoo.com)
(c) Copyright 2006 - 2007 nitsuja
BS-X C emulator code
(c) Copyright 2005 - 2006 Dreamer Nom,
zones
C4 x86 assembler and some C emulation code
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
Nach,
zsKnight (zsknight@zsnes.com)
C4 C++ code
(c) Copyright 2003 - 2006 Brad Jorsch,
Nach
DSP-1 emulator code
(c) Copyright 1998 - 2006 _Demo_,
Andreas Naive (andreasnaive@gmail.com)
Gary Henderson,
Ivar (ivar@snes9x.com),
John Weidman,
Kris Bleakley,
Matthew Kendora,
Nach,
neviksti (neviksti@hotmail.com)
DSP-2 emulator code
(c) Copyright 2003 John Weidman,
Kris Bleakley,
Lord Nightmare (lord_nightmare@users.sourceforge.net),
Matthew Kendora,
neviksti
DSP-3 emulator code
(c) Copyright 2003 - 2006 John Weidman,
Kris Bleakley,
Lancer,
z80 gaiden
DSP-4 emulator code
(c) Copyright 2004 - 2006 Dreamer Nom,
John Weidman,
Kris Bleakley,
Nach,
z80 gaiden
OBC1 emulator code
(c) Copyright 2001 - 2004 zsKnight,
pagefault (pagefault@zsnes.com),
Kris Bleakley,
Ported from x86 assembler to C by sanmaiwashi
SPC7110 and RTC C++ emulator code
(c) Copyright 2002 Matthew Kendora with research by
zsKnight,
John Weidman,
Dark Force
S-DD1 C emulator code
(c) Copyright 2003 Brad Jorsch with research by
Andreas Naive,
John Weidman
S-RTC C emulator code
(c) Copyright 2001-2006 byuu,
John Weidman
ST010 C++ emulator code
(c) Copyright 2003 Feather,
John Weidman,
Kris Bleakley,
Matthew Kendora
Super FX x86 assembler emulator code
(c) Copyright 1998 - 2003 _Demo_,
pagefault,
zsKnight,
Super FX C emulator code
(c) Copyright 1997 - 1999 Ivar,
Gary Henderson,
John Weidman
Sound DSP emulator code is derived from SNEeSe and OpenSPC:
(c) Copyright 1998 - 2003 Brad Martin
(c) Copyright 1998 - 2006 Charles Bilyue'
SH assembler code partly based on x86 assembler code
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
2xSaI filter
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
HQ2x, HQ3x, HQ4x filters
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
Win32 GUI code
(c) Copyright 2003 - 2006 blip,
funkyass,
Matthew Kendora,
Nach,
nitsuja
Mac OS GUI code
(c) Copyright 1998 - 2001 John Stiles
(c) Copyright 2001 - 2007 zones
Specific ports contains the works of other authors. See headers in
individual files.
Snes9x homepage: http://www.snes9x.com
Permission to use, copy, modify and/or distribute Snes9x in both binary
and source form, for non-commercial purposes, is hereby granted without
fee, providing that this license information and copyright notice appear
with all copies and any derived work.
This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software or it's derivatives.
Snes9x is freeware for PERSONAL USE only. Commercial users should
seek permission of the copyright holders first. Commercial use includes,
but is not limited to, charging money for Snes9x or software derived from
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
using Snes9x as a promotion for your commercial product.
The copyright holders request that bug fixes and improvements to the code
should be forwarded to them so everyone can benefit from the modifications
in future versions.
Super NES and Super Nintendo Entertainment System are trademarks of
Nintendo Co., Limited and its subsidiary companies.
**********************************************************************************/
// Abstract the details of reading from zip files versus FILE *'s.
#include <string>
#ifdef UNZIP_SUPPORT
#include "unzip.h"
#endif
#include "snes9x.h"
#include "reader.h"
// Generic constructor/destructor
Reader::Reader (void)
{
return;
}
Reader::~Reader (void)
{
return;
}
// Generic getline function, based on gets. Reimlpement if you can do better.
char * Reader::getline (void)
{
bool eof;
std::string ret;
ret = getline(eof);
if (ret.size() == 0 && eof)
return (NULL);
return (strdup(ret.c_str()));
}
std::string Reader::getline (bool &eof)
{
char buf[1024];
std::string ret;
eof = false;
ret.clear();
do
{
if (gets(buf, sizeof(buf)) == NULL)
{
eof = true;
break;
}
ret.append(buf);
}
while (*ret.rbegin() != '\n');
return (ret);
}
// snes9x.h STREAM reader
fReader::fReader (STREAM f)
{
fp = f;
}
fReader::~fReader (void)
{
return;
}
int fReader::get_char (void)
{
return (GETC_STREAM(fp));
}
char * fReader::gets (char *buf, size_t len)
{
return (GETS_STREAM(buf, len, fp));
}
size_t fReader::read (char *buf, size_t len)
{
return (READ_STREAM(buf, len, fp));
}
// unzip reader
#ifdef UNZIP_SUPPORT
unzReader::unzReader (unzFile &v)
{
file = v;
head = NULL;
numbytes = 0;
}
unzReader::~unzReader (void)
{
return;
}
int unzReader::get_char (void)
{
unsigned char c;
if (numbytes <= 0)
{
numbytes = unzReadCurrentFile(file, buffer, unz_BUFFSIZ);
if (numbytes <= 0)
return (EOF);
head = buffer;
}
c = *head;
head++;
numbytes--;
return ((int) c);
}
char * unzReader::gets (char *buf, size_t len)
{
size_t i;
int c;
for (i = 0; i < len - 1; i++)
{
c = get_char();
if (c == EOF)
{
if (i == 0)
return (NULL);
break;
}
buf[i] = (char) c;
if (buf[i] == '\n')
break;
}
buf[i] = '\0';
return (buf);
}
size_t unzReader::read (char *buf, size_t len)
{
if (len == 0)
return (len);
if (len <= numbytes)
{
memcpy(buf, head, len);
numbytes -= len;
head += len;
return (len);
}
size_t numread = 0;
if (numbytes > 0)
{
memcpy(buf, head, numbytes);
numread += numbytes;
head = NULL;
numbytes = 0;
}
int l = unzReadCurrentFile(file, buf + numread, len - numread);
if (l > 0)
numread += l;
return (numread);
}
#endif

View File

@ -159,64 +159,54 @@
**********************************************************************************/
#ifndef _READER_H_
#define _READER_H_
#ifndef _DSP1_H_
#define _DSP1_H_
extern void (*SetDSP)(uint8, uint16);
extern uint8 (*GetDSP)(uint16);
void DSP1SetByte(uint8 byte, uint16 address);
uint8 DSP1GetByte(uint16 address);
void DSP2SetByte(uint8 byte, uint16 address);
uint8 DSP2GetByte(uint16 address);
void DSP3SetByte(uint8 byte, uint16 address);
uint8 DSP3GetByte(uint16 address);
void DSP3_Reset();
void DSP4SetByte(uint8 byte, uint16 address);
uint8 DSP4GetByte(uint16 address);
enum
class Reader
{
M_DSP1_LOROM_S,
M_DSP1_LOROM_L,
M_DSP1_HIROM,
M_DSP2_LOROM,
M_DSP3_LOROM,
M_DSP4_LOROM
public:
Reader (void);
virtual ~Reader (void);
virtual int get_char (void) = 0;
virtual char * gets (char *, size_t) = 0;
virtual char * getline (void); // free() when done
virtual std::string getline (bool &);
virtual size_t read (char *, size_t) = 0;
};
struct SDSP1 {
uint8 version;
bool8 waiting4command;
bool8 first_parameter;
uint8 command;
uint32 in_count;
uint32 in_index;
uint32 out_count;
uint32 out_index;
uint8 parameters [512];
uint8 output [512];
class fReader : public Reader
{
public:
fReader (STREAM);
virtual ~fReader (void);
virtual int get_char (void);
virtual char * gets (char *, size_t);
virtual size_t read (char *, size_t);
uint8 temp_save_data [406];
uint32 maptype;
uint32 boundary;
private:
STREAM fp;
};
START_EXTERN_C
void S9xResetDSP1 ();
uint8 S9xGetDSP (uint16 Address);
void S9xSetDSP (uint8 Byte, uint16 Address);
void S9xPreSaveDSP1();
void S9xPostLoadDSP1();
#ifdef UNZIP_SUPPORT
extern struct SDSP1 DSP1;
#define unz_BUFFSIZ 1024
END_EXTERN_C
class unzReader : public Reader
{
public:
unzReader (unzFile &);
virtual ~unzReader (void);
virtual int get_char (void);
virtual char * gets (char *, size_t);
virtual size_t read (char *, size_t);
private:
unzFile file;
char buffer[unz_BUFFSIZ];
char *head;
size_t numbytes;
};
#endif
#endif

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View File

@ -159,150 +159,149 @@
**********************************************************************************/
#ifndef _SA1_H_
#define _SA1_H_
#ifndef _sa1_h_
#define _sa1_h_
#include "memmap.h"
struct SSA1Registers {
uint8 DB;
pair P;
pair A;
pair D;
pair S;
pair X;
pair Y;
PC_t PC;
struct SSA1Registers
{
uint8 DB;
pair P;
pair A;
pair D;
pair S;
pair X;
pair Y;
PC_t PC;
};
struct SSA1 {
struct SOpcodes *S9xOpcodes;
uint8 *S9xOpLengths;
uint8 _Carry;
uint8 _Zero;
uint8 _Negative;
uint8 _Overflow;
bool8 CPUExecuting;
uint32 ShiftedPB;
uint32 ShiftedDB;
uint32 Flags;
bool8 Executing;
bool8 NMIActive;
bool8 IRQActive;
bool8 WaitingForInterrupt;
bool8 Waiting;
// uint8 WhichEvent;
uint8 *PCBase;
uint8 *BWRAM;
uint32 PBPCAtOpcodeStart;
uint32 WaitAddress;
uint32 WaitCounter;
uint8 *WaitByteAddress1;
uint8 *WaitByteAddress2;
// int32 Cycles;
// int32 NextEvent;
// int32 V_Counter;
uint8 *Map [MEMMAP_NUM_BLOCKS];
uint8 *WriteMap [MEMMAP_NUM_BLOCKS];
int16 op1;
int16 op2;
int32 arithmetic_op;
int64 sum;
bool8 overflow;
uint8 VirtualBitmapFormat;
bool8 in_char_dma;
uint8 variable_bit_pos;
struct SSA1
{
struct SOpcodes *S9xOpcodes;
uint8 *S9xOpLengths;
uint8 _Carry;
uint8 _Zero;
uint8 _Negative;
uint8 _Overflow;
bool8 CPUExecuting;
uint32 ShiftedPB;
uint32 ShiftedDB;
uint32 Flags;
uint8 *PCBase;
bool8 IRQActive;
bool8 Waiting;
bool8 WaitingForInterrupt;
uint32 WaitAddress;
uint32 WaitCounter;
uint32 PBPCAtOpcodeStart;
uint8 *WaitByteAddress1;
uint8 *WaitByteAddress2;
uint8 *Map[MEMMAP_NUM_BLOCKS];
uint8 *WriteMap[MEMMAP_NUM_BLOCKS];
uint8 *BWRAM;
bool8 Executing;
bool8 overflow;
bool8 in_char_dma;
int16 op1;
int16 op2;
int32 arithmetic_op;
int64 sum;
uint8 VirtualBitmapFormat;
uint8 variable_bit_pos;
};
#define SA1CheckZero() (SA1._Zero == 0)
#define SA1CheckCarry() (SA1._Carry)
#define SA1CheckIRQ() (SA1Registers.PL & IRQ)
#define SA1CheckDecimal() (SA1Registers.PL & Decimal)
#define SA1CheckIndex() (SA1Registers.PL & IndexFlag)
#define SA1CheckMemory() (SA1Registers.PL & MemoryFlag)
#define SA1CheckOverflow() (SA1._Overflow)
#define SA1CheckNegative() (SA1._Negative & 0x80)
#define SA1CheckEmulation() (SA1Registers.P.W & Emulation)
#define SA1CheckCarry() (SA1._Carry)
#define SA1CheckZero() (SA1._Zero == 0)
#define SA1CheckIRQ() (SA1Registers.PL & IRQ)
#define SA1CheckDecimal() (SA1Registers.PL & Decimal)
#define SA1CheckIndex() (SA1Registers.PL & IndexFlag)
#define SA1CheckMemory() (SA1Registers.PL & MemoryFlag)
#define SA1CheckOverflow() (SA1._Overflow)
#define SA1CheckNegative() (SA1._Negative & 0x80)
#define SA1CheckEmulation() (SA1Registers.P.W & Emulation)
#define SA1ClearFlags(f) (SA1Registers.P.W &= ~(f))
#define SA1SetFlags(f) (SA1Registers.P.W |= (f))
#define SA1CheckFlag(f) (SA1Registers.PL & (f))
#define SA1SetFlags(f) (SA1Registers.P.W |= (f))
#define SA1ClearFlags(f) (SA1Registers.P.W &= ~(f))
#define SA1CheckFlag(f) (SA1Registers.PL & (f))
extern struct SSA1Registers SA1Registers;
extern struct SSA1 SA1;
extern uint8 SA1OpenBus;
extern struct SOpcodes S9xSA1OpcodesM1X1[256];
extern struct SOpcodes S9xSA1OpcodesM1X0[256];
extern struct SOpcodes S9xSA1OpcodesM0X1[256];
extern struct SOpcodes S9xSA1OpcodesM0X0[256];
extern uint8 S9xOpLengthsM1X1[256];
extern uint8 S9xOpLengthsM1X0[256];
extern uint8 S9xOpLengthsM0X1[256];
extern uint8 S9xOpLengthsM0X0[256];
START_EXTERN_C
uint8 S9xSA1GetByte (uint32);
uint16 S9xSA1GetWord (uint32, enum s9xwrap_t w=WRAP_NONE);
void S9xSA1SetByte (uint8, uint32);
void S9xSA1SetWord (uint16, uint32, enum s9xwrap_t w=WRAP_NONE, enum s9xwriteorder_t o=WRITE_01);
uint16 S9xSA1GetWord (uint32, enum s9xwrap_t w = WRAP_NONE);
void S9xSA1SetWord (uint16, uint32, enum s9xwrap_t w = WRAP_NONE, enum s9xwriteorder_t o = WRITE_01);
void S9xSA1SetPCBase (uint32);
uint8 S9xGetSA1 (uint32);
void S9xSetSA1 (uint8, uint32);
void S9xSA1Init (void);
void S9xSA1MainLoop (void);
void S9xSA1ExecuteDuringSleep (void);
void S9xSA1PostLoadState (void);
extern struct SOpcodes S9xSA1OpcodesM1X1 [256];
extern struct SOpcodes S9xSA1OpcodesM1X0 [256];
extern struct SOpcodes S9xSA1OpcodesM0X1 [256];
extern struct SOpcodes S9xSA1OpcodesM0X0 [256];
extern uint8 S9xOpLengthsM1X1 [256];
extern uint8 S9xOpLengthsM1X0 [256];
extern uint8 S9xOpLengthsM0X1 [256];
extern uint8 S9xOpLengthsM0X0 [256];
extern struct SSA1Registers SA1Registers;
extern struct SSA1 SA1;
extern uint8 SA1OpenBus;
#define SNES_IRQ_SOURCE (1 << 7)
#define TIMER_IRQ_SOURCE (1 << 6)
#define DMA_IRQ_SOURCE (1 << 5)
void S9xSA1MainLoop ();
void S9xSA1Init ();
void S9xFixSA1AfterSnapshotLoad ();
void S9xSA1ExecuteDuringSleep ();
END_EXTERN_C
#define SNES_IRQ_SOURCE (1 << 7)
#define TIMER_IRQ_SOURCE (1 << 6)
#define DMA_IRQ_SOURCE (1 << 5)
STATIC inline void S9xSA1UnpackStatus()
static inline void S9xSA1UnpackStatus (void)
{
SA1._Zero = (SA1Registers.PL & Zero) == 0;
SA1._Negative = (SA1Registers.PL & Negative);
SA1._Carry = (SA1Registers.PL & Carry);
SA1._Overflow = (SA1Registers.PL & Overflow) >> 6;
SA1._Zero = (SA1Registers.PL & Zero) == 0;
SA1._Negative = (SA1Registers.PL & Negative);
SA1._Carry = (SA1Registers.PL & Carry);
SA1._Overflow = (SA1Registers.PL & Overflow) >> 6;
}
STATIC inline void S9xSA1PackStatus()
static inline void S9xSA1PackStatus (void)
{
SA1Registers.PL &= ~(Zero | Negative | Carry | Overflow);
SA1Registers.PL |= SA1._Carry | ((SA1._Zero == 0) << 1) |
(SA1._Negative & 0x80) | (SA1._Overflow << 6);
SA1Registers.PL &= ~(Zero | Negative | Carry | Overflow);
SA1Registers.PL |= SA1._Carry | ((SA1._Zero == 0) << 1) | (SA1._Negative & 0x80) | (SA1._Overflow << 6);
}
STATIC inline void S9xSA1FixCycles ()
static inline void S9xSA1FixCycles (void)
{
if (SA1CheckEmulation ()) {
SA1.S9xOpcodes = S9xSA1OpcodesM1X1;
SA1.S9xOpLengths = S9xOpLengthsM1X1;
} else
if (SA1CheckMemory ())
{
if (SA1CheckIndex ()){
SA1.S9xOpcodes = S9xSA1OpcodesM1X1;
SA1.S9xOpLengths = S9xOpLengthsM1X1;
} else {
SA1.S9xOpcodes = S9xSA1OpcodesM1X0;
SA1.S9xOpLengths = S9xOpLengthsM1X0;
}
}
else
{
if (SA1CheckIndex ()){
SA1.S9xOpcodes = S9xSA1OpcodesM0X1;
SA1.S9xOpLengths = S9xOpLengthsM0X1;
} else {
SA1.S9xOpcodes = S9xSA1OpcodesM0X0;
SA1.S9xOpLengths = S9xOpLengthsM0X0;
}
}
if (SA1CheckEmulation())
{
SA1.S9xOpcodes = S9xSA1OpcodesM1X1;
SA1.S9xOpLengths = S9xOpLengthsM1X1;
}
else
if (SA1CheckMemory())
{
if (SA1CheckIndex())
{
SA1.S9xOpcodes = S9xSA1OpcodesM1X1;
SA1.S9xOpLengths = S9xOpLengthsM1X1;
}
else
{
SA1.S9xOpcodes = S9xSA1OpcodesM1X0;
SA1.S9xOpLengths = S9xOpLengthsM1X0;
}
}
else
{
if (SA1CheckIndex())
{
SA1.S9xOpcodes = S9xSA1OpcodesM0X1;
SA1.S9xOpLengths = S9xOpLengthsM0X1;
}
else
{
SA1.S9xOpcodes = S9xSA1OpcodesM0X0;
SA1.S9xOpLengths = S9xOpLengthsM0X0;
}
}
}
#endif

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