cleanup ARAM ROM injection code

This commit is contained in:
dborth 2008-10-09 21:44:53 +00:00
parent 74eecc747c
commit eba96bba07
7 changed files with 54 additions and 58 deletions

View File

@ -259,7 +259,13 @@ and changed the setting, reset the game for the settings to take effect.
These controllers can be controlled by either the Gamecube controller analog
sticks,the Classic controller analog sticks, or by aiming at the screen
with the wiimote.
(these configurations cannot be changed, yet)
Aim Offscreen - Wiimote Minus, GameCube Z button
Fire - B button
Cursor - A button
Turbo Toggle - Wiimote D-Pad Down, GameCube Y button
These configurations cannot be changed.
×—–­—–­—–­—–­ –­—–­—–­—–­—–­—–­—–­—–­—–­—–­— ­—–­—–­—–­—–­—–­—–­—–­—-­—–­-–•¬
|0O×øo· ZIP SUPPORT ·oø×O0|

View File

@ -45,14 +45,12 @@ int selection;
char currentdir[MAXPATHLEN];
int maxfiles;
extern int screenheight;
extern unsigned long ARAM_ROMSIZE;
unsigned long ROMSize = 0;
int havedir = -1;
extern u64 dvddir;
extern int dvddirlength;
int hasloaded = 0;
// Global file entry table
FILEENTRIES filelist[MAXFILES];
@ -389,23 +387,22 @@ int FileSelector (int method)
{
case METHOD_SD:
case METHOD_USB:
ARAM_ROMSIZE = LoadFATFile ((char *)Memory.ROM, 0);
ROMSize = LoadFATFile ((char *)Memory.ROM, 0);
break;
case METHOD_DVD:
dvddir = filelist[selection].offset;
dvddirlength = filelist[selection].length;
ARAM_ROMSIZE = LoadDVDFile (Memory.ROM, 0);
ROMSize = LoadDVDFile (Memory.ROM, 0);
break;
case METHOD_SMB:
ARAM_ROMSIZE = LoadSMBFile ((char *)Memory.ROM, 0);
ROMSize = LoadSMBFile ((char *)Memory.ROM, 0);
break;
}
if (ARAM_ROMSIZE > 0)
if (ROMSize > 0)
{
hasloaded = 1; // indicator for memmap.cpp
Memory.LoadROM ("BLANK.SMC");
Memory.LoadSRAM ("BLANK");
haverom = 1;

View File

@ -36,6 +36,7 @@ extern int offset;
extern int selection;
extern char currentdir[MAXPATHLEN];
extern int maxfiles;
extern unsigned long ROMSize;
void AllocSaveBuffer();
void FreeSaveBuffer();

View File

@ -39,7 +39,6 @@ extern "C" {
#include "cheats.h"
#include "snes9xGX.h"
#include "aram.h"
#include "video.h"
#include "filesel.h"
#include "unzip.h"
@ -61,7 +60,6 @@ extern void DrawMenu (char items[][50], char *title, int maxitems, int selected,
extern SCheatData Cheat;
extern int menu;
extern unsigned long ARAM_ROMSIZE;
#define SOFTRESET_ADR ((volatile u32*)0xCC003024)
@ -1053,7 +1051,7 @@ MainMenu (int selectedMenu)
int ret;
// disable game-specific menu items if a ROM isn't loaded
if ( ARAM_ROMSIZE == 0 )
if (ROMSize == 0)
menuitems[2][0] = '\0';
else
sprintf (menuitems[2], "Game Menu");

View File

@ -61,7 +61,6 @@ extern "C" {
#include "gui.h"
unsigned long ARAM_ROMSIZE = 0;
int ConfigRequested = 0;
FILE* debughandle;
@ -197,12 +196,6 @@ emulate ()
* 7. Initialise Snes9x/GC Sound System
* 8. Initialise Snes9x Graphics subsystem
* 9. Let's Party!
*
* The SNES ROM is delivered from ARAM. (AR_SNESROM)
* Any method of loading a ROM - RAM, DVD, SMB, SDCard, etc
* MUST place the unpacked ROM at this location.
* This provides a single consistent interface in memmap.cpp.
* Refer to that file if you need to change it.
***************************************************************************/
int
main ()
@ -233,15 +226,28 @@ main ()
// GC Audio RAM (for ROM and backdrop storage)
AR_Init (NULL, 0);
// GameCube only - Injected ROM
// Before going any further, let's copy any injected ROM image
// We'll put it in ARAM for safe storage
#ifdef HW_DOL
int *romptr = (int *) 0x81000000; // location of injected rom
if (memcmp ((char *) romptr, "SNESROM0", 8) == 0)
{
ARAM_ROMSIZE = romptr[2];
ROMSize = romptr[2];
if(ROMSize > (1024*128) && ROMSize < (1024*1024*8))
{
romptr = (int *) 0x81000020;
ARAMPut ((char *) romptr, (char *) AR_SNESROM, ARAM_ROMSIZE);
ARAMPut ((char *) romptr, (char *) AR_SNESROM, ROMSize);
}
else // not a valid ROM size
{
ROMSize = 0;
}
}
#endif
// Initialise freetype font system
if (FT_Init ())
@ -300,22 +306,28 @@ main ()
selectedMenu = 1; // change to preferences menu
}
// No appended ROM, so get the user to load one
if (ARAM_ROMSIZE == 0)
// GameCube only - Injected ROM
// Everything's been initialized, we can copy our ROM back
// from ARAM into main memory
#ifdef HW_DOL
if(ROMSize > 0)
{
while (ARAM_ROMSIZE == 0)
ARAMFetchSlow( (char *)Memory.ROM, (char *)AR_SNESROM, ROMSize);
Memory.LoadROM ("BLANK.SMC");
Memory.LoadSRAM ("BLANK");
}
#endif
// Get the user to load a ROM
while (ROMSize <= 0)
{
MainMenu (selectedMenu);
}
}
else
{
// Load ROM
save_flags = CPU.Flags;
if (!Memory.LoadROM ("VIRTUAL.ROM"))
while (1);
CPU.Flags = save_flags;
}
// Emulate
emulate ();

View File

@ -27,8 +27,6 @@
/*** Snes9x GFX Buffer ***/
static unsigned char snes9xgfx[1024 * 512 * 2];
/*** Memory ROM Loading ***/
extern unsigned long ARAM_ROMSIZE;
extern unsigned int SMBTimer;
/*** 2D Video ***/

View File

@ -196,11 +196,8 @@
#include "cheats.h"
#else
#include <gccore.h>
#include "aram.h" /*** Nintendo GameCube ARAM loader.
FileLoader requires that the ROM is preloaded in ARAM first
***/
extern unsigned long ARAM_ROMSIZE;
extern int hasloaded;
extern unsigned long ROMSize;
#endif
#include "controls.h"
@ -1139,30 +1136,17 @@ uint32 CMemory::FileLoader (uint8 *buffer, const char *filename, int32 maxsize)
}
#else
//#include "ftfont.h"
/*** Nintendo Gamecube ARAM ROM File Loader
This is simply a modified version of FILE_DEFAULT, which uses
the ARAM as temporary ROM storage.
NB: Make sure ARAM_ROMSIZE is correct! All hell ensues if you don't
/*** Nintendo Wii/Gamecube ROM File Loader
By now we've already loaded the ROM into main memory
This is simply a modified version of FILE_DEFAULT
***/
HeaderCount = 0;
uint8 *ptr = buffer;
long unsigned int size = 0;
uint32 ARAM_max = maxsize + 0x200 - (ptr - buffer);
size = ARAM_ROMSIZE;
if ( size > ARAM_max )
size = ARAM_max;
if ( hasloaded == 0 )
ARAMFetchSlow( (char *)ptr, (char *)AR_SNESROM, size );
uint32 size = ROMSize;
size = HeaderRemove(size, HeaderCount, ptr);
ptr += size;
totalSize += size;
#endif
if (HeaderCount == 0)
S9xMessage(S9X_INFO, S9X_HEADERS_INFO, "No ROM file header found.");