mirror of
https://github.com/dborth/snes9xgx.git
synced 2024-12-28 12:11:51 +01:00
somewhat improved memory management. hopefully GameCube memory issues are gone now :)
This commit is contained in:
parent
7b9772cec9
commit
f3aa820d4d
@ -37,7 +37,7 @@
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#define THREAD_SLEEP 100
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unsigned char savebuffer[SAVEBUFFERSIZE] ATTRIBUTE_ALIGN(32);
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unsigned char *savebuffer = NULL;
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static mutex_t bufferLock = LWP_MUTEX_NULL;
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FILE * file; // file pointer - the only one we should ever use!
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bool unmountRequired[7] = { false, false, false, false, false, false, false };
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@ -43,7 +43,7 @@ size_t LoadSzFile(char * filepath, unsigned char * rbuffer);
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size_t SaveFile(char * buffer, char *filepath, size_t datasize, bool silent);
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size_t SaveFile(char * filepath, size_t datasize, bool silent);
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extern unsigned char savebuffer[SAVEBUFFERSIZE];
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extern unsigned char *savebuffer;
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extern FILE * file;
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extern bool unmountRequired[];
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extern bool isMounted[];
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@ -20,7 +20,7 @@ GuiImageData::GuiImageData(const u8 * i, int maxw, int maxh)
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height = 0;
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if(i)
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data = DecodePNG(i, &width, &height, maxw, maxh);
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data = DecodePNG(i, &width, &height, data, maxw, maxh);
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}
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/**
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43
source/mem2.cpp
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43
source/mem2.cpp
Normal file
@ -0,0 +1,43 @@
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/****************************************************************************
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* Snes9x Nintendo Wii/Gamecube Port
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*
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* Tantric 2010
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*
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* mem2.cpp
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*
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* MEM2 memory allocator
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***************************************************************************/
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#ifdef HW_RVL
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#include <ogc/machine/asm.h>
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#include <ogc/lwp_heap.h>
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#include <ogc/system.h>
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#include <ogc/machine/processor.h>
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static heap_cntrl mem2_heap;
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u32 InitMem2Manager ()
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{
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int size = (12*1024*1024);
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u32 level;
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_CPU_ISR_Disable(level);
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size &= ~0x1f; // round down, because otherwise we may exceed the area
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void *mem2_heap_ptr = (void *)((u32)SYS_GetArena2Hi()-size);
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SYS_SetArena2Hi(mem2_heap_ptr);
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_CPU_ISR_Restore(level);
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size = __lwp_heap_init(&mem2_heap, mem2_heap_ptr, size, 32);
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return size;
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}
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void* mem2_malloc(u32 size)
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{
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return __lwp_heap_allocate(&mem2_heap, size);
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}
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bool mem2_free(void *ptr)
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{
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return __lwp_heap_free(&mem2_heap, ptr);
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}
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#endif
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22
source/mem2.h
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22
source/mem2.h
Normal file
@ -0,0 +1,22 @@
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/****************************************************************************
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* Snes9x Nintendo Wii/Gamecube Port
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*
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* Tantric 2010
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*
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* mem2.h
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*
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* MEM2 memory allocator
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***************************************************************************/
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#ifdef HW_RVL
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#ifndef _MEM2MANAGER_H_
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#define _MEM2MANAGER_H_
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u32 InitMem2Manager ();
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void* mem2_malloc(u32 size);
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bool mem2_free(void *ptr);
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#endif
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#endif
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@ -53,8 +53,8 @@ static GuiTrigger * trigA = NULL;
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static GuiTrigger * trig2 = NULL;
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static GuiButton * btnLogo = NULL;
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static GuiImageData * gameScreen = NULL;
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static GuiImage * gameScreenImg = NULL;
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static GuiImage * bgImg = NULL;
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static GuiImage * bgTopImg = NULL;
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static GuiImage * bgBottomImg = NULL;
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static GuiSound * bgMusic = NULL;
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@ -851,11 +851,7 @@ static void WindowCredits(void * ptr)
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{
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UpdatePads();
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if(gameScreenImg)
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gameScreenImg->Draw();
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else
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bgImg->Draw();
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gameScreenImg->Draw();
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bgBottomImg->Draw();
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bgTopImg->Draw();
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creditsWindow.Draw();
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@ -1434,14 +1430,17 @@ static int MenuGame()
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{
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if (WindowPrompt("Quit Game", "Quit this game? Any unsaved progress will be lost.", "OK", "Cancel"))
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{
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if(gameScreenImg)
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{
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mainWindow->Remove(gameScreenImg);
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delete gameScreenImg;
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gameScreenImg = NULL;
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}
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bgImg->SetVisible(true);
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HaltGui();
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mainWindow->Remove(gameScreenImg);
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delete gameScreenImg;
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delete gameScreen;
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gameScreen = NULL;
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free(gameScreenPng);
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gameScreenPng = NULL;
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gameScreenImg = new GuiImage(screenwidth, screenheight, (GXColor){175, 200, 215, 255});
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gameScreenImg->ColorStripe(10);
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mainWindow->Insert(gameScreenImg, 0);
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ResumeGui();
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#ifndef NO_SOUND
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bgMusic->Play(); // startup music
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#endif
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@ -3784,29 +3783,22 @@ MainMenu (int menu)
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mainWindow = new GuiWindow(screenwidth, screenheight);
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bgImg = new GuiImage(screenwidth, screenheight, (GXColor){175, 200, 215, 255});
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bgImg->ColorStripe(10);
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mainWindow->Append(bgImg);
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if(menu == MENU_GAME)
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{
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IMGCTX pngContext = PNGU_SelectImageFromBuffer(gameScreenPng);
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if (pngContext != NULL)
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{
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gameScreenPngSize = PNGU_EncodeFromGXTexture(pngContext, vmode->fbWidth, vmode->efbHeight, gameScreenTex, 0);
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PNGU_ReleaseImageContext(pngContext);
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DCFlushRange(gameScreenPng, gameScreenPngSize);
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}
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gameScreenImg = new GuiImage(gameScreenTex, vmode->fbWidth, vmode->efbHeight);
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gameScreen = new GuiImageData(gameScreenPng);
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gameScreenImg = new GuiImage(gameScreen);
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gameScreenImg->SetAlpha(192);
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gameScreenImg->ColorStripe(30);
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gameScreenImg->SetScaleX(screenwidth/(float)vmode->fbWidth);
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gameScreenImg->SetScaleY(screenheight/(float)vmode->efbHeight);
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mainWindow->Append(gameScreenImg);
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bgImg->SetVisible(false);
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}
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else
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{
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gameScreenImg = new GuiImage(screenwidth, screenheight, (GXColor){175, 200, 215, 255});
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gameScreenImg->ColorStripe(10);
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}
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mainWindow->Append(gameScreenImg);
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GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM);
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GuiSound btnSoundClick(button_click_pcm, button_click_pcm_size, SOUND_PCM);
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@ -3929,17 +3921,20 @@ MainMenu (int menu)
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#endif
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delete btnLogo;
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delete bgImg;
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delete gameScreenImg;
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delete bgTopImg;
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delete bgBottomImg;
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delete mainWindow;
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mainWindow = NULL;
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if(gameScreenImg)
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if(gameScreen)
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delete gameScreen;
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if(gameScreenPng)
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{
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delete gameScreenImg;
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gameScreenImg = NULL;
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free(gameScreenPng);
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gameScreenPng = NULL;
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}
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// wait for keys to be depressed
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@ -455,7 +455,7 @@ DefaultSettings ()
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Settings.Stereo = true;
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Settings.ReverseStereo = true;
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Settings.SoundPlaybackRate = 32000;
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Settings.SoundInputRate = 32000;
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Settings.SoundInputRate = 31955;
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// Graphics
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Settings.Transparency = true;
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@ -39,6 +39,7 @@
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#include "fileop.h"
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#include "filebrowser.h"
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#include "input.h"
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#include "mem2.h"
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#include "utils/usb2storage.h"
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#include "utils/mload.h"
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#include "utils/FreeTypeGX.h"
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@ -339,6 +340,9 @@ main(int argc, char *argv[])
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ResetVideo_Menu (); // change to menu video mode
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SetupPads();
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MountAllFAT(); // Initialize libFAT for SD and USB
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#ifdef HW_RVL
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InitMem2Manager();
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#endif
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// Initialize DVD subsystem (GameCube only)
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#ifdef HW_DOL
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@ -378,8 +382,13 @@ main(int argc, char *argv[])
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S9xInitSync(); // initialize frame sync
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InitFreeType((u8*)font_ttf, font_ttf_size); // Initialize font system
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gameScreenPng = (u8 *)malloc(512*1024);
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#ifdef HW_RVL
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savebuffer = (unsigned char *)mem2_malloc(SAVEBUFFERSIZE);
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browserList = (BROWSERENTRY *)mem2_malloc(sizeof(BROWSERENTRY)*MAX_BROWSER_SIZE);
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#else
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savebuffer = (unsigned char *)malloc(SAVEBUFFERSIZE);
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browserList = (BROWSERENTRY *)malloc(sizeof(BROWSERENTRY)*MAX_BROWSER_SIZE);
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#endif
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AllocGfxMem();
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InitGUIThreads();
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@ -1,15 +1,14 @@
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/********************************************************************************************
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*
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* PNGU
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*
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* Original author: frontier (http://frontier-dev.net)
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* Modified by Tantric, 2009-2010
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*
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********************************************************************************************/
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/****************************************************************************
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*
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* PNGU
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*
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* Original author: frontier (http://frontier-dev.net)
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* Modified by Tantric, 2009-2010
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*
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***************************************************************************/
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#include <stdio.h>
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#include <malloc.h>
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#include <gccore.h>
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#include "pngu.h"
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#include <png.h>
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@ -43,12 +42,12 @@ struct _IMGCTX
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int source;
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void *buffer;
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char *filename;
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PNGU_u32 cursor;
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u32 cursor;
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PNGU_u32 propRead;
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u32 propRead;
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PNGUPROP prop;
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PNGU_u32 infoRead;
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u32 infoRead;
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png_structp png_ptr;
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png_infop info_ptr;
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FILE *fd;
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@ -294,7 +293,7 @@ static int pngu_info (IMGCTX ctx)
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return PNGU_OK;
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}
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static int pngu_decode (IMGCTX ctx, PNGU_u32 width, PNGU_u32 height, PNGU_u32 stripAlpha)
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static int pngu_decode (IMGCTX ctx, u32 width, u32 height, u32 stripAlpha)
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{
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png_uint_32 rowbytes;
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png_uint_32 i, propImgHeight;
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@ -369,14 +368,14 @@ static int pngu_decode (IMGCTX ctx, PNGU_u32 width, PNGU_u32 height, PNGU_u32 st
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return PNGU_OK;
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}
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static inline PNGU_u32 coordsRGBA8(PNGU_u32 x, PNGU_u32 y, PNGU_u32 w)
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static inline u32 coordsRGBA8(u32 x, u32 y, u32 w)
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{
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return ((((y >> 2) * (w >> 2) + (x >> 2)) << 5) + ((y & 3) << 2) + (x & 3)) << 1;
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}
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static u8 * PNGU_DecodeTo4x4RGBA8 (IMGCTX ctx, PNGU_u32 width, PNGU_u32 height, int * dstWidth, int * dstHeight, int maxWidth, int maxHeight)
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static u8 * PNGU_DecodeTo4x4RGBA8 (IMGCTX ctx, u32 width, u32 height, int * dstWidth, int * dstHeight, u8 *dstPtr, int maxWidth, int maxHeight)
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{
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PNGU_u8 default_alpha = 255;
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u8 default_alpha = 255;
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u8 *dst;
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int x, y, x2, y2, offset;
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int xRatio = 0, yRatio = 0;
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@ -412,7 +411,10 @@ static u8 * PNGU_DecodeTo4x4RGBA8 (IMGCTX ctx, PNGU_u32 width, PNGU_u32 height,
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int len = (padWidth * padHeight) << 2;
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if(len%32) len += (32-len%32);
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dst = memalign (32, len);
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if(dstPtr)
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dst = dstPtr; // use existing allocation
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else
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dst = memalign (32, len);
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if(!dst)
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return NULL;
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@ -557,7 +559,7 @@ int PNGU_GetImageProperties (IMGCTX ctx, PNGUPROP *imgprop)
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return PNGU_OK;
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}
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PNGU_u8 * DecodePNG(const PNGU_u8 *src, int * width, int * height, int maxwidth, int maxheight)
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u8 * DecodePNG(const u8 *src, int * width, int * height, u8 *dstPtr, int maxwidth, int maxheight)
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{
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PNGUPROP imgProp;
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IMGCTX ctx = PNGU_SelectImageFromBuffer(src);
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@ -567,16 +569,16 @@ PNGU_u8 * DecodePNG(const PNGU_u8 *src, int * width, int * height, int maxwidth,
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return NULL;
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if(PNGU_GetImageProperties(ctx, &imgProp) == PNGU_OK)
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dst = PNGU_DecodeTo4x4RGBA8 (ctx, imgProp.imgWidth, imgProp.imgHeight, width, height, maxwidth, maxheight);
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dst = PNGU_DecodeTo4x4RGBA8 (ctx, imgProp.imgWidth, imgProp.imgHeight, width, height, dstPtr, maxwidth, maxheight);
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PNGU_ReleaseImageContext (ctx);
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return dst;
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}
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int PNGU_EncodeFromRGB (IMGCTX ctx, PNGU_u32 width, PNGU_u32 height, void *buffer, PNGU_u32 stride)
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int PNGU_EncodeFromRGB (IMGCTX ctx, u32 width, u32 height, void *buffer, u32 stride)
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{
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png_uint_32 rowbytes;
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PNGU_u32 y;
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u32 y;
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// Erase from the context any readed info
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pngu_free_info (ctx);
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@ -633,10 +635,9 @@ int PNGU_EncodeFromRGB (IMGCTX ctx, PNGU_u32 width, PNGU_u32 height, void *buffe
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rowbytes = width * 3;
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if (rowbytes % 4)
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rowbytes = ((rowbytes >>2) + 1) <<2; // Add extra padding so each row starts in a 4 byte boundary
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ctx->img_data = malloc(rowbytes * height);
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memset(ctx->img_data, 0, rowbytes * height);
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if (!ctx->img_data)
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{
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png_destroy_write_struct (&(ctx->png_ptr), (png_infopp)NULL);
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@ -645,9 +646,9 @@ int PNGU_EncodeFromRGB (IMGCTX ctx, PNGU_u32 width, PNGU_u32 height, void *buffe
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return PNGU_LIB_ERROR;
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}
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memset(ctx->img_data, 0, rowbytes * height);
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ctx->row_pointers = malloc (sizeof (png_bytep) * height);
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memset(ctx->row_pointers, 0, sizeof (png_bytep) * height);
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if (!ctx->row_pointers)
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{
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png_destroy_write_struct (&(ctx->png_ptr), (png_infopp)NULL);
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@ -656,6 +657,8 @@ int PNGU_EncodeFromRGB (IMGCTX ctx, PNGU_u32 width, PNGU_u32 height, void *buffe
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return PNGU_LIB_ERROR;
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}
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memset(ctx->row_pointers, 0, sizeof (png_bytep) * height);
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for (y = 0; y < height; ++y)
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{
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ctx->row_pointers[y] = buffer + (y * rowbytes);
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@ -681,13 +684,17 @@ int PNGU_EncodeFromRGB (IMGCTX ctx, PNGU_u32 width, PNGU_u32 height, void *buffe
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return ctx->cursor;
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}
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int PNGU_EncodeFromGXTexture (IMGCTX ctx, PNGU_u32 width, PNGU_u32 height, void *buffer, PNGU_u32 stride)
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int PNGU_EncodeFromGXTexture (IMGCTX ctx, u32 width, u32 height, void *buffer, u32 stride)
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{
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int res;
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PNGU_u32 x,y, tmpy1, tmpy2, tmpyWid, tmpxy;
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u32 x, y, tmpy1, tmpy2, tmpyWid, tmpxy;
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unsigned char * ptr = (unsigned char*)buffer;
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unsigned char * tmpbuffer = (unsigned char *)malloc(width*height*3);
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unsigned char * tmpbuffer = malloc(width*height*3);
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if(!tmpbuffer)
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return PNGU_LIB_ERROR;
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memset(tmpbuffer, 0, width*height*3);
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png_uint_32 offset;
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@ -712,3 +719,33 @@ int PNGU_EncodeFromGXTexture (IMGCTX ctx, PNGU_u32 width, PNGU_u32 height, void
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free(tmpbuffer);
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return res;
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}
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int PNGU_EncodeFromEFB (IMGCTX ctx, u32 width, u32 height)
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{
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int res;
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u32 x, y, tmpy1, tmpxy;
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GXColor color;
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unsigned char * tmpbuffer = malloc(width*height*3);
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if(!tmpbuffer)
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return PNGU_LIB_ERROR;
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for(y=0; y < height; y++)
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{
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tmpy1 = y * width * 3;
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for(x=0; x < width; x++)
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{
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tmpxy = x * 3 + tmpy1;
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GX_PeekARGB(x, y, &color);
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tmpbuffer[tmpxy ] = color.r; // R
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tmpbuffer[tmpxy+1] = color.g; // G
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tmpbuffer[tmpxy+2] = color.b; // B
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}
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}
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res = PNGU_EncodeFromRGB (ctx, width, height, tmpbuffer, 0);
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free(tmpbuffer);
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return res;
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}
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@ -10,32 +10,28 @@
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#ifndef __PNGU__
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#define __PNGU__
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#include <gccore.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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||||
// Types
|
||||
typedef unsigned char PNGU_u8;
|
||||
typedef unsigned short PNGU_u16;
|
||||
typedef unsigned int PNGU_u32;
|
||||
typedef unsigned long long PNGU_u64;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
PNGU_u8 r;
|
||||
PNGU_u8 g;
|
||||
PNGU_u8 b;
|
||||
u8 r;
|
||||
u8 g;
|
||||
u8 b;
|
||||
} PNGUCOLOR;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
PNGU_u32 imgWidth; // In pixels
|
||||
PNGU_u32 imgHeight; // In pixels
|
||||
PNGU_u32 imgBitDepth; // In bitx
|
||||
PNGU_u32 imgColorType; // PNGU_COLOR_TYPE_*
|
||||
PNGU_u32 validBckgrnd; // Non zero if there is a background color
|
||||
PNGUCOLOR bckgrnd; // Backgroun color
|
||||
PNGU_u32 numTrans; // Number of transparent colors
|
||||
u32 imgWidth; // In pixels
|
||||
u32 imgHeight; // In pixels
|
||||
u32 imgBitDepth; // In bitx
|
||||
u32 imgColorType; // PNGU_COLOR_TYPE_*
|
||||
u32 validBckgrnd; // Non zero if there is a background color
|
||||
PNGUCOLOR bckgrnd; // Background color
|
||||
u32 numTrans; // Number of transparent colors
|
||||
PNGUCOLOR *trans; // Transparent colors
|
||||
} PNGUPROP;
|
||||
|
||||
@ -47,10 +43,10 @@ typedef struct _IMGCTX *IMGCTX;
|
||||
* Image context handling *
|
||||
****************************************************************************/
|
||||
|
||||
// Selects a PNG file, previosly loaded into a buffer, and creates an image context for subsequent procesing.
|
||||
// Selects a PNG file, previously loaded into a buffer, and creates an image context for subsequent processing.
|
||||
IMGCTX PNGU_SelectImageFromBuffer (const void *buffer);
|
||||
|
||||
// Selects a PNG file, from any devoptab device, and creates an image context for subsequent procesing.
|
||||
// Selects a PNG file, from any devoptab device, and creates an image context for subsequent processing.
|
||||
IMGCTX PNGU_SelectImageFromDevice (const char *filename);
|
||||
|
||||
// Frees resources associated with an image context. Always call this function when you no longer need the IMGCTX.
|
||||
@ -67,9 +63,10 @@ int PNGU_GetImageProperties (IMGCTX ctx, PNGUPROP *fileproperties);
|
||||
* Image conversion *
|
||||
****************************************************************************/
|
||||
|
||||
PNGU_u8 * DecodePNG(const PNGU_u8 *src, int *width, int *height, int maxwidth, int maxheight);
|
||||
int PNGU_EncodeFromRGB (IMGCTX ctx, PNGU_u32 width, PNGU_u32 height, void *buffer, PNGU_u32 stride);
|
||||
int PNGU_EncodeFromGXTexture (IMGCTX ctx, PNGU_u32 width, PNGU_u32 height, void *buffer, PNGU_u32 stride);
|
||||
u8 * DecodePNG(const u8 *src, int *width, int *height, u8 *dst, int maxwidth, int maxheight);
|
||||
int PNGU_EncodeFromRGB (IMGCTX ctx, u32 width, u32 height, void *buffer, u32 stride);
|
||||
int PNGU_EncodeFromGXTexture (IMGCTX ctx, u32 width, u32 height, void *buffer, u32 stride);
|
||||
int PNGU_EncodeFromEFB (IMGCTX ctx, u32 width, u32 height);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
@ -60,7 +60,6 @@ static Mtx view;
|
||||
static Mtx GXmodelView2D;
|
||||
static int vwidth, vheight, oldvwidth, oldvheight;
|
||||
|
||||
u8 * gameScreenTex = NULL; // a GX texture screen capture of the game
|
||||
u8 * gameScreenPng = NULL;
|
||||
int gameScreenPngSize = 0;
|
||||
|
||||
@ -571,8 +570,6 @@ InitGCVideo ()
|
||||
xfb[0] = (u32 *) MEM_K0_TO_K1 (memalign(32, 640*574*2));
|
||||
xfb[1] = (u32 *) MEM_K0_TO_K1 (memalign(32, 640*574*2));
|
||||
|
||||
gameScreenTex = (u8 *)memalign(32, 640*574*4);
|
||||
|
||||
GXRModeObj *rmode = FindVideoMode();
|
||||
SetupVideoMode(rmode);
|
||||
#ifdef HW_RVL
|
||||
@ -878,11 +875,15 @@ setGFX ()
|
||||
***************************************************************************/
|
||||
void TakeScreenshot()
|
||||
{
|
||||
GX_SetTexCopySrc(0, 0, vmode->fbWidth, vmode->efbHeight);
|
||||
GX_SetTexCopyDst(vmode->fbWidth, vmode->efbHeight, GX_TF_RGBA8, GX_FALSE);
|
||||
GX_CopyTex(gameScreenTex, GX_FALSE);
|
||||
GX_PixModeSync();
|
||||
DCFlushRange(gameScreenTex, vmode->fbWidth * vmode->efbHeight * 4);
|
||||
IMGCTX pngContext = PNGU_SelectImageFromBuffer(savebuffer);
|
||||
|
||||
if (pngContext != NULL)
|
||||
{
|
||||
gameScreenPngSize = PNGU_EncodeFromEFB(pngContext, vmode->fbWidth, vmode->efbHeight);
|
||||
PNGU_ReleaseImageContext(pngContext);
|
||||
gameScreenPng = (u8 *)malloc(gameScreenPngSize);
|
||||
memcpy(gameScreenPng, savebuffer, gameScreenPngSize);
|
||||
}
|
||||
}
|
||||
|
||||
/****************************************************************************
|
||||
|
@ -33,7 +33,6 @@ extern GXRModeObj *vmode;
|
||||
extern int screenheight;
|
||||
extern int screenwidth;
|
||||
extern bool progressive;
|
||||
extern u8 * gameScreenTex;
|
||||
extern u8 * gameScreenPng;
|
||||
extern int gameScreenPngSize;
|
||||
extern u32 FrameTimer;
|
||||
|
Loading…
Reference in New Issue
Block a user