mirror of
https://github.com/dborth/snes9xgx.git
synced 2024-12-24 02:01:49 +01:00
Fix Chou Aniki. Remove hack. (#825)
- Fix Chou Aniki. Remove hack. - Fix lines in License Stub
This commit is contained in:
parent
25fd692dc5
commit
f513ac5e2f
@ -4,7 +4,6 @@
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For further information, consult the LICENSE file in the root directory.
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\*****************************************************************************/
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#ifndef _65C816_H_
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#define _65C816_H_
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@ -4,7 +4,6 @@
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For further information, consult the LICENSE file in the root directory.
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\*****************************************************************************/
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#ifndef _BSX_H_
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#define _BSX_H_
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@ -4,7 +4,6 @@
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For further information, consult the LICENSE file in the root directory.
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\*****************************************************************************/
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#include <math.h>
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#include "snes9x.h"
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#include "memmap.h"
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@ -4,7 +4,6 @@
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For further information, consult the LICENSE file in the root directory.
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\*****************************************************************************/
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#ifndef _C4_H_
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#define _C4_H_
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@ -4,7 +4,6 @@
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For further information, consult the LICENSE file in the root directory.
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\*****************************************************************************/
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#include <math.h>
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#include "snes9x.h"
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#include "memmap.h"
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@ -4,7 +4,6 @@
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For further information, consult the LICENSE file in the root directory.
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\*****************************************************************************/
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#include <ctype.h>
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#include "snes9x.h"
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#include "memmap.h"
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@ -4,7 +4,6 @@
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For further information, consult the LICENSE file in the root directory.
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\*****************************************************************************/
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#ifndef _CHEATS_H_
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#define _CHEATS_H_
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@ -4,7 +4,6 @@
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For further information, consult the LICENSE file in the root directory.
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\*****************************************************************************/
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#include "snes9x.h"
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#include "memmap.h"
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@ -4,7 +4,6 @@
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For further information, consult the LICENSE file in the root directory.
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\*****************************************************************************/
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#include <map>
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#include <set>
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#include <vector>
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@ -2444,6 +2443,17 @@ void S9xApplyCommand (s9xcommand_t cmd, int16 data1, int16 data2)
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break;
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}
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#ifdef NETPLAY_SUPPORT
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if (Settings.NetPlay && data2 != 1) { //data2 == 1 means it's sent by the netplay code
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if (Settings.NetPlayServer) {
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S9xNPSendJoypadSwap();
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} else {
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S9xSetInfoString("Netplay Client cannot swap pads.");
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break;
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}
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}
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#endif
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newcontrollers[1] = curcontrollers[0];
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newcontrollers[0] = curcontrollers[1];
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@ -4,7 +4,6 @@
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For further information, consult the LICENSE file in the root directory.
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\*****************************************************************************/
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#ifndef _CONTROLS_H_
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#define _CONTROLS_H_
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@ -4,7 +4,6 @@
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For further information, consult the LICENSE file in the root directory.
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\*****************************************************************************/
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#include "snes9x.h"
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#include "memmap.h"
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#include "dma.h"
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@ -4,7 +4,6 @@
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For further information, consult the LICENSE file in the root directory.
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\*****************************************************************************/
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#ifndef _CPUADDR_H_
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#define _CPUADDR_H_
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@ -4,7 +4,6 @@
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For further information, consult the LICENSE file in the root directory.
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\*****************************************************************************/
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#include "snes9x.h"
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#include "memmap.h"
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#include "cpuops.h"
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@ -25,9 +24,14 @@ void S9xMainLoop (void)
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#define CHECK_FOR_IRQ_CHANGE() \
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if (Timings.IRQFlagChanging) \
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{ \
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if (Timings.IRQFlagChanging == IRQ_CLEAR_FLAG) \
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if (Timings.IRQFlagChanging & IRQ_TRIGGER_NMI) \
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{ \
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CPU.NMIPending = TRUE; \
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Timings.NMITriggerPos = CPU.Cycles + 6; \
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} \
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if (Timings.IRQFlagChanging & IRQ_CLEAR_FLAG) \
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ClearIRQ(); \
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else if (Timings.IRQFlagChanging == IRQ_SET_FLAG) \
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else if (Timings.IRQFlagChanging & IRQ_SET_FLAG) \
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SetIRQ(); \
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Timings.IRQFlagChanging = IRQ_NONE; \
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}
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@ -132,11 +136,12 @@ void S9xMainLoop (void)
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if (!(CPU.Flags & FRAME_ADVANCE_FLAG))
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#endif
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{
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S9xSyncSpeed();
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S9xSyncSpeed();
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}
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break;
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}
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uint8 Op;
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struct SOpcodes *Opcodes;
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@ -263,9 +268,9 @@ void S9xDoHEventProcessing (void)
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if (Timings.NextIRQTimer != 0x0fffffff)
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Timings.NextIRQTimer -= Timings.H_Max;
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S9xAPUSetReferenceTime(CPU.Cycles);
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if (Settings.SA1)
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SA1.Cycles -= Timings.H_Max * 3;
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SA1.Cycles -= Timings.H_Max * 3;
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CPU.V_Counter++;
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if (CPU.V_Counter >= Timings.V_Max) // V ranges from 0 to Timings.V_Max - 1
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@ -4,7 +4,6 @@
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For further information, consult the LICENSE file in the root directory.
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\*****************************************************************************/
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#ifndef _CPUEXEC_H_
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#define _CPUEXEC_H_
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@ -4,7 +4,6 @@
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For further information, consult the LICENSE file in the root directory.
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\*****************************************************************************/
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#ifndef _CPUMACRO_H_
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#define _CPUMACRO_H_
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For further information, consult the LICENSE file in the root directory.
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\*****************************************************************************/
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#include "snes9x.h"
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#include "memmap.h"
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#include "apu/apu.h"
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@ -1453,7 +1452,7 @@ static void Op58 (void)
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AddCycles(ONE_CYCLE);
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#ifndef SA1_OPCODES
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Timings.IRQFlagChanging = IRQ_CLEAR_FLAG;
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Timings.IRQFlagChanging |= IRQ_CLEAR_FLAG;
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#else
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ClearIRQ();
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#endif
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@ -1465,7 +1464,7 @@ static void Op78 (void)
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AddCycles(ONE_CYCLE);
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#ifndef SA1_OPCODES
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Timings.IRQFlagChanging = IRQ_SET_FLAG;
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Timings.IRQFlagChanging |= IRQ_SET_FLAG;
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#else
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SetIRQ();
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#endif
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@ -2781,7 +2780,7 @@ static void OpDC (void)
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{
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S9xSetPCBase(AbsoluteIndirectLong(JUMP));
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#ifdef SA1_OPCODES
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AddCycles(ONE_CYCLE);
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AddCycles(ONE_CYCLE);
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#endif
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}
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@ -2789,7 +2788,7 @@ static void OpDCSlow (void)
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{
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S9xSetPCBase(AbsoluteIndirectLongSlow(JUMP));
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#ifdef SA1_OPCODES
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AddCycles(ONE_CYCLE);
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AddCycles(ONE_CYCLE);
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#endif
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}
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@ -2797,7 +2796,7 @@ static void Op5C (void)
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{
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S9xSetPCBase(AbsoluteLong(JUMP));
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#ifdef SA1_OPCODES
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AddCycles(ONE_CYCLE);
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AddCycles(ONE_CYCLE);
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#endif
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}
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@ -2805,7 +2804,7 @@ static void Op5CSlow (void)
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{
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S9xSetPCBase(AbsoluteLongSlow(JUMP));
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#ifdef SA1_OPCODES
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AddCycles(ONE_CYCLE);
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AddCycles(ONE_CYCLE);
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#endif
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}
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For further information, consult the LICENSE file in the root directory.
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\*****************************************************************************/
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#ifdef HAVE_LIBPNG
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#include <png.h>
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#endif
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@ -4,7 +4,6 @@
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For further information, consult the LICENSE file in the root directory.
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\*****************************************************************************/
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#ifndef _CROSSHAIRS_H_
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#define _CROSSHAIRS_H_
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For further information, consult the LICENSE file in the root directory.
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\*****************************************************************************/
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#ifndef _DISPLAY_H_
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#define _DISPLAY_H_
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For further information, consult the LICENSE file in the root directory.
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\*****************************************************************************/
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#include "snes9x.h"
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#include "memmap.h"
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#include "dma.h"
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For further information, consult the LICENSE file in the root directory.
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\*****************************************************************************/
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#ifndef _DMA_H_
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#define _DMA_H_
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For further information, consult the LICENSE file in the root directory.
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\*****************************************************************************/
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#include "snes9x.h"
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#include "memmap.h"
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#ifdef DEBUGGER
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For further information, consult the LICENSE file in the root directory.
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\*****************************************************************************/
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#ifndef _DSP1_H_
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#define _DSP1_H_
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For further information, consult the LICENSE file in the root directory.
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\*****************************************************************************/
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#include "snes9x.h"
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#include "memmap.h"
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For further information, consult the LICENSE file in the root directory.
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\*****************************************************************************/
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#include "snes9x.h"
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#include "memmap.h"
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For further information, consult the LICENSE file in the root directory.
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\*****************************************************************************/
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#ifndef _FONT_H_
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#define _FONT_H_
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For further information, consult the LICENSE file in the root directory.
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\*****************************************************************************/
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#include "snes9x.h"
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#include "memmap.h"
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#include "fxinst.h"
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For further information, consult the LICENSE file in the root directory.
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\*****************************************************************************/
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#ifndef _FXEMU_H_
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#define _FXEMU_H_
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For further information, consult the LICENSE file in the root directory.
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\*****************************************************************************/
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#include "snes9x.h"
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#include "fxinst.h"
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#include "fxemu.h"
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For further information, consult the LICENSE file in the root directory.
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\*****************************************************************************/
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#ifndef _FXINST_H_
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#define _FXINST_H_
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For further information, consult the LICENSE file in the root directory.
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\*****************************************************************************/
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#ifndef _GETSET_H_
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#define _GETSET_H_
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For further information, consult the LICENSE file in the root directory.
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\*****************************************************************************/
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#ifndef _LANGUAGE_H_
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#define _LANGUAGE_H_
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For further information, consult the LICENSE file in the root directory.
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\*****************************************************************************/
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#ifndef _LOGGER_H_
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#define _LOGGER_H_
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@ -3648,8 +3648,6 @@ void CMemory::ApplyROMFixes (void)
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{
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if (match_id("AVCJ")) // Rendering Ranger R2
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Timings.APUSpeedup = 4;
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if (match_id("AANJ")) // Chou Aniki
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Timings.APUSpeedup = -3;
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if (match_na("CIRCUIT USA"))
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Timings.APUSpeedup = 3;
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For further information, consult the LICENSE file in the root directory.
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\*****************************************************************************/
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#ifndef _MEMMAP_H_
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#define _MEMMAP_H_
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For further information, consult the LICENSE file in the root directory.
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\*****************************************************************************/
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#ifndef _MESSAGES_H_
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#define _MESSAGES_H_
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For further information, consult the LICENSE file in the root directory.
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\*****************************************************************************/
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#ifdef DEBUGGER
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#ifndef _MISSING_H_
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For further information, consult the LICENSE file in the root directory.
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\*****************************************************************************/
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#ifndef _MOVIE_H_
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#define _MOVIE_H_
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For further information, consult the LICENSE file in the root directory.
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\*****************************************************************************/
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#include "snes9x.h"
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#include "memmap.h"
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For further information, consult the LICENSE file in the root directory.
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\*****************************************************************************/
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#ifndef _OBC1_H_
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#define _OBC1_H_
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For further information, consult the LICENSE file in the root directory.
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\*****************************************************************************/
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#ifndef _PORT_H_
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#define _PORT_H_
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@ -1403,8 +1403,7 @@ void S9xSetCPU (uint8 Byte, uint16 Address)
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{
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// FIXME: triggered at HC+=6, checked just before the final CPU cycle,
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// then, when to call S9xOpcode_NMI()?
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CPU.NMIPending = TRUE;
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Timings.NMITriggerPos = CPU.Cycles + 6 + 6;
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Timings.IRQFlagChanging |= IRQ_TRIGGER_NMI;
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#ifdef DEBUGGER
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if (Settings.TraceHCEvent)
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@ -4,7 +4,6 @@
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For further information, consult the LICENSE file in the root directory.
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\*****************************************************************************/
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#include "snes9x.h"
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#include "memmap.h"
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For further information, consult the LICENSE file in the root directory.
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\*****************************************************************************/
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#ifndef _SA1_H_
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#define _SA1_H_
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For further information, consult the LICENSE file in the root directory.
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\*****************************************************************************/
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#include "snes9x.h"
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#include "memmap.h"
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For further information, consult the LICENSE file in the root directory.
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\*****************************************************************************/
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#ifndef _SAR_H_
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#define _SAR_H_
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@ -4,7 +4,6 @@
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For further information, consult the LICENSE file in the root directory.
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\*****************************************************************************/
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#ifdef HAVE_LIBPNG
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#include <png.h>
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#endif
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@ -4,7 +4,6 @@
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For further information, consult the LICENSE file in the root directory.
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\*****************************************************************************/
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#ifndef _SCREENSHOT_H_
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#define _SCREENSHOT_H_
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@ -4,7 +4,6 @@
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For further information, consult the LICENSE file in the root directory.
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\*****************************************************************************/
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#include "snes9x.h"
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#include "memmap.h"
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#include "sdd1.h"
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@ -4,7 +4,6 @@
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For further information, consult the LICENSE file in the root directory.
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\*****************************************************************************/
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#ifndef _SDD1_H_
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#define _SDD1_H_
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@ -4,7 +4,6 @@
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For further information, consult the LICENSE file in the root directory.
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\*****************************************************************************/
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#ifndef _SDD1EMU_H_
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#define _SDD1EMU_H_
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For further information, consult the LICENSE file in the root directory.
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\*****************************************************************************/
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#include "snes9x.h"
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#include "seta.h"
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||||
|
@ -4,7 +4,6 @@
|
||||
For further information, consult the LICENSE file in the root directory.
|
||||
\*****************************************************************************/
|
||||
|
||||
|
||||
#ifndef _SETA_H_
|
||||
#define _SETA_H_
|
||||
|
||||
|
@ -4,7 +4,6 @@
|
||||
For further information, consult the LICENSE file in the root directory.
|
||||
\*****************************************************************************/
|
||||
|
||||
|
||||
#include <math.h>
|
||||
#include "snes9x.h"
|
||||
#include "memmap.h"
|
||||
|
@ -4,7 +4,6 @@
|
||||
For further information, consult the LICENSE file in the root directory.
|
||||
\*****************************************************************************/
|
||||
|
||||
|
||||
#include "snes9x.h"
|
||||
#include "memmap.h"
|
||||
#include "seta.h"
|
||||
|
@ -4,7 +4,6 @@
|
||||
For further information, consult the LICENSE file in the root directory.
|
||||
\*****************************************************************************/
|
||||
|
||||
|
||||
#include "snes9x.h"
|
||||
#include "memmap.h"
|
||||
#include "seta.h"
|
||||
|
@ -4,7 +4,6 @@
|
||||
For further information, consult the LICENSE file in the root directory.
|
||||
\*****************************************************************************/
|
||||
|
||||
|
||||
#include <assert.h>
|
||||
#include "snes9x.h"
|
||||
#include "memmap.h"
|
||||
|
@ -4,7 +4,6 @@
|
||||
For further information, consult the LICENSE file in the root directory.
|
||||
\*****************************************************************************/
|
||||
|
||||
|
||||
#ifndef _SNAPSHOT_H_
|
||||
#define _SNAPSHOT_H_
|
||||
|
||||
|
@ -4,7 +4,6 @@
|
||||
For further information, consult the LICENSE file in the root directory.
|
||||
\*****************************************************************************/
|
||||
|
||||
|
||||
#ifndef _SNES9X_H_
|
||||
#define _SNES9X_H_
|
||||
|
||||
@ -155,9 +154,10 @@ enum
|
||||
|
||||
enum
|
||||
{
|
||||
IRQ_NONE = 0,
|
||||
IRQ_SET_FLAG = 1,
|
||||
IRQ_CLEAR_FLAG = 2
|
||||
IRQ_NONE = 0x0,
|
||||
IRQ_SET_FLAG = 0x1,
|
||||
IRQ_CLEAR_FLAG = 0x2,
|
||||
IRQ_TRIGGER_NMI = 0x4
|
||||
};
|
||||
|
||||
struct STimings
|
||||
|
@ -4,7 +4,6 @@
|
||||
For further information, consult the LICENSE file in the root directory.
|
||||
\*****************************************************************************/
|
||||
|
||||
|
||||
#ifndef _SPC7110_H_
|
||||
#define _SPC7110_H_
|
||||
|
||||
|
@ -4,7 +4,6 @@
|
||||
For further information, consult the LICENSE file in the root directory.
|
||||
\*****************************************************************************/
|
||||
|
||||
|
||||
#ifndef _SRTC_H_
|
||||
#define _SRTC_H_
|
||||
|
||||
|
@ -4,7 +4,6 @@
|
||||
For further information, consult the LICENSE file in the root directory.
|
||||
\*****************************************************************************/
|
||||
|
||||
|
||||
// Abstract the details of reading from zip files versus FILE *'s.
|
||||
|
||||
#include <string>
|
||||
|
@ -4,7 +4,6 @@
|
||||
For further information, consult the LICENSE file in the root directory.
|
||||
\*****************************************************************************/
|
||||
|
||||
|
||||
#ifndef _STREAM_H_
|
||||
#define _STREAM_H_
|
||||
|
||||
|
@ -4,7 +4,6 @@
|
||||
For further information, consult the LICENSE file in the root directory.
|
||||
\*****************************************************************************/
|
||||
|
||||
|
||||
// This file includes itself multiple times.
|
||||
// The other option would be to have 4 files, where A includes B, and B includes C 3 times, and C includes D 5 times.
|
||||
// Look for the following marker to find where the divisions are.
|
||||
|
@ -4,7 +4,6 @@
|
||||
For further information, consult the LICENSE file in the root directory.
|
||||
\*****************************************************************************/
|
||||
|
||||
|
||||
#ifndef _TILE_H_
|
||||
#define _TILE_H_
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user