trigger button press when GameCube L/R are 50%+ depressed

remove sync using vsync - use timers for sync only
This commit is contained in:
dborth 2012-02-05 21:31:38 +00:00
parent 6cb97df316
commit f65c3d01c3
6 changed files with 42 additions and 119 deletions

View File

@ -416,6 +416,13 @@ static void decodepad (int chan)
else if(sin(angle) < -THRES)
jp |= PAD_BUTTON_DOWN;
}
// Count as pressed if down far enough (~50% down)
if (userInput[chan].pad.triggerL > 0x80)
jp |= PAD_TRIGGER_L;
if (userInput[chan].pad.triggerR > 0x80)
jp |= PAD_TRIGGER_R;
#ifdef HW_RVL
/***
Wii Joystick (classic, nunchuk) input

View File

@ -78,7 +78,6 @@ bool8 S9xOpenSoundDevice(void)
/* eke-eke */
void S9xInitSync()
{
FrameTimer = 0;
prev = gettime();
}
@ -86,6 +85,8 @@ void S9xInitSync()
void S9xSyncSpeed ()
{
unsigned int timediffallowed = Settings.TurboMode ? 0 : Settings.FrameTime;
while (!S9xSyncSound())
usleep(10);
@ -94,30 +95,6 @@ void S9xSyncSpeed ()
if (Settings.TurboMode)
skipFrms = Settings.TurboSkipFrames;
if (timerstyle == 0) /* use Wii vertical sync (VSYNC) with NTSC roms */
{
while (FrameTimer == 0)
{
usleep(50);
}
if (FrameTimer > skipFrms)
FrameTimer = skipFrms;
if ((FrameTimer > 1) && (IPPU.SkippedFrames < skipFrms))
{
IPPU.SkippedFrames++;
IPPU.RenderThisFrame = FALSE;
}
else
{
IPPU.SkippedFrames = 0;
IPPU.RenderThisFrame = TRUE;
}
}
else /* use internal timer for PAL roms */
{
unsigned int timediffallowed = Settings.TurboMode ? 0 : Settings.FrameTime;
now = gettime();
if (diff_usec(prev, now) > timediffallowed)
@ -147,10 +124,7 @@ void S9xSyncSpeed ()
}
prev = now;
}
if (!Settings.TurboMode)
FrameTimer--;
return;
}

View File

@ -182,31 +182,6 @@ void ipl_set_config(unsigned char c)
}
#endif
/****************************************************************************
* setFrameTimerMethod()
* change frametimer method depending on whether ROM is NTSC or PAL
***************************************************************************/
void setFrameTimerMethod()
{
/*
Set frametimer method
(timerstyle: 0=NTSC vblank, 1=PAL int timer)
*/
if ( Settings.PAL ) {
if(vmode_60hz)
timerstyle = 1;
else
timerstyle = 0;
} else {
if(vmode_60hz)
timerstyle = 0;
else
timerstyle = 1;
}
return;
}
/****************************************************************************
* IOS Check
***************************************************************************/
@ -449,9 +424,6 @@ main(int argc, char *argv[])
AudioStart ();
FrameTimer = 0;
setFrameTimerMethod (); // set frametimer method every time a ROM is loaded
CheckVideo = 2; // force video update
prevRenderedFrameCount = IPPU.RenderedFramesCount;
currentMode = GCSettings.render;

View File

@ -67,8 +67,7 @@ int gameScreenPngSize = 0;
u32 FrameTimer = 0;
bool vmode_60hz = true;
int timerstyle = 0;
static bool vmode_60hz = true;
bool progressive = 0;
#define HASPECT 320

View File

@ -36,8 +36,6 @@ extern bool progressive;
extern u8 * gameScreenPng;
extern int gameScreenPngSize;
extern u32 FrameTimer;
extern bool vmode_60hz;
extern int timerstyle;
extern int CheckVideo;
#endif

View File

@ -18,7 +18,7 @@
#include <ppc/timebase.h>
#include <xenon_sound/sound.h>
int FrameTimer, timerstyle = 1;
int FrameTimer = 0;
unsigned long long prev, now;
unsigned long long gettime(void)
@ -128,7 +128,6 @@ void S9xGenerateSound()
/* eke-eke */
void S9xInitSync()
{
FrameTimer = 0;
prev = gettime();
}
@ -141,29 +140,6 @@ void S9xSyncSpeed ()
if (Settings.TurboMode)
skipFrms = Settings.TurboSkipFrames;
if (timerstyle == 0) /* use NGC vertical sync (VSYNC) with NTSC roms */
{
while (FrameTimer == 0)
{
udelay(50);
}
if (FrameTimer > skipFrms)
FrameTimer = skipFrms;
if ((FrameTimer > 1) && (IPPU.SkippedFrames < skipFrms))
{
IPPU.SkippedFrames++;
IPPU.RenderThisFrame = FALSE;
}
else
{
IPPU.SkippedFrames = 0;
IPPU.RenderThisFrame = TRUE;
}
}
else /* use internal timer for PAL roms */
{
unsigned int timediffallowed = Settings.TurboMode ? 0 : Settings.FrameTime;
now = gettime();
@ -195,10 +171,7 @@ void S9xSyncSpeed ()
}
prev = now;
}
if (!Settings.TurboMode)
FrameTimer--;
return;
}