[4.3.5 - February 06, 2016]

* Added Fix94 wiiflow plugin mode
* Removed sound from GUI and now gets better perfomance/FPS on games like
  Yoshi's Island and Kirby Dream Land 3.
This commit is contained in:
Juan Ruvalcaba 2016-02-06 14:40:46 -07:00
parent 874c95f7c8
commit f6c3abdc58
33 changed files with 618 additions and 123 deletions

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@ -27,20 +27,20 @@ INCLUDES := source source/snes9x
# options for code generation
#---------------------------------------------------------------------------------
CFLAGS = -g -O3 -Wall $(MACHDEP) $(INCLUDE) \
CFLAGS = -g -O3 -Wall $(MACHDEP) $(INCLUDE) -DNO_SOUND \
-DZLIB -DRIGHTSHIFT_IS_SAR -DCPU_SHUTDOWN -DCORRECT_VRAM_READS \
-D_SZ_ONE_DIRECTORY -D_LZMA_IN_CB -D_LZMA_OUT_READ \
-fomit-frame-pointer \
-Wno-unused-parameter -Wno-strict-aliasing \
-Wno-write-strings -Wno-parentheses
CXXFLAGS = $(CFLAGS)
LDFLAGS = -g $(MACHDEP) -Wl,-Map,$(notdir $@).map
LDFLAGS = -g $(MACHDEP) -Wl,-Map,$(notdir $@).map,-wrap,wiiuse_register
#---------------------------------------------------------------------------------
# any extra libraries we wish to link with the project
#---------------------------------------------------------------------------------
LIBS := -ldi -liso9660 -lpng -lmxml \
-lfat -lwiiuse -lz -lbte -lasnd -logc -lvorbisidec -lfreetype -ltinysmb
-lfat -lwiiuse -lwupc -lz -lbte -lasnd -logc -lvorbisidec -lfreetype -ltinysmb
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib

2
compile.cmd Normal file
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@ -0,0 +1,2 @@
make -f Makefile.wii
pause

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@ -2,7 +2,7 @@
<app version="1">
<name>Snes9x GX</name>
<coder>Tantric</coder>
<version>4.3.2</version>
<version>4.3.4</version>
<release_date>20121109</release_date>
<short_description>Super Nintendo Emulator</short_description>
<long_description>A port of Snes9x to the Wii.</long_description>

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@ -1,19 +1,8 @@
╜≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈╜
:::::::::::::::в:::::::::::: .______ ::::::::::::::::::: _ ::::::::::
| _________ / ___╟/ -------. (_)'\ / `╟|
в /______ ╟ ---__---./ /___ _________ / --- / __| / \ ╟╡
в _______\ \ / ___ // /____//\_____ ╟ /---/ / ___ --- в
| ╟________/ / / / // /__ _______\ \ / / \ \ / / .||
::::::::::::::::/ /::--/_______\::.________/::::/ /:╜::\ _ \::::::в:::
:::::::╟:::::::/___\:::::::::::::::::::::::::::::/ /::::/__/ \--::╜::::::
╟:::::::::::::::::в:::::::::::::::╟::::в:::::::::\--/::::::::::::::::::в:::::
╜≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈
в≈√╜≈√╜≈√╜≈√╜ √╜≈√╜≈√╜≈√╜≈√╜≈√╜≈√╜≈√╜≈√╜≈√╜≈ ╜≈√╜≈√╜≈√╜≈√╜≈√╜≈√╜≈√╜≈-╜≈√╜-√∙╛
_____________________________________________________________________________
|0O×øo· Snes9x GX ·oø×O0|
| http://code.google.com/p/snes9x-gx |
| (Under GPL License) |
`╗∙╗╗╗╗╗ ╗╗╗╗╗╗╗╗╗╗╗╗╗╗╗╗ ╗╗╗╗╗╗╗╗╗╗╗╗╗╗╗ ╗╗╗╗╗╗╗╗╗╗╗╗╗╗╗╗╗╗╗╗ ╗╗╗╗╗╗╗╗╗╗╗╗╗'
|___________________________________________________________________________|
Snes9x GX is a Super Nintendo™ / Super Famicom emulator for the Nintendo Wii.
Snes9x GX is a port of Snes9x (http://www.snes9x.com).
@ -43,6 +32,26 @@ Wii homebrew is WiiBrew (www.wiibrew.org).
| UPDATE HISTORY |
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
[4.3.4 - February 2, 2016]
* Fixed screenshot image dimensions
* Fixed screenshot option, it no longer creates an additional "dummy" file
* Fixed performance issues, reverted to previous vsync method
* Compiled with devkitPPC r26
Note: If compiled with devkitPPC r27 some games, like Final Fantasy III
and Chrono Trigger would crash on a battle
[4.3.3 - September 3, 2015July 7, 2015]
* Added Cebolleto's preview image support
* Added WiiUPro controller support
* Added a Scanline filter option
* Increase preview image size and reduce game list width
* Added a background to the preview image
* Added a Screenshot button
* Added a "WiiuPro" button on the button mapping menu
* Fixed the inverted color button selection that was in some option windows
[4.3.2 - November 9, 2012]
* Fixed lag with GameCube controllers

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@ -104,6 +104,8 @@ extern const u8 icon_settings_gamecube_png[];
extern const u32 icon_settings_gamecube_png_size;
extern const u8 icon_settings_nunchuk_png[];
extern const u32 icon_settings_nunchuk_png_size;
extern const u8 icon_settings_wiiupro_png[];
extern const u32 icon_settings_wiiupro_png_size;
extern const u8 icon_settings_snescontroller_png[];
extern const u32 icon_settings_snescontroller_png_size;
@ -124,6 +126,8 @@ extern const u8 icon_settings_network_png[];
extern const u32 icon_settings_network_png_size;
extern const u8 icon_settings_video_png[];
extern const u32 icon_settings_video_png_size;
extern const u8 icon_settings_screenshot_png[];
extern const u32 icon_settings_screenshot_png_size;
extern const u8 button_png[];
extern const u32 button_png_size;
@ -251,6 +255,9 @@ extern const u32 bg_game_selection_png_size;
extern const u8 bg_game_selection_entry_png[];
extern const u32 bg_game_selection_entry_png_size;
extern const u8 bg_preview_png[];
extern const u32 bg_preview_png_size;
extern const u8 scrollbar_png[];
extern const u32 scrollbar_png_size;

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@ -1,5 +1,5 @@
/****************************************************************************
* Snes9x Nintendo Wii/Gamecube Port
* Snes9x 1.51 Nintendo Wii/Gamecube Port
*
* Michniewski 2008
*
@ -11,9 +11,6 @@
* Adapted from Snes9x Win32/MacOSX ports
* Video Filter Code (hq2x)
****************************************************************************/
#ifdef HW_RVL
#include <gccore.h>
#include <stdio.h>
#include <stdlib.h>
@ -24,10 +21,10 @@
#include "filter.h"
#include "video.h"
#include "snes9xgx.h"
#include "menu.h"
#include "snes9xGX.h"
#include "memmap.h"
#include "snes9x/memmap.h"
#include "menu.h"
#define NUMBITS (16)
@ -64,6 +61,7 @@ GetFilterName (RenderFilter filterID)
case FILTER_HQ2X: return "hq2x";
case FILTER_HQ2XS: return "hq2x Soft";
case FILTER_HQ2XBOLD: return "hq2x Bold";
case FILTER_SCANLINES: return "Scanlines";
}
}
@ -78,6 +76,7 @@ FilterToMethod (RenderFilter filterID)
case FILTER_HQ2X: return RenderHQ2X<FILTER_HQ2X>;
case FILTER_HQ2XS: return RenderHQ2X<FILTER_HQ2XS>;
case FILTER_HQ2XBOLD: return RenderHQ2X<FILTER_HQ2XBOLD>;
case FILTER_SCANLINES: return Scanlines<FILTER_SCANLINES>;
}
}
@ -92,6 +91,7 @@ int GetFilterScale(RenderFilter filterID)
case FILTER_HQ2X:
case FILTER_HQ2XS:
case FILTER_HQ2XBOLD:
case FILTER_SCANLINES:
return 2;
}
}
@ -542,4 +542,20 @@ void RenderHQ2X (uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch,
sp += (src1line - width);
}
}
#endif
template<int GuiScale>
void Scanlines (uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height)
{
while (height--) {
uint16 *dp = (uint16 *) dstPtr;
for (int i = 0; i < width; ++i, dp += 2) {
uint16 sp = *((uint16 *)srcPtr + i);
*(dp) = sp;
*(dp + 1) = sp;
*(dp + dstPitch) = 0;
*(dp + dstPitch + 1) = 0;
}
dstPtr += dstPitch<<1;
srcPtr += srcPitch;
}
}

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@ -1,5 +1,5 @@
/****************************************************************************
* Snes9x Nintendo Wii/Gamecube Port
* Snes9x 1.51 Nintendo Wii/Gamecube Port
*
* Michniewski 2008
*
@ -18,7 +18,7 @@
#include <unistd.h>
#include <sys/types.h>
#include "snes9x/snes9x.h"
#include "snes9x.h"
enum RenderFilter{
FILTER_NONE = 0,
@ -26,6 +26,7 @@ enum RenderFilter{
FILTER_HQ2X,
FILTER_HQ2XS,
FILTER_HQ2XBOLD,
FILTER_SCANLINES,
NUM_FILTERS
};
@ -56,6 +57,7 @@ const char* GetFilterName (RenderFilter filterID);
bool GetFilterHiResSupport (RenderFilter filterID);
int GetFilterScale(RenderFilter filterID);
template<int GuiScale> void RenderHQ2X (uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height);
template<int GuiScale> void Scanlines (uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height);
void InitLUTs();
#endif

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@ -139,3 +139,30 @@ LoadSnapshotAuto (bool silent)
return LoadSnapshot(filepath, silent);
}
/****************************************************************************
* SavePreview
***************************************************************************/
int
SavePreviewImg (char * filepath, bool silent)
{
int device;
if(!FindDevice(filepath, &device))
return 0;
// save screenshot
if(gameScreenPngSize > 0)
{
char screenpath[1024];
strcpy(screenpath, filepath);
screenpath[strlen(screenpath)] = 0;
sprintf(screenpath, "%s.png", screenpath);
SaveFile((char *)gameScreenPng, screenpath, gameScreenPngSize, silent);
}
if(!silent)
InfoPrompt("Save successful");
return 1;
}

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@ -16,5 +16,5 @@ int SaveSnapshot (char * filepath, bool silent);
int SaveSnapshotAuto (bool silent);
int LoadSnapshot (char * filepath, bool silent);
int LoadSnapshotAuto (bool silent);
int SavePreviewImg (char * filepath, bool silent);
#endif

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@ -123,6 +123,16 @@ typedef struct _paddata {
u8 triggerR;
} PADData;
typedef struct _wupcfulldata {
u32 btns_d;
u32 btns_u;
u32 btns_h;
s16 stickX;
s16 stickY;
s16 substickX;
s16 substickY;
} WUPCFullData;
#define EFFECT_SLIDE_TOP 1
#define EFFECT_SLIDE_BOTTOM 2
#define EFFECT_SLIDE_RIGHT 4
@ -226,6 +236,7 @@ class GuiTrigger
WPADData wpaddata; //!< Wii controller trigger data
PADData pad; //!< GameCube controller trigger data
WUPCFullData wupcdata; //!< WiiU Pro controller trigger data
WPADData * wpad; //!< Wii controller trigger
s32 chan; //!< Trigger controller channel (0-3, -1 for all)
u8 type; //!< trigger type (TRIGGER_SIMPLE, TRIGGER_HELD, TRIGGER_BUTTON_ONLY, TRIGGER_BUTTON_ONLY_IN_FOCUS)

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@ -156,6 +156,7 @@ void GuiButton::Draw()
label[0]->Draw();
if(labelOver[1])
labelOver[1]->Draw();
else if(label[1])
label[1]->Draw();
@ -254,7 +255,7 @@ void GuiButton::Update(GuiTrigger * t)
// button triggers
if(this->IsClickable())
{
s32 wm_btns, wm_btns_trig, cc_btns, cc_btns_trig;
s32 wm_btns, wm_btns_trig, cc_btns, cc_btns_trig, wupc_btns, wupc_btns_trig;
for(int i=0; i<3; i++)
{
if(trigger[i] && (trigger[i]->chan == -1 || trigger[i]->chan == t->chan))
@ -267,11 +268,17 @@ void GuiButton::Update(GuiTrigger * t)
cc_btns = t->wpad->btns_d >> 16;
cc_btns_trig = trigger[i]->wpad->btns_d >> 16;
// lower 16 bits only (WiiU Pro controller)
wupc_btns = t->wupcdata.btns_d >> 16;
wupc_btns_trig = trigger[i]->wupcdata.btns_d >> 16;
if(
(t->wpad->btns_d > 0 &&
(wm_btns == wm_btns_trig ||
(cc_btns == cc_btns_trig && t->wpad->exp.type == EXP_CLASSIC))) ||
(t->pad.btns_d == trigger[i]->pad.btns_d && t->pad.btns_d > 0))
(t->pad.btns_d == trigger[i]->pad.btns_d && t->pad.btns_d > 0) ||
(wupc_btns == wupc_btns_trig && wupc_btns_trig > 0))
{
if(t->chan == stateChan || stateChan == -1)
{
@ -303,7 +310,7 @@ void GuiButton::Update(GuiTrigger * t)
if(this->IsHoldable())
{
bool held = false;
s32 wm_btns, wm_btns_h, wm_btns_trig, cc_btns, cc_btns_h, cc_btns_trig;
s32 wm_btns, wm_btns_h, wm_btns_trig, cc_btns, cc_btns_h, cc_btns_trig, wupc_btns, wupc_btns_h, wupc_btns_trig;
for(int i=0; i<3; i++)
{
@ -319,11 +326,17 @@ void GuiButton::Update(GuiTrigger * t)
cc_btns_h = t->wpad->btns_h >> 16;
cc_btns_trig = trigger[i]->wpad->btns_h >> 16;
// lower 16 bits only (WiiU Pro controller)
wupc_btns = t->wpad->btns_d >> 16;
wupc_btns_h = t->wpad->btns_h >> 16;
wupc_btns_trig = trigger[i]->wpad->btns_h >> 16;
if(
(t->wpad->btns_d > 0 &&
(wm_btns == wm_btns_trig ||
(cc_btns == cc_btns_trig && t->wpad->exp.type == EXP_CLASSIC))) ||
(t->pad.btns_d == trigger[i]->pad.btns_h && t->pad.btns_d > 0))
(t->pad.btns_d == trigger[i]->pad.btns_h && t->pad.btns_d > 0) ||
(wupc_btns == wupc_btns_trig && wupc_btns > 0))
{
if(trigger[i]->type == TRIGGER_HELD && state == STATE_SELECTED &&
(t->chan == stateChan || stateChan == -1))
@ -334,7 +347,9 @@ void GuiButton::Update(GuiTrigger * t)
(t->wpad->btns_h > 0 &&
(wm_btns_h == wm_btns_trig ||
(cc_btns_h == cc_btns_trig && t->wpad->exp.type == EXP_CLASSIC))) ||
(t->pad.btns_h == trigger[i]->pad.btns_h && t->pad.btns_h > 0))
(t->pad.btns_h == trigger[i]->pad.btns_h && t->pad.btns_h > 0) ||
(wupc_btns_h == wupc_btns_trig && wupc_btns_h > 0))
{
if(trigger[i]->type == TRIGGER_HELD)
held = true;

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@ -108,12 +108,12 @@ GuiFileBrowser::GuiFileBrowser(int w, int h)
fileListText[i] = new GuiText(NULL, 20, (GXColor){0, 0, 0, 0xff});
fileListText[i]->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
fileListText[i]->SetPosition(5,0);
fileListText[i]->SetMaxWidth(380);
fileListText[i]->SetMaxWidth(295);
fileListBg[i] = new GuiImage(bgFileSelectionEntry);
fileListIcon[i] = NULL;
fileList[i] = new GuiButton(380, 26);
fileList[i] = new GuiButton(295, 26);
fileList[i]->SetParent(this);
fileList[i]->SetLabel(fileListText[i]);
fileList[i]->SetImageOver(fileListBg[i]);

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@ -22,6 +22,7 @@ static u32 delay[4];
GuiTrigger::GuiTrigger()
{
chan = -1;
memset(&wupcdata, 0, sizeof(WUPCFullData));
memset(&wpaddata, 0, sizeof(WPADData));
memset(&pad, 0, sizeof(PADData));
wpad = &wpaddata;
@ -43,6 +44,7 @@ void GuiTrigger::SetSimpleTrigger(s32 ch, u32 wiibtns, u16 gcbtns)
{
type = TRIGGER_SIMPLE;
chan = ch;
wupcdata.btns_d = wiibtns;
wpaddata.btns_d = wiibtns;
pad.btns_d = gcbtns;
}
@ -56,6 +58,7 @@ void GuiTrigger::SetHeldTrigger(s32 ch, u32 wiibtns, u16 gcbtns)
{
type = TRIGGER_HELD;
chan = ch;
wupcdata.btns_h = wiibtns;
wpaddata.btns_h = wiibtns;
pad.btns_h = gcbtns;
}
@ -68,6 +71,7 @@ void GuiTrigger::SetButtonOnlyTrigger(s32 ch, u32 wiibtns, u16 gcbtns)
{
type = TRIGGER_BUTTON_ONLY;
chan = ch;
wupcdata.btns_d = wiibtns;
wpaddata.btns_d = wiibtns;
pad.btns_d = gcbtns;
}
@ -81,6 +85,7 @@ void GuiTrigger::SetButtonOnlyInFocusTrigger(s32 ch, u32 wiibtns, u16 gcbtns)
{
type = TRIGGER_BUTTON_ONLY_IN_FOCUS;
chan = ch;
wupcdata.btns_d = wiibtns;
wpaddata.btns_d = wiibtns;
pad.btns_d = gcbtns;
}
@ -158,11 +163,14 @@ bool GuiTrigger::Left()
u32 wiibtn = GCSettings.WiimoteOrientation ? WPAD_BUTTON_UP : WPAD_BUTTON_LEFT;
if((wpad->btns_d | wpad->btns_h) & (wiibtn | WPAD_CLASSIC_BUTTON_LEFT)
|| (wupcdata.btns_d | wupcdata.btns_h) & (wiibtn | WPAD_CLASSIC_BUTTON_LEFT)
|| (pad.btns_d | pad.btns_h) & PAD_BUTTON_LEFT
|| pad.stickX < -PADCAL
|| WPAD_StickX(0) < -PADCAL)
|| WPAD_StickX(0) < -PADCAL
|| wupcdata.stickX < -WUPCCAL)
{
if(wpad->btns_d & (wiibtn | WPAD_CLASSIC_BUTTON_LEFT)
if((wpad->btns_d & (wiibtn | WPAD_CLASSIC_BUTTON_LEFT))
|| (wupcdata.btns_d & (wiibtn | WPAD_CLASSIC_BUTTON_LEFT))
|| pad.btns_d & PAD_BUTTON_LEFT)
{
prev[chan] = gettime();
@ -191,11 +199,14 @@ bool GuiTrigger::Right()
u32 wiibtn = GCSettings.WiimoteOrientation ? WPAD_BUTTON_DOWN : WPAD_BUTTON_RIGHT;
if((wpad->btns_d | wpad->btns_h) & (wiibtn | WPAD_CLASSIC_BUTTON_RIGHT)
|| ((wupcdata.btns_d | wupcdata.btns_h) & (wiibtn | WPAD_CLASSIC_BUTTON_RIGHT))
|| (pad.btns_d | pad.btns_h) & PAD_BUTTON_RIGHT
|| pad.stickX > PADCAL
|| WPAD_StickX(0) > PADCAL)
|| WPAD_StickX(0) > PADCAL
|| wupcdata.stickX > WUPCCAL)
{
if(wpad->btns_d & (wiibtn | WPAD_CLASSIC_BUTTON_RIGHT)
if((wpad->btns_d & (wiibtn | WPAD_CLASSIC_BUTTON_RIGHT))
|| (wupcdata.btns_d & (wiibtn | WPAD_CLASSIC_BUTTON_RIGHT))
|| pad.btns_d & PAD_BUTTON_RIGHT)
{
prev[chan] = gettime();
@ -223,12 +234,15 @@ bool GuiTrigger::Up()
{
u32 wiibtn = GCSettings.WiimoteOrientation ? WPAD_BUTTON_RIGHT : WPAD_BUTTON_UP;
if((wpad->btns_d | wpad->btns_h) & (wiibtn | WPAD_CLASSIC_BUTTON_UP)
if(((wpad->btns_d | wpad->btns_h) & (wiibtn | WPAD_CLASSIC_BUTTON_UP))
|| ((wupcdata.btns_d | wupcdata.btns_h) & (wiibtn | WPAD_CLASSIC_BUTTON_UP))
|| (pad.btns_d | pad.btns_h) & PAD_BUTTON_UP
|| pad.stickY > PADCAL
|| WPAD_StickY(0) > PADCAL)
|| WPAD_StickY(0) > PADCAL
|| wupcdata.stickY > WUPCCAL)
{
if(wpad->btns_d & (wiibtn | WPAD_CLASSIC_BUTTON_UP)
if((wpad->btns_d & (wiibtn | WPAD_CLASSIC_BUTTON_UP))
|| (wupcdata.btns_d & (wiibtn | WPAD_CLASSIC_BUTTON_UP))
|| pad.btns_d & PAD_BUTTON_UP)
{
prev[chan] = gettime();
@ -256,12 +270,15 @@ bool GuiTrigger::Down()
{
u32 wiibtn = GCSettings.WiimoteOrientation ? WPAD_BUTTON_LEFT : WPAD_BUTTON_DOWN;
if((wpad->btns_d | wpad->btns_h) & (wiibtn | WPAD_CLASSIC_BUTTON_DOWN)
if(((wpad->btns_d | wpad->btns_h) & (wiibtn | WPAD_CLASSIC_BUTTON_DOWN))
|| ((wupcdata.btns_d | wupcdata.btns_h) & (wiibtn | WPAD_CLASSIC_BUTTON_DOWN))
|| (pad.btns_d | pad.btns_h) & PAD_BUTTON_DOWN
|| pad.stickY < -PADCAL
|| WPAD_StickY(0) < -PADCAL)
|| WPAD_StickY(0) < -PADCAL
|| wupcdata.stickY < -WUPCCAL)
{
if(wpad->btns_d & (wiibtn | WPAD_CLASSIC_BUTTON_DOWN)
if((wpad->btns_d & (wiibtn | WPAD_CLASSIC_BUTTON_DOWN))
|| wupcdata.btns_d & (wiibtn | WPAD_CLASSIC_BUTTON_DOWN)
|| pad.btns_d & PAD_BUTTON_DOWN)
{
prev[chan] = gettime();
@ -271,7 +288,7 @@ bool GuiTrigger::Down()
now[chan] = gettime();
if(diff_usec(prev[chan], now[chan]) > delay[chan])
if(diff_usec(prev[chan], now[chan]) > delay[chan])
{
prev[chan] = now[chan];

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@ -228,8 +228,8 @@ void GuiWindow::ToggleFocus(GuiTrigger * t)
}
}
// change focus
else if(t->wpad->btns_d & (WPAD_BUTTON_1 | WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B)
|| t->pad.btns_d & PAD_BUTTON_B)
else if((t->wpad->btns_d & (WPAD_BUTTON_1 | WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B))
|| (t->pad.btns_d & PAD_BUTTON_B) || (t->wupcdata.btns_d & WPAD_CLASSIC_BUTTON_B))
{
for (i = found; i < elemSize; ++i)
{

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@ -20,6 +20,7 @@
#include <ogcsys.h>
#include <unistd.h>
#include <wiiuse/wpad.h>
#include <wupc/wupc.h>
#include <ogc/lwp_watchdog.h>
#include "snes9xgx.h"
@ -114,7 +115,7 @@ void ResetControls(int consoleCtrl, int wiiCtrl)
btnmap[CTRL_PAD][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_LEFT;
btnmap[CTRL_PAD][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_RIGHT;
}
/*** Nunchuk + wiimote Padmap ***/
if(consoleCtrl == -1 || (consoleCtrl == CTRL_PAD && wiiCtrl == CTRLR_NUNCHUK))
{
@ -202,6 +203,7 @@ void
UpdatePads()
{
#ifdef HW_RVL
WUPC_UpdateButtonStats();
WPAD_ScanPads();
#endif
@ -218,6 +220,15 @@ UpdatePads()
userInput[i].pad.substickY = PAD_SubStickY(i);
userInput[i].pad.triggerL = PAD_TriggerL(i);
userInput[i].pad.triggerR = PAD_TriggerR(i);
#ifdef HW_RVL
userInput[i].wupcdata.btns_d = WUPC_ButtonsDown(i);
userInput[i].wupcdata.btns_u = WUPC_ButtonsUp(i);
userInput[i].wupcdata.btns_h = WUPC_ButtonsHeld(i);
userInput[i].wupcdata.stickX = WUPC_lStickX(i);
userInput[i].wupcdata.stickY = WUPC_lStickY(i);
userInput[i].wupcdata.substickX = WUPC_rStickX(i);
userInput[i].wupcdata.substickY = WUPC_rStickY(i);
#endif
}
}
@ -298,6 +309,7 @@ static void UpdateCursorPosition (int chan, int &pos_x, int &pos_y)
{
#define SCOPEPADCAL 20
#define WUPCSCOPEPADCAL 160
// gc left joystick
if (userInput[chan].pad.stickX > SCOPEPADCAL)
@ -354,6 +366,32 @@ static void UpdateCursorPosition (int chan, int &pos_x, int &pos_y)
pos_y -= (wm_ay*1.0)/SCOPEPADCAL;
if (pos_y < 0) pos_y = 0;
}
/* WiiU Pro Controller */
s8 wupc_ax = userInput[chan].wupcdata.stickX;
s8 wupc_ay = userInput[chan].wupcdata.stickX;
if (wupc_ax > WUPCSCOPEPADCAL)
{
pos_x += (wupc_ax*1.0)/WUPCSCOPEPADCAL;
if (pos_x > 256) pos_x = 256;
}
if (wupc_ax < -WUPCSCOPEPADCAL)
{
pos_x -= (wupc_ax*-1.0)/WUPCSCOPEPADCAL;
if (pos_x < 0) pos_x = 0;
}
if (wupc_ay < -WUPCSCOPEPADCAL)
{
pos_y += (wupc_ay*-1.0)/WUPCSCOPEPADCAL;
if (pos_y > 224) pos_y = 224;
}
if (wupc_ay > WUPCSCOPEPADCAL)
{
pos_y -= (wupc_ay*1.0)/WUPCSCOPEPADCAL;
if (pos_y < 0) pos_y = 0;
}
}
#endif
@ -383,6 +421,10 @@ static void decodepad (int chan)
u32 exp_type;
if ( WPAD_Probe(chan, &exp_type) != 0 )
exp_type = WPAD_EXP_NONE;
s16 wupc_ax = userInput[chan].wupcdata.stickX;
s16 wupc_ay = userInput[chan].wupcdata.stickY;
u32 wupcp = userInput[chan].wupcdata.btns_h;
#endif
/***
@ -427,6 +469,20 @@ static void decodepad (int chan)
else if(sin(angle) < -THRES)
wp |= (exp_type == WPAD_EXP_CLASSIC) ? WPAD_CLASSIC_BUTTON_DOWN : WPAD_BUTTON_DOWN;
}
/* Pro Controller */
if (wupc_ax * wupc_ax + wupc_ay * wupc_ay > WUPCCAL * WUPCCAL)
{
angle = atan2(wupc_ay, wupc_ax);
if(cos(angle) > THRES)
wupcp |= WPAD_CLASSIC_BUTTON_RIGHT;
else if(cos(angle) < -THRES)
wupcp |= WPAD_CLASSIC_BUTTON_LEFT;
if(sin(angle) > THRES)
wupcp |= WPAD_CLASSIC_BUTTON_UP;
else if(sin(angle) < -THRES)
wupcp |= WPAD_CLASSIC_BUTTON_DOWN;
}
#endif
/*** Fix offset to pad ***/
@ -440,6 +496,7 @@ static void decodepad (int chan)
|| ( (exp_type == WPAD_EXP_NONE) && (wp & btnmap[CTRL_PAD][CTRLR_WIIMOTE][i]) ) // wiimote
|| ( (exp_type == WPAD_EXP_CLASSIC) && (wp & btnmap[CTRL_PAD][CTRLR_CLASSIC][i]) ) // classic controller
|| ( (exp_type == WPAD_EXP_NUNCHUK) && (wp & btnmap[CTRL_PAD][CTRLR_NUNCHUK][i]) ) // nunchuk + wiimote
|| ( (wupcp & btnmap[CTRL_PAD][CTRLR_CLASSIC][i]) ) // WiiU Pro Controller
#endif
)
S9xReportButton (offset + i, true);
@ -457,6 +514,7 @@ static void decodepad (int chan)
if (jp & btnmap[CTRL_SCOPE][CTRLR_GCPAD][i]
#ifdef HW_RVL
|| wp & btnmap[CTRL_SCOPE][CTRLR_WIIMOTE][i]
|| wupcp & btnmap[CTRL_SCOPE][CTRLR_WIIMOTE][i]
#endif
)
{
@ -494,6 +552,7 @@ static void decodepad (int chan)
if (jp & btnmap[CTRL_MOUSE][CTRLR_GCPAD][i]
#ifdef HW_RVL
|| wp & btnmap[CTRL_MOUSE][CTRLR_WIIMOTE][i]
|| wupcp & btnmap[CTRL_MOUSE][CTRLR_WIIMOTE][i]
#endif
)
S9xReportButton(offset + i, true);
@ -516,6 +575,7 @@ static void decodepad (int chan)
if (jp & btnmap[CTRL_JUST][CTRLR_GCPAD][i]
#ifdef HW_RVL
|| wp & btnmap[CTRL_JUST][CTRLR_WIIMOTE][i]
|| wupcp & btnmap[CTRL_JUST][CTRLR_WIIMOTE][i]
#endif
)
S9xReportButton(offset + i, true);
@ -548,9 +608,12 @@ bool MenuRequested()
userInput[i].pad.btns_h & PAD_TRIGGER_R &&
userInput[i].pad.btns_h & PAD_BUTTON_X &&
userInput[i].pad.btns_h & PAD_BUTTON_Y
) ||
(userInput[i].wpad->btns_h & WPAD_BUTTON_HOME) ||
(userInput[i].wpad->btns_h & WPAD_CLASSIC_BUTTON_HOME)
)
#ifdef HW_RVL
|| (userInput[i].wpad->btns_h & WPAD_BUTTON_HOME) ||
(userInput[i].wpad->btns_h & WPAD_CLASSIC_BUTTON_HOME) ||
(userInput[i].wupcdata.btns_h & WPAD_CLASSIC_BUTTON_HOME)
#endif
)
{
return true;
@ -573,7 +636,8 @@ void ReportButtons ()
Settings.TurboMode = (
userInput[0].pad.substickX > 70 ||
userInput[0].WPAD_StickX(1) > 70
userInput[0].WPAD_StickX(1) > 70 ||
userInput[0].wupcdata.substickX > 560
); // RIGHT on c-stick and on classic controller right joystick
/* Check for menu:

View File

@ -19,6 +19,7 @@
#define PI 3.14159265f
#define PADCAL 50
#define WUPCCAL 400
#define MAXJP 12 // # of mappable controller buttons
extern u32 btnmap[4][4][12];

View File

@ -1,6 +1,42 @@
msgid "&"
msgstr ""
msgid "Up"
msgstr "Arriba"
msgid "Down"
msgstr "Abajo"
msgid "Left"
msgstr "Izquierda"
msgid "Right"
msgstr "Derecha"
msgid "PLUS"
msgstr "MAS"
msgid "MINUS"
msgstr "MENOS"
msgid "Aim Offscreen"
msgstr "Apuntar Fuera de Pantalla"
msgid "Cursor"
msgstr ""
msgid "Turbo On"
msgstr "Turbo Encendido"
msgid "Turbo Off"
msgstr "Turbo Apagado"
msgid "Pause"
msgstr "Pausa"
msgid "START"
msgstr "Inicio"
msgid "16:9 Correction"
msgstr "Corrección 16:9"
@ -82,6 +118,12 @@ msgstr "Vista Portada"
msgid "Covers Folder"
msgstr "Carpeta Portadas"
msgid "Wii U Pro Controller"
msgstr "Mando Wii U Pro"
msgid "Screenshots Folder"
msgstr "Carpeta Img. Pantalla"
msgid "Credits"
msgstr "Créditos"
@ -233,7 +275,7 @@ msgid "Press any button on the GameCube Controller now. Press Home or the C-Stic
msgstr "Presione un botón en el Mando de GameCube. Presione HOME o mueva el el Stick-C para eliminar la configuración actual."
msgid "Press any button on the GameCube Controller now. Press the C-Stick in any direction to clear the existing mapping."
msgstr "Presione un botón en el Mando de GameCube. Presione HOME o mueva el el Stick-C para eliminar la configuración actual."
msgstr "Presione un botón en el Mando de GameCube. Mueva el el Stick-C para eliminar la configuración actual."
msgid "Press any button on the Wiimote now. Press Home to clear the existing mapping."
msgstr "Presione un botón en el Wiimote. Presione HOME para eliminar la configuración actual."
@ -241,6 +283,18 @@ msgstr "Presione un bot
msgid "Press any button on the Wiimote or Nunchuk now. Press Home to clear the existing mapping."
msgstr "Presione un botón en el Wiimote o Nunchuck. Presione HOME para eliminar la configuración actual."
msgid "Press any button on the Wii U Pro Controller now. Press Home to clear the existing mapping."
msgstr "Presione un botón en el Mando Wii U Pro. Presione HOME para eliminar la configuración actual."
msgid "ScreenShot"
msgstr "Pantalla"
msgid "Preview Screenshot"
msgstr "Imagen de Pantalla"
msgid "Save a new Preview Screenshot? Current Screenshot image will be overwritten."
msgstr "¿Grabar una nueva imagen de pantalla? La imagen actual será sobre-escrita."
msgid "Progressive (480p)"
msgstr "Progresivo (480p)"

View File

@ -14,6 +14,7 @@
#include <stdlib.h>
#include <string.h>
#include <wiiuse/wpad.h>
#include <wupc/wupc.h>
#include <sys/stat.h>
#ifdef HW_RVL
@ -74,6 +75,7 @@ static GuiWindow * mainWindow = NULL;
static GuiText * settingText = NULL;
static GuiText * settingText2 = NULL;
static int lastMenu = MENU_NONE;
static int wiiuproCtrl = 0;
static int mapMenuCtrl = 0;
static int mapMenuCtrlSNES = 0;
@ -882,10 +884,10 @@ static void WindowCredits(void * ptr)
Menu_Render();
if((userInput[0].wpad->btns_d || userInput[0].pad.btns_d) ||
(userInput[1].wpad->btns_d || userInput[1].pad.btns_d) ||
(userInput[2].wpad->btns_d || userInput[2].pad.btns_d) ||
(userInput[3].wpad->btns_d || userInput[3].pad.btns_d))
if((userInput[0].wpad->btns_d || userInput[0].pad.btns_d || userInput[0].wupcdata.btns_d) ||
(userInput[1].wpad->btns_d || userInput[1].pad.btns_d || userInput[1].wupcdata.btns_d) ||
(userInput[2].wpad->btns_d || userInput[2].pad.btns_d || userInput[2].wupcdata.btns_d) ||
(userInput[3].wpad->btns_d || userInput[3].pad.btns_d || userInput[3].wupcdata.btns_d))
{
exit = true;
}
@ -895,6 +897,7 @@ static void WindowCredits(void * ptr)
// clear buttons pressed
for(i=0; i < 4; i++)
{
userInput[i].wupcdata.btns_d = 0;
userInput[i].wpad->btns_d = 0;
userInput[i].pad.btns_d = 0;
}
@ -925,6 +928,7 @@ static int MenuGameSelection()
GuiImageData iconSettings(icon_settings_png);
GuiImageData btnOutline(button_long_png);
GuiImageData btnOutlineOver(button_long_over_png);
GuiImageData bgPreviewImg(bg_preview_png);
GuiTrigger trigHome;
trigHome.SetButtonOnlyTrigger(-1, WPAD_BUTTON_HOME | WPAD_CLASSIC_BUTTON_HOME, 0);
@ -972,23 +976,27 @@ static int MenuGameSelection()
buttonWindow.Append(&settingsBtn);
buttonWindow.Append(&exitBtn);
GuiFileBrowser gameBrowser(424, 268);
gameBrowser.SetPosition(10, 98);
GuiFileBrowser gameBrowser(330, 268);
gameBrowser.SetPosition(20, 98);
ResetBrowser();
GuiImage bgPreview(&bgPreviewImg);
bgPreview.SetPosition(365, 98);
GuiImage preview;
preview.SetAlignment(ALIGN_RIGHT, ALIGN_MIDDLE);
preview.SetPosition(-10, 0);
preview.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
preview.SetPosition(174, -8);
u8* imgBuffer = MEM_ALLOC(512 * 512 * 4);
int previousBrowserIndex = -1;
char screenshotPath[MAXJOLIET + 1];
HaltGui();
btnLogo->SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
btnLogo->SetPosition(-50, 24);
mainWindow->Append(&titleTxt);
mainWindow->Append(&gameBrowser);
mainWindow->Append(&buttonWindow);
mainWindow->Append(&bgPreview);
mainWindow->Append(&preview);
ResumeGui();
@ -1075,7 +1083,8 @@ static int MenuGameSelection()
if(DecodePNG(savebuffer, &width, &height, imgBuffer, 512, 512))
{
preview.SetImage(imgBuffer, width, height);
preview.SetScale(180.0f / width);
//preview.SetScale(225.0f / width);
preview.SetScale( MIN(225.0f / width, 235.0f / height) );
}
else
{
@ -1101,6 +1110,7 @@ static int MenuGameSelection()
mainWindow->Remove(&titleTxt);
mainWindow->Remove(&buttonWindow);
mainWindow->Remove(&gameBrowser);
mainWindow->Remove(&bgPreview);
mainWindow->Remove(&preview);
MEM_DEALLOC(imgBuffer);
return menu;
@ -1203,7 +1213,7 @@ static void ControllerWindow()
static int MenuGame()
{
int menu = MENU_NONE;
GuiText titleTxt((char *)Memory.ROMFilename, 22, (GXColor){255, 255, 255, 255});
titleTxt.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
titleTxt.SetPosition(50,50);
@ -1412,7 +1422,7 @@ static int MenuGame()
}
ResumeGui();
if(lastMenu == MENU_NONE)
AutoSave();
@ -1431,10 +1441,19 @@ static int MenuGame()
}
else
{
newStatus = false;
newLevel = 0;
struct WUPCData *data = WUPC_Data(i);
if(data != NULL)
{
newStatus = true;
newLevel = data->battery;
}
else
{
newStatus = false;
newLevel = 0;
}
}
if(status[i] != newStatus || level[i] != newLevel)
{
if(newStatus == true) // controller connected
@ -1836,6 +1855,7 @@ static int MenuGameSaves(int action)
static int MenuGameSettings()
{
int menu = MENU_NONE;
char filepath[1024];
GuiText titleTxt("Game Settings", 26, (GXColor){255, 255, 255, 255});
titleTxt.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
@ -1851,6 +1871,7 @@ static int MenuGameSettings()
GuiImageData iconVideo(icon_settings_video_png);
GuiImageData iconController(icon_game_controllers_png);
GuiImageData iconCheats(icon_game_cheats_png);
GuiImageData iconScreenshot(icon_settings_screenshot_png);
GuiImageData btnCloseOutline(button_small_png);
GuiImageData btnCloseOutlineOver(button_small_over_png);
@ -1899,7 +1920,7 @@ static int MenuGameSettings()
GuiImage controllerBtnIcon(&iconController);
GuiButton controllerBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
controllerBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
controllerBtn.SetPosition(-125, 250);
controllerBtn.SetPosition(-200, 250);
controllerBtn.SetLabel(&controllerBtnTxt);
controllerBtn.SetImage(&controllerBtnImg);
controllerBtn.SetImageOver(&controllerBtnImgOver);
@ -1910,13 +1931,30 @@ static int MenuGameSettings()
controllerBtn.SetTrigger(trig2);
controllerBtn.SetEffectGrow();
GuiText screenshotBtnTxt("ScreenShot", 22, (GXColor){0, 0, 0, 255});
GuiImage screenshotBtnImg(&btnLargeOutline);
GuiImage screenshotBtnImgOver(&btnLargeOutlineOver);
GuiImage screenshotBtnIcon(&iconScreenshot);
GuiButton screenshotBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
screenshotBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
screenshotBtn.SetPosition(0, 250);
screenshotBtn.SetLabel(&screenshotBtnTxt);
screenshotBtn.SetImage(&screenshotBtnImg);
screenshotBtn.SetImageOver(&screenshotBtnImgOver);
screenshotBtn.SetIcon(&screenshotBtnIcon);
screenshotBtn.SetSoundOver(&btnSoundOver);
screenshotBtn.SetSoundClick(&btnSoundClick);
screenshotBtn.SetTrigger(trigA);
screenshotBtn.SetTrigger(trig2);
screenshotBtn.SetEffectGrow();
GuiText cheatsBtnTxt("Cheats", 22, (GXColor){0, 0, 0, 255});
GuiImage cheatsBtnImg(&btnLargeOutline);
GuiImage cheatsBtnImgOver(&btnLargeOutlineOver);
GuiImage cheatsBtnIcon(&iconCheats);
GuiButton cheatsBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
cheatsBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
cheatsBtn.SetPosition(125, 250);
cheatsBtn.SetPosition(200, 250);
cheatsBtn.SetLabel(&cheatsBtnTxt);
cheatsBtn.SetImage(&cheatsBtnImg);
cheatsBtn.SetImageOver(&cheatsBtnImgOver);
@ -1964,10 +2002,11 @@ static int MenuGameSettings()
w.Append(&mappingBtn);
w.Append(&videoBtn);
w.Append(&controllerBtn);
w.Append(&screenshotBtn);
w.Append(&cheatsBtn);
w.Append(&closeBtn);
w.Append(&backBtn);
mainWindow->Append(&w);
ResumeGui();
@ -1996,6 +2035,14 @@ static int MenuGameSettings()
else
InfoPrompt("Cheats file not found!");
}
else if(screenshotBtn.GetState() == STATE_CLICKED)
{
if (WindowPrompt("Preview Screenshot", "Save a new Preview Screenshot? Current Screenshot image will be overwritten.", "OK", "Cancel"))
{
snprintf(filepath, 1024, "%s%s/%s", pathPrefix[GCSettings.SaveMethod], GCSettings.ScreenshotsFolder, Memory.ROMFilename);
SavePreviewImg(filepath, NOTSILENT);
}
}
else if(closeBtn.GetState() == STATE_CLICKED)
{
menu = MENU_EXIT;
@ -2290,7 +2337,8 @@ static int MenuSettingsMappingsController()
GuiImageData iconClassic(icon_settings_classic_png);
GuiImageData iconGamecube(icon_settings_gamecube_png);
GuiImageData iconNunchuk(icon_settings_nunchuk_png);
GuiImageData iconWiiupro(icon_settings_wiiupro_png);
GuiText gamecubeBtnTxt("GameCube Controller", 22, (GXColor){0, 0, 0, 255});
gamecubeBtnTxt.SetWrap(true, btnLargeOutline.GetWidth()-20);
GuiImage gamecubeBtnImg(&btnLargeOutline);
@ -2333,7 +2381,7 @@ static int MenuSettingsMappingsController()
GuiImage classicBtnIcon(&iconClassic);
GuiButton classicBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
classicBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
classicBtn.SetPosition(-125, 250);
classicBtn.SetPosition(-200, 250);
classicBtn.SetLabel(&classicBtnTxt);
classicBtn.SetImage(&classicBtnImg);
classicBtn.SetImageOver(&classicBtnImgOver);
@ -2343,6 +2391,24 @@ static int MenuSettingsMappingsController()
classicBtn.SetTrigger(trigA);
classicBtn.SetTrigger(trig2);
classicBtn.SetEffectGrow();
GuiText wiiuproBtnTxt("Wii U Pro Controller", 22, (GXColor){0, 0, 0, 255});
wiiuproBtnTxt.SetWrap(true, btnLargeOutline.GetWidth()-20);
GuiImage wiiuproBtnImg(&btnLargeOutline);
GuiImage wiiuproBtnImgOver(&btnLargeOutlineOver);
GuiImage wiiuproBtnIcon(&iconWiiupro);
GuiButton wiiuproBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
wiiuproBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
wiiuproBtn.SetPosition(0, 250);
wiiuproBtn.SetLabel(&wiiuproBtnTxt);
wiiuproBtn.SetImage(&wiiuproBtnImg);
wiiuproBtn.SetImageOver(&wiiuproBtnImgOver);
wiiuproBtn.SetIcon(&wiiuproBtnIcon);
wiiuproBtn.SetSoundOver(&btnSoundOver);
wiiuproBtn.SetSoundClick(&btnSoundClick);
wiiuproBtn.SetTrigger(trigA);
wiiuproBtn.SetTrigger(trig2);
wiiuproBtn.SetEffectGrow();
GuiText nunchukBtnTxt1("Wiimote", 22, (GXColor){0, 0, 0, 255});
GuiText nunchukBtnTxt2("&", 18, (GXColor){0, 0, 0, 255});
@ -2354,7 +2420,7 @@ static int MenuSettingsMappingsController()
GuiImage nunchukBtnIcon(&iconNunchuk);
GuiButton nunchukBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
nunchukBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
nunchukBtn.SetPosition(125, 250);
nunchukBtn.SetPosition(200, 250);
nunchukBtn.SetLabel(&nunchukBtnTxt1, 0);
nunchukBtn.SetLabel(&nunchukBtnTxt2, 1);
nunchukBtn.SetLabel(&nunchukBtnTxt3, 2);
@ -2395,6 +2461,7 @@ static int MenuSettingsMappingsController()
{
w.Append(&nunchukBtn);
w.Append(&classicBtn);
w.Append(&wiiuproBtn);
}
#endif
w.Append(&backBtn);
@ -2419,6 +2486,13 @@ static int MenuSettingsMappingsController()
}
else if(classicBtn.GetState() == STATE_CLICKED)
{
wiiuproCtrl = 0;
menu = MENU_GAMESETTINGS_MAPPINGS_MAP;
mapMenuCtrl = CTRLR_CLASSIC;
}
else if(wiiuproBtn.GetState() == STATE_CLICKED)
{
wiiuproCtrl = 1;
menu = MENU_GAMESETTINGS_MAPPINGS_MAP;
mapMenuCtrl = CTRLR_CLASSIC;
}
@ -2474,7 +2548,14 @@ ButtonMappingWindow()
sprintf(msg, "Press any button on the Wiimote now. Press Home to clear the existing mapping.");
break;
case CTRLR_CLASSIC:
sprintf(msg, "Press any button on the Classic Controller now. Press Home to clear the existing mapping.");
if(wiiuproCtrl == 1)
{
sprintf(msg, "Press any button on the Wii U Pro Controller now. Press Home to clear the existing mapping.");
}
else
{
sprintf(msg, "Press any button on the Classic Controller now. Press Home to clear the existing mapping.");
}
break;
case CTRLR_NUNCHUK:
sprintf(msg, "Press any button on the Wiimote or Nunchuk now. Press Home to clear the existing mapping.");
@ -2506,11 +2587,10 @@ ButtonMappingWindow()
{
pressed = userInput[0].pad.btns_d;
if(userInput[0].pad.substickX < -70 ||
userInput[0].pad.substickX > 70 ||
userInput[0].pad.substickY < -70 ||
userInput[0].pad.substickY > 70)
userInput[0].pad.substickY > 70)
pressed = WPAD_BUTTON_HOME;
if(userInput[0].wpad->btns_d == WPAD_BUTTON_HOME)
@ -2543,6 +2623,8 @@ ButtonMappingWindow()
break;
}
}
if(pressed == 0)
pressed = userInput[0].wupcdata.btns_d;
}
}
@ -2573,7 +2655,15 @@ static int MenuSettingsMappingsMap()
titleTxt.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
titleTxt.SetPosition(50,30);
sprintf(menuSubtitle, "%s - %s", gettext(ctrlName[mapMenuCtrlSNES]), gettext(ctrlrName[mapMenuCtrl]));
if(wiiuproCtrl == 1)
{
sprintf(menuSubtitle, "%s - %s", gettext(ctrlName[mapMenuCtrlSNES]),"Wii U Pro Controller");
}
else
{
sprintf(menuSubtitle, "%s - %s", gettext(ctrlName[mapMenuCtrlSNES]), gettext(ctrlrName[mapMenuCtrl]));
}
GuiText subtitleTxt(menuSubtitle, 20, (GXColor){255, 255, 255, 255});
subtitleTxt.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
subtitleTxt.SetPosition(50,60);
@ -2731,6 +2821,7 @@ static int MenuSettingsMappingsMap()
optionBrowser.TriggerUpdate();
}
}
wiiuproCtrl = 0;
HaltGui();
mainWindow->Remove(&optionBrowser);
mainWindow->Remove(&w);

View File

@ -28,7 +28,7 @@ char wiiIP[16] = { 0 };
#ifdef HW_RVL
static int netHalt = 0;
static bool updateChecked = false; // true if checked for app update
static bool updateChecked = true; // true if checked for app update
static char updateURL[128]; // URL of app update
bool updateFound = false; // true if an app update was found
@ -90,7 +90,7 @@ void UpdateCheck()
if(tmp)
{
snprintf(updateURL, 128, "%s", tmp);
updateFound = true;
updateFound = false;
}
}
}

View File

@ -78,6 +78,7 @@ bool8 S9xOpenSoundDevice(void)
/* eke-eke */
void S9xInitSync()
{
FrameTimer = 0;
prev = gettime();
}
@ -85,8 +86,6 @@ void S9xInitSync()
void S9xSyncSpeed ()
{
unsigned int timediffallowed = Settings.TurboMode ? 0 : Settings.FrameTime;
while (!S9xSyncSound())
usleep(10);
@ -95,12 +94,17 @@ void S9xSyncSpeed ()
if (Settings.TurboMode)
skipFrms = Settings.TurboSkipFrames;
now = gettime();
if (diff_usec(prev, now) > timediffallowed)
if (timerstyle == 0) /* use Wii vertical sync (VSYNC) with NTSC roms */
{
/* Timer has already expired */
if (IPPU.SkippedFrames < skipFrms)
while (FrameTimer == 0)
{
usleep(50);
}
if (FrameTimer > skipFrms)
FrameTimer = skipFrms;
if ((FrameTimer > 1) && (IPPU.SkippedFrames < skipFrms))
{
IPPU.SkippedFrames++;
IPPU.RenderThisFrame = FALSE;
@ -111,20 +115,42 @@ void S9xSyncSpeed ()
IPPU.RenderThisFrame = TRUE;
}
}
else
else /* use internal timer for PAL roms */
{
/*** Ahead - so hold up ***/
while (diff_usec(prev, now) < timediffallowed)
unsigned int timediffallowed = Settings.TurboMode ? 0 : Settings.FrameTime;
now = gettime();
if (diff_usec(prev, now) > timediffallowed)
{
now = gettime();
usleep(50);
/* Timer has already expired */
if (IPPU.SkippedFrames < skipFrms)
{
IPPU.SkippedFrames++;
IPPU.RenderThisFrame = FALSE;
}
else
{
IPPU.SkippedFrames = 0;
IPPU.RenderThisFrame = TRUE;
}
}
IPPU.RenderThisFrame = TRUE;
IPPU.SkippedFrames = 0;
else
{
/*** Ahead - so hold up ***/
while (diff_usec(prev, now) < timediffallowed)
{
now = gettime();
usleep(50);
}
IPPU.RenderThisFrame = TRUE;
IPPU.SkippedFrames = 0;
}
prev = now;
}
prev = now;
if (!Settings.TurboMode)
FrameTimer--;
return;
}

View File

@ -15,10 +15,11 @@
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <string>
#include <ogcsys.h>
#include <unistd.h>
#include <wiiuse/wpad.h>
#include <wupc/wupc.h>
#include <fat.h>
#include <debug.h>
#include <sys/iosupport.h>
@ -85,6 +86,26 @@ void ExitCleanup()
void (*PSOReload) () = (void (*)()) 0x80001800;
#endif
void ExitToWiiflow()
{
ShutoffRumble();
SavePrefs(SILENT);
if (SNESROMSize > 0 && !ConfigRequested && GCSettings.AutoSave == 1)
SaveSRAMAuto(SILENT);
ExitCleanup();
if( !!*(u32*)0x80001800 )
{
// Were we launched via HBC? (or via wiiflows stub replacement? :P)
exit(1);
}
else
{
// Wii channel support
SYS_ResetSystem( SYS_RETURNTOMENU, 0, 0 );
}
}
void ExitApp()
{
#ifdef HW_RVL
@ -181,6 +202,31 @@ void ipl_set_config(unsigned char c)
}
#endif
/****************************************************************************
* setFrameTimerMethod()
* change frametimer method depending on whether ROM is NTSC or PAL
***************************************************************************/
void setFrameTimerMethod()
{
/*
Set frametimer method
(timerstyle: 0=NTSC vblank, 1=PAL int timer)
*/
if ( Settings.PAL ) {
if(vmode_60hz)
timerstyle = 1;
else
timerstyle = 0;
} else {
if(vmode_60hz)
timerstyle = 0;
else
timerstyle = 1;
}
return;
}
/****************************************************************************
* IOS Check
***************************************************************************/
@ -346,6 +392,7 @@ int main(int argc, char *argv[])
SYS_SetPowerCallback(ShutdownCB);
SYS_SetResetCallback(ResetCB);
WUPC_Init();
WPAD_Init();
WPAD_SetPowerButtonCallback((WPADShutdownCallback)ShutdownCB);
DI_Init();
@ -399,6 +446,64 @@ int main(int argc, char *argv[])
#endif
InitGUIThreads();
bool autoboot = false;
if(argc > 3 && argv[1] != NULL && argv[2] != NULL && argv[3] != NULL)
{
autoboot = true;
ResetBrowser();
LoadPrefs();
if(strcasestr(argv[1], "sd:/") != NULL)
{
GCSettings.SaveMethod = DEVICE_SD;
GCSettings.LoadMethod = DEVICE_SD;
}
else
{
GCSettings.SaveMethod = DEVICE_USB;
GCSettings.LoadMethod = DEVICE_USB;
}
SavePrefs(SILENT);
selectLoadedFile = 1;
std::string dir(argv[1]);
dir.assign(&dir[dir.find_last_of(":") + 2]);
char arg_filename[1024];
strncpy(arg_filename, argv[2], sizeof(arg_filename));
strncpy(GCSettings.LoadFolder, dir.c_str(), sizeof(GCSettings.LoadFolder));
OpenGameList();
strncpy(GCSettings.Exit_Dol_File, argv[3], sizeof(GCSettings.Exit_Dol_File));
if(argc > 5 && argv[4] != NULL && argv[5] != NULL)
{
sscanf(argv[4], "%08x", &GCSettings.Exit_Channel[0]);
sscanf(argv[5], "%08x", &GCSettings.Exit_Channel[1]);
}
else
{
GCSettings.Exit_Channel[0] = 0x00010008;
GCSettings.Exit_Channel[1] = 0x57494948;
}
if(argc > 6 && argv[6] != NULL)
strncpy(GCSettings.LoaderName, argv[6], sizeof(GCSettings.LoaderName));
else
snprintf(GCSettings.LoaderName, sizeof(GCSettings.LoaderName), "WiiFlow");
for(int i = 0; i < browser.numEntries; i++)
{
// Skip it
if (strcmp(browserList[i].filename, ".") == 0 || strcmp(browserList[i].filename, "..") == 0)
continue;
if(strcasestr(browserList[i].filename, arg_filename) != NULL)
{
browser.selIndex = i;
if(IsSz())
{
BrowserLoadSz();
browser.selIndex = 1;
}
break;
}
}
BrowserLoadFile();
}
while (1) // main loop
{
// go back to checking if devices were inserted/removed
@ -407,10 +512,21 @@ int main(int argc, char *argv[])
SwitchAudioMode(1);
if(SNESROMSize == 0)
MainMenu(MENU_GAMESELECTION);
else
// if(SNESROMSize == 0)
// MainMenu(MENU_GAMESELECTION);
// else
// MainMenu(MENU_GAME);
if(!autoboot)
{
MainMenu(MENU_GAME);
ConfigRequested = 0;
ScreenshotRequested = 0;
}
else if(SNESROMSize != 0 && autoboot)
autoboot = false;
else
ExitApp();
#ifdef HW_RVL
SelectFilterMethod();
#endif
@ -429,6 +545,9 @@ int main(int argc, char *argv[])
HaltDeviceThread();
AudioStart ();
FrameTimer = 0;
setFrameTimerMethod (); // set frametimer method every time a ROM is loaded
CheckVideo = 2; // force video update
prevRenderedFrameCount = IPPU.RenderedFramesCount;

View File

@ -20,7 +20,7 @@
#include "filelist.h"
#define APPNAME "Snes9x GX"
#define APPVERSION "4.3.2"
#define APPVERSION "4.3.4"
#define APPFOLDER "snes9xgx"
#define PREF_FILE_NAME "settings.xml"
@ -89,7 +89,11 @@ struct SGCSettings{
char SaveFolder[MAXPATHLEN]; // Path to save files
char CheatFolder[MAXPATHLEN]; // Path to cheat files
char ScreenshotsFolder[MAXPATHLEN]; //Path to screenshots files
char Exit_Dol_File[MAXPATHLEN]; // Exit Path
char LoaderName[20]; // Menu Loader Name
u32 Exit_Channel[2]; // Exit Channel
char smbip[80];
char smbuser[20];
char smbpwd[20];

View File

@ -67,7 +67,8 @@ int gameScreenPngSize = 0;
u32 FrameTimer = 0;
static bool vmode_60hz = true;
bool vmode_60hz = true;
int timerstyle = 0;
bool progressive = 0;
#define HASPECT 320

View File

@ -36,6 +36,8 @@ extern bool progressive;
extern u8 * gameScreenPng;
extern int gameScreenPngSize;
extern u32 FrameTimer;
extern bool vmode_60hz;
extern int timerstyle;
extern int CheckVideo;
#endif

View File

@ -18,7 +18,7 @@
#include <ppc/timebase.h>
#include <xenon_sound/sound.h>
int FrameTimer = 0;
int FrameTimer, timerstyle = 1;
unsigned long long prev, now;
unsigned long long gettime(void)
@ -128,6 +128,7 @@ void S9xGenerateSound()
/* eke-eke */
void S9xInitSync()
{
FrameTimer = 0;
prev = gettime();
}
@ -139,15 +140,18 @@ void S9xSyncSpeed ()
if (Settings.TurboMode)
skipFrms = Settings.TurboSkipFrames;
unsigned int timediffallowed = Settings.TurboMode ? 0 : Settings.FrameTime;
now = gettime();
if (diff_usec(prev, now) > timediffallowed)
if (timerstyle == 0) /* use NGC vertical sync (VSYNC) with NTSC roms */
{
printf("L\n");
/* Timer has already expired */
if (IPPU.SkippedFrames < skipFrms)
while (FrameTimer == 0)
{
udelay(50);
}
if (FrameTimer > skipFrms)
FrameTimer = skipFrms;
if ((FrameTimer > 1) && (IPPU.SkippedFrames < skipFrms))
{
IPPU.SkippedFrames++;
IPPU.RenderThisFrame = FALSE;
@ -158,20 +162,43 @@ void S9xSyncSpeed ()
IPPU.RenderThisFrame = TRUE;
}
}
else
else /* use internal timer for PAL roms */
{
/*** Ahead - so hold up ***/
while (diff_usec(prev, now) < timediffallowed)
unsigned int timediffallowed = Settings.TurboMode ? 0 : Settings.FrameTime;
now = gettime();
if (diff_usec(prev, now) > timediffallowed)
{
now = gettime();
udelay(50);
printf("L\n");
/* Timer has already expired */
if (IPPU.SkippedFrames < skipFrms)
{
IPPU.SkippedFrames++;
IPPU.RenderThisFrame = FALSE;
}
else
{
IPPU.SkippedFrames = 0;
IPPU.RenderThisFrame = TRUE;
}
}
IPPU.RenderThisFrame = TRUE;
IPPU.SkippedFrames = 0;
else
{
/*** Ahead - so hold up ***/
while (diff_usec(prev, now) < timediffallowed)
{
now = gettime();
udelay(50);
}
IPPU.RenderThisFrame = TRUE;
IPPU.SkippedFrames = 0;
}
prev = now;
}
prev = now;
if (!Settings.TurboMode)
FrameTimer--;
return;
}

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<app version="4.3.2">
<app version="4.3.4">
<file url="http://snes9x-gx.googlecode.com/files/Snes9x%20GX%204.3.2.zip"></file>
</app>