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Backport c4emu and gfx fixes (#810)
C4emu backport: C4: Do the sign extend manually. Revert "MSVC 2005 bugfix" GFX backport: Fix GCC warning about indentation. GFX.DoInterlace-- should occur even if we don't render frame.
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@ -1022,11 +1022,11 @@ void S9xSetC4 (uint8 byte, uint16 Address)
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if (Memory.C4RAM[0x1f4d] != 0x0e)
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printf("$7f4d=%02x, expected 0e for command 54 %02x\n", Memory.C4RAM[0x1f4d], Memory.C4RAM[0x1f4d]);
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#endif
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int64 b = (int64) READ_3WORD(Memory.C4RAM + 0x1f80);
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int64 c = b << 40;
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int64 a = SAR(c, 30);
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a = SAR(c, 10);
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int64 a = (int64)READ_3WORD(Memory.C4RAM + 0x1f80);
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a |= 0xffffffffff000000 * ((a >> 23) & 1);
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//printf("%08X%08X\n", (uint32) (a>>32), (uint32) (a&0xFFFFFFFF));
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a *= a;
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//printf("%08X%08X\n", (uint32) (a>>32), (uint32) (a&0xFFFFFFFF));
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WRITE_3WORD(Memory.C4RAM + 0x1f83, a);
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WRITE_3WORD(Memory.C4RAM + 0x1f86, (a >> 24));
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break;
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@ -200,6 +200,8 @@ void S9xBuildDirectColourMaps (void)
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void S9xStartScreenRefresh (void)
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{
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GFX.InterlaceFrame = !GFX.InterlaceFrame;
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if (GFX.DoInterlace)
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GFX.DoInterlace--;
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if (IPPU.RenderThisFrame)
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{
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@ -211,9 +213,6 @@ void S9xStartScreenRefresh (void)
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return;
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}
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if (GFX.DoInterlace)
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GFX.DoInterlace--;
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S9xGraphicsScreenResize();
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IPPU.RenderedFramesCount++;
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