Unzip from SMB works now

Pref XML now formatted
This commit is contained in:
dborth 2008-08-22 02:47:08 +00:00
parent 402da070a2
commit fad4a5a114
12 changed files with 119 additions and 498 deletions

View File

@ -468,7 +468,7 @@ LoadDVDFile (unsigned char *buffer)
}
else
{
return UnZipBuffer (buffer, discoffset, 1, NULL); // unzip from dvd
return UnZipFile (buffer, discoffset); // unzip from dvd
}
return dvddirlength;
}

View File

@ -199,25 +199,20 @@ LoadFATFile (char *filename, int length)
if (IsZipFile (zipbuffer))
{
// Unzip the ROM
size = UnZipBuffer (rbuffer, 0, 0, handle); // unzip from FAT
fclose (handle);
return size;
size = UnZipFile (rbuffer, handle); // unzip from FAT
}
else
{
// Just load the file up
fseek(handle, 0, SEEK_END);
length = ftell(handle); // get filesize
fseek(handle, 2048, SEEK_SET); // seek back to point where we left off
memcpy (rbuffer, zipbuffer, 2048); // copy what we already read
fread (rbuffer + 2048, 1, length - 2048, handle);
fclose (handle);
return length;
size = length;
}
fclose (handle);
return size;
}
else
{

View File

@ -31,7 +31,7 @@
#include "snapshot.h"
#include "srtc.h"
#include "Snes9xGx.h"
#include "Snes9xGX.h"
#include "images/saveicon.h"
#include "freeze.h"
#include "filesel.h"
@ -41,6 +41,7 @@
#include "memcardop.h"
#define MEMBUFFER (512 * 1024)
#define VERSIONSTRFREEZE = "Snes9x GX 005 Freeze"
extern void S9xSRTCPreSaveState ();
extern void NGCFreezeStruct ();
@ -50,7 +51,7 @@ extern unsigned char savebuffer[];
static int bufoffset;
static char membuffer[MEMBUFFER];
char freezecomment[2][32] = { {"Snes9x GX 005 Freeze"}, {"Freeze"} };
char freezecomment[2][32];
/**
@ -175,7 +176,8 @@ NGCFreezeGame (int method, bool8 silent)
memcpy (savebuffer, saveicon, woffset);
/*** And the freezecomment ***/
sprintf (freezecomment[1], "%s", Memory.ROMName);
sprintf (freezecomment[0], "%s Freeze", VERSIONSTR);
sprintf (freezecomment[1], Memory.ROMName);
memcpy (savebuffer + woffset, freezecomment, 64);
woffset += 64;

View File

@ -242,15 +242,14 @@ void decodepad (int pad)
int i, offset;
float t;
signed char wm_ax = 0;
signed char wm_ay = 0;
u32 wp = 0;
signed char pad_x = PAD_StickX (pad);
signed char pad_y = PAD_StickY (pad);
u32 jp = PAD_ButtonsHeld (pad);
#ifdef HW_RVL
signed char wm_ax = 0;
signed char wm_ay = 0;
u32 wp = 0;
wm_ax = WPAD_StickX ((u8)pad, 0);
wm_ay = WPAD_StickY ((u8)pad, 0);
wp = WPAD_ButtonsHeld (pad);

View File

@ -18,7 +18,7 @@
#include "memmap.h"
#include "srtc.h"
#include "snes9xGx.h"
#include "snes9xGX.h"
#include "images/saveicon.h"
#include "menudraw.h"
#include "memcardop.h"
@ -36,10 +36,8 @@ extern unsigned int ccpadmap[];
extern unsigned int ncpadmap[];
#define PREFS_FILE_NAME "SNES9xGX.xml"
#define PREFSVERSTRING "Snes9x GX 005 Prefs"
#define VERSIONSTRING "005"
char prefscomment[2][32] = { {PREFSVERSTRING}, {"Preferences"} };
char prefscomment[2][32];
/****************************************************************************
* Prepare Preferences Data
@ -90,6 +88,34 @@ void createXMLController(unsigned int controller[], const char * name, const cha
}
}
const char * XMLSaveCallback(mxml_node_t *node, int where)
{
const char *name;
name = node->value.element.name;
if(where == MXML_WS_BEFORE_CLOSE)
{
if(!strcmp(name, "file") || !strcmp(name, "section"))
return ("\n");
else if(!strcmp(name, "controller"))
return ("\n\t");
}
if (where == MXML_WS_BEFORE_OPEN)
{
if(!strcmp(name, "file"))
return ("\n");
else if(!strcmp(name, "section"))
return ("\n\n");
else if(!strcmp(name, "setting") || !strcmp(name, "controller"))
return ("\n\t");
else if(!strcmp(name, "button"))
return ("\n\t\t");
}
return (NULL);
}
int
preparePrefsData (int method)
{
@ -105,14 +131,17 @@ preparePrefsData (int method)
memcpy (savebuffer, saveicon, offset);
// And the comments
sprintf (prefscomment[0], "%s Prefs", VERSIONSTR);
sprintf (prefscomment[1], "Preferences");
memcpy (savebuffer + offset, prefscomment, 64);
offset += 64;
}
xml = mxmlNewXML("1.0");
mxmlSetWrapMargin(0); // disable line wrapping
data = mxmlNewElement(xml, "file");
mxmlElementSetAttr(data, "version",VERSIONSTRING);
mxmlElementSetAttr(data, "version",VERSIONSTR);
createXMLSection("File", "File Settings");
@ -154,7 +183,7 @@ preparePrefsData (int method)
createXMLController(ncpadmap, "ncpadmap", "Nunchuk");
memset (savebuffer + offset, 0, SAVEBUFFERSIZE);
int datasize = mxmlSaveString(xml, (char *)savebuffer, SAVEBUFFERSIZE, MXML_NO_CALLBACK);
int datasize = mxmlSaveString(xml, (char *)savebuffer, SAVEBUFFERSIZE, XMLSaveCallback);
mxmlDelete(xml);

View File

@ -12,148 +12,6 @@
* The defaults used here are taken directly from porting.html
****************************************************************************/
/****************************************************************************
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com) and
Jerremy Koot (jkoot@snes9x.com)
(c) Copyright 2002 - 2004 Matthew Kendora
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
(c) Copyright 2002 - 2006 Brad Jorsch (anomie@users.sourceforge.net),
funkyass (funkyass@spam.shaw.ca),
Kris Bleakley (codeviolation@hotmail.com),
Nach (n-a-c-h@users.sourceforge.net), and
zones (kasumitokoduck@yahoo.com)
BS-X C emulator code
(c) Copyright 2005 - 2006 Dreamer Nom,
zones
C4 x86 assembler and some C emulation code
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
Nach,
zsKnight (zsknight@zsnes.com)
C4 C++ code
(c) Copyright 2003 - 2006 Brad Jorsch,
Nach
DSP-1 emulator code
(c) Copyright 1998 - 2006 _Demo_,
Andreas Naive (andreasnaive@gmail.com)
Gary Henderson,
Ivar (ivar@snes9x.com),
John Weidman,
Kris Bleakley,
Matthew Kendora,
Nach,
neviksti (neviksti@hotmail.com)
DSP-2 emulator code
(c) Copyright 2003 John Weidman,
Kris Bleakley,
Lord Nightmare (lord_nightmare@users.sourceforge.net),
Matthew Kendora,
neviksti
DSP-3 emulator code
(c) Copyright 2003 - 2006 John Weidman,
Kris Bleakley,
Lancer,
z80 gaiden
DSP-4 emulator code
(c) Copyright 2004 - 2006 Dreamer Nom,
John Weidman,
Kris Bleakley,
Nach,
z80 gaiden
OBC1 emulator code
(c) Copyright 2001 - 2004 zsKnight,
pagefault (pagefault@zsnes.com),
Kris Bleakley,
Ported from x86 assembler to C by sanmaiwashi
SPC7110 and RTC C++ emulator code
(c) Copyright 2002 Matthew Kendora with research by
zsKnight,
John Weidman,
Dark Force
S-DD1 C emulator code
(c) Copyright 2003 Brad Jorsch with research by
Andreas Naive,
John Weidman
S-RTC C emulator code
(c) Copyright 2001-2006 byuu,
John Weidman
ST010 C++ emulator code
(c) Copyright 2003 Feather,
John Weidman,
Kris Bleakley,
Matthew Kendora
Super FX x86 assembler emulator code
(c) Copyright 1998 - 2003 _Demo_,
pagefault,
zsKnight,
Super FX C emulator code
(c) Copyright 1997 - 1999 Ivar,
Gary Henderson,
John Weidman
Sound DSP emulator code is derived from SNEeSe and OpenSPC:
(c) Copyright 1998 - 2003 Brad Martin
(c) Copyright 1998 - 2006 Charles Bilyue'
SH assembler code partly based on x86 assembler code
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
2xSaI filter
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
HQ2x filter
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
Specific ports contains the works of other authors. See headers in
individual files.
Snes9x homepage: http://www.snes9x.com
Permission to use, copy, modify and/or distribute Snes9x in both binary
and source form, for non-commercial purposes, is hereby granted without
fee, providing that this license information and copyright notice appear
with all copies and any derived work.
This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software or it's derivatives.
Snes9x is freeware for PERSONAL USE only. Commercial users should
seek permission of the copyright holders first. Commercial use includes,
but is not limited to, charging money for Snes9x or software derived from
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
using Snes9x as a promotion for your commercial product.
The copyright holders request that bug fixes and improvements to the code
should be forwarded to them so everyone can benefit from the modifications
in future versions.
Super NES and Super Nintendo Entertainment System are trademarks of
Nintendo Co., Limited and its subsidiary companies.
*****************************************************************************/
#include <gccore.h>
#include "snes9x.h"
#include "snes9xGX.h"

View File

@ -11,148 +11,6 @@
* The defaults used here are taken directly from porting.html
****************************************************************************/
/****************************************************************************
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com) and
Jerremy Koot (jkoot@snes9x.com)
(c) Copyright 2002 - 2004 Matthew Kendora
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
(c) Copyright 2002 - 2006 Brad Jorsch (anomie@users.sourceforge.net),
funkyass (funkyass@spam.shaw.ca),
Kris Bleakley (codeviolation@hotmail.com),
Nach (n-a-c-h@users.sourceforge.net), and
zones (kasumitokoduck@yahoo.com)
BS-X C emulator code
(c) Copyright 2005 - 2006 Dreamer Nom,
zones
C4 x86 assembler and some C emulation code
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
Nach,
zsKnight (zsknight@zsnes.com)
C4 C++ code
(c) Copyright 2003 - 2006 Brad Jorsch,
Nach
DSP-1 emulator code
(c) Copyright 1998 - 2006 _Demo_,
Andreas Naive (andreasnaive@gmail.com)
Gary Henderson,
Ivar (ivar@snes9x.com),
John Weidman,
Kris Bleakley,
Matthew Kendora,
Nach,
neviksti (neviksti@hotmail.com)
DSP-2 emulator code
(c) Copyright 2003 John Weidman,
Kris Bleakley,
Lord Nightmare (lord_nightmare@users.sourceforge.net),
Matthew Kendora,
neviksti
DSP-3 emulator code
(c) Copyright 2003 - 2006 John Weidman,
Kris Bleakley,
Lancer,
z80 gaiden
DSP-4 emulator code
(c) Copyright 2004 - 2006 Dreamer Nom,
John Weidman,
Kris Bleakley,
Nach,
z80 gaiden
OBC1 emulator code
(c) Copyright 2001 - 2004 zsKnight,
pagefault (pagefault@zsnes.com),
Kris Bleakley,
Ported from x86 assembler to C by sanmaiwashi
SPC7110 and RTC C++ emulator code
(c) Copyright 2002 Matthew Kendora with research by
zsKnight,
John Weidman,
Dark Force
S-DD1 C emulator code
(c) Copyright 2003 Brad Jorsch with research by
Andreas Naive,
John Weidman
S-RTC C emulator code
(c) Copyright 2001-2006 byuu,
John Weidman
ST010 C++ emulator code
(c) Copyright 2003 Feather,
John Weidman,
Kris Bleakley,
Matthew Kendora
Super FX x86 assembler emulator code
(c) Copyright 1998 - 2003 _Demo_,
pagefault,
zsKnight,
Super FX C emulator code
(c) Copyright 1997 - 1999 Ivar,
Gary Henderson,
John Weidman
Sound DSP emulator code is derived from SNEeSe and OpenSPC:
(c) Copyright 1998 - 2003 Brad Martin
(c) Copyright 1998 - 2006 Charles Bilyue'
SH assembler code partly based on x86 assembler code
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
2xSaI filter
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
HQ2x filter
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
Specific ports contains the works of other authors. See headers in
individual files.
Snes9x homepage: http://www.snes9x.com
Permission to use, copy, modify and/or distribute Snes9x in both binary
and source form, for non-commercial purposes, is hereby granted without
fee, providing that this license information and copyright notice appear
with all copies and any derived work.
This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software or it's derivatives.
Snes9x is freeware for PERSONAL USE only. Commercial users should
seek permission of the copyright holders first. Commercial use includes,
but is not limited to, charging money for Snes9x or software derived from
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
using Snes9x as a promotion for your commercial product.
The copyright holders request that bug fixes and improvements to the code
should be forwarded to them so everyone can benefit from the modifications
in future versions.
Super NES and Super Nintendo Entertainment System are trademarks of
Nintendo Co., Limited and its subsidiary companies.
*****************************************************************************/
#ifndef _S9XCONFIG_
#define _S9XCONFIG_

View File

@ -21,12 +21,11 @@
#include <errno.h>
#include "memmap.h"
#include "smbop.h"
#include "unzip.h"
#include "video.h"
#include "menudraw.h"
#include "filesel.h"
#include "smbop.h"
#include "Snes9xGx.h"
bool networkInit = false;
@ -217,9 +216,6 @@ ParseSMBdirectory ()
int
LoadSMBFile (char *filename, int length)
{
unsigned char *rbuffer;
rbuffer = (unsigned char *) Memory.ROM;
int boffset;
char filepath[MAXPATHLEN];
/* Check filename length */
@ -231,19 +227,7 @@ LoadSMBFile (char *filename, int length)
return -1;
}
boffset = LoadBufferFromSMB((char *)rbuffer, SMBPath(filepath), NOTSILENT);
if(boffset > 0)
{
if(IsZipFile ((char *)rbuffer))
{
//return UnZipBuffer(rbuffer, 0, 2, NULL);
// UNZIP currently crashes - FIX ME
WaitPrompt((char*) "Zipped files are currently not supported over SMB!");
return -1;
}
}
return boffset;
return LoadBufferFromSMB((char *)Memory.ROM, SMBPath(filepath), NOTSILENT);
}
/****************************************************************************
@ -327,9 +311,18 @@ LoadBufferFromSMB (char * sbuffer, char *filepath, bool8 silent)
return 0;
}
ret = SMB_ReadFile (sbuffer, 1024, boffset, smbfile);
if (IsZipFile (sbuffer))
{
boffset = UnZipFile ((unsigned char *)sbuffer, smbfile); // unzip from SMB
}
else
{
// Just load the file up
while ((ret = SMB_ReadFile (sbuffer + boffset, 1024, boffset, smbfile)) > 0)
boffset += ret;
}
SMB_CloseFile (smbfile);
return boffset;

View File

@ -5,163 +5,19 @@
* softdev July 2006
* crunchy2 May 2007-July 2007
*
* snes9xGX.cpp
* snes9xGX.h
*
* This file controls overall program flow. Most things start and end here!
****************************************************************************/
/****************************************************************************
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com) and
Jerremy Koot (jkoot@snes9x.com)
(c) Copyright 2002 - 2004 Matthew Kendora
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
(c) Copyright 2002 - 2006 Brad Jorsch (anomie@users.sourceforge.net),
funkyass (funkyass@spam.shaw.ca),
Kris Bleakley (codeviolation@hotmail.com),
Nach (n-a-c-h@users.sourceforge.net), and
zones (kasumitokoduck@yahoo.com)
BS-X C emulator code
(c) Copyright 2005 - 2006 Dreamer Nom,
zones
C4 x86 assembler and some C emulation code
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
Nach,
zsKnight (zsknight@zsnes.com)
C4 C++ code
(c) Copyright 2003 - 2006 Brad Jorsch,
Nach
DSP-1 emulator code
(c) Copyright 1998 - 2006 _Demo_,
Andreas Naive (andreasnaive@gmail.com)
Gary Henderson,
Ivar (ivar@snes9x.com),
John Weidman,
Kris Bleakley,
Matthew Kendora,
Nach,
neviksti (neviksti@hotmail.com)
DSP-2 emulator code
(c) Copyright 2003 John Weidman,
Kris Bleakley,
Lord Nightmare (lord_nightmare@users.sourceforge.net),
Matthew Kendora,
neviksti
DSP-3 emulator code
(c) Copyright 2003 - 2006 John Weidman,
Kris Bleakley,
Lancer,
z80 gaiden
DSP-4 emulator code
(c) Copyright 2004 - 2006 Dreamer Nom,
John Weidman,
Kris Bleakley,
Nach,
z80 gaiden
OBC1 emulator code
(c) Copyright 2001 - 2004 zsKnight,
pagefault (pagefault@zsnes.com),
Kris Bleakley,
Ported from x86 assembler to C by sanmaiwashi
SPC7110 and RTC C++ emulator code
(c) Copyright 2002 Matthew Kendora with research by
zsKnight,
John Weidman,
Dark Force
S-DD1 C emulator code
(c) Copyright 2003 Brad Jorsch with research by
Andreas Naive,
John Weidman
S-RTC C emulator code
(c) Copyright 2001-2006 byuu,
John Weidman
ST010 C++ emulator code
(c) Copyright 2003 Feather,
John Weidman,
Kris Bleakley,
Matthew Kendora
Super FX x86 assembler emulator code
(c) Copyright 1998 - 2003 _Demo_,
pagefault,
zsKnight,
Super FX C emulator code
(c) Copyright 1997 - 1999 Ivar,
Gary Henderson,
John Weidman
Sound DSP emulator code is derived from SNEeSe and OpenSPC:
(c) Copyright 1998 - 2003 Brad Martin
(c) Copyright 1998 - 2006 Charles Bilyue'
SH assembler code partly based on x86 assembler code
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
2xSaI filter
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
HQ2x filter
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
Specific ports contains the works of other authors. See headers in
individual files.
Snes9x homepage: http://www.snes9x.com
Permission to use, copy, modify and/or distribute Snes9x in both binary
and source form, for non-commercial purposes, is hereby granted without
fee, providing that this license information and copyright notice appear
with all copies and any derived work.
This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software or it's derivatives.
Snes9x is freeware for PERSONAL USE only. Commercial users should
seek permission of the copyright holders first. Commercial use includes,
but is not limited to, charging money for Snes9x or software derived from
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
using Snes9x as a promotion for your commercial product.
The copyright holders request that bug fixes and improvements to the code
should be forwarded to them so everyone can benefit from the modifications
in future versions.
Super NES and Super Nintendo Entertainment System are trademarks of
Nintendo Co., Limited and its subsidiary companies.
*****************************************************************************/
#ifndef _SNES9XGX_H_
#define _SNES9XGX_H_
#include <gccore.h>
#include "snes9x.h"
// FIX: these are unused, but could be... must also change "freezecomment", PREFSVERSTRING, and "sramcomment"
//#define GCVERSION "002"
//#define GCVERSIONSTRING "Snes9x 1.5 v002"
#define VERSIONNUM "005"
#define VERSIONSTR "Snes9x GX 005"
#define NOTSILENT 0
#define SILENT 1

View File

@ -29,7 +29,7 @@ extern unsigned char savebuffer[];
extern int padcal;
extern unsigned short gcpadmap[];
char sramcomment[2][32] = { {"Snes9x GX 005 SRAM"}, {"Savegame"} };
char sramcomment[2][32];
/****************************************************************************
* Prepare Memory Card SRAM Save Data
@ -48,7 +48,8 @@ prepareMCsavedata ()
memcpy (savebuffer, saveicon, offset);
/*** And the sramcomments ***/
sprintf (sramcomment[1], "%s", Memory.ROMName);
sprintf (sramcomment[0], "%s SRAM", VERSIONSTR);
sprintf (sramcomment[1], Memory.ROMName);
memcpy (savebuffer + offset, sramcomment, 64);
offset += 64;

View File

@ -73,9 +73,12 @@ IsZipFile (char *buffer)
*
* It should be noted that there is a limit of 5MB total size for any ROM
******************************************************************************/
FILE* fatfile; // FAT
u64 discoffset; // DVD
SMBFILE smbfile; // SMB
int
UnZipBuffer (unsigned char *outbuffer, u64 inoffset, short where, FILE* filehandle)
UnZipBuffer (unsigned char *outbuffer, short where)
{
PKZIPHEADER pkzip;
int zipoffset = 0;
@ -84,6 +87,7 @@ UnZipBuffer (unsigned char *outbuffer, u64 inoffset, short where, FILE* filehand
z_stream zs;
int res;
int bufferoffset = 0;
int readoffset = 0;
int have = 0;
char readbuffer[ZIPCHUNK];
char msg[128];
@ -92,16 +96,16 @@ UnZipBuffer (unsigned char *outbuffer, u64 inoffset, short where, FILE* filehand
switch (where)
{
case 0: // SD Card
fseek(filehandle, 0, SEEK_SET);
fread (readbuffer, 1, ZIPCHUNK, filehandle);
fseek(fatfile, 0, SEEK_SET);
fread (readbuffer, 1, ZIPCHUNK, fatfile);
break;
case 1: // DVD
dvd_read (readbuffer, ZIPCHUNK, inoffset);
dvd_read (readbuffer, ZIPCHUNK, discoffset);
break;
case 2: // From buffer
memcpy(readbuffer, outbuffer, ZIPCHUNK);
case 2: // From SMB
SMB_ReadFile(readbuffer, ZIPCHUNK, 0, smbfile);
break;
}
@ -169,17 +173,17 @@ UnZipBuffer (unsigned char *outbuffer, u64 inoffset, short where, FILE* filehand
switch (where)
{
case 0: // SD Card
fread (readbuffer, 1, ZIPCHUNK, filehandle);
fread (readbuffer, 1, ZIPCHUNK, fatfile);
break;
case 1: // DVD
inoffset += ZIPCHUNK;
dvd_read (readbuffer, ZIPCHUNK, inoffset);
readoffset += ZIPCHUNK;
dvd_read (readbuffer, ZIPCHUNK, discoffset+readoffset);
break;
case 2: // From buffer
inoffset += ZIPCHUNK;
memcpy(readbuffer, outbuffer+inoffset, ZIPCHUNK);
case 2: // From SMB
readoffset += ZIPCHUNK;
SMB_ReadFile(readbuffer, ZIPCHUNK, readoffset, smbfile);
break;
}
}
@ -197,3 +201,24 @@ UnZipBuffer (unsigned char *outbuffer, u64 inoffset, short where, FILE* filehand
return 0;
}
// Reading from FAT
int
UnZipFile (unsigned char *outbuffer, FILE* infile)
{
fatfile = infile;
return UnZipBuffer(outbuffer, 0);
}
// Reading from DVD
int
UnZipFile (unsigned char *outbuffer, u64 inoffset)
{
discoffset = inoffset;
return UnZipBuffer(outbuffer, 1);
}
// Reading from SMB
int
UnZipFile (unsigned char *outbuffer, SMBFILE infile)
{
smbfile = infile;
return UnZipBuffer(outbuffer, 2);
}

View File

@ -8,9 +8,14 @@
#ifndef _UNZIP_
#define _UNZIP_
#include <smb.h>
extern int IsZipFile (char *buffer);
int UnZipBuffer(unsigned char *outbuffer, unsigned char *inbuffer);
int UnZipBuffer (unsigned char *outbuffer, u64 discoffset, short where, FILE* filehandle);
int UnZipFile (unsigned char *outbuffer, FILE* infile); // Reading from FAT
int UnZipFile (unsigned char *outbuffer, u64 inoffset); // Reading from DVD
int UnZipFile (unsigned char *outbuffer, SMBFILE infile); // Reading from SMB
/*
* Zip file header definition
*/