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Fix Dragon Ball Z Hyper Dimension black screen (#858)
- Commit "Backport Reduced version of Vitor's fix for SA1 speed throttle" caused a black screen when starting DBZ Hyper Dimension, this change fixes that.
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@ -3160,13 +3160,31 @@ void CMemory::Map_SA1LoROMMap (void)
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map_hirom_offset(0xc0, 0xff, 0x0000, 0xffff, CalculatedSize, 0);
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map_hirom_offset(0xc0, 0xff, 0x0000, 0xffff, CalculatedSize, 0);
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#ifdef GEKKO
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if (match_id("AZIJ")) { // Dragon Ball Z - Hyper Dimension (J)
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map_space(0x00, 0x3f, 0x3000, 0x3fff, FillRAM);
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map_space(0x80, 0xbf, 0x3000, 0x3fff, FillRAM);
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}
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else {
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map_space(0x00, 0x3f, 0x3000, 0x37ff, FillRAM);
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map_space(0x00, 0x3f, 0x3000, 0x37ff, FillRAM);
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map_space(0x80, 0xbf, 0x3000, 0x37ff, FillRAM);
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map_space(0x80, 0xbf, 0x3000, 0x37ff, FillRAM);
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}
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#endif
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map_index(0x00, 0x3f, 0x6000, 0x7fff, MAP_BWRAM, MAP_TYPE_I_O);
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map_index(0x00, 0x3f, 0x6000, 0x7fff, MAP_BWRAM, MAP_TYPE_I_O);
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map_index(0x80, 0xbf, 0x6000, 0x7fff, MAP_BWRAM, MAP_TYPE_I_O);
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map_index(0x80, 0xbf, 0x6000, 0x7fff, MAP_BWRAM, MAP_TYPE_I_O);
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#ifdef GEKKO
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if (match_id("AZIJ")) { // Dragon Ball Z - Hyper Dimension (J)
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for (int c = 0x40; c < 0x80; c++)
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map_space(c, c, 0x0000, 0xffff, SRAM + (c & 1) * 0x10000);
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}
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else {
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for (int c = 0x40; c < 0x4f; c++)
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for (int c = 0x40; c < 0x4f; c++)
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map_space(c, c, 0x0000, 0xffff, SRAM + (c & 3) * 0x10000);
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map_space(c, c, 0x0000, 0xffff, SRAM + (c & 3) * 0x10000);
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}
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#endif
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map_WRAM();
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map_WRAM();
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