mirror of
https://github.com/dborth/snes9xgx.git
synced 2024-11-24 03:29:22 +01:00
change video callbacks to avoid over-reading pads
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5f3c4ad61d
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ff46a17373
@ -192,6 +192,37 @@ void ResetControls(int consoleCtrl, int wiiCtrl)
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}
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}
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/****************************************************************************
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* UpdatePads
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*
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* called by postRetraceCallback in InitGCVideo - scans pad and wpad
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***************************************************************************/
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void UpdatePads()
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{
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#ifdef HW_RVL
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WPAD_ScanPads();
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#endif
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PAD_ScanPads();
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for(int i=3; i >= 0; i--)
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{
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#ifdef HW_RVL
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memcpy(&userInput[i].wpad, WPAD_Data(i), sizeof(WPADData));
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#endif
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userInput[i].chan = i;
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userInput[i].pad.btns_d = PAD_ButtonsDown(i);
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userInput[i].pad.btns_u = PAD_ButtonsUp(i);
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userInput[i].pad.btns_h = PAD_ButtonsHeld(i);
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userInput[i].pad.stickX = PAD_StickX(i);
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userInput[i].pad.stickY = PAD_StickY(i);
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userInput[i].pad.substickX = PAD_SubStickX(i);
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userInput[i].pad.substickY = PAD_SubStickY(i);
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userInput[i].pad.triggerL = PAD_TriggerL(i);
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userInput[i].pad.triggerR = PAD_TriggerR(i);
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}
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}
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#ifdef HW_RVL
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/****************************************************************************
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@ -607,6 +638,8 @@ void NGCReportButtons ()
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{
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int i, j;
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UpdatePads();
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Settings.TurboMode = (
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userInput[0].pad.substickX > 70 ||
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userInput[0].WPAD_Stick(1,0) > 70
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@ -614,9 +647,9 @@ void NGCReportButtons ()
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/* Check for menu:
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* CStick left
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* OR "L+R+X+Y" (eg. Hombrew/Adapted SNES controllers)
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* OR "L+R+X+Y" (eg. Homebrew/Adapted SNES controllers)
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* OR "Home" on the wiimote or classic controller
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* OR LEFT on classic right analog stick
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* OR Left on classic right analog stick
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*/
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if(MenuRequested())
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ScreenshotRequested = 1; // go to the menu
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@ -34,5 +34,6 @@ void NGCReportButtons ();
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void SetControllers ();
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void SetDefaultButtonMap ();
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bool MenuRequested();
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void UpdatePads();
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#endif
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@ -1525,7 +1525,7 @@ static int MenuGameSaves(int action)
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GuiImage backBtnImgOver(&btnOutlineOver);
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GuiButton backBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
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backBtn.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
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backBtn.SetPosition(100, -35);
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backBtn.SetPosition(50, -35);
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backBtn.SetLabel(&backBtnTxt);
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backBtn.SetImage(&backBtnImg);
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backBtn.SetImageOver(&backBtnImgOver);
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@ -1873,7 +1873,7 @@ static int MenuGameSettings()
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GuiImage backBtnImgOver(&btnOutlineOver);
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GuiButton backBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
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backBtn.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
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backBtn.SetPosition(100, -35);
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backBtn.SetPosition(50, -35);
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backBtn.SetLabel(&backBtnTxt);
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backBtn.SetImage(&backBtnImg);
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backBtn.SetImageOver(&backBtnImgOver);
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@ -1992,7 +1992,7 @@ static int MenuGameCheats()
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GuiImage backBtnImgOver(&btnOutlineOver);
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GuiButton backBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
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backBtn.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
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backBtn.SetPosition(100, -35);
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backBtn.SetPosition(50, -35);
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backBtn.SetLabel(&backBtnTxt);
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backBtn.SetImage(&backBtnImg);
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backBtn.SetImageOver(&backBtnImgOver);
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@ -2139,7 +2139,7 @@ static int MenuSettingsMappings()
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GuiImage backBtnImgOver(&btnOutlineOver);
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GuiButton backBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
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backBtn.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
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backBtn.SetPosition(100, -35);
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backBtn.SetPosition(50, -35);
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backBtn.SetLabel(&backBtnTxt);
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backBtn.SetImage(&backBtnImg);
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backBtn.SetImageOver(&backBtnImgOver);
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@ -2306,7 +2306,7 @@ static int MenuSettingsMappingsController()
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GuiImage backBtnImgOver(&btnOutlineOver);
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GuiButton backBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
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backBtn.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
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backBtn.SetPosition(100, -35);
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backBtn.SetPosition(50, -35);
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backBtn.SetLabel(&backBtnTxt);
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backBtn.SetImage(&backBtnImg);
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backBtn.SetImageOver(&backBtnImgOver);
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@ -2533,7 +2533,7 @@ static int MenuSettingsMappingsMap()
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GuiImage backBtnImgOver(&btnOutlineOver);
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GuiButton backBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
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backBtn.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
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backBtn.SetPosition(100, -35);
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backBtn.SetPosition(50, -35);
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backBtn.SetLabel(&backBtnTxt);
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backBtn.SetImage(&backBtnImg);
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backBtn.SetImageOver(&backBtnImgOver);
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@ -2916,7 +2916,7 @@ static int MenuSettingsVideo()
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GuiImage backBtnImgOver(&btnOutlineOver);
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GuiButton backBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
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backBtn.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
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backBtn.SetPosition(100, -35);
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backBtn.SetPosition(50, -35);
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backBtn.SetLabel(&backBtnTxt);
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backBtn.SetImage(&backBtnImg);
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backBtn.SetImageOver(&backBtnImgOver);
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@ -17,7 +17,6 @@
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#include <stdlib.h>
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#include <string.h>
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#include <unistd.h>
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#include <wiiuse/wpad.h>
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#include <ogc/texconv.h>
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#include "snes9x.h"
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@ -417,38 +416,6 @@ void StopGX()
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VIDEO_Flush();
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}
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/****************************************************************************
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* UpdatePadsCB
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*
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* called by postRetraceCallback in InitGCVideo - scans gcpad and wpad
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***************************************************************************/
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static void
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UpdatePadsCB ()
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{
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#ifdef HW_RVL
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WPAD_ScanPads();
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#endif
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PAD_ScanPads();
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for(int i=3; i >= 0; i--)
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{
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#ifdef HW_RVL
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memcpy(&userInput[i].wpad, WPAD_Data(i), sizeof(WPADData));
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#endif
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userInput[i].chan = i;
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userInput[i].pad.btns_d = PAD_ButtonsDown(i);
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userInput[i].pad.btns_u = PAD_ButtonsUp(i);
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userInput[i].pad.btns_h = PAD_ButtonsHeld(i);
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userInput[i].pad.stickX = PAD_StickX(i);
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userInput[i].pad.stickY = PAD_StickY(i);
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userInput[i].pad.substickX = PAD_SubStickX(i);
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userInput[i].pad.substickY = PAD_SubStickY(i);
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userInput[i].pad.triggerL = PAD_TriggerL(i);
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userInput[i].pad.triggerR = PAD_TriggerR(i);
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}
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}
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/****************************************************************************
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* SetupVideoMode
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*
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@ -589,8 +556,7 @@ InitGCVideo ()
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VIDEO_SetNextFramebuffer (xfb[0]);
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// video callbacks
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VIDEO_SetPostRetraceCallback ((VIRetraceCallback)UpdatePadsCB);
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VIDEO_SetPreRetraceCallback ((VIRetraceCallback)copy_to_xfb);
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VIDEO_SetPostRetraceCallback ((VIRetraceCallback)copy_to_xfb);
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VIDEO_SetBlack (FALSE);
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VIDEO_Flush ();
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@ -659,6 +625,8 @@ ResetVideo_Emu ()
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while (VIDEO_GetNextField())
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VIDEO_WaitVSync();
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VIDEO_SetPreRetraceCallback(NULL);
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GXColor background = {0, 0, 0, 255};
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GX_SetCopyClear (background, 0x00ffffff);
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@ -968,6 +936,8 @@ ResetVideo_Menu ()
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while (VIDEO_GetNextField())
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VIDEO_WaitVSync();
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VIDEO_SetPreRetraceCallback((VIRetraceCallback)UpdatePads);
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// clears the bg to color and clears the z buffer
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GXColor background = {0, 0, 0, 255};
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GX_SetCopyClear (background, 0x00ffffff);
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