change video callbacks to avoid over-reading pads

This commit is contained in:
dborth 2009-06-27 20:03:15 +00:00
parent 5f3c4ad61d
commit ff46a17373
4 changed files with 48 additions and 44 deletions

View File

@ -192,6 +192,37 @@ void ResetControls(int consoleCtrl, int wiiCtrl)
}
}
/****************************************************************************
* UpdatePads
*
* called by postRetraceCallback in InitGCVideo - scans pad and wpad
***************************************************************************/
void UpdatePads()
{
#ifdef HW_RVL
WPAD_ScanPads();
#endif
PAD_ScanPads();
for(int i=3; i >= 0; i--)
{
#ifdef HW_RVL
memcpy(&userInput[i].wpad, WPAD_Data(i), sizeof(WPADData));
#endif
userInput[i].chan = i;
userInput[i].pad.btns_d = PAD_ButtonsDown(i);
userInput[i].pad.btns_u = PAD_ButtonsUp(i);
userInput[i].pad.btns_h = PAD_ButtonsHeld(i);
userInput[i].pad.stickX = PAD_StickX(i);
userInput[i].pad.stickY = PAD_StickY(i);
userInput[i].pad.substickX = PAD_SubStickX(i);
userInput[i].pad.substickY = PAD_SubStickY(i);
userInput[i].pad.triggerL = PAD_TriggerL(i);
userInput[i].pad.triggerR = PAD_TriggerR(i);
}
}
#ifdef HW_RVL
/****************************************************************************
@ -607,6 +638,8 @@ void NGCReportButtons ()
{
int i, j;
UpdatePads();
Settings.TurboMode = (
userInput[0].pad.substickX > 70 ||
userInput[0].WPAD_Stick(1,0) > 70
@ -614,9 +647,9 @@ void NGCReportButtons ()
/* Check for menu:
* CStick left
* OR "L+R+X+Y" (eg. Hombrew/Adapted SNES controllers)
* OR "L+R+X+Y" (eg. Homebrew/Adapted SNES controllers)
* OR "Home" on the wiimote or classic controller
* OR LEFT on classic right analog stick
* OR Left on classic right analog stick
*/
if(MenuRequested())
ScreenshotRequested = 1; // go to the menu

View File

@ -34,5 +34,6 @@ void NGCReportButtons ();
void SetControllers ();
void SetDefaultButtonMap ();
bool MenuRequested();
void UpdatePads();
#endif

View File

@ -1525,7 +1525,7 @@ static int MenuGameSaves(int action)
GuiImage backBtnImgOver(&btnOutlineOver);
GuiButton backBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
backBtn.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
backBtn.SetPosition(100, -35);
backBtn.SetPosition(50, -35);
backBtn.SetLabel(&backBtnTxt);
backBtn.SetImage(&backBtnImg);
backBtn.SetImageOver(&backBtnImgOver);
@ -1873,7 +1873,7 @@ static int MenuGameSettings()
GuiImage backBtnImgOver(&btnOutlineOver);
GuiButton backBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
backBtn.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
backBtn.SetPosition(100, -35);
backBtn.SetPosition(50, -35);
backBtn.SetLabel(&backBtnTxt);
backBtn.SetImage(&backBtnImg);
backBtn.SetImageOver(&backBtnImgOver);
@ -1992,7 +1992,7 @@ static int MenuGameCheats()
GuiImage backBtnImgOver(&btnOutlineOver);
GuiButton backBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
backBtn.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
backBtn.SetPosition(100, -35);
backBtn.SetPosition(50, -35);
backBtn.SetLabel(&backBtnTxt);
backBtn.SetImage(&backBtnImg);
backBtn.SetImageOver(&backBtnImgOver);
@ -2139,7 +2139,7 @@ static int MenuSettingsMappings()
GuiImage backBtnImgOver(&btnOutlineOver);
GuiButton backBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
backBtn.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
backBtn.SetPosition(100, -35);
backBtn.SetPosition(50, -35);
backBtn.SetLabel(&backBtnTxt);
backBtn.SetImage(&backBtnImg);
backBtn.SetImageOver(&backBtnImgOver);
@ -2306,7 +2306,7 @@ static int MenuSettingsMappingsController()
GuiImage backBtnImgOver(&btnOutlineOver);
GuiButton backBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
backBtn.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
backBtn.SetPosition(100, -35);
backBtn.SetPosition(50, -35);
backBtn.SetLabel(&backBtnTxt);
backBtn.SetImage(&backBtnImg);
backBtn.SetImageOver(&backBtnImgOver);
@ -2533,7 +2533,7 @@ static int MenuSettingsMappingsMap()
GuiImage backBtnImgOver(&btnOutlineOver);
GuiButton backBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
backBtn.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
backBtn.SetPosition(100, -35);
backBtn.SetPosition(50, -35);
backBtn.SetLabel(&backBtnTxt);
backBtn.SetImage(&backBtnImg);
backBtn.SetImageOver(&backBtnImgOver);
@ -2916,7 +2916,7 @@ static int MenuSettingsVideo()
GuiImage backBtnImgOver(&btnOutlineOver);
GuiButton backBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
backBtn.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
backBtn.SetPosition(100, -35);
backBtn.SetPosition(50, -35);
backBtn.SetLabel(&backBtnTxt);
backBtn.SetImage(&backBtnImg);
backBtn.SetImageOver(&backBtnImgOver);

View File

@ -17,7 +17,6 @@
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <wiiuse/wpad.h>
#include <ogc/texconv.h>
#include "snes9x.h"
@ -417,38 +416,6 @@ void StopGX()
VIDEO_Flush();
}
/****************************************************************************
* UpdatePadsCB
*
* called by postRetraceCallback in InitGCVideo - scans gcpad and wpad
***************************************************************************/
static void
UpdatePadsCB ()
{
#ifdef HW_RVL
WPAD_ScanPads();
#endif
PAD_ScanPads();
for(int i=3; i >= 0; i--)
{
#ifdef HW_RVL
memcpy(&userInput[i].wpad, WPAD_Data(i), sizeof(WPADData));
#endif
userInput[i].chan = i;
userInput[i].pad.btns_d = PAD_ButtonsDown(i);
userInput[i].pad.btns_u = PAD_ButtonsUp(i);
userInput[i].pad.btns_h = PAD_ButtonsHeld(i);
userInput[i].pad.stickX = PAD_StickX(i);
userInput[i].pad.stickY = PAD_StickY(i);
userInput[i].pad.substickX = PAD_SubStickX(i);
userInput[i].pad.substickY = PAD_SubStickY(i);
userInput[i].pad.triggerL = PAD_TriggerL(i);
userInput[i].pad.triggerR = PAD_TriggerR(i);
}
}
/****************************************************************************
* SetupVideoMode
*
@ -589,8 +556,7 @@ InitGCVideo ()
VIDEO_SetNextFramebuffer (xfb[0]);
// video callbacks
VIDEO_SetPostRetraceCallback ((VIRetraceCallback)UpdatePadsCB);
VIDEO_SetPreRetraceCallback ((VIRetraceCallback)copy_to_xfb);
VIDEO_SetPostRetraceCallback ((VIRetraceCallback)copy_to_xfb);
VIDEO_SetBlack (FALSE);
VIDEO_Flush ();
@ -659,6 +625,8 @@ ResetVideo_Emu ()
while (VIDEO_GetNextField())
VIDEO_WaitVSync();
VIDEO_SetPreRetraceCallback(NULL);
GXColor background = {0, 0, 0, 255};
GX_SetCopyClear (background, 0x00ffffff);
@ -968,6 +936,8 @@ ResetVideo_Menu ()
while (VIDEO_GetNextField())
VIDEO_WaitVSync();
VIDEO_SetPreRetraceCallback((VIRetraceCallback)UpdatePads);
// clears the bg to color and clears the z buffer
GXColor background = {0, 0, 0, 255};
GX_SetCopyClear (background, 0x00ffffff);