/**************************************************************************** * Snes9x 1.51 Nintendo Wii/Gamecube Port * * Tantric February 2009 * * gui_sound.cpp * * GUI class definitions ***************************************************************************/ #include "gui.h" /** * Constructor for the GuiSound class. */ GuiSound::GuiSound(const u8 * snd, s32 len, int t) { sound = snd; length = len; type = t; voice = -1; volume = 100; } /** * Destructor for the GuiSound class. */ GuiSound::~GuiSound() { } void GuiSound::Play() { #ifndef NO_SOUND int vol; switch(type) { case SOUND_PCM: vol = 255*(volume/100.0)*(GCSettings.SFXVolume/100.0); voice = ASND_GetFirstUnusedVoice(); if(voice >= 0) ASND_SetVoice(voice, VOICE_MONO_8BIT, 8000, 0, (u8 *)sound, length, vol, vol, NULL); break; case SOUND_OGG: voice = 0; PlayOgg(mem_open((char *)sound, length), 0, OGG_INFINITE_TIME); SetVolumeOgg(255*(volume/100.0)); break; } #endif } void GuiSound::Stop() { #ifndef NO_SOUND if(voice < 0) return; switch(type) { case SOUND_PCM: ASND_StopVoice(voice); break; case SOUND_OGG: StopOgg(); break; } #endif } void GuiSound::Pause() { #ifndef NO_SOUND if(voice < 0) return; switch(type) { case SOUND_PCM: ASND_PauseVoice(voice, 1); break; case SOUND_OGG: PauseOgg(1); break; } #endif } void GuiSound::Resume() { #ifndef NO_SOUND if(voice < 0) return; switch(type) { case SOUND_PCM: ASND_PauseVoice(voice, 0); break; case SOUND_OGG: PauseOgg(0); break; } #endif } void GuiSound::SetVolume(int vol) { #ifndef NO_SOUND volume = vol; if(voice < 0) return; int newvol = 255*(volume/100.0)*(GCSettings.SFXVolume/100.0); switch(type) { case SOUND_PCM: ASND_ChangeVolumeVoice(voice, newvol, newvol); break; case SOUND_OGG: SetVolumeOgg(255*(volume/100.0)); break; } #endif }