/**************************************************************************** * Snes9x 1.51 Nintendo Wii/Gamecube Port * * softdev July 2006 * crunchy2 May-June 2007 * Michniewski 2008 * Tantric September 2008 * * input.cpp * * Wii/Gamecube controller management ***************************************************************************/ #include #include #include #include #include #include #include #include #include "snes9x.h" #include "memmap.h" #include "controls.h" #include "snes9xGX.h" #include "button_mapping.h" #include "s9xconfig.h" #include "menu.h" #include "video.h" #include "input.h" /**************************************************************************** * Controller Functions * * The following map the NGC Pads to the *NEW* controller system. ***************************************************************************/ #define ASSIGN_BUTTON_TRUE( keycode, snescmd ) \ S9xMapButton( keycode, cmd = S9xGetCommandT(snescmd), true) #define ASSIGN_BUTTON_FALSE( keycode, snescmd ) \ S9xMapButton( keycode, cmd = S9xGetCommandT(snescmd), false) int scopeTurbo = 0; // tracks whether superscope turbo is on or off unsigned int gcpadmap[12]; // Gamecube controller Padmap unsigned int wmpadmap[12]; // Wiimote Padmap unsigned int ccpadmap[12]; // Classic Controller Padmap unsigned int ncpadmap[12]; // Nunchuk + wiimote Padmap unsigned int gcscopemap[6]; // Superscope : GC controller button mapping unsigned int wmscopemap[6]; // Superscope : wiimote button mapping unsigned int gcmousemap[2]; // Mouse : GC controller button mapping unsigned int wmmousemap[2]; // Mouse : wiimote button mapping unsigned int gcjustmap[3]; // Justifier : GC controller button mapping unsigned int wmjustmap[3]; // Justifier : wiimote button mapping void ResetControls() { int i; /*** Gamecube controller Padmap ***/ i=0; gcpadmap[i++] = PAD_BUTTON_A; gcpadmap[i++] = PAD_BUTTON_B; gcpadmap[i++] = PAD_BUTTON_X; gcpadmap[i++] = PAD_BUTTON_Y; gcpadmap[i++] = PAD_TRIGGER_L; gcpadmap[i++] = PAD_TRIGGER_R; gcpadmap[i++] = PAD_TRIGGER_Z; gcpadmap[i++] = PAD_BUTTON_START; gcpadmap[i++] = PAD_BUTTON_UP; gcpadmap[i++] = PAD_BUTTON_DOWN; gcpadmap[i++] = PAD_BUTTON_LEFT; gcpadmap[i++] = PAD_BUTTON_RIGHT; /*** Wiimote Padmap ***/ i=0; wmpadmap[i++] = WPAD_BUTTON_B; wmpadmap[i++] = WPAD_BUTTON_2; wmpadmap[i++] = WPAD_BUTTON_1; wmpadmap[i++] = WPAD_BUTTON_A; wmpadmap[i++] = 0x0000; wmpadmap[i++] = 0x0000; wmpadmap[i++] = WPAD_BUTTON_MINUS; wmpadmap[i++] = WPAD_BUTTON_PLUS; wmpadmap[i++] = WPAD_BUTTON_RIGHT; wmpadmap[i++] = WPAD_BUTTON_LEFT; wmpadmap[i++] = WPAD_BUTTON_UP; wmpadmap[i++] = WPAD_BUTTON_DOWN; /*** Classic Controller Padmap ***/ i=0; ccpadmap[i++] = WPAD_CLASSIC_BUTTON_A; ccpadmap[i++] = WPAD_CLASSIC_BUTTON_B; ccpadmap[i++] = WPAD_CLASSIC_BUTTON_X; ccpadmap[i++] = WPAD_CLASSIC_BUTTON_Y; ccpadmap[i++] = WPAD_CLASSIC_BUTTON_FULL_L; ccpadmap[i++] = WPAD_CLASSIC_BUTTON_FULL_R; ccpadmap[i++] = WPAD_CLASSIC_BUTTON_MINUS; ccpadmap[i++] = WPAD_CLASSIC_BUTTON_PLUS; ccpadmap[i++] = WPAD_CLASSIC_BUTTON_UP; ccpadmap[i++] = WPAD_CLASSIC_BUTTON_DOWN; ccpadmap[i++] = WPAD_CLASSIC_BUTTON_LEFT; ccpadmap[i++] = WPAD_CLASSIC_BUTTON_RIGHT; /*** Nunchuk + wiimote Padmap ***/ i=0; ncpadmap[i++] = WPAD_BUTTON_A; ncpadmap[i++] = WPAD_BUTTON_B; ncpadmap[i++] = WPAD_NUNCHUK_BUTTON_C; ncpadmap[i++] = WPAD_NUNCHUK_BUTTON_Z; ncpadmap[i++] = WPAD_BUTTON_2; ncpadmap[i++] = WPAD_BUTTON_1; ncpadmap[i++] = WPAD_BUTTON_MINUS; ncpadmap[i++] = WPAD_BUTTON_PLUS; ncpadmap[i++] = WPAD_BUTTON_UP; ncpadmap[i++] = WPAD_BUTTON_DOWN; ncpadmap[i++] = WPAD_BUTTON_LEFT; ncpadmap[i++] = WPAD_BUTTON_RIGHT; /*** Superscope : GC controller button mapping ***/ i=0; gcscopemap[i++] = PAD_TRIGGER_Z; gcscopemap[i++] = PAD_BUTTON_B; gcscopemap[i++] = PAD_BUTTON_A; gcscopemap[i++] = PAD_BUTTON_Y; gcscopemap[i++] = PAD_BUTTON_X; gcscopemap[i++] = PAD_BUTTON_START; /*** Superscope : wiimote button mapping ***/ i=0; wmscopemap[i++] = WPAD_BUTTON_MINUS; wmscopemap[i++] = WPAD_BUTTON_B; wmscopemap[i++] = WPAD_BUTTON_A; wmscopemap[i++] = WPAD_BUTTON_UP; wmscopemap[i++] = WPAD_BUTTON_DOWN; wmscopemap[i++] = WPAD_BUTTON_PLUS; /*** Mouse : GC controller button mapping ***/ i=0; gcmousemap[i++] = PAD_BUTTON_A; gcmousemap[i++] = PAD_BUTTON_B; /*** Mouse : wiimote button mapping ***/ i=0; wmmousemap[i++] = WPAD_BUTTON_A; wmmousemap[i++] = WPAD_BUTTON_B; /*** Justifier : GC controller button mapping ***/ i=0; gcjustmap[i++] = PAD_BUTTON_A; gcjustmap[i++] = PAD_BUTTON_B; gcjustmap[i++] = PAD_BUTTON_START; /*** Justifier : wiimote button mapping ***/ i=0; wmjustmap[i++] = WPAD_BUTTON_A; wmjustmap[i++] = WPAD_BUTTON_B; wmjustmap[i++] = WPAD_BUTTON_PLUS; } /**************************************************************************** * WPAD_Stick * * Get X/Y value from Wii Joystick (classic, nunchuk) input ***************************************************************************/ s8 WPAD_Stick(u8 chan, u8 right, int axis) { float mag = 0.0; float ang = 0.0; WPADData *data = WPAD_Data(chan); switch (data->exp.type) { case WPAD_EXP_NUNCHUK: case WPAD_EXP_GUITARHERO3: if (right == 0) { mag = data->exp.nunchuk.js.mag; ang = data->exp.nunchuk.js.ang; } break; case WPAD_EXP_CLASSIC: if (right == 0) { mag = data->exp.classic.ljs.mag; ang = data->exp.classic.ljs.ang; } else { mag = data->exp.classic.rjs.mag; ang = data->exp.classic.rjs.ang; } break; default: break; } /* calculate x/y value (angle need to be converted into radian) */ if (mag > 1.0) mag = 1.0; else if (mag < -1.0) mag = -1.0; double val; if(axis == 0) // x-axis val = mag * sin((PI * ang)/180.0f); else // y-axis val = mag * cos((PI * ang)/180.0f); return (s8)(val * 128.0f); } // hold superscope/mouse/justifier cursor positions static int cursor_x[5] = {0,0,0,0,0}; static int cursor_y[5] = {0,0,0,0,0}; /**************************************************************************** * UpdateCursorPosition * * Updates X/Y coordinates for Superscope/mouse/justifier position ***************************************************************************/ void UpdateCursorPosition (int pad, int &pos_x, int &pos_y) { #define SCOPEPADCAL 20 // gc left joystick signed char pad_x = PAD_StickX (pad); signed char pad_y = PAD_StickY (pad); if (pad_x > SCOPEPADCAL){ pos_x += (pad_x*1.0)/SCOPEPADCAL; if (pos_x > 256) pos_x = 256; } if (pad_x < -SCOPEPADCAL){ pos_x -= (pad_x*-1.0)/SCOPEPADCAL; if (pos_x < 0) pos_x = 0; } if (pad_y < -SCOPEPADCAL){ pos_y += (pad_y*-1.0)/SCOPEPADCAL; if (pos_y > 224) pos_y = 224; } if (pad_y > SCOPEPADCAL){ pos_y -= (pad_y*1.0)/SCOPEPADCAL; if (pos_y < 0) pos_y = 0; } #ifdef HW_RVL struct ir_t ir; // wiimote ir WPAD_IR(pad, &ir); if (ir.valid) { pos_x = (ir.x * 256) / 640; pos_y = (ir.y * 224) / 480; } else { signed char wm_ax = WPAD_Stick (pad, 0, 0); signed char wm_ay = WPAD_Stick (pad, 0, 1); if (wm_ax > SCOPEPADCAL){ pos_x += (wm_ax*1.0)/SCOPEPADCAL; if (pos_x > 256) pos_x = 256; } if (wm_ax < -SCOPEPADCAL){ pos_x -= (wm_ax*-1.0)/SCOPEPADCAL; if (pos_x < 0) pos_x = 0; } if (wm_ay < -SCOPEPADCAL){ pos_y += (wm_ay*-1.0)/SCOPEPADCAL; if (pos_y > 224) pos_y = 224; } if (wm_ay > SCOPEPADCAL){ pos_y -= (wm_ay*1.0)/SCOPEPADCAL; if (pos_y < 0) pos_y = 0; } } #endif } /**************************************************************************** * decodepad * * Reads the changes (buttons pressed, etc) from a controller and reports * these changes to Snes9x ***************************************************************************/ void decodepad (int pad) { int i, offset; float t; signed char pad_x = PAD_StickX (pad); signed char pad_y = PAD_StickY (pad); u32 jp = PAD_ButtonsHeld (pad); #ifdef HW_RVL signed char wm_ax = 0; signed char wm_ay = 0; u32 wp = 0; wm_ax = WPAD_Stick ((u8)pad, 0, 0); wm_ay = WPAD_Stick ((u8)pad, 0, 1); wp = WPAD_ButtonsHeld (pad); u32 exp_type; if ( WPAD_Probe(pad, &exp_type) != 0 ) exp_type = WPAD_EXP_NONE; #endif /*** Gamecube Joystick input ***/ // Is XY inside the "zone"? if (pad_x * pad_x + pad_y * pad_y > PADCAL * PADCAL) { /*** we don't want division by zero ***/ if (pad_x > 0 && pad_y == 0) jp |= PAD_BUTTON_RIGHT; if (pad_x < 0 && pad_y == 0) jp |= PAD_BUTTON_LEFT; if (pad_x == 0 && pad_y > 0) jp |= PAD_BUTTON_UP; if (pad_x == 0 && pad_y < 0) jp |= PAD_BUTTON_DOWN; if (pad_x != 0 && pad_y != 0) { /*** Recalc left / right ***/ t = (float) pad_y / pad_x; if (t >= -2.41421356237 && t < 2.41421356237) { if (pad_x >= 0) jp |= PAD_BUTTON_RIGHT; else jp |= PAD_BUTTON_LEFT; } /*** Recalc up / down ***/ t = (float) pad_x / pad_y; if (t >= -2.41421356237 && t < 2.41421356237) { if (pad_y >= 0) jp |= PAD_BUTTON_UP; else jp |= PAD_BUTTON_DOWN; } } } #ifdef HW_RVL /*** Wii Joystick (classic, nunchuk) input ***/ // Is XY inside the "zone"? if (wm_ax * wm_ax + wm_ay * wm_ay > PADCAL * PADCAL) { if (wm_ax > 0 && wm_ay == 0) wp |= (exp_type == WPAD_EXP_CLASSIC) ? WPAD_CLASSIC_BUTTON_RIGHT : WPAD_BUTTON_RIGHT; if (wm_ax < 0 && wm_ay == 0) wp |= (exp_type == WPAD_EXP_CLASSIC) ? WPAD_CLASSIC_BUTTON_LEFT : WPAD_BUTTON_LEFT; if (wm_ax == 0 && wm_ay > 0) wp |= (exp_type == WPAD_EXP_CLASSIC) ? WPAD_CLASSIC_BUTTON_UP : WPAD_BUTTON_UP; if (wm_ax == 0 && wm_ay < 0) wp |= (exp_type == WPAD_EXP_CLASSIC) ? WPAD_CLASSIC_BUTTON_DOWN : WPAD_BUTTON_DOWN; if (wm_ax != 0 && wm_ay != 0) { /*** Recalc left / right ***/ t = (float) wm_ay / wm_ax; if (t >= -2.41421356237 && t < 2.41421356237) { if (wm_ax >= 0) { wp |= (exp_type == WPAD_EXP_CLASSIC) ? WPAD_CLASSIC_BUTTON_RIGHT : WPAD_BUTTON_RIGHT; } else { wp |= (exp_type == WPAD_EXP_CLASSIC) ? WPAD_CLASSIC_BUTTON_LEFT : WPAD_BUTTON_LEFT; } } /*** Recalc up / down ***/ t = (float) wm_ax / wm_ay; if (t >= -2.41421356237 && t < 2.41421356237) { if (wm_ay >= 0) { wp |= (exp_type == WPAD_EXP_CLASSIC) ? WPAD_CLASSIC_BUTTON_UP : WPAD_BUTTON_UP; } else { wp |= (exp_type == WPAD_EXP_CLASSIC) ? WPAD_CLASSIC_BUTTON_DOWN : WPAD_BUTTON_DOWN; } } } } #endif /*** Fix offset to pad ***/ offset = ((pad + 1) << 4); /*** Report pressed buttons (gamepads) ***/ for (i = 0; i < MAXJP; i++) { if ( (jp & gcpadmap[i]) // gamecube controller #ifdef HW_RVL || ( (exp_type == WPAD_EXP_NONE) && (wp & wmpadmap[i]) ) // wiimote || ( (exp_type == WPAD_EXP_CLASSIC) && (wp & ccpadmap[i]) ) // classic controller || ( (exp_type == WPAD_EXP_NUNCHUK) && (wp & ncpadmap[i]) ) // nunchuk + wiimote #endif ) S9xReportButton (offset + i, true); else S9xReportButton (offset + i, false); } /*** Superscope ***/ if (Settings.SuperScopeMaster && pad == GCSettings.Superscope - 1) // report only once { // buttons offset = 0x50; for (i = 0; i < 5; i++) { if (jp & gcscopemap[i] #ifdef HW_RVL || wp & wmscopemap[i] #endif ) { if(i == 3 || i == 4) // turbo { if((i == 3 && scopeTurbo == 1) || // turbo ON already, don't change (i == 4 && scopeTurbo == 0)) // turbo OFF already, don't change { S9xReportButton(offset + i, false); } else // turbo changed to ON or OFF { scopeTurbo = 4-i; S9xReportButton(offset + i, true); } } else S9xReportButton(offset + i, true); } else S9xReportButton(offset + i, false); } // pointer offset = 0x80; UpdateCursorPosition(pad, cursor_x[0], cursor_y[0]); S9xReportPointer(offset, (u16) cursor_x[0], (u16) cursor_y[0]); } /*** Mouse ***/ else if (Settings.MouseMaster && pad < GCSettings.Mouse) { // buttons offset = 0x60 + (2 * pad); for (i = 0; i < 2; i++) { if (jp & gcmousemap[i] #ifdef HW_RVL || wp & wmmousemap[i] #endif ) S9xReportButton(offset + i, true); else S9xReportButton(offset + i, false); } // pointer offset = 0x81; UpdateCursorPosition(pad, cursor_x[1 + pad], cursor_y[1 + pad]); S9xReportPointer(offset + pad, (u16) cursor_x[1 + pad], (u16) cursor_y[1 + pad]); } /*** Justifier ***/ else if (Settings.JustifierMaster && pad < GCSettings.Justifier) { // buttons offset = 0x70 + (3 * pad); for (i = 0; i < 3; i++) { if (jp & gcjustmap[i] #ifdef HW_RVL || wp & wmjustmap[i] #endif ) S9xReportButton(offset + i, true); else S9xReportButton(offset + i, false); } // pointer offset = 0x83; UpdateCursorPosition(pad, cursor_x[3 + pad], cursor_y[3 + pad]); S9xReportPointer(offset + pad, (u16) cursor_x[3 + pad], (u16) cursor_y[3 + pad]); } } /**************************************************************************** * NGCReportButtons * * Called on each rendered frame * Our way of putting controller input into Snes9x ***************************************************************************/ void NGCReportButtons () { s8 gc_px = PAD_SubStickX (0); s8 gc_py = PAD_SubStickY (0); u16 gc_pb = PAD_ButtonsHeld (0); #ifdef HW_RVL s8 wm_sx = WPAD_Stick (0,1,0); s8 wm_sy = WPAD_Stick (0,1,1); u32 wm_pb = WPAD_ButtonsHeld (0); // wiimote / expansion button info #endif /*** Check for video zoom ***/ if (GCSettings.Zoom) { if (gc_py < -36 || gc_py > 36) zoom ((float) gc_py / -36); #ifdef HW_RVL if (wm_sy < -36 || wm_sy > 36) zoom ((float) wm_sy / -36); #endif } Settings.TurboMode = ( (gc_px > 70) #ifdef HW_RVL || (wm_sx > 70) #endif ); // RIGHT on c-stick and on classic ctrlr right joystick /*** Check for menu: CStick left OR "L+R+X+Y" (eg. Hombrew/Adapted SNES controllers) OR "Home" on the wiimote or classic controller OR LEFT on classic right analog stick***/ if ((gc_px < -70) || ((gc_pb & PAD_TRIGGER_L) && (gc_pb & PAD_TRIGGER_R ) && (gc_pb & PAD_BUTTON_X) && (gc_pb & PAD_BUTTON_Y )) #ifdef HW_RVL || (wm_pb & WPAD_BUTTON_HOME) || (wm_pb & WPAD_CLASSIC_BUTTON_HOME) || (wm_sx < -70) #endif ) { ConfigRequested = 1; // go to the menu } else { int j = (Settings.MultiPlayer5Master == true ? 4 : 2); for (int i = 0; i < j; i++) decodepad (i); } } void SetControllers () { if (Settings.MultiPlayer5Master == true) { S9xSetController (0, CTL_JOYPAD, 0, 0, 0, 0); S9xSetController (1, CTL_MP5, 1, 2, 3, -1); } else if (Settings.SuperScopeMaster == true) { S9xSetController (0, CTL_JOYPAD, 0, 0, 0, 0); S9xSetController (1, CTL_SUPERSCOPE, 1, 0, 0, 0); } else if (Settings.MouseMaster == true) { S9xSetController (0, CTL_MOUSE, 0, 0, 0, 0); if (GCSettings.Mouse == 2) S9xSetController (1, CTL_MOUSE, 1, 0, 0, 0); else S9xSetController (1, CTL_JOYPAD, 1, 0, 0, 0); } else if (Settings.JustifierMaster == true) { S9xSetController (0, CTL_JOYPAD, 0, 0, 0, 0); if(GCSettings.Justifier == 2) S9xSetController(1, CTL_JUSTIFIER, 1, 0, 0, 0); else S9xSetController(1, CTL_JUSTIFIER, 0, 0, 0, 0); } else { // Plugin 2 Joypads by default S9xSetController (0, CTL_JOYPAD, 0, 0, 0, 0); S9xSetController (1, CTL_JOYPAD, 1, 0, 0, 0); } } /**************************************************************************** * Set the default mapping for NGC ***************************************************************************/ void SetDefaultButtonMap () { int maxcode = 0x10; s9xcommand_t cmd; /*** Joypad 1 ***/ ASSIGN_BUTTON_FALSE (maxcode++, "Joypad1 A"); ASSIGN_BUTTON_FALSE (maxcode++, "Joypad1 B"); ASSIGN_BUTTON_FALSE (maxcode++, "Joypad1 X"); ASSIGN_BUTTON_FALSE (maxcode++, "Joypad1 Y"); ASSIGN_BUTTON_FALSE (maxcode++, "Joypad1 L"); ASSIGN_BUTTON_FALSE (maxcode++, "Joypad1 R"); ASSIGN_BUTTON_FALSE (maxcode++, "Joypad1 Select"); ASSIGN_BUTTON_FALSE (maxcode++, "Joypad1 Start"); ASSIGN_BUTTON_FALSE (maxcode++, "Joypad1 Up"); ASSIGN_BUTTON_FALSE (maxcode++, "Joypad1 Down"); ASSIGN_BUTTON_FALSE (maxcode++, "Joypad1 Left"); ASSIGN_BUTTON_FALSE (maxcode++, "Joypad1 Right"); maxcode = 0x20; /*** Joypad 2 ***/ ASSIGN_BUTTON_FALSE (maxcode++, "Joypad2 A"); ASSIGN_BUTTON_FALSE (maxcode++, "Joypad2 B"); ASSIGN_BUTTON_FALSE (maxcode++, "Joypad2 X"); ASSIGN_BUTTON_FALSE (maxcode++, "Joypad2 Y"); ASSIGN_BUTTON_FALSE (maxcode++, "Joypad2 L"); ASSIGN_BUTTON_FALSE (maxcode++, "Joypad2 R"); ASSIGN_BUTTON_FALSE (maxcode++, "Joypad2 Select"); ASSIGN_BUTTON_FALSE (maxcode++, "Joypad2 Start"); ASSIGN_BUTTON_FALSE (maxcode++, "Joypad2 Up"); ASSIGN_BUTTON_FALSE (maxcode++, "Joypad2 Down"); ASSIGN_BUTTON_FALSE (maxcode++, "Joypad2 Left"); ASSIGN_BUTTON_FALSE (maxcode++, "Joypad2 Right"); maxcode = 0x30; /*** Joypad 3 ***/ ASSIGN_BUTTON_FALSE (maxcode++, "Joypad3 A"); ASSIGN_BUTTON_FALSE (maxcode++, "Joypad3 B"); ASSIGN_BUTTON_FALSE (maxcode++, "Joypad3 X"); ASSIGN_BUTTON_FALSE (maxcode++, "Joypad3 Y"); ASSIGN_BUTTON_FALSE (maxcode++, "Joypad3 L"); ASSIGN_BUTTON_FALSE (maxcode++, "Joypad3 R"); ASSIGN_BUTTON_FALSE (maxcode++, "Joypad3 Select"); ASSIGN_BUTTON_FALSE (maxcode++, "Joypad3 Start"); ASSIGN_BUTTON_FALSE (maxcode++, "Joypad3 Up"); ASSIGN_BUTTON_FALSE (maxcode++, "Joypad3 Down"); ASSIGN_BUTTON_FALSE (maxcode++, "Joypad3 Left"); ASSIGN_BUTTON_FALSE (maxcode++, "Joypad3 Right"); maxcode = 0x40; /*** Joypad 4 ***/ ASSIGN_BUTTON_FALSE (maxcode++, "Joypad4 A"); ASSIGN_BUTTON_FALSE (maxcode++, "Joypad4 B"); ASSIGN_BUTTON_FALSE (maxcode++, "Joypad4 X"); ASSIGN_BUTTON_FALSE (maxcode++, "Joypad4 Y"); ASSIGN_BUTTON_FALSE (maxcode++, "Joypad4 L"); ASSIGN_BUTTON_FALSE (maxcode++, "Joypad4 R"); ASSIGN_BUTTON_FALSE (maxcode++, "Joypad4 Select"); ASSIGN_BUTTON_FALSE (maxcode++, "Joypad4 Start"); ASSIGN_BUTTON_FALSE (maxcode++, "Joypad4 Up"); ASSIGN_BUTTON_FALSE (maxcode++, "Joypad4 Down"); ASSIGN_BUTTON_FALSE (maxcode++, "Joypad4 Left"); ASSIGN_BUTTON_FALSE (maxcode++, "Joypad4 Right"); maxcode = 0x50; /*** Superscope ***/ ASSIGN_BUTTON_FALSE (maxcode++, "Superscope AimOffscreen"); ASSIGN_BUTTON_FALSE (maxcode++, "Superscope Fire"); ASSIGN_BUTTON_FALSE (maxcode++, "Superscope Cursor"); ASSIGN_BUTTON_FALSE (maxcode++, "Superscope ToggleTurbo"); ASSIGN_BUTTON_FALSE (maxcode++, "Superscope ToggleTurbo"); ASSIGN_BUTTON_FALSE (maxcode++, "Superscope Pause"); maxcode = 0x60; /*** Mouse ***/ ASSIGN_BUTTON_FALSE (maxcode++, "Mouse1 L"); ASSIGN_BUTTON_FALSE (maxcode++, "Mouse1 R"); ASSIGN_BUTTON_FALSE (maxcode++, "Mouse2 L"); ASSIGN_BUTTON_FALSE (maxcode++, "Mouse2 R"); maxcode = 0x70; /*** Justifier ***/ ASSIGN_BUTTON_FALSE (maxcode++, "Justifier1 AimOffscreen"); ASSIGN_BUTTON_FALSE (maxcode++, "Justifier1 Trigger"); ASSIGN_BUTTON_FALSE (maxcode++, "Justifier1 Start"); ASSIGN_BUTTON_FALSE (maxcode++, "Justifier2 AimOffscreen"); ASSIGN_BUTTON_FALSE (maxcode++, "Justifier2 Trigger"); ASSIGN_BUTTON_FALSE (maxcode++, "Justifier2 Start"); maxcode = 0x80; S9xMapPointer( maxcode++, S9xGetCommandT("Pointer Superscope"), false); S9xMapPointer( maxcode++, S9xGetCommandT("Pointer Mouse1"), false); S9xMapPointer( maxcode++, S9xGetCommandT("Pointer Mouse2"), false); S9xMapPointer( maxcode++, S9xGetCommandT("Pointer Justifier1"), false); S9xMapPointer( maxcode++, S9xGetCommandT("Pointer Justifier2"), false); SetControllers (); }