/**************************************************************************** * Snes9x Nintendo Wii/Gamecube Port * * softdev July 2006 * crunchy2 May 2007-July 2007 * Michniewski 2008 * Tantric 2008-2010 * * freeze.cpp ***************************************************************************/ #include #include #include #include "snes9xgx.h" #include "fileop.h" #include "filebrowser.h" #include "menu.h" #include "video.h" #include "utils/pngu.h" #include "snes9x/snes9x.h" #include "snes9x/port.h" #include "snes9x/memmap.h" #include "snes9x/snapshot.h" #include "snes9x/language.h" bool8 S9xOpenSnapshotFile(const char *filepath, bool8 readonly, STREAM *file) { return FALSE; } void S9xCloseSnapshotFile(STREAM s) { } /**************************************************************************** * SaveSnapshot ***************************************************************************/ int SaveSnapshot (char * filepath, bool silent) { int device; if(!FindDevice(filepath, &device)) return 0; // save screenshot if(gameScreenPngSize > 0) { char screenpath[1024]; strcpy(screenpath, filepath); screenpath[strlen(screenpath)-4] = 0; sprintf(screenpath, "%s.png", screenpath); SaveFile((char *)gameScreenPng, screenpath, gameScreenPngSize, silent); } STREAM fp = OPEN_STREAM(filepath, "wb"); if(!fp) { if(!silent) ErrorPrompt("Save failed!"); return 0; } S9xFreezeToStream(fp); CLOSE_STREAM(fp); if(!silent) InfoPrompt("Save successful"); return 1; } int SaveSnapshotAuto (bool silent) { char filepath[1024]; if(!MakeFilePath(filepath, FILE_SNAPSHOT, Memory.ROMFilename, 0)) return false; return SaveSnapshot(filepath, silent); } /**************************************************************************** * LoadSnapshot ***************************************************************************/ int LoadSnapshot (char * filepath, bool silent) { int device; if(!FindDevice(filepath, &device)) return 0; STREAM fp = OPEN_STREAM(filepath, "rb"); if(!fp) { if(!silent) ErrorPrompt("Unable to open snapshot!"); return 0; } int result = S9xUnfreezeFromStream(fp); CLOSE_STREAM(fp); if (result == SUCCESS) return 1; switch (result) { case WRONG_FORMAT: ErrorPrompt(SAVE_ERR_WRONG_FORMAT); break; case WRONG_VERSION: ErrorPrompt(SAVE_ERR_WRONG_VERSION); break; case SNAPSHOT_INCONSISTENT: ErrorPrompt(MOVIE_ERR_SNAPSHOT_INCONSISTENT); break; } return 0; } int LoadSnapshotAuto (bool silent) { char filepath[1024]; if(!MakeFilePath(filepath, FILE_SNAPSHOT, Memory.ROMFilename, 0)) return false; return LoadSnapshot(filepath, silent); } /**************************************************************************** * SavePreview ***************************************************************************/ int SavePreviewImg (char * filepath, bool silent) { int device; if(!FindDevice(filepath, &device)) return 0; // save screenshot if(gameScreenPngSize > 0) { char screenpath[1024]; strcpy(screenpath, filepath); screenpath[strlen(screenpath)] = 0; sprintf(screenpath, "%s.png", screenpath); SaveFile((char *)gameScreenPng, screenpath, gameScreenPngSize, silent); } if(!silent) InfoPrompt("Save successful"); return 1; }