/*****************************************************************************\ Snes9x - Portable Super Nintendo Entertainment System (TM) emulator. This file is licensed under the Snes9x License. For further information, consult the LICENSE file in the root directory. \*****************************************************************************/ #include "snes9x.h" #include "memmap.h" #include "fxinst.h" #include "fxemu.h" static void FxReset (struct FxInfo_s *); static void fx_readRegisterSpace (void); static void fx_writeRegisterSpace (void); static void fx_updateRamBank (uint8); static void fx_dirtySCBR (void); static bool8 fx_checkStartAddress (void); static uint32 FxEmulate (uint32); static void FxCacheWriteAccess (uint16); static void FxFlushCache (void); void S9xInitSuperFX (void) { memset((uint8 *) &GSU, 0, sizeof(struct FxRegs_s)); } void S9xResetSuperFX (void) { // FIXME: Snes9x only runs the SuperFX at the end of every line. // 5823405 is a magic number that seems to work for most games. #ifdef GEKKO SuperFX.speedPerLine = (uint32) (Settings.SuperFXSpeedPerLine * ((1.0f / Memory.ROMFramesPerSecond) / ((float) (Timings.V_Max)))); #else SuperFX.speedPerLine = (uint32) (5823405 * ((1.0 / (float) Memory.ROMFramesPerSecond) / ((float) (Timings.V_Max)))); #endif SuperFX.oneLineDone = FALSE; SuperFX.vFlags = 0; CPU.IRQExternal = FALSE; FxReset(&SuperFX); } void S9xSetSuperFX (uint8 byte, uint16 address) { switch (address) { case 0x3030: if ((Memory.FillRAM[0x3030] ^ byte) & FLG_G) { Memory.FillRAM[0x3030] = byte; if (byte & FLG_G) { if (!SuperFX.oneLineDone) { S9xSuperFXExec(); SuperFX.oneLineDone = TRUE; } } else FxFlushCache(); } else Memory.FillRAM[0x3030] = byte; break; case 0x3031: Memory.FillRAM[0x3031] = byte; break; case 0x3033: Memory.FillRAM[0x3033] = byte; break; case 0x3034: Memory.FillRAM[0x3034] = byte & 0x7f; break; case 0x3036: Memory.FillRAM[0x3036] = byte & 0x7f; break; case 0x3037: Memory.FillRAM[0x3037] = byte; break; case 0x3038: Memory.FillRAM[0x3038] = byte; fx_dirtySCBR(); break; case 0x3039: Memory.FillRAM[0x3039] = byte; break; case 0x303a: Memory.FillRAM[0x303a] = byte; break; case 0x303b: break; case 0x303c: Memory.FillRAM[0x303c] = byte; fx_updateRamBank(byte); break; case 0x303f: Memory.FillRAM[0x303f] = byte; break; case 0x301f: Memory.FillRAM[0x301f] = byte; Memory.FillRAM[0x3000 + GSU_SFR] |= FLG_G; if (!SuperFX.oneLineDone) { S9xSuperFXExec(); SuperFX.oneLineDone = TRUE; } break; default: Memory.FillRAM[address] = byte; if (address >= 0x3100) FxCacheWriteAccess(address); break; } } uint8 S9xGetSuperFX (uint16 address) { uint8 byte; byte = Memory.FillRAM[address]; if (address == 0x3031) { CPU.IRQExternal = FALSE; Memory.FillRAM[0x3031] = byte & 0x7f; } return (byte); } void S9xSuperFXExec (void) { if ((Memory.FillRAM[0x3000 + GSU_SFR] & FLG_G) && (Memory.FillRAM[0x3000 + GSU_SCMR] & 0x18) == 0x18) { #ifdef GEKKO FxEmulate(((Memory.FillRAM[0x3000 + GSU_CLSR] & 1) ? (SuperFX.speedPerLine * Timings.SuperFX2CoreSpeed) : SuperFX.speedPerLine) * Settings.SuperFXClockMultiplier / 100); #endif uint16 GSUStatus = Memory.FillRAM[0x3000 + GSU_SFR] | (Memory.FillRAM[0x3000 + GSU_SFR + 1] << 8); if ((GSUStatus & (FLG_G | FLG_IRQ)) == FLG_IRQ) CPU.IRQExternal = TRUE; } } static void FxReset (struct FxInfo_s *psFxInfo) { // Clear all internal variables memset((uint8 *) &GSU, 0, sizeof(struct FxRegs_s)); // Set default registers GSU.pvSreg = GSU.pvDreg = &R0; // Set RAM and ROM pointers GSU.pvRegisters = psFxInfo->pvRegisters; GSU.nRamBanks = psFxInfo->nRamBanks; GSU.pvRam = psFxInfo->pvRam; GSU.nRomBanks = psFxInfo->nRomBanks; GSU.pvRom = psFxInfo->pvRom; GSU.vPrevScreenHeight = ~0; GSU.vPrevMode = ~0; // The GSU can't access more than 2mb (16mbits) if (GSU.nRomBanks > 0x20) GSU.nRomBanks = 0x20; // Clear FxChip register space memset(GSU.pvRegisters, 0, 0x300); // Set FxChip version Number GSU.pvRegisters[0x3b] = 0; // Make ROM bank table for (int i = 0; i < 256; i++) { uint32 b = i & 0x7f; if (b >= 0x40) { if (GSU.nRomBanks > 1) b %= GSU.nRomBanks; else b &= 1; GSU.apvRomBank[i] = &GSU.pvRom[b << 16]; } else { b %= GSU.nRomBanks * 2; GSU.apvRomBank[i] = &GSU.pvRom[(b << 16) + 0x200000]; } } // Make RAM bank table for (int i = 0; i < 4; i++) { GSU.apvRamBank[i] = &GSU.pvRam[(i % GSU.nRamBanks) << 16]; GSU.apvRomBank[0x70 + i] = GSU.apvRamBank[i]; } // Start with a nop in the pipe GSU.vPipe = 0x01; // Set pointer to GSU cache GSU.pvCache = &GSU.pvRegisters[0x100]; fx_readRegisterSpace(); } static void fx_readRegisterSpace (void) { static const uint32 avHeight[] = { 128, 160, 192, 256 }; static const uint32 avMult[] = { 16, 32, 32, 64 }; uint8 *p; int n; GSU.vErrorCode = 0; // Update R0-R15 p = GSU.pvRegisters; for (int i = 0; i < 16; i++, p += 2) GSU.avReg[i] = (uint32) READ_WORD(p); // Update other registers p = GSU.pvRegisters; GSU.vStatusReg = (uint32) READ_WORD(&p[GSU_SFR]); GSU.vPrgBankReg = (uint32) p[GSU_PBR]; GSU.vRomBankReg = (uint32) p[GSU_ROMBR]; GSU.vRamBankReg = ((uint32) p[GSU_RAMBR]) & (FX_RAM_BANKS - 1); GSU.vCacheBaseReg = (uint32) p[GSU_CBR]; GSU.vCacheBaseReg |= ((uint32) p[GSU_CBR + 1]) << 8; // Update status register variables GSU.vZero = !(GSU.vStatusReg & FLG_Z); GSU.vSign = (GSU.vStatusReg & FLG_S) << 12; GSU.vOverflow = (GSU.vStatusReg & FLG_OV) << 16; GSU.vCarry = (GSU.vStatusReg & FLG_CY) >> 2; // Set bank pointers GSU.pvRamBank = GSU.apvRamBank[GSU.vRamBankReg & 0x3]; GSU.pvRomBank = GSU.apvRomBank[GSU.vRomBankReg]; GSU.pvPrgBank = GSU.apvRomBank[GSU.vPrgBankReg]; // Set screen pointers GSU.pvScreenBase = &GSU.pvRam[USEX8(p[GSU_SCBR]) << 10]; n = (int) (!!(p[GSU_SCMR] & 0x04)); n |= ((int) (!!(p[GSU_SCMR] & 0x20))) << 1; GSU.vScreenHeight = GSU.vScreenRealHeight = avHeight[n]; GSU.vMode = p[GSU_SCMR] & 0x03; if (n == 3) GSU.vScreenSize = (256 / 8) * (256 / 8) * 32; else GSU.vScreenSize = (GSU.vScreenHeight / 8) * (256 / 8) * avMult[GSU.vMode]; if (GSU.vPlotOptionReg & 0x10) // OBJ Mode (for drawing into sprites) GSU.vScreenHeight = 256; if (GSU.pvScreenBase + GSU.vScreenSize > GSU.pvRam + (GSU.nRamBanks * 65536)) GSU.pvScreenBase = GSU.pvRam + (GSU.nRamBanks * 65536) - GSU.vScreenSize; GSU.pfPlot = fx_PlotTable[GSU.vMode]; GSU.pfRpix = fx_PlotTable[GSU.vMode + 5]; fx_OpcodeTable[0x04c] = GSU.pfPlot; fx_OpcodeTable[0x14c] = GSU.pfRpix; fx_OpcodeTable[0x24c] = GSU.pfPlot; fx_OpcodeTable[0x34c] = GSU.pfRpix; fx_computeScreenPointers(); //fx_backupCache(); } static void fx_writeRegisterSpace (void) { uint8 *p; p = GSU.pvRegisters; for (int i = 0; i < 16; i++, p += 2) WRITE_WORD(p, GSU.avReg[i]); // Update status register if (USEX16(GSU.vZero) == 0) SF(Z); else CF(Z); if (GSU.vSign & 0x8000) SF(S); else CF(S); if (GSU.vOverflow >= 0x8000 || GSU.vOverflow < -0x8000) SF(OV); else CF(OV); if (GSU.vCarry) SF(CY); else CF(CY); p = GSU.pvRegisters; WRITE_WORD(&p[GSU_SFR], GSU.vStatusReg); p[GSU_PBR] = (uint8) GSU.vPrgBankReg; p[GSU_ROMBR] = (uint8) GSU.vRomBankReg; p[GSU_RAMBR] = (uint8) GSU.vRamBankReg; WRITE_WORD(&p[GSU_CBR], GSU.vCacheBaseReg); //fx_restoreCache(); } // Update RamBankReg and RAM Bank pointer static void fx_updateRamBank (uint8 byte) { // Update BankReg and Bank pointer GSU.vRamBankReg = (uint32) byte & (FX_RAM_BANKS - 1); GSU.pvRamBank = GSU.apvRamBank[byte & 0x3]; } // SCBR write seen. We need to update our cached screen pointers static void fx_dirtySCBR (void) { GSU.vSCBRDirty = TRUE; } static bool8 fx_checkStartAddress (void) { // Check if we start inside the cache if (GSU.bCacheActive && R15 >= GSU.vCacheBaseReg && R15 < (GSU.vCacheBaseReg + 512)) return (TRUE); /* // Check if we're in an unused area if (GSU.vPrgBankReg < 0x40 && R15 < 0x8000) return (FALSE); */ if (GSU.vPrgBankReg >= 0x60 && GSU.vPrgBankReg <= 0x6f) return (FALSE); if (GSU.vPrgBankReg >= 0x74) return (FALSE); // Check if we're in RAM and the RAN flag is not set if (GSU.vPrgBankReg >= 0x70 && GSU.vPrgBankReg <= 0x73 && !(SCMR & (1 << 3))) return (FALSE); // If not, we're in ROM, so check if the RON flag is set if (!(SCMR & (1 << 4))) return (FALSE); return (TRUE); } // Execute until the next stop instruction static uint32 FxEmulate (uint32 nInstructions) { uint32 vCount; // Read registers and initialize GSU session fx_readRegisterSpace(); // Check if the start address is valid if (!fx_checkStartAddress()) { CF(G); fx_writeRegisterSpace(); /* GSU.vIllegalAddress = (GSU.vPrgBankReg << 24) | R15; return (FX_ERROR_ILLEGAL_ADDRESS); */ return (0); } // Execute GSU session CF(IRQ); /* if (GSU.bBreakPoint) vCount = fx_run_to_breakpoint(nInstructions); else */ vCount = fx_run(nInstructions); // Store GSU registers fx_writeRegisterSpace(); // Check for error code if (GSU.vErrorCode) return (GSU.vErrorCode); else return (vCount); } void fx_computeScreenPointers (void) { if (GSU.vMode != GSU.vPrevMode || GSU.vPrevScreenHeight != GSU.vScreenHeight || GSU.vSCBRDirty) { GSU.vSCBRDirty = FALSE; // Make a list of pointers to the start of each screen column switch (GSU.vScreenHeight) { case 128: switch (GSU.vMode) { case 0: for (int i = 0; i < 32; i++) { GSU.apvScreen[i] = GSU.pvScreenBase + (i << 4); GSU.x[i] = i << 8; } break; case 1: for (int i = 0; i < 32; i++) { GSU.apvScreen[i] = GSU.pvScreenBase + (i << 5); GSU.x[i] = i << 9; } break; case 2: case 3: for (int i = 0; i < 32; i++) { GSU.apvScreen[i] = GSU.pvScreenBase + (i << 6); GSU.x[i] = i << 10; } break; } break; case 160: switch (GSU.vMode) { case 0: for (int i = 0; i < 32; i++) { GSU.apvScreen[i] = GSU.pvScreenBase + (i << 4); GSU.x[i] = (i << 8) + (i << 6); } break; case 1: for (int i = 0; i < 32; i++) { GSU.apvScreen[i] = GSU.pvScreenBase + (i << 5); GSU.x[i] = (i << 9) + (i << 7); } break; case 2: case 3: for (int i = 0; i < 32; i++) { GSU.apvScreen[i] = GSU.pvScreenBase + (i << 6); GSU.x[i] = (i << 10) + (i << 8); } break; } break; case 192: switch (GSU.vMode) { case 0: for (int i = 0; i < 32; i++) { GSU.apvScreen[i] = GSU.pvScreenBase + (i << 4); GSU.x[i] = (i << 8) + (i << 7); } break; case 1: for (int i = 0; i < 32; i++) { GSU.apvScreen[i] = GSU.pvScreenBase + (i << 5); GSU.x[i] = (i << 9) + (i << 8); } break; case 2: case 3: for (int i = 0; i < 32; i++) { GSU.apvScreen[i] = GSU.pvScreenBase + (i << 6); GSU.x[i] = (i << 10) + (i << 9); } break; } break; case 256: switch (GSU.vMode) { case 0: for (int i = 0; i < 32; i++) { GSU.apvScreen[i] = GSU.pvScreenBase + ((i & 0x10) << 9) + ((i & 0xf) << 8); GSU.x[i] = ((i & 0x10) << 8) + ((i & 0xf) << 4); } break; case 1: for (int i = 0; i < 32; i++) { GSU.apvScreen[i] = GSU.pvScreenBase + ((i & 0x10) << 10) + ((i & 0xf) << 9); GSU.x[i] = ((i & 0x10) << 9) + ((i & 0xf) << 5); } break; case 2: case 3: for (int i = 0; i < 32; i++) { GSU.apvScreen[i] = GSU.pvScreenBase + ((i & 0x10) << 11) + ((i & 0xf) << 10); GSU.x[i] = ((i & 0x10) << 10) + ((i & 0xf) << 6); } break; } break; } GSU.vPrevMode = GSU.vMode; GSU.vPrevScreenHeight = GSU.vScreenHeight; } } // Write access to the cache static void FxCacheWriteAccess (uint16 vAddress) { /* if (!GSU.bCacheActive) { uint8 v = GSU.pvCache[GSU.pvCache[vAddress & 0x1ff]; fx_setCache(); GSU.pvCache[GSU.pvCache[vAddress & 0x1ff] = v; } */ if ((vAddress & 0x00f) == 0x00f) GSU.vCacheFlags |= 1 << ((vAddress & 0x1f0) >> 4); } static void FxFlushCache (void) { GSU.vCacheFlags = 0; GSU.vCacheBaseReg = 0; GSU.bCacheActive = FALSE; //GSU.vPipe = 0x1; } void fx_flushCache (void) { //fx_restoreCache(); GSU.vCacheFlags = 0; GSU.bCacheActive = FALSE; } /* static void fx_setCache (void) { uint32 c; GSU.bCacheActive = TRUE; GSU.pvRegisters[0x3e] &= 0xf0; c = (uint32) GSU.pvRegisters[0x3e]; c |= ((uint32) GSU.pvRegisters[0x3f]) << 8; if (c == GSU.vCacheBaseReg) return; GSU.vCacheBaseReg = c; GSU.vCacheFlags = 0; if (c < (0x10000 - 512)) { const uint8 *t = &ROM(c); memcpy(GSU.pvCache, t, 512); } else { const uint8 *t1, *t2; uint32 i = 0x10000 - c; t1 = &ROM(c); t2 = &ROM(0); memcpy(GSU.pvCache, t1, i); memcpy(&GSU.pvCache[i], t2, 512 - i); } } */ /* static void fx_backupCache (void) { uint32 v = GSU.vCacheFlags; uint32 c = USEX16(GSU.vCacheBaseReg); if (v) { for (int i = 0; i < 32; i++) { if (v & 1) { if (c < (0x10000 - 16)) { uint8 *t = &GSU.pvPrgBank[c]; memcpy(&GSU.avCacheBackup[i << 4], t, 16); memcpy(t, &GSU.pvCache[i << 4], 16); } else { uint8 *t1, *t2; uint32 a = 0x10000 - c; t1 = &GSU.pvPrgBank[c]; t2 = &GSU.pvPrgBank[0]; memcpy(&GSU.avCacheBackup[i << 4], t1, a); memcpy(t1, &GSU.pvCache[i << 4], a); memcpy(&GSU.avCacheBackup[(i << 4) + a], t2, 16 - a); memcpy(t2, &GSU.pvCache[(i << 4) + a], 16 - a); } } c = USEX16(c + 16); v >>= 1; } } } */ /* static void fx_restoreCache() { uint32 v = GSU.vCacheFlags; uint32 c = USEX16(GSU.vCacheBaseReg); if (v) { for (int i = 0; i < 32; i++) { if (v & 1) { if (c < (0x10000 - 16)) { uint8 *t = &GSU.pvPrgBank[c]; memcpy(t, &GSU.avCacheBackup[i << 4], 16); memcpy(&GSU.pvCache[i << 4], t, 16); } else { uint8 *t1, *t2; uint32 a = 0x10000 - c; t1 = &GSU.pvPrgBank[c]; t2 = &GSU.pvPrgBank[0]; memcpy(t1, &GSU.avCacheBackup[i << 4], a); memcpy(&GSU.pvCache[i << 4], t1, a); memcpy(t2, &GSU.avCacheBackup[(i << 4) + a], 16 - a); memcpy(&GSU.pvCache[(i << 4) + a], t2, 16 - a); } } c = USEX16(c + 16); v >>= 1; } } } */ // Breakpoints /* static void FxBreakPointSet (uint32 vAddress) { GSU.bBreakPoint = TRUE; GSU.vBreakPoint = USEX16(vAddress); } */ /* static void FxBreakPointClear (void) { GSU.bBreakPoint = FALSE; } */ // Step by step execution /* static uint32 FxStepOver (uint32 nInstructions) { uint32 vCount; fx_readRegisterSpace(); if (!fx_checkStartAddress()) { CF(G); #if 0 GSU.vIllegalAddress = (GSU.vPrgBankReg << 24) | R15; return (FX_ERROR_ILLEGAL_ADDRESS); #else return (0); #endif } if (PIPE >= 0xf0) GSU.vStepPoint = USEX16(R15 + 3); else if ((PIPE >= 0x05 && PIPE <= 0x0f) || (PIPE >= 0xa0 && PIPE <= 0xaf)) GSU.vStepPoint = USEX16(R15 + 2); else GSU.vStepPoint = USEX16(R15 + 1); vCount = fx_step_over(nInstructions); fx_writeRegisterSpace(); if (GSU.vErrorCode) return (GSU.vErrorCode); else return (vCount); } */ // Errors /* static int FxGetErrorCode (void) { return (GSU.vErrorCode); } */ /* static int FxGetIllegalAddress (void) { return (GSU.vIllegalAddress); } */ // Access to internal registers /* static uint32 FxGetColorRegister (void) { return (GSU.vColorReg & 0xff); } */ /* static uint32 FxGetPlotOptionRegister (void) { return (GSU.vPlotOptionReg & 0x1f); } */ /* static uint32 FxGetSourceRegisterIndex (void) { return (GSU.pvSreg - GSU.avReg); } */ /* static uint32 FxGetDestinationRegisterIndex (void) { return (GSU.pvDreg - GSU.avReg); } */ // Get the byte currently in the pipe /* static uint8 FxPipe (void) { return (GSU.vPipe); } */