/**************************************************************************** * Snes9x 1.51 Nintendo Wii/Gamecube Port * * Tantric September 2008 * * preferences.cpp * * Preferences save/load to XML file ***************************************************************************/ #include #include #include #include #include #include "snes9xGX.h" #include "images/saveicon.h" #include "menudraw.h" #include "memcardop.h" #include "fileop.h" #include "filesel.h" #include "input.h" extern int currconfig[4]; char prefscomment[2][32]; /**************************************************************************** * Prepare Preferences Data * * This sets up the save buffer for saving. ***************************************************************************/ mxml_node_t *xml; mxml_node_t *data; mxml_node_t *section; mxml_node_t *item; mxml_node_t *elem; char temp[20]; const char * toStr(int i) { sprintf(temp, "%d", i); return temp; } const char * FtoStr(float i) { sprintf(temp, "%.2f", i); return temp; } void createXMLSection(const char * name, const char * description) { section = mxmlNewElement(data, "section"); mxmlElementSetAttr(section, "name", name); mxmlElementSetAttr(section, "description", description); } void createXMLSetting(const char * name, const char * description, const char * value) { item = mxmlNewElement(section, "setting"); mxmlElementSetAttr(item, "name", name); mxmlElementSetAttr(item, "value", value); mxmlElementSetAttr(item, "description", description); } void createXMLController(unsigned int controller[], const char * name, const char * description) { item = mxmlNewElement(section, "controller"); mxmlElementSetAttr(item, "name", name); mxmlElementSetAttr(item, "description", description); // create buttons for(int i=0; i < MAXJP; i++) { elem = mxmlNewElement(item, "button"); mxmlElementSetAttr(elem, "number", toStr(i)); mxmlElementSetAttr(elem, "assignment", toStr(controller[i])); } } const char * XMLSaveCallback(mxml_node_t *node, int where) { const char *name; name = node->value.element.name; if(where == MXML_WS_BEFORE_CLOSE) { if(!strcmp(name, "file") || !strcmp(name, "section")) return ("\n"); else if(!strcmp(name, "controller")) return ("\n\t"); } if (where == MXML_WS_BEFORE_OPEN) { if(!strcmp(name, "file")) return ("\n"); else if(!strcmp(name, "section")) return ("\n\n"); else if(!strcmp(name, "setting") || !strcmp(name, "controller")) return ("\n\t"); else if(!strcmp(name, "button")) return ("\n\t\t"); } return (NULL); } int preparePrefsData (int method) { int offset = 0; // add save icon and comments for Memory Card saves if(method == METHOD_MC_SLOTA || method == METHOD_MC_SLOTB) { offset = sizeof (saveicon); // Copy in save icon memcpy (savebuffer, saveicon, offset); // And the comments memset(prefscomment, 0, 64); sprintf (prefscomment[0], "%s Prefs", APPNAME); sprintf (prefscomment[1], "Preferences"); memcpy (savebuffer + offset, prefscomment, 64); offset += 64; } xml = mxmlNewXML("1.0"); mxmlSetWrapMargin(0); // disable line wrapping data = mxmlNewElement(xml, "file"); mxmlElementSetAttr(data, "app",APPNAME); mxmlElementSetAttr(data, "version",APPVERSION); createXMLSection("File", "File Settings"); createXMLSetting("AutoLoad", "Auto Load", toStr(GCSettings.AutoLoad)); createXMLSetting("AutoSave", "Auto Save", toStr(GCSettings.AutoSave)); createXMLSetting("LoadMethod", "Load Method", toStr(GCSettings.LoadMethod)); createXMLSetting("SaveMethod", "Save Method", toStr(GCSettings.SaveMethod)); createXMLSetting("LoadFolder", "Load Folder", GCSettings.LoadFolder); createXMLSetting("SaveFolder", "Save Folder", GCSettings.SaveFolder); createXMLSetting("CheatFolder", "Cheats Folder", GCSettings.CheatFolder); createXMLSetting("VerifySaves", "Verify Memory Card Saves", toStr(GCSettings.VerifySaves)); createXMLSection("Network", "Network Settings"); createXMLSetting("smbip", "Share Computer IP", GCSettings.smbip); createXMLSetting("smbshare", "Share Name", GCSettings.smbshare); createXMLSetting("smbuser", "Share Username", GCSettings.smbuser); createXMLSetting("smbpwd", "Share Password", GCSettings.smbpwd); createXMLSection("Emulation", "Emulation Settings"); createXMLSetting("Zoom", "Zoom On/Off", toStr(GCSettings.Zoom)); createXMLSetting("ZoomLevel", "Zoom Level", FtoStr(GCSettings.ZoomLevel)); createXMLSetting("render", "Video Filtering", toStr(GCSettings.render)); createXMLSetting("widescreen", "Aspect Ratio Correction", toStr(GCSettings.widescreen)); createXMLSetting("xshift", "Horizontal Video Shift", toStr(GCSettings.xshift)); createXMLSetting("yshift", "Vertical Video Shift", toStr(GCSettings.yshift)); createXMLSection("Controller", "Controller Settings"); createXMLSetting("MultiTap", "MultiTap", toStr(Settings.MultiPlayer5Master)); createXMLSetting("Superscope", "Superscope", toStr(GCSettings.Superscope)); createXMLSetting("Mice", "Mice", toStr(GCSettings.Mouse)); createXMLSetting("Justifiers", "Justifiers", toStr(GCSettings.Justifier)); createXMLController(gcpadmap, "gcpadmap", "GameCube Pad"); createXMLController(wmpadmap, "wmpadmap", "Wiimote"); createXMLController(ccpadmap, "ccpadmap", "Classic Controller"); createXMLController(ncpadmap, "ncpadmap", "Nunchuk"); int datasize = mxmlSaveString(xml, (char *)savebuffer+offset, (SAVEBUFFERSIZE-offset), XMLSaveCallback); mxmlDelete(xml); return datasize; } /**************************************************************************** * loadXMLSetting * * Load XML elements into variables for an individual variable ***************************************************************************/ void loadXMLSetting(char * var, const char * name, int maxsize) { item = mxmlFindElement(xml, xml, "setting", "name", name, MXML_DESCEND); if(item) snprintf(var, maxsize, "%s", mxmlElementGetAttr(item, "value")); } void loadXMLSetting(int * var, const char * name) { item = mxmlFindElement(xml, xml, "setting", "name", name, MXML_DESCEND); if(item) *var = atoi(mxmlElementGetAttr(item, "value")); } void loadXMLSetting(float * var, const char * name) { item = mxmlFindElement(xml, xml, "setting", "name", name, MXML_DESCEND); if(item) *var = atof(mxmlElementGetAttr(item, "value")); } void loadXMLSetting(bool8 * var, const char * name) { item = mxmlFindElement(xml, xml, "setting", "name", name, MXML_DESCEND); if(item) *var = atoi(mxmlElementGetAttr(item, "value")); } /**************************************************************************** * loadXMLController * * Load XML elements into variables for a controller mapping ***************************************************************************/ void loadXMLController(unsigned int controller[], const char * name) { item = mxmlFindElement(xml, xml, "controller", "name", name, MXML_DESCEND); if(item) { // populate buttons for(int i=0; i < MAXJP; i++) { elem = mxmlFindElement(item, xml, "button", "number", toStr(i), MXML_DESCEND); if(elem) controller[i] = atoi(mxmlElementGetAttr(elem, "assignment")); } } } /**************************************************************************** * decodePrefsData * * Decodes preferences - parses XML and loads preferences into the variables ***************************************************************************/ bool decodePrefsData (int method) { int offset = 0; // skip save icon and comments for Memory Card saves if(method == METHOD_MC_SLOTA || method == METHOD_MC_SLOTB) { offset = sizeof (saveicon); offset += 64; // sizeof prefscomment } xml = mxmlLoadString(NULL, (char *)savebuffer+offset, MXML_TEXT_CALLBACK); // check settings version // we don't do anything with the version #, but we'll store it anyway char * version; item = mxmlFindElement(xml, xml, "file", "version", NULL, MXML_DESCEND); if(item) // a version entry exists version = (char *)mxmlElementGetAttr(item, "version"); else // version # not found, must be invalid return false; // File Settings loadXMLSetting(&GCSettings.AutoLoad, "AutoLoad"); loadXMLSetting(&GCSettings.AutoSave, "AutoSave"); loadXMLSetting(&GCSettings.LoadMethod, "LoadMethod"); loadXMLSetting(&GCSettings.SaveMethod, "SaveMethod"); loadXMLSetting(GCSettings.LoadFolder, "LoadFolder", sizeof(GCSettings.LoadFolder)); loadXMLSetting(GCSettings.SaveFolder, "SaveFolder", sizeof(GCSettings.SaveFolder)); loadXMLSetting(GCSettings.CheatFolder, "CheatFolder", sizeof(GCSettings.CheatFolder)); loadXMLSetting(&GCSettings.VerifySaves, "VerifySaves"); // Network Settings loadXMLSetting(GCSettings.smbip, "smbip", sizeof(GCSettings.smbip)); loadXMLSetting(GCSettings.smbshare, "smbshare", sizeof(GCSettings.smbshare)); loadXMLSetting(GCSettings.smbuser, "smbuser", sizeof(GCSettings.smbuser)); loadXMLSetting(GCSettings.smbpwd, "smbpwd", sizeof(GCSettings.smbpwd)); // Emulation Settings loadXMLSetting(&GCSettings.Zoom, "Zoom"); loadXMLSetting(&GCSettings.ZoomLevel, "ZoomLevel"); loadXMLSetting(&GCSettings.render, "render"); loadXMLSetting(&GCSettings.widescreen, "widescreen"); loadXMLSetting(&GCSettings.xshift, "xshift"); loadXMLSetting(&GCSettings.yshift, "yshift"); // Controller Settings loadXMLSetting(&Settings.MultiPlayer5Master, "MultiTap"); loadXMLSetting(&GCSettings.Superscope, "Superscope"); loadXMLSetting(&GCSettings.Mouse, "Mice"); loadXMLSetting(&GCSettings.Justifier, "Justifiers"); loadXMLController(gcpadmap, "gcpadmap"); loadXMLController(wmpadmap, "wmpadmap"); loadXMLController(ccpadmap, "ccpadmap"); loadXMLController(ncpadmap, "ncpadmap"); mxmlDelete(xml); return true; } /**************************************************************************** * Save Preferences ***************************************************************************/ bool SavePrefs (bool silent) { char filepath[1024]; int datasize; int offset = 0; // We'll save using the first available method (probably SD) since this // is the method preferences will be loaded from by default int method = autoSaveMethod(silent); if(!MakeFilePath(filepath, FILE_PREF, method)) return false; if (!silent) ShowAction ("Saving preferences..."); AllocSaveBuffer (); datasize = preparePrefsData (method); offset = SaveFile(filepath, datasize, method, silent); FreeSaveBuffer (); if (offset > 0) { if (!silent) WaitPrompt ("Preferences saved"); return true; } return false; } /**************************************************************************** * Load Preferences from specified method ***************************************************************************/ bool LoadPrefsFromMethod (int method) { bool retval = false; char filepath[1024]; int offset = 0; if(!MakeFilePath(filepath, FILE_PREF, method)) return false; AllocSaveBuffer (); offset = LoadFile(filepath, method, SILENT); if (offset > 0) retval = decodePrefsData (method); FreeSaveBuffer (); return retval; } /**************************************************************************** * Load Preferences * Checks sources consecutively until we find a preference file ***************************************************************************/ bool LoadPrefs() { ShowAction ("Loading preferences..."); bool prefFound = false; if(ChangeInterface(METHOD_SD, SILENT)) prefFound = LoadPrefsFromMethod(METHOD_SD); if(!prefFound && ChangeInterface(METHOD_USB, SILENT)) prefFound = LoadPrefsFromMethod(METHOD_USB); if(!prefFound && TestCard(CARD_SLOTA, SILENT)) prefFound = LoadPrefsFromMethod(METHOD_MC_SLOTA); if(!prefFound && TestCard(CARD_SLOTB, SILENT)) prefFound = LoadPrefsFromMethod(METHOD_MC_SLOTB); if(!prefFound && ChangeInterface(METHOD_SMB, SILENT)) prefFound = LoadPrefsFromMethod(METHOD_SMB); return prefFound; }