/**************************************************************************** * Snes9x 1.51 Nintendo Wii/Gamecube Port * * softdev July 2006 * crunchy2 May 2007-July 2007 * Michniewski 2008 * Tantric September 2008 * * snes9xGX.cpp * * This file controls overall program flow. Most things start and end here! ***************************************************************************/ #include #include #include #include #include #include #include #include #ifdef WII_DVD extern "C" { #include } #endif #include "snes9x.h" #include "memmap.h" #include "debug.h" #include "cpuexec.h" #include "ppu.h" #include "apu.h" #include "display.h" #include "gfx.h" #include "soundux.h" #include "spc700.h" #include "spc7110.h" #include "controls.h" #include "snes9xGX.h" #include "aram.h" #include "dvd.h" #include "networkop.h" #include "video.h" #include "menudraw.h" #include "s9xconfig.h" #include "audio.h" #include "menu.h" #include "sram.h" #include "freeze.h" #include "preferences.h" #include "button_mapping.h" #include "fileop.h" #include "input.h" #include "gui.h" int ConfigRequested = 0; int ShutdownRequested = 0; int ResetRequested = 0; char appPath[1024]; FILE* debughandle; extern int FrameTimer; extern long long prev; extern unsigned int timediffallowed; /**************************************************************************** * Shutdown / Reboot / Exit ***************************************************************************/ void ExitCleanup() { LWP_SuspendThread (devicethread); UnmountAllFAT(); CloseShare(); #ifdef HW_RVL DI_Close(); #endif } #ifdef HW_DOL #define PSOSDLOADID 0x7c6000a6 int *psoid = (int *) 0x80001800; void (*PSOReload) () = (void (*)()) 0x80001800; #endif void Reboot() { ExitCleanup(); #ifdef HW_RVL SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0); #else #define SOFTRESET_ADR ((volatile u32*)0xCC003024) *SOFTRESET_ADR = 0x00000000; #endif } void ExitToLoader() { ExitCleanup(); // Exit to Loader #ifdef HW_RVL exit(0); #else // gamecube if (psoid[0] == PSOSDLOADID) PSOReload (); #endif } #ifdef HW_RVL void ShutdownCB() { ConfigRequested = 1; ShutdownRequested = 1; } void ResetCB() { ResetRequested = 1; } void ShutdownWii() { ExitCleanup(); SYS_ResetSystem(SYS_POWEROFF, 0, 0); } #endif #ifdef HW_DOL /**************************************************************************** * ipl_set_config * lowlevel Qoob Modchip disable ***************************************************************************/ void ipl_set_config(unsigned char c) { volatile unsigned long* exi = (volatile unsigned long*)0xCC006800; unsigned long val,addr; addr=0xc0000000; val = c << 24; exi[0] = ((((exi[0]) & 0x405) | 256) | 48); //select IPL //write addr of IPL exi[0 * 5 + 4] = addr; exi[0 * 5 + 3] = ((4 - 1) << 4) | (1 << 2) | 1; while (exi[0 * 5 + 3] & 1); //write the ipl we want to send exi[0 * 5 + 4] = val; exi[0 * 5 + 3] = ((4 - 1) << 4) | (1 << 2) | 1; while (exi[0 * 5 + 3] & 1); exi[0] &= 0x405; //deselect IPL } #endif /**************************************************************************** * setFrameTimerMethod() * change frametimer method depending on whether ROM is NTSC or PAL ***************************************************************************/ extern u8 vmode_60hz; int timerstyle; void setFrameTimerMethod() { /* Set frametimer method (timerstyle: 0=NTSC vblank, 1=PAL int timer) */ if ( Settings.PAL ) { if(vmode_60hz == 1) timerstyle = 1; else timerstyle = 0; //timediffallowed = Settings.FrameTimePAL; } else { if(vmode_60hz == 1) timerstyle = 0; else timerstyle = 1; //timediffallowed = Settings.FrameTimeNTSC; } return; } /**************************************************************************** * Emulation loop ***************************************************************************/ extern void S9xInitSync(); bool CheckVideo = 0; // for forcing video reset in video.cpp extern uint32 prevRenderedFrameCount; void emulate () { S9xSetSoundMute (TRUE); AudioStart (); S9xInitSync(); // Eke-Eke: initialize frame Sync setFrameTimerMethod(); // set frametimer method every time a ROM is loaded while (1) { S9xMainLoop (); NGCReportButtons (); if(ResetRequested) { S9xSoftReset (); // reset game ResetRequested = 0; } if (ConfigRequested) { // go back to checking if devices were inserted/removed // since we're entering the menu LWP_ResumeThread (devicethread); // change to menu video mode ResetVideo_Menu (); if ( GCSettings.AutoSave == 1 ) { SaveSRAM ( GCSettings.SaveMethod, SILENT ); } else if ( GCSettings.AutoSave == 2 ) { if ( WaitPromptChoice ("Save Freeze State?", "Don't Save", "Save") ) NGCFreezeGame ( GCSettings.SaveMethod, SILENT ); } else if ( GCSettings.AutoSave == 3 ) { if ( WaitPromptChoice ("Save SRAM and Freeze State?", "Don't Save", "Save") ) { SaveSRAM(GCSettings.SaveMethod, SILENT ); NGCFreezeGame ( GCSettings.SaveMethod, SILENT ); } } #ifdef HW_RVL if(ShutdownRequested) ShutdownWii(); #endif // GUI Stuff /* gui_alloc(); gui_makebg (); gui_clearscreen(); gui_draw (); gui_showscreen (); //gui_savescreen (); */ MainMenu (2); // go to game menu // save zoom level SavePrefs(SILENT); FrameTimer = 0; setFrameTimerMethod (); // set frametimer method every time a ROM is loaded Settings.SuperScopeMaster = (GCSettings.Superscope > 0 ? true : false); Settings.MouseMaster = (GCSettings.Mouse > 0 ? true : false); Settings.JustifierMaster = (GCSettings.Justifier > 0 ? true : false); SetControllers (); //S9xReportControllers (); ConfigRequested = 0; #ifdef _DEBUG_VIDEO // log stuff fprintf(debughandle, "\n\nPlaying ROM: %s", Memory.ROMFilename); fprintf(debughandle, "\nrender: %u", GCSettings.render); #endif CheckVideo = 1; // force video update prevRenderedFrameCount = IPPU.RenderedFramesCount; // stop checking if devices were removed/inserted // since we're starting emulation again LWP_SuspendThread (devicethread); }//if ConfigRequested }//while } void CreateAppPath(char origpath[]) { #ifdef HW_DOL sprintf(appPath, GCSettings.SaveFolder); #else char path[1024]; strcpy(path, origpath); // make a copy so we don't mess up original char * loc; int pos = -1; loc = strrchr(path,'/'); if (loc != NULL) *loc = 0; // strip file name loc = strchr(path,'/'); // looking for / from fat:/ if (loc != NULL) pos = loc - path + 1; if(pos >= 0 && pos < 1024) sprintf(appPath, &(path[pos])); #endif } /**************************************************************************** * MAIN * * Steps to Snes9x Emulation : * 1. Initialise GC Video * 2. Initialise libfreetype (Nice to read something) * 3. Set S9xSettings to standard defaults (s9xconfig.h) * 4. Allocate Snes9x Memory * 5. Allocate APU Memory * 6. Set Pixel format to RGB565 for GL Rendering * 7. Initialise Snes9x/GC Sound System * 8. Initialise Snes9x Graphics subsystem * 9. Let's Party! ***************************************************************************/ int main(int argc, char *argv[]) { #ifdef HW_DOL ipl_set_config(6); // disable Qoob modchip #endif #ifdef WII_DVD DI_Init(); // first #endif int selectedMenu = -1; InitDeviceThread(); // Initialise video InitGCVideo(); // Controllers PAD_Init (); #ifdef HW_RVL WPAD_Init(); // read wiimote accelerometer and IR data WPAD_SetDataFormat(WPAD_CHAN_ALL,WPAD_FMT_BTNS_ACC_IR); WPAD_SetVRes(WPAD_CHAN_ALL,640,480); // Wii Power/Reset buttons WPAD_SetPowerButtonCallback((WPADShutdownCallback)ShutdownCB); SYS_SetPowerCallback(ShutdownCB); SYS_SetResetCallback(ResetCB); #endif // GameCube only - Injected ROM // Before going any further, let's copy any injected ROM image // We'll put it in ARAM for safe storage #ifdef HW_DOL // GC Audio RAM (for ROM and backdrop storage) AR_Init (NULL, 0); int *romptr = (int *) 0x81000000; // location of injected rom if (memcmp ((char *) romptr, "SNESROM0", 8) == 0) { SNESROMSize = romptr[2]; if(SNESROMSize > (1024*128) && SNESROMSize < (1024*1024*8)) { romptr = (int *) 0x81000020; ARAMPut ((char *) romptr, (char *) AR_SNESROM, SNESROMSize); } else // not a valid ROM size { SNESROMSize = 0; } } #endif unpackbackdrop(); // Initialise freetype font system if (FT_Init ()) { printf ("Cannot initialise font subsystem!\n"); while (1); } // Audio AUDIO_Init (NULL); // Set defaults DefaultSettings (); // store path app was loaded from sprintf(appPath, "snes9x"); if(argc > 0 && argv[0] != NULL) CreateAppPath(argv[0]); S9xUnmapAllControls (); SetDefaultButtonMap (); // Allocate SNES Memory if (!Memory.Init ()) while (1); // Allocate APU if (!S9xInitAPU ()) while (1); // Set Pixel Renderer to match 565 S9xSetRenderPixelFormat (RGB565); // Initialise Snes Sound System S9xInitSound (5, TRUE, 1024); // Initialise Graphics setGFX (); if (!S9xGraphicsInit ()) while (1); // Initialize libFAT for SD and USB MountAllFAT(); // Initialize DVD subsystem (GameCube only) #ifdef HW_DOL DVD_Init (); #endif // Check if DVD drive belongs to a Wii SetDVDDriveType(); // Load preferences if(!LoadPrefs()) { WaitPrompt("Preferences reset - check settings!"); selectedMenu = 1; // change to preferences menu } // GameCube only - Injected ROM // Everything's been initialized, we can copy our ROM back // from ARAM into main memory #ifdef HW_DOL if(SNESROMSize > 0) { ARAMFetchSlow( (char *)Memory.ROM, (char *)AR_SNESROM, SNESROMSize); Memory.LoadROM ("BLANK.SMC"); Memory.LoadSRAM ("BLANK"); } #endif // Get the user to load a ROM while (SNESROMSize <= 0) { MainMenu (selectedMenu); } // Emulate emulate (); // NO! - We're never leaving here! while (1); return 0; }