/********************************************************************************** Snes9x - Portable Super Nintendo Entertainment System (TM) emulator. (c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com), Jerremy Koot (jkoot@snes9x.com) (c) Copyright 2002 - 2004 Matthew Kendora (c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org) (c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/) (c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net) (c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca), Kris Bleakley (codeviolation@hotmail.com) (c) Copyright 2002 - 2007 Brad Jorsch (anomie@users.sourceforge.net), Nach (n-a-c-h@users.sourceforge.net), zones (kasumitokoduck@yahoo.com) (c) Copyright 2006 - 2007 nitsuja BS-X C emulator code (c) Copyright 2005 - 2006 Dreamer Nom, zones C4 x86 assembler and some C emulation code (c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com), Nach, zsKnight (zsknight@zsnes.com) C4 C++ code (c) Copyright 2003 - 2006 Brad Jorsch, Nach DSP-1 emulator code (c) Copyright 1998 - 2006 _Demo_, Andreas Naive (andreasnaive@gmail.com) Gary Henderson, Ivar (ivar@snes9x.com), John Weidman, Kris Bleakley, Matthew Kendora, Nach, neviksti (neviksti@hotmail.com) DSP-2 emulator code (c) Copyright 2003 John Weidman, Kris Bleakley, Lord Nightmare (lord_nightmare@users.sourceforge.net), Matthew Kendora, neviksti DSP-3 emulator code (c) Copyright 2003 - 2006 John Weidman, Kris Bleakley, Lancer, z80 gaiden DSP-4 emulator code (c) Copyright 2004 - 2006 Dreamer Nom, John Weidman, Kris Bleakley, Nach, z80 gaiden OBC1 emulator code (c) Copyright 2001 - 2004 zsKnight, pagefault (pagefault@zsnes.com), Kris Bleakley, Ported from x86 assembler to C by sanmaiwashi SPC7110 and RTC C++ emulator code (c) Copyright 2002 Matthew Kendora with research by zsKnight, John Weidman, Dark Force S-DD1 C emulator code (c) Copyright 2003 Brad Jorsch with research by Andreas Naive, John Weidman S-RTC C emulator code (c) Copyright 2001-2006 byuu, John Weidman ST010 C++ emulator code (c) Copyright 2003 Feather, John Weidman, Kris Bleakley, Matthew Kendora Super FX x86 assembler emulator code (c) Copyright 1998 - 2003 _Demo_, pagefault, zsKnight, Super FX C emulator code (c) Copyright 1997 - 1999 Ivar, Gary Henderson, John Weidman Sound DSP emulator code is derived from SNEeSe and OpenSPC: (c) Copyright 1998 - 2003 Brad Martin (c) Copyright 1998 - 2006 Charles Bilyue' SH assembler code partly based on x86 assembler code (c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se) 2xSaI filter (c) Copyright 1999 - 2001 Derek Liauw Kie Fa HQ2x, HQ3x, HQ4x filters (c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com) Win32 GUI code (c) Copyright 2003 - 2006 blip, funkyass, Matthew Kendora, Nach, nitsuja Mac OS GUI code (c) Copyright 1998 - 2001 John Stiles (c) Copyright 2001 - 2007 zones Specific ports contains the works of other authors. See headers in individual files. Snes9x homepage: http://www.snes9x.com Permission to use, copy, modify and/or distribute Snes9x in both binary and source form, for non-commercial purposes, is hereby granted without fee, providing that this license information and copyright notice appear with all copies and any derived work. This software is provided 'as-is', without any express or implied warranty. In no event shall the authors be held liable for any damages arising from the use of this software or it's derivatives. Snes9x is freeware for PERSONAL USE only. Commercial users should seek permission of the copyright holders first. Commercial use includes, but is not limited to, charging money for Snes9x or software derived from Snes9x, including Snes9x or derivatives in commercial game bundles, and/or using Snes9x as a promotion for your commercial product. The copyright holders request that bug fixes and improvements to the code should be forwarded to them so everyone can benefit from the modifications in future versions. Super NES and Super Nintendo Entertainment System are trademarks of Nintendo Co., Limited and its subsidiary companies. **********************************************************************************/ #ifndef _memmap_h_ #define _memmap_h_ #include "snes9x.h" #define MEMMAP_BLOCK_SIZE (0x1000) #define MEMMAP_NUM_BLOCKS (0x1000000 / MEMMAP_BLOCK_SIZE) #define MEMMAP_SHIFT (12) #define MEMMAP_MASK (MEMMAP_BLOCK_SIZE - 1) #define MEMMAP_MAX_SDD1_LOGGED_ENTRIES (0x10000 / 8) struct CMemory { enum #ifdef HW_RVL { MAX_ROM_SIZE = 0x800000 }; // Wii - lots of memory #else { MAX_ROM_SIZE = 0x500000 }; // GameCube - less memory to play with #endif enum file_formats { FILE_ZIP, FILE_JMA, FILE_DEFAULT }; enum { NOPE, YEAH, BIGFIRST, SMALLFIRST }; enum { MAP_TYPE_I_O, MAP_TYPE_ROM, MAP_TYPE_RAM }; enum { MAP_PPU, MAP_CPU, MAP_LOROM_SRAM, MAP_LOROM_SRAM_B, MAP_HIROM_SRAM, MAP_DSP, MAP_C4, MAP_BWRAM, MAP_BWRAM_BITMAP, MAP_BWRAM_BITMAP2, MAP_SA1RAM, MAP_SPC7110_ROM, MAP_SPC7110_DRAM, MAP_RONLY_SRAM, MAP_OBC_RAM, MAP_SETA_DSP, MAP_SETA_RISC, MAP_BSX, MAP_NONE, MAP_DEBUG, MAP_LAST }; uint8 NSRTHeader[32]; int32 HeaderCount; uint8 *RAM; uint8 *ROM; uint8 *SRAM; uint8 *VRAM; uint8 *FillRAM; uint8 *BWRAM; uint8 *C4RAM; uint8 *BSRAM; uint8 *BIOSROM; uint8 *Map[MEMMAP_NUM_BLOCKS]; uint8 *WriteMap[MEMMAP_NUM_BLOCKS]; uint8 BlockIsRAM[MEMMAP_NUM_BLOCKS]; uint8 BlockIsROM[MEMMAP_NUM_BLOCKS]; uint8 MemorySpeed[MEMMAP_NUM_BLOCKS]; uint8 ExtendedFormat; char ROMFilename[_MAX_PATH + 1]; char ROMName[ROM_NAME_LEN]; char RawROMName[ROM_NAME_LEN]; char ROMId[5]; char CompanyId[3]; uint8 ROMRegion; uint8 ROMSpeed; uint8 ROMType; uint8 ROMSize; uint32 ROMChecksum; uint32 ROMComplementChecksum; uint32 ROMCRC32; int32 ROMFramesPerSecond; bool8 HiROM; bool8 LoROM; uint8 SRAMSize; uint32 SRAMMask; uint32 CalculatedSize; uint32 CalculatedChecksum; uint8 *SDD1Index; uint8 *SDD1Data; uint32 SDD1Entries; uint32 SDD1LoggedDataCountPrev; uint32 SDD1LoggedDataCount; uint8 SDD1LoggedData[MEMMAP_MAX_SDD1_LOGGED_ENTRIES]; // ports can assign this to perform some custom action upon loading a ROM (such as adjusting controls) void (*PostRomInitFunc) (); bool8 Init (void); void Deinit (void); void FreeSDD1Data (void); int ScoreHiROM (bool8, int32 romoff = 0); int ScoreLoROM (bool8, int32 romoff = 0); uint32 HeaderRemove (uint32, int32 &, uint8 *); uint32 FileLoader (uint8 *, const char *, int32); bool8 LoadROM (const char *); bool8 LoadMultiCart (const char *, const char *); bool8 LoadSufamiTurbo (const char *, const char *); bool8 LoadSameGame (const char *, const char *); bool8 LoadLastROM (void); bool8 LoadSRAM (const char *); bool8 SaveSRAM (const char *); void ClearSRAM (bool8 onlyNonSavedSRAM = 0); char * Safe (const char *); char * SafeANK (const char *); void ParseSNESHeader (uint8 *); void InitROM (void); void FixROMSpeed (void); void ResetSpeedMap (void); uint32 map_mirror (uint32, uint32); void map_lorom (uint32, uint32, uint32, uint32, uint32); void map_hirom (uint32, uint32, uint32, uint32, uint32); void map_lorom_offset (uint32, uint32, uint32, uint32, uint32, uint32); void map_hirom_offset (uint32, uint32, uint32, uint32, uint32, uint32); void map_space (uint32, uint32, uint32, uint32, uint8 *); void map_index (uint32, uint32, uint32, uint32, int, int); void map_System (void); void map_WRAM (void); void map_LoROMSRAM (void); void map_HiROMSRAM (void); void map_DSP (void); void map_C4 (void); void map_OBC1 (void); void map_SetaRISC (void); void map_SetaDSP (void); void map_WriteProtectROM (void); void Map_Initialize (void); void Map_LoROMMap (void); void Map_NoMAD1LoROMMap (void); void Map_JumboLoROMMap (void); void Map_ROM24MBSLoROMMap (void); void Map_SRAM512KLoROMMap (void); void Map_SufamiTurboLoROMMap (void); void Map_SufamiTurboPseudoLoROMMap (void); void Map_SuperFXLoROMMap (void); void Map_SetaDSPLoROMMap (void); void Map_SDD1LoROMMap (void); void Map_SA1LoROMMap (void); void Map_HiROMMap (void); void Map_ExtendedHiROMMap (void); void Map_SameGameHiROMMap (void); void Map_SPC7110HiROMMap (void); uint16 checksum_calc_sum (uint8 *, uint32); uint16 checksum_mirror_sum (uint8 *, uint32 &, uint32 mask = 0x800000); void Checksum_Calculate (void); bool8 match_na (const char *); bool8 match_nn (const char *); bool8 match_nc (const char *); bool8 match_id (const char *); void ApplyROMFixes (void); void CheckForIPSPatch (const char *, bool8, int32 &); const char * TVStandard (void); const char * MapType (void); const char * MapMode (void); const char * StaticRAMSize (void); const char * Size (void); const char * Revision (void); const char * KartContents (void); }; struct SMulti { int cartType; int32 cartSizeA, cartSizeB; int32 sramSizeA, sramSizeB; uint32 sramMaskA, sramMaskB; uint32 cartOffsetA, cartOffsetB; uint8 *sramA, *sramB; char fileNameA[_MAX_PATH + 1], fileNameB[_MAX_PATH + 1]; }; START_EXTERN_C extern CMemory Memory; extern SMulti Multi; #if defined(ZSNES_FX) || defined(ZSNES_C4) extern uint8 *ROM; extern uint8 *SRAM; extern uint8 *RegRAM; #endif bool8 LoadZip(const char *, int32 *, int32 *, uint8 *); END_EXTERN_C void S9xAutoSaveSRAM (void); enum s9xwrap_t { WRAP_NONE, WRAP_BANK, WRAP_PAGE }; enum s9xwriteorder_t { WRITE_01, WRITE_10 }; #ifdef NO_INLINE_SET_GET uint8 S9xGetByte (uint32); uint16 S9xGetWord (uint32, enum s9xwrap_t w = WRAP_NONE); void S9xSetByte (uint8, uint32); void S9xSetWord (uint16, uint32, enum s9xwrap_t w = WRAP_NONE, enum s9xwriteorder_t o = WRITE_01); void S9xSetPCBase (uint32); uint8 * S9xGetMemPointer (uint32); uint8 * GetBasePointer (uint32); START_EXTERN_C extern uint8 OpenBus; END_EXTERN_C #else #define INLINE inline #include "getset.h" #endif // NO_INLINE_SET_GET #endif // _memmap_h_