#include #include #include #include "snes9x.h" #include "memmap.h" #include "soundux.h" #include "snapshot.h" #include "srtc.h" int GetMem (char *buffer, int len) { printf("%s:%d\n", __FILE__, __LINE__); while (1); } void NGCFreezeBlock (char *name, uint8 * block, int size) { printf("%s:%d\n", __FILE__, __LINE__); while (1); } /**************************************************************************** * NGCFreezeMembuffer * * Copies a snapshot of Snes9x state into memory ***************************************************************************/ static int NGCFreezeMemBuffer () { printf("%s:%d\n", __FILE__, __LINE__); while (1); return 0; } /**************************************************************************** * NGCFreezeGame * * Do freeze game for Nintendo Gamecube ***************************************************************************/ int NGCFreezeGame (char * filepath, int method, bool silent) { printf("%s:%d\n", __FILE__, __LINE__); while (1); } int NGCFreezeGameAuto (int method, bool silent) { printf("%s:%d\n", __FILE__, __LINE__); while (1); } /**************************************************************************** * NGCUnFreezeBlock ***************************************************************************/ int NGCUnFreezeBlock (char *name, uint8 * block, int size) { printf("%s:%d\n", __FILE__, __LINE__); while (1); } /**************************************************************************** * NGCUnfreezeGame ***************************************************************************/ int NGCUnfreezeGame (char * filepath, int method, bool silent) { printf("%s:%d\n", __FILE__, __LINE__); while (1); }