// snes_spc 0.9.0. http://www.slack.net/~ant/ #include "snes9x.h" #include "SPC_DSP.h" #include "blargg_endian.h" #include /* Copyright (C) 2007 Shay Green. This module is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This module is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this module; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include "blargg_source.h" #ifdef BLARGG_ENABLE_OPTIMIZER #include BLARGG_ENABLE_OPTIMIZER #endif #if INT_MAX < 0x7FFFFFFF #error "Requires that int type have at least 32 bits" #endif // TODO: add to blargg_endian.h #define GET_LE16SA( addr ) ((BOOST::int16_t) GET_LE16( addr )) #define GET_LE16A( addr ) GET_LE16( addr ) #define SET_LE16A( addr, data ) SET_LE16( addr, data ) static BOOST::uint8_t const initial_regs [SPC_DSP::register_count] = { 0x45,0x8B,0x5A,0x9A,0xE4,0x82,0x1B,0x78,0x00,0x00,0xAA,0x96,0x89,0x0E,0xE0,0x80, 0x2A,0x49,0x3D,0xBA,0x14,0xA0,0xAC,0xC5,0x00,0x00,0x51,0xBB,0x9C,0x4E,0x7B,0xFF, 0xF4,0xFD,0x57,0x32,0x37,0xD9,0x42,0x22,0x00,0x00,0x5B,0x3C,0x9F,0x1B,0x87,0x9A, 0x6F,0x27,0xAF,0x7B,0xE5,0x68,0x0A,0xD9,0x00,0x00,0x9A,0xC5,0x9C,0x4E,0x7B,0xFF, 0xEA,0x21,0x78,0x4F,0xDD,0xED,0x24,0x14,0x00,0x00,0x77,0xB1,0xD1,0x36,0xC1,0x67, 0x52,0x57,0x46,0x3D,0x59,0xF4,0x87,0xA4,0x00,0x00,0x7E,0x44,0x00,0x4E,0x7B,0xFF, 0x75,0xF5,0x06,0x97,0x10,0xC3,0x24,0xBB,0x00,0x00,0x7B,0x7A,0xE0,0x60,0x12,0x0F, 0xF7,0x74,0x1C,0xE5,0x39,0x3D,0x73,0xC1,0x00,0x00,0x7A,0xB3,0xFF,0x4E,0x7B,0xFF }; // if ( io < -32768 ) io = -32768; // if ( io > 32767 ) io = 32767; #define CLAMP16( io )\ {\ if ( (int16_t) io != io )\ io = (io >> 31) ^ 0x7FFF;\ } // Access global DSP register #define REG(n) m.regs [r_##n] // Access voice DSP register #define VREG(r,n) r [v_##n] #define WRITE_SAMPLES( l, r, out ) \ {\ out [0] = l;\ out [1] = r;\ out += 2;\ if ( out >= m.out_end )\ {\ check( out == m.out_end );\ check( m.out_end != &m.extra [extra_size] || \ (m.extra <= m.out_begin && m.extra < &m.extra [extra_size]) );\ out = m.extra;\ m.out_end = &m.extra [extra_size];\ }\ }\ void SPC_DSP::set_output( sample_t* out, int size ) { if ( !out ) { out = m.extra; size = extra_size; } m.out_begin = out; m.out = out; m.out_end = out + size; } // Volume registers and efb are signed! Easy to forget int8_t cast. // Prefixes are to avoid accidental use of locals with same names. // Gaussian interpolation static short const gauss [512] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6, 7, 7, 7, 8, 8, 8, 9, 9, 9, 10, 10, 10, 11, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 15, 16, 16, 17, 17, 18, 19, 19, 20, 20, 21, 21, 22, 23, 23, 24, 24, 25, 26, 27, 27, 28, 29, 29, 30, 31, 32, 32, 33, 34, 35, 36, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 58, 59, 60, 61, 62, 64, 65, 66, 67, 69, 70, 71, 73, 74, 76, 77, 78, 80, 81, 83, 84, 86, 87, 89, 90, 92, 94, 95, 97, 99, 100, 102, 104, 106, 107, 109, 111, 113, 115, 117, 118, 120, 122, 124, 126, 128, 130, 132, 134, 137, 139, 141, 143, 145, 147, 150, 152, 154, 156, 159, 161, 163, 166, 168, 171, 173, 175, 178, 180, 183, 186, 188, 191, 193, 196, 199, 201, 204, 207, 210, 212, 215, 218, 221, 224, 227, 230, 233, 236, 239, 242, 245, 248, 251, 254, 257, 260, 263, 267, 270, 273, 276, 280, 283, 286, 290, 293, 297, 300, 304, 307, 311, 314, 318, 321, 325, 328, 332, 336, 339, 343, 347, 351, 354, 358, 362, 366, 370, 374, 378, 381, 385, 389, 393, 397, 401, 405, 410, 414, 418, 422, 426, 430, 434, 439, 443, 447, 451, 456, 460, 464, 469, 473, 477, 482, 486, 491, 495, 499, 504, 508, 513, 517, 522, 527, 531, 536, 540, 545, 550, 554, 559, 563, 568, 573, 577, 582, 587, 592, 596, 601, 606, 611, 615, 620, 625, 630, 635, 640, 644, 649, 654, 659, 664, 669, 674, 678, 683, 688, 693, 698, 703, 708, 713, 718, 723, 728, 732, 737, 742, 747, 752, 757, 762, 767, 772, 777, 782, 787, 792, 797, 802, 806, 811, 816, 821, 826, 831, 836, 841, 846, 851, 855, 860, 865, 870, 875, 880, 884, 889, 894, 899, 904, 908, 913, 918, 923, 927, 932, 937, 941, 946, 951, 955, 960, 965, 969, 974, 978, 983, 988, 992, 997,1001,1005,1010,1014,1019,1023,1027,1032,1036, 1040,1045,1049,1053,1057,1061,1066,1070,1074,1078,1082,1086,1090,1094,1098,1102, 1106,1109,1113,1117,1121,1125,1128,1132,1136,1139,1143,1146,1150,1153,1157,1160, 1164,1167,1170,1174,1177,1180,1183,1186,1190,1193,1196,1199,1202,1205,1207,1210, 1213,1216,1219,1221,1224,1227,1229,1232,1234,1237,1239,1241,1244,1246,1248,1251, 1253,1255,1257,1259,1261,1263,1265,1267,1269,1270,1272,1274,1275,1277,1279,1280, 1282,1283,1284,1286,1287,1288,1290,1291,1292,1293,1294,1295,1296,1297,1297,1298, 1299,1300,1300,1301,1302,1302,1303,1303,1303,1304,1304,1304,1304,1304,1305,1305, }; inline int SPC_DSP::interpolate( voice_t const* v ) { int out; int const* in = &v->buf [(v->interp_pos >> 12) + v->buf_pos]; switch (Settings.InterpolationMethod) { case 0: // raw { out = v->buf [(v->interp_pos >> 12) + v->buf_pos] & ~1; break; } case 1: // linear interpolation { int fract = v->interp_pos & 0xFFF; out = (0x1000 - fract) * in [0]; out += fract * in [1]; out >>= 12; break; } default: case 2: // Original gaussian filter { // Make pointers into gaussian based on fractional position between samples int offset = v->interp_pos >> 4 & 0xFF; short const* fwd = gauss + 255 - offset; short const* rev = gauss + offset; // mirror left half of gaussian int const* in = &v->buf [(v->interp_pos >> 12) + v->buf_pos]; out = (fwd [ 0] * in [0]) >> 11; out += (fwd [256] * in [1]) >> 11; out += (rev [256] * in [2]) >> 11; out = (int16_t) out; out += (rev [ 0] * in [3]) >> 11; CLAMP16( out ); out &= ~1; break; } } return out; } //// Counters int const simple_counter_range = 2048 * 5 * 3; // 30720 static unsigned const counter_rates [32] = { simple_counter_range + 1, // never fires 2048, 1536, 1280, 1024, 768, 640, 512, 384, 320, 256, 192, 160, 128, 96, 80, 64, 48, 40, 32, 24, 20, 16, 12, 10, 8, 6, 5, 4, 3, 2, 1 }; static unsigned const counter_offsets [32] = { 1, 0, 1040, 536, 0, 1040, 536, 0, 1040, 536, 0, 1040, 536, 0, 1040, 536, 0, 1040, 536, 0, 1040, 536, 0, 1040, 536, 0, 1040, 536, 0, 1040, 0, 0 }; inline void SPC_DSP::init_counter() { m.counter = 0; } inline void SPC_DSP::run_counters() { if ( --m.counter < 0 ) m.counter = simple_counter_range - 1; } inline unsigned SPC_DSP::read_counter( int rate ) { return ((unsigned) m.counter + counter_offsets [rate]) % counter_rates [rate]; } //// Envelope inline void SPC_DSP::run_envelope( voice_t* const v ) { int env = v->env; if ( v->env_mode == env_release ) // 60% { if ( (env -= 0x8) < 0 ) env = 0; v->env = env; } else { int rate; int env_data = VREG(v->regs,adsr1); if ( m.t_adsr0 & 0x80 ) // 99% ADSR { if ( v->env_mode >= env_decay ) // 99% { env--; env -= env >> 8; rate = env_data & 0x1F; if ( v->env_mode == env_decay ) // 1% rate = (m.t_adsr0 >> 3 & 0x0E) + 0x10; } else // env_attack { rate = (m.t_adsr0 & 0x0F) * 2 + 1; env += rate < 31 ? 0x20 : 0x400; } } else // GAIN { int mode; env_data = VREG(v->regs,gain); mode = env_data >> 5; if ( mode < 4 ) // direct { env = env_data * 0x10; rate = 31; } else { rate = env_data & 0x1F; if ( mode == 4 ) // 4: linear decrease { env -= 0x20; } else if ( mode < 6 ) // 5: exponential decrease { env--; env -= env >> 8; } else // 6,7: linear increase { env += 0x20; if ( mode > 6 && (unsigned) v->hidden_env >= 0x600 ) env += 0x8 - 0x20; // 7: two-slope linear increase } } } // Sustain level if ( (env >> 8) == (env_data >> 5) && v->env_mode == env_decay ) v->env_mode = env_sustain; v->hidden_env = env; // unsigned cast because linear decrease going negative also triggers this if ( (unsigned) env > 0x7FF ) { env = (env < 0 ? 0 : 0x7FF); if ( v->env_mode == env_attack ) v->env_mode = env_decay; } if ( !read_counter( rate ) ) v->env = env; // nothing else is controlled by the counter } } //// BRR Decoding inline void SPC_DSP::decode_brr( voice_t* v ) { // Arrange the four input nybbles in 0xABCD order for easy decoding int nybbles = m.t_brr_byte * 0x100 + m.ram [(v->brr_addr + v->brr_offset + 1) & 0xFFFF]; int const header = m.t_brr_header; // Write to next four samples in circular buffer int* pos = &v->buf [v->buf_pos]; int* end; if ( (v->buf_pos += 4) >= brr_buf_size ) v->buf_pos = 0; // Decode four samples for ( end = pos + 4; pos < end; pos++, nybbles <<= 4 ) { // Extract nybble and sign-extend int s = (int16_t) nybbles >> 12; // Shift sample based on header int const shift = header >> 4; s = (s << shift) >> 1; if ( shift >= 0xD ) // handle invalid range s = (s >> 25) << 11; // same as: s = (s < 0 ? -0x800 : 0) // Apply IIR filter (8 is the most commonly used) int const filter = header & 0x0C; int const p1 = pos [brr_buf_size - 1]; int const p2 = pos [brr_buf_size - 2] >> 1; if ( filter >= 8 ) { s += p1; s -= p2; if ( filter == 8 ) // s += p1 * 0.953125 - p2 * 0.46875 { s += p2 >> 4; s += (p1 * -3) >> 6; } else // s += p1 * 0.8984375 - p2 * 0.40625 { s += (p1 * -13) >> 7; s += (p2 * 3) >> 4; } } else if ( filter ) // s += p1 * 0.46875 { s += p1 >> 1; s += (-p1) >> 5; } // Adjust and write sample CLAMP16( s ); s = (int16_t) (s * 2); pos [brr_buf_size] = pos [0] = s; // second copy simplifies wrap-around } } //// Misc #define MISC_CLOCK( n ) inline void SPC_DSP::misc_##n() MISC_CLOCK( 27 ) { m.t_pmon = REG(pmon) & 0xFE; // voice 0 doesn't support PMON } MISC_CLOCK( 28 ) { m.t_non = REG(non); m.t_eon = REG(eon); m.t_dir = REG(dir); } MISC_CLOCK( 29 ) { if ( (m.every_other_sample ^= 1) != 0 ) m.new_kon &= ~m.kon; // clears KON 63 clocks after it was last read } MISC_CLOCK( 30 ) { if ( m.every_other_sample ) { m.kon = m.new_kon; m.t_koff = REG(koff) | m.mute_mask; } run_counters(); // Noise if ( !read_counter( REG(flg) & 0x1F ) ) { int feedback = (m.noise << 13) ^ (m.noise << 14); m.noise = (feedback & 0x4000) ^ (m.noise >> 1); } } //// Voices #define VOICE_CLOCK( n ) void SPC_DSP::voice_##n( voice_t* const v ) inline VOICE_CLOCK( V1 ) { m.t_dir_addr = m.t_dir * 0x100 + m.t_srcn * 4; m.t_srcn = VREG(v->regs,srcn); } inline VOICE_CLOCK( V2 ) { // Read sample pointer (ignored if not needed) uint8_t const* entry = &m.ram [m.t_dir_addr]; if ( !v->kon_delay ) entry += 2; m.t_brr_next_addr = GET_LE16A( entry ); m.t_adsr0 = VREG(v->regs,adsr0); // Read pitch, spread over two clocks m.t_pitch = VREG(v->regs,pitchl); } inline VOICE_CLOCK( V3a ) { m.t_pitch += (VREG(v->regs,pitchh) & 0x3F) << 8; } inline VOICE_CLOCK( V3b ) { // Read BRR header and byte m.t_brr_byte = m.ram [(v->brr_addr + v->brr_offset) & 0xFFFF]; m.t_brr_header = m.ram [v->brr_addr]; // brr_addr doesn't need masking } VOICE_CLOCK( V3c ) { // Pitch modulation using previous voice's output if ( m.t_pmon & v->vbit ) m.t_pitch += ((m.t_output >> 5) * m.t_pitch) >> 10; if ( v->kon_delay ) { // Get ready to start BRR decoding on next sample if ( v->kon_delay == 5 ) { v->brr_addr = m.t_brr_next_addr; v->brr_offset = 1; v->buf_pos = 0; m.t_brr_header = 0; // header is ignored on this sample m.kon_check = true; if (take_spc_snapshot) { take_spc_snapshot = 0; if (spc_snapshot_callback) spc_snapshot_callback(); } } // Envelope is never run during KON v->env = 0; v->hidden_env = 0; // Disable BRR decoding until last three samples v->interp_pos = 0; if ( --v->kon_delay & 3 ) v->interp_pos = 0x4000; // Pitch is never added during KON m.t_pitch = 0; } // Gaussian interpolation { int output = interpolate( v ); // Noise if ( m.t_non & v->vbit ) output = (int16_t) (m.noise * 2); // Apply envelope m.t_output = (output * v->env) >> 11 & ~1; v->t_envx_out = (uint8_t) (v->env >> 4); } // Immediate silence due to end of sample or soft reset if ( REG(flg) & 0x80 || (m.t_brr_header & 3) == 1 ) { v->env_mode = env_release; v->env = 0; } if ( m.every_other_sample ) { // KOFF if ( m.t_koff & v->vbit ) v->env_mode = env_release; // KON if ( m.kon & v->vbit ) { v->kon_delay = 5; v->env_mode = env_attack; } } // Run envelope for next sample if ( !v->kon_delay ) run_envelope( v ); } inline void SPC_DSP::voice_output( voice_t const* v, int ch ) { // Apply left/right volume int amp = (m.t_output * (int8_t) VREG(v->regs,voll + ch)) >> 7; amp *= ((stereo_switch & (1 << (v->voice_number + ch * voice_count))) ? 1 : 0); // Add to output total m.t_main_out [ch] += amp; CLAMP16( m.t_main_out [ch] ); // Optionally add to echo total if ( m.t_eon & v->vbit ) { m.t_echo_out [ch] += amp; CLAMP16( m.t_echo_out [ch] ); } } VOICE_CLOCK( V4 ) { // Decode BRR m.t_looped = 0; if ( v->interp_pos >= 0x4000 ) { decode_brr( v ); if ( (v->brr_offset += 2) >= brr_block_size ) { // Start decoding next BRR block v->brr_addr = (v->brr_addr + brr_block_size) & 0xFFFF; if ( m.t_brr_header & 1 ) { v->brr_addr = m.t_brr_next_addr; m.t_looped = v->vbit; } v->brr_offset = 1; } } // Apply pitch v->interp_pos = (v->interp_pos & 0x3FFF) + m.t_pitch; // Keep from getting too far ahead (when using pitch modulation) if ( v->interp_pos > 0x7FFF ) v->interp_pos = 0x7FFF; // Output left voice_output( v, 0 ); } inline VOICE_CLOCK( V5 ) { // Output right voice_output( v, 1 ); // ENDX, OUTX, and ENVX won't update if you wrote to them 1-2 clocks earlier int endx_buf = REG(endx) | m.t_looped; // Clear bit in ENDX if KON just began if ( v->kon_delay == 5 ) endx_buf &= ~v->vbit; m.endx_buf = (uint8_t) endx_buf; } inline VOICE_CLOCK( V6 ) { (void) v; // avoid compiler warning about unused v m.outx_buf = (uint8_t) (m.t_output >> 8); } inline VOICE_CLOCK( V7 ) { // Update ENDX REG(endx) = m.endx_buf; m.envx_buf = v->t_envx_out; } inline VOICE_CLOCK( V8 ) { // Update OUTX VREG(v->regs,outx) = m.outx_buf; } inline VOICE_CLOCK( V9 ) { // Update ENVX VREG(v->regs,envx) = m.envx_buf; } // Most voices do all these in one clock, so make a handy composite inline VOICE_CLOCK( V3 ) { voice_V3a( v ); voice_V3b( v ); voice_V3c( v ); } // Common combinations of voice steps on different voices. This greatly reduces // code size and allows everything to be inlined in these functions. VOICE_CLOCK(V7_V4_V1) { voice_V7(v); voice_V1(v+3); voice_V4(v+1); } VOICE_CLOCK(V8_V5_V2) { voice_V8(v); voice_V5(v+1); voice_V2(v+2); } VOICE_CLOCK(V9_V6_V3) { voice_V9(v); voice_V6(v+1); voice_V3(v+2); } //// Echo // Current echo buffer pointer for left/right channel #define ECHO_PTR( ch ) ((Settings.SeparateEchoBuffer) ? (&m.separate_echo_buffer [m.t_echo_ptr + ch * 2]) : (&m.ram [m.t_echo_ptr + ch * 2])) // Sample in echo history buffer, where 0 is the oldest #define ECHO_FIR( i ) (m.echo_hist_pos [i]) // Calculate FIR point for left/right channel #define CALC_FIR( i, ch ) ((ECHO_FIR( i + 1 ) [ch] * (int8_t) REG(fir + i * 0x10)) >> 6) #define ECHO_CLOCK( n ) inline void SPC_DSP::echo_##n() inline void SPC_DSP::echo_read( int ch ) { int s; if ( m.t_echo_ptr >= 0xffc0 && rom_enabled ) s = GET_LE16SA( &hi_ram [m.t_echo_ptr + ch * 2 - 0xffc0] ); else s = GET_LE16SA( ECHO_PTR( ch ) ); // second copy simplifies wrap-around handling ECHO_FIR( 0 ) [ch] = ECHO_FIR( 8 ) [ch] = s >> 1; } ECHO_CLOCK( 22 ) { // History if ( ++m.echo_hist_pos >= &m.echo_hist [echo_hist_size] ) m.echo_hist_pos = m.echo_hist; m.t_echo_ptr = (m.t_esa * 0x100 + m.echo_offset) & 0xFFFF; echo_read( 0 ); // FIR (using l and r temporaries below helps compiler optimize) int l = CALC_FIR( 0, 0 ); int r = CALC_FIR( 0, 1 ); m.t_echo_in [0] = l; m.t_echo_in [1] = r; } ECHO_CLOCK( 23 ) { int l = CALC_FIR( 1, 0 ) + CALC_FIR( 2, 0 ); int r = CALC_FIR( 1, 1 ) + CALC_FIR( 2, 1 ); m.t_echo_in [0] += l; m.t_echo_in [1] += r; echo_read( 1 ); } ECHO_CLOCK( 24 ) { int l = CALC_FIR( 3, 0 ) + CALC_FIR( 4, 0 ) + CALC_FIR( 5, 0 ); int r = CALC_FIR( 3, 1 ) + CALC_FIR( 4, 1 ) + CALC_FIR( 5, 1 ); m.t_echo_in [0] += l; m.t_echo_in [1] += r; } ECHO_CLOCK( 25 ) { int l = m.t_echo_in [0] + CALC_FIR( 6, 0 ); int r = m.t_echo_in [1] + CALC_FIR( 6, 1 ); l = (int16_t) l; r = (int16_t) r; l += (int16_t) CALC_FIR( 7, 0 ); r += (int16_t) CALC_FIR( 7, 1 ); CLAMP16( l ); CLAMP16( r ); m.t_echo_in [0] = l & ~1; m.t_echo_in [1] = r & ~1; } inline int SPC_DSP::echo_output( int ch ) { int out = (int16_t) ((m.t_main_out [ch] * (int8_t) REG(mvoll + ch * 0x10)) >> 7) + (int16_t) ((m.t_echo_in [ch] * (int8_t) REG(evoll + ch * 0x10)) >> 7); CLAMP16( out ); return out; } ECHO_CLOCK( 26 ) { // Left output volumes // (save sample for next clock so we can output both together) m.t_main_out [0] = echo_output( 0 ); // Echo feedback int l = m.t_echo_out [0] + (int16_t) ((m.t_echo_in [0] * (int8_t) REG(efb)) >> 7); int r = m.t_echo_out [1] + (int16_t) ((m.t_echo_in [1] * (int8_t) REG(efb)) >> 7); CLAMP16( l ); CLAMP16( r ); m.t_echo_out [0] = l & ~1; m.t_echo_out [1] = r & ~1; } ECHO_CLOCK( 27 ) { // Output int l = m.t_main_out [0]; int r = echo_output( 1 ); m.t_main_out [0] = 0; m.t_main_out [1] = 0; // TODO: global muting isn't this simple (turns DAC on and off // or something, causing small ~37-sample pulse when first muted) if ( REG(flg) & 0x40 ) { l = 0; r = 0; } // Output sample to DAC #ifdef SPC_DSP_OUT_HOOK SPC_DSP_OUT_HOOK( l, r ); #else sample_t* out = m.out; WRITE_SAMPLES( l, r, out ); m.out = out; #endif } ECHO_CLOCK( 28 ) { m.t_echo_enabled = REG(flg); } inline void SPC_DSP::echo_write( int ch ) { if ( !(m.t_echo_enabled & 0x20) ) { if ( m.t_echo_ptr >= 0xffc0 && rom_enabled ) SET_LE16A( &hi_ram [m.t_echo_ptr + ch * 2 - 0xffc0], m.t_echo_out [ch] ); else SET_LE16A( ECHO_PTR( ch ), m.t_echo_out [ch] ); } m.t_echo_out [ch] = 0; } ECHO_CLOCK( 29 ) { m.t_esa = REG(esa); if ( !m.echo_offset ) m.echo_length = (REG(edl) & 0x0F) * 0x800; m.echo_offset += 4; if ( m.echo_offset >= m.echo_length ) m.echo_offset = 0; // Write left echo echo_write( 0 ); m.t_echo_enabled = REG(flg); } ECHO_CLOCK( 30 ) { // Write right echo echo_write( 1 ); } //// Timing // Execute clock for a particular voice #define V( clock, voice ) voice_##clock( &m.voices [voice] ); /* The most common sequence of clocks uses composite operations for efficiency. For example, the following are equivalent to the individual steps on the right: V(V7_V4_V1,2) -> V(V7,2) V(V4,3) V(V1,5) V(V8_V5_V2,2) -> V(V8,2) V(V5,3) V(V2,4) V(V9_V6_V3,2) -> V(V9,2) V(V6,3) V(V3,4) */ // Voice 0 1 2 3 4 5 6 7 #define GEN_DSP_TIMING \ PHASE( 0) V(V5,0)V(V2,1)\ PHASE( 1) V(V6,0)V(V3,1)\ PHASE( 2) V(V7_V4_V1,0)\ PHASE( 3) V(V8_V5_V2,0)\ PHASE( 4) V(V9_V6_V3,0)\ PHASE( 5) V(V7_V4_V1,1)\ PHASE( 6) V(V8_V5_V2,1)\ PHASE( 7) V(V9_V6_V3,1)\ PHASE( 8) V(V7_V4_V1,2)\ PHASE( 9) V(V8_V5_V2,2)\ PHASE(10) V(V9_V6_V3,2)\ PHASE(11) V(V7_V4_V1,3)\ PHASE(12) V(V8_V5_V2,3)\ PHASE(13) V(V9_V6_V3,3)\ PHASE(14) V(V7_V4_V1,4)\ PHASE(15) V(V8_V5_V2,4)\ PHASE(16) V(V9_V6_V3,4)\ PHASE(17) V(V1,0) V(V7,5)V(V4,6)\ PHASE(18) V(V8_V5_V2,5)\ PHASE(19) V(V9_V6_V3,5)\ PHASE(20) V(V1,1) V(V7,6)V(V4,7)\ PHASE(21) V(V8,6)V(V5,7) V(V2,0) /* t_brr_next_addr order dependency */\ PHASE(22) V(V3a,0) V(V9,6)V(V6,7) echo_22();\ PHASE(23) V(V7,7) echo_23();\ PHASE(24) V(V8,7) echo_24();\ PHASE(25) V(V3b,0) V(V9,7) echo_25();\ PHASE(26) echo_26();\ PHASE(27) misc_27(); echo_27();\ PHASE(28) misc_28(); echo_28();\ PHASE(29) misc_29(); echo_29();\ PHASE(30) misc_30();V(V3c,0) echo_30();\ PHASE(31) V(V4,0) V(V1,2)\ #if !SPC_DSP_CUSTOM_RUN void SPC_DSP::run( int clocks_remain ) { int const phase = m.phase; m.phase = (phase + clocks_remain) & 31; switch ( phase ) { loop: #define PHASE( n ) if ( n && !--clocks_remain ) break; case n: GEN_DSP_TIMING #undef PHASE if ( --clocks_remain ) goto loop; } } #endif //// Setup void SPC_DSP::init( void* ram_64k ) { m.ram = (uint8_t*) ram_64k; mute_voices( 0 ); disable_surround( false ); set_output( 0, 0 ); reset(); stereo_switch = 0xffff; take_spc_snapshot = 0; spc_snapshot_callback = 0; #ifndef NDEBUG // be sure this sign-extends assert( (int16_t) 0x8000 == -0x8000 ); // be sure right shift preserves sign assert( (-1 >> 1) == -1 ); // check clamp macro int i; i = +0x8000; CLAMP16( i ); assert( i == +0x7FFF ); i = -0x8001; CLAMP16( i ); assert( i == -0x8000 ); blargg_verify_byte_order(); #endif } void SPC_DSP::soft_reset_common() { require( m.ram ); // init() must have been called already m.noise = 0x4000; m.echo_hist_pos = m.echo_hist; m.every_other_sample = 1; m.echo_offset = 0; m.phase = 0; memset(m.separate_echo_buffer, 0, 0x10000); init_counter(); for (int i = 0; i < voice_count; i++) m.voices[i].voice_number = i; } void SPC_DSP::soft_reset() { REG(flg) = 0xE0; soft_reset_common(); } void SPC_DSP::load( uint8_t const regs [register_count] ) { memcpy( m.regs, regs, sizeof m.regs ); memset( &m.regs [register_count], 0, offsetof (state_t,ram) - register_count ); // Internal state for ( int i = voice_count; --i >= 0; ) { voice_t* v = &m.voices [i]; v->brr_offset = 1; v->vbit = 1 << i; v->regs = &m.regs [i * 0x10]; } m.new_kon = REG(kon); m.t_dir = REG(dir); m.t_esa = REG(esa); soft_reset_common(); } void SPC_DSP::reset() { load( initial_regs ); } //// State save/load #if !SPC_NO_COPY_STATE_FUNCS void SPC_State_Copier::copy( void* state, size_t size ) { func( buf, state, size ); } int SPC_State_Copier::copy_int( int state, int size ) { BOOST::uint8_t s [2]; SET_LE16( s, state ); func( buf, &s, size ); return GET_LE16( s ); } void SPC_State_Copier::skip( int count ) { if ( count > 0 ) { char temp [64]; memset( temp, 0, sizeof temp ); do { int n = sizeof temp; if ( n > count ) n = count; count -= n; func( buf, temp, n ); } while ( count ); } } void SPC_State_Copier::extra() { int n = 0; SPC_State_Copier& copier = *this; SPC_COPY( uint8_t, n ); skip( n ); } void SPC_DSP::copy_state( unsigned char** io, copy_func_t copy ) { SPC_State_Copier copier( io, copy ); // DSP registers copier.copy( m.regs, register_count ); // Internal state // Voices int i; for ( i = 0; i < voice_count; i++ ) { voice_t* v = &m.voices [i]; // BRR buffer int i; for ( i = 0; i < brr_buf_size; i++ ) { int s = v->buf [i]; SPC_COPY( int16_t, s ); v->buf [i] = v->buf [i + brr_buf_size] = s; } SPC_COPY( uint16_t, v->interp_pos ); SPC_COPY( uint16_t, v->brr_addr ); SPC_COPY( uint16_t, v->env ); SPC_COPY( int16_t, v->hidden_env ); SPC_COPY( uint8_t, v->buf_pos ); SPC_COPY( uint8_t, v->brr_offset ); SPC_COPY( uint8_t, v->kon_delay ); { int m = v->env_mode; SPC_COPY( uint8_t, m ); v->env_mode = (enum env_mode_t) m; } SPC_COPY( uint8_t, v->t_envx_out ); copier.extra(); } // Echo history for ( i = 0; i < echo_hist_size; i++ ) { int j; for ( j = 0; j < 2; j++ ) { int s = m.echo_hist_pos [i] [j]; SPC_COPY( int16_t, s ); m.echo_hist [i] [j] = s; // write back at offset 0 } } m.echo_hist_pos = m.echo_hist; memcpy( &m.echo_hist [echo_hist_size], m.echo_hist, echo_hist_size * sizeof m.echo_hist [0] ); // Misc SPC_COPY( uint8_t, m.every_other_sample ); SPC_COPY( uint8_t, m.kon ); SPC_COPY( uint16_t, m.noise ); SPC_COPY( uint16_t, m.counter ); SPC_COPY( uint16_t, m.echo_offset ); SPC_COPY( uint16_t, m.echo_length ); SPC_COPY( uint8_t, m.phase ); SPC_COPY( uint8_t, m.new_kon ); SPC_COPY( uint8_t, m.endx_buf ); SPC_COPY( uint8_t, m.envx_buf ); SPC_COPY( uint8_t, m.outx_buf ); SPC_COPY( uint8_t, m.t_pmon ); SPC_COPY( uint8_t, m.t_non ); SPC_COPY( uint8_t, m.t_eon ); SPC_COPY( uint8_t, m.t_dir ); SPC_COPY( uint8_t, m.t_koff ); SPC_COPY( uint16_t, m.t_brr_next_addr ); SPC_COPY( uint8_t, m.t_adsr0 ); SPC_COPY( uint8_t, m.t_brr_header ); SPC_COPY( uint8_t, m.t_brr_byte ); SPC_COPY( uint8_t, m.t_srcn ); SPC_COPY( uint8_t, m.t_esa ); SPC_COPY( uint8_t, m.t_echo_enabled ); SPC_COPY( int16_t, m.t_main_out [0] ); SPC_COPY( int16_t, m.t_main_out [1] ); SPC_COPY( int16_t, m.t_echo_out [0] ); SPC_COPY( int16_t, m.t_echo_out [1] ); SPC_COPY( int16_t, m.t_echo_in [0] ); SPC_COPY( int16_t, m.t_echo_in [1] ); SPC_COPY( uint16_t, m.t_dir_addr ); SPC_COPY( uint16_t, m.t_pitch ); SPC_COPY( int16_t, m.t_output ); SPC_COPY( uint16_t, m.t_echo_ptr ); SPC_COPY( uint8_t, m.t_looped ); copier.extra(); } #endif //// Snes9x Accessor void SPC_DSP::set_spc_snapshot_callback( void (*callback) (void) ) { spc_snapshot_callback = callback; } void SPC_DSP::dump_spc_snapshot( void ) { take_spc_snapshot = 1; } void SPC_DSP::set_stereo_switch( int value ) { stereo_switch = value; } SPC_DSP::uint8_t SPC_DSP::reg_value( int ch, int addr ) { return m.voices[ch].regs[addr]; } int SPC_DSP::envx_value( int ch ) { return m.voices[ch].env; }