/*
* FreeTypeGX is a wrapper class for libFreeType which renders a compiled
* FreeType parsable font into a GX texture for Wii homebrew development.
* Copyright (C) 2008 Armin Tamzarian
* Modified by Tantric, 2009
*
* This file is part of FreeTypeGX.
*
* FreeTypeGX is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* FreeTypeGX is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with FreeTypeGX. If not, see .
*/
#include "FreeTypeGX.h"
static FT_Library ftLibrary; /**< FreeType FT_Library instance. */
static FT_Face ftFace; /**< FreeType reusable FT_Face typographic object. */
static FT_GlyphSlot ftSlot; /**< FreeType reusable FT_GlyphSlot glyph container object. */
FreeTypeGX *fontSystem[50];
void InitFreeType(uint8_t* fontBuffer, FT_Long bufferSize)
{
FT_Init_FreeType(&ftLibrary);
FT_New_Memory_Face(ftLibrary, (FT_Byte *)fontBuffer, bufferSize, 0, &ftFace);
ftSlot = ftFace->glyph;
for(int i=0; i<50; i++)
fontSystem[i] = NULL;
}
void ChangeFontSize(FT_UInt pixelSize)
{
FT_Set_Pixel_Sizes(ftFace, 0, pixelSize);
}
void ClearFontData()
{
for(int i=0; i<50; i++)
{
if(fontSystem[i])
delete fontSystem[i];
fontSystem[i] = NULL;
}
}
/**
* Convert a short char sctring to a wide char string.
*
* This routine converts a supplied shot character string into a wide character string.
* Note that it is the user's responsibility to clear the returned buffer once it is no longer needed.
*
* @param strChar Character string to be converted.
* @return Wide character representation of supplied character string.
*/
wchar_t* charToWideChar(const char* strChar)
{
wchar_t *strWChar;
strWChar = new wchar_t[strlen(strChar) + 1];
char *tempSrc = (char *)strChar;
wchar_t *tempDest = strWChar;
while((*tempDest++ = *tempSrc++));
return strWChar;
}
/**
* Default constructor for the FreeTypeGX class.
*
* @param textureFormat Optional format (GX_TF_*) of the texture as defined by the libogc gx.h header file. If not specified default value is GX_TF_RGBA8.
* @param vertexIndex Optional vertex format index (GX_VTXFMT*) of the glyph textures as defined by the libogc gx.h header file. If not specified default value is GX_VTXFMT1.
*/
FreeTypeGX::FreeTypeGX(FT_UInt pixelSize, uint8_t textureFormat, uint8_t vertexIndex) {
this->textureFormat = textureFormat;
this->setVertexFormat(vertexIndex);
this->setCompatibilityMode(FTGX_COMPATIBILITY_DEFAULT_TEVOP_GX_PASSCLR | FTGX_COMPATIBILITY_DEFAULT_VTXDESC_GX_NONE);
this->ftPointSize = pixelSize;
this->ftKerningEnabled = FT_HAS_KERNING(ftFace);
}
/**
* Default destructor for the FreeTypeGX class.
*/
FreeTypeGX::~FreeTypeGX() {
this->unloadFont();
}
/**
* Setup the vertex attribute formats for the glyph textures.
*
* This function sets up the vertex format for the glyph texture on the specified vertex format index.
* Note that this function should not need to be called except if the vertex formats are cleared or the specified
* vertex format index is modified.
*
* @param vertexIndex Vertex format index (GX_VTXFMT*) of the glyph textures as defined by the libogc gx.h header file.
*/
void FreeTypeGX::setVertexFormat(uint8_t vertexIndex) {
this->vertexIndex = vertexIndex;
GX_SetVtxAttrFmt(this->vertexIndex, GX_VA_POS, GX_POS_XY, GX_S16, 0);
GX_SetVtxAttrFmt(this->vertexIndex, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0);
GX_SetVtxAttrFmt(this->vertexIndex, GX_VA_CLR0, GX_CLR_RGBA, GX_RGBA8, 0);
}
/**
* Sets the TEV and VTX rendering compatibility requirements for the class.
*
* This sets up the default TEV opertion and VTX descriptions rendering values for the class. This ensures that FreeTypeGX
* can remain compatible with external liraries or project code. Certain external libraries or code by design or lack of
* foresight assume that the TEV opertion and VTX descriptions values will remain constant or are always returned to a
* certain value. This will enable compatibility with those libraries and any other code which cannot or will not be changed.
*
* @param compatibilityMode Compatibility descritor (FTGX_COMPATIBILITY_*) as defined in FreeTypeGX.h
*/
void FreeTypeGX::setCompatibilityMode(uint32_t compatibilityMode) {
this->compatibilityMode = compatibilityMode;
}
/**
* Sets the TEV operation and VTX descriptor values after texture rendering it complete.
*
* This function calls the GX_SetTevOp and GX_SetVtxDesc functions with the compatibility parameters specified
* in setCompatibilityMode.
*/
void FreeTypeGX::setDefaultMode() {
if(this->compatibilityMode) {
switch(this->compatibilityMode & 0x00FF) {
case FTGX_COMPATIBILITY_DEFAULT_TEVOP_GX_MODULATE:
GX_SetTevOp(GX_TEVSTAGE0, GX_MODULATE);
break;
case FTGX_COMPATIBILITY_DEFAULT_TEVOP_GX_DECAL:
GX_SetTevOp(GX_TEVSTAGE0, GX_DECAL);
break;
case FTGX_COMPATIBILITY_DEFAULT_TEVOP_GX_BLEND:
GX_SetTevOp(GX_TEVSTAGE0, GX_BLEND);
break;
case FTGX_COMPATIBILITY_DEFAULT_TEVOP_GX_REPLACE:
GX_SetTevOp(GX_TEVSTAGE0, GX_REPLACE);
break;
case FTGX_COMPATIBILITY_DEFAULT_TEVOP_GX_PASSCLR:
GX_SetTevOp(GX_TEVSTAGE0, GX_PASSCLR);
break;
default:
break;
}
switch(this->compatibilityMode & 0xFF00) {
case FTGX_COMPATIBILITY_DEFAULT_VTXDESC_GX_NONE:
GX_SetVtxDesc(GX_VA_TEX0, GX_NONE);
break;
case FTGX_COMPATIBILITY_DEFAULT_VTXDESC_GX_DIRECT:
GX_SetVtxDesc(GX_VA_TEX0, GX_DIRECT);
break;
case FTGX_COMPATIBILITY_DEFAULT_VTXDESC_GX_INDEX8:
GX_SetVtxDesc(GX_VA_TEX0, GX_INDEX8);
break;
case FTGX_COMPATIBILITY_DEFAULT_VTXDESC_GX_INDEX16:
GX_SetVtxDesc(GX_VA_TEX0, GX_INDEX16);
break;
default:
break;
}
}
}
/**
* Clears all loaded font glyph data.
*
* This routine clears all members of the font map structure and frees all allocated memory back to the system.
*/
void FreeTypeGX::unloadFont() {
if(this->fontData.size() == 0)
return;
for( std::map::iterator i = this->fontData.begin(); i != this->fontData.end(); i++) {
free(i->second.glyphDataTexture);
}
this->fontData.clear();
}
/**
* Adjusts the texture data buffer to necessary width for a given texture format.
*
* This routine determines adjusts the given texture width into the required width to hold the necessary texture data for proper alignment.
*
* @param textureWidth The initial guess for the texture width.
* @param textureFormat The texture format to which the data is to be converted.
* @return The correctly adjusted texture width.
*/
uint16_t FreeTypeGX::adjustTextureWidth(uint16_t textureWidth, uint8_t textureFormat) {
uint16_t alignment;
switch(textureFormat) {
case GX_TF_I4: /* 8x8 Tiles - 4-bit Intensity */
case GX_TF_I8: /* 8x4 Tiles - 8-bit Intensity */
case GX_TF_IA4: /* 8x4 Tiles - 4-bit Intensity, , 4-bit Alpha */
alignment = 8;
break;
case GX_TF_IA8: /* 4x4 Tiles - 8-bit Intensity, 8-bit Alpha */
case GX_TF_RGB565: /* 4x4 Tiles - RGB565 Format */
case GX_TF_RGB5A3: /* 4x4 Tiles - RGB5A3 Format */
case GX_TF_RGBA8: /* 4x4 Tiles - RGBA8 Dual Cache Line Format */
default:
alignment = 4;
break;
}
return textureWidth % alignment == 0 ? textureWidth : alignment + textureWidth - (textureWidth % alignment);
}
/**
* Adjusts the texture data buffer to necessary height for a given texture format.
*
* This routine determines adjusts the given texture height into the required height to hold the necessary texture data for proper alignment.
*
* @param textureHeight The initial guess for the texture height.
* @param textureFormat The texture format to which the data is to be converted.
* @return The correctly adjusted texture height.
*/
uint16_t FreeTypeGX::adjustTextureHeight(uint16_t textureHeight, uint8_t textureFormat) {
uint16_t alignment;
switch(textureFormat) {
case GX_TF_I4: /* 8x8 Tiles - 4-bit Intensity */
alignment = 8;
break;
case GX_TF_I8: /* 8x4 Tiles - 8-bit Intensity */
case GX_TF_IA4: /* 8x4 Tiles - 4-bit Intensity, , 4-bit Alpha */
case GX_TF_IA8: /* 4x4 Tiles - 8-bit Intensity, 8-bit Alpha */
case GX_TF_RGB565: /* 4x4 Tiles - RGB565 Format */
case GX_TF_RGB5A3: /* 4x4 Tiles - RGB5A3 Format */
case GX_TF_RGBA8: /* 4x4 Tiles - RGBA8 Dual Cache Line Format */
default:
alignment = 4;
break;
}
return textureHeight % alignment == 0 ? textureHeight : alignment + textureHeight - (textureHeight % alignment);
}
/**
* Caches the given font glyph in the instance font texture buffer.
*
* This routine renders and stores the requested glyph's bitmap and relevant information into its own quickly addressible
* structure within an instance-specific map.
*
* @param charCode The requested glyph's character code.
* @return A pointer to the allocated font structure.
*/
ftgxCharData *FreeTypeGX::cacheGlyphData(wchar_t charCode) {
FT_UInt gIndex;
uint16_t textureWidth = 0, textureHeight = 0;
gIndex = FT_Get_Char_Index( ftFace, charCode );
if (!FT_Load_Glyph(ftFace, gIndex, FT_LOAD_DEFAULT )) {
FT_Render_Glyph( ftSlot, FT_RENDER_MODE_NORMAL );
if(ftSlot->format == FT_GLYPH_FORMAT_BITMAP) {
FT_Bitmap *glyphBitmap = &ftSlot->bitmap;
textureWidth = adjustTextureWidth(glyphBitmap->width, this->textureFormat);
textureHeight = adjustTextureHeight(glyphBitmap->rows, this->textureFormat);
this->fontData[charCode] = (ftgxCharData){
ftSlot->advance.x >> 6,
gIndex,
textureWidth,
textureHeight,
ftSlot->bitmap_top,
ftSlot->bitmap_top,
textureHeight - ftSlot->bitmap_top,
NULL
};
this->loadGlyphData(glyphBitmap, &this->fontData[charCode]);
return &this->fontData[charCode];
}
}
return NULL;
}
/**
* Locates each character in this wrapper's configured font face and proccess them.
*
* This routine locates each character in the configured font face and renders the glyph's bitmap.
* Each bitmap and relevant information is loaded into its own quickly addressible structure within an instance-specific map.
*/
uint16_t FreeTypeGX::cacheGlyphDataComplete() {
uint16_t i = 0;
FT_UInt gIndex;
FT_ULong charCode = FT_Get_First_Char( ftFace, &gIndex );
while ( gIndex != 0 ) {
if(this->cacheGlyphData(charCode) != NULL) {
i++;
}
charCode = FT_Get_Next_Char( ftFace, charCode, &gIndex );
}
return i;
}
/**
* Loads the rendered bitmap into the relevant structure's data buffer.
*
* This routine does a simple byte-wise copy of the glyph's rendered 8-bit grayscale bitmap into the structure's buffer.
* Each byte is converted from the bitmap's intensity value into the a uint32_t RGBA value.
*
* @param bmp A pointer to the most recently rendered glyph's bitmap.
* @param charData A pointer to an allocated ftgxCharData structure whose data represent that of the last rendered glyph.
*/
void FreeTypeGX::loadGlyphData(FT_Bitmap *bmp, ftgxCharData *charData) {
uint32_t *glyphData = (uint32_t *)memalign(32, charData->textureWidth * charData->textureHeight * 4);
memset(glyphData, 0x00, charData->textureWidth * charData->textureHeight * 4);
for (uint16_t imagePosY = 0; imagePosY < bmp->rows; imagePosY++) {
for (uint16_t imagePosX = 0; imagePosX < bmp->width; imagePosX++) {
uint32_t pixel = (uint32_t) bmp->buffer[imagePosY * bmp->width + imagePosX];
glyphData[imagePosY * charData->textureWidth + imagePosX] = 0x00000000 | (pixel << 24) | (pixel << 16) | (pixel << 8) | pixel;
}
}
switch(this->textureFormat) {
case GX_TF_I4:
charData->glyphDataTexture = Metaphrasis::convertBufferToI4(glyphData, charData->textureWidth, charData->textureHeight);
break;
case GX_TF_I8:
charData->glyphDataTexture = Metaphrasis::convertBufferToI8(glyphData, charData->textureWidth, charData->textureHeight);
break;
case GX_TF_IA4:
charData->glyphDataTexture = Metaphrasis::convertBufferToIA4(glyphData, charData->textureWidth, charData->textureHeight);
break;
case GX_TF_IA8:
charData->glyphDataTexture = Metaphrasis::convertBufferToIA8(glyphData, charData->textureWidth, charData->textureHeight);
break;
case GX_TF_RGB565:
charData->glyphDataTexture = Metaphrasis::convertBufferToRGB565(glyphData, charData->textureWidth, charData->textureHeight);
break;
case GX_TF_RGB5A3:
charData->glyphDataTexture = Metaphrasis::convertBufferToRGB5A3(glyphData, charData->textureWidth, charData->textureHeight);
break;
case GX_TF_RGBA8:
default:
charData->glyphDataTexture = Metaphrasis::convertBufferToRGBA8(glyphData, charData->textureWidth, charData->textureHeight);
break;
}
free(glyphData);
}
/**
* Determines the x offset of the rendered string.
*
* This routine calculates the x offset of the rendered string based off of a supplied positional format parameter.
*
* @param width Current pixel width of the string.
* @param format Positional format of the string.
*/
uint16_t FreeTypeGX::getStyleOffsetWidth(uint16_t width, uint16_t format) {
if (format & FTGX_JUSTIFY_LEFT ) {
return 0;
}
else if (format & FTGX_JUSTIFY_CENTER ) {
return width >> 1;
}
else if (format & FTGX_JUSTIFY_RIGHT ) {
return width;
}
return 0;
}
/**
* Determines the y offset of the rendered string.
*
* This routine calculates the y offset of the rendered string based off of a supplied positional format parameter.
*
* @param offset Current pixel offset data of the string.
* @param format Positional format of the string.
*/
uint16_t FreeTypeGX::getStyleOffsetHeight(ftgxDataOffset offset, uint16_t format) {
if (format & FTGX_ALIGN_TOP ) {
return -offset.max;
}
else if (format & FTGX_ALIGN_MIDDLE ) {
return -offset.max;
}
else if (format & FTGX_ALIGN_BOTTOM ) {
return offset.min;
}
return 0;
}
/**
* Processes the supplied text string and prints the results at the specified coordinates.
*
* This routine processes each character of the supplied text string, loads the relevant preprocessed bitmap buffer,
* a texture from said buffer, and loads the resultant texture into the EFB.
*
* @param x Screen X coordinate at which to output the text.
* @param y Screen Y coordinate at which to output the text. Note that this value corresponds to the text string origin and not the top or bottom of the glyphs.
* @param text NULL terminated string to output.
* @param color Optional color to apply to the text characters. If not specified default value is ftgxWhite: (GXColor){0xff, 0xff, 0xff, 0xff}
* @param textStyle Flags which specify any styling which should be applied to the rendered string.
* @return The number of characters printed.
*/
uint16_t FreeTypeGX::drawText(int16_t x, int16_t y, wchar_t *text, GXColor color, uint16_t textStyle) {
uint16_t strLength = wcslen(text);
uint16_t x_pos = x, printed = 0;
uint16_t x_offset = 0, y_offset = 0;
GXTexObj glyphTexture;
FT_Vector pairDelta;
if(textStyle & 0x000F) {
x_offset = this->getStyleOffsetWidth(this->getWidth(text), textStyle);
}
if(textStyle & 0x00F0) {
y_offset = this->getStyleOffsetHeight(this->getOffset(text), textStyle);
}
for (uint16_t i = 0; i < strLength; i++) {
ftgxCharData* glyphData = NULL;
if( this->fontData.find(text[i]) != this->fontData.end() ) {
glyphData = &this->fontData[text[i]];
}
else {
glyphData = this->cacheGlyphData(text[i]);
}
if(glyphData != NULL) {
if(this->ftKerningEnabled && i) {
FT_Get_Kerning( ftFace, this->fontData[text[i - 1]].glyphIndex, glyphData->glyphIndex, FT_KERNING_DEFAULT, &pairDelta );
x_pos += pairDelta.x >> 6;
}
GX_InitTexObj(&glyphTexture, glyphData->glyphDataTexture, glyphData->textureWidth, glyphData->textureHeight, this->textureFormat, GX_CLAMP, GX_CLAMP, GX_FALSE);
this->copyTextureToFramebuffer(&glyphTexture, glyphData->textureWidth, glyphData->textureHeight, x_pos - x_offset, y - glyphData->renderOffsetY - y_offset, color);
x_pos += glyphData->glyphAdvanceX;
printed++;
}
}
if(textStyle & 0x0F00) {
this->drawTextFeature(x - x_offset, y, this->getWidth(text), this->getOffset(text), textStyle, color);
}
return printed;
}
/**
* \overload
*/
uint16_t FreeTypeGX::drawText(int16_t x, int16_t y, wchar_t const *text, GXColor color, uint16_t textStyle) {
return this->drawText(x, y, (wchar_t *)text, color, textStyle);
}
void FreeTypeGX::drawTextFeature(int16_t x, int16_t y, uint16_t width, ftgxDataOffset offsetData, uint16_t format, GXColor color) {
uint16_t featureHeight = this->ftPointSize >> 4 > 0 ? this->ftPointSize >> 4 : 1;
if (format & FTGX_STYLE_UNDERLINE ) {
switch(format & 0x00F0) {
case FTGX_ALIGN_TOP:
this->copyFeatureToFramebuffer(width, featureHeight, x, y + offsetData.max + 1, color);
break;
case FTGX_ALIGN_MIDDLE:
this->copyFeatureToFramebuffer(width, featureHeight, x, y + ((offsetData.max - offsetData.min) >> 1) + 1, color);
break;
case FTGX_ALIGN_BOTTOM:
this->copyFeatureToFramebuffer(width, featureHeight, x, y - offsetData.min, color);
break;
default:
this->copyFeatureToFramebuffer(width, featureHeight, x, y + 1, color);
break;
}
}
if (format & FTGX_STYLE_STRIKE ) {
switch(format & 0x00F0) {
case FTGX_ALIGN_TOP:
this->copyFeatureToFramebuffer(width, featureHeight, x, y + ((offsetData.max + offsetData.min) >> 1), color);
break;
case FTGX_ALIGN_MIDDLE:
this->copyFeatureToFramebuffer(width, featureHeight, x, y, color);
break;
case FTGX_ALIGN_BOTTOM:
this->copyFeatureToFramebuffer(width, featureHeight, x, y - ((offsetData.max + offsetData.min) >> 1), color);
break;
default:
this->copyFeatureToFramebuffer(width, featureHeight, x, y - ((offsetData.max - offsetData.min) >> 1), color);
break;
}
}
}
/**
* Processes the supplied string and return the width of the string in pixels.
*
* This routine processes each character of the supplied text string and calculates the width of the entire string.
* Note that if precaching of the entire font set is not enabled any uncached glyph will be cached after the call to this function.
*
* @param text NULL terminated string to calculate.
* @return The width of the text string in pixels.
*/
uint16_t FreeTypeGX::getWidth(wchar_t *text) {
uint16_t strLength = wcslen(text);
uint16_t strWidth = 0;
FT_Vector pairDelta;
for (uint16_t i = 0; i < strLength; i++) {
ftgxCharData* glyphData = NULL;
if( this->fontData.find(text[i]) != this->fontData.end() ) {
glyphData = &this->fontData[text[i]];
}
else {
glyphData = this->cacheGlyphData(text[i]);
}
if(glyphData != NULL) {
if(this->ftKerningEnabled && (i > 0)) {
FT_Get_Kerning( ftFace, this->fontData[text[i - 1]].glyphIndex, glyphData->glyphIndex, FT_KERNING_DEFAULT, &pairDelta );
strWidth += pairDelta.x >> 6;
}
strWidth += glyphData->glyphAdvanceX;
}
}
return strWidth;
}
/**
*
* \overload
*/
uint16_t FreeTypeGX::getWidth(wchar_t const *text) {
return this->getWidth((wchar_t *)text);
}
/**
* Processes the supplied string and return the height of the string in pixels.
*
* This routine processes each character of the supplied text string and calculates the height of the entire string.
* Note that if precaching of the entire font set is not enabled any uncached glyph will be cached after the call to this function.
*
* @param text NULL terminated string to calculate.
* @return The height of the text string in pixels.
*/
uint16_t FreeTypeGX::getHeight(wchar_t *text) {
ftgxDataOffset offset = this->getOffset(text);
return offset.max + offset.min;
}
/**
*
* \overload
*/
uint16_t FreeTypeGX::getHeight(wchar_t const *text) {
return this->getHeight((wchar_t *)text);
}
/**
* Get the maximum offset above and minimum offset below the font origin line.
*
* This function calculates the maximum pixel height above the font origin line and the minimum
* pixel height below the font origin line and returns the values in an addressible structure.
*
* @param text NULL terminated string to calculate.
* @return The max and min values above and below the font origin line.
*/
ftgxDataOffset FreeTypeGX::getOffset(wchar_t *text) {
uint16_t strLength = wcslen(text);
uint16_t strMax = 0, strMin = 0;
for (uint16_t i = 0; i < strLength; i++) {
ftgxCharData* glyphData = NULL;
if( this->fontData.find(text[i]) != this->fontData.end() ) {
glyphData = &this->fontData[text[i]];
}
else {
glyphData = this->cacheGlyphData(text[i]);
}
if(glyphData != NULL) {
strMax = glyphData->renderOffsetMax > strMax ? glyphData->renderOffsetMax : strMax;
strMin = glyphData->renderOffsetMin > strMin ? glyphData->renderOffsetMin : strMin;
}
}
return (ftgxDataOffset){strMax, strMin};
}
/**
*
* \overload
*/
ftgxDataOffset FreeTypeGX::getOffset(wchar_t const *text) {
return this->getOffset(text);
}
/**
* Copies the supplied texture quad to the EFB.
*
* This routine uses the in-built GX quad builder functions to define the texture bounds and location on the EFB target.
*
* @param texObj A pointer to the glyph's initialized texture object.
* @param texWidth The pixel width of the texture object.
* @param texHeight The pixel height of the texture object.
* @param screenX The screen X coordinate at which to output the rendered texture.
* @param screenY The screen Y coordinate at which to output the rendered texture.
* @param color Color to apply to the texture.
*/
void FreeTypeGX::copyTextureToFramebuffer(GXTexObj *texObj, f32 texWidth, f32 texHeight, int16_t screenX, int16_t screenY, GXColor color) {
GX_LoadTexObj(texObj, GX_TEXMAP0);
GX_InvalidateTexAll();
GX_SetTevOp (GX_TEVSTAGE0, GX_MODULATE);
GX_SetVtxDesc (GX_VA_TEX0, GX_DIRECT);
GX_Begin(GX_QUADS, this->vertexIndex, 4);
GX_Position2s16(screenX, screenY);
GX_Color4u8(color.r, color.g, color.b, color.a);
GX_TexCoord2f32(0.0f, 0.0f);
GX_Position2s16(texWidth + screenX, screenY);
GX_Color4u8(color.r, color.g, color.b, color.a);
GX_TexCoord2f32(1.0f, 0.0f);
GX_Position2s16(texWidth + screenX, texHeight + screenY);
GX_Color4u8(color.r, color.g, color.b, color.a);
GX_TexCoord2f32(1.0f, 1.0f);
GX_Position2s16(screenX, texHeight + screenY);
GX_Color4u8(color.r, color.g, color.b, color.a);
GX_TexCoord2f32(0.0f, 1.0f);
GX_End();
GX_DrawDone();
this->setDefaultMode();
}
/**
* Creates a feature quad to the EFB.
*
* This function creates a simple quad for displaying underline or strikeout text styling.
*
* @param featureWidth The pixel width of the quad.
* @param featureHeight The pixel height of the quad.
* @param screenX The screen X coordinate at which to output the quad.
* @param screenY The screen Y coordinate at which to output the quad.
* @param color Color to apply to the texture.
*/
void FreeTypeGX::copyFeatureToFramebuffer(f32 featureWidth, f32 featureHeight, int16_t screenX, int16_t screenY, GXColor color) {
GX_SetTevOp (GX_TEVSTAGE0, GX_PASSCLR);
GX_SetVtxDesc (GX_VA_TEX0, GX_NONE);
GX_Begin(GX_QUADS, this->vertexIndex, 4);
GX_Position2s16(screenX, screenY);
GX_Color4u8(color.r, color.g, color.b, color.a);
GX_Position2s16(featureWidth + screenX, screenY);
GX_Color4u8(color.r, color.g, color.b, color.a);
GX_Position2s16(featureWidth + screenX, featureHeight + screenY);
GX_Color4u8(color.r, color.g, color.b, color.a);
GX_Position2s16(screenX, featureHeight + screenY);
GX_Color4u8(color.r, color.g, color.b, color.a);
GX_End();
GX_DrawDone();
this->setDefaultMode();
}