/* * FreeTypeGX is a wrapper class for libFreeType which renders a compiled * FreeType parsable font into a GX texture for Wii homebrew development. * Copyright (C) 2008 Armin Tamzarian * Modified by Tantric, 2009 * * This file is part of FreeTypeGX. * * FreeTypeGX is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published * by the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * FreeTypeGX is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with FreeTypeGX. If not, see . */ #include "FreeTypeGX.h" static FT_Library ftLibrary; /**< FreeType FT_Library instance. */ static FT_Face ftFace; /**< FreeType reusable FT_Face typographic object. */ static FT_GlyphSlot ftSlot; /**< FreeType reusable FT_GlyphSlot glyph container object. */ FreeTypeGX *fontSystem[50]; void InitFreeType(uint8_t* fontBuffer, FT_Long bufferSize) { FT_Init_FreeType(&ftLibrary); FT_New_Memory_Face(ftLibrary, (FT_Byte *)fontBuffer, bufferSize, 0, &ftFace); ftSlot = ftFace->glyph; for(int i=0; i<50; i++) fontSystem[i] = NULL; } void ChangeFontSize(FT_UInt pixelSize) { FT_Set_Pixel_Sizes(ftFace, 0, pixelSize); } void ClearFontData() { for(int i=0; i<50; i++) { if(fontSystem[i]) delete fontSystem[i]; fontSystem[i] = NULL; } } /** * Convert a short char sctring to a wide char string. * * This routine converts a supplied shot character string into a wide character string. * Note that it is the user's responsibility to clear the returned buffer once it is no longer needed. * * @param strChar Character string to be converted. * @return Wide character representation of supplied character string. */ wchar_t* charToWideChar(const char* strChar) { wchar_t *strWChar; strWChar = new wchar_t[strlen(strChar) + 1]; char *tempSrc = (char *)strChar; wchar_t *tempDest = strWChar; while((*tempDest++ = *tempSrc++)); return strWChar; } /** * Default constructor for the FreeTypeGX class. * * @param textureFormat Optional format (GX_TF_*) of the texture as defined by the libogc gx.h header file. If not specified default value is GX_TF_RGBA8. * @param vertexIndex Optional vertex format index (GX_VTXFMT*) of the glyph textures as defined by the libogc gx.h header file. If not specified default value is GX_VTXFMT1. */ FreeTypeGX::FreeTypeGX(FT_UInt pixelSize, uint8_t textureFormat, uint8_t vertexIndex) { this->textureFormat = textureFormat; this->setVertexFormat(vertexIndex); this->setCompatibilityMode(FTGX_COMPATIBILITY_DEFAULT_TEVOP_GX_PASSCLR | FTGX_COMPATIBILITY_DEFAULT_VTXDESC_GX_NONE); this->ftPointSize = pixelSize; this->ftKerningEnabled = FT_HAS_KERNING(ftFace); } /** * Default destructor for the FreeTypeGX class. */ FreeTypeGX::~FreeTypeGX() { this->unloadFont(); } /** * Setup the vertex attribute formats for the glyph textures. * * This function sets up the vertex format for the glyph texture on the specified vertex format index. * Note that this function should not need to be called except if the vertex formats are cleared or the specified * vertex format index is modified. * * @param vertexIndex Vertex format index (GX_VTXFMT*) of the glyph textures as defined by the libogc gx.h header file. */ void FreeTypeGX::setVertexFormat(uint8_t vertexIndex) { this->vertexIndex = vertexIndex; GX_SetVtxAttrFmt(this->vertexIndex, GX_VA_POS, GX_POS_XY, GX_S16, 0); GX_SetVtxAttrFmt(this->vertexIndex, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0); GX_SetVtxAttrFmt(this->vertexIndex, GX_VA_CLR0, GX_CLR_RGBA, GX_RGBA8, 0); } /** * Sets the TEV and VTX rendering compatibility requirements for the class. * * This sets up the default TEV opertion and VTX descriptions rendering values for the class. This ensures that FreeTypeGX * can remain compatible with external liraries or project code. Certain external libraries or code by design or lack of * foresight assume that the TEV opertion and VTX descriptions values will remain constant or are always returned to a * certain value. This will enable compatibility with those libraries and any other code which cannot or will not be changed. * * @param compatibilityMode Compatibility descritor (FTGX_COMPATIBILITY_*) as defined in FreeTypeGX.h */ void FreeTypeGX::setCompatibilityMode(uint32_t compatibilityMode) { this->compatibilityMode = compatibilityMode; } /** * Sets the TEV operation and VTX descriptor values after texture rendering it complete. * * This function calls the GX_SetTevOp and GX_SetVtxDesc functions with the compatibility parameters specified * in setCompatibilityMode. */ void FreeTypeGX::setDefaultMode() { if(this->compatibilityMode) { switch(this->compatibilityMode & 0x00FF) { case FTGX_COMPATIBILITY_DEFAULT_TEVOP_GX_MODULATE: GX_SetTevOp(GX_TEVSTAGE0, GX_MODULATE); break; case FTGX_COMPATIBILITY_DEFAULT_TEVOP_GX_DECAL: GX_SetTevOp(GX_TEVSTAGE0, GX_DECAL); break; case FTGX_COMPATIBILITY_DEFAULT_TEVOP_GX_BLEND: GX_SetTevOp(GX_TEVSTAGE0, GX_BLEND); break; case FTGX_COMPATIBILITY_DEFAULT_TEVOP_GX_REPLACE: GX_SetTevOp(GX_TEVSTAGE0, GX_REPLACE); break; case FTGX_COMPATIBILITY_DEFAULT_TEVOP_GX_PASSCLR: GX_SetTevOp(GX_TEVSTAGE0, GX_PASSCLR); break; default: break; } switch(this->compatibilityMode & 0xFF00) { case FTGX_COMPATIBILITY_DEFAULT_VTXDESC_GX_NONE: GX_SetVtxDesc(GX_VA_TEX0, GX_NONE); break; case FTGX_COMPATIBILITY_DEFAULT_VTXDESC_GX_DIRECT: GX_SetVtxDesc(GX_VA_TEX0, GX_DIRECT); break; case FTGX_COMPATIBILITY_DEFAULT_VTXDESC_GX_INDEX8: GX_SetVtxDesc(GX_VA_TEX0, GX_INDEX8); break; case FTGX_COMPATIBILITY_DEFAULT_VTXDESC_GX_INDEX16: GX_SetVtxDesc(GX_VA_TEX0, GX_INDEX16); break; default: break; } } } /** * Clears all loaded font glyph data. * * This routine clears all members of the font map structure and frees all allocated memory back to the system. */ void FreeTypeGX::unloadFont() { if(this->fontData.size() == 0) return; for( std::map::iterator i = this->fontData.begin(); i != this->fontData.end(); i++) { free(i->second.glyphDataTexture); } this->fontData.clear(); } /** * Adjusts the texture data buffer to necessary width for a given texture format. * * This routine determines adjusts the given texture width into the required width to hold the necessary texture data for proper alignment. * * @param textureWidth The initial guess for the texture width. * @param textureFormat The texture format to which the data is to be converted. * @return The correctly adjusted texture width. */ uint16_t FreeTypeGX::adjustTextureWidth(uint16_t textureWidth, uint8_t textureFormat) { uint16_t alignment; switch(textureFormat) { case GX_TF_I4: /* 8x8 Tiles - 4-bit Intensity */ case GX_TF_I8: /* 8x4 Tiles - 8-bit Intensity */ case GX_TF_IA4: /* 8x4 Tiles - 4-bit Intensity, , 4-bit Alpha */ alignment = 8; break; case GX_TF_IA8: /* 4x4 Tiles - 8-bit Intensity, 8-bit Alpha */ case GX_TF_RGB565: /* 4x4 Tiles - RGB565 Format */ case GX_TF_RGB5A3: /* 4x4 Tiles - RGB5A3 Format */ case GX_TF_RGBA8: /* 4x4 Tiles - RGBA8 Dual Cache Line Format */ default: alignment = 4; break; } return textureWidth % alignment == 0 ? textureWidth : alignment + textureWidth - (textureWidth % alignment); } /** * Adjusts the texture data buffer to necessary height for a given texture format. * * This routine determines adjusts the given texture height into the required height to hold the necessary texture data for proper alignment. * * @param textureHeight The initial guess for the texture height. * @param textureFormat The texture format to which the data is to be converted. * @return The correctly adjusted texture height. */ uint16_t FreeTypeGX::adjustTextureHeight(uint16_t textureHeight, uint8_t textureFormat) { uint16_t alignment; switch(textureFormat) { case GX_TF_I4: /* 8x8 Tiles - 4-bit Intensity */ alignment = 8; break; case GX_TF_I8: /* 8x4 Tiles - 8-bit Intensity */ case GX_TF_IA4: /* 8x4 Tiles - 4-bit Intensity, , 4-bit Alpha */ case GX_TF_IA8: /* 4x4 Tiles - 8-bit Intensity, 8-bit Alpha */ case GX_TF_RGB565: /* 4x4 Tiles - RGB565 Format */ case GX_TF_RGB5A3: /* 4x4 Tiles - RGB5A3 Format */ case GX_TF_RGBA8: /* 4x4 Tiles - RGBA8 Dual Cache Line Format */ default: alignment = 4; break; } return textureHeight % alignment == 0 ? textureHeight : alignment + textureHeight - (textureHeight % alignment); } /** * Caches the given font glyph in the instance font texture buffer. * * This routine renders and stores the requested glyph's bitmap and relevant information into its own quickly addressible * structure within an instance-specific map. * * @param charCode The requested glyph's character code. * @return A pointer to the allocated font structure. */ ftgxCharData *FreeTypeGX::cacheGlyphData(wchar_t charCode) { FT_UInt gIndex; uint16_t textureWidth = 0, textureHeight = 0; gIndex = FT_Get_Char_Index( ftFace, charCode ); if (!FT_Load_Glyph(ftFace, gIndex, FT_LOAD_DEFAULT )) { FT_Render_Glyph( ftSlot, FT_RENDER_MODE_NORMAL ); if(ftSlot->format == FT_GLYPH_FORMAT_BITMAP) { FT_Bitmap *glyphBitmap = &ftSlot->bitmap; textureWidth = adjustTextureWidth(glyphBitmap->width, this->textureFormat); textureHeight = adjustTextureHeight(glyphBitmap->rows, this->textureFormat); this->fontData[charCode] = (ftgxCharData){ ftSlot->advance.x >> 6, gIndex, textureWidth, textureHeight, ftSlot->bitmap_top, ftSlot->bitmap_top, textureHeight - ftSlot->bitmap_top, NULL }; this->loadGlyphData(glyphBitmap, &this->fontData[charCode]); return &this->fontData[charCode]; } } return NULL; } /** * Locates each character in this wrapper's configured font face and proccess them. * * This routine locates each character in the configured font face and renders the glyph's bitmap. * Each bitmap and relevant information is loaded into its own quickly addressible structure within an instance-specific map. */ uint16_t FreeTypeGX::cacheGlyphDataComplete() { uint16_t i = 0; FT_UInt gIndex; FT_ULong charCode = FT_Get_First_Char( ftFace, &gIndex ); while ( gIndex != 0 ) { if(this->cacheGlyphData(charCode) != NULL) { i++; } charCode = FT_Get_Next_Char( ftFace, charCode, &gIndex ); } return i; } /** * Loads the rendered bitmap into the relevant structure's data buffer. * * This routine does a simple byte-wise copy of the glyph's rendered 8-bit grayscale bitmap into the structure's buffer. * Each byte is converted from the bitmap's intensity value into the a uint32_t RGBA value. * * @param bmp A pointer to the most recently rendered glyph's bitmap. * @param charData A pointer to an allocated ftgxCharData structure whose data represent that of the last rendered glyph. */ void FreeTypeGX::loadGlyphData(FT_Bitmap *bmp, ftgxCharData *charData) { uint32_t *glyphData = (uint32_t *)memalign(32, charData->textureWidth * charData->textureHeight * 4); memset(glyphData, 0x00, charData->textureWidth * charData->textureHeight * 4); for (uint16_t imagePosY = 0; imagePosY < bmp->rows; imagePosY++) { for (uint16_t imagePosX = 0; imagePosX < bmp->width; imagePosX++) { uint32_t pixel = (uint32_t) bmp->buffer[imagePosY * bmp->width + imagePosX]; glyphData[imagePosY * charData->textureWidth + imagePosX] = 0x00000000 | (pixel << 24) | (pixel << 16) | (pixel << 8) | pixel; } } switch(this->textureFormat) { case GX_TF_I4: charData->glyphDataTexture = Metaphrasis::convertBufferToI4(glyphData, charData->textureWidth, charData->textureHeight); break; case GX_TF_I8: charData->glyphDataTexture = Metaphrasis::convertBufferToI8(glyphData, charData->textureWidth, charData->textureHeight); break; case GX_TF_IA4: charData->glyphDataTexture = Metaphrasis::convertBufferToIA4(glyphData, charData->textureWidth, charData->textureHeight); break; case GX_TF_IA8: charData->glyphDataTexture = Metaphrasis::convertBufferToIA8(glyphData, charData->textureWidth, charData->textureHeight); break; case GX_TF_RGB565: charData->glyphDataTexture = Metaphrasis::convertBufferToRGB565(glyphData, charData->textureWidth, charData->textureHeight); break; case GX_TF_RGB5A3: charData->glyphDataTexture = Metaphrasis::convertBufferToRGB5A3(glyphData, charData->textureWidth, charData->textureHeight); break; case GX_TF_RGBA8: default: charData->glyphDataTexture = Metaphrasis::convertBufferToRGBA8(glyphData, charData->textureWidth, charData->textureHeight); break; } free(glyphData); } /** * Determines the x offset of the rendered string. * * This routine calculates the x offset of the rendered string based off of a supplied positional format parameter. * * @param width Current pixel width of the string. * @param format Positional format of the string. */ uint16_t FreeTypeGX::getStyleOffsetWidth(uint16_t width, uint16_t format) { if (format & FTGX_JUSTIFY_LEFT ) { return 0; } else if (format & FTGX_JUSTIFY_CENTER ) { return width >> 1; } else if (format & FTGX_JUSTIFY_RIGHT ) { return width; } return 0; } /** * Determines the y offset of the rendered string. * * This routine calculates the y offset of the rendered string based off of a supplied positional format parameter. * * @param offset Current pixel offset data of the string. * @param format Positional format of the string. */ uint16_t FreeTypeGX::getStyleOffsetHeight(ftgxDataOffset offset, uint16_t format) { if (format & FTGX_ALIGN_TOP ) { return -offset.max; } else if (format & FTGX_ALIGN_MIDDLE ) { return -offset.max; } else if (format & FTGX_ALIGN_BOTTOM ) { return offset.min; } return 0; } /** * Processes the supplied text string and prints the results at the specified coordinates. * * This routine processes each character of the supplied text string, loads the relevant preprocessed bitmap buffer, * a texture from said buffer, and loads the resultant texture into the EFB. * * @param x Screen X coordinate at which to output the text. * @param y Screen Y coordinate at which to output the text. Note that this value corresponds to the text string origin and not the top or bottom of the glyphs. * @param text NULL terminated string to output. * @param color Optional color to apply to the text characters. If not specified default value is ftgxWhite: (GXColor){0xff, 0xff, 0xff, 0xff} * @param textStyle Flags which specify any styling which should be applied to the rendered string. * @return The number of characters printed. */ uint16_t FreeTypeGX::drawText(int16_t x, int16_t y, wchar_t *text, GXColor color, uint16_t textStyle) { uint16_t strLength = wcslen(text); uint16_t x_pos = x, printed = 0; uint16_t x_offset = 0, y_offset = 0; GXTexObj glyphTexture; FT_Vector pairDelta; if(textStyle & 0x000F) { x_offset = this->getStyleOffsetWidth(this->getWidth(text), textStyle); } if(textStyle & 0x00F0) { y_offset = this->getStyleOffsetHeight(this->getOffset(text), textStyle); } for (uint16_t i = 0; i < strLength; i++) { ftgxCharData* glyphData = NULL; if( this->fontData.find(text[i]) != this->fontData.end() ) { glyphData = &this->fontData[text[i]]; } else { glyphData = this->cacheGlyphData(text[i]); } if(glyphData != NULL) { if(this->ftKerningEnabled && i) { FT_Get_Kerning( ftFace, this->fontData[text[i - 1]].glyphIndex, glyphData->glyphIndex, FT_KERNING_DEFAULT, &pairDelta ); x_pos += pairDelta.x >> 6; } GX_InitTexObj(&glyphTexture, glyphData->glyphDataTexture, glyphData->textureWidth, glyphData->textureHeight, this->textureFormat, GX_CLAMP, GX_CLAMP, GX_FALSE); this->copyTextureToFramebuffer(&glyphTexture, glyphData->textureWidth, glyphData->textureHeight, x_pos - x_offset, y - glyphData->renderOffsetY - y_offset, color); x_pos += glyphData->glyphAdvanceX; printed++; } } if(textStyle & 0x0F00) { this->drawTextFeature(x - x_offset, y, this->getWidth(text), this->getOffset(text), textStyle, color); } return printed; } /** * \overload */ uint16_t FreeTypeGX::drawText(int16_t x, int16_t y, wchar_t const *text, GXColor color, uint16_t textStyle) { return this->drawText(x, y, (wchar_t *)text, color, textStyle); } void FreeTypeGX::drawTextFeature(int16_t x, int16_t y, uint16_t width, ftgxDataOffset offsetData, uint16_t format, GXColor color) { uint16_t featureHeight = this->ftPointSize >> 4 > 0 ? this->ftPointSize >> 4 : 1; if (format & FTGX_STYLE_UNDERLINE ) { switch(format & 0x00F0) { case FTGX_ALIGN_TOP: this->copyFeatureToFramebuffer(width, featureHeight, x, y + offsetData.max + 1, color); break; case FTGX_ALIGN_MIDDLE: this->copyFeatureToFramebuffer(width, featureHeight, x, y + ((offsetData.max - offsetData.min) >> 1) + 1, color); break; case FTGX_ALIGN_BOTTOM: this->copyFeatureToFramebuffer(width, featureHeight, x, y - offsetData.min, color); break; default: this->copyFeatureToFramebuffer(width, featureHeight, x, y + 1, color); break; } } if (format & FTGX_STYLE_STRIKE ) { switch(format & 0x00F0) { case FTGX_ALIGN_TOP: this->copyFeatureToFramebuffer(width, featureHeight, x, y + ((offsetData.max + offsetData.min) >> 1), color); break; case FTGX_ALIGN_MIDDLE: this->copyFeatureToFramebuffer(width, featureHeight, x, y, color); break; case FTGX_ALIGN_BOTTOM: this->copyFeatureToFramebuffer(width, featureHeight, x, y - ((offsetData.max + offsetData.min) >> 1), color); break; default: this->copyFeatureToFramebuffer(width, featureHeight, x, y - ((offsetData.max - offsetData.min) >> 1), color); break; } } } /** * Processes the supplied string and return the width of the string in pixels. * * This routine processes each character of the supplied text string and calculates the width of the entire string. * Note that if precaching of the entire font set is not enabled any uncached glyph will be cached after the call to this function. * * @param text NULL terminated string to calculate. * @return The width of the text string in pixels. */ uint16_t FreeTypeGX::getWidth(wchar_t *text) { uint16_t strLength = wcslen(text); uint16_t strWidth = 0; FT_Vector pairDelta; for (uint16_t i = 0; i < strLength; i++) { ftgxCharData* glyphData = NULL; if( this->fontData.find(text[i]) != this->fontData.end() ) { glyphData = &this->fontData[text[i]]; } else { glyphData = this->cacheGlyphData(text[i]); } if(glyphData != NULL) { if(this->ftKerningEnabled && (i > 0)) { FT_Get_Kerning( ftFace, this->fontData[text[i - 1]].glyphIndex, glyphData->glyphIndex, FT_KERNING_DEFAULT, &pairDelta ); strWidth += pairDelta.x >> 6; } strWidth += glyphData->glyphAdvanceX; } } return strWidth; } /** * * \overload */ uint16_t FreeTypeGX::getWidth(wchar_t const *text) { return this->getWidth((wchar_t *)text); } /** * Processes the supplied string and return the height of the string in pixels. * * This routine processes each character of the supplied text string and calculates the height of the entire string. * Note that if precaching of the entire font set is not enabled any uncached glyph will be cached after the call to this function. * * @param text NULL terminated string to calculate. * @return The height of the text string in pixels. */ uint16_t FreeTypeGX::getHeight(wchar_t *text) { ftgxDataOffset offset = this->getOffset(text); return offset.max + offset.min; } /** * * \overload */ uint16_t FreeTypeGX::getHeight(wchar_t const *text) { return this->getHeight((wchar_t *)text); } /** * Get the maximum offset above and minimum offset below the font origin line. * * This function calculates the maximum pixel height above the font origin line and the minimum * pixel height below the font origin line and returns the values in an addressible structure. * * @param text NULL terminated string to calculate. * @return The max and min values above and below the font origin line. */ ftgxDataOffset FreeTypeGX::getOffset(wchar_t *text) { uint16_t strLength = wcslen(text); uint16_t strMax = 0, strMin = 0; for (uint16_t i = 0; i < strLength; i++) { ftgxCharData* glyphData = NULL; if( this->fontData.find(text[i]) != this->fontData.end() ) { glyphData = &this->fontData[text[i]]; } else { glyphData = this->cacheGlyphData(text[i]); } if(glyphData != NULL) { strMax = glyphData->renderOffsetMax > strMax ? glyphData->renderOffsetMax : strMax; strMin = glyphData->renderOffsetMin > strMin ? glyphData->renderOffsetMin : strMin; } } return (ftgxDataOffset){strMax, strMin}; } /** * * \overload */ ftgxDataOffset FreeTypeGX::getOffset(wchar_t const *text) { return this->getOffset(text); } /** * Copies the supplied texture quad to the EFB. * * This routine uses the in-built GX quad builder functions to define the texture bounds and location on the EFB target. * * @param texObj A pointer to the glyph's initialized texture object. * @param texWidth The pixel width of the texture object. * @param texHeight The pixel height of the texture object. * @param screenX The screen X coordinate at which to output the rendered texture. * @param screenY The screen Y coordinate at which to output the rendered texture. * @param color Color to apply to the texture. */ void FreeTypeGX::copyTextureToFramebuffer(GXTexObj *texObj, f32 texWidth, f32 texHeight, int16_t screenX, int16_t screenY, GXColor color) { GX_LoadTexObj(texObj, GX_TEXMAP0); GX_InvalidateTexAll(); GX_SetTevOp (GX_TEVSTAGE0, GX_MODULATE); GX_SetVtxDesc (GX_VA_TEX0, GX_DIRECT); GX_Begin(GX_QUADS, this->vertexIndex, 4); GX_Position2s16(screenX, screenY); GX_Color4u8(color.r, color.g, color.b, color.a); GX_TexCoord2f32(0.0f, 0.0f); GX_Position2s16(texWidth + screenX, screenY); GX_Color4u8(color.r, color.g, color.b, color.a); GX_TexCoord2f32(1.0f, 0.0f); GX_Position2s16(texWidth + screenX, texHeight + screenY); GX_Color4u8(color.r, color.g, color.b, color.a); GX_TexCoord2f32(1.0f, 1.0f); GX_Position2s16(screenX, texHeight + screenY); GX_Color4u8(color.r, color.g, color.b, color.a); GX_TexCoord2f32(0.0f, 1.0f); GX_End(); GX_DrawDone(); this->setDefaultMode(); } /** * Creates a feature quad to the EFB. * * This function creates a simple quad for displaying underline or strikeout text styling. * * @param featureWidth The pixel width of the quad. * @param featureHeight The pixel height of the quad. * @param screenX The screen X coordinate at which to output the quad. * @param screenY The screen Y coordinate at which to output the quad. * @param color Color to apply to the texture. */ void FreeTypeGX::copyFeatureToFramebuffer(f32 featureWidth, f32 featureHeight, int16_t screenX, int16_t screenY, GXColor color) { GX_SetTevOp (GX_TEVSTAGE0, GX_PASSCLR); GX_SetVtxDesc (GX_VA_TEX0, GX_NONE); GX_Begin(GX_QUADS, this->vertexIndex, 4); GX_Position2s16(screenX, screenY); GX_Color4u8(color.r, color.g, color.b, color.a); GX_Position2s16(featureWidth + screenX, screenY); GX_Color4u8(color.r, color.g, color.b, color.a); GX_Position2s16(featureWidth + screenX, featureHeight + screenY); GX_Color4u8(color.r, color.g, color.b, color.a); GX_Position2s16(screenX, featureHeight + screenY); GX_Color4u8(color.r, color.g, color.b, color.a); GX_End(); GX_DrawDone(); this->setDefaultMode(); }