/*****************************************************************************\ Snes9x - Portable Super Nintendo Entertainment System (TM) emulator. This file is licensed under the Snes9x License. For further information, consult the LICENSE file in the root directory. \*****************************************************************************/ #ifndef _GFX_H_ #define _GFX_H_ #include "port.h" struct SGFX { uint16 *Screen; uint16 *SubScreen; uint8 *ZBuffer; uint8 *SubZBuffer; uint32 Pitch; uint32 ScreenSize; uint16 *S; uint8 *DB; uint16 *ZERO; uint32 RealPPL; // true PPL of Screen buffer uint32 PPL; // number of pixels on each of Screen buffer uint32 LinesPerTile; // number of lines in 1 tile (4 or 8 due to interlace) uint16 *ScreenColors; // screen colors for rendering main uint16 *RealScreenColors; // screen colors, ignoring color window clipping uint8 Z1; // depth for comparison uint8 Z2; // depth to save uint32 FixedColour; uint8 DoInterlace; uint8 InterlaceFrame; uint32 StartY; uint32 EndY; bool8 ClipColors; uint8 OBJWidths[128]; uint8 OBJVisibleTiles[128]; struct ClipData *Clip; struct { uint8 RTOFlags; int16 Tiles; struct { int8 Sprite; uint8 Line; } OBJ[32]; } OBJLines[SNES_HEIGHT_EXTENDED]; void (*DrawBackdropMath) (uint32, uint32, uint32); void (*DrawBackdropNomath) (uint32, uint32, uint32); void (*DrawTileMath) (uint32, uint32, uint32, uint32); void (*DrawTileNomath) (uint32, uint32, uint32, uint32); void (*DrawClippedTileMath) (uint32, uint32, uint32, uint32, uint32, uint32); void (*DrawClippedTileNomath) (uint32, uint32, uint32, uint32, uint32, uint32); void (*DrawMosaicPixelMath) (uint32, uint32, uint32, uint32, uint32, uint32); void (*DrawMosaicPixelNomath) (uint32, uint32, uint32, uint32, uint32, uint32); void (*DrawMode7BG1Math) (uint32, uint32, int); void (*DrawMode7BG1Nomath) (uint32, uint32, int); void (*DrawMode7BG2Math) (uint32, uint32, int); void (*DrawMode7BG2Nomath) (uint32, uint32, int); const char *InfoString; uint32 InfoStringTimeout; char FrameDisplayString[256]; }; struct SBG { uint8 (*ConvertTile) (uint8 *, uint32, uint32); uint8 (*ConvertTileFlip) (uint8 *, uint32, uint32); uint32 TileSizeH; uint32 TileSizeV; uint32 OffsetSizeH; uint32 OffsetSizeV; uint32 TileShift; uint32 TileAddress; uint32 NameSelect; uint32 SCBase; uint32 StartPalette; uint32 PaletteShift; uint32 PaletteMask; uint8 EnableMath; uint8 InterlaceLine; uint8 *Buffer; uint8 *BufferFlip; uint8 *Buffered; uint8 *BufferedFlip; bool8 DirectColourMode; }; struct SLineData { struct { uint16 VOffset; uint16 HOffset; } BG[4]; }; struct SLineMatrixData { short MatrixA; short MatrixB; short MatrixC; short MatrixD; short CentreX; short CentreY; short M7HOFS; short M7VOFS; }; extern uint16 BlackColourMap[256]; extern uint16 DirectColourMaps[8][256]; extern uint8 mul_brightness[16][32]; extern uint8 brightness_cap[64]; extern struct SBG BG; extern struct SGFX GFX; #define H_FLIP 0x4000 #define V_FLIP 0x8000 #define BLANK_TILE 2 struct COLOR_ADD { static alwaysinline uint16 fn(uint16 C1, uint16 C2) { const int RED_MASK = 0x1F << RED_SHIFT_BITS; const int GREEN_MASK = 0x1F << GREEN_SHIFT_BITS; const int BLUE_MASK = 0x1F; int rb = C1 & (RED_MASK | BLUE_MASK); rb += C2 & (RED_MASK | BLUE_MASK); int rbcarry = rb & ((0x20 << RED_SHIFT_BITS) | (0x20 << 0)); int g = (C1 & (GREEN_MASK)) + (C2 & (GREEN_MASK)); int rgbsaturate = (((g & (0x20 << GREEN_SHIFT_BITS)) | rbcarry) >> 5) * 0x1f; uint16 retval = (rb & (RED_MASK | BLUE_MASK)) | (g & GREEN_MASK) | rgbsaturate; #if GREEN_SHIFT_BITS == 6 retval |= (retval & 0x0400) >> 5; #endif return retval; } static alwaysinline uint16 fn1_2(uint16 C1, uint16 C2) { return ((((C1 & RGB_REMOVE_LOW_BITS_MASK) + (C2 & RGB_REMOVE_LOW_BITS_MASK)) >> 1) + (C1 & C2 & RGB_LOW_BITS_MASK)) | ALPHA_BITS_MASK; } }; struct COLOR_ADD_BRIGHTNESS { static alwaysinline uint16 fn(uint16 C1, uint16 C2) { return ((brightness_cap[ (C1 >> RED_SHIFT_BITS) + (C2 >> RED_SHIFT_BITS) ] << RED_SHIFT_BITS) | (brightness_cap[((C1 >> GREEN_SHIFT_BITS) & 0x1f) + ((C2 >> GREEN_SHIFT_BITS) & 0x1f)] << GREEN_SHIFT_BITS) | // Proper 15->16bit color conversion moves the high bit of green into the low bit. #if GREEN_SHIFT_BITS == 6 ((brightness_cap[((C1 >> 6) & 0x1f) + ((C2 >> 6) & 0x1f)] & 0x10) << 1) | #endif (brightness_cap[ (C1 & 0x1f) + (C2 & 0x1f)] )); } static alwaysinline uint16 fn1_2(uint16 C1, uint16 C2) { return COLOR_ADD::fn1_2(C1, C2); } }; struct COLOR_SUB { static alwaysinline uint16 fn(uint16 C1, uint16 C2) { int rb1 = (C1 & (THIRD_COLOR_MASK | FIRST_COLOR_MASK)) | ((0x20 << 0) | (0x20 << RED_SHIFT_BITS)); int rb2 = C2 & (THIRD_COLOR_MASK | FIRST_COLOR_MASK); int rb = rb1 - rb2; int rbcarry = rb & ((0x20 << RED_SHIFT_BITS) | (0x20 << 0)); int g = ((C1 & (SECOND_COLOR_MASK)) | (0x20 << GREEN_SHIFT_BITS)) - (C2 & (SECOND_COLOR_MASK)); int rgbsaturate = (((g & (0x20 << GREEN_SHIFT_BITS)) | rbcarry) >> 5) * 0x1f; uint16 retval = ((rb & (THIRD_COLOR_MASK | FIRST_COLOR_MASK)) | (g & SECOND_COLOR_MASK)) & rgbsaturate; #if GREEN_SHIFT_BITS == 6 retval |= (retval & 0x0400) >> 5; #endif return retval; } static alwaysinline uint16 fn1_2(uint16 C1, uint16 C2) { return GFX.ZERO[((C1 | RGB_HI_BITS_MASKx2) - (C2 & RGB_REMOVE_LOW_BITS_MASK)) >> 1]; } }; void S9xStartScreenRefresh (void); void S9xEndScreenRefresh (void); void S9xBuildDirectColourMaps (void); void RenderLine (uint8); void S9xComputeClipWindows (void); void S9xDisplayChar (uint16 *, uint8); void S9xGraphicsScreenResize (void); // called automatically unless Settings.AutoDisplayMessages is false void S9xDisplayMessages (uint16 *, int, int, int, int); // external port interface which must be implemented or initialised for each port bool8 S9xGraphicsInit (void); void S9xGraphicsDeinit (void); bool8 S9xInitUpdate (void); bool8 S9xDeinitUpdate (int, int); bool8 S9xContinueUpdate (int, int); void S9xReRefresh (void); void S9xSetPalette (void); void S9xSyncSpeed (void); // called instead of S9xDisplayString if set to non-NULL extern void (*S9xCustomDisplayString) (const char *, int, int, bool, int type); #endif