/**************************************************************************** * Snes9x Nintendo Wii/Gamecube Port * * softdev July 2006 * crunchy2 May 2007 * Michniewski 2008 * Tantric 2008-2020 * * s9xsupport.cpp * * Snes9x support functions ***************************************************************************/ #include #include #include #include #include #include #include #include "snes9x/port.h" #include "snes9xgx.h" #include "video.h" #include "audio.h" #include "snes9x/snes9x.h" #include "snes9x/memmap.h" #include "snes9x/display.h" #include "snes9x/apu/apu.h" #include "snes9x/controls.h" #define MAX_MESSAGE_LEN (36 * 3) static long long prev; static long long now; /*** Miscellaneous Functions ***/ void S9xExit() { ExitApp(); } void S9xMessage(int /*type */, int /*number */, const char *message) { static char buffer[MAX_MESSAGE_LEN + 1]; snprintf(buffer, MAX_MESSAGE_LEN, "%s", message); S9xSetInfoString(buffer); } void S9xAutoSaveSRAM() { } /*** Sound based functions ***/ void S9xToggleSoundChannel(int c) { static int sound_switch = 255; if (c == 8) sound_switch = 255; else sound_switch ^= 1 << c; S9xSetSoundControl (sound_switch); } /**************************************************************************** * OpenSoundDevice * * Main initialisation for Wii sound system ***************************************************************************/ bool8 S9xOpenSoundDevice(void) { InitAudio(); return TRUE; } /* eke-eke */ void S9xInitSync() { FrameTimer = 0; prev = gettime(); } /*** Synchronisation ***/ void S9xSyncSpeed () { uint32 skipFrms = Settings.SkipFrames; if (Settings.TurboMode) skipFrms = Settings.TurboSkipFrames; if (timerstyle == 0) /* use Wii vertical sync (VSYNC) with NTSC roms */ { while (FrameTimer == 0) { usleep(50); } if (FrameTimer > skipFrms) FrameTimer = skipFrms; if ((FrameTimer > 1) && (IPPU.SkippedFrames < skipFrms)) { IPPU.SkippedFrames++; IPPU.RenderThisFrame = FALSE; } else { IPPU.SkippedFrames = 0; IPPU.RenderThisFrame = TRUE; } } else /* use internal timer for PAL roms */ { unsigned int timediffallowed = Settings.TurboMode ? 0 : Settings.FrameTime; now = gettime(); if (diff_usec(prev, now) > timediffallowed) { /* Timer has already expired */ if (IPPU.SkippedFrames < skipFrms) { IPPU.SkippedFrames++; IPPU.RenderThisFrame = FALSE; } else { IPPU.SkippedFrames = 0; IPPU.RenderThisFrame = TRUE; } } else { /*** Ahead - so hold up ***/ while (diff_usec(prev, now) < timediffallowed) { now = gettime(); usleep(50); } IPPU.RenderThisFrame = TRUE; IPPU.SkippedFrames = 0; } prev = now; } if (!Settings.TurboMode) FrameTimer--; return; } /*** Video / Display related functions ***/ bool8 S9xInitUpdate() { return (TRUE); } bool8 S9xDeinitUpdate(int Width, int Height) { update_video(Width, Height); return (TRUE); } bool8 S9xContinueUpdate(int Width, int Height) { return (TRUE); } /*** Input functions ***/ void S9xHandlePortCommand(s9xcommand_t cmd, int16 data1, int16 data2) { return; } bool S9xPollButton(uint32 id, bool * pressed) { return 0; } bool S9xPollAxis(uint32 id, int16 * value) { return 0; } bool S9xPollPointer(uint32 id, int16 * x, int16 * y) { return 0; } /**************************************************************************** * Note that these are DUMMY functions, and only allow Snes9x to * compile. Where possible, they will return an error signal. ***************************************************************************/ const char * S9xGetDirectory(enum s9x_getdirtype dirtype) { ExitApp(); return NULL; } const char * S9xGetFilename(const char *ex, enum s9x_getdirtype dirtype) { ExitApp(); return NULL; } const char * S9xGetFilenameInc(const char *e, enum s9x_getdirtype dirtype) { ExitApp(); return NULL; } const char * S9xBasename(const char *name) { ExitApp(); return name; } const char * S9xStringInput (const char * s) { ExitApp(); return s; } void _splitpath(char const *buf, char *drive, char *dir, char *fname, char *ext) { ExitApp(); } void _makepath(char *filename, const char *drive, const char *dir, const char *fname, const char *ext) { ExitApp(); } int access(const char *pathname, int mode) { ExitApp(); return 1; }