/**************************************************************************** * Snes9x 1.51 Nintendo Wii/Gamecube Port * * Tantric February 2009 * * gui_imagedata.cpp * * GUI class definitions ***************************************************************************/ #include "gui.h" /** * Constructor for the GuiImageData class. */ GuiImageData::GuiImageData(const u8 * img) { data = NULL; width = 0; height = 0; if(img) { PNGUPROP imgProp; IMGCTX ctx = PNGU_SelectImageFromBuffer(img); if(!ctx) return; int res = PNGU_GetImageProperties(ctx, &imgProp); if(res == PNGU_OK) { data = (u8 *)memalign (32, imgProp.imgWidth * imgProp.imgHeight * 4); if(data) { res = PNGU_DecodeTo4x4RGBA8 (ctx, imgProp.imgWidth, imgProp.imgHeight, data, 255); if(res == PNGU_OK) { width = imgProp.imgWidth; height = imgProp.imgHeight; int len = imgProp.imgWidth * imgProp.imgHeight * 4; DCFlushRange(data, len+len%32); } else { free(data); data = NULL; } } } PNGU_ReleaseImageContext (ctx); } } /** * Destructor for the GuiImageData class. */ GuiImageData::~GuiImageData() { if(data) { free(data); data = NULL; } } u8 * GuiImageData::GetImage() { return data; } int GuiImageData::GetWidth() { return width; } int GuiImageData::GetHeight() { return height; }