/**************************************************************************** * Snes9x Nintendo Wii/Gamecube Port * * softdev July 2006 * crunchy2 May-June 2007 * Michniewski 2008 * Tantric 2008-2020 * * input.h * * Wii/Gamecube controller management ***************************************************************************/ #ifndef _INPUT_H_ #define _INPUT_H_ #include #include #include "utils/wiidrc.h" #define PI 3.14159265f #define PADCAL 50 #define WIIDRCCAL 20 #define MAXJP 12 // # of mappable controller buttons extern u32 btnmap[4][6][12]; extern int rumbleRequest[4]; extern int playerMapping[4]; void ResetControls(int cc = -1, int wc = -1); void ShutoffRumble(); void DoRumble(int i); void ReportButtons (); void SetControllers (); void SetDefaultButtonMap (); bool MenuRequested(); void SetupPads(); void UpdatePads(); #ifdef HW_RVL char* GetUSBControllerInfo(); #endif #endif