/*********************************************************************************** Snes9x - Portable Super Nintendo Entertainment System (TM) emulator. (c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com), Jerremy Koot (jkoot@snes9x.com) (c) Copyright 2002 - 2004 Matthew Kendora (c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org) (c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/) (c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net) (c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca), Kris Bleakley (codeviolation@hotmail.com) (c) Copyright 2002 - 2010 Brad Jorsch (anomie@users.sourceforge.net), Nach (n-a-c-h@users.sourceforge.net), zones (kasumitokoduck@yahoo.com) (c) Copyright 2006 - 2007 nitsuja (c) Copyright 2009 - 2010 BearOso, OV2 BS-X C emulator code (c) Copyright 2005 - 2006 Dreamer Nom, zones C4 x86 assembler and some C emulation code (c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com), Nach, zsKnight (zsknight@zsnes.com) C4 C++ code (c) Copyright 2003 - 2006 Brad Jorsch, Nach DSP-1 emulator code (c) Copyright 1998 - 2006 _Demo_, Andreas Naive (andreasnaive@gmail.com), Gary Henderson, Ivar (ivar@snes9x.com), John Weidman, Kris Bleakley, Matthew Kendora, Nach, neviksti (neviksti@hotmail.com) DSP-2 emulator code (c) Copyright 2003 John Weidman, Kris Bleakley, Lord Nightmare (lord_nightmare@users.sourceforge.net), Matthew Kendora, neviksti DSP-3 emulator code (c) Copyright 2003 - 2006 John Weidman, Kris Bleakley, Lancer, z80 gaiden DSP-4 emulator code (c) Copyright 2004 - 2006 Dreamer Nom, John Weidman, Kris Bleakley, Nach, z80 gaiden OBC1 emulator code (c) Copyright 2001 - 2004 zsKnight, pagefault (pagefault@zsnes.com), Kris Bleakley Ported from x86 assembler to C by sanmaiwashi SPC7110 and RTC C++ emulator code used in 1.39-1.51 (c) Copyright 2002 Matthew Kendora with research by zsKnight, John Weidman, Dark Force SPC7110 and RTC C++ emulator code used in 1.52+ (c) Copyright 2009 byuu, neviksti S-DD1 C emulator code (c) Copyright 2003 Brad Jorsch with research by Andreas Naive, John Weidman S-RTC C emulator code (c) Copyright 2001 - 2006 byuu, John Weidman ST010 C++ emulator code (c) Copyright 2003 Feather, John Weidman, Kris Bleakley, Matthew Kendora Super FX x86 assembler emulator code (c) Copyright 1998 - 2003 _Demo_, pagefault, zsKnight Super FX C emulator code (c) Copyright 1997 - 1999 Ivar, Gary Henderson, John Weidman Sound emulator code used in 1.5-1.51 (c) Copyright 1998 - 2003 Brad Martin (c) Copyright 1998 - 2006 Charles Bilyue' Sound emulator code used in 1.52+ (c) Copyright 2004 - 2007 Shay Green (gblargg@gmail.com) SH assembler code partly based on x86 assembler code (c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se) 2xSaI filter (c) Copyright 1999 - 2001 Derek Liauw Kie Fa HQ2x, HQ3x, HQ4x filters (c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com) NTSC filter (c) Copyright 2006 - 2007 Shay Green GTK+ GUI code (c) Copyright 2004 - 2010 BearOso Win32 GUI code (c) Copyright 2003 - 2006 blip, funkyass, Matthew Kendora, Nach, nitsuja (c) Copyright 2009 - 2010 OV2 Mac OS GUI code (c) Copyright 1998 - 2001 John Stiles (c) Copyright 2001 - 2010 zones Specific ports contains the works of other authors. See headers in individual files. Snes9x homepage: http://www.snes9x.com/ Permission to use, copy, modify and/or distribute Snes9x in both binary and source form, for non-commercial purposes, is hereby granted without fee, providing that this license information and copyright notice appear with all copies and any derived work. This software is provided 'as-is', without any express or implied warranty. In no event shall the authors be held liable for any damages arising from the use of this software or it's derivatives. Snes9x is freeware for PERSONAL USE only. Commercial users should seek permission of the copyright holders first. Commercial use includes, but is not limited to, charging money for Snes9x or software derived from Snes9x, including Snes9x or derivatives in commercial game bundles, and/or using Snes9x as a promotion for your commercial product. The copyright holders request that bug fixes and improvements to the code should be forwarded to them so everyone can benefit from the modifications in future versions. Super NES and Super Nintendo Entertainment System are trademarks of Nintendo Co., Limited and its subsidiary companies. ***********************************************************************************/ #include "snes9x.h" #include "memmap.h" #include "dma.h" #include "apu/apu.h" #include "fxemu.h" #include "sdd1.h" #include "srtc.h" #include "controls.h" #include "movie.h" #include "display.h" #ifdef NETPLAY_SUPPORT #include "netplay.h" #endif #ifdef DEBUGGER #include "debug.h" #include "missing.h" #endif extern uint8 *HDMAMemPointers[8]; static inline void S9xLatchCounters (bool force) { if (force || (Memory.FillRAM[0x4213] & 0x80)) { // Latch h and v counters, like the gun #ifdef DEBUGGER missing.h_v_latch = 1; #endif #if 0 // #ifdef CPU_SHUTDOWN CPU.WaitAddress = CPU.PCAtOpcodeStart; #endif PPU.HVBeamCounterLatched = 1; PPU.VBeamPosLatched = (uint16) CPU.V_Counter; // From byuu: // All dots are 4 cycles long, except dots 322 and 326. dots 322 and 326 are 6 cycles long. // This holds true for all scanlines except scanline 240 on non-interlace odd frames. // The reason for this is because this scanline is only 1360 cycles long, // instead of 1364 like all other scanlines. // This makes the effective range of hscan_pos 0-339 at all times. int32 hc = CPU.Cycles; if (Timings.H_Max == Timings.H_Max_Master) // 1364 { if (hc >= 1292) hc -= (ONE_DOT_CYCLE / 2); if (hc >= 1308) hc -= (ONE_DOT_CYCLE / 2); } PPU.HBeamPosLatched = (uint16) (hc / ONE_DOT_CYCLE); Memory.FillRAM[0x213f] |= 0x40; } if (CPU.V_Counter > PPU.GunVLatch || (CPU.V_Counter == PPU.GunVLatch && CPU.Cycles >= PPU.GunHLatch * ONE_DOT_CYCLE)) PPU.GunVLatch = 1000; } static inline void S9xTryGunLatch (bool force) { if (CPU.V_Counter > PPU.GunVLatch || (CPU.V_Counter == PPU.GunVLatch && CPU.Cycles >= PPU.GunHLatch * ONE_DOT_CYCLE)) { if (force || (Memory.FillRAM[0x4213] & 0x80)) { #ifdef DEBUGGER missing.h_v_latch = 1; #endif #if 0 // #ifdef CPU_SHUTDOWN CPU.WaitAddress = CPU.PCAtOpcodeStart; #endif PPU.HVBeamCounterLatched = 1; PPU.VBeamPosLatched = (uint16) PPU.GunVLatch; PPU.HBeamPosLatched = (uint16) PPU.GunHLatch; Memory.FillRAM[0x213f] |= 0x40; } PPU.GunVLatch = 1000; } } void S9xCheckMissingHTimerPosition (int32 hc) { if (PPU.HTimerPosition == hc) { if (PPU.HTimerEnabled && (!PPU.VTimerEnabled || (CPU.V_Counter == PPU.VTimerPosition))) S9xSetIRQ(PPU_IRQ_SOURCE); else if (PPU.VTimerEnabled && (CPU.V_Counter == PPU.VTimerPosition)) S9xSetIRQ(PPU_IRQ_SOURCE); } } void S9xCheckMissingHTimerHalt (int32 hc_from, int32 range) { if ((PPU.HTimerPosition >= hc_from) && (PPU.HTimerPosition < (hc_from + range))) { if (PPU.HTimerEnabled && (!PPU.VTimerEnabled || (CPU.V_Counter == PPU.VTimerPosition))) CPU.IRQPending = 1; else if (PPU.VTimerEnabled && (CPU.V_Counter == PPU.VTimerPosition)) CPU.IRQPending = 1; } } void S9xCheckMissingHTimerRange (int32 hc_from, int32 range) { if ((PPU.HTimerPosition >= hc_from) && (PPU.HTimerPosition < (hc_from + range))) { if (PPU.HTimerEnabled && (!PPU.VTimerEnabled || (CPU.V_Counter == PPU.VTimerPosition))) S9xSetIRQ(PPU_IRQ_SOURCE); else if (PPU.VTimerEnabled && (CPU.V_Counter == PPU.VTimerPosition)) S9xSetIRQ(PPU_IRQ_SOURCE); } } void S9xUpdateHVTimerPosition (void) { if (PPU.HTimerEnabled) { #ifdef DEBUGGER missing.hirq_pos = PPU.IRQHBeamPos; #endif if (PPU.IRQHBeamPos != 0) { // IRQ_read PPU.HTimerPosition = PPU.IRQHBeamPos * ONE_DOT_CYCLE; if (Timings.H_Max == Timings.H_Max_Master) // 1364 { if (PPU.IRQHBeamPos > 322) PPU.HTimerPosition += (ONE_DOT_CYCLE / 2); if (PPU.IRQHBeamPos > 326) PPU.HTimerPosition += (ONE_DOT_CYCLE / 2); } PPU.HTimerPosition += 14; // /IRQ PPU.HTimerPosition += 4; // after CPU executing PPU.HTimerPosition += 6; } else PPU.HTimerPosition = 10 + 4 + 6; } else PPU.HTimerPosition = 10 + 4 + 6; PPU.VTimerPosition = PPU.IRQVBeamPos; if ((PPU.HTimerPosition >= Timings.H_Max) && (PPU.IRQHBeamPos < 340)) { PPU.HTimerPosition -= Timings.H_Max; PPU.VTimerPosition++; // FIXME if (PPU.VTimerPosition >= Timings.V_Max) PPU.VTimerPosition = 0; } if (PPU.HTimerPosition < CPU.Cycles) { switch (CPU.WhichEvent) { case HC_IRQ_1_3_EVENT: CPU.WhichEvent = HC_HDMA_START_EVENT; CPU.NextEvent = Timings.HDMAStart; break; case HC_IRQ_3_5_EVENT: CPU.WhichEvent = HC_HCOUNTER_MAX_EVENT; CPU.NextEvent = Timings.H_Max; break; case HC_IRQ_5_7_EVENT: CPU.WhichEvent = HC_HDMA_INIT_EVENT; CPU.NextEvent = Timings.HDMAInit; break; case HC_IRQ_7_9_EVENT: CPU.WhichEvent = HC_RENDER_EVENT; CPU.NextEvent = Timings.RenderPos; break; case HC_IRQ_9_A_EVENT: CPU.WhichEvent = HC_WRAM_REFRESH_EVENT; CPU.NextEvent = Timings.WRAMRefreshPos; break; case HC_IRQ_A_1_EVENT: CPU.WhichEvent = HC_HBLANK_START_EVENT; CPU.NextEvent = Timings.HBlankStart; break; } } else if ((PPU.HTimerPosition < CPU.NextEvent) || (!(CPU.WhichEvent & 1) && (PPU.HTimerPosition == CPU.NextEvent))) { CPU.NextEvent = PPU.HTimerPosition; switch (CPU.WhichEvent) { case HC_HDMA_START_EVENT: CPU.WhichEvent = HC_IRQ_1_3_EVENT; break; case HC_HCOUNTER_MAX_EVENT: CPU.WhichEvent = HC_IRQ_3_5_EVENT; break; case HC_HDMA_INIT_EVENT: CPU.WhichEvent = HC_IRQ_5_7_EVENT; break; case HC_RENDER_EVENT: CPU.WhichEvent = HC_IRQ_7_9_EVENT; break; case HC_WRAM_REFRESH_EVENT: CPU.WhichEvent = HC_IRQ_9_A_EVENT; break; case HC_HBLANK_START_EVENT: CPU.WhichEvent = HC_IRQ_A_1_EVENT; break; } } else { switch (CPU.WhichEvent) { case HC_IRQ_1_3_EVENT: CPU.WhichEvent = HC_HDMA_START_EVENT; CPU.NextEvent = Timings.HDMAStart; break; case HC_IRQ_3_5_EVENT: CPU.WhichEvent = HC_HCOUNTER_MAX_EVENT; CPU.NextEvent = Timings.H_Max; break; case HC_IRQ_5_7_EVENT: CPU.WhichEvent = HC_HDMA_INIT_EVENT; CPU.NextEvent = Timings.HDMAInit; break; case HC_IRQ_7_9_EVENT: CPU.WhichEvent = HC_RENDER_EVENT; CPU.NextEvent = Timings.RenderPos; break; case HC_IRQ_9_A_EVENT: CPU.WhichEvent = HC_WRAM_REFRESH_EVENT; CPU.NextEvent = Timings.WRAMRefreshPos; break; case HC_IRQ_A_1_EVENT: CPU.WhichEvent = HC_HBLANK_START_EVENT; CPU.NextEvent = Timings.HBlankStart; break; } } #ifdef DEBUGGER S9xTraceFormattedMessage("--- IRQ settings: H:%d V:%d (%04d, %03d)", PPU.HTimerEnabled, PPU.VTimerEnabled, PPU.HTimerPosition, PPU.VTimerPosition); #endif } void S9xFixColourBrightness (void) { IPPU.XB = mul_brightness[PPU.Brightness]; for (int i = 0; i < 256; i++) { IPPU.Red[i] = IPPU.XB[(PPU.CGDATA[i]) & 0x1f]; IPPU.Green[i] = IPPU.XB[(PPU.CGDATA[i] >> 5) & 0x1f]; IPPU.Blue[i] = IPPU.XB[(PPU.CGDATA[i] >> 10) & 0x1f]; IPPU.ScreenColors[i] = BUILD_PIXEL(IPPU.Red[i], IPPU.Green[i], IPPU.Blue[i]); } } void S9xSetPPU (uint8 Byte, uint16 Address) { // MAP_PPU: $2000-$3FFF if (CPU.InDMAorHDMA) { if (CPU.CurrentDMAorHDMAChannel >= 0 && DMA[CPU.CurrentDMAorHDMAChannel].ReverseTransfer) { // S9xSetPPU() is called to write to DMA[].AAddress if ((Address & 0xff00) == 0x2100) { // Cannot access to Address Bus B ($2100-$21ff) via (H)DMA return; } else { // 0x2000-0x3FFF is connected to Address Bus A // SA1, SuperFX and SRTC are mapped here // I don't bother for now... return; } } else { // S9xSetPPU() is called to read from $21xx // Take care of DMA wrapping if (Address > 0x21ff) Address = 0x2100 + (Address & 0xff); } } #ifdef DEBUGGER if (CPU.InHDMA) S9xTraceFormattedMessage("--- HDMA PPU %04X -> %02X", Address, Byte); #endif if ((Address & 0xffc0) == 0x2140) // APUIO0, APUIO1, APUIO2, APUIO3 // write_port will run the APU until given clock before writing value S9xAPUWritePort(Address & 3, Byte); else if (Address <= 0x2183) { switch (Address) { case 0x2100: // INIDISP if (Byte != Memory.FillRAM[0x2100]) { FLUSH_REDRAW(); if (PPU.Brightness != (Byte & 0xf)) { IPPU.ColorsChanged = TRUE; IPPU.DirectColourMapsNeedRebuild = TRUE; PPU.Brightness = Byte & 0xf; S9xFixColourBrightness(); if (PPU.Brightness > IPPU.MaxBrightness) IPPU.MaxBrightness = PPU.Brightness; } if ((Memory.FillRAM[0x2100] & 0x80) != (Byte & 0x80)) { IPPU.ColorsChanged = TRUE; PPU.ForcedBlanking = (Byte >> 7) & 1; } } if ((Memory.FillRAM[0x2100] & 0x80) && CPU.V_Counter == PPU.ScreenHeight + FIRST_VISIBLE_LINE) { PPU.OAMAddr = PPU.SavedOAMAddr; uint8 tmp = 0; if (PPU.OAMPriorityRotation) tmp = (PPU.OAMAddr & 0xfe) >> 1; if ((PPU.OAMFlip & 1) || PPU.FirstSprite != tmp) { PPU.FirstSprite = tmp; IPPU.OBJChanged = TRUE; } PPU.OAMFlip = 0; } break; case 0x2101: // OBSEL if (Byte != Memory.FillRAM[0x2101]) { FLUSH_REDRAW(); PPU.OBJNameBase = (Byte & 3) << 14; PPU.OBJNameSelect = ((Byte >> 3) & 3) << 13; PPU.OBJSizeSelect = (Byte >> 5) & 7; IPPU.OBJChanged = TRUE; } break; case 0x2102: // OAMADDL PPU.OAMAddr = ((Memory.FillRAM[0x2103] & 1) << 8) | Byte; PPU.OAMFlip = 2; PPU.OAMReadFlip = 0; PPU.SavedOAMAddr = PPU.OAMAddr; if (PPU.OAMPriorityRotation && PPU.FirstSprite != (PPU.OAMAddr >> 1)) { PPU.FirstSprite = (PPU.OAMAddr & 0xfe) >> 1; IPPU.OBJChanged = TRUE; #ifdef DEBUGGER missing.sprite_priority_rotation = 1; #endif } break; case 0x2103: // OAMADDH PPU.OAMAddr = ((Byte & 1) << 8) | Memory.FillRAM[0x2102]; PPU.OAMPriorityRotation = (Byte & 0x80) ? 1 : 0; if (PPU.OAMPriorityRotation) { if (PPU.FirstSprite != (PPU.OAMAddr >> 1)) { PPU.FirstSprite = (PPU.OAMAddr & 0xfe) >> 1; IPPU.OBJChanged = TRUE; #ifdef DEBUGGER missing.sprite_priority_rotation = 1; #endif } } else { if (PPU.FirstSprite != 0) { PPU.FirstSprite = 0; IPPU.OBJChanged = TRUE; #ifdef DEBUGGER missing.sprite_priority_rotation = 1; #endif } } PPU.OAMFlip = 0; PPU.OAMReadFlip = 0; PPU.SavedOAMAddr = PPU.OAMAddr; break; case 0x2104: // OAMDATA REGISTER_2104(Byte); break; case 0x2105: // BGMODE if (Byte != Memory.FillRAM[0x2105]) { FLUSH_REDRAW(); PPU.BG[0].BGSize = (Byte >> 4) & 1; PPU.BG[1].BGSize = (Byte >> 5) & 1; PPU.BG[2].BGSize = (Byte >> 6) & 1; PPU.BG[3].BGSize = (Byte >> 7) & 1; PPU.BGMode = Byte & 7; // BJ: BG3Priority only takes effect if BGMode == 1 and the bit is set PPU.BG3Priority = ((Byte & 0x0f) == 0x09); IPPU.Interlace = Memory.FillRAM[0x2133] & 1; #ifdef DEBUGGER missing.modes[PPU.BGMode] = 1; #endif } break; case 0x2106: // MOSAIC if (Byte != Memory.FillRAM[0x2106]) { FLUSH_REDRAW(); PPU.MosaicStart = CPU.V_Counter; if (PPU.MosaicStart > PPU.ScreenHeight) PPU.MosaicStart = 0; PPU.Mosaic = (Byte >> 4) + 1; PPU.BGMosaic[0] = (Byte & 1); PPU.BGMosaic[1] = (Byte & 2); PPU.BGMosaic[2] = (Byte & 4); PPU.BGMosaic[3] = (Byte & 8); #ifdef DEBUGGER if ((Byte & 0xf0) && (Byte & 0x0f)) missing.mosaic = 1; #endif } break; case 0x2107: // BG1SC if (Byte != Memory.FillRAM[0x2107]) { FLUSH_REDRAW(); PPU.BG[0].SCSize = Byte & 3; PPU.BG[0].SCBase = (Byte & 0x7c) << 8; } break; case 0x2108: // BG2SC if (Byte != Memory.FillRAM[0x2108]) { FLUSH_REDRAW(); PPU.BG[1].SCSize = Byte & 3; PPU.BG[1].SCBase = (Byte & 0x7c) << 8; } break; case 0x2109: // BG3SC if (Byte != Memory.FillRAM[0x2109]) { FLUSH_REDRAW(); PPU.BG[2].SCSize = Byte & 3; PPU.BG[2].SCBase = (Byte & 0x7c) << 8; } break; case 0x210a: // BG4SC if (Byte != Memory.FillRAM[0x210a]) { FLUSH_REDRAW(); PPU.BG[3].SCSize = Byte & 3; PPU.BG[3].SCBase = (Byte & 0x7c) << 8; } break; case 0x210b: // BG12NBA if (Byte != Memory.FillRAM[0x210b]) { FLUSH_REDRAW(); PPU.BG[0].NameBase = (Byte & 7) << 12; PPU.BG[1].NameBase = ((Byte >> 4) & 7) << 12; } break; case 0x210c: // BG34NBA if (Byte != Memory.FillRAM[0x210c]) { FLUSH_REDRAW(); PPU.BG[2].NameBase = (Byte & 7) << 12; PPU.BG[3].NameBase = ((Byte >> 4) & 7) << 12; } break; case 0x210d: // BG1HOFS, M7HOFS PPU.BG[0].HOffset = (Byte << 8) | (PPU.BGnxOFSbyte & ~7) | ((PPU.BG[0].HOffset >> 8) & 7); PPU.M7HOFS = (Byte << 8) | PPU.M7byte; PPU.BGnxOFSbyte = Byte; PPU.M7byte = Byte; break; case 0x210e: // BG1VOFS, M7VOFS PPU.BG[0].VOffset = (Byte << 8) | PPU.BGnxOFSbyte; PPU.M7VOFS = (Byte << 8) | PPU.M7byte; PPU.BGnxOFSbyte = Byte; PPU.M7byte = Byte; break; case 0x210f: // BG2HOFS PPU.BG[1].HOffset = (Byte << 8) | (PPU.BGnxOFSbyte & ~7) | ((PPU.BG[1].HOffset >> 8) & 7); PPU.BGnxOFSbyte = Byte; break; case 0x2110: // BG2VOFS PPU.BG[1].VOffset = (Byte << 8) | PPU.BGnxOFSbyte; PPU.BGnxOFSbyte = Byte; break; case 0x2111: // BG3HOFS PPU.BG[2].HOffset = (Byte << 8) | (PPU.BGnxOFSbyte & ~7) | ((PPU.BG[2].HOffset >> 8) & 7); PPU.BGnxOFSbyte = Byte; break; case 0x2112: // BG3VOFS PPU.BG[2].VOffset = (Byte << 8) | PPU.BGnxOFSbyte; PPU.BGnxOFSbyte = Byte; break; case 0x2113: // BG4HOFS PPU.BG[3].HOffset = (Byte << 8) | (PPU.BGnxOFSbyte & ~7) | ((PPU.BG[3].HOffset >> 8) & 7); PPU.BGnxOFSbyte = Byte; break; case 0x2114: // BG4VOFS PPU.BG[3].VOffset = (Byte << 8) | PPU.BGnxOFSbyte; PPU.BGnxOFSbyte = Byte; break; case 0x2115: // VMAIN PPU.VMA.High = (Byte & 0x80) == 0 ? FALSE : TRUE; switch (Byte & 3) { case 0: PPU.VMA.Increment = 1; break; case 1: PPU.VMA.Increment = 32; break; case 2: PPU.VMA.Increment = 128; break; case 3: PPU.VMA.Increment = 128; break; } if (Byte & 0x0c) { static uint16 Shift[4] = { 0, 5, 6, 7 }; static uint16 IncCount[4] = { 0, 32, 64, 128 }; uint8 i = (Byte & 0x0c) >> 2; PPU.VMA.FullGraphicCount = IncCount[i]; PPU.VMA.Mask1 = IncCount[i] * 8 - 1; PPU.VMA.Shift = Shift[i]; #ifdef DEBUGGER missing.vram_full_graphic_inc = (Byte & 0x0c) >> 2; #endif } else PPU.VMA.FullGraphicCount = 0; #ifdef DEBUGGER if (Byte & 3) missing.vram_inc = Byte & 3; #endif break; case 0x2116: // VMADDL PPU.VMA.Address &= 0xff00; PPU.VMA.Address |= Byte; #ifdef CORRECT_VRAM_READS if (PPU.VMA.FullGraphicCount) { uint32 addr = PPU.VMA.Address; uint32 rem = addr & PPU.VMA.Mask1; uint32 address = (addr & ~PPU.VMA.Mask1) + (rem >> PPU.VMA.Shift) + ((rem & (PPU.VMA.FullGraphicCount - 1)) << 3); IPPU.VRAMReadBuffer = READ_WORD(Memory.VRAM + ((address << 1) & 0xffff)); } else IPPU.VRAMReadBuffer = READ_WORD(Memory.VRAM + ((PPU.VMA.Address << 1) & 0xffff)); #else IPPU.FirstVRAMRead = TRUE; #endif break; case 0x2117: // VMADDH PPU.VMA.Address &= 0x00ff; PPU.VMA.Address |= Byte << 8; #ifdef CORRECT_VRAM_READS if (PPU.VMA.FullGraphicCount) { uint32 addr = PPU.VMA.Address; uint32 rem = addr & PPU.VMA.Mask1; uint32 address = (addr & ~PPU.VMA.Mask1) + (rem >> PPU.VMA.Shift) + ((rem & (PPU.VMA.FullGraphicCount - 1)) << 3); IPPU.VRAMReadBuffer = READ_WORD(Memory.VRAM + ((address << 1) & 0xffff)); } else IPPU.VRAMReadBuffer = READ_WORD(Memory.VRAM + ((PPU.VMA.Address << 1) & 0xffff)); #else IPPU.FirstVRAMRead = TRUE; #endif break; case 0x2118: // VMDATAL #ifndef CORRECT_VRAM_READS IPPU.FirstVRAMRead = TRUE; #endif REGISTER_2118(Byte); break; case 0x2119: // VMDATAH #ifndef CORRECT_VRAM_READS IPPU.FirstVRAMRead = TRUE; #endif REGISTER_2119(Byte); break; case 0x211a: // M7SEL if (Byte != Memory.FillRAM[0x211a]) { FLUSH_REDRAW(); PPU.Mode7Repeat = Byte >> 6; if (PPU.Mode7Repeat == 1) PPU.Mode7Repeat = 0; PPU.Mode7VFlip = (Byte & 2) >> 1; PPU.Mode7HFlip = Byte & 1; } break; case 0x211b: // M7A PPU.MatrixA = PPU.M7byte | (Byte << 8); PPU.Need16x8Mulitply = TRUE; PPU.M7byte = Byte; break; case 0x211c: // M7B PPU.MatrixB = PPU.M7byte | (Byte << 8); PPU.Need16x8Mulitply = TRUE; PPU.M7byte = Byte; break; case 0x211d: // M7C PPU.MatrixC = PPU.M7byte | (Byte << 8); PPU.M7byte = Byte; break; case 0x211e: // M7D PPU.MatrixD = PPU.M7byte | (Byte << 8); PPU.M7byte = Byte; break; case 0x211f: // M7X PPU.CentreX = PPU.M7byte | (Byte << 8); PPU.M7byte = Byte; break; case 0x2120: // M7Y PPU.CentreY = PPU.M7byte | (Byte << 8); PPU.M7byte = Byte; break; case 0x2121: // CGADD PPU.CGFLIP = 0; PPU.CGFLIPRead = 0; PPU.CGADD = Byte; break; case 0x2122: // CGDATA REGISTER_2122(Byte); break; case 0x2123: // W12SEL if (Byte != Memory.FillRAM[0x2123]) { FLUSH_REDRAW(); PPU.ClipWindow1Enable[0] = !!(Byte & 0x02); PPU.ClipWindow1Enable[1] = !!(Byte & 0x20); PPU.ClipWindow2Enable[0] = !!(Byte & 0x08); PPU.ClipWindow2Enable[1] = !!(Byte & 0x80); PPU.ClipWindow1Inside[0] = !(Byte & 0x01); PPU.ClipWindow1Inside[1] = !(Byte & 0x10); PPU.ClipWindow2Inside[0] = !(Byte & 0x04); PPU.ClipWindow2Inside[1] = !(Byte & 0x40); PPU.RecomputeClipWindows = TRUE; #ifdef DEBUGGER if (Byte & 0x80) missing.window2[1] = 1; if (Byte & 0x20) missing.window1[1] = 1; if (Byte & 0x08) missing.window2[0] = 1; if (Byte & 0x02) missing.window1[0] = 1; #endif } break; case 0x2124: // W34SEL if (Byte != Memory.FillRAM[0x2124]) { FLUSH_REDRAW(); PPU.ClipWindow1Enable[2] = !!(Byte & 0x02); PPU.ClipWindow1Enable[3] = !!(Byte & 0x20); PPU.ClipWindow2Enable[2] = !!(Byte & 0x08); PPU.ClipWindow2Enable[3] = !!(Byte & 0x80); PPU.ClipWindow1Inside[2] = !(Byte & 0x01); PPU.ClipWindow1Inside[3] = !(Byte & 0x10); PPU.ClipWindow2Inside[2] = !(Byte & 0x04); PPU.ClipWindow2Inside[3] = !(Byte & 0x40); PPU.RecomputeClipWindows = TRUE; #ifdef DEBUGGER if (Byte & 0x80) missing.window2[3] = 1; if (Byte & 0x20) missing.window1[3] = 1; if (Byte & 0x08) missing.window2[2] = 1; if (Byte & 0x02) missing.window1[2] = 1; #endif } break; case 0x2125: // WOBJSEL if (Byte != Memory.FillRAM[0x2125]) { FLUSH_REDRAW(); PPU.ClipWindow1Enable[4] = !!(Byte & 0x02); PPU.ClipWindow1Enable[5] = !!(Byte & 0x20); PPU.ClipWindow2Enable[4] = !!(Byte & 0x08); PPU.ClipWindow2Enable[5] = !!(Byte & 0x80); PPU.ClipWindow1Inside[4] = !(Byte & 0x01); PPU.ClipWindow1Inside[5] = !(Byte & 0x10); PPU.ClipWindow2Inside[4] = !(Byte & 0x04); PPU.ClipWindow2Inside[5] = !(Byte & 0x40); PPU.RecomputeClipWindows = TRUE; #ifdef DEBUGGER if (Byte & 0x80) missing.window2[5] = 1; if (Byte & 0x20) missing.window1[5] = 1; if (Byte & 0x08) missing.window2[4] = 1; if (Byte & 0x02) missing.window1[4] = 1; #endif } break; case 0x2126: // WH0 if (Byte != Memory.FillRAM[0x2126]) { FLUSH_REDRAW(); PPU.Window1Left = Byte; PPU.RecomputeClipWindows = TRUE; } break; case 0x2127: // WH1 if (Byte != Memory.FillRAM[0x2127]) { FLUSH_REDRAW(); PPU.Window1Right = Byte; PPU.RecomputeClipWindows = TRUE; } break; case 0x2128: // WH2 if (Byte != Memory.FillRAM[0x2128]) { FLUSH_REDRAW(); PPU.Window2Left = Byte; PPU.RecomputeClipWindows = TRUE; } break; case 0x2129: // WH3 if (Byte != Memory.FillRAM[0x2129]) { FLUSH_REDRAW(); PPU.Window2Right = Byte; PPU.RecomputeClipWindows = TRUE; } break; case 0x212a: // WBGLOG if (Byte != Memory.FillRAM[0x212a]) { FLUSH_REDRAW(); PPU.ClipWindowOverlapLogic[0] = (Byte & 0x03); PPU.ClipWindowOverlapLogic[1] = (Byte & 0x0c) >> 2; PPU.ClipWindowOverlapLogic[2] = (Byte & 0x30) >> 4; PPU.ClipWindowOverlapLogic[3] = (Byte & 0xc0) >> 6; PPU.RecomputeClipWindows = TRUE; } break; case 0x212b: // WOBJLOG if (Byte != Memory.FillRAM[0x212b]) { FLUSH_REDRAW(); PPU.ClipWindowOverlapLogic[4] = (Byte & 0x03); PPU.ClipWindowOverlapLogic[5] = (Byte & 0x0c) >> 2; PPU.RecomputeClipWindows = TRUE; } break; case 0x212c: // TM if (Byte != Memory.FillRAM[0x212c]) { FLUSH_REDRAW(); PPU.RecomputeClipWindows = TRUE; } break; case 0x212d: // TS if (Byte != Memory.FillRAM[0x212d]) { FLUSH_REDRAW(); PPU.RecomputeClipWindows = TRUE; #ifdef DEBUGGER if (Byte & 0x1f) missing.subscreen = 1; #endif } break; case 0x212e: // TMW if (Byte != Memory.FillRAM[0x212e]) { FLUSH_REDRAW(); PPU.RecomputeClipWindows = TRUE; } break; case 0x212f: // TSW if (Byte != Memory.FillRAM[0x212f]) { FLUSH_REDRAW(); PPU.RecomputeClipWindows = TRUE; } break; case 0x2130: // CGWSEL if (Byte != Memory.FillRAM[0x2130]) { FLUSH_REDRAW(); PPU.RecomputeClipWindows = TRUE; #ifdef DEBUGGER if ((Byte & 1) && (PPU.BGMode == 3 || PPU.BGMode == 4 || PPU.BGMode == 7)) missing.direct = 1; #endif } break; case 0x2131: // CGADSUB if (Byte != Memory.FillRAM[0x2131]) { FLUSH_REDRAW(); #ifdef DEBUGGER if (Byte & 0x80) { if (Memory.FillRAM[0x2130] & 0x02) missing.subscreen_sub = 1; else missing.fixed_colour_sub = 1; } else { if (Memory.FillRAM[0x2130] & 0x02) missing.subscreen_add = 1; else missing.fixed_colour_add = 1; } #endif } break; case 0x2132: // COLDATA if (Byte != Memory.FillRAM[0x2132]) { FLUSH_REDRAW(); if (Byte & 0x80) PPU.FixedColourBlue = Byte & 0x1f; if (Byte & 0x40) PPU.FixedColourGreen = Byte & 0x1f; if (Byte & 0x20) PPU.FixedColourRed = Byte & 0x1f; } break; case 0x2133: // SETINI if (Byte != Memory.FillRAM[0x2133]) { if ((Memory.FillRAM[0x2133] ^ Byte) & 8) { FLUSH_REDRAW(); IPPU.PseudoHires = Byte & 8; } if (Byte & 0x04) { PPU.ScreenHeight = SNES_HEIGHT_EXTENDED; if (IPPU.DoubleHeightPixels) IPPU.RenderedScreenHeight = PPU.ScreenHeight << 1; else IPPU.RenderedScreenHeight = PPU.ScreenHeight; #ifdef DEBUGGER missing.lines_239 = 1; #endif } else PPU.ScreenHeight = SNES_HEIGHT; if ((Memory.FillRAM[0x2133] ^ Byte) & 3) { FLUSH_REDRAW(); if ((Memory.FillRAM[0x2133] ^ Byte) & 2) IPPU.OBJChanged = TRUE; IPPU.Interlace = Byte & 1; IPPU.InterlaceOBJ = Byte & 2; } #ifdef DEBUGGER if (Byte & 0x40) missing.mode7_bgmode = 1; if (Byte & 0x08) missing.pseudo_512 = 1; if (Byte & 0x02) missing.sprite_double_height = 1; if (Byte & 0x01) missing.interlace = 1; #endif } break; case 0x2134: // MPYL case 0x2135: // MPYM case 0x2136: // MPYH case 0x2137: // SLHV case 0x2138: // OAMDATAREAD case 0x2139: // VMDATALREAD case 0x213a: // VMDATAHREAD case 0x213b: // CGDATAREAD case 0x213c: // OPHCT case 0x213d: // OPVCT case 0x213e: // STAT77 case 0x213f: // STAT78 return; case 0x2180: // WMDATA if (!CPU.InWRAMDMAorHDMA) REGISTER_2180(Byte); break; case 0x2181: // WMADDL if (!CPU.InWRAMDMAorHDMA) { PPU.WRAM &= 0x1ff00; PPU.WRAM |= Byte; } break; case 0x2182: // WMADDM if (!CPU.InWRAMDMAorHDMA) { PPU.WRAM &= 0x100ff; PPU.WRAM |= Byte << 8; } break; case 0x2183: // WMADDH if (!CPU.InWRAMDMAorHDMA) { PPU.WRAM &= 0x0ffff; PPU.WRAM |= Byte << 16; PPU.WRAM &= 0x1ffff; } break; } } else { if (Settings.SuperFX && Address >= 0x3000 && Address <= 0x32ff) { S9xSetSuperFX(Byte, Address); return; } else if (Settings.SA1 && Address >= 0x2200) { if (Address <= 0x23ff) S9xSetSA1(Byte, Address); else Memory.FillRAM[Address] = Byte; return; } else if (Settings.BS && Address >= 0x2188 && Address <= 0x219f) S9xSetBSXPPU(Byte, Address); else if (Settings.SRTC && Address == 0x2801) S9xSetSRTC(Byte, Address); #ifdef DEBUGGER else { missing.unknownppu_write = Address; if (Settings.TraceUnknownRegisters) { sprintf(String, "Unknown register write: $%02X->$%04X\n", Byte, Address); S9xMessage(S9X_TRACE, S9X_PPU_TRACE, String); } } #endif } Memory.FillRAM[Address] = Byte; } uint8 S9xGetPPU (uint16 Address) { // MAP_PPU: $2000-$3FFF if (Address < 0x2100) return (OpenBus); if (CPU.InDMAorHDMA) { if (CPU.CurrentDMAorHDMAChannel >= 0 && !DMA[CPU.CurrentDMAorHDMAChannel].ReverseTransfer) { // S9xGetPPU() is called to read from DMA[].AAddress if ((Address & 0xff00) == 0x2100) // Cannot access to Address Bus B ($2100-$21FF) via (H)DMA return (OpenBus); else // $2200-$3FFF are connected to Address Bus A // SA1, SuperFX and SRTC are mapped here // I don't bother for now... return (OpenBus); } else { // S9xGetPPU() is called to write to $21xx // Take care of DMA wrapping if (Address > 0x21ff) Address = 0x2100 + (Address & 0xff); } } if ((Address & 0xffc0) == 0x2140) // APUIO0, APUIO1, APUIO2, APUIO3 // read_port will run the APU until given APU time before reading value return (S9xAPUReadPort(Address & 3)); else if (Address <= 0x2183) { uint8 byte; switch (Address) { case 0x2104: // OAMDATA case 0x2105: // BGMODE case 0x2106: // MOSAIC case 0x2108: // BG2SC case 0x2109: // BG3SC case 0x210a: // BG4SC case 0x2114: // BG4VOFS case 0x2115: // VMAIN case 0x2116: // VMADDL case 0x2118: // VMDATAL case 0x2119: // VMDATAH case 0x211a: // M7SEL case 0x2124: // W34SEL case 0x2125: // WOBJSEL case 0x2126: // WH0 case 0x2128: // WH2 case 0x2129: // WH3 case 0x212a: // WBGLOG return (PPU.OpenBus1); case 0x2134: // MPYL case 0x2135: // MPYM case 0x2136: // MPYH if (PPU.Need16x8Mulitply) { int32 r = (int32) PPU.MatrixA * (int32) (PPU.MatrixB >> 8); Memory.FillRAM[0x2134] = (uint8) r; Memory.FillRAM[0x2135] = (uint8) (r >> 8); Memory.FillRAM[0x2136] = (uint8) (r >> 16); PPU.Need16x8Mulitply = FALSE; } #ifdef DEBUGGER missing.matrix_multiply = 1; #endif return (PPU.OpenBus1 = Memory.FillRAM[Address]); case 0x2137: // SLHV S9xLatchCounters(0); return (OpenBus); case 0x2138: // OAMDATAREAD if (PPU.OAMAddr & 0x100) { if (!(PPU.OAMFlip & 1)) byte = PPU.OAMData[(PPU.OAMAddr & 0x10f) << 1]; else { byte = PPU.OAMData[((PPU.OAMAddr & 0x10f) << 1) + 1]; PPU.OAMAddr = (PPU.OAMAddr + 1) & 0x1ff; if (PPU.OAMPriorityRotation && PPU.FirstSprite != (PPU.OAMAddr >> 1)) { PPU.FirstSprite = (PPU.OAMAddr & 0xfe) >> 1; IPPU.OBJChanged = TRUE; #ifdef DEBUGGER missing.sprite_priority_rotation = 1; #endif } } } else { if (!(PPU.OAMFlip & 1)) byte = PPU.OAMData[PPU.OAMAddr << 1]; else { byte = PPU.OAMData[(PPU.OAMAddr << 1) + 1]; ++PPU.OAMAddr; if (PPU.OAMPriorityRotation && PPU.FirstSprite != (PPU.OAMAddr >> 1)) { PPU.FirstSprite = (PPU.OAMAddr & 0xfe) >> 1; IPPU.OBJChanged = TRUE; #ifdef DEBUGGER missing.sprite_priority_rotation = 1; #endif } } } PPU.OAMFlip ^= 1; #ifdef DEBUGGER missing.oam_read = 1; #endif return (PPU.OpenBus1 = byte); case 0x2139: // VMDATALREAD #ifdef CORRECT_VRAM_READS byte = IPPU.VRAMReadBuffer & 0xff; if (!PPU.VMA.High) { if (PPU.VMA.FullGraphicCount) { uint32 addr = PPU.VMA.Address; uint32 rem = addr & PPU.VMA.Mask1; uint32 address = (addr & ~PPU.VMA.Mask1) + (rem >> PPU.VMA.Shift) + ((rem & (PPU.VMA.FullGraphicCount - 1)) << 3); IPPU.VRAMReadBuffer = READ_WORD(Memory.VRAM + ((address << 1) & 0xffff)); } else IPPU.VRAMReadBuffer = READ_WORD(Memory.VRAM + ((PPU.VMA.Address << 1) & 0xffff)); PPU.VMA.Address += PPU.VMA.Increment; } #else if (IPPU.FirstVRAMRead) byte = Memory.VRAM[(PPU.VMA.Address << 1) & 0xffff]; else if (PPU.VMA.FullGraphicCount) { uint32 addr = PPU.VMA.Address - 1; uint32 rem = addr & PPU.VMA.Mask1; uint32 address = (addr & ~PPU.VMA.Mask1) + (rem >> PPU.VMA.Shift) + ((rem & (PPU.VMA.FullGraphicCount - 1)) << 3); byte = Memory.VRAM[((address << 1) - 2) & 0xffff]; } else byte = Memory.VRAM[((PPU.VMA.Address << 1) - 2) & 0xffff]; if (!PPU.VMA.High) { PPU.VMA.Address += PPU.VMA.Increment; IPPU.FirstVRAMRead = FALSE; } #endif #ifdef DEBUGGER missing.vram_read = 1; #endif return (PPU.OpenBus1 = byte); case 0x213a: // VMDATAHREAD #ifdef CORRECT_VRAM_READS byte = (IPPU.VRAMReadBuffer >> 8) & 0xff; if (PPU.VMA.High) { if (PPU.VMA.FullGraphicCount) { uint32 addr = PPU.VMA.Address; uint32 rem = addr & PPU.VMA.Mask1; uint32 address = (addr & ~PPU.VMA.Mask1) + (rem >> PPU.VMA.Shift) + ((rem & (PPU.VMA.FullGraphicCount - 1)) << 3); IPPU.VRAMReadBuffer = READ_WORD(Memory.VRAM + ((address << 1) & 0xffff)); } else IPPU.VRAMReadBuffer = READ_WORD(Memory.VRAM + ((PPU.VMA.Address << 1) & 0xffff)); PPU.VMA.Address += PPU.VMA.Increment; } #else if (IPPU.FirstVRAMRead) byte = Memory.VRAM[((PPU.VMA.Address << 1) + 1) & 0xffff]; else if (PPU.VMA.FullGraphicCount) { uint32 addr = PPU.VMA.Address - 1; uint32 rem = addr & PPU.VMA.Mask1; uint32 address = (addr & ~PPU.VMA.Mask1) + (rem >> PPU.VMA.Shift) + ((rem & (PPU.VMA.FullGraphicCount - 1)) << 3); byte = Memory.VRAM[((address << 1) - 1) & 0xffff]; } else byte = Memory.VRAM[((PPU.VMA.Address << 1) - 1) & 0xffff]; if (PPU.VMA.High) { PPU.VMA.Address += PPU.VMA.Increment; IPPU.FirstVRAMRead = FALSE; } #endif #ifdef DEBUGGER missing.vram_read = 1; #endif return (PPU.OpenBus1 = byte); case 0x213b: // CGDATAREAD if (PPU.CGFLIPRead) byte = (PPU.OpenBus2 & 0x80) | ((PPU.CGDATA[PPU.CGADD++] >> 8) & 0x7f); else byte = PPU.CGDATA[PPU.CGADD] & 0xff; PPU.CGFLIPRead ^= 1; #ifdef DEBUGGER missing.cgram_read = 1; #endif return (PPU.OpenBus2 = byte); case 0x213c: // OPHCT S9xTryGunLatch(false); if (PPU.HBeamFlip) byte = (PPU.OpenBus2 & 0xfe) | ((PPU.HBeamPosLatched >> 8) & 0x01); else byte = (uint8) PPU.HBeamPosLatched; PPU.HBeamFlip ^= 1; #ifdef DEBUGGER missing.h_counter_read = 1; #endif return (PPU.OpenBus2 = byte); case 0x213d: // OPVCT S9xTryGunLatch(false); if (PPU.VBeamFlip) byte = (PPU.OpenBus2 & 0xfe) | ((PPU.VBeamPosLatched >> 8) & 0x01); else byte = (uint8) PPU.VBeamPosLatched; PPU.VBeamFlip ^= 1; #ifdef DEBUGGER missing.v_counter_read = 1; #endif return (PPU.OpenBus2 = byte); case 0x213e: // STAT77 FLUSH_REDRAW(); byte = (PPU.OpenBus1 & 0x10) | PPU.RangeTimeOver | Model->_5C77; return (PPU.OpenBus1 = byte); case 0x213f: // STAT78 S9xTryGunLatch(false); PPU.VBeamFlip = PPU.HBeamFlip = 0; byte = (PPU.OpenBus2 & 0x20) | (Memory.FillRAM[0x213f] & 0xc0) | (Settings.PAL ? 0x10 : 0) | Model->_5C78; Memory.FillRAM[0x213f] &= ~0x40; return (PPU.OpenBus2 = byte); case 0x2180: // WMDATA if (!CPU.InWRAMDMAorHDMA) { byte = Memory.RAM[PPU.WRAM++]; PPU.WRAM &= 0x1ffff; } else byte = OpenBus; #ifdef DEBUGGER missing.wram_read = 1; #endif return (byte); default: return (OpenBus); } } else { if (Settings.SuperFX && Address >= 0x3000 && Address <= 0x32ff) return (S9xGetSuperFX(Address)); else if (Settings.SA1 && Address >= 0x2200) return (S9xGetSA1(Address)); else if (Settings.BS && Address >= 0x2188 && Address <= 0x219f) return (S9xGetBSXPPU(Address)); else if (Settings.SRTC && Address == 0x2800) return (S9xGetSRTC(Address)); else switch (Address) { case 0x21c2: if (Model->_5C77 == 2) return (0x20); return (OpenBus); case 0x21c3: if (Model->_5C77 == 2) return (0); return (OpenBus); default: return (OpenBus); } } } void S9xSetCPU (uint8 Byte, uint16 Address) { if (Address < 0x4200) { switch (Address) { case 0x4016: // JOYSER0 S9xSetJoypadLatch(Byte & 1); break; case 0x4017: // JOYSER1 return; default: break; } } else if ((Address & 0xff80) == 0x4300) { if (CPU.InDMAorHDMA) return; int d = (Address >> 4) & 0x7; switch (Address & 0xf) { case 0x0: // 0x43x0: DMAPx DMA[d].ReverseTransfer = (Byte & 0x80) ? TRUE : FALSE; DMA[d].HDMAIndirectAddressing = (Byte & 0x40) ? TRUE : FALSE; DMA[d].UnusedBit43x0 = (Byte & 0x20) ? TRUE : FALSE; DMA[d].AAddressDecrement = (Byte & 0x10) ? TRUE : FALSE; DMA[d].AAddressFixed = (Byte & 0x08) ? TRUE : FALSE; DMA[d].TransferMode = (Byte & 7); return; case 0x1: // 0x43x1: BBADx DMA[d].BAddress = Byte; return; case 0x2: // 0x43x2: A1TxL DMA[d].AAddress &= 0xff00; DMA[d].AAddress |= Byte; return; case 0x3: // 0x43x3: A1TxH DMA[d].AAddress &= 0xff; DMA[d].AAddress |= Byte << 8; return; case 0x4: // 0x43x4: A1Bx DMA[d].ABank = Byte; HDMAMemPointers[d] = NULL; return; case 0x5: // 0x43x5: DASxL DMA[d].DMACount_Or_HDMAIndirectAddress &= 0xff00; DMA[d].DMACount_Or_HDMAIndirectAddress |= Byte; HDMAMemPointers[d] = NULL; return; case 0x6: // 0x43x6: DASxH DMA[d].DMACount_Or_HDMAIndirectAddress &= 0xff; DMA[d].DMACount_Or_HDMAIndirectAddress |= Byte << 8; HDMAMemPointers[d] = NULL; return; case 0x7: // 0x43x7: DASBx DMA[d].IndirectBank = Byte; HDMAMemPointers[d] = NULL; return; case 0x8: // 0x43x8: A2AxL DMA[d].Address &= 0xff00; DMA[d].Address |= Byte; HDMAMemPointers[d] = NULL; return; case 0x9: // 0x43x9: A2AxH DMA[d].Address &= 0xff; DMA[d].Address |= Byte << 8; HDMAMemPointers[d] = NULL; return; case 0xa: // 0x43xa: NLTRx if (Byte & 0x7f) { DMA[d].LineCount = Byte & 0x7f; DMA[d].Repeat = !(Byte & 0x80); } else { DMA[d].LineCount = 128; DMA[d].Repeat = !!(Byte & 0x80); } return; case 0xb: // 0x43xb: ????x case 0xf: // 0x43xf: mirror of 0x43xb DMA[d].UnknownByte = Byte; return; default: break; } } else { uint16 pos; switch (Address) { case 0x4200: // NMITIMEN if (Byte & 0x20) { PPU.VTimerEnabled = TRUE; #ifdef DEBUGGER missing.virq = 1; missing.virq_pos = PPU.IRQVBeamPos; #endif } else PPU.VTimerEnabled = FALSE; if (Byte & 0x10) { PPU.HTimerEnabled = TRUE; #ifdef DEBUGGER missing.hirq = 1; missing.hirq_pos = PPU.IRQHBeamPos; #endif } else PPU.HTimerEnabled = FALSE; S9xUpdateHVTimerPosition(); // The case that IRQ will trigger in an instruction such as STA $4200. // FIXME: not true but good enough for Snes9x, I think. S9xCheckMissingHTimerRange(CPU.PrevCycles, CPU.Cycles - CPU.PrevCycles); if (!(Byte & 0x30)) S9xClearIRQ(PPU_IRQ_SOURCE); // NMI can trigger immediately during VBlank as long as NMI_read ($4210) wasn't cleard. if ((Byte & 0x80) && !(Memory.FillRAM[0x4200] & 0x80) && (CPU.V_Counter >= PPU.ScreenHeight + FIRST_VISIBLE_LINE) && (Memory.FillRAM[0x4210] & 0x80)) { // FIXME: triggered at HC+=6, checked just before the final CPU cycle, // then, when to call S9xOpcode_NMI()? CPU.Flags |= NMI_FLAG; Timings.NMITriggerPos = CPU.Cycles + 6 + 6; } break; case 0x4201: // WRIO if ((Byte & 0x80) == 0 && (Memory.FillRAM[0x4213] & 0x80) == 0x80) S9xLatchCounters(1); else S9xTryGunLatch((Byte & 0x80) ? true : false); Memory.FillRAM[0x4201] = Memory.FillRAM[0x4213] = Byte; break; case 0x4202: // WRMPYA break; case 0x4203: // WRMPYB { uint32 res = Memory.FillRAM[0x4202] * Byte; // FIXME: The update occurs 8 machine cycles after $4203 is set. Memory.FillRAM[0x4216] = (uint8) res; Memory.FillRAM[0x4217] = (uint8) (res >> 8); break; } case 0x4204: // WRDIVL case 0x4205: // WRDIVH break; case 0x4206: // WRDIVB { uint16 a = Memory.FillRAM[0x4204] + (Memory.FillRAM[0x4205] << 8); uint16 div = Byte ? a / Byte : 0xffff; uint16 rem = Byte ? a % Byte : a; // FIXME: The update occurs 16 machine cycles after $4206 is set. Memory.FillRAM[0x4214] = (uint8) div; Memory.FillRAM[0x4215] = div >> 8; Memory.FillRAM[0x4216] = (uint8) rem; Memory.FillRAM[0x4217] = rem >> 8; break; } case 0x4207: // HTIMEL pos = PPU.IRQHBeamPos; PPU.IRQHBeamPos = (PPU.IRQHBeamPos & 0xff00) | Byte; if (PPU.IRQHBeamPos != pos) S9xUpdateHVTimerPosition(); #ifdef DEBUGGER missing.hirq_pos = PPU.IRQHBeamPos; #endif break; case 0x4208: // HTIMEH pos = PPU.IRQHBeamPos; PPU.IRQHBeamPos = (PPU.IRQHBeamPos & 0xff) | ((Byte & 1) << 8); if (PPU.IRQHBeamPos != pos) S9xUpdateHVTimerPosition(); #ifdef DEBUGGER missing.hirq_pos = PPU.IRQHBeamPos; #endif break; case 0x4209: // VTIMEL pos = PPU.IRQVBeamPos; PPU.IRQVBeamPos = (PPU.IRQVBeamPos & 0xff00) | Byte; if (PPU.IRQVBeamPos != pos) S9xUpdateHVTimerPosition(); #ifdef DEBUGGER missing.virq_pos = PPU.IRQVBeamPos; #endif break; case 0x420a: // VTIMEH pos = PPU.IRQVBeamPos; PPU.IRQVBeamPos = (PPU.IRQVBeamPos & 0xff) | ((Byte & 1) << 8); if (PPU.IRQVBeamPos != pos) S9xUpdateHVTimerPosition(); #ifdef DEBUGGER missing.virq_pos = PPU.IRQVBeamPos; #endif break; case 0x420b: // MDMAEN if (CPU.InDMAorHDMA) return; // XXX: Not quite right... if (Byte) CPU.Cycles += Timings.DMACPUSync; if (Byte & 0x01) S9xDoDMA(0); if (Byte & 0x02) S9xDoDMA(1); if (Byte & 0x04) S9xDoDMA(2); if (Byte & 0x08) S9xDoDMA(3); if (Byte & 0x10) S9xDoDMA(4); if (Byte & 0x20) S9xDoDMA(5); if (Byte & 0x40) S9xDoDMA(6); if (Byte & 0x80) S9xDoDMA(7); #ifdef DEBUGGER missing.dma_this_frame = Byte; missing.dma_channels = Byte; #endif break; case 0x420c: // HDMAEN if (CPU.InDMAorHDMA) return; if (Settings.DisableHDMA) Byte = 0; Memory.FillRAM[0x420c] = Byte; // Yoshi's Island, Genjyu Ryodan, Mortal Kombat, Tales of Phantasia PPU.HDMA = Byte & ~PPU.HDMAEnded; #ifdef DEBUGGER missing.hdma_this_frame |= Byte; missing.hdma_channels |= Byte; #endif break; case 0x420d: // MEMSEL if ((Byte & 1) != (Memory.FillRAM[0x420d] & 1)) { if (Byte & 1) { CPU.FastROMSpeed = ONE_CYCLE; #ifdef DEBUGGER missing.fast_rom = 1; #endif } else CPU.FastROMSpeed = SLOW_ONE_CYCLE; } break; case 0x4210: // RDNMI #if 0 Memory.FillRAM[0x4210] = Model->_5A22; #endif return; case 0x4211: // TIMEUP #if 0 S9xClearIRQ(PPU_IRQ_SOURCE); #endif return; case 0x4212: // HVBJOY case 0x4213: // RDIO case 0x4214: // RDDIVL case 0x4215: // RDDIVH case 0x4216: // RDMPYL case 0x4217: // RDMPYH case 0x4218: // JOY1L case 0x4219: // JOY1H case 0x421a: // JOY2L case 0x421b: // JOY2H case 0x421c: // JOY3L case 0x421d: // JOY3H case 0x421e: // JOY4L case 0x421f: // JOY4H return; default: if (Settings.SPC7110 && Address >= 0x4800) S9xSetSPC7110(Byte, Address); else if (Settings.SDD1 && Address >= 0x4804 && Address <= 0x4807) S9xSetSDD1MemoryMap(Address - 0x4804, Byte & 7); break; } } Memory.FillRAM[Address] = Byte; } uint8 S9xGetCPU (uint16 Address) { if (Address < 0x4200) { #ifdef SNES_JOY_READ_CALLBACKS extern bool8 pad_read; if (Address == 0x4016 || Address == 0x4017) { S9xOnSNESPadRead(); pad_read = TRUE; } #endif switch (Address) { case 0x4016: // JOYSER0 case 0x4017: // JOYSER1 return (S9xReadJOYSERn(Address)); default: return (OpenBus); } } else if ((Address & 0xff80) == 0x4300) { if (CPU.InDMAorHDMA) return (OpenBus); int d = (Address >> 4) & 0x7; switch (Address & 0xf) { case 0x0: // 0x43x0: DMAPx return ((DMA[d].ReverseTransfer ? 0x80 : 0) | (DMA[d].HDMAIndirectAddressing ? 0x40 : 0) | (DMA[d].UnusedBit43x0 ? 0x20 : 0) | (DMA[d].AAddressDecrement ? 0x10 : 0) | (DMA[d].AAddressFixed ? 0x08 : 0) | (DMA[d].TransferMode & 7)); case 0x1: // 0x43x1: BBADx return (DMA[d].BAddress); case 0x2: // 0x43x2: A1TxL return (DMA[d].AAddress & 0xff); case 0x3: // 0x43x3: A1TxH return (DMA[d].AAddress >> 8); case 0x4: // 0x43x4: A1Bx return (DMA[d].ABank); case 0x5: // 0x43x5: DASxL return (DMA[d].DMACount_Or_HDMAIndirectAddress & 0xff); case 0x6: // 0x43x6: DASxH return (DMA[d].DMACount_Or_HDMAIndirectAddress >> 8); case 0x7: // 0x43x7: DASBx return (DMA[d].IndirectBank); case 0x8: // 0x43x8: A2AxL return (DMA[d].Address & 0xff); case 0x9: // 0x43x9: A2AxH return (DMA[d].Address >> 8); case 0xa: // 0x43xa: NLTRx return (DMA[d].LineCount ^ (DMA[d].Repeat ? 0x00 : 0x80)); case 0xb: // 0x43xb: ????x case 0xf: // 0x43xf: mirror of 0x43xb return (DMA[d].UnknownByte); default: return (OpenBus); } } else { uint8 byte; switch (Address) { case 0x4210: // RDNMI #ifdef CPU_SHUTDOWN CPU.WaitAddress = CPU.PBPCAtOpcodeStart; #endif byte = Memory.FillRAM[0x4210]; Memory.FillRAM[0x4210] = Model->_5A22; return ((byte & 0x80) | (OpenBus & 0x70) | Model->_5A22); case 0x4211: // TIMEUP byte = (CPU.IRQActive & PPU_IRQ_SOURCE) ? 0x80 : 0; S9xClearIRQ(PPU_IRQ_SOURCE); return (byte | (OpenBus & 0x7f)); case 0x4212: // HVBJOY #ifdef CPU_SHUTDOWN CPU.WaitAddress = CPU.PBPCAtOpcodeStart; #endif return (REGISTER_4212() | (OpenBus & 0x3e)); case 0x4213: // RDIO return (Memory.FillRAM[0x4213]); case 0x4214: // RDDIVL case 0x4215: // RDDIVH case 0x4216: // RDMPYL case 0x4217: // RDMPYH return (Memory.FillRAM[Address]); case 0x4218: // JOY1L case 0x4219: // JOY1H case 0x421a: // JOY2L case 0x421b: // JOY2H case 0x421c: // JOY3L case 0x421d: // JOY3H case 0x421e: // JOY4L case 0x421f: // JOY4H #ifdef SNES_JOY_READ_CALLBACKS extern bool8 pad_read; if (Memory.FillRAM[0x4200] & 1) { S9xOnSNESPadRead(); pad_read = TRUE; } #endif return (Memory.FillRAM[Address]); default: if (Settings.SPC7110 && Address >= 0x4800) return (S9xGetSPC7110(Address)); if (Settings.SDD1 && Address >= 0x4800 && Address <= 0x4807) return (Memory.FillRAM[Address]); return (OpenBus); } } } void S9xResetPPU (void) { S9xSoftResetPPU(); S9xControlsReset(); PPU.M7HOFS = 0; PPU.M7VOFS = 0; PPU.M7byte = 0; } void S9xSoftResetPPU (void) { S9xControlsSoftReset(); PPU.VMA.High = 0; PPU.VMA.Increment = 1; PPU.VMA.Address = 0; PPU.VMA.FullGraphicCount = 0; PPU.VMA.Shift = 0; PPU.WRAM = 0; for (int c = 0; c < 4; c++) { PPU.BG[c].SCBase = 0; PPU.BG[c].HOffset = 0; PPU.BG[c].VOffset = 0; PPU.BG[c].BGSize = 0; PPU.BG[c].NameBase = 0; PPU.BG[c].SCSize = 0; } PPU.BGMode = 0; PPU.BG3Priority = 0; PPU.CGFLIP = 0; PPU.CGFLIPRead = 0; PPU.CGADD = 0; for (int c = 0; c < 256; c++) { IPPU.Red[c] = (c & 7) << 2; IPPU.Green[c] = ((c >> 3) & 7) << 2; IPPU.Blue[c] = ((c >> 6) & 2) << 3; PPU.CGDATA[c] = IPPU.Red[c] | (IPPU.Green[c] << 5) | (IPPU.Blue[c] << 10); } for (int c = 0; c < 128; c++) { PPU.OBJ[c].HPos = 0; PPU.OBJ[c].VPos = 0; PPU.OBJ[c].HFlip = 0; PPU.OBJ[c].VFlip = 0; PPU.OBJ[c].Name = 0; PPU.OBJ[c].Priority = 0; PPU.OBJ[c].Palette = 0; PPU.OBJ[c].Size = 0; } PPU.OBJThroughMain = FALSE; PPU.OBJThroughSub = FALSE; PPU.OBJAddition = FALSE; PPU.OBJNameBase = 0; PPU.OBJNameSelect = 0; PPU.OBJSizeSelect = 0; PPU.OAMAddr = 0; PPU.SavedOAMAddr = 0; PPU.OAMPriorityRotation = 0; PPU.OAMFlip = 0; PPU.OAMReadFlip = 0; PPU.OAMTileAddress = 0; PPU.OAMWriteRegister = 0; ZeroMemory(PPU.OAMData, 512 + 32); PPU.FirstSprite = 0; PPU.LastSprite = 127; PPU.RangeTimeOver = 0; PPU.HTimerEnabled = FALSE; PPU.VTimerEnabled = FALSE; PPU.HTimerPosition = Timings.H_Max + 1; PPU.VTimerPosition = Timings.V_Max + 1; PPU.IRQHBeamPos = 0x1ff; PPU.IRQVBeamPos = 0x1ff; PPU.HBeamFlip = 0; PPU.VBeamFlip = 0; PPU.HBeamPosLatched = 0; PPU.VBeamPosLatched = 0; PPU.GunHLatch = 0; PPU.GunVLatch = 1000; PPU.HVBeamCounterLatched = 0; PPU.Mode7HFlip = FALSE; PPU.Mode7VFlip = FALSE; PPU.Mode7Repeat = 0; PPU.MatrixA = 0; PPU.MatrixB = 0; PPU.MatrixC = 0; PPU.MatrixD = 0; PPU.CentreX = 0; PPU.CentreY = 0; PPU.Mosaic = 0; PPU.BGMosaic[0] = FALSE; PPU.BGMosaic[1] = FALSE; PPU.BGMosaic[2] = FALSE; PPU.BGMosaic[3] = FALSE; PPU.Window1Left = 1; PPU.Window1Right = 0; PPU.Window2Left = 1; PPU.Window2Right = 0; PPU.RecomputeClipWindows = TRUE; for (int c = 0; c < 6; c++) { PPU.ClipCounts[c] = 0; PPU.ClipWindowOverlapLogic[c] = CLIP_OR; PPU.ClipWindow1Enable[c] = FALSE; PPU.ClipWindow2Enable[c] = FALSE; PPU.ClipWindow1Inside[c] = TRUE; PPU.ClipWindow2Inside[c] = TRUE; } PPU.ForcedBlanking = TRUE; PPU.FixedColourRed = 0; PPU.FixedColourGreen = 0; PPU.FixedColourBlue = 0; PPU.Brightness = 0; PPU.ScreenHeight = SNES_HEIGHT; PPU.Need16x8Mulitply = FALSE; PPU.BGnxOFSbyte = 0; PPU.HDMA = 0; PPU.HDMAEnded = 0; PPU.OpenBus1 = 0; PPU.OpenBus2 = 0; for (int c = 0; c < 2; c++) memset(&IPPU.Clip[c], 0, sizeof(struct ClipData)); IPPU.ColorsChanged = TRUE; IPPU.OBJChanged = TRUE; IPPU.DirectColourMapsNeedRebuild = TRUE; ZeroMemory(IPPU.TileCached[TILE_2BIT], MAX_2BIT_TILES); ZeroMemory(IPPU.TileCached[TILE_4BIT], MAX_4BIT_TILES); ZeroMemory(IPPU.TileCached[TILE_8BIT], MAX_8BIT_TILES); ZeroMemory(IPPU.TileCached[TILE_2BIT_EVEN], MAX_2BIT_TILES); ZeroMemory(IPPU.TileCached[TILE_2BIT_ODD], MAX_2BIT_TILES); ZeroMemory(IPPU.TileCached[TILE_4BIT_EVEN], MAX_4BIT_TILES); ZeroMemory(IPPU.TileCached[TILE_4BIT_ODD], MAX_4BIT_TILES); #ifdef CORRECT_VRAM_READS IPPU.VRAMReadBuffer = 0; // XXX: FIXME: anything better? #else IPPU.FirstVRAMRead = FALSE; #endif IPPU.Interlace = FALSE; IPPU.InterlaceOBJ = FALSE; IPPU.DoubleWidthPixels = FALSE; IPPU.DoubleHeightPixels = FALSE; IPPU.CurrentLine = 0; IPPU.PreviousLine = 0; IPPU.XB = NULL; for (int c = 0; c < 256; c++) IPPU.ScreenColors[c] = c; IPPU.MaxBrightness = 0; IPPU.RenderThisFrame = TRUE; IPPU.RenderedScreenWidth = SNES_WIDTH; IPPU.RenderedScreenHeight = SNES_HEIGHT; IPPU.FrameCount = 0; IPPU.RenderedFramesCount = 0; IPPU.DisplayedRenderedFrameCount = 0; IPPU.SkippedFrames = 0; IPPU.FrameSkip = 0; S9xFixColourBrightness(); for (int c = 0; c < 0x8000; c += 0x100) memset(&Memory.FillRAM[c], c >> 8, 0x100); ZeroMemory(&Memory.FillRAM[0x2100], 0x100); ZeroMemory(&Memory.FillRAM[0x4200], 0x100); ZeroMemory(&Memory.FillRAM[0x4000], 0x100); // For BS Suttehakkun 2... ZeroMemory(&Memory.FillRAM[0x1000], 0x1000); Memory.FillRAM[0x4201] = Memory.FillRAM[0x4213] = 0xff; }