/**************************************************************************** * Snes9x 1.50 * * Nintendo Gamecube Port * softdev July 2006 * crunchy2 May 2007-July 2007 * * snes9xGX.cpp * * This file controls overall program flow. Most things start and end here! ****************************************************************************/ /**************************************************************************** Snes9x - Portable Super Nintendo Entertainment System (TM) emulator. (c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com) and Jerremy Koot (jkoot@snes9x.com) (c) Copyright 2002 - 2004 Matthew Kendora (c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org) (c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/) (c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net) (c) Copyright 2002 - 2006 Brad Jorsch (anomie@users.sourceforge.net), funkyass (funkyass@spam.shaw.ca), Kris Bleakley (codeviolation@hotmail.com), Nach (n-a-c-h@users.sourceforge.net), and zones (kasumitokoduck@yahoo.com) BS-X C emulator code (c) Copyright 2005 - 2006 Dreamer Nom, zones C4 x86 assembler and some C emulation code (c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com), Nach, zsKnight (zsknight@zsnes.com) C4 C++ code (c) Copyright 2003 - 2006 Brad Jorsch, Nach DSP-1 emulator code (c) Copyright 1998 - 2006 _Demo_, Andreas Naive (andreasnaive@gmail.com) Gary Henderson, Ivar (ivar@snes9x.com), John Weidman, Kris Bleakley, Matthew Kendora, Nach, neviksti (neviksti@hotmail.com) DSP-2 emulator code (c) Copyright 2003 John Weidman, Kris Bleakley, Lord Nightmare (lord_nightmare@users.sourceforge.net), Matthew Kendora, neviksti DSP-3 emulator code (c) Copyright 2003 - 2006 John Weidman, Kris Bleakley, Lancer, z80 gaiden DSP-4 emulator code (c) Copyright 2004 - 2006 Dreamer Nom, John Weidman, Kris Bleakley, Nach, z80 gaiden OBC1 emulator code (c) Copyright 2001 - 2004 zsKnight, pagefault (pagefault@zsnes.com), Kris Bleakley, Ported from x86 assembler to C by sanmaiwashi SPC7110 and RTC C++ emulator code (c) Copyright 2002 Matthew Kendora with research by zsKnight, John Weidman, Dark Force S-DD1 C emulator code (c) Copyright 2003 Brad Jorsch with research by Andreas Naive, John Weidman S-RTC C emulator code (c) Copyright 2001-2006 byuu, John Weidman ST010 C++ emulator code (c) Copyright 2003 Feather, John Weidman, Kris Bleakley, Matthew Kendora Super FX x86 assembler emulator code (c) Copyright 1998 - 2003 _Demo_, pagefault, zsKnight, Super FX C emulator code (c) Copyright 1997 - 1999 Ivar, Gary Henderson, John Weidman Sound DSP emulator code is derived from SNEeSe and OpenSPC: (c) Copyright 1998 - 2003 Brad Martin (c) Copyright 1998 - 2006 Charles Bilyue' SH assembler code partly based on x86 assembler code (c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se) 2xSaI filter (c) Copyright 1999 - 2001 Derek Liauw Kie Fa HQ2x filter (c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com) Specific ports contains the works of other authors. See headers in individual files. Snes9x homepage: http://www.snes9x.com Permission to use, copy, modify and/or distribute Snes9x in both binary and source form, for non-commercial purposes, is hereby granted without fee, providing that this license information and copyright notice appear with all copies and any derived work. This software is provided 'as-is', without any express or implied warranty. In no event shall the authors be held liable for any damages arising from the use of this software or it's derivatives. Snes9x is freeware for PERSONAL USE only. Commercial users should seek permission of the copyright holders first. Commercial use includes, but is not limited to, charging money for Snes9x or software derived from Snes9x, including Snes9x or derivatives in commercial game bundles, and/or using Snes9x as a promotion for your commercial product. The copyright holders request that bug fixes and improvements to the code should be forwarded to them so everyone can benefit from the modifications in future versions. Super NES and Super Nintendo Entertainment System are trademarks of Nintendo Co., Limited and its subsidiary companies. *****************************************************************************/ #ifndef _SNES9XGX_H_ #define _SNES9XGX_H_ #include "snes9x.h" #define GCVERSION "2.0.1b8" #define GCVERSIONSTRING "Snes9x GX 2.0.1b8" #define NOTSILENT 0 #define SILENT 1 struct SGCSettings{ uint8 AutoLoad; uint8 AutoSave; char gcip[16]; char gwip[16]; char mask[16]; char smbip[16]; char smbuser[20]; char smbpwd[20]; char smbgcid[20]; char smbsvid[20]; char smbshare[20]; bool8 NGCZoom; uint8 VerifySaves; }; START_EXTERN_C extern struct SGCSettings GCSettings; extern unsigned short saveicon[1024]; extern bool8 isWii; END_EXTERN_C #endif /*** QUICK_SAVE_SLOT defines where preferences are loaded and saved, and also where SRAM and Freezes are auto loaded or saved if enabled: -1 Disabled - no prefs are loaded 0 Memory card in slot A 1 Memory card in slot B 2 SD card in slot A 3 SD card in slot B 4 SMB share ***/ #ifndef QUICK_SAVE_SLOT #define QUICK_SAVE_SLOT 1 #endif /*** default SMB settings ***/ #ifndef GC_IP #define GC_IP "192.168.1.32" /*** IP to assign the GameCube ***/ #endif #ifndef GW_IP #define GW_IP "192.168.1.100" /*** Your gateway IP ***/ #endif #ifndef MASK #define MASK "255.255.255.0" /*** Your subnet mask ***/ #endif #ifndef SMB_USER #define SMB_USER "Guest" /*** Your share user ***/ #endif #ifndef SMB_PWD #define SMB_PWD "password" /*** Your share user password ***/ #endif #ifndef SMB_GCID #define SMB_GCID "gamecube" /*** Machine Name of GameCube ***/ #endif #ifndef SMB_SVID #define SMB_SVID "mypc" /*** Machine Name of Server(Share) ***/ #endif #ifndef SMB_SHARE #define SMB_SHARE "gcshare" /*** Share name on server ***/ #endif #ifndef SMB_IP #define SMB_IP "192.168.1.100" /*** IP Address of share server ***/ #endif