/**************************************************************************** * Snes9x 1.50 * * Nintendo Gamecube Port * softdev July 2006 * crunchy2 May 2007-July 2007 * * snes9xGX.h * * This file controls overall program flow. Most things start and end here! ****************************************************************************/ #ifndef _SNES9XGX_H_ #define _SNES9XGX_H_ #include #include "snes9x.h" #define VERSIONNUM "005" #define VERSIONSTR "Snes9x GX 005" #define NOTSILENT 0 #define SILENT 1 enum { METHOD_AUTO, METHOD_SD, METHOD_USB, METHOD_DVD, METHOD_SMB, METHOD_MC_SLOTA, METHOD_MC_SLOTB }; struct SGCSettings{ int AutoLoad; int AutoSave; int LoadMethod; // For ROMS: Auto, SD, DVD, USB, Network (SMB) int SaveMethod; // For SRAM, Freeze, Prefs: Auto, SD, Memory Card Slot A, Memory Card Slot B, USB, SMB char LoadFolder[200]; // Path to game files char SaveFolder[200]; // Path to save files char CheatFolder[200]; // Path to cheat files char gcip[16]; char gwip[16]; char mask[16]; char smbip[16]; char smbuser[20]; char smbpwd[20]; char smbgcid[20]; char smbsvid[20]; char smbshare[20]; int NGCZoom; // 0 - off, 1 - on int VerifySaves; int render; // 0 - original, 1 - filtered int Superscope; int Mouse; int Justifier; int widescreen; // 0 - 4:3 aspect, 1 - 16:9 aspect }; extern struct SGCSettings GCSettings; #endif