/**************************************************************************** * Snes9x 1.51 Nintendo Wii/Gamecube Port * * softdev July 2006 * crunchy2 May 2007-July 2007 * Michniewski 2008 * Tantric 2008-2009 * * snes9xGX.cpp * * This file controls overall program flow. Most things start and end here! ***************************************************************************/ #include #include #include #include #include #include #include #include #include #ifdef HW_RVL #include #endif #include "FreeTypeGX.h" #include "snes9x.h" #include "memmap.h" #include "s9xdebug.h" #include "cpuexec.h" #include "ppu.h" #include "apu.h" #include "display.h" #include "gfx.h" #include "soundux.h" #include "spc700.h" #include "spc7110.h" #include "controls.h" #include "snes9xGX.h" #include "aram.h" #include "dvd.h" #include "networkop.h" #include "video.h" #include "s9xconfig.h" #include "audio.h" #include "menu.h" #include "sram.h" #include "freeze.h" #include "preferences.h" #include "button_mapping.h" #include "fileop.h" #include "filebrowser.h" #include "input.h" int ScreenshotRequested = 0; int ConfigRequested = 0; int ShutdownRequested = 0; int ResetRequested = 0; int ExitRequested = 0; char appPath[1024]; int appLoadMethod = METHOD_AUTO; FreeTypeGX *fontSystem; /**************************************************************************** * Shutdown / Reboot / Exit ***************************************************************************/ void ExitCleanup() { #ifdef HW_RVL ShutoffRumble(); #endif ShutdownAudio(); StopGX(); HaltDeviceThread(); UnmountAllFAT(); #ifdef HW_RVL DI_Close(); #endif } #ifdef HW_DOL #define PSOSDLOADID 0x7c6000a6 int *psoid = (int *) 0x80001800; void (*PSOReload) () = (void (*)()) 0x80001800; #endif void ExitApp() { SavePrefs(SILENT); if (SNESROMSize > 0 && !ConfigRequested && GCSettings.AutoSave == 1) SaveSRAMAuto(GCSettings.SaveMethod, SILENT); ExitCleanup(); if(ShutdownRequested) SYS_ResetSystem(SYS_POWEROFF, 0, 0); #ifdef HW_RVL if(GCSettings.ExitAction == 0) // Auto { char * sig = (char *)0x80001804; if( sig[0] == 'S' && sig[1] == 'T' && sig[2] == 'U' && sig[3] == 'B' && sig[4] == 'H' && sig[5] == 'A' && sig[6] == 'X' && sig[7] == 'X') GCSettings.ExitAction = 3; // Exit to HBC else GCSettings.ExitAction = 1; // HBC not found } #endif if(GCSettings.ExitAction == 1) // Exit to Menu { #ifdef HW_RVL SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0); #else #define SOFTRESET_ADR ((volatile u32*)0xCC003024) *SOFTRESET_ADR = 0x00000000; #endif } else if(GCSettings.ExitAction == 2) // Shutdown Wii { SYS_ResetSystem(SYS_POWEROFF, 0, 0); } else // Exit to Loader { #ifdef HW_RVL exit(0); #else if (psoid[0] == PSOSDLOADID) PSOReload(); #endif } } #ifdef HW_RVL void ShutdownCB() { ShutdownRequested = 1; } void ResetCB() { ResetRequested = 1; } #endif #ifdef HW_DOL /**************************************************************************** * ipl_set_config * lowlevel Qoob Modchip disable ***************************************************************************/ void ipl_set_config(unsigned char c) { volatile unsigned long* exi = (volatile unsigned long*)0xCC006800; unsigned long val,addr; addr=0xc0000000; val = c << 24; exi[0] = ((((exi[0]) & 0x405) | 256) | 48); //select IPL //write addr of IPL exi[0 * 5 + 4] = addr; exi[0 * 5 + 3] = ((4 - 1) << 4) | (1 << 2) | 1; while (exi[0 * 5 + 3] & 1); //write the ipl we want to send exi[0 * 5 + 4] = val; exi[0 * 5 + 3] = ((4 - 1) << 4) | (1 << 2) | 1; while (exi[0 * 5 + 3] & 1); exi[0] &= 0x405; //deselect IPL } #endif /**************************************************************************** * setFrameTimerMethod() * change frametimer method depending on whether ROM is NTSC or PAL ***************************************************************************/ void setFrameTimerMethod() { /* Set frametimer method (timerstyle: 0=NTSC vblank, 1=PAL int timer) */ if ( Settings.PAL ) { if(vmode_60hz == 1) timerstyle = 1; else timerstyle = 0; } else { if(vmode_60hz == 1) timerstyle = 0; else timerstyle = 1; } return; } /**************************************************************************** * Emulation loop ***************************************************************************/ extern void S9xInitSync(); extern uint32 prevRenderedFrameCount; static int videoReset; static int currentMode; void emulate () { while (1) // main loop { // go back to checking if devices were inserted/removed // since we're entering the menu ResumeDeviceThread(); SwitchAudioMode(1); if(SNESROMSize == 0) MainMenu(MENU_GAMESELECTION); else MainMenu(MENU_GAME); AllocGfxMem(); SelectFilterMethod(); ConfigRequested = 0; ScreenshotRequested = 0; SwitchAudioMode(0); Settings.MultiPlayer5Master = (GCSettings.Controller == CTRL_PAD4 ? true : false); Settings.SuperScopeMaster = (GCSettings.Controller == CTRL_SCOPE ? true : false); Settings.MouseMaster = (GCSettings.Controller == CTRL_MOUSE ? true : false); Settings.JustifierMaster = (GCSettings.Controller == CTRL_JUST ? true : false); SetControllers (); // stop checking if devices were removed/inserted // since we're starting emulation again HaltDeviceThread(); AudioStart (); FrameTimer = 0; setFrameTimerMethod (); // set frametimer method every time a ROM is loaded CheckVideo = 1; // force video update prevRenderedFrameCount = IPPU.RenderedFramesCount; videoReset = -1; currentMode = GCSettings.render; while(1) // emulation loop { S9xMainLoop (); NGCReportButtons (); if(ResetRequested) { S9xSoftReset (); // reset game ResetRequested = 0; } if (ConfigRequested) { ConfigRequested = 0; FreeGfxMem(); ResetVideo_Menu(); break; } #ifdef HW_RVL if(ShutdownRequested) ExitApp(); #endif } // emulation loop } // main loop } static void CreateAppPath(char origpath[]) { #ifdef HW_DOL sprintf(appPath, GCSettings.SaveFolder); #else char path[1024]; strncpy(path, origpath, 1024); // make a copy so we don't mess up original char * loc; int pos = -1; if(strncmp(path, "sd:/", 5) == 0 || strncmp(path, "fat:/", 5) == 0) appLoadMethod = METHOD_SD; else if(strncmp(path, "usb:/", 5) == 0) appLoadMethod = METHOD_USB; loc = strrchr(path,'/'); if (loc != NULL) *loc = 0; // strip file name loc = strchr(path,'/'); // looking for first / (after sd: or usb:) if (loc != NULL) pos = loc - path + 1; if(pos >= 0 && pos < 1024) sprintf(appPath, &(path[pos])); #endif } /**************************************************************************** * MAIN * * Steps to Snes9x Emulation : * 1. Initialise GC Video * 2. Initialise libfreetype (Nice to read something) * 3. Set S9xSettings to standard defaults (s9xconfig.h) * 4. Allocate Snes9x Memory * 5. Allocate APU Memory * 6. Set Pixel format to RGB565 for GL Rendering * 7. Initialise Snes9x/GC Sound System * 8. Initialise Snes9x Graphics subsystem * 9. Let's Party! ***************************************************************************/ int main(int argc, char *argv[]) { #ifdef HW_DOL ipl_set_config(6); // disable Qoob modchip #endif #ifdef HW_RVL DI_Close(); // fixes some black screen issues DI_Init(); // first #endif #ifdef DEBUG_WII //DEBUG_Init(GDBSTUB_DEVICE_USB, 1); // init debugging //_break(); #endif InitDeviceThread(); VIDEO_Init(); PAD_Init (); #ifdef HW_RVL WPAD_Init(); #endif InitGCVideo(); // Initialise video ResetVideo_Menu (); // change to menu video mode #ifdef HW_RVL // read wiimote accelerometer and IR data WPAD_SetDataFormat(WPAD_CHAN_ALL,WPAD_FMT_BTNS_ACC_IR); WPAD_SetVRes(WPAD_CHAN_ALL, screenwidth, screenheight); // Wii Power/Reset buttons WPAD_SetPowerButtonCallback((WPADShutdownCallback)ShutdownCB); SYS_SetPowerCallback(ShutdownCB); SYS_SetResetCallback(ResetCB); #endif // GameCube only - Injected ROM // Before going any further, let's copy any injected ROM image // We'll put it in ARAM for safe storage #ifdef HW_DOL AR_Init (NULL, 0); int *romptr = (int *) 0x81000000; // location of injected rom if (memcmp ((char *) romptr, "SNESROM0", 8) == 0) { SNESROMSize = romptr[2]; if(SNESROMSize > (1024*128) && SNESROMSize < (1024*1024*8)) { romptr = (int *) 0x81000020; ARAMPut ((char *) romptr, (char *) AR_SNESROM, SNESROMSize); } else // not a valid ROM size { SNESROMSize = 0; } } #endif // Initialize DVD subsystem (GameCube only) #ifdef HW_DOL DVD_Init (); #endif // store path app was loaded from sprintf(appPath, "snes9x"); if(argc > 0 && argv[0] != NULL) CreateAppPath(argv[0]); // Initialize libFAT for SD and USB MountAllFAT(); // Set defaults DefaultSettings (); S9xUnmapAllControls (); SetDefaultButtonMap (); // Allocate SNES Memory if (!Memory.Init ()) ExitApp(); // Allocate APU if (!S9xInitAPU ()) ExitApp(); // Set Pixel Renderer to match 565 S9xSetRenderPixelFormat (RGB565); // Initialise Snes Sound System S9xInitSound (5, TRUE, 1024); // Initialise Graphics setGFX (); if (!S9xGraphicsInit ()) ExitApp(); // Check if DVD drive belongs to a Wii SetDVDDriveType(); S9xSetSoundMute (TRUE); S9xInitSync(); // initialize frame sync // Initialize font system fontSystem = new FreeTypeGX(); fontSystem->loadFont(font_ttf, font_ttf_size, 0); fontSystem->setCompatibilityMode(FTGX_COMPATIBILITY_DEFAULT_TEVOP_GX_PASSCLR | FTGX_COMPATIBILITY_DEFAULT_VTXDESC_GX_NONE); InitGUIThreads(); // GameCube only - Injected ROM // Everything's been initialized, we can copy our ROM back // from ARAM into main memory #ifdef HW_DOL if(SNESROMSize > 0) { ARAMFetchSlow( (char *)Memory.ROM, (char *)AR_SNESROM, SNESROMSize); Memory.LoadROM ("BLANK.SMC"); Memory.LoadSRAM ("BLANK"); } #endif emulate(); // main loop }