/**************************************************************************** * libwiigui * * Tantric 2009 * * gui_trigger.cpp * * GUI class definitions ***************************************************************************/ #include "gui.h" #include #include static u64 prev[4]; static u64 now[4]; static u32 delay[4]; /** * Constructor for the GuiTrigger class. */ GuiTrigger::GuiTrigger() { chan = -1; memset(&wiidrcdata, 0, sizeof(GamePadData)); memset(&wpaddata, 0, sizeof(WPADData)); memset(&pad, 0, sizeof(PADData)); wpad = &wpaddata; } /** * Destructor for the GuiTrigger class. */ GuiTrigger::~GuiTrigger() { } /** * Sets a simple trigger. Requires: * - Element is selected * - Trigger button is pressed */ void GuiTrigger::SetSimpleTrigger(s32 ch, u32 wiibtns, u16 gcbtns, u16 wiidrcbtns) { type = TRIGGER_SIMPLE; chan = ch; wiidrcdata.btns_d = wiidrcbtns; wpaddata.btns_d = wiibtns; pad.btns_d = gcbtns; } /** * Sets a held trigger. Requires: * - Element is selected * - Trigger button is pressed and held */ void GuiTrigger::SetHeldTrigger(s32 ch, u32 wiibtns, u16 gcbtns, u16 wiidrcbtns) { type = TRIGGER_HELD; chan = ch; wiidrcdata.btns_h = wiidrcbtns; wpaddata.btns_h = wiibtns; pad.btns_h = gcbtns; } /** * Sets a button trigger. Requires: * - Trigger button is pressed */ void GuiTrigger::SetButtonOnlyTrigger(s32 ch, u32 wiibtns, u16 gcbtns, u16 wiidrcbtns) { type = TRIGGER_BUTTON_ONLY; chan = ch; wiidrcdata.btns_d = wiidrcbtns; wpaddata.btns_d = wiibtns; pad.btns_d = gcbtns; } /** * Sets a button trigger. Requires: * - Trigger button is pressed * - Parent window is in focus */ void GuiTrigger::SetButtonOnlyInFocusTrigger(s32 ch, u32 wiibtns, u16 gcbtns, u16 wiidrcbtns) { type = TRIGGER_BUTTON_ONLY_IN_FOCUS; chan = ch; wiidrcdata.btns_d = wiidrcbtns; wpaddata.btns_d = wiibtns; pad.btns_d = gcbtns; } /**************************************************************************** * WPAD_Stick * * Get X/Y value from Wii Joystick (classic, nunchuk) input ***************************************************************************/ s8 GuiTrigger::WPAD_Stick(u8 stick, int axis) { #ifdef HW_RVL struct joystick_t* js = NULL; switch (wpad->exp.type) { case WPAD_EXP_NUNCHUK: js = stick ? NULL : &wpad->exp.nunchuk.js; break; case WPAD_EXP_CLASSIC: js = stick ? &wpad->exp.classic.rjs : &wpad->exp.classic.ljs; break; default: break; } if (js) { int pos; int min; int max; int center; if(axis == 1) { pos = js->pos.y; min = js->min.y; max = js->max.y; center = js->center.y; } else { pos = js->pos.x; min = js->min.x; max = js->max.x; center = js->center.x; } if(min == max) { return 0; } // some 3rd party controllers return invalid analog sticks calibration data if ((min >= center) || (max <= center)) { // force default calibration settings min = 0; max = stick ? 32 : 64; center = stick ? 16 : 32; } if (pos > max) return 127; if (pos < min) return -128; pos -= center; if (pos > 0) { return (s8)(127.0 * ((float)pos / (float)(max - center))); } else { return (s8)(128.0 * ((float)pos / (float)(center - min))); } } #endif return 0; } s8 GuiTrigger::WPAD_StickX(u8 stick) { return WPAD_Stick(stick, 0); } s8 GuiTrigger::WPAD_StickY(u8 stick) { return WPAD_Stick(stick, 1); } bool GuiTrigger::Left() { u32 wiibtn = GCSettings.WiimoteOrientation ? WPAD_BUTTON_UP : WPAD_BUTTON_LEFT; if((wpad->btns_d | wpad->btns_h) & (wiibtn | WPAD_CLASSIC_BUTTON_LEFT) || (wiidrcdata.btns_d | wiidrcdata.btns_h) & WIIDRC_BUTTON_LEFT || (pad.btns_d | pad.btns_h) & PAD_BUTTON_LEFT || pad.stickX < -PADCAL || WPAD_StickX(0) < -PADCAL || wiidrcdata.stickX < -WIIDRCCAL) { if(wpad->btns_d & (wiibtn | WPAD_CLASSIC_BUTTON_LEFT) || wiidrcdata.btns_d & WIIDRC_BUTTON_LEFT || pad.btns_d & PAD_BUTTON_LEFT) { prev[chan] = gettime(); delay[chan] = SCROLL_DELAY_INITIAL; // reset scroll delay return true; } now[chan] = gettime(); if(diff_usec(prev[chan], now[chan]) > delay[chan]) { prev[chan] = now[chan]; if(delay[chan] == SCROLL_DELAY_INITIAL) delay[chan] = SCROLL_DELAY_LOOP; else if(delay[chan] > SCROLL_DELAY_DECREASE) delay[chan] -= SCROLL_DELAY_DECREASE; return true; } } return false; } bool GuiTrigger::Right() { u32 wiibtn = GCSettings.WiimoteOrientation ? WPAD_BUTTON_DOWN : WPAD_BUTTON_RIGHT; if((wpad->btns_d | wpad->btns_h) & (wiibtn | WPAD_CLASSIC_BUTTON_RIGHT) || (wiidrcdata.btns_d | wiidrcdata.btns_h) & WIIDRC_BUTTON_RIGHT || (pad.btns_d | pad.btns_h) & PAD_BUTTON_RIGHT || pad.stickX > PADCAL || WPAD_StickX(0) > PADCAL || wiidrcdata.stickX > WIIDRCCAL) { if(wpad->btns_d & (wiibtn | WPAD_CLASSIC_BUTTON_RIGHT) || wiidrcdata.btns_d & WIIDRC_BUTTON_RIGHT || pad.btns_d & PAD_BUTTON_RIGHT) { prev[chan] = gettime(); delay[chan] = SCROLL_DELAY_INITIAL; // reset scroll delay return true; } now[chan] = gettime(); if(diff_usec(prev[chan], now[chan]) > delay[chan]) { prev[chan] = now[chan]; if(delay[chan] == SCROLL_DELAY_INITIAL) delay[chan] = SCROLL_DELAY_LOOP; else if(delay[chan] > SCROLL_DELAY_DECREASE) delay[chan] -= SCROLL_DELAY_DECREASE; return true; } } return false; } bool GuiTrigger::Up() { u32 wiibtn = GCSettings.WiimoteOrientation ? WPAD_BUTTON_RIGHT : WPAD_BUTTON_UP; if((wpad->btns_d | wpad->btns_h) & (wiibtn | WPAD_CLASSIC_BUTTON_UP) || (wiidrcdata.btns_d | wiidrcdata.btns_h) & WIIDRC_BUTTON_UP || (pad.btns_d | pad.btns_h) & PAD_BUTTON_UP || pad.stickY > PADCAL || WPAD_StickY(0) > PADCAL || wiidrcdata.stickY > WIIDRCCAL) { if(wpad->btns_d & (wiibtn | WPAD_CLASSIC_BUTTON_UP) || wiidrcdata.btns_d & WIIDRC_BUTTON_UP || pad.btns_d & PAD_BUTTON_UP) { prev[chan] = gettime(); delay[chan] = SCROLL_DELAY_INITIAL; // reset scroll delay return true; } now[chan] = gettime(); if(diff_usec(prev[chan], now[chan]) > delay[chan]) { prev[chan] = now[chan]; if(delay[chan] == SCROLL_DELAY_INITIAL) delay[chan] = SCROLL_DELAY_LOOP; else if(delay[chan] > SCROLL_DELAY_DECREASE) delay[chan] -= SCROLL_DELAY_DECREASE; return true; } } return false; } bool GuiTrigger::Down() { u32 wiibtn = GCSettings.WiimoteOrientation ? WPAD_BUTTON_LEFT : WPAD_BUTTON_DOWN; if((wpad->btns_d | wpad->btns_h) & (wiibtn | WPAD_CLASSIC_BUTTON_DOWN) || (wiidrcdata.btns_d | wiidrcdata.btns_h) & WIIDRC_BUTTON_DOWN || (pad.btns_d | pad.btns_h) & PAD_BUTTON_DOWN || pad.stickY < -PADCAL || WPAD_StickY(0) < -PADCAL || wiidrcdata.stickY < -WIIDRCCAL) { if(wpad->btns_d & (wiibtn | WPAD_CLASSIC_BUTTON_DOWN) || wiidrcdata.btns_d & WIIDRC_BUTTON_DOWN || pad.btns_d & PAD_BUTTON_DOWN) { prev[chan] = gettime(); delay[chan] = SCROLL_DELAY_INITIAL; // reset scroll delay return true; } now[chan] = gettime(); if(diff_usec(prev[chan], now[chan]) > delay[chan]) { prev[chan] = now[chan]; if(delay[chan] == SCROLL_DELAY_INITIAL) delay[chan] = SCROLL_DELAY_LOOP; else if(delay[chan] > SCROLL_DELAY_DECREASE) delay[chan] -= SCROLL_DELAY_DECREASE; return true; } } return false; }