/**************************************************************************** * Snes9x 1.51 Nintendo Wii/Gamecube Port * * Tantric February 2009 * * gui_button.cpp * * GUI class definitions ***************************************************************************/ #include "gui.h" /** * Constructor for the GuiButton class. */ GuiButton::GuiButton(int w, int h) { width = w; height = h; image = NULL; imageOver = NULL; icon = NULL; iconOver = NULL; for(int i=0; i < 3; i++) { label[i] = NULL; labelOver[i] = NULL; } soundOver = NULL; soundClick = NULL; selectable = true; clickable = true; } /** * Destructor for the GuiButton class. */ GuiButton::~GuiButton() { } void GuiButton::SetImage(GuiImage* img) { image = img; if(img) img->SetParent(this); } void GuiButton::SetImageOver(GuiImage* img) { imageOver = img; if(img) img->SetParent(this); } void GuiButton::SetIcon(GuiImage* img) { icon = img; if(img) img->SetParent(this); } void GuiButton::SetIconOver(GuiImage* img) { iconOver = img; if(img) img->SetParent(this); } void GuiButton::SetLabel(GuiText* txt) { label[0] = txt; if(txt) txt->SetParent(this); } void GuiButton::SetLabelOver(GuiText* txt) { labelOver[0] = txt; if(txt) txt->SetParent(this); } void GuiButton::SetLabel(GuiText* txt, int n) { label[n] = txt; if(txt) txt->SetParent(this); } void GuiButton::SetLabelOver(GuiText* txt, int n) { labelOver[n] = txt; if(txt) txt->SetParent(this); } void GuiButton::SetSoundOver(GuiSound * snd) { soundOver = snd; } void GuiButton::SetSoundClick(GuiSound * snd) { soundClick = snd; } /** * Draw the button on screen */ void GuiButton::Draw() { if(!this->IsVisible()) return; // draw image if(state == STATE_SELECTED && imageOver) imageOver->Draw(); else if(image) image->Draw(); // draw icon if(state == STATE_SELECTED && iconOver) iconOver->Draw(); else if(icon) icon->Draw(); // draw text for(int i=0; i<3; i++) { if(state == STATE_SELECTED && labelOver[i]) labelOver[i]->Draw(); else if(label[i]) label[i]->Draw(); } this->UpdateEffects(); } void GuiButton::Update(GuiTrigger * t) { if(state == STATE_CLICKED || state == STATE_DISABLED || !t) return; else if(parentElement && parentElement->GetState() == STATE_DISABLED) return; #ifdef HW_RVL // cursor if(t->wpad.ir.valid) { if(this->IsInside(t->wpad.ir.x, t->wpad.ir.y)) { if(state == STATE_DEFAULT) // we weren't on the button before! { state = STATE_SELECTED; if(this->Rumble()) rumbleRequest[t->chan] = 1; if(soundOver) soundOver->Play(); if(effectsOver && !effects) { // initiate effects effects = effectsOver; effectAmount = effectAmountOver; effectTarget = effectTargetOver; } } } else { if(state == STATE_SELECTED) state = STATE_DEFAULT; if(effectTarget == effectTargetOver && effectAmount == effectAmountOver) { // initiate effects (in reverse) effects = effectsOver; effectAmount = -effectAmountOver; effectTarget = 100; } } } #endif // button triggers if(this->IsClickable()) { for(int i=0; i<2; i++) { if(trigger[i] && (trigger[i]->chan == -1 || trigger[i]->chan == t->chan)) { // higher 16 bits only (wiimote) s32 wm_btns = t->wpad.btns_d << 16; s32 wm_btns_trig = trigger[i]->wpad.btns_d << 16; // lower 16 bits only (classic controller) s32 cc_btns = t->wpad.btns_d >> 16; s32 cc_btns_trig = trigger[i]->wpad.btns_d >> 16; if( (t->wpad.btns_d > 0 && wm_btns == wm_btns_trig || (cc_btns == cc_btns_trig && t->wpad.exp.type == EXP_CLASSIC)) || (t->pad.btns_d == trigger[i]->pad.btns_d && t->pad.btns_d > 0)) { if(state == STATE_SELECTED) { state = STATE_CLICKED; if(soundClick) soundClick->Play(); } else if(trigger[i]->type == TRIGGER_BUTTON_ONLY) { state = STATE_CLICKED; } else if(trigger[i]->type == TRIGGER_BUTTON_ONLY_IN_FOCUS && parentElement->IsFocused()) { state = STATE_CLICKED; } } } } } if(updateCB) updateCB(this); }