/**************************************************************************** * Snes9x Nintendo Wii/Gamecube Port * * softdev July 2006 * crunchy2 May 2007-July 2007 * Michniewski 2008 * Tantric 2008-2010 * * snes9xgx.h * * This file controls overall program flow. Most things start and end here! ***************************************************************************/ #ifndef _SNES9XGX_H_ #define _SNES9XGX_H_ #include "utils/FreeTypeGX.h" #include "snes9x.h" #include "filter.h" #include "filelist.h" #define APPNAME "Snes9x GX" #define APPVERSION "4.2.5" #define APPFOLDER "snes9xgx" #define PREF_FILE_NAME "settings.xml" #define NOTSILENT 0 #define SILENT 1 const char pathPrefix[9][8] = { "", "sd:/", "usb:/", "dvd:/", "smb:/", "carda:/", "cardb:/" }; enum { DEVICE_AUTO, DEVICE_SD, DEVICE_USB, DEVICE_DVD, DEVICE_SMB, DEVICE_SD_SLOTA, DEVICE_SD_SLOTB }; enum { FILE_SRAM, FILE_SNAPSHOT, FILE_ROM, FILE_CHEAT }; enum { CTRL_PAD, CTRL_MOUSE, CTRL_SCOPE, CTRL_JUST, CTRL_PAD2, CTRL_PAD4, CTRL_LENGTH }; const char ctrlName[6][24] = { "SNES Controller", "SNES Mouse", "Superscope", "Justifier", "SNES Controllers (2)", "SNES Controllers (4)" }; enum { LANG_JAPANESE = 0, LANG_ENGLISH, LANG_GERMAN, LANG_FRENCH, LANG_SPANISH, LANG_ITALIAN, LANG_DUTCH, LANG_SIMP_CHINESE, LANG_TRAD_CHINESE, LANG_KOREAN, LANG_PORTUGUESE, LANG_BRAZILIAN_PORTUGUESE, LANG_CATALAN, LANG_LENGTH }; struct SGCSettings{ int AutoLoad; int AutoSave; int LoadMethod; // For ROMS: Auto, SD, DVD, USB, Network (SMB) int SaveMethod; // For SRAM, Freeze, Prefs: Auto, SD, USB, SMB char LoadFolder[MAXPATHLEN]; // Path to game files char SaveFolder[MAXPATHLEN]; // Path to save files char CheatFolder[MAXPATHLEN]; // Path to cheat files char smbip[80]; char smbuser[20]; char smbpwd[20]; char smbshare[20]; float zoomHor; // horizontal zoom amount float zoomVert; // vertical zoom amount int videomode; // 0 - automatic, 1 - NTSC (480i), 2 - Progressive (480p), 3 - PAL (50Hz), 4 - PAL (60Hz) int render; // 0 - original, 1 - filtered, 2 - unfiltered int FilterMethod; // convert to RenderFilter int Controller; int crosshair; int widescreen; // 0 - 4:3 aspect, 1 - 16:9 aspect int xshift; // video output shift int yshift; int WiimoteOrientation; int ExitAction; int MusicVolume; int SFXVolume; int Rumble; int language; }; void ExitApp(); void ShutdownWii(); bool SupportedIOS(u32 ios); bool SaneIOS(u32 ios); extern struct SGCSettings GCSettings; extern int ScreenshotRequested; extern int ConfigRequested; extern int ShutdownRequested; extern int ExitRequested; extern char appPath[]; extern char loadedFile[]; extern FreeTypeGX *fontSystem[]; #endif