#ifdef HW_RVL #include static bool setup = false; static bool replugRequired = false; static s32 deviceId = 0; static u8 endpoint = 0; static u8 bMaxPacketSize = 0; static u32 jpRetrode[4]; static bool isRetrodeGamepad(usb_devdesc devdesc) { if (devdesc.idVendor != 0x0403 || devdesc.idProduct != 0x97C1 || devdesc.configurations == NULL || devdesc.configurations->interfaces == NULL || devdesc.configurations->interfaces->endpoints == NULL) { return false; } return devdesc.configurations->interfaces->bInterfaceSubClass == 0; } static u8 getEndpoint(usb_devdesc devdesc) { if (devdesc.configurations == NULL || devdesc.configurations->interfaces == NULL || devdesc.configurations->interfaces->endpoints == NULL) { return -1; } return devdesc.configurations->interfaces->endpoints->bEndpointAddress; } static int removal_cb(int result, void *usrdata) { s32 fd = (s32) usrdata; if (fd == deviceId) { deviceId = 0; } return 1; } static void open() { if (deviceId != 0) { return; } usb_device_entry dev_entry[8]; u8 dev_count; if (USB_GetDeviceList(dev_entry, 8, USB_CLASS_HID, &dev_count) < 0) { return; } // Retrode has two entries in USB_GetDeviceList(), one for gamepads and one for SNES mouse int i; for (i = 0; i < dev_count; ++i) { s32 fd; if (USB_OpenDevice(dev_entry[i].device_id, dev_entry[i].vid, dev_entry[i].pid, &fd) < 0) { continue; } usb_devdesc devdesc; if (USB_GetDescriptors(fd, &devdesc) < 0) { // You have to replug the Retrode controller! replugRequired = true; USB_CloseDevice(&fd); break; } if (isRetrodeGamepad(devdesc)) { deviceId = fd; replugRequired = false; endpoint = getEndpoint(devdesc); bMaxPacketSize = devdesc.bMaxPacketSize0; USB_DeviceRemovalNotifyAsync(fd, &removal_cb, (void*) fd); break; } else { USB_CloseDevice(&fd); } } setup = true; } void Retrode_ScanPads() { if (deviceId == 0) { return; } uint8_t ATTRIBUTE_ALIGN(32) buf[bMaxPacketSize]; // Retrode gamepad endpoint returns 5 bytes with gamepad events if (USB_ReadIntrMsg(deviceId, endpoint, sizeof(buf), buf) != 5) { return; } // buf[0] contains the port returned // you have to make 4 calls to get the status, even if you are only interested in one port // because it is not sure which port is returned first // 1 = left SNES // 2 = right SNES // 3 = left Genesis/MD // 4 = right Genesis/MD // Button layout // A=3,10 // B=3,01 // X=3,20 // Y=3,02 // L=3,40 // R=3,80 // Up=2,9C // Down=2,64 // Left=1,9C // Right=1,64 // Start=3,08 // Select=3,04 u32 jp = 0; jp |= ((buf[2] & 0x9C) == 0x9C) ? PAD_BUTTON_UP : 0; jp |= ((buf[2] & 0x64) == 0x64) ? PAD_BUTTON_DOWN : 0; jp |= ((buf[1] & 0x9C) == 0x9C) ? PAD_BUTTON_LEFT : 0; jp |= ((buf[1] & 0x64) == 0x64) ? PAD_BUTTON_RIGHT : 0; jp |= (buf[3] & 0x10) ? PAD_BUTTON_A : 0; jp |= (buf[3] & 0x01) ? PAD_BUTTON_B : 0; jp |= (buf[3] & 0x20) ? PAD_BUTTON_X : 0; jp |= (buf[3] & 0x02) ? PAD_BUTTON_Y : 0; jp |= (buf[3] & 0x40) ? PAD_TRIGGER_L : 0; jp |= (buf[3] & 0x80) ? PAD_TRIGGER_R : 0; jp |= (buf[3] & 0x08) ? PAD_BUTTON_START : 0; jp |= (buf[3] & 0x04) ? PAD_TRIGGER_Z : 0; // SNES select button maps to Z // Required, otherwise if the returned port isn't the one we are looking for, jp will be set to zero, // and held buttons are not possible w/o saving the state. jpRetrode[buf[0] - 1] = jp; } u32 Retrode_ButtonsHeld(int chan) { if(!setup) { open(); } if (deviceId == 0) { return 0; } return jpRetrode[chan]; } char* Retrode_Status() { open(); if (replugRequired) return "please replug"; return deviceId ? "connected" : "not found"; } #endif