/**************************************************************************** * Snes9x 1.51 Nintendo Wii/Gamecube Port * * softdev July 2006 * crunchy2 May-June 2007 * Michniewski 2008 * Tantric September 2008 * * input.h * * Wii/Gamecube controller management ***************************************************************************/ #ifndef _INPUT_H_ #define _INPUT_H_ #include #define PI 3.14159265f #define PADCAL 50 #define MAXJP 12 // # of mappable controller buttons extern int rumbleRequest[4]; extern u32 btnmap[4][4][12]; void ResetControls(); void ShutoffRumble(); void DoRumble(int i); s8 WPAD_Stick(u8 chan, u8 right, int axis); void UpdateCursorPosition (int pad, int &pos_x, int &pos_y); void decodepad (int pad); void NGCReportButtons (); void SetControllers (); void SetDefaultButtonMap (); #endif