// SPC emulation support: init, sample buffering, reset, SPC loading // snes_spc 0.9.0. http://www.slack.net/~ant/ #include "SNES_SPC.h" #include /* Copyright (C) 2004-2007 Shay Green. This module is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This module is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this module; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include "blargg_source.h" #define RAM (m.ram.ram) #define REGS (m.smp_regs [0]) #define REGS_IN (m.smp_regs [1]) // (n ? n : 256) #define IF_0_THEN_256( n ) ((uint8_t) ((n) - 1) + 1) //// Init blargg_err_t SNES_SPC::init() { memset( &m, 0, sizeof m ); dsp.init( RAM ); m.tempo = tempo_unit; // Most SPC music doesn't need ROM, and almost all the rest only rely // on these two bytes m.rom [0x3E] = 0xFF; m.rom [0x3F] = 0xC0; static unsigned char const cycle_table [128] = {// 01 23 45 67 89 AB CD EF 0x28,0x47,0x34,0x36,0x26,0x54,0x54,0x68, // 0 0x48,0x47,0x45,0x56,0x55,0x65,0x22,0x46, // 1 0x28,0x47,0x34,0x36,0x26,0x54,0x54,0x74, // 2 0x48,0x47,0x45,0x56,0x55,0x65,0x22,0x38, // 3 0x28,0x47,0x34,0x36,0x26,0x44,0x54,0x66, // 4 0x48,0x47,0x45,0x56,0x55,0x45,0x22,0x43, // 5 0x28,0x47,0x34,0x36,0x26,0x44,0x54,0x75, // 6 0x48,0x47,0x45,0x56,0x55,0x55,0x22,0x36, // 7 0x28,0x47,0x34,0x36,0x26,0x54,0x52,0x45, // 8 0x48,0x47,0x45,0x56,0x55,0x55,0x22,0xC5, // 9 0x38,0x47,0x34,0x36,0x26,0x44,0x52,0x44, // A 0x48,0x47,0x45,0x56,0x55,0x55,0x22,0x34, // B 0x38,0x47,0x45,0x47,0x25,0x64,0x52,0x49, // C 0x48,0x47,0x56,0x67,0x45,0x55,0x22,0x83, // D 0x28,0x47,0x34,0x36,0x24,0x53,0x43,0x40, // E 0x48,0x47,0x45,0x56,0x34,0x54,0x22,0x60, // F }; // unpack cycle table for ( int i = 0; i < 128; i++ ) { int n = cycle_table [i]; m.cycle_table [i * 2 + 0] = n >> 4; m.cycle_table [i * 2 + 1] = n & 0x0F; } #if SPC_LESS_ACCURATE memcpy( reg_times, reg_times_, sizeof reg_times ); #endif reset(); return 0; } void SNES_SPC::init_rom( uint8_t const in [rom_size] ) { memcpy( m.rom, in, sizeof m.rom ); } void SNES_SPC::set_tempo( int t ) { m.tempo = t; int const timer2_shift = 4; // 64 kHz int const other_shift = 3; // 8 kHz #if SPC_DISABLE_TEMPO m.timers [2].prescaler = timer2_shift; m.timers [1].prescaler = timer2_shift + other_shift; m.timers [0].prescaler = timer2_shift + other_shift; #else if ( !t ) t = 1; int const timer2_rate = 1 << timer2_shift; int rate = (timer2_rate * tempo_unit + (t >> 1)) / t; if ( rate < timer2_rate / 4 ) rate = timer2_rate / 4; // max 4x tempo m.timers [2].prescaler = rate; m.timers [1].prescaler = rate << other_shift; m.timers [0].prescaler = rate << other_shift; #endif } // Timer registers have been loaded. Applies these to the timers. Does not // reset timer prescalers or dividers. void SNES_SPC::timers_loaded() { int i; for ( i = 0; i < timer_count; i++ ) { Timer* t = &m.timers [i]; t->period = IF_0_THEN_256( REGS [r_t0target + i] ); t->enabled = REGS [r_control] >> i & 1; t->counter = REGS_IN [r_t0out + i] & 0x0F; } set_tempo( m.tempo ); } // Loads registers from unified 16-byte format void SNES_SPC::load_regs( uint8_t const in [reg_count] ) { memcpy( REGS, in, reg_count ); //memcpy( REGS_IN, REGS, reg_count ); // These always read back as 0 REGS_IN [r_test ] = 0; REGS_IN [r_control ] = 0; REGS_IN [r_t0target] = 0; REGS_IN [r_t1target] = 0; REGS_IN [r_t2target] = 0; } // RAM was just loaded from SPC, with $F0-$FF containing SMP registers // and timer counts. Copies these to proper registers. void SNES_SPC::ram_loaded() { m.rom_enabled = 0; load_regs( &RAM [0xF0] ); // Put STOP instruction around memory to catch PC underflow/overflow memset( m.ram.padding1, cpu_pad_fill, sizeof m.ram.padding1 ); memset( m.ram.padding2, cpu_pad_fill, sizeof m.ram.padding2 ); } // Registers were just loaded. Applies these new values. void SNES_SPC::regs_loaded() { enable_rom( REGS [r_control] & 0x80 ); timers_loaded(); } void SNES_SPC::reset_time_regs() { m.cpu_error = 0; m.echo_accessed = 0; m.spc_time = 0; m.dsp_time = 0; #if SPC_LESS_ACCURATE m.dsp_time = clocks_per_sample + 1; #endif for ( int i = 0; i < timer_count; i++ ) { Timer* t = &m.timers [i]; t->next_time = 1; t->divider = 0; } regs_loaded(); m.extra_clocks = 0; reset_buf(); } void SNES_SPC::reset_common( int timer_counter_init ) { int i; for ( i = 0; i < timer_count; i++ ) REGS_IN [r_t0out + i] = timer_counter_init; // Run IPL ROM memset( &m.cpu_regs, 0, sizeof m.cpu_regs ); m.cpu_regs.pc = rom_addr; REGS [r_test ] = 0x0A; REGS [r_control] = 0xB0; // ROM enabled, clear ports for ( i = 0; i < port_count; i++ ) REGS_IN [r_cpuio0 + i] = 0; reset_time_regs(); } void SNES_SPC::soft_reset() { reset_common( 0 ); dsp.soft_reset(); } void SNES_SPC::reset() { memset( RAM, 0xFF, 0x10000 ); ram_loaded(); reset_common( 0x0F ); dsp.reset(); } char const SNES_SPC::signature [signature_size + 1] = "SNES-SPC700 Sound File Data v0.30\x1A\x1A"; blargg_err_t SNES_SPC::load_spc( void const* data, long size ) { spc_file_t const* const spc = (spc_file_t const*) data; // be sure compiler didn't insert any padding into fle_t assert( sizeof (spc_file_t) == spc_min_file_size + 0x80 ); // Check signature and file size if ( size < signature_size || memcmp( spc, signature, 27 ) ) return "Not an SPC file"; if ( size < spc_min_file_size ) return "Corrupt SPC file"; // CPU registers m.cpu_regs.pc = spc->pch * 0x100 + spc->pcl; m.cpu_regs.a = spc->a; m.cpu_regs.x = spc->x; m.cpu_regs.y = spc->y; m.cpu_regs.psw = spc->psw; m.cpu_regs.sp = spc->sp; // RAM and registers memcpy( RAM, spc->ram, 0x10000 ); ram_loaded(); // DSP registers dsp.load( spc->dsp ); reset_time_regs(); return 0; } void SNES_SPC::clear_echo() { if ( !(dsp.read( SPC_DSP::r_flg ) & 0x20) ) { int addr = 0x100 * dsp.read( SPC_DSP::r_esa ); int end = addr + 0x800 * (dsp.read( SPC_DSP::r_edl ) & 0x0F); if ( end > 0x10000 ) end = 0x10000; memset( &RAM [addr], 0xFF, end - addr ); } } //// Sample output void SNES_SPC::reset_buf() { // Start with half extra buffer of silence sample_t* out = m.extra_buf; while ( out < &m.extra_buf [extra_size / 2] ) *out++ = 0; m.extra_pos = out; m.buf_begin = 0; dsp.set_output( 0, 0 ); } void SNES_SPC::set_output( sample_t* out, int size ) { require( (size & 1) == 0 ); // size must be even m.extra_clocks &= clocks_per_sample - 1; if ( out ) { sample_t const* out_end = out + size; m.buf_begin = out; m.buf_end = out_end; // Copy extra to output sample_t const* in = m.extra_buf; while ( in < m.extra_pos && out < out_end ) *out++ = *in++; // Handle output being full already if ( out >= out_end ) { // Have DSP write to remaining extra space out = dsp.extra(); out_end = &dsp.extra() [extra_size]; // Copy any remaining extra samples as if DSP wrote them while ( in < m.extra_pos ) *out++ = *in++; assert( out <= out_end ); } dsp.set_output( out, out_end - out ); } else { reset_buf(); } } void SNES_SPC::save_extra() { // Get end pointers sample_t const* main_end = m.buf_end; // end of data written to buf sample_t const* dsp_end = dsp.out_pos(); // end of data written to dsp.extra() if ( m.buf_begin <= dsp_end && dsp_end <= main_end ) { main_end = dsp_end; dsp_end = dsp.extra(); // nothing in DSP's extra } // Copy any extra samples at these ends into extra_buf sample_t* out = m.extra_buf; sample_t const* in; for ( in = m.buf_begin + sample_count(); in < main_end; in++ ) *out++ = *in; for ( in = dsp.extra(); in < dsp_end ; in++ ) *out++ = *in; m.extra_pos = out; assert( out <= &m.extra_buf [extra_size] ); } blargg_err_t SNES_SPC::play( int count, sample_t* out ) { require( (count & 1) == 0 ); // must be even if ( count ) { set_output( out, count ); end_frame( count * (clocks_per_sample / 2) ); } const char* err = m.cpu_error; m.cpu_error = 0; return err; } blargg_err_t SNES_SPC::skip( int count ) { #if SPC_LESS_ACCURATE if ( count > 2 * sample_rate * 2 ) { set_output( 0, 0 ); // Skip a multiple of 4 samples time_t end = count; count = (count & 3) + 1 * sample_rate * 2; end = (end - count) * (clocks_per_sample / 2); m.skipped_kon = 0; m.skipped_koff = 0; // Preserve DSP and timer synchronization // TODO: verify that this really preserves it int old_dsp_time = m.dsp_time + m.spc_time; m.dsp_time = end - m.spc_time + skipping_time; end_frame( end ); m.dsp_time = m.dsp_time - skipping_time + old_dsp_time; dsp.write( SPC_DSP::r_koff, m.skipped_koff & ~m.skipped_kon ); dsp.write( SPC_DSP::r_kon , m.skipped_kon ); clear_echo(); } #endif return play( count, 0 ); } //// Snes9x Accessor void SNES_SPC::dsp_set_spc_snapshot_callback( void (*callback) (void) ) { dsp.set_spc_snapshot_callback( callback ); } void SNES_SPC::dsp_dump_spc_snapshot( void ) { dsp.dump_spc_snapshot(); } void SNES_SPC::dsp_set_stereo_switch( int value ) { dsp.set_stereo_switch( value ); } uint8_t SNES_SPC::dsp_reg_value( int ch, int addr ) { return dsp.reg_value( ch, addr ); } int SNES_SPC::dsp_envx_value( int ch ) { return dsp.envx_value( ch ); }