/**************************************************************************** * Snes9x 1.50 * * Nintendo Gamecube Screen Font Driver * * Uses libfreetype 2.2.1 compiled for GC with TTF support only. * TTF only reduces the library by some 900kbytes! * * Visit - http://www.freetype.org ! * * **WARNING*** * * ONLY USE GUARANTEED PATENT FREE FONTS. * THOSE IN YOUR WINDOWS\FONTS DIRECTORY ARE COPYRIGHT * AND MAY NOT BE DISTRIBUTED! * * softdev July 2006 * crunchy2 June 2007 ****************************************************************************/ #ifndef _TTFFONTS_ #define _TTFFONTS_ int FT_Init (); void setfontsize (int pixelsize); void setfontcolour (u8 r, u8 g, u8 b); void DrawText (int x, int y, char *text); void unpackbackdrop (); void Credits (); void RomInfo (); void WaitButtonA (); int RunMenu (char items[][50], int maxitems, char *title, int fontsize = 20, int x = -1); void DrawMenu (char items[][50], char *title, int maxitems, int selected, int fontsize = 20, int x = -1); void WaitPrompt (char *msg); int WaitPromptChoice (char *msg, char* bmsg, char* amsg); void ShowAction (char *msg); void ShowProgress (char *msg, int done, int total); void DrawPolygon (int vertices, int *varray, u8 r, u8 g, u8 b); void DrawLineFast( int startx, int endx, int y, u8 r, u8 g, u8 b ); #endif