/**************************************************************************** * Snes9x Nintendo Wii/Gamecube Port * * softdev July 2006 * Michniewski 2008 * Tantric 2008-2023 * * video.h * * Video routines ***************************************************************************/ #ifndef _GCVIDEOH_ #define _GCVIDEOH_ #include #include "snes9x/snes9x.h" void AllocGfxMem(); void InitGCVideo (); void StopGX(); void ResetVideo_Emu(); void setGFX(); void update_video (int width, int height); void ResetVideo_Menu(); void TakeScreenshot(); void ClearScreenshot(); void Menu_Render(); void Menu_DrawImg(f32 xpos, f32 ypos, u16 width, u16 height, u8 data[], f32 degrees, f32 scaleX, f32 scaleY, u8 alphaF ); void Menu_DrawRectangle(f32 x, f32 y, f32 width, f32 height, GXColor color, u8 filled); extern GXRModeObj *vmode; extern int screenheight; extern int screenwidth; extern bool progressive; extern u8 * gameScreenPng; extern int gameScreenPngSize; extern u32 FrameTimer; extern bool vmode_60hz; extern int timerstyle; extern int CheckVideo; #endif