/**************************************************************************** * Snes9x 1.51 Nintendo Wii/Gamecube Port * * softdev July 2006 * crunchy2 June 2007 * Michniewski 2008 * Tantric August 2008 * * menudraw.h * * Menu drawing routines * * Uses libfreetype 2.2.1 compiled for GC with TTF support only. * TTF only reduces the library by some 900k bytes! * * **WARNING*** * * ONLY USE GUARANTEED PATENT FREE FONTS. ***************************************************************************/ #ifndef _NGCMENUDRAW_ #define _NGCMENUDRAW_ #include "filesel.h" #define PAGESIZE 17 // max item listing on a screen int FT_Init (); void setfontsize (int pixelsize); void setfontcolour (u8 r, u8 g, u8 b); void DrawText (int x, int y, char *text); void unpackbackdrop (); void Credits (); void RomInfo (); void WaitButtonA (); int RunMenu (char items[][50], int maxitems, char *title, int fontsize = 20, int x = -1); void DrawMenu (char items[][50], char *title, int maxitems, int selected, int fontsize = 20, int x = -1); void ShowCheats (char items[][50], char itemvalues[][50], int maxitems, int offset, int selection); void ShowFiles (FILEENTRIES filelist[], int maxfiles, int offset, int selection); void WaitPrompt (char *msg); int WaitPromptChoice (char *msg, char* bmsg, char* amsg); void ShowAction (char *msg); void ShowProgress (char *msg, int done, int total); void DrawPolygon (int vertices, int *varray, u8 r, u8 g, u8 b); void DrawLineFast( int startx, int endx, int y, u8 r, u8 g, u8 b ); #endif