/**************************************************************************** * Snes9x 1.51 Nintendo Wii/Gamecube Port * * softdev July 2006 * Michniewski 2008 * * video.h * * Video routines ***************************************************************************/ #ifndef _GCVIDEOH_ #define _GCVIDEOH_ #include #include "snes9x.h" void AllocGfxMem(); void FreeGfxMem(); void InitGCVideo (); void StopGX(); void ResetVideo_Emu (); void setGFX (); void update_video (int width, int height); void zoom (float speed); void zoom_reset (); void ResetVideo_Menu (); void TakeScreenshot(); void Menu_Render (); void Menu_DrawImg(f32 xpos, f32 ypos, u16 width, u16 height, u8 data[], f32 degrees, f32 scaleX, f32 scaleY, u8 alphaF ); void Menu_DrawRectangle(f32 x, f32 y, f32 width, f32 height, GXColor color, u8 filled); extern int screenheight; extern int screenwidth; extern bool progressive; extern u8 * gameScreenTex; extern u8 * gameScreenTex2; #endif