#include #include #include #include #include #include #include #include "button_mapping.h" /*** * Controller Button Descriptions: * used for identifying which buttons have been pressed when configuring * and for displaying the name of said button ***/ //CtrlrMap ctrlr_def[4]; CtrlrMap ctrlr_def[4] = { // Nunchuk btn def CTRLR_NUNCHUK, 13, WPAD_BUTTON_DOWN, "DOWN", WPAD_BUTTON_UP, "UP", WPAD_BUTTON_LEFT, "LEFT", WPAD_BUTTON_RIGHT, "RIGHT", WPAD_BUTTON_A, "A", WPAD_BUTTON_B, "B", WPAD_BUTTON_1, "1", WPAD_BUTTON_2, "2", WPAD_BUTTON_PLUS, "PLUS", WPAD_BUTTON_MINUS, "MINUS", WPAD_BUTTON_HOME, "HOME", WPAD_NUNCHUK_BUTTON_Z, "Z", WPAD_NUNCHUK_BUTTON_C, "C", 0, "", 0, "", // Classic btn def CTRLR_CLASSIC, 15, WPAD_CLASSIC_BUTTON_DOWN, "DOWN", WPAD_CLASSIC_BUTTON_UP, "UP", WPAD_CLASSIC_BUTTON_LEFT, "LEFT", WPAD_CLASSIC_BUTTON_RIGHT, "RIGHT", WPAD_CLASSIC_BUTTON_A, "A", WPAD_CLASSIC_BUTTON_B, "B", WPAD_CLASSIC_BUTTON_X, "X", WPAD_CLASSIC_BUTTON_Y, "Y", WPAD_CLASSIC_BUTTON_PLUS, "PLUS", WPAD_CLASSIC_BUTTON_MINUS, "MINUS", WPAD_CLASSIC_BUTTON_HOME, "HOME", WPAD_CLASSIC_BUTTON_FULL_L, "L TRIG", WPAD_CLASSIC_BUTTON_FULL_R, "R TRIG", WPAD_CLASSIC_BUTTON_ZL, "ZL", WPAD_CLASSIC_BUTTON_ZR, "ZR", // Gamecube controller btn def CTRLR_GCPAD, 13, PAD_BUTTON_DOWN, "DOWN", PAD_BUTTON_UP, "UP", PAD_BUTTON_LEFT, "LEFT", PAD_BUTTON_RIGHT, "RIGHT", PAD_BUTTON_A, "A", PAD_BUTTON_B, "B", PAD_BUTTON_X, "X", PAD_BUTTON_Y, "Y", PAD_BUTTON_MENU, "MENU", PAD_BUTTON_START, "START", PAD_TRIGGER_L, "L TRIG", PAD_TRIGGER_R, "R TRIG", PAD_TRIGGER_Z, "Z", 0, "", 0, "", // Wiimote btn def CTRLR_WIIMOTE, 11, WPAD_BUTTON_DOWN, "DOWN", WPAD_BUTTON_UP, "UP", WPAD_BUTTON_LEFT, "LEFT", WPAD_BUTTON_RIGHT, "RIGHT", WPAD_BUTTON_A, "A", WPAD_BUTTON_B, "B", WPAD_BUTTON_1, "1", WPAD_BUTTON_2, "2", WPAD_BUTTON_PLUS, "PLUS", WPAD_BUTTON_MINUS, "MINUS", WPAD_BUTTON_HOME, "HOME", 0, "", 0, "", 0, "", 0, "" }; /* // Nunchuk btn def ctrlr_def[0].type = CTRLR_NUNCHUK; ctrlr_def[0].num_btns = 13; ctrlr_def[0].map[] = { WPAD_BUTTON_DOWN, "DOWN", WPAD_BUTTON_UP, "UP", WPAD_BUTTON_LEFT, "LEFT", WPAD_BUTTON_RIGHT, "RIGHT", WPAD_BUTTON_A, "A", WPAD_BUTTON_B, "B", WPAD_BUTTON_1, "1", WPAD_BUTTON_2, "2", WPAD_BUTTON_PLUS, "PLUS", WPAD_BUTTON_MINUS, "MINUS", WPAD_BUTTON_HOME, "HOME", WPAD_NUNCHUK_BUTTON_Z, "Z", WPAD_NUNCHUK_BUTTON_C, "C" }; // Classic btn def ctrlr_def[1].type = CTRLR_CLASSIC; ctrlr_def[1].num_btns = 15; ctrlr_def[1].map[] = { WPAD_CLASSIC_BUTTON_DOWN, "DOWN", WPAD_CLASSIC_BUTTON_UP, "UP", WPAD_CLASSIC_BUTTON_LEFT, "LEFT", WPAD_CLASSIC_BUTTON_RIGHT, "RIGHT", WPAD_CLASSIC_BUTTON_A, "A", WPAD_CLASSIC_BUTTON_B, "B", WPAD_CLASSIC_BUTTON_X, "X", WPAD_CLASSIC_BUTTON_Y, "Y", WPAD_CLASSIC_BUTTON_PLUS, "PLUS", WPAD_CLASSIC_BUTTON_MINUS, "MINUS", WPAD_CLASSIC_BUTTON_HOME, "HOME", WPAD_CLASSIC_BUTTON_FULL_L, "L TRIG", WPAD_CLASSIC_BUTTON_FULL_R, "R TRIG", WPAD_CLASSIC_BUTTON_ZL, "ZL", WPAD_CLASSIC_BUTTON_ZR, "ZR", }; // Gamecube controller btn def ctrlr_def[2].type = CTRLR_GCPAD; ctrlr_def[2].num_btns = 13; ctrlr_def[2].map[] = { PAD_BUTTON_DOWN, "DOWN", PAD_BUTTON_UP, "UP", PAD_BUTTON_LEFT, "LEFT", PAD_BUTTON_RIGHT, "RIGHT", PAD_BUTTON_A, "A", PAD_BUTTON_B, "B", PAD_BUTTON_X, "X", PAD_BUTTON_Y, "Y", PAD_BUTTON_MENU, "MENU", PAD_BUTTON_START, "START", PAD_BUTTON_L, "L TRIG", PAD_BUTTON_R, "R TRIG", PAD_BUTTON_Z, "Z", }; // Wiimote btn def ctrlr_def[3].type = CTRLR_WIIMOTE; ctrlr_def[3].num_btns = 11; ctrlr_def[3].map[] = { WPAD_BUTTON_DOWN, "DOWN", WPAD_BUTTON_UP, "UP", WPAD_BUTTON_LEFT, "LEFT", WPAD_BUTTON_RIGHT, "RIGHT", WPAD_BUTTON_A, "A", WPAD_BUTTON_B, "B", WPAD_BUTTON_1, "1", WPAD_BUTTON_2, "2", WPAD_BUTTON_PLUS, "PLUS", WPAD_BUTTON_MINUS, "MINUS", WPAD_BUTTON_HOME, "HOME" }; // end buttonmaps */ /*** * Default controller maps * button press on left, and corresponding snes button on right * arguably some data is unnecessary here but lets stick to one struct type ok? CtrlrMap defaultmap[4]; // Nunchuk Default defaultmap[0].type = CTRLR_NUNCHUK; defaultmap[0].num_btns = 12; defaultmap[0].map[] = { WPAD_BUTTON_A, "A", WPAD_BUTTON_B, "B", WPAD_NUNCHUK_BUTTON_C, "X", WPAD_NUNCHUK_BUTTON_Z, "Y", WPAD_BUTTON_MINUS, "L", WPAD_BUTTON_PLUS, "R", WPAD_BUTTON_2, "SELECT", WPAD_BUTTON_1, "START", WPAD_BUTTON_UP, "UP", WPAD_BUTTON_DOWN, "DOWN", WPAD_BUTTON_LEFT, "LEFT", WPAD_BUTTON_RIGHT, "RIGHT" }; // Classic Default defaultmap[1].type = CTRLR_CLASSIC; defaultmap[1].num_btns = 12; defaultmap[1].map[] = { WPAD_CLASSIC_BUTTON_A, "A", WPAD_CLASSIC_BUTTON_B, "B", WPAD_CLASSIC_BUTTON_Y, "X", WPAD_CLASSIC_BUTTON_X, "Y", WPAD_CLASSIC_BUTTON_FULL_L, "L", WPAD_CLASSIC_BUTTON_FULL_R, "R", WPAD_CLASSIC_BUTTON_MINUS, "SELECT", WPAD_CLASSIC_BUTTON_PLUS, "START", WPAD_CLASSIC_BUTTON_UP, "UP", WPAD_CLASSIC_BUTTON_DOWN, "DOWN", WPAD_CLASSIC_BUTTON_LEFT, "LEFT", WPAD_CLASSIC_BUTTON_RIGHT, "RIGHT" }; // Gamecube Controller Default defaultmap[2].type = CTRLR_GCPAD; defaultmap[2].num_btns = 12; defaultmap[2].map[] = {PAD_BUTTON_A, "A", PAD_BUTTON_B, "B", PAD_BUTTON_X, "X", PAD_BUTTON_Y, "Y", PAD_TRIGGER_L, "L", PAD_TRIGGER_R, "R", PAD_TRIGGER_Z, "SELECT", PAD_BUTTON_START, "START", PAD_BUTTON_UP, "UP", PAD_BUTTON_DOWN, "DOWN", PAD_BUTTON_LEFT, "LEFT", PAD_BUTTON_RIGHT, "RIGHT" }; // Wiimote Default defaultmap[3].type = CTRLR_WIIMOTE; defaultmap[3].num_btns = 12; defaultmap[3].map[] = { WPAD_BUTTON_B, "A", WPAD_BUTTON_2, "B", WPAD_BUTTON_1, "X", WPAD_BUTTON_A, "Y", 0x0000, "L", 0x0000, "R", WPAD_BUTTON_MINUS, "SELECT", WPAD_BUTTON_PLUS, "START", WPAD_BUTTON_RIGHT, "UP", WPAD_BUTTON_LEFT, "DOWN", WPAD_BUTTON_UP, "LEFT", WPAD_BUTTON_DOWN, "RIGHT" }; // end default padmaps ***/ // eof